Author Topic: Armored Commander II  (Read 1545 times)

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Offline smithcorp

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Re: Armored Commander II
« Reply #15 on: May 24, 2020, 03:51:15 AM »
This is a lot of fun.

I started as Under-sergeant Ahto Kvisto, in command of a Finnish Vickers 6 ton Mark E (https://en.wikipedia.org/wiki/Vickers_6-Ton) armed with a 3-pounder. We are in fighting withdrawal with the Russians advancing. In my first day we are holding a position, its snowing. Infantry, scout cars and tank destroyers are advancing. First action is against an SU-12 truck-mounted SP gun, an HMG squad and an infantry section. We hold position, and destroy or rout the enemy. Next wave is a rifle section, AT rifle squad and a BA-20 mg-armed armoured car. In the process of engaging and destroying these enemies with no friendly losses, my 47mm gun goes kaput for the rest of the day. We are in the poo. I also notice that while my troop has held, the units on our flanks have given way and we need to withdraw or be enveloped. I request fire support but its turned down.

Next phase we have no gun and need to get out of the hex. As commander I'm throwing smoke grenades and when at one point we bump into some kind of enemy vehicle, I tell the driver to withdraw, assuming this would reverse out of range. Instead, it puts us back in the hex we left, with our friendlies even further to our rear! The next combats involve lots of smoke and advancing past enemy infantry with only coax to use against the Red forces. By the end of the day at 3.20pm (Der Ost in Winter) we have survived having not bumped into anything nasty, but we still have to get back to friendly lines. It isn't looking good.


Offline JasonPratt

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Re: Armored Commander II
« Reply #16 on: May 24, 2020, 09:26:50 AM »
I don't often dream about games, but I dreamed about this one last night! -- and I haven't even played it much yet!  :smitten:
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

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Online ArizonaTank

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Re: Armored Commander II
« Reply #17 on: May 24, 2020, 10:40:27 AM »
This is a lot of fun.

I started as Under-sergeant Ahto Kvisto, in command of a Finnish Vickers 6 ton Mark E (https://en.wikipedia.org/wiki/Vickers_6-Ton) armed with a 3-pounder. We are in fighting withdrawal with the Russians advancing. In my first day we are holding a position, its snowing. Infantry, scout cars and tank destroyers are advancing. First action is against an SU-12 truck-mounted SP gun, an HMG squad and an infantry section. We hold position, and destroy or rout the enemy. Next wave is a rifle section, AT rifle squad and a BA-20 mg-armed armoured car. In the process of engaging and destroying these enemies with no friendly losses, my 47mm gun goes kaput for the rest of the day. We are in the poo. I also notice that while my troop has held, the units on our flanks have given way and we need to withdraw or be enveloped. I request fire support but its turned down.

Next phase we have no gun and need to get out of the hex. As commander I'm throwing smoke grenades and when at one point we bump into some kind of enemy vehicle, I tell the driver to withdraw, assuming this would reverse out of range. Instead, it puts us back in the hex we left, with our friendlies even further to our rear! The next combats involve lots of smoke and advancing past enemy infantry with only coax to use against the Red forces. By the end of the day at 3.20pm (Der Ost in Winter) we have survived having not bumped into anything nasty, but we still have to get back to friendly lines. It isn't looking good.

Good stuff!
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Offline -budd-

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Re: Armored Commander II
« Reply #18 on: May 24, 2020, 12:41:03 PM »
This is a lot of fun.

I started as Under-sergeant Ahto Kvisto, in command of a Finnish Vickers 6 ton Mark E (https://en.wikipedia.org/wiki/Vickers_6-Ton) armed with a 3-pounder. We are in fighting withdrawal with the Russians advancing. In my first day we are holding a position, its snowing. Infantry, scout cars and tank destroyers are advancing. First action is against an SU-12 truck-mounted SP gun, an HMG squad and an infantry section. We hold position, and destroy or rout the enemy. Next wave is a rifle section, AT rifle squad and a BA-20 mg-armed armoured car. In the process of engaging and destroying these enemies with no friendly losses, my 47mm gun goes kaput for the rest of the day. We are in the poo. I also notice that while my troop has held, the units on our flanks have given way and we need to withdraw or be enveloped. I request fire support but its turned down.

Next phase we have no gun and need to get out of the hex. As commander I'm throwing smoke grenades and when at one point we bump into some kind of enemy vehicle, I tell the driver to withdraw, assuming this would reverse out of range. Instead, it puts us back in the hex we left, with our friendlies even further to our rear! The next combats involve lots of smoke and advancing past enemy infantry with only coax to use against the Red forces. By the end of the day at 3.20pm (Der Ost in Winter) we have survived having not bumped into anything nasty, but we still have to get back to friendly lines. It isn't looking good.

Agreed, good stuff. I guess you can never tell just by the looks what will be fun.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline smithcorp

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Re: Armored Commander II
« Reply #19 on: May 25, 2020, 01:45:10 AM »
Got my gun working again and made it back to our lines in one piece. Next day was a counter-attack and we pushed hard, getting into a nasty fight with some 47mm gun carrying armoured cars. One BA6 was immobilised and as i brought the troop forward to deal with it, it killed the rest of the my troop - 4 tanks - with 4 consecutive shots! I kept repositioning and trying to find hull-down positions as I traded shots with it, until i finally killed it after maybe 10 back and forth shots.

I then bravely pushed on, taking the hex in front, and then pushed right two hexes, taking territory without opposition. I've put quite a bulge in their line, but if they push in behind me I will have some trouble without any support!

Offline JasonPratt

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Re: Armored Commander II
« Reply #20 on: May 25, 2020, 08:29:38 AM »
Soviet armored cars were very boss-level. That 45mm cannon was the world's best vehicle weapon when it was developed, and the Sovs put it on everything they could find. Even their crappy first tank from back in 1928 eventually got one! (And it's in the game, as the worst tank available when invading Poland.)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

Online al_infierno

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Re: Armored Commander II
« Reply #21 on: May 26, 2020, 12:24:35 AM »
Yeah, this game is definitely special.  I don't really agree with people on Steam labeling it a "roguelike."  It's more of a turn-based tactical tank sim with minimalist graphics and permadeath than anything that resembles NetHack or Rogue.  More reminds me of ASL except streamlined and focused on a single tank and its crew caught in the midst of a larger scenario.
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Offline Pete Dero

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Re: Armored Commander II
« Reply #22 on: May 26, 2020, 02:38:41 AM »
Can you change the key bindings ?

I notice it looks to be build for qwerty keyboards but in my part of the world we use azerty.  (I think only Belgium and France use this so probably too small as a market)

Offline JasonPratt

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Re: Armored Commander II
« Reply #23 on: May 26, 2020, 06:15:56 AM »
If I recall correctly, yes you can set the keyboard for other layouts! -- including azerty!

Most (if not all) commands will stay the same. But plotting which hex to move into will change its bindings I suppose.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.

Offline -budd-

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Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline -budd-

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Re: Armored Commander II
« Reply #25 on: May 30, 2020, 08:25:52 AM »
Alpha 5 released, a lot of cool looking changes. You have to opt into on the games property page to download.

https://steamcommunity.com/app/1292020
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Offline -budd-

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Re: Armored Commander II
« Reply #26 on: May 30, 2020, 10:40:17 AM »
After trading shots and knocking out a Jadpanzer, over running two infantry squads attacking me with grenades, and charging an 88 and knocking it out, a Stug in the trees knocks me out. Day 1




A lot of fun changes in the alpha.
Enjoy when you can, and endure when you must.  ~Johann Wolfgang von Goethe

Be Yourself; Everyone Else is Taken ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

Online ArizonaTank

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Re: Armored Commander II
« Reply #27 on: May 30, 2020, 04:48:16 PM »
Alpha 5 released, a lot of cool looking changes. You have to opt into on the games property page to download.

https://steamcommunity.com/app/1292020

Very exciting indeed!!!

There are some things I wish the game did better...hopefully these things will come in later versions. For example, friendly forces...sure I know the game is abstracting this level of detail...but it would be nice to see some friendly infantry or other armored forces to your left and right now and then. Or, better management of your platoon forces. Other than that, the game if moving along nicely.
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Offline GroggyGrognard

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Re: Armored Commander II
« Reply #28 on: May 30, 2020, 07:07:34 PM »
After trading shots and knocking out a Jadpanzer, over running two infantry squads attacking me with grenades, and charging an 88 and knocking it out, a Stug in the trees knocks me out. Day 1

^Ouch!


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Offline JasonPratt

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Re: Armored Commander II
« Reply #29 on: May 30, 2020, 09:20:18 PM »
I see the Army was sending in soldiers with German families just in case.  :o
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in chronological order. Lots and lots of order...

Dawn of Armageddon -- a narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse: The Hunt Begins: Insert Joke Here!

Survive Harder! In the grim darkness of the bowl there is only, um, Amazons. And tentacles and midgets. Not remotely what you're thinking! ...okay, maybe a little remotely.

PanzOrc Corpz Generals -- Season One complete; Fantasy Wars AAR, lots of screenies.