Welp, I'm finishing up my third Tuesday being off work for a COVID infection (apparently I have a rare stomach-flu variant that hasn't affected my lungs, thank God, but I can't keep my fever down). You might think this has been a great time to get reading done, but I haven't had enough energy to really bother with it after the first week -- primarily, I suspect, because I didn't have a fever for a whole week after I got it. Once the fever came back and stayed around, ugh.
This means my aforementioned reading project has languished, but I did manage to finish the final two novels of my HarperVista original
Magic: the Gathering series some time ago, and I need to stay up another hour before taking medicine, soooo...
...what's that? You have no idea what novels I'm talking about?
LET ME PROVIDE YOU WITH LINKS TO PRIOR REVIEWS FOR A HANDY RECAP!
ArenaThe Whispering WoodsShattered Chains(and a followup post about the broken attempt at a marketing theme for the back cover designs, resulting in the hilarious "Sewers of Cityname")The Final SacrificeThe Cursed LandThe Prodigal SorcererAshes of the SunSong of Time...man, I nearly exhausted myself just trying to copy-paste-type that list...
Anyway, the final two are (in this production order) Sonia Orin Lyris'
And Peace Shall Sleep; and Robert E. Vardeman's
Dark Legacy. The title of the former by the way is a reference to a line from Shakespeare's Richard II (and cited as such as the header quote for the next to last chapter), although the phrase has a double-meaning: peace "sleeping" means wars breaking out in the book, but in the play peace is going to go sleep with pagans and Muslims instead while Christian nations and factions go to war with each other.
Both books share a common tangled plot structure of agents provoking nations to war with each other, although in Lyris' book the agent is a main protagonist (who is set up as a variation on Robin Hood of all things). In Dark Legacy, those agents are definitely amoral opportunists or evildoers, but Sleep's protagonist is trying to stop a civil war in his own beloved nation by setting up a legitimate foe for them to fight -- except things go horribly wrong. Both stories are tragedies.
They also share the commonality of being marketed as though they're set during (and so are about) a brief but important part of MtG's early meta-story development called The Dark, where after a world war fought using artifacts something like a nuclear winter wipes sunlight almost completely, for long enough to plunge the world of Dominaria into an ice age. The Dark was the first sequential story themed deck (the prior two, Arabian Knights and Antiquities, being independent of each other, and the original sets having no narrative themes at all or special set designations.) So including the Dark as a plot setting would be a big deal for recovering a proper narrative thrust from book to book: only the first four of this series from HarperPrism had been narratively connected to each other, and the first book had only been hot-patched into the subsequent trilogy along the way! Since then all the books had been independent from each other in story.
And yet the first of the compeltely independent stories,
The Cursed Land, was far more of a "Dark" setting (even though not strictly) than these two! Neither one of them has anything to do with the situation of "the Dark" at all, although at least Sleep has the slow onset of an apparent ice age on the way. But while that's a large-scale factor of why the plot happens (resources are getting thin so various nations are eyeing each other for excuses to go to war to protect themselves and/or to loot someone else), the winter itself is only more like an early-cold autumn. And there's absolutely nothing even like that in Dark Legacy! -- only a brief prophetic local darkness in the courtyard of one key city to start the book with!
As with all the novels from #5 (The Cursed Land) onward, and increasingly so, these look
hard like fantasy novels that never originally had anything to do with MtG per se, but which were trivially retrofitted with some references to make them seem like MtG stories.
Not that any of them are bad novels; the latter half (after the legitimate MtG stories) are all solidly good, with busy and clever plotting (in only around 300 pages each), good characters and characterizations, some interesting concepts, sometimes some interesting action thrown in. I haven't been bored reading any of them.
It just becomes increasingly obvious, to me anyway, why Wizards of the Coast might have decided to give up working with HarperPrism on these novels, and take direct control of publishing MtG stories:
so that they can guarantee the stories will be about MtG situations and stories! Fans wanted to read the stories represented by the card sets: the story of the Antiquities set (the Brothers' War of the Artifacts), the story of the Dark and the subsequent Ice Age, etc. Not stories briefly referencing these things directly (like a prologue chapter set near the end of the Brothers' War then shifting to something completely different thousands of years later) or indirectly pretending to be about them.
Well, I don't regret reading them as a specimen of fantasy that I had never even tried to get into long ago during their publication, but as a minor fan of MtG and its lore I can't say they're really MtG novels. Except the first four, which I enjoyed the most other things being equal.
Fortunately a found a great deal on 32 books collecting WotC's true MtG novel series (in mostly trilogy sets), and I've got those boxed up nearby ready to start with once my energy recoups enough to dig in.
Don't worry, I won't promise to do reviews on them.

This original set is an obscure and outlying oddity in the history of fantasy intellectual property novels, however, so for that sake I thought I'd try to do them justice, pro and con.
Off to bed.