What makes HLL better than PS ? Both games seem so similar.
I love the realism in PS, for playability I’d love to see some smaller high intensity maps that focus on quick combat, it’s sucks to spend 15 mins traversing a map then die instantly. Having a game mode that drops players right into telephone booth of a map would be great for perfecting skills. I know it defeats the purpose of these games, but the combat is great in both these games and sometimes I just want to jump in for 30min and have at it with out spending so much time navigating a huge map.
I enjoyed Post scriptum for about a year, but I switched to HLL a few months ago for smaller, more atmospheric maps (roughly 2km by 2km or about one fourth the area of small PS map) and smaller squads. I think you can actually get into action pretty fast in both games if you learn how to cope with the rather chaotic (but kind of useful and dynamic) deployment/spawn systems. I haven't played PS lately but what I recall most fondly about it was that you could hit people at a satisfying range (even in trucks) with the standard Enfield Rifle.
But, since I'm playing HLL these days, I should try to say some more definite good things about it:
1) the garrisons and outpost and engineering nexuses provide strong motivation for momentum and coordination -- if all goes well a battle can shift very quickly to the side that is using the "logistics" involved in all that while fighting well
2) But -- all things being equal and both sides messing up a bit -- battles can go on see-sawing dramatically for 90 minutes
3) There's a big update coming that should have a "ballistic" aspect to the tracking of hits (not to mention adding tracking possibilities for de-bugging and the isolation of possible cheating) and the apportionment of damage...so maybe I'll get more hits with the basic M1 rifle.
4) There's a big update coming with more vehicles (armored cars, jeeps, half-tracks and trucks)
I should add that there are plenty of things I miss about PS -- the most notable being mortars. I don't see why there is division-level artillery within 2 kilometers of the other side's division-level artillery just sitting around in HLL. PS 3 kinds of mortars. Even a mid-range (80mm-ish) mortar depolyable like an AT gun by medics and Padres would be nice. Or maybe a mortar half-track?