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Digital Gaming => Computer Gaming => Topic started by: undercovergeek on September 17, 2015, 06:59:10 AM

Title: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: undercovergeek on September 17, 2015, 06:59:10 AM
Dear god please make them stop making new PC games i want - i need a developer strike, my want list is getting too large

"Rebel Galaxy looks like it's trying to strike a vibe of 'Firefly With Space Battles', where you can roam around wheeling, dealing, trading, and exploding. You can pick a playstyle that suits you as you buy bigger, fancier ships and kit them out"

Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: bob48 on September 17, 2015, 07:28:42 AM
Be keeping an eye on this one.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: mirth on September 17, 2015, 07:43:27 AM
Can I have a space prostitute and super cute mechanic as part of my crew?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: undercovergeek on September 17, 2015, 07:45:14 AM
'SOLD!!!' to the man in the nipple clamps ands crotchless latex body suit
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: bob48 on September 17, 2015, 08:16:45 AM
Quote from: undercovergeek on September 17, 2015, 07:45:14 AM
'SOLD!!!' to the man in the nipple clamps ands crotchless latex body suit

What, all 15 of us?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: steve58 on September 17, 2015, 08:36:56 AM
For "20 Friggin' dollars", I'll be keeping an eye on this one too...
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Nefaro on September 17, 2015, 08:44:24 AM
Quote from: bob48 on September 17, 2015, 07:28:42 AM
Be keeping an eye on this one.


Quote from: steve58 on September 17, 2015, 08:36:56 AM
For "20 Friggin' dollars", I'll be keeping an eye on this one too...



You apiarists gonna harvest some honey while you're at it?

^-^

Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Staggerwing on September 17, 2015, 06:03:18 PM
Quote from: Nefaro on September 17, 2015, 08:44:24 AM

You apiarists gonna harvest some honey while you're at it?

^-^


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi747.photobucket.com%2Falbums%2Fxx120%2FStaggerwing%2F78087906_zpsseq458uv.jpg&hash=4aaf7236692ec5a70641babcfc9f832b986da2f6)
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Nefaro on September 17, 2015, 06:14:13 PM
Quote from: Staggerwing on September 17, 2015, 06:03:18 PM
Quote from: Nefaro on September 17, 2015, 08:44:24 AM

You apiarists gonna harvest some honey while you're at it?

^-^


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi747.photobucket.com%2Falbums%2Fxx120%2FStaggerwing%2F78087906_zpsseq458uv.jpg&hash=4aaf7236692ec5a70641babcfc9f832b986da2f6)

;D

"Be keeping.. an eye on it."
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on September 17, 2015, 06:22:17 PM
Is it a single player or MMO verse? Or both? Have it on my list to check out.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: steve58 on September 17, 2015, 06:59:10 PM
I still bee interested....

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTJknZHMd-6Mvp7PcKQ5WPxHUXPEFGah8eLVjoBQYYk5z7A31Pc)
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: panzerde on September 17, 2015, 07:35:53 PM
Yep, looks like I'll be buying that...
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Rayfer on September 17, 2015, 07:46:46 PM
Was the trailer actual gameplay or cinematic?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Gusington on September 17, 2015, 09:05:50 PM
Goddammit...damn all of you.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Sir Slash on September 17, 2015, 10:02:50 PM
Makes me want to jump into Serenity and head out into the Gorram Verse.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Tpek on September 18, 2015, 06:43:40 AM
Been looking forward to it for quite some time now.
Used to check their forum on Steam on a daily basis (if not more :P) until they finally revealed October 20 as the date.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: KyzBP on September 19, 2015, 11:30:11 AM
My Christmas Sale list just keeps getting bigger.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: W8taminute on September 19, 2015, 10:53:59 PM
Yeaaaaah...I'm gonna need to get this game on Saturday.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F500x%2F56573329.jpg&hash=47bfab6d4cd724c01ff69a21737dd916807067a7)
Title: Rebel Galaxy a quick note
Post by: Capn Darwin on October 12, 2015, 07:09:05 AM
The Missus and I have been playing this the past few days and we are in the midst of writing up a review (with pictures) about this awesomely fun game. In its pure form the game is Sid Meiers Pirates mashed up with Firefly and Wing Commander. I'm not going to spoil the review, but the game is out in 8 days and I  strongly recommend if you like the theme get your $20 dollars set aside now and schedule 30 or more hours of free time to enjoy this epic single player game.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: panzerde on October 12, 2015, 04:52:55 PM
Damn it. I know I'm going to fail my saving throw on this.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 12, 2015, 07:34:27 PM
Doug, it's a hell of a lot of fun.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 12, 2015, 09:44:34 PM
Better than Starpoint Gemini 2 (which I have yet to play)?  Or not really comparable games?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Boggit on October 15, 2015, 11:58:38 AM
It looks really nice. Time to check it out! :coolsmiley:
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 15, 2015, 12:27:39 PM
Brant might be able to help you out with that research this weekend.  :coolsmiley:
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: tgb on October 15, 2015, 10:08:56 PM
Quote from: Freyland on October 12, 2015, 09:44:34 PM
Better than Starpoint Gemini 2 (which I have yet to play)?  Or not really comparable games?

From what I've heard the grind isn't as bad.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Anguille on October 16, 2015, 03:55:09 AM
Quote from: tgb on October 15, 2015, 10:08:56 PM
Quote from: Freyland on October 12, 2015, 09:44:34 PM
Better than Starpoint Gemini 2 (which I have yet to play)?  Or not really comparable games?

From what I've heard the grind isn't as bad.
Starpoint Gemini 2 isn't bad....you don't like it?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Nefaro on October 16, 2015, 04:47:20 AM
Quote from: Anguille on October 16, 2015, 03:55:09 AM
Quote from: tgb on October 15, 2015, 10:08:56 PM

From what I've heard the grind isn't as bad.
Starpoint Gemini 2 isn't bad....you don't like it?


I liked the concept of the original Starpoint Gemini, although it's implementation was rather roughly indie.  I pointed out that it's combat resembled the Starfleet Command series on the forum they were using at the time, and one of the dev team admitted those were the primary inspiration for that part. 

I would've like to seen that carried through to the new & improved SG2 but they switched over to a more nimble starfighter type of scheme.  Didn't feel like you were running a big relatively ponderous capital ship but more like a quick little fighter with an FPS twitch bent.  At least for awhile AFAIK, but I never got far into it because of this.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Mrs Darwin on October 16, 2015, 08:29:28 AM
I know this was asked a while ago, but I think it got lost in all the apiarist-space prostitue-Starpoint talk...

Quote from: Rayfer on September 17, 2015, 07:46:46 PM
Was the trailer actual gameplay or cinematic?

The trailer is actual gameplay.  Yes, it is that pretty.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Pete Dero on October 16, 2015, 12:23:19 PM
Quote from: Anguille on October 16, 2015, 03:55:09 AM
Quote from: tgb on October 15, 2015, 10:08:56 PM
Quote from: Freyland on October 12, 2015, 09:44:34 PM
Better than Starpoint Gemini 2 (which I have yet to play)?  Or not really comparable games?

From what I've heard the grind isn't as bad.
Starpoint Gemini 2 isn't bad....you don't like it?

And is on sale this weekend (-70%)  http://www.gamersgate.com/campaign/387/starpoint-gemini-weekend
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: BanzaiCat on October 16, 2015, 12:31:30 PM
Quote from: Gusington on September 17, 2015, 09:05:50 PM
Goddammit...damn all of you.

+1,000,000
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 16, 2015, 06:23:38 PM
Quote from: Mrs Darwin on October 16, 2015, 08:29:28 AM
I know this was asked a while ago, but I think it got lost in all the apiarist-space prostitue-Starpoint talk...

Okay, I'm confused if this is an attempt to respond rudely to a reasonable comparison question.  Certainly, referencing space beekeepers of questionable morals is a bit over-the-top, but then the misspelling really takes the wind out of it's (solar) sails.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Mrs Darwin on October 16, 2015, 07:42:15 PM
Quote from: Freyland on October 16, 2015, 06:23:38 PM
Quote from: Mrs Darwin on October 16, 2015, 08:29:28 AM
I know this was asked a while ago, but I think it got lost in all the apiarist-space prostitue-Starpoint talk...

Okay, I'm confused if this is an attempt to respond rudely to a reasonable comparison question.  Certainly, referencing space beekeepers of questionable morals is a bit over-the-top, but then the misspelling really takes the wind out of it's (solar) sails.

What I had thought was my better judgement caused me to edit "whore" to "prostitute."  My pained attempt to sound more gentile apparently resulted in a misspelling.  Next time, I'll stick to my gut.

By the way, I believe you meant its (solar) sails, not "it's."

Anyhow, I just felt that beekeeping and whoring sound like a very dangerous combination, whether on earth or beyond.  I couldn't go without trying to express my dissent.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 16, 2015, 09:09:11 PM
No argument about the dangers of at least space beekeeping (Sword of the Stars comes to mind), but not clear on your dissent, nor the metaphorical vehemence behind it.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Tpek on October 17, 2015, 04:22:27 AM
Quote from: Mrs Darwin on October 16, 2015, 07:42:15 PM
Quote from: Freyland on October 16, 2015, 06:23:38 PM
Quote from: Mrs Darwin on October 16, 2015, 08:29:28 AM
I know this was asked a while ago, but I think it got lost in all the apiarist-space prostitue-Starpoint talk...

Okay, I'm confused if this is an attempt to respond rudely to a reasonable comparison question.  Certainly, referencing space beekeepers of questionable morals is a bit over-the-top, but then the misspelling really takes the wind out of it's (solar) sails.

What I had thought was my better judgement caused me to edit "whore" to "prostitute."  My pained attempt to sound more gentile apparently resulted in a misspelling.  Next time, I'll stick to my gut.

By the way, I believe you meant its (solar) sails, not "it's."

Anyhow, I just felt that beekeeping and whoring sound like a very dangerous combination, whether on earth or beyond.  I couldn't go without trying to express my dissent.

I believe you mean gentle and not "gentile" :P
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Mrs Darwin on October 17, 2015, 07:21:21 AM


I believe you mean gentle and not "gentile" :P
[/quote]

Actually I meant [genteel], but I give up.  YARRRRR!
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: bayonetbrant on October 17, 2015, 07:48:30 AM
p/review is on the front page now
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on October 17, 2015, 07:56:46 AM
Great read....and now this game has made my list of must buy when released....gee thanks:)
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Staggerwing on October 17, 2015, 08:06:55 AM
Yeah- also, 20 bucks US makes price a weak purchase deterrent.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: W8taminute on October 17, 2015, 09:15:06 AM
Good article on the front page for this game.   O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 17, 2015, 09:17:54 AM
If you like these type of games and can deal with the fact it is a 2d-ish setup you can't beat the fun and hours for $20 bucks. I'm still working the story with great amounts of side missions making credits to improve my ship's toys. The Dev team is supporting it really well and they have been very active on the Steam forums and still doing minor tweaks and bug updates to polish game play. Jumping back into my Aluminum Falcon to do a B&E job to get a required special item. Much carnage to ensue.  >:D
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on October 17, 2015, 09:19:06 AM
Quote from: Capn Darwin on October 17, 2015, 09:17:54 AM
If you like these type of games and can deal with the fact it is a 2d-ish setup you can't beat the fun and hours for $20 bucks. I'm still working the story with great amounts of side missions making credits to improve my ship's toys. The Dev team is supporting it really well and they have been very active on the Steam forums and still doing minor tweaks and bug updates to polish game play. Jumping back into my Aluminum Falcon to do a B&E job to get a required special item. Much carnage to ensue.  >:D

So how did you get so lucky to get a copy:)  Was it a review copy or was there some kind of early beta access for folks?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 17, 2015, 09:21:04 AM
Review copy via Grogheads (Brant). I'll be buying extra copies on Tuesday so the wife can have her own.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on October 17, 2015, 09:25:08 AM
Quote from: Capn Darwin on October 17, 2015, 09:21:04 AM
Review copy via Grogheads (Brant). I'll be buying extra copies on Tuesday so the wife can have her own.  O0

Very nice:)  You and the Mrs. certainly have me interested in this game for sure...I really enjoyed the two different view points from you both.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: PanzersEast on October 20, 2015, 09:41:24 AM
We are hours away from release.... any first takers on this one?


PE
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 20, 2015, 11:23:27 AM
Boughten, but no chance to play until late tonight.  :'(
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 20, 2015, 12:07:19 PM
The Mrs gets her own copy this afternoon when I get home from work.   O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Tpek on October 20, 2015, 12:21:54 PM
Damn it. Just as this comes out, Steam decides to be wonky again and won't let me purchase  :'(
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: PanzersEast on October 20, 2015, 01:06:54 PM
You guys going with STEAM or GOG?


PE
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Philippe on October 20, 2015, 01:42:07 PM
Do you fly in this game with a mouse or a joystick ?

My joystick is in storage and is likely to remain there for quite some time.

I pulled the trigger on Rise of Flight earlier this year because it could be flown with a mouse (and I really miss having Track IR, joystick, and rudder pedals).
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: sandman2575 on October 20, 2015, 01:54:45 PM
You can play m&k, but game seems optimized for xbox type game controller.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 20, 2015, 03:14:24 PM
You can play mouse/keyboard and you can remap the keys to whatever works for you. I've used a controller because I have one and like a flight sim it does a better job of having all the buttons and sticks right in hand. Folks have done just fine either way. It's all in how you want to play it.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: sandman2575 on October 20, 2015, 03:48:15 PM
Anyone else getting an "Elite:Dangerous Lite" vibe from Reb. Galaxy?  I mean that as a positive, actually. Have only put 40 minutes in so far but I'm impressed with the fluid gameplay / interface.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Barthheart on October 20, 2015, 07:17:10 PM
Sigh.... I bought in. Seems cool as a pick and blast stuff for a while type game. Only got about an hour in so far.... haven't died yet so there's that.  :D
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 20, 2015, 09:00:23 PM
Vance, I'm about 40 hours in and having a good time with it. Very Sid's Pirates like.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Kushan on October 20, 2015, 09:58:07 PM
Just finished reading the review on the mythical front page....download just finished!
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: DoctorQuest on October 20, 2015, 10:53:11 PM
Yeah. I'm in. I really, really, really, really, really need another game.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 21, 2015, 12:45:37 AM
I can watch the title screen battles for way too long.  :smitten: :smitten:
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Philippe on October 21, 2015, 07:23:43 AM
So for those who've played it by now, how's the AI, and does the game do a good job of giving you a sense of place ?  I remember one Space game that gave you no sense of place at all because you never got out of the spaceship, and at the other end of the spectrum there were games in the 'nineties where you could walk around planteside and soak up some scenery (as opposed to the inevitable hangar/bar/mission booth).

The other thing that I wonder about is how convincing the solar systems are.  Are the asteroid belts a clump of loose rocks in space, or are they a belt around the planets ? And are the planets always in the same place, or do they actually move?  And can you use a planet or moon as a tactical object in a space battle (hide behind it or use its gravity field for a slingshot effect when you're maneuvering in sub-light speed) ?

And apart from the music, is space silent (it should be, there's no air) ?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Steelgrave on October 21, 2015, 08:52:10 AM
Quote from: Capn Darwin on October 20, 2015, 09:00:23 PM
Vance, I'm about 40 hours in and having a good time with it. Very Sid's Pirates like.

Cap, that was a great (p)review you and the Mrs. wrote. Enjoyed it very much. Rebel Galaxy is now in my Steam cart awaiting my credit card :)
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Nefaro on October 21, 2015, 09:24:14 AM
Quote from: Philippe on October 21, 2015, 07:23:43 AM
So for those who've played it by now, how's the AI, and does the game do a good job of giving you a sense of place ?  I remember one Space game that gave you no sense of place at all because you never got out of the spaceship, and at the other end of the spectrum there were games in the 'nineties where you could walk around planteside and soak up some scenery (as opposed to the inevitable hangar/bar/mission booth).

I've always thought it a waste of time, implementing features for getting out of your vessel and walking around space stations, planets, etc in games based upon spaceship combat, exploration, etc.  They were always done poorly and ended up being just a useless annoyance (hence waste of development time).

Quote

The other thing that I wonder about is how convincing the solar systems are.  Are the asteroid belts a clump of loose rocks in space, or are they a belt around the planets ? And are the planets always in the same place, or do they actually move?  And can you use a planet or moon as a tactical object in a space battle (hide behind it or use its gravity field for a slingshot effect when you're maneuvering in sub-light speed) ?

This is something I'd like to see. O0

Quote
And apart from the music, is space silent (it should be, there's no air) ?


Well.. there's atmosphere inside your own ship so there should be sounds related to it, if that's where you are located.  :D

Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: sandman2575 on October 21, 2015, 07:03:55 PM
Have to say I'm really enjoying this one so far.  $18 seems like a surprisingly cheap price, given the solid quality.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on October 21, 2015, 07:12:32 PM
Patch released....

MAC-SPECIFIC FIXES

Mac mouse positioning/camera control issues with various resolutions have been resolved.

In Mac windowed mode, your mouse cursor will become visible when it exits the window, and re-hide upon re-entering (fixes an issue where mousing over the dock shows your mouse, but we can't detect it)

Mac turret mode control improved for mouse/keyboard users.


WINDOWS-SPECIFIC FIXES

You can now enable/disable fullscreen cursor clipping from the launcher.

Expiremental 'fast mouse' mode is now available in the launcher.

Fast mouse mode has had various improvements and tweaks in order to increase precision and responsiveness.

XP machines should now be able to run the game



GENERAL FIXES

If Motion blur was disabled, depth of field was not working properly for skinned characters. 'blurry conversations'. Fixed.

Precision turret control responsiveness has been improved

Abandoning a dead drop mission AFTER you had picked up the cargo would leave it in your hold. Fixed.

'leftover' dead drops from the above bug will now be 'cleared out' as long as you have no active dead-drop missions on load

Mouse camera pitch adjustments will not 're-correct' to default pitch until a 2 second delay has passed.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Barthheart on October 22, 2015, 06:02:11 AM
Played some more yesterday. It's growing on me. The combat is fun even if it's only 2D.

However I had a crash to desktop... which is when I quit as I couldn't face restarting... but I'm sick with the flu and have low patients tolerance so I'll try again in a couple of days.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Jarhead0331 on October 22, 2015, 06:19:17 AM
Had I known there was no vertical plane, I would have skipped it. Nothing irritates me more than no Y or Z axis in a space game.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: sandman2575 on October 22, 2015, 06:59:14 AM
You should be able to get a refund, no? (Unless bought from GOG?)

I actually think the gameplay does a decent job of concealing the lack of 3D movement -- in similar fashion to Sins of a Solar Empire. Not quite sure how it pulls off the illusion, but I don't often feel aware of being restricted to 2D, except when I want to mine some asteroids, then it becomes pretty apparent.

I can see how the Elite veterans might be put off by the simplifications of Reb. Galaxy. Still, this has been one of the most pleasant surprises of 2015 for me -- a nifty, well-conceived and well-executed title, with room to grow if the devs want to pursue that -- I hope they will --

If anything, RG has whet my appetite for Elite, which I think I'll reinstall today and give another chance --
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Mrs Darwin on October 22, 2015, 07:22:17 AM
As you may have seen from my part of the review, the two-dimensional limits to ship control in battle was my biggest point of frustration with RG.  The longer I've played, though, the less this seemed to matter.  In larger battles, you really start to notice the matching two-dimensional movement of larger enemy (and allied) ships, versus smaller fighters who zip around you.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Philippe on October 22, 2015, 07:26:35 AM
I'm becoming increasingly fond of Steam's refund policy.  It's a great alternative to a demo.

I played this game briefly and realized that it didn't work for me because of the lack of cockpit and lack of vertical dimension.

There may be a cockpit view buried away in there that I don't know about, but I didn't stick around because the lack of a vertical dimension killed it for me.

Nice looking game for what it is, but I think I was looking for an updated Freelancer.

Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 22, 2015, 07:44:37 AM
Some folks that only like 3D only space sims will generally pass on the game because of the 2d flight and fight, but for the way the game was made as a broadside naval type affair it hits the mark. The game has a lot of action for the price. I think if this game was 3D, it would be a completely different game and I would be taking a pass on it because it would not have the same combat style. It would have to be like all the other 3D space games. Thankfully for us gamers we have a number of various space games to choose from and Rebel Galaxy gives us another choice.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 22, 2015, 09:36:06 AM
Not terribly fond of the combat right now.  Others have mentioned how they like the idea of broadsides because then it should feel more like tactical maneuvering with naval vessels; uh... no.  Do your Ships of the Line have boosters? 'Cause you use them constantly.  The whole thing, at least with frigates, is very twitchy.  Also, its frustrating that my turrets do more work towards killing stuff than my all-powerful broadsides.  The turrets fire faster, have a greater arc, and auto target while my broadsides, even with precision aiming, are ponderous and inaccurate.  Since I really like everything else about the game, I'm waiting for this aspect to grow on me.
I did get a nice lucky event.  Hacked a transponder-thingie, found out about a cargo drop.  Had a bitch of a fight, but in the process picked up a Mk2 Stolen Mulathi technology broadside weapon.  I dont think I am supposed to have something that powerful this early in the game.   O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 22, 2015, 10:29:52 AM
Early on with small ships with more turrets than ports you can beat up enemies and you turrets can do some heavy damage. As you move on and deal with bigger ships with better gear on them you will want those broadsides because (as I found out last night) you can run into something that laughs off those turrets. It was a good twenty minute fight, exhausted my missiles and finally was able to get a shield down long enough to get clean broadsides in. Lots of fun.  O0

...and yes getting a cargo pod with advanced tech is awesome. Wish it happened ;) more.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Ian C on October 22, 2015, 10:40:06 AM
Taken on it's own merits for what it is, and not what it should be, I think the game is highly enjoyable. The soundtrack is amazing. Having capital ships on a flat plane while agile fighters zip around is exactly the same type of combat as Star Wars and I don't have an issue with it.
I'm having a lot of fun, and the bonus of adding your own music paths means I can have my own mixtapes playing while I'm blasting the hell out of pirates.  This is my combat music folder so far. Although some of these are cheesy, having these playing in combat while hell breaks loose is all kinds of awesome.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F99ab%2Ff%2F2015%2F295%2F6%2Fb%2Ffgfghfg_by_jack_o_tales-d9dz8s9.jpg&hash=fbb3a1b4e4cbe9990467b82c50b25d72f76b0423)
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 22, 2015, 11:30:27 AM
I need to spend some time to really setup the custom music folders. I have tracks from Heavy Metal in there, but I'm thinking some Bladerunner and Pink Floyd and some Bab5 Christopher Franke to really get it going.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Ian C on October 22, 2015, 12:38:51 PM
Easy Listening + combat is hilarious.

BTW, I found this brief guide quite informative:

http://www.pcinvasion.com/rebel-galaxy-guide-hints-and-tips-for-beginner-space-gunslingers
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Barthheart on October 22, 2015, 01:59:51 PM
Quote from: Ian C on October 22, 2015, 12:38:51 PM
Easy Listening + combat is hilarious.

BTW, I found this brief guide quite informative:

http://www.pcinvasion.com/rebel-galaxy-guide-hints-and-tips-for-beginner-space-gunslingers

Cool! Thanks fer the link. It had some useful stuff in there.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: PanzersEast on October 23, 2015, 12:31:57 PM
The game is just fun..... one of those you can just relax and play.  Good job for a 2 man dev team, and one that keeps things streamlined without a lot of clutter and extra junk.  The 2d plain is not an issues as the naval style combat with your capital ship coincides, however if you were in a fighter I could see how the 3D plain would work better, however in this context is works well and fits in.


PE
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: sandman2575 on October 23, 2015, 02:24:20 PM
Quote from: PanzersEast on October 23, 2015, 12:31:57 PM
The game is just fun..... one of those you can just relax and play.  Good job for a 2 man dev team, and one that keeps things streamlined without a lot of clutter and extra junk.  The 2d plain is not an issues as the naval style combat with your capital ship coincides, however if you were in a fighter I could see how the 3D plain would work better, however in this context is works well and fits in.


PE

I agree the game does a good job of disguising its "2D" limitation, IMO -- still feels like space travel / battles to me.

Game is definitely fun -- a steal at $18, I think.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: glen55 on October 23, 2015, 04:24:48 PM
Downloaded it last night, will dive in tonight.

Unless I missed it, nobody has mentioned yet that this games is from the same developers who made Torchlight.  Those folks have to get the gold medal on bang for your buck.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on October 23, 2015, 06:12:57 PM
Another patch....up to 4 patches in the first week....great service, but likely will wait a bit to get serious with this one if there is nearly a patch a day:)

1) Tons of escort mission improvements. Escorted ships will blow the crud out of any asteroids in their way. Your ship also won't noodle off into the distance if they react to damage from other ships. Also, escort missions are always to outposts - not stations just on the other side of an annoying planet. Lots of good stuff.

2) Can disable camera shake from the launcher if it makes you ill

3) Fixed a rare mission-related crash

4) Nasty Surprise mission doesn't have as huge of a Faction penalty

5) Antimatter drive mk1 and EMP Nova weapons aren't available ( they weren't intended to be for sale, and EMP Nova doesn't even work!)

6) Fixed a few mission spawns that were confusing/inappropriate factions

7) Mission waypoints on a jumpgate also show the NAME of the target system

8) The Radovich is no longer flagged as a miner. I.E. it won't independently decide to blow up asteroids on your behalf.

9) Fixed rare secondary weapon swapping crash.

10) Fixed super-rare case where a bunch of moons around a planet would cause a station to spawn IN a planet

11) In cases where the window is resized from the desired resolution to something that actually fits on the desktop, mouse aspect ratio is corrected so that mouse clicks aren't 'off'

12) AI turrets properly take into account range increase from range extenders in all situations

13) Fragment Recovery mission Hexxite is indestructible until revealed by a pulse

14) Korian Super Swarm mission tweaked

15) Militia bribe chance increased

16) Player turrets now have extra simulation ticks in low-fps situations to prevent bobbling in low FPS. (hopefully)

17) Meet Zenya mission - conversation activation range doubled, and an additional tip reminding you to scan ALL traders was added.

18) To reduce exploitability, traders will only offer to purchase between 1 and 5 of your cargo components ( no more guaranteed high-priced sale of 20 meteoric diamonds, sorry! )
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 23, 2015, 06:32:49 PM
Two weeks without a hitch myself. Windows 10 seems to have a number of issues. Go figure.

Still having fun with it too.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: panzerde on October 23, 2015, 08:24:46 PM
Although I was planning to buy in on this, the very generous Capn Darwin gifted me a copy! It's been a busy week so I haven't been able to play as much as I'd like, but I have to say it's a really enjoyable, fun game. Not too heavy on the decision-making, which is what I need when I'm busy and not in the mood for a weighty war game.


This game seems more my speed than Elite: Dangerous. I don't have the reflexes or the patience anymore for that style of game, as attractive as it seems. Aside from the very Firefly-esque vibe of the whole game, the broadside and missile combat give it a little bit of an Honor Harrington vibe, and I like that.


Thanks Capn!

Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on October 23, 2015, 11:25:31 PM
Don't get me wrong, not saying it is a bad game in anyway, haven't played enough to really know.  Just saying until the patching flow slows down, not going to invest time in it right now, I do the same thing with other games like OOTP where there is a lot of early patching.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Shelldrake on October 24, 2015, 06:50:36 AM
From the videos that I have seen I will be picking it up if only for the Firefly-like soundtrack.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 24, 2015, 07:48:21 AM
Grim, totally understand. Plus if you have a Mac or win10 machine I'd give them some time to see what the deal is with those issues

With a side note to folks playing: I would strongly suggest setting VSync to on. A few folks are getting crashes that are related to GPU workload and temps. One my machine, the GPU hits 100% and the temp goes from idle 40c to around 80-82c after playing a short time. I did a test last night turning VSync on and dropped to 75% and temps in the low to mid 70s C. Frame drop was from 50-60 down to 40-50 range. Not noticeable at all really. I will be emailing Travis today about the loading on the vid card.

Safe travels thru the 'verse and may all your cargo pulls be shiny.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: BanzaiCat on October 24, 2015, 10:51:45 PM
Really want this game considering the recommendations and positivity coming out of this thread.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: sandman2575 on October 25, 2015, 09:59:20 AM
At $18, you can't really go wrong (esp. with Steam's refund policy) -- well worth picking up!
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Labbug on October 25, 2015, 04:34:20 PM
I feel like a dummy, but I still have not figured out how to save a game of Rebel Galaxy.  I am using mouse and keyboard and there must be a menu I am not accessing.  Thanks for any help.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 25, 2015, 06:04:12 PM
Game auto saves when you leave stations or if you jump out to the main menu? There is one save file per  game.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Labbug on October 25, 2015, 06:30:03 PM
If there is only one save file per game, does that mean that if you are destroyed you are done and have to start a new game?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 25, 2015, 07:26:40 PM
No. You just restart at the last station you saved at. The game is real low impact on dying.  O0
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Labbug on October 25, 2015, 07:51:14 PM
I got into situation where I was outgunned and surrounded and could not run away and was destroyed.  I loaded the last save and it started me back in the same situation. 
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 26, 2015, 09:40:50 AM
If you get trapped like that there is an escape mechanism. Once you go below 25 health, escape out to the main menu. This will save the game with low health. When loaded back up the game will teleport you a safe distance away and you can run for repairs. Good luck!
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 26, 2015, 10:38:03 AM
No problems at all here playing with Windows 10. I also have not experienced any bugs or at least not ones that I recognized.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Capn Darwin on October 26, 2015, 02:24:01 PM
Freyland, was it a clean install or upgrade?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on October 27, 2015, 09:41:32 AM
Hi Capn,

New rig from Digital Storm, so came with Windows 10.  Had to upgrade the Nvidia card's driver after I booted up the first time, but that was before RG came out, so I cannot comment if that was important or not.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Ian C on October 27, 2015, 02:23:38 PM
There's a Developer's Q&A over at GOG right now: http://www.gog.com/forum/general/rebel_galaxy_developer_qa_ab6b6
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Gusington on February 22, 2016, 05:56:57 PM
Playing through Homeworld now but I remembered that I wanted to get this too...a few months on are you all still enjoying it?
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Freyland on February 23, 2016, 12:01:22 PM
I really enjoyed my first playthrough.  I tried to play again, to be more of a pirate character and just couldn't stay with it.  But for the first playthrough it was definitely worth the money.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Gusington on February 23, 2016, 07:10:42 PM
^Thanks, I picked it up last night. Hope to get into it over the weekend in between Homeworld chapters.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: steve58 on May 31, 2016, 12:50:24 PM
RG is on sale at Steam for $9.99 (http://store.steampowered.com/app/290300/) until June 3.  I'm tempted, but then again the Summer Sale starts in a few weeks ???
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Gusington on May 31, 2016, 04:52:29 PM
It's worth it for 9.99 but it may go lower than that during the sale.
Title: Re: 'A firefly vibe with space battles' - Rebel Galaxy
Post by: Grim.Reaper on May 31, 2016, 06:07:33 PM
Quote from: steve58 on May 31, 2016, 12:50:24 PM
RG is on sale at Steam for $9.99 (http://store.steampowered.com/app/290300/) until June 3.  I'm tempted, but then again the Summer Sale starts in a few weeks ???

Or it may not be on sale at all during the Summer sale:)