Author Topic: Second Front (in Development)  (Read 43002 times)

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Offline Sir Slash

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Re: Second Front (in Development)
« Reply #495 on: December 20, 2020, 09:05:32 PM »
Santa Panzers.   :bd:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #496 on: December 27, 2020, 12:01:03 PM »
 
now we can show Gifs in here :-)

Online Gusington

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Re: Second Front (in Development)
« Reply #497 on: December 27, 2020, 12:55:29 PM »
Nice!  8)
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Offline hellfish6

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Re: Second Front (in Development)
« Reply #498 on: December 27, 2020, 02:49:40 PM »
Ahahaha that's great

Offline rocketman

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Re: Second Front (in Development)
« Reply #499 on: December 28, 2020, 08:05:47 AM »

now we can show Gifs in here :-)
Nice. Now the game might also appeal to the model train set crowd.

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #500 on: December 28, 2020, 09:20:00 AM »
CHOO-CHOOS!  :bd:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline JasonPratt

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Re: Second Front (in Development)
« Reply #501 on: December 31, 2020, 08:20:53 PM »
Now just add in track-laying functionality and the ability to issue stock, and you've got a WW2 18xx game!  In 3D! ^-^

(Just kidding, though a war-running rail game would be interesting as a mix of genres.)

Glad to see you still chugging along; Merry (belated) Christmas and Happy New Year!
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Offline Jo B

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Re: Second Front (in Development)
« Reply #502 on: January 17, 2021, 07:47:58 AM »


Short video about how target size impacts aiming
« Last Edit: January 17, 2021, 07:50:42 AM by Jo B »

Offline Jo B

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Re: Second Front (in Development)
« Reply #503 on: January 25, 2021, 05:43:56 AM »

Creating the map of Saint-CŰme-du-Mont in 2.5 hours ,4 minutes time lapse

Offline Father Ted

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Re: Second Front (in Development)
« Reply #504 on: January 25, 2021, 01:36:14 PM »
Very interesting! Loved the sound-track, too!

Offline al_infierno

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Re: Second Front (in Development)
« Reply #505 on: January 25, 2021, 03:45:42 PM »
Very interesting! Loved the sound-track, too!

+1
It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
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Offline Jo B

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Re: Second Front (in Development)
« Reply #506 on: January 28, 2021, 07:10:29 AM »

Dead Manís Corner
http://bit.ly/2W2pTUr

Offline SlagDog

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Re: Second Front (in Development)
« Reply #507 on: January 28, 2021, 09:03:30 AM »
OK Now that's just plain COOL! I'm really looking forward to playing the guts out of this. Keep up the great work!

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #508 on: January 28, 2021, 09:28:21 AM »
That is pretty cool indeed.  :clap:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Skoop

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Re: Second Front (in Development)
« Reply #509 on: January 28, 2021, 12:26:09 PM »
Iím pretty amped for this too.  From the vids it reminds me of a cross of original combat mission and east front from talon soft but with modern innovation added in.   Absolutely love this project, this is what I wanted to see tillergames do, add some 3D graphics flare to the turn based world.  If it can work for field or glory why not WWII.