Author Topic: Second Front (in Development)  (Read 34292 times)

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Offline al_infierno

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Re: Second Front (in Development)
« Reply #450 on: July 12, 2020, 03:12:44 AM »
The videos look great!

Out of curiosity, any ETA on when the game will go into early access? 
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Offline Apocalypse 31

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Re: Second Front (in Development)
« Reply #451 on: July 12, 2020, 07:18:49 AM »
This looks good - very simple, it seems.

PLEASE add a Steam workshop so we can share custom content.

Offline Apocalypse 31

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Re: Second Front (in Development)
« Reply #452 on: July 13, 2020, 06:11:08 AM »
This looks good - very simple, it seems.

PLEASE add a Steam workshop so we can share custom content.

Again, I ask for you guys to PLEASE consider using the Steam workshop to allow players to easily distribute content.

There's another publisher out there that refuses to utilize the Steam workshop. Instead, they have no distribution method for custom content and force players to use their forums as a means to search for custom content. It is not efficient, specifically when the Steam workshop offers a 1-click subscribe feature and a consolidated location for all custom content.

Offline Vintage Dude

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Re: Second Front (in Development)
« Reply #453 on: July 13, 2020, 09:57:04 AM »
This looks good - very simple, it seems.

PLEASE add a Steam workshop so we can share custom content.

Again, I ask for you guys to PLEASE consider using the Steam workshop to allow players to easily distribute content.

There's another publisher out there that refuses to utilize the Steam workshop. Instead, they have no distribution method for custom content and force players to use their forums as a means to search for custom content. It is not efficient, specifically when the Steam workshop offers a 1-click subscribe feature and a consolidated location for all custom content.
+1

Offline Jo B

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Re: Second Front (in Development)
« Reply #454 on: July 13, 2020, 11:11:56 PM »

PLEASE add a Steam workshop so we can share custom content.

no worrys, it is planed to upload the player content to steam workshop.

Offline Jo B

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Re: Second Front (in Development)
« Reply #455 on: July 21, 2020, 03:26:31 AM »

Firing TMG and AAMG on enemy Infantry in Woods (A) through the burning Wreck (B) and the Tank (C). (Hex (B) is still aquired by the PzKpfw IV. The BMG can not fire)
A Smoke Grenade was just fired on Hex (D) , and fired on (E) in the last turn. (therefore the smoke effect in (E) is now weaker)
Hex (F) shows a burning woods.

Offline Jo B

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Re: Second Front (in Development)
« Reply #456 on: July 24, 2020, 05:17:18 AM »
the StuH 42 L needs to close the Hatch to use the Smoke Dispenser

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #457 on: July 24, 2020, 09:08:55 AM »
Nice work!  O0
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline em2nought

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Re: Second Front (in Development)
« Reply #458 on: July 24, 2020, 11:28:14 AM »
I love the way this game "looks"

Offline Jo B

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Re: Second Front (in Development)
« Reply #459 on: July 24, 2020, 11:51:31 PM »
thanks :-)

Offline Jo B

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Re: Second Front (in Development)
« Reply #460 on: August 09, 2020, 04:34:21 AM »


fighting in Buildings is more clear now with a full hex shown for each level hex. Also the Counter flags got an improvment. Now are more sharp and no jittering.

Offline Jo B

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Re: Second Front (in Development)
« Reply #461 on: August 12, 2020, 12:34:45 PM »

during game we now can take a picture for the scenario description

Offline Jo B

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Re: Second Front (in Development)
« Reply #462 on: August 15, 2020, 04:17:54 AM »

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #463 on: August 15, 2020, 08:42:46 AM »
Very nice!   O0
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline W8taminute

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Re: Second Front (in Development)
« Reply #464 on: August 15, 2020, 04:53:59 PM »
Very nice!   O0

I second that!  Very nice indeed.   :)
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