Author Topic: Sea Power: Naval Combat in the Missile Age  (Read 10175 times)

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Offline JasonPratt

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #60 on: January 31, 2020, 01:18:21 PM »
-- followed closely by the realization that you will almost certainly forget you already have it during this weekend because you're busy playing or preparing to play some other flashy and/or classic thing, but at least you appreciated the devs by buying it at some time in the past even if you never play it although you want to...
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

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Offline Tripoli

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #61 on: January 31, 2020, 03:30:43 PM »
-- followed closely by the realization that you will almost certainly forget you already have it during this weekend because you're busy playing or preparing to play some other flashy and/or classic thing, but at least you appreciated the devs by buying it at some time in the past even if you never play it although you want to...


Damn, that's scary.  How do you know all that about me? :)

Offline Sir Slash

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #62 on: January 31, 2020, 09:18:25 PM »
He knows stuff about.... all of us.  :o
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Offline Xaron

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #63 on: April 12, 2020, 02:21:17 PM »
Happy Easter! This time we want to show you some of the aircraft from our upcoming game Sea Power.

The RA-5C Vigilante plays a central role as the all-weather, long-range eyes of the fleet in your inventory, with a reconaissance system analogous to that of the SR-71 Blackbird.

Fleet defense duties are handled by the F-14 Tomcat, with its powerful AWG-9 radar and AIM-54 Phoenix missiles, capable of engaging up to six targets simultaneously, and intended to counter the Soviet cruise missile threat you are likely to encounter in the game.

We've also added the Kitty Hawk class of supercarriers to give these planes something to operate from while our Nimitz model is in drydock for a little overhaul. And for those of you comrades who are into surface raiding and fire support, here's a Sverdlov cruiser somewhere in a Norwegian fjord.

Apart from that we totally revorked environment lighting and clouds system.

















Offline Jarhead0331

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #64 on: April 12, 2020, 02:24:37 PM »
This game can't get here soon enough...

When!?
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Offline mbar

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #65 on: April 12, 2020, 03:23:53 PM »
That is some cold war sea power pr0n right there!  :dreamer:
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Offline Gusington

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #66 on: April 12, 2020, 03:29:19 PM »
I feel the need...the need for SEA POWER!
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Offline solops

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #67 on: April 12, 2020, 03:38:31 PM »
Seapower was the name of a miniatures ruleset for surface combat published by Alnavco, the naval miniature maker. I played a lot of that as a kid in the 1960s and early 70s.
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Offline hellfish6

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #68 on: April 12, 2020, 03:54:57 PM »
Ohhh I needed that. It's beautiful. Looks like an SA-2 launch... is that flat brown muck representing the Kola peninsula? I have so many more questions, but I'll wait till you guys start releasing some gameplay details.

Offline Toonces

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #69 on: April 12, 2020, 05:05:02 PM »
Man alive, between this and Task Force Admiral...wow, what a fantastic time to be alive. 

I'm throwing my money at the screen. 

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Offline JasonPratt

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #70 on: April 12, 2020, 05:13:16 PM »
sssooooooo goooooood....  :smitten: :smitten: :smitten:
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

Offline SirAndrewD

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #71 on: April 12, 2020, 05:18:24 PM »
Looks awful...

ly AWESOME!   

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Offline al_infierno

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #72 on: April 12, 2020, 05:19:32 PM »
Only just now reading about this, but are there any details about the scale/scope of the game?  Is it like the old Fleet Command games or more of a straight-forward flight/naval sim?
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Offline Julhelm

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #73 on: April 13, 2020, 05:39:04 PM »
You could think of it as a Fleet Command-type idea built around a dynamic campaign concept.

Offline hellfish6

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Re: Sea Power: Naval Combat in the Missile Age
« Reply #74 on: April 13, 2020, 07:03:26 PM »
Like the Cold Waters dynamic campaign?