With respect to the RPG element...I’ve tried playing various games as “evil” and even in instances where doing so rewards the player, I simply cannot bring myself to make decisions or take actions that go against my core morality. If an action strikes me as morally corrupt, or against my inherent sense of what is right, I typically will not take it and if I do I do not feel comfortable and it detracts from my enjoyment of the game. This has been a factor in how I’ve played games like the Mass Effect series, Star Wars titles, and other games in which morality plays a role in character development.
Being evil or making evil decisions in a fantasy setting is just not something that gives me enjoyment when I game. That is not to say that I can’t take morally gray options, or options that may have negative consequences, but those options have to make sense, be logical, or achieve some positive or meaningful outcome.
I tend to play more like you, JH.
However, Phantom's comment about
Labyrinth gives me pause. I play it fairly regularly against a veteran friend of mine, as we both spent a significant part of our adult life involved in the GWoT. Our conversations during
Labyrinth always begin reminiscing or analyzing about some of the incidents portrayed in the game. I usually play the Jihadi, and I have no problem with trying in the game to get a WMD, despite my strong Real World moral convictions against such an action. However,
Labyrinth is more of a "Grand Strategic" level game, and very abstract at that, so such moral decisions become more attenuated. Additionally, my professional interest in the subject allows me to play such a role.
On the other hand, this same friend and I have a regular board game of
Churchill. I am now relegated to
always playing the USSR in that game, because I frankly can't work with the USSR if I play either the UK or the US. I basically break the game, because I can't "play along" with one of the core game mechanics. So when we play, I have to always play the USSR. So, despite
Churchill being abstract and "Grand Strategic" just like
Labyrinth, my morality won't allow me to work effectively with the USSR, despite such action being far less morally ambiguous than playing the role of a Jihadi seeking a WMD. Even worse, I am now forced to play a side (the USSR) that I despise in the Real World, yet in the game, I happily do so, and effectively attempt to establish Stalin's control over Eastern Europe
