Author Topic: Second Front (in Development)  (Read 22386 times)

0 Members and 2 Guests are viewing this topic.

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #195 on: October 30, 2019, 09:10:56 AM »
I also prefer to see multiple flags over a hex to see how many units are in the hex.
thanks :-)



first steps to a promo video with new Music.
Feedback is greatly appreciated

Offline Zulu1966

  • Viking
  • ****
  • Posts: 829
Re: Second Front (in Development)
« Reply #196 on: October 30, 2019, 11:06:01 AM »
Freaking Awesome. Cant wait for this game.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Offline FlickJax

  • Viking
  • ****
  • Posts: 980
Re: Second Front (in Development)
« Reply #197 on: October 31, 2019, 05:50:53 AM »
Seconded, looks really good :)

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #198 on: October 31, 2019, 07:19:51 AM »
thanks for kudos.  ::)



the Path, makes Infantry movement easier through brush, woods, birchs etc
sadly not possible to have path and roads in one hex.



when no own unit is selected all hexes with LOS to any own unit are shown brighter.



Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #199 on: November 02, 2019, 02:49:35 AM »

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #200 on: November 03, 2019, 06:04:17 AM »

after two days with nasty performance spikes I am happy game runs fluent.

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #201 on: November 04, 2019, 03:31:03 PM »



PzKpfw 38 t E, Player rotates turret

Offline Zulu1966

  • Viking
  • ****
  • Posts: 829
Re: Second Front (in Development)
« Reply #202 on: November 05, 2019, 01:50:29 AM »
Looks great as usual - thats one big map.

How is command and control handled in the game - is it like Squad Leader or something more ?
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #203 on: November 05, 2019, 03:38:44 AM »
Looks great as usual - thats one big map.

How is command and control handled in the game - is it like Squad Leader or something more ?

Leader can do this and that and rally troops. no higher level of command.
perhaps later in the Campaign something can be added

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #204 on: November 05, 2019, 09:09:53 AM »

new Streams

Offline Barthheart

  • Order of the Square Button
  • Arquebusier
  • *
  • Posts: 14623
  • Looking for walkie-talkies in 1809.....
Re: Second Front (in Development)
« Reply #205 on: November 05, 2019, 09:22:18 AM »
Streams in the middle of hexes? Why not hexside?
PETS - People for the Ethical Treatment of Square corners

I'm not a drunk, I'm just Canadian - Shawn Germain

Offline Jo B

  • Equites
  • ***
  • Posts: 227
  • Developer
    • www.hexdraw.com
Re: Second Front (in Development)
« Reply #206 on: November 05, 2019, 09:52:38 AM »
Streams in the middle of hexes? Why not hexside?
they represent just soem water on ground. so not russian campaign.  ;)
the effect is just a more movement to enter the hex.

Offline Barthheart

  • Order of the Square Button
  • Arquebusier
  • *
  • Posts: 14623
  • Looking for walkie-talkies in 1809.....
Re: Second Front (in Development)
« Reply #207 on: November 05, 2019, 10:48:25 AM »
Streams in the middle of hexes? Why not hexside?
they represent just soem water on ground. so not russian campaign.  ;)
the effect is just a more movement to enter the hex.

 :bd:
PETS - People for the Ethical Treatment of Square corners

I'm not a drunk, I'm just Canadian - Shawn Germain

Offline Sir Slash

  • Arquebusier
  • ***
  • Posts: 10941
  • Co Butt-Kicker-For-Goodness of Minsc and Boo
Re: Second Front (in Development)
« Reply #208 on: November 05, 2019, 12:35:02 PM »
That looks too pretty to fight a battle over. What about Seasonal changes?
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Hot lead and dirty talk!

  • Velites
  • **
  • Posts: 81
Re: Second Front (in Development)
« Reply #209 on: November 05, 2019, 09:13:25 PM »
What about end the battle casualty report?

Number and type of tracked vehicles,tanks knocked out/captured            exp, 2 -Sd.kfz , 3- Panzer IV,
Number of type of guns/artillery knocked out/captured                            exp. 1- 8.8cm Flak, 1-15cm fsH 18
Number and type of mortars knocked/captured                                       exp 2-8cm, 1-5cm, 1-12cm
Number and type of pillboxes, caves. bunkers etc knocked out/captured  exp. 2-caves- 3 concrete pillboxes
number and type of vehicles knocked/captured                                      exp-5 LCM 3, Studebaker US 6
number of troops and leader losses
number of heavy machine guns

Im all about the details, baby                                 
Jesus saves! But Gretzky scores on the rebound!