GrogHeads Forum

Game Forge => GameTalk => Topic started by: Cyrano on June 30, 2015, 08:35:31 AM

Title: GameTalk -- ONE IMPORTANT THING
Post by: Cyrano on June 30, 2015, 08:35:31 AM
Starting a stickied topic about the GameTalk issue of the week...




mod edit: just changed the icon for the thread :)
Title: Re: GameTalk -- ONE IMPORTANT THING
Post by: Cyrano on June 30, 2015, 10:14:11 AM
OK, in this case, I get to add one MORE important thing:

Edit your damn rules.  Read them, re-read them, re-re-read them, give them to somebody else who's facile with the language to read them, put them to the side, read them again, &c.

It really, really matters and bad editing and proofreading can ruin the experience of an otherwise potentially excellent rule system.

Title: Re: GameTalk -- ONE IMPORTANT THING
Post by: bayonetbrant on June 30, 2015, 10:18:29 AM
hmmmmmm... I can only guess which rules you've been reading lately!  :D
Title: Re: GameTalk -- ONE IMPORTANT THING
Post by: Jack Nastyface on July 01, 2015, 01:01:45 PM
+1 to Cyrano's comment.  Poorly written rules can almost kill one's desire to play a game.  I would also recommend "include multiple examples of play" in your rules.

For computer games, I would say game devs MUST include some kind of quick mission builder.  Although tutorial missions and scenario development tools are great, I still get lots of mileage from games that include this quick missions.
Title: Re: GameTalk -- ONE IMPORTANT THING
Post by: bbmike on July 01, 2015, 04:56:53 PM
+1 Yes, I do find 'examples of play' to be extremely helpful.