Running through the tutorials, I had fun, but, I can see this game on a large scale becoming a huge click fest. Having to select every offensive weapon and select every target for every launch is a lot of clicking and will be confusing and tedious. In BRD, you could open a list of assets and designate targets, type of weapon and number of warheads to launch. You could also open a list of targets and select an asset and number of warheads to attack them with. Despite the failings of the UI, these options were very much necessary in a game with hundreds of targets and launchers on land air and sea.
Yes, I am thinking in this direction. It is not that difficult to offer a list of targets and means to plan the strike.
However, I can see two major problems right now:
- All targets but the cities are not known initially. This means you either need to constantly adjust your plans (even bigger click-fest) or add some AI there. The same with the means - you always build new.
- There is no single enemy. This means there should be probably several plans for different enemies. Even worse, the target priorities can change quite fast.
So, need to do more play tests, especially multiplayer ones. As you actually control not so many units with nuclear weapons (say, 5-8 silos + 3-4 airports + 4-6 submarines), you can queue their orders while on pause and they die quickly

, then probably this is not that big issue. But will see.