Author Topic: ICBM - The Global Conflict (in development)  (Read 8400 times)

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Offline Surtur

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Re: ICBM - The Global Conflict (in development)
« Reply #60 on: July 31, 2020, 04:12:52 AM »
Hi guys,

For those who are interested, here are a couple of videos for those who have not yet seen them. Beta is in full swing, for news will follow soon :)







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Offline Pete Dero

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Re: ICBM - The Global Conflict (in development)
« Reply #61 on: October 07, 2020, 11:38:54 AM »
https://store.steampowered.com/app/1178220/ICBM/

We're happy to announce that ICBM is joining the Steam Game Festival: from October 7th to October 13th, you will all be able to engage your friends in a thermonuclear war and to nuke each other for free.

Make yourself comfortable and get ready to push the big red button: the demo will feature the tutorials to help you learn the game and the standard settings of the multiplayer mode.

Last but not least - don't miss the marathon stream! Starting on October 9th, 4 PM BST, we're going to stream the most epic ICBM multiplayer highlights, including Rimmy's streams and the competitive match between Slitherine and the Pentagon Wargame Team.

So tune in on Steam by that time!

Offline steve58

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Re: ICBM - The Global Conflict (in development)
« Reply #62 on: October 07, 2020, 02:13:44 PM »
Tanks O0
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Offline Lowenstaat

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Re: ICBM - The Global Conflict (in development)
« Reply #63 on: October 10, 2020, 12:55:25 AM »
https://store.steampowered.com/app/1178220/ICBM/

We're happy to announce that ICBM is joining the Steam Game Festival: from October 7th to October 13th, you will all be able to engage your friends in a thermonuclear war and to nuke each other for free.


Thanks for the Demo! I spent a couple hours with it this evening. It reminds me of Command H.Q., but with much more fidelity and detail. I kept wishing I could pull population from cities to create military ground units to capture enemy cities or run special ops missions in enemy territory.
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Offline t4rget

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Re: ICBM - The Global Conflict (in development)
« Reply #64 on: October 15, 2020, 03:17:07 PM »
Damnit I missed the demo.

I'm really eager to play this one. DEFCON was (well ... is) so cool to play.

I never understood why destroying the world with nuclear weapons is that fun.  :)

Offline Geezer

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Re: ICBM - The Global Conflict (in development)
« Reply #65 on: October 15, 2020, 03:35:07 PM »
Release date is Nov 19th.
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Offline Jarhead0331

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Re: ICBM - The Global Conflict (in development)
« Reply #66 on: November 10, 2020, 06:55:13 AM »
Is anyone interested in reviewing this for Grogheads? If so, I have a code for you.

Maybe we can also connect for multiplayer.

Thanks.
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Online solops

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Re: ICBM - The Global Conflict (in development)
« Reply #67 on: November 11, 2020, 12:09:25 PM »
I hope this is available as a direct-from-Matrix purchase. I do not want to get it on Steam.
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Offline Surtur

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Re: ICBM - The Global Conflict (in development)
« Reply #68 on: November 17, 2020, 06:37:53 AM »
It will be :)
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Offline steve58

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Re: ICBM - The Global Conflict (in development)
« Reply #69 on: November 17, 2020, 11:31:53 AM »
ICBM is out...on Matrixgames, GOG and Steam for a $20.
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson

During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell

If you ever find yourself in need of a safe space then you’re probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time.   Mike Adams (RIP Mike)

Offline Tripoli

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Re: ICBM - The Global Conflict (in development)
« Reply #70 on: November 17, 2020, 01:21:29 PM »
I was a beta tester on ICBM.  It is a fun "Beer and Pretzel" game.  MP takes about 1 hour to play.  It is a lot of fun.  Strategically complex, it allows players to create a strategy, and build a variety of force structures to implement the strategy.  Like chess, there is no single strategy that guarantees victory, so it has a very high replayability value.  It might be fun to get a  group of grogs together to play on a regular basis.

Offline matt3916

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Re: ICBM - The Global Conflict (in development)
« Reply #71 on: November 17, 2020, 02:42:25 PM »
Tripoli -- How is the AI in single player?

Offline Tripoli

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Re: ICBM - The Global Conflict (in development)
« Reply #72 on: November 17, 2020, 07:06:33 PM »
Tripoli -- How is the AI in single player?

The AI is good.  It was always a challenge for me, but it was beatable. Don't trust the AI to keep its diplomatic agreements >:D

Offline Zulu1966

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Re: ICBM - The Global Conflict (in development)
« Reply #73 on: November 18, 2020, 02:27:08 AM »
Want to get this - but bit confused as to what it is - given its about thermo nuclear war - what is all the building carriers subs de3stroyer stuff - can someone give an overview of how the game plays out ?
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Offline ExWargamerJoe

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Re: ICBM - The Global Conflict (in development)
« Reply #74 on: November 18, 2020, 02:40:43 AM »
It's basically DEFCON, just with some modern design sensibilities.

If you never played DEFCON, it was a game about essentially planning as best as possible for a thermo-nuclear war which always happens. This involved placement of military assets, such as fleets, air forces etc. but also about the placement of defensive weapons as well. The war kicks off, nukes goes flying and you see how well you did - rinse and repeat.

As far as I've read, this is basically the same thing, except it has a tech tree you can go down and a bit more agency to build things and lean into specific strategies.

But it's a game about firing nukes at other people, nothing more, nothing less.
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