Posted this in the Unity of Command 2 thread, but I figured it deserves to go here, too.
A quick little anecdote I wanted to share - I feel it's pretty indicative of how realistically and rationally the AI reacts to your moves. I call this screenshot:
Hungry, Hungry Hans.

In my screenshot, you can see two German infantry units in the top-left who are completely out of supply. On the previous turn they were cut off from the south 2 Polish divisions (1 mounted, 1 foot) who occupied the 2 highway tiles south of them (now occupied by my own 2 infantry). With a major river and some swampy terrain to the West, they didn't have enough movement to get back into supply by fleeing that way, so they were effectively stuck in place until someone could rescue them.
I put myself into this predicament because I had them push too far to try and cut off the enemy, and ended up getting cut off themselves. I lost 1 unit to KIA, as the AI is very good at focusing its attacks on your weak links and putting them out of commission quickly. None of my other forces were in position to really assist as the bulk of em were thrusting around Lodz.
Not wanting to turn this particular engagement into a slog-fest (the map is quite huge, this screenshot only covers about half my forces), I decided to make a ballsy move. I took my 2 cut-off & beat-up foot divisions, and I pushed them East, deeper into enemy territory, and edged them against an undefended Polish supply depot at Kutno. They didn't have enough movement points to actually take it, unfortunately, and I was risking potentially losing both those divisions if the AI managed to keep them trapped AND move someone to defend the supply depot. However, the plan worked as the 2 Polish units occupying the road quickly fell back to defend the supply depot, leaving open a perfect gap for me to push up my own forces, retake the highway, and open supply lines to my hungry, hungry Hanses in the North. They had just enough movement points to get themselves back to relative safety. However, it remains to be seen if the Poles will aggressively push and try and KIA one of my units while they're weakened and low on supplies. The AI is quite good at that.
