Author Topic: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles  (Read 32078 times)

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Offline Staggerwing

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #15 on: October 11, 2019, 08:06:58 PM »
Hey Admiral, any thought to adding an in-cockpit flight sim mode for those who want to slalom dance with Zekes along side Thatch or take a Hail-Mary run at IJN flattops with Waldron?
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Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #16 on: October 12, 2019, 12:52:23 AM »
Thank you gentlemen  :notworthy:
A long way to go, but it's always better to know we won't be strolling alone.  :smitten:

Hey Admiral, any thought to adding an in-cockpit flight sim mode for those who want to slalom dance with Zekes along side Thatch or take a Hail-Mary run at IJN flattops with Waldron?

Well, the reason why we are focusing the on the sim environment rather than gameplay right now is because we want to have the sort of deep, strong foundations that will allow us to develop expansions easily, whether we were to scale up (to a higher command level) or scale down (to a platform sim level) the action. Yeah, eventually, and given the legacy of 1942:Pacific Air War looming menacingly over our collective heads, we hope to be able to provide at least some basic air combat action in a future expansion (typically as a CAP fighter). Not sure if you really want to join John in his Hail-Mary run with his 30knots torpedoes (although as you can see he features prominently on our boxart ^^), but at the very least fighter combat shouldn't be too much of a problem eventually.

But still, I made a commitment to getting naval combat and carrier management right first, and we will do just that before we start expanding downwards or upwards.  :coolsmiley:

Offline Destraex

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #17 on: October 12, 2019, 06:55:42 AM »
You have me very interested. That video is amazing. This gonna be cmano with its 3d addon in ww2?
I have one thing to say though. A lot of the time these games have a lot of effort put in by the developers on physics and features that mean nothing as the player never sees or more importantly has any control over them. I hope that you guys will make sure the player is not sleeping while all your wonderful effort passes them by. Donít create a giant tech demo. Like a lot of sims end up being. Seen that too many times.
Also make sure their is a point to the sub missions as well as campaign other than just win. Somehow make the player feel the game. Without punishing them and giving them no way to recover.

Anyways I hope my comments help. You seem like you are heading in the right direction anyways.
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Offline Huw the Poo

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #18 on: October 12, 2019, 07:07:35 AM »
NEED!  NEED!  NEED!

Offline SirAndrewD

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #19 on: October 12, 2019, 01:28:41 PM »

Andrew, you need to be more specific there.  The Pacific is a big place.

Are your loins moistened like a frigid Aleutian ice storm, or are they moistened like the rotting, fecund swamps of the Solomons?

I just want to make sure I get the intended imagery...

They are as moist as the entire volume of its vast oceans!   Moist enough to host their own epic carrier battles and island hopping campaigns.

Offline Barthheart

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #20 on: October 12, 2019, 05:54:10 PM »
Man.. you must have large pants.....

Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #21 on: October 15, 2019, 08:36:42 AM »
Thank you everybody. There won't be a need for close-up pant inspection though, I take your word for it  :coolsmiley:

You have me very interested. That video is amazing. This gonna be cmano with its 3d addon in ww2?
I have one thing to say though. A lot of the time these games have a lot of effort put in by the developers on physics and features that mean nothing as the player never sees or more importantly has any control over them. I hope that you guys will make sure the player is not sleeping while all your wonderful effort passes them by. Donít create a giant tech demo. Like a lot of sims end up being. Seen that too many times.
Also make sure their is a point to the sub missions as well as campaign other than just win. Somehow make the player feel the game. Without punishing them and giving them no way to recover.

Anyways I hope my comments help. You seem like you are heading in the right direction anyways.

Of course, any comment help, even tough ones.
Yes, you might call that CMANO in 3D in WW2, except that a few simplifications might be needed here and there. We want this to run on as many computers as possible, it means that we *might* not simulate single .30 slugs coming out from each and every AA machineguns aboard Lexington when the crew are firing at a plane at any given time if we want the whole thing to actually run on a personal computer (that is, if you're not working at NASA. And if you do, you know you cannot speak for us peons, do you!). We might have to simplify under a certain caliber, or that would be simply too much lead to deal with if you don't have a personal version of a Cray computer.

Regarding the game being cute, well we're not keen on micro management, and you will have plenty of time to admire the action. You're the flag officer, you're not steering the ship during an attack - like Fletcher himself told his staff at Midway, once you put your tin hat, there's not much more you can do other than watch the action unfold. In that regard, it's not that different from watching a combat replay in War in the Pacific. Except that this Val is diving at your face, guns are thumping all around you, water from near misses is showering the flight deck and the chatter on the CAP circuit is actually related to what you see.

But I get your point though - this video is a tech demo because it is made as a tech demo, we needed it for getting in touch with the authorities for some industry subsidies. Our expectation is to be able to release more and more in-game and interface contents as time goes, and ultimately some actual gameplay as soon as possible. For some reasons, I needed to get public early on, so it's still a bit bare-bone - but as you can see, the spirit is there, and quite alive it is!

Again, your comment is very reasonable. And I will not inspect your pants either, no worries!  ^-^
« Last Edit: October 15, 2019, 08:40:46 AM by The_Admiral »

Offline SirAndrewD

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #22 on: October 16, 2019, 07:59:04 PM »
Looks like you're starting to get some fans out there Admiral....


Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #23 on: October 17, 2019, 01:56:44 AM »
Thank you for the heads-up!  :notworthy:
Heading over there to do my thing  :arr:

Offline Ian C

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #24 on: October 17, 2019, 03:07:30 AM »
Posted in wrong thread.
« Last Edit: October 17, 2019, 03:09:25 AM by Ian C »

Offline rocketman

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #25 on: October 18, 2019, 09:35:55 AM »
I have spread the word and the first look vid to the "Few Good Men" wargaming club.

Offline The_Admiral

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #26 on: October 21, 2019, 08:09:50 AM »
Thank you for your support, kind Sir! ^^

Offline GDS_Starfury

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #27 on: October 21, 2019, 10:22:11 PM »
What is beyond moistened loins?

Hello  ^-^
Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Offline GDS_Starfury

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #28 on: October 21, 2019, 10:25:41 PM »
Thank you everybody. There won't be a need for close-up pant inspection though, I take your word for it  :coolsmiley:

You have me very interested. That video is amazing. This gonna be cmano with its 3d addon in ww2?
I have one thing to say though. A lot of the time these games have a lot of effort put in by the developers on physics and features that mean nothing as the player never sees or more importantly has any control over them. I hope that you guys will make sure the player is not sleeping while all your wonderful effort passes them by. Donít create a giant tech demo. Like a lot of sims end up being. Seen that too many times.
Also make sure their is a point to the sub missions as well as campaign other than just win. Somehow make the player feel the game. Without punishing them and giving them no way to recover.

Anyways I hope my comments help. You seem like you are heading in the right direction anyways.

Of course, any comment help, even tough ones.
Yes, you might call that CMANO in 3D in WW2, except that a few simplifications might be needed here and there. We want this to run on as many computers as possible, it means that we *might* not simulate single .30 slugs coming out from each and every AA machineguns aboard Lexington when the crew are firing at a plane at any given time if we want the whole thing to actually run on a personal computer (that is, if you're not working at NASA. And if you do, you know you cannot speak for us peons, do you!). We might have to simplify under a certain caliber, or that would be simply too much lead to deal with if you don't have a personal version of a Cray computer.

Regarding the game being cute, well we're not keen on micro management, and you will have plenty of time to admire the action. You're the flag officer, you're not steering the ship during an attack - like Fletcher himself told his staff at Midway, once you put your tin hat, there's not much more you can do other than watch the action unfold. In that regard, it's not that different from watching a combat replay in War in the Pacific. Except that this Val is diving at your face, guns are thumping all around you, water from near misses is showering the flight deck and the chatter on the CAP circuit is actually related to what you see.

so something around the idea of a WW2 / Homeworld control?
Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Offline Gusington

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Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Reply #29 on: October 22, 2019, 06:51:08 AM »
Stop teasing like that you dastardly rake!!
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