Author Topic: Second Front (in Development)  (Read 22677 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #135 on: October 02, 2019, 10:07:30 AM »


improved Factory-Roof

Offline Jo B

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Re: Second Front (in Development)
« Reply #136 on: October 03, 2019, 12:17:16 PM »

Tank of the day No 45: Russian Tank BT-7A, a variation of the BT-7 mounting a 76mm infantry gun.
improving gun pushing, also a new building is in the works

Offline Jo B

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Re: Second Front (in Development)
« Reply #137 on: October 04, 2019, 11:32:54 AM »

Tank of the day No 46: The M2 halftrack car, generally mounted with a .50 caliber machine gun, was used as a scout vehicle.

Offline Jo B

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Re: Second Front (in Development)
« Reply #138 on: October 05, 2019, 12:12:38 PM »

Gun of the Day 47: 57 mm PTB onr 43.
working on GUI changes and combat dialogs.

Offline Jo B

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Re: Second Front (in Development)
« Reply #139 on: October 07, 2019, 10:51:08 AM »


Tank of the day No 48: Panzerkampfwagen VI Ausf. B Tiger II (called Royal Tiger and King Tiger by Allied soldiers)
working on combat dialogs and new symbols.

Offline jomni

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Re: Second Front (in Development)
« Reply #140 on: October 07, 2019, 07:49:40 PM »
That’s some extreme gun depression.

Offline al_infierno

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Re: Second Front (in Development)
« Reply #141 on: October 07, 2019, 08:51:12 PM »
This thread is like the social media feed of a brand new girlfriend.   :smitten:

I just wanted to reiterate this comment.  This thread moistens my loins.
If yer lookin' for the general, I know where he is...


"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline MiguelHQ

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Re: Second Front (in Development)
« Reply #142 on: October 08, 2019, 12:15:00 AM »
What a great work you're doing Jo!  :clap:
Which software are you using for the editor and the game? how much months of work until now, Im impressed! O0

Offline SirAndrewD

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Re: Second Front (in Development)
« Reply #143 on: October 08, 2019, 12:24:18 AM »
This is looking great. 

Can't wait to give it a spin.

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #144 on: October 08, 2019, 08:53:59 AM »
Maybe somewhere down the line, a Spanish Civil War version of this game?  :dreamer:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Gusington

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Re: Second Front (in Development)
« Reply #145 on: October 08, 2019, 10:49:21 AM »
^Awesome idea.
"...feels like a 39.99 game to me.”

- Grim Reaper, Grogheads Seer

Offline Jo B

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Re: Second Front (in Development)
« Reply #146 on: October 08, 2019, 10:54:12 AM »
What a great work you're doing Jo!  :clap:
Which software are you using for the editor and the game? how much months of work until now, Im impressed! O0

thanks :-)
I use Unity, he uses Maya. we work fulltime since April 2018.



the new combat dialogs. At bottom left the last shot is shown.
makes it easier to know what happend.
« Last Edit: October 08, 2019, 11:02:23 AM by Jo B »

Offline Jo B

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Re: Second Front (in Development)
« Reply #147 on: October 08, 2019, 10:55:49 AM »
Maybe somewhere down the line, a Spanish Civil War version of this game?  :dreamer:
for that we need the partisans

Offline Jo B

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Re: Second Front (in Development)
« Reply #148 on: October 09, 2019, 10:26:04 AM »

the combat results of last shot are shown bottom left.
these appear timed one after the other when bullets reach the target hex.



the scene from the firing Panzer IVH video

Offline Jo B

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Re: Second Front (in Development)
« Reply #149 on: October 10, 2019, 11:21:55 AM »


new Russian farm building