Making History: The First World War

Started by Jarhead0331, March 05, 2021, 05:54:28 PM

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Jarhead0331

i saw this released today. Having trouble finding information on what differentiates this from The Great War, which has been out for years.

https://store.steampowered.com/app/959150/Making_History_The_First_World_War/
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Queeg

Found this brief review:  https://bigbossbattle.com/making-history-the-first-world-war-brings-us-grand-war-strategy/

One apparent difference:  the new game is turn-based vs. Paradox-style real time in the old game. 

bobarossa

#2
Quote from: Queeg on March 05, 2021, 06:22:46 PM
Found this brief review:  https://bigbossbattle.com/making-history-the-first-world-war-brings-us-grand-war-strategy/

One apparent difference:  the new game is turn-based vs. Paradox-style real time in the old game.
I've played exactly 27 minutes of the old version (The Great War) and it is turn based.  Just watched the steam video for it and confirmed it. 

Edit: This review is kind of funny:
"Really? They are still using directx9 for the game. It's Just a copy of the previous one with exact the same problems. Only difference is that now you have m.g. unit's. Actually I could have done the same with the editor of the game."
Did some more reading and found this among the oldest posts on the steam forum:
new engine
3 times more events
new mechanics
new army units
much better ai
new map with more provinces

ArizonaTank

Quote from: Jarhead0331 on March 05, 2021, 05:54:28 PM
i saw this released today. Having trouble finding information on what differentiates this from The Great War, which has been out for years.

https://store.steampowered.com/app/959150/Making_History_The_First_World_War/

I am a little suspicious. DirectX based?

DirectX would have been right for the time "Great War" was developed. Wondering if this is just a whitewash of "Great War"...the screenies certainly look similar....but the current game seems to have some better unit graphics.
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Ian C

#4
The First World War is completely different in many ways. The game engine, AI and content is based on the shoulders of The Second Word War game.
The previous progress and update reports are here: https://factusgames.com/blogs/news


Quote:


Factus Games announces the development of a new game about WWI called Making History: The First World War. This release will be built upon the system revisions and features implemented for The Second World War.

The original idea was to migrate the new AI and game improvements from The Second World War over to the current The Great War system. Overtime the differences between TGW to SWW became too substantial for that strategy to be feasible. So the decision was made to leave the original Great War as is and create new game called Making History: The Great War Gold Edition.

The First World War (FWW) will be sold as a separate game with new AI and game mechanics similar to what we implemented for SWW. There will also be additional new features focused on WWI gameplay and brand new higher resolution unit models.

A lot of useful functionality was added to the event scripting in SWW. This allows the scenario designer to synchronize the AI and timeline to a much greater degree. All the historical and a-historical events will be replaced with improved and extended versions. There are quite a few events that did not make it into the original TGW and The Red Army DLC. These will be included in The First World War along with updated and expanded versions of The Red Army content.

Much of the feature related programming has been completed but there is still a lot of new content work remaining. We've finished creating new models for the Infantry, Artillery, Armored and some Naval units. But there are more new models to build and all the scripted events to write not to mention UI and game balancing.