Author Topic: Second Front (in Development)  (Read 27709 times)

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Offline z1812

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Re: Second Front (in Development)
« Reply #150 on: October 10, 2019, 12:34:07 PM »
I really like the look of this game.

I am wondering if the game will be mod friendly. What type of file do you use for the terrain?

Offline Jo B

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Re: Second Front (in Development)
« Reply #151 on: October 11, 2019, 12:13:47 AM »
I really like the look of this game.

I am wondering if the game will be mod friendly. What type of file do you use for the terrain?
for new maps players can use this map editor
« Last Edit: October 11, 2019, 04:48:43 AM by Jo B »

Offline Staggerwing

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Re: Second Front (in Development)
« Reply #152 on: October 11, 2019, 04:41:18 AM »
The sound effects are a nice touch  O0
Vituš ér enn - eša hvat?  -Voluspa

Nothing really rocks and nothing really rolls and nothing's ever worth the cost...

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I got my time machine, got my 'electronic dream!"
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Offline Jo B

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Re: Second Front (in Development)
« Reply #153 on: October 11, 2019, 10:11:58 AM »

Tank of the day No 49: Pak 41 28mm targeting the M8 Scout Car. Start working on Fire and Smoke.

Offline Jo B

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Re: Second Front (in Development)
« Reply #154 on: October 12, 2019, 04:29:30 AM »

new Version of the 'in the Village Scenario' 6 Turns.
Germans are still too strong.
« Last Edit: October 12, 2019, 04:31:55 AM by Jo B »

Offline Jo B

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Re: Second Front (in Development)
« Reply #155 on: October 13, 2019, 09:15:30 AM »

new Flame Fire and Smoke

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #156 on: October 13, 2019, 08:58:10 PM »
That fire looks so real, I can feel the heat from my computer screen. I bet the competition is burned-up about it too.  :2funny:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline MiguelHQ

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Re: Second Front (in Development)
« Reply #157 on: October 14, 2019, 04:09:27 AM »
Nice effects, good sounds too  :clap:

Offline Jo B

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Re: Second Front (in Development)
« Reply #158 on: October 14, 2019, 10:18:04 AM »
thanks  :)



working on other smoke effects for smoke grenade and smoke dispenser.

Offline Jo B

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Re: Second Front (in Development)
« Reply #159 on: October 16, 2019, 10:54:24 AM »

after 24 turns the fire spread to all burnable hex. it is still a bit too uniform...

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #160 on: October 16, 2019, 01:07:56 PM »
Spreading fire? I haven't seen that since CMBB.  :o  Still, I hope the whole screen won't catch and burn.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Online Gusington

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Re: Second Front (in Development)
« Reply #161 on: October 16, 2019, 04:17:32 PM »
Some people just want to watch the whole screen burn, bruh.
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Offline Sir Slash

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Re: Second Front (in Development)
« Reply #162 on: October 16, 2019, 05:26:51 PM »
The way I play the game that'll probably be my, 'Exit Strategy'.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #163 on: October 17, 2019, 07:56:52 AM »
new Russian village buildings and sky. New temperator indicator with five levels from very cold to very hot influencing the fire. can be set per scenario.



tools for scenario options

Offline Jo B

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Re: Second Front (in Development)
« Reply #164 on: October 18, 2019, 09:07:30 AM »
the targeting goes through a burning tank wreck, one orchard ,two grain fileds, and the three smoke levels of a blaze.
Temperatur is very hot what influences the post processing and makes the landscape look hotter.


burning tank wreck losts it's turret