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Digital Gaming => Computer Gaming => Topic started by: gameleaper on December 21, 2015, 01:17:26 AM

Title: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows
Post by: gameleaper on December 21, 2015, 01:17:26 AM
The Jacobites by Mark Ainsworth ref210665



Make No Mistake this game is not the basic rout nap game, this has assets from the old UI but the game engine is a vast world away.

first of you can move more than one hex , you have move points. you can rally any given hex in the rally phase at a price, there are combat effects that can shake a unit, a shaken unit cannot fight but it can be rallyed. you can fire upto your hex range 2 hexes in all directions, you can fight in a hex and get detailed battle logs for things like misses hits total fire power.

you can select any number of attckers on the bottom left, then select the targets bottom right, this is an amazing feature, each unit in a stack can be targetted sepratly.
Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 01:37:44 AM
who wants to play scots and redcoats then :) Ive been busy with this project for some time very glad I made the xmass deadline.

Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 01:49:25 AM
one thing to look out for, is when the computer is taking its turn, it can shoot at empty ground and get hits, this is part of the game, you can attack anything you want, the computer is just using all options. It looked like it shot at itself, so I hope I cleared that up.
Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: bbmike on December 21, 2015, 09:44:22 AM
gameleaper, I tried this and didn't get too far. You are right that the interface is very quirky. Here's a couple of other problems I had.
1) The unit background colors are too close. I can't really tell them apart (at least on my screen). I drew a red border around the English chits (not the best solution) and that help me a bit more.
2) I can't tell when units are stacked just by looking at the screen. I didn't even know the English had entered the same hex as me at first!
3) It is also hard to tell what units have moved and fired just by looking at the screen.
4) When I shoot at a unit it is hard to tell if I actually shot or what the damage was.

I'll give this another go later. I think you have a good game in the making here. Also, your game graphics (map, units) are starting to look really good.  :)
Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 11:34:17 AM
Quote from: bbmike on December 21, 2015, 09:44:22 AM
gameleaper, I tried this and didn't get too far. You are right that the interface is very quirky. Here's a couple of other problems I had.
1) The unit background colors are too close. I can't really tell them apart (at least on my screen). I drew a red border around the English chits (not the best solution) and that help me a bit more.
2) I can't tell when units are stacked just by looking at the screen. I didn't even know the English had entered the same hex as me at first!
3) It is also hard to tell what units have moved and fired just by looking at the screen.
4) When I shoot at a unit it is hard to tell if I actually shot or what the damage was.

I'll give this another go later. I think you have a good game in the making here. Also, your game graphics (map, units) are starting to look really good.  :)

Thankyou bb for the feedback, I'm on it like a fly on the brownstuff :) I have a few other updates in mind like having a gold corner on the button for the current phase. I indeed am spured on by your comments -  I may put a flag on the brit counters utill I get more done, that might help a bit with seeing whos who

Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 02:06:37 PM

Ive done what you suggested bb, much better now thanks, I did a few other improvements too

Ive added a red boarder to stacked chits, so you know its a stack

Ive restricted rallys to once per hex.

Ive added a gold corner to the buttons relating to what phase is current

Im adding flags now to display what side is who.

the chits below 100 are your chits, the computer plays with chits above 100, this is only important to setup a game
Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 03:17:37 PM
working on the other points
Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 04:26:38 PM
Quote from: bbmike on December 21, 2015, 09:44:22 AM
gameleaper, I tried this and didn't get too far. You are right that the interface is very quirky. Here's a couple of other problems I had.
1) The unit background colors are too close. I can't really tell them apart (at least on my screen). I drew a red border around the English chits (not the best solution) and that help me a bit more.
2) I can't tell when units are stacked just by looking at the screen. I didn't even know the English had entered the same hex as me at first!
3) It is also hard to tell what units have moved and fired just by looking at the screen.
4) When I shoot at a unit it is hard to tell if I actually shot or what the damage was.

I'll give this another go later. I think you have a good game in the making here. Also, your game graphics (map, units) are starting to look really good.  :)

ok done another item partialy on the list, you can now see a shaken Marker on the selected chits, so it gives another layer on the combat, also you can hover bottom left on the selected chits and display info on chits

Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 21, 2015, 05:45:41 PM
Quote from: bbmike on December 21, 2015, 09:44:22 AM
gameleaper, I tried this and didn't get too far. You are right that the interface is very quirky. Here's a couple of other problems I had.
1) The unit background colors are too close. I can't really tell them apart (at least on my screen). I drew a red border around the English chits (not the best solution) and that help me a bit more.
2) I can't tell when units are stacked just by looking at the screen. I didn't even know the English had entered the same hex as me at first!
3) It is also hard to tell what units have moved and fired just by looking at the screen.
4) When I shoot at a unit it is hard to tell if I actually shot or what the damage was.

I'll give this another go later. I think you have a good game in the making here. Also, your game graphics (map, units) are starting to look really good.  :)




ok bb Ive put fired and moved indicators, you was correct in mentioning it

ok forgot the flags, its in now
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit
Post by: gameleaper on December 21, 2015, 07:46:14 PM
If your reading this don't be put off , the game has a brilliant feature you select what units fire and then select the targets in a stack, its very unusual to find this mechanic, also have you ever had a Jacobite battle?

The UI takes a minite to learn, but once you know its easy, but you can just bash buttons, the help file is only a few hundred words, but you need to grasp the fine control you have in stacks.

the game is a skirmish type game where the scots harras the brits, with snipes, the british stack to macamise firepower. give it a try for xmas its free
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit
Post by: bayonetbrant on December 21, 2015, 08:53:41 PM
is there a Mac version?  I might poke around with it a bit over the holidays
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit
Post by: gameleaper on December 21, 2015, 10:54:59 PM
Quote from: bayonetbrant on December 21, 2015, 08:53:41 PM
is there a Mac version?  I might poke around with it a bit over the holidays

Hi I will try to get to a Mac tomorrow to compile a Mac version for you, thanks for the interest bay
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit
Post by: gameleaper on December 22, 2015, 12:37:34 AM
Quote from: bayonetbrant on December 21, 2015, 08:53:41 PM
is there a Mac version?  I might poke around with it a bit over the holidays

final update, and I got a Mac version too
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit
Post by: gameleaper on December 22, 2015, 01:52:05 PM
Quote from: bayonetbrant on December 21, 2015, 08:53:41 PM
is there a Mac version?  I might poke around with it a bit over the holidays

Mac version aswell as windows
Ive added a Random button, to set up an instant random game, the game is best setup manualy for realistic battles, but for a fast skirmish this will do it

Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit
Post by: gameleaper on December 22, 2015, 02:54:45 PM
Quote from: bayonetbrant on December 21, 2015, 08:53:41 PM
is there a Mac version?  I might poke around with it a bit over the holidays



Mac & windows versions included

Ive improved how the shaken modifier applying to much, Melee casualties cause shaken now
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: bbmike on December 22, 2015, 03:47:35 PM
I played v15 to the bitter end. I lost all of my units but the game never stopped.   :o
It was fun but the interface needs a lot of work. Too much clicking to do things right now.
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 22, 2015, 04:12:17 PM
Quote from: bbmike on December 22, 2015, 03:47:35 PM
I played v15 to the bitter end. I lost all of my units but the game never stopped.   :o
It was fun but the interface needs a lot of work. Too much clicking to do things right now.

thankyou for trying it bb, I just changed the shaken mechanic, now less shaken, so it may be a diff game now to 15. thanks so much bb your comments help a lot. I know how to play it so the interface is easy to me, 1) select hex 2)select units in hex 3) right click destination hex 4) press command button MOVE RALLY FIGHT SHOOT making sure what phase your in. I find the UI is nessasay for a phased game with chit control in stacks ,and if you think of ASL it too has hard mechanisms . but bb your a typical user so I hope to improve it to suit someone like you.
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: bayonetbrant on December 22, 2015, 04:30:09 PM
I've downloaded and will give it a try in a few days
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 22, 2015, 04:33:15 PM
Quote from: bayonetbrant on December 22, 2015, 04:30:09 PM
I've downloaded and will give it a try in a few days

thx bay, its great your taking the time to look at it, I hope you like what you see
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 22, 2015, 05:49:12 PM


I know its a pain keep updateing but I thought Id finished then I think of something else, I'm  sure now this is final

Ive improved the random setups scots at the bottom brits at the top rather than all mixed up

Ive fixed some errors in the buttons allowing to repeat fights in the same hex, now only one fight per hex is possible.

Ive removed the shaken from empty hex slots

Mac version aswell as windows done

Title: Re: Dont Mistake This for the basic Nap Game. 'The Jacobites' first candidate versio
Post by: gameleaper on December 22, 2015, 10:02:37 PM
Quote from: bbmike on December 21, 2015, 09:44:22 AM
4) When I shoot at a unit it is hard to tell if I actually shot or what the damage was.

I should of mentioned in the help files, if you cant attack or more you just wont, if you attack you will always see a battle message appear, thx bb I will add this text help in the game
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 23, 2015, 01:21:09 PM


I cant tell you bbmike how much you helped, as you said you could not tell what effects of attacks were, I have now added messages when an attack or move is not valid, so you can see that your doing something wrong, I did not notice this until you said it thx so much bb

bay please redownload this version, its a vast improvement
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 23, 2015, 06:31:02 PM


I corrected the display of number of attack on the computers turn, it worked but just shown wrong number

This is the basic principal for game control

1) leftclick Hex to select the hex with chit you want to do something with
2) select each chit(bottom left) you want to do something with
3) RIGHT-CLICK the target for movent or attacks
4) If Moving skip this step if attacking then you select each chit (bottom right) as a target of your attack
5) press the command button to Move or shoot or fight - BUT YOU MUST BE IN THE CORRECT COMMAND PHASE.

the phases go from no phase thats the begining of your turn(you will see unit totals), then you click NEXT to progress through the phases, when you reach fight phase you do all fights then press END for the computers turn.


The Most interesting thing in this game is you can select any chit of yours and choose any target chit in a stack , you can do this for each chit or stacks at once,you can attack seperate hex targets from a single stack.
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 24, 2015, 12:46:12 PM
Quote from: bbmike on December 22, 2015, 03:47:35 PM
I played v15 to the bitter end. I lost all of my units but the game never stopped.   :o
It was fun but the interface needs a lot of work. Too much clicking to do things right now.



Ive reduced clicking, by auto selecting attackers your side and targets enemy, you can still change the auto selection, and Ive auto fifght select so you only need one click to fight per hex. thanks bb as always you know best
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 24, 2015, 03:04:56 PM

bug found and fixed
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: bbmike on December 24, 2015, 06:12:10 PM
Yikes! I'm falling behind, the patches are coming on fast. I'll need to try another game.  :D
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 24, 2015, 06:27:54 PM
edited
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 24, 2015, 06:56:53 PM
Quote from: bbmike on December 24, 2015, 06:12:10 PM
Yikes! I'm falling behind, the patches are coming on fast. I'll need to try another game.  :D

Merry Christmas bb, that's it 26 is 24, no more work on it for now(I sweted over v25 only to be hit with a bug), thx for your input bb. I think I'm going to rest-up and buy a game that someone else did all the work :) Ive got my eye on pike & shot for xmass day .
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: bbmike on December 24, 2015, 07:09:37 PM
Thanks, gameleaper! Take some time off and enjoy the holidays.  :)
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows & iMac
Post by: gameleaper on December 24, 2015, 11:09:12 PM
Quote from: bbmike on December 24, 2015, 07:09:37 PM
Thanks, gameleaper! Take some time off and enjoy the holidays.  :)

I tried to rest but the bug needed just one more try, and I fixed it hurrah, here is the final bug free xmas special version

Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows
Post by: gameleaper on December 25, 2015, 01:45:03 AM
l tactical battles.
Title: Re: 'The Jacobites' Rebelion skirmish Turn-based Hex&chit PC windows
Post by: davidshq on December 30, 2015, 10:53:40 PM
Game is now also available for download from FreeWargamer: http://www.freewargamer.com/2015/12/25/mark-ainsworths-the-jacobites-releases-for-christmas/