Author Topic: Second Front (in Development)  (Read 22223 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #180 on: October 24, 2019, 08:47:41 AM »
finaly we came to this birch design


also Alee-Effect is in place

Offline JasonPratt

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Re: Second Front (in Development)
« Reply #181 on: October 24, 2019, 11:16:48 AM »
I come here, I throw money at the screen, new things show up afterward.

Repeat.

This process has been working well for that Fleet Admiral game, too...  :coolsmiley:
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Offline Jo B

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Re: Second Front (in Development)
« Reply #182 on: October 25, 2019, 10:31:55 AM »
I come here, I throw money at the screen, new things show up afterward.

Repeat.

This process has been working well for that Fleet Admiral game, too...  :coolsmiley:

thanks :)
 glad you like it


ZIS-5

Offline Jo B

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Re: Second Front (in Development)
« Reply #183 on: October 27, 2019, 05:28:41 AM »

Offline Jo B

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Re: Second Front (in Development)
« Reply #184 on: October 28, 2019, 07:21:49 AM »


New wooden russian orthodox Church. perhaps a bit too breezy in the top level

Offline Gusington

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Re: Second Front (in Development)
« Reply #185 on: October 28, 2019, 09:55:49 AM »
I like it.
"...feels like a 39.99 game to me.

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Offline Sir Slash

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Re: Second Front (in Development)
« Reply #186 on: October 28, 2019, 10:20:02 AM »
The Church of the Immaculate Observation Post.  :bd:
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Offline Jo B

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Re: Second Front (in Development)
« Reply #187 on: October 29, 2019, 05:54:33 AM »
I like it.

thanks



Birchs are kind of game changer. Their one level hight gives a lot of new line of sights.

Offline W8taminute

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Re: Second Front (in Development)
« Reply #188 on: October 29, 2019, 07:38:04 AM »
I like the way that church looks.  It looks like a Russian Orthodox church. 

A similar model of your church building can be found in one of the maps in the free to play shooter Heroes and Generals.
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Offline IronX

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Re: Second Front (in Development)
« Reply #189 on: October 29, 2019, 09:45:54 AM »
I like it.

thanks



Birchs are kind of game changer. Their one level hight gives a lot of new line of sights.

Any way of consolidating some of those symbols? That one hex with no less than four symbols looks busy and seems unnecessary. My only criticism of the game's aesthetics from what you've shown us so far is that the interface, in general, appears to present too much detailed information. But not having played the game, I can't judge whether this is a distraction or actually useful.

Offline LoganismyHERO

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Re: Second Front (in Development)
« Reply #190 on: October 29, 2019, 11:29:38 AM »
Chiming in too, about the interface. Game looks really great, but WAY too busy. Just my .02c

Offline JasonPratt

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Re: Second Front (in Development)
« Reply #191 on: October 29, 2019, 12:08:40 PM »
Each of those symbols represent a unit in the hex, so I'd rather have them than not!

I suspect there is, or will be, a rollover popup or something like that, providing the same information in list form, while the main thing can be turned off.
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline IronX

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Re: Second Front (in Development)
« Reply #192 on: October 29, 2019, 12:43:39 PM »
Okay, I see the multiple units now. That makes sense. A roll-over pop up would be ideal, I think. It's difficult to judge from static images - I should look at some of the gameplay videos again. It may not seem busy while playing.

Offline Jo B

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Re: Second Front (in Development)
« Reply #193 on: October 29, 2019, 01:36:29 PM »
the stacking limit is 3 infantry, 2 leaders and one gun or vehicle.
infanty and leaders can have up to three weapons.
vehicle can have up to three passengers.

the units are represented as 3d objects, as I call it Flags on hexes and as (I call it )counters top left and bottom right.

the flags get smaler and bigger related to the distance of camera to ground.

at start of a scenario you want move the infantry with leaders for more movement. (as in the picture above).
later stacking is usually lower , cause by losses, routs or tactics.

from playing I can say it does not show to mouch information.
The real dificulty is the line of sight and the very (very!) long lines of fire . A HMG 24 Hex for example.
the maximum line of sight is 50 hex. And when thy find you moving without cover they will kill your infantry. :-)
« Last Edit: October 29, 2019, 01:38:16 PM by Jo B »

Offline W8taminute

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Re: Second Front (in Development)
« Reply #194 on: October 29, 2019, 01:49:52 PM »
I also prefer to see multiple flags over a hex to see how many units are in the hex. 
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