Author Topic: Second Front (in Development)  (Read 22158 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #360 on: February 16, 2020, 06:03:12 AM »
The best thing about that IS snapshot (vs the Tiger next to it), is the squad of airborne assault elite troopers on the back.

That's an actual historical feature, not a bug! (The Guards Rifle divisions and corps and armies were built from about two million air assault troops Stalin had training in the backfield in case he ever needed to land a few air assault armies in someone's backfield by surprise. Turns out he never needed to do that, but he had been preparing since the early 30s. They damn well saved Russia, and also by the way Stalin's government, several times in WW2. This is why ever since 1943, whenever a new airborne assault unit is formed, it has gotten the Guards designation in remembrance of the sacrifices of the airborne assault armies on the defense from 1941 going forward.)
hope you are right on this :-)

Russian Tanks

Offline Jo B

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Re: Second Front (in Development)
« Reply #361 on: February 17, 2020, 10:00:44 AM »
We ask for community help!
That Hotel is not really a Hotel, so what would you write on that Station sign?
Tigers are being trasported as they have to feature heavily on the upcoming trailer!

a small station in France or Belgium with a short name.

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #362 on: February 17, 2020, 01:31:58 PM »
California? No, no forget that one. How about, 'The Grogheads Inn'? Give it a little class.  :bd:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline al_infierno

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Re: Second Front (in Development)
« Reply #363 on: February 17, 2020, 02:53:46 PM »
Maybe something like this?



If yer lookin' for the general, I know where he is...


"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline JasonPratt

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Re: Second Front (in Development)
« Reply #364 on: February 17, 2020, 06:32:00 PM »
I ran across a fair number of those reading Case Red last year (the first half of which covers Case Yellow/Fall Gelb in equal depth). I'm not where I can access my Kindle at the moment, but I'll try to check on some things.
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline Jo B

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Re: Second Front (in Development)
« Reply #365 on: February 19, 2020, 11:57:36 AM »
thanks for the suggestions

the Train

Offline al_infierno

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Re: Second Front (in Development)
« Reply #366 on: February 19, 2020, 12:02:51 PM »
Looks great!  O0
If yer lookin' for the general, I know where he is...


"Don't quote me boy, 'cause I ain't said shit."  -- Eazy-E

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #367 on: February 19, 2020, 12:24:14 PM »
That's my ride right there!  :clap:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #368 on: February 23, 2020, 04:45:48 AM »
thanks for kudos  :)

first building ruin decoration (the extension to rowhouse wall)
Decorations can be freely aranged and rotated in the map-editor, they have no impact on game. Some of them have a ruin version.
When a vehicle comes too close they get damaged. We now have about 45 decorations. more to come.


Offline JasonPratt

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Re: Second Front (in Development)
« Reply #369 on: February 23, 2020, 08:54:41 AM »
I reloaded Case Red onto my Kindle the other day, though I haven't been in a position to search for a small rail-town on the French/Belgian border (in the first Case Yellow half of the book) circa WW2. Do you still want some selections?
Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Strategic Werewolf Axe-chopping Simulator video AAR!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

The full pdf of Cry of Justice has been posted to the Grogheads Book category here.

Offline CJReich46

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Re: Second Front (in Development)
« Reply #370 on: February 23, 2020, 07:41:45 PM »
 O0

I like it! Great job!
" He either fears his fate too much
Or his deserts are small,
Who dares not put it to the touch
To win or lose it all.  - James Graham 1st Marquess of Montrose

Offline Jo B

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Re: Second Front (in Development)
« Reply #371 on: February 24, 2020, 03:24:08 AM »
I reloaded Case Red onto my Kindle the other day, though I haven't been in a position to search for a small rail-town on the French/Belgian border (in the first Case Yellow half of the book) circa WW2. Do you still want some selections?
thanks for your interest in the game. we now have 'Vitry' and 'Amiens' for the staion. this will apear only for a short moment in the trailer video, but not in game.
there are some PzKpfw VI loaded. It is just late war. We not have the French nor British nations in game but want add them later.

Offline Jo B

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Re: Second Front (in Development)
« Reply #372 on: February 24, 2020, 03:24:36 AM »

Offline Jo B

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Re: Second Front (in Development)
« Reply #373 on: February 24, 2020, 03:40:05 AM »
the decorations are easy to create and implement in short time.
more difficult is to find some good ones.

A decoration has no impact on gameplay. (Decoration has no rules, it is just for making them game more pretty)
A decoration must be small enough that it not looks like a terrain or something that prevents a truck or infantry to move into the hex
A decoration should not look like a new obstacle to LOS
A decoration must be big enough to be visible.

Some examples:
a broken car , maybe
a broken Bus , could be too big
a water ton, is ok
a chair or table very close, could be too small. but we have a bench. too many of them could be seen as hindrance to LOS.
Barbet wire, that has rules and is not decoration, will be created later with implemented rules.

when you guys have ideas about new decorations, let me know.   
Pictures of dioramas are sometimes very useful to illustrate a specific idea.




« Last Edit: February 24, 2020, 03:45:02 AM by Jo B »

Offline Jo B

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Re: Second Front (in Development)
« Reply #374 on: February 27, 2020, 09:10:26 AM »

the same situation four times
after the Pak knoced out two tanks the others fight back