GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: steve58 on August 19, 2019, 04:06:07 PM

Title: Kerbal Space Program 2
Post by: steve58 on August 19, 2019, 04:06:07 PM


https://forum.kerbalspaceprogram.com/index.php?/topic/187313-we-are-excited-about-kerbal-space-program-2/


My old rig probably won't run this one.  Time to start saving up...
Title: Re: Kerbal Space Program 2
Post by: IronX on August 19, 2019, 04:50:08 PM
'Not actual gameplay'. Still, a pretty awesome trailer and a definite buy.
Title: Re: Kerbal Space Program 2
Post by: CJReich46 on August 19, 2019, 05:16:35 PM
WOW. . . incredible trailer. :D

I will have my new machine by then. (sigh) besides I haven't gotten the 1st one.

But seriously, that was amazing, I will be watching with interest.  :)
Title: Re: Kerbal Space Program 2
Post by: Staggerwing on August 19, 2019, 07:19:37 PM
I noticed that the original developer, Squad, wasn't listed in the opening credits. Did they sell the rights to a second game to someone else?
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on August 19, 2019, 07:51:40 PM
Quote from: Staggerwing on August 19, 2019, 07:19:37 PM
I noticed that the original developer, Squad, wasn't listed in the opening credits. Did they sell the rights to a second game to someone else?

Saw this in an article at pc gamer...looks like new devs.

Squad, the original developer, isn't working on this sequel. Instead, Simpson leads the development team at Star Theory Games—formerly Uber Entertainment, who made the Monday Night Combat series and Planetary Annihilation.
Title: Re: Kerbal Space Program 2
Post by: IICptMillerII on August 19, 2019, 09:52:41 PM
Just saw this myself and I'm very excited. I always loved Kerbal, and Kerbal 2 looks like its everything I could hope for in a sequel. Improved graphics, new parts and features... looks great!
Title: Re: Kerbal Space Program 2
Post by: Jo B on August 20, 2019, 12:45:35 AM
I have no choice, for that game I need to buy a new PC.  :timeout:
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on August 20, 2019, 12:55:11 AM
The fact that Squad isn't at the wheel anymore does make me a tad sceptical.
We'll see.
Title: Re: Kerbal Space Program 2
Post by: Jarhead0331 on August 20, 2019, 09:40:03 AM
Squad hasn't been involved for awhile now and the game has been supported by the new team with all the DLCs coming from the new team, as well. I'd also prefer if Squad was still piloting the ship, but it is what it is...if the sequel is half as good as the original, it will still be a must buy.
Title: Re: Kerbal Space Program 2
Post by: al_infierno on August 20, 2019, 02:28:09 PM
I'm not gonna lie, I initially misread this as "Kerbal Space Pogrom 2" and thought the series had taken a very dark turn.
Title: Re: Kerbal Space Program 2
Post by: Jarhead0331 on August 20, 2019, 02:36:08 PM
Quote from: al_infierno on August 20, 2019, 02:28:09 PM
I'm not gonna lie, I initially misread this as "Kerbal Space Pogrom 2" and thought the series had taken a very dark turn.

My God...the Jews really cannot catch a break...even in the cold, dark reaches of Kerbal Space, they are persecuted.
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 20, 2020, 03:08:56 PM
Finally a little news (https://forum.kerbalspaceprogram.com/index.php?/topic/191803-kerbal-space-program-2-episode-1-next-gen-tech/) about KSP 2.

Next Gen Tech is a major feature of KSP 2. In this video, the development team goes in-depth on a number of the new engines that players will be able to utilize in KSP 2 including the nuclear pulse propulsion engine, metallic hydrogen engine, and more. This video is the first in a series of feature videos that will deep dive on the key new features of KSP 2 and the development process behind them.

Title: Re: Kerbal Space Program 2
Post by: Martok on February 21, 2020, 12:53:02 AM
Very cool.  I didn't play the first game, but this is looking pretty damn amazing. 
Title: Re: Kerbal Space Program 2
Post by: Millipede on February 25, 2020, 01:20:13 PM
This is looking sooooo good. I think I might even be developing a huge GIGGITY.  :dreamer:
Title: Re: Kerbal Space Program 2
Post by: steve58 on May 21, 2020, 11:15:08 AM
Release date slips to Fall 2021 (https://forum.kerbalspaceprogram.com/index.php?/topic/194026-kerbal-space-program-2-to-be-released%C2%A0in-fall-2021/).  Bummer.  Sounds mostly like delayed due to Covid19.
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on May 23, 2020, 12:58:07 AM
Everyone uses COVID as an excuse, but a three month COVID period is unlikely to have cause more than a year's worth of delay I would think. So its beginning to sound cheap IMO (not specifically for KSP2 however).
But on the other hand I rather wait a little more and get a solid release.
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on May 23, 2020, 05:30:51 AM
Quote from: Yskonyn on May 23, 2020, 12:58:07 AM
Everyone uses COVID as an excuse, but a three month COVID period is unlikely to have cause more than a year's worth of delay I would think. So its beginning to sound cheap IMO (not specifically for KSP2 however).
But on the other hand I rather wait a little more and get a solid release.

Companies may beg to differ on Covid impacts to software development and other things.  Have no idea if this company is lying about the impact but working for an organization that does a lot of software development, Covid can have a significant long-term impact.  And although after three months some places are "starting" to return to some normal, it will be a very long time (months, years, etc.) before it returns to the type of environment that was pre-Covid.  I think some people think development is all about writing and testing code that could happen from anywhere including their home, which partially may be true for some companies, but many other factors to consider and when combined, creates a lot of unexpected disruption.

- Caught unprepared to fully work remote; don't have all the tools and necessary processes in place to be as effective working together while not in the same place; this takes time to figure out and become productive again
- A lot of companies use offshore talent from other countries that had their facilities closed and aren't able to continue working even at home; many legal and risk considerations based not being in an approved location
- Hiring freezes; many companies had to freeze hiring because of the financial uncertainty of their company; maybe this company counted on hiring some key people (i.e artists, designers, extra developers, etc.) and now can't or its delayed
- I know nothing about how this group is funded, but maybe they had their budget reduced and they had to cut staffing, which in turn would make the development process longer
- Key employees sick and or worst case dead; have seen key talent impacted; you would like to say that sickness or death of a couple of people shouldn't slow things down, but many times only a few people have the required subject matter expertise, especially on small crews
- Mental health and ability for people to cope with the situation; this can and has impacted productivity of people as they worry about their health and families; some people never worked from home before and although it sounds easy, not always the case; this can cause people to take longer doing things than before
- Quality tends to suffer because of all these factors (i.e. health, experience, motivation, etc.) and often requires more testing cycles to ensure compensated; therefore timelines extended
- Some companies are being very flexible with their staff so they can have a work life balance that includes possibly caring for their children whom were previously at daycare and school; now they need to do that while still trying to do their normal job
- Priorities change; when you might have limited resources or your financial future is uncertain, what and when you work on gets impacted
- Maybe some of the delay isn't because of pure development but marketing and publishing; maybe the publisher has other games coming out that this has to be fit in;  using Matrix games as an example, I have heard them say this many times that they have certain slots for certain games so maybe a factor
- Part of the delay could be about revenue; they don't think releasing a new game in a market where people are cutting back expenses is good for them; sort of like the movie industry is doing by delaying releases since they know people more cautious with money and less of an appetite to be in a movie building.
- etc.

Again, I have zero idea if this company or any other company is using Covid as a way to explain delays (whether for a few months or a year) but having seen some of the impacts myself, I tend to give people the benefit of the doubt right now.
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on May 23, 2020, 06:41:59 AM
Yeah well, its also a nice convenient way to catalog mismanagement or clearly unrealistic deadlines in the first place, but we'll see. You, of course, make valid points. And I don't know anything about their work environment either. It just strikes me that substantial delays in pushing out game content gets the slightly too convenient stamp 'because of COVID' rather quickly.

Eagle Dynamics (DCS World) has been caught doing the same for the Supercarrier EA release, which they now have sort of confessed it wasn't entirely due to COVID afterall.
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on May 23, 2020, 06:58:28 AM
Quote from: Yskonyn on May 23, 2020, 06:41:59 AM
Yeah well, its also a nice convenient way to catalog mismanagement or clearly unrealistic deadlines in the first place, but we'll see. You, of course, make valid points. And I don't know anything about their work environment either. It just strikes me that substantial delays in pushing out game content gets the slightly too convenient stamp 'because of COVID' rather quickly.

Eagle Dynamics (DCS World) has been caught doing the same for the Supercarrier EA release, which they now have sort of confessed it wasn't entirely due to COVID afterall.

It could be a "convenient" way to explain mismanagement/unrealistic schedule but seems a bit unfair to assume that without any indication that was the case.  As for being "rather quickly", not sure that is accurate either.  Our organization immediately felt the impact and continues to do so for all the reasons I outlined...you just don't realize how disruptive it can be when all this happens for the first time in history (we had no idea the ripple effects), nobody had plans to effectively compensate for it.  Not many people plan for the entire world to be impacted and nearly shut down at the same time.  And again, maybe the delay is not just just pure development, but more so when they predict is the right time to release a game to maximize profits when the economy might be in a better place.....who knows.

I am not at all suggesting that this company or any other company don't use "fake excuses" but like to try and give the benefit of the doubt especially if the company doesn't demonstrate a pattern doing it.....with that said, I don't really follow Kerbal or its developers, maybe they have done something like this before, no idea......I guess for me it doesn't really matter since this game is not something I ever plan on playing:)
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on May 23, 2020, 08:15:18 AM
My point was not directed at KSP2's devs specifically, but the amount of months delay vs de COVID situation just triggered my response.
For all I know they tell the truth, it just a hard sell to me. I never imagined myself being more of a sceptic than you, Grim! TouchĂ©!  ;D
Title: Re: Kerbal Space Program 2
Post by: Jarhead0331 on May 23, 2020, 08:27:49 AM
Speaking from my own personal situation, COVID has caused a huge ripple effect. So, my law office had to close. The courts closed. The clerks' offices closed. Case filings were restricted to essential or emergency matters only. No public gatherings. We had to lay off and/or furlough staff. Most of the attorneys were able to work from home, once we sorted out all the remote technology issues, but we were hampered by other factors too. For instance, the schools closed. We have a 7 year old and a 9 month old. I became responsible for home schooling. This was probably more crippling for me professionally than the actual direct business related issues. Its damn near impossible to get work done with a raging 7 year old and a crying 9 month old. Meanwhile, my wife is at the hospital non-stop AND THEN I get Covid on top of it all and get put in isolation for nearly 3 weeks.

Yes. You're definitely right...people will most certainly use COVID as an excuse for delays, failing to perform contractual obligations, etc. and many instances it will be exaggerated and unreasonable. There is going to be tons of litigation over COVID issues once the courts re-open. My point though is that the pandemic has caused issues for people on many complicated levels that are hard to see until you dig more deeply into it all and take a closer look at how this has effected lives.
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on May 23, 2020, 09:17:24 AM
Yep, too many variables to consider that impact people/companies differently to label everyone the same......but no doubt in my mind there are people who will absolutely take advantage of the situation.....
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on May 23, 2020, 09:24:11 AM
I work as a pilot, so you don't have to tell me about ripple effects due to COVID. Lol!
That was not the point, obviously.
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on May 23, 2020, 09:39:40 AM
Quote from: Yskonyn on May 23, 2020, 09:24:11 AM
I work as a pilot, so you don't have to tell me about ripple effects due to COVID. Lol!
That was not the point, obviously.

I think the ripple effects comments (including mine) was simply in response when you didn't think Covid could cause a long delay and implying more so because of mismanagement and/or unrealistic initial deadlines...simply using the ripples (things people may have not known) to provide "possible" reasons how it could in fact take that long if your not familiar with what all goes into software development:)

Wish you the best being a pilot during these tough times, hopefully that all gets back to normal at some point as well......
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on May 23, 2020, 06:14:57 PM
Sure, I know. And thanks, Grim.  :notworthy:
Title: Re: Kerbal Space Program 2
Post by: steve58 on July 02, 2020, 03:28:46 PM
PCGamer looks at KSP2.  Still many months out, but I know I will be picking it up.

https://www.pcgamer.com/space-odyssey-our-first-big-look-at-kerbal-space-program-2/

hhhmmm  ???
Quote
After this feature was written, Bloomberg reported that publisher Take Two had recently pulled the development of KSP2 from previous partner Star Theory and formed a new studio, Intercept, with many developers moving over to the new studio. Star Theory later went out of business.

...wonder if this change will delay it past 2021.
Title: Re: Kerbal Space Program 2
Post by: Martok on July 02, 2020, 06:45:00 PM
I read about that.  Seems like a shitty move by Take Two. 
Title: Re: Kerbal Space Program 2
Post by: Tripoli on July 02, 2020, 07:08:28 PM
Quote from: Martok on July 02, 2020, 06:45:00 PM
I read about that.  Seems like a shitty move by Take Two.
Yeah, from what I have heard thus far,  it sounds like they basically crippled a small company for no reason.  Based on this, I'm not sure I am going to be buying Kerbal2, at least not right away, and quiet possibly never.  Kerbal (significantly modded) is still a lot of fun.  Now if I can just find time to play it or any of my other games....
Title: Re: Kerbal Space Program 2
Post by: Toonces on July 02, 2020, 08:37:34 PM
[hijack on]

Hey Yazzy, do you fly Boeing or Airbus?

I seem to remember you're a 737 driver, but I could be wrong.

[/hijack off]
Title: Re: Kerbal Space Program 2
Post by: Yskonyn on July 03, 2020, 02:43:45 AM
I am Jebbedaiah Kerman on a 737 indeed.  \m/
Title: Re: Kerbal Space Program 2
Post by: Martok on July 03, 2020, 03:13:57 PM
Quote from: Tripoli on July 02, 2020, 07:08:28 PM
Yeah, from what I have heard thus far,  it sounds like they basically crippled a small company for no reason. 
I'm guessing "greed" is the reason here, or at least part of it... 



Quote from: Tripoli on July 02, 2020, 07:08:28 PM
Based on this, I'm not sure I am going to be buying Kerbal2, at least not right away, and quiet possibly never.  Kerbal (significantly modded) is still a lot of fun.  Now if I can just find time to play it or any of my other games....
I've been rethinking my plans to purchase this game as well.  I don't feel that Take Two should be rewarded with my money for screwing over Star Theory. 

Title: Re: Kerbal Space Program 2
Post by: Jarhead0331 on July 03, 2020, 04:54:36 PM
<shrug>

If the game is good, I will buy it. If the game sucks, I won't.

I'm not going to speculate on the internal corporate disputes and struggles between the developer and the publisher. If what Take Two did was within its contractual rights, so be it. What do I care? If it wasn't, I'm sure they will be sued and if Star Theory has a strong case, they will prevail. But, I'm certainly not going to cut my nose off, just to spite my face simply because some writer for a PC game rag says Take Two is the big bad publisher.

Just my .02.
Title: Re: Kerbal Space Program 2
Post by: steve58 on July 03, 2020, 05:00:03 PM
^ditto
Title: Re: Kerbal Space Program 2
Post by: steve58 on November 06, 2020, 09:59:05 AM
KSP2 now pushed out to 2022 (https://forum.kerbalspaceprogram.com/index.php?/topic/197935-kerbal-space-program-2-to-be-released-in-2022-discussion-thread/).  :(
Title: Re: Kerbal Space Program 2
Post by: steve58 on May 09, 2021, 02:43:56 PM
Decided to check up on KSP2 and found a couple videos.

Two weeks ago...


From 9 months ago...
Title: Re: Kerbal Space Program 2
Post by: steve58 on July 06, 2021, 09:12:34 AM
Another S&T video from the developers.  Terrain in KSP2 is looking great.



Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on May 16, 2022, 08:32:19 PM
And now delayed until 2023
Title: Re: Kerbal Space Program 2
Post by: steve58 on May 16, 2022, 09:11:38 PM
 >:(   :(   :-\

https://www.pcgamer.com/kerbal-space-program-2-is-now-delayed-to-2023/

At this rate, I'm gonna need to upgrade my PC again to run KSP202x
Title: Re: Kerbal Space Program 2
Post by: Jarhead0331 on May 17, 2022, 04:00:01 AM
Quote from: steve58 on May 16, 2022, 09:11:38 PM
>:(   :(   :-\

https://www.pcgamer.com/kerbal-space-program-2-is-now-delayed-to-2023/

At this rate, I'm gonna need to upgrade my PC again to run KSP202x

The publisher should change its name to Take Three Games.
Title: Re: Kerbal Space Program 2
Post by: steve58 on May 17, 2022, 07:54:14 AM
...or maybe Takesforever.
Title: Re: Kerbal Space Program 2
Post by: Millipede on October 21, 2022, 12:16:06 PM
Early Access on 2/24/23

https://www.youtube.com/watch?v=XAL3XaP-LyE&t=1s
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 14, 2023, 06:37:11 PM
So, 10 days from the 'early access' release of KSP2.  Kinda concerned that there are still no released hardware specs.
Title: Re: Kerbal Space Program 2
Post by: FarAway Sooner on February 14, 2023, 07:46:19 PM
At my old employer, after a really crappy roll-out, we nicknamed our corporate HR tool "It Don't" Workday.  If a game originally scheduled for release in 2022 is just hitting Alpha at the end of February, maybe the company should just be called "Take Two More Years"?
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 17, 2023, 04:40:10 PM
So, specs finally released today (http://forum.kerbalspaceprogram.com/index.php?/topic/212083-ksp2-system-requirements/).  My rig meets all the 'recommended' specs, except the GPU, but then again, I'm not running 1440p.

(https://i.imgur.com/5sIMvjw.png)
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on February 19, 2023, 08:05:48 PM
I see the cost expects to be 49.99 at release.....not likely a day one purchase
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 19, 2023, 08:42:26 PM
Quote from: Grim.Reaper on February 19, 2023, 08:05:48 PMI see the cost expects to be 49.99 at release.....not likely a day one purchase

I may still grab it early, depends how much Greenmangaming's XP price beats $50...plus I'm weak and probably won't be able to resist. 
Title: Re: Kerbal Space Program 2
Post by: Pete Dero on February 20, 2023, 02:21:41 PM
Preview by ObisidianAnt


Preview by Scott Manley

Title: Re: Kerbal Space Program 2
Post by: CJReich46 on February 21, 2023, 12:00:21 AM
I dunno. Sadly I never got that much far with KSP. Plus the specs are too high for my system in the GPU side.

It might go on the "future list".
Title: Re: Kerbal Space Program 2
Post by: Destraex on February 21, 2023, 04:15:57 AM
Is there a mode where the characters look normal?
Title: Re: Kerbal Space Program 2
Post by: Pete Dero on February 21, 2023, 05:05:28 AM
Quote from: Destraex on February 21, 2023, 04:15:57 AMIs there a mode where the characters look normal?

Kerbal Space Program without Kerbals ?

I am sure this couldn't be done in KSP 1 so you might be stuck with these characters in KSP2.


Maybe this is an alternative : https://store.steampowered.com/app/870200/Juno_New_Origins/
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on February 21, 2023, 06:10:03 AM
Quote from: steve58 on February 19, 2023, 08:42:26 PM
Quote from: Grim.Reaper on February 19, 2023, 08:05:48 PMI see the cost expects to be 49.99 at release.....not likely a day one purchase

I may still grab it early, depends how much Greenmangaming's XP price beats $50...plus I'm weak and probably won't be able to resist. 

Looking at the specs, surprisingly this is the first time where specs are so high not sure I can even run it from a graphics card standpoint.
Title: Re: Kerbal Space Program 2
Post by: Jarhead0331 on February 21, 2023, 07:31:29 AM
Quote from: Pete Dero on February 21, 2023, 05:05:28 AMMaybe this is an alternative : https://store.steampowered.com/app/870200/Juno_New_Origins/

How is this game that I have "never" heard of already in my steam library?  :headscratch:
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 21, 2023, 10:33:41 AM
Quote from: Jarhead0331 on February 21, 2023, 07:31:29 AM
Quote from: Pete Dero on February 21, 2023, 05:05:28 AMMaybe this is an alternative : https://store.steampowered.com/app/870200/Juno_New_Origins/

How is this game that I have "never" heard of already in my steam library?  :headscratch:

It was recently renamed from SimpleRockets 2 for some? reason.
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 21, 2023, 10:53:19 AM
Quote from: Grim.Reaper on February 21, 2023, 06:10:03 AM
Quote from: steve58 on February 19, 2023, 08:42:26 PM
Quote from: Grim.Reaper on February 19, 2023, 08:05:48 PMI see the cost expects to be 49.99 at release.....not likely a day one purchase

I may still grab it early, depends how much Greenmangaming's XP price beats $50...plus I'm weak and probably won't be able to resist. 

Looking at the specs, surprisingly this is the first time where specs are so high not sure I can even run it from a graphics card standpoint.

Lots of vocal unhappiness at the released specs, not to mention their timing 1 week prior to release.

Other than the GPU, I'm OK with the specs.  Not sure my Geforce GTX 1660 Ti w/6 GB is going to be able to handle it until they do a lot of optimizing.  KSP 2 was going to be a Day 1 buy for me (and still might be depending on Greenmangaming's price).  Definitely will be watching KSP/Steam forums to see how those with low end GPUs make out...

Title: Re: Kerbal Space Program 2
Post by: steve58 on February 23, 2023, 04:43:20 PM
KSP 2 Spec update (https://forum.kerbalspaceprogram.com/index.php?/topic/212254-ksp2-performance-update/)

Well, maybe my GTX 1660 Ti won't be to overwhelmed from the get go...
Title: Re: Kerbal Space Program 2
Post by: Grim.Reaper on February 23, 2023, 05:12:14 PM
Quote from: steve58 on February 23, 2023, 04:43:20 PMKSP 2 Spec update (https://forum.kerbalspaceprogram.com/index.php?/topic/212254-ksp2-performance-update/)

Well, maybe my GTX 1660 Ti won't be to overwhelmed from the get go...

Yep, now mine squeezes in on the minimum...although not sure I played enough of the first game to justify $49.99 right away....we'll see.
Title: Re: Kerbal Space Program 2
Post by: steve58 on February 24, 2023, 09:27:16 AM
KSP 2 now available.  :twirl:

Picked it up on Greenmangaming for $42.49, $7.50 less than Steam.  In case I need to refund, I am going to wait a bit before redeeming the Steam key to see how well/bad the release goes.

p.s.  the $42.49 price reflects my Greenmangaming Silver tier discount.
Title: Re: Kerbal Space Program 2
Post by: ArizonaTank on February 24, 2023, 10:52:44 AM
Initial Steam comments are mixed...mostly about the sparse features in the initial release and some complaints about performance. But maybe those "performance" complaints are just another way to say the spec requirements are too high.

Anyway, I'll keep playing 1 for now and wait on 2.

I am sure KSP2 is in my future somewhere...but not just yet.
Title: Re: Kerbal Space Program 2
Post by: Tripoli on February 24, 2023, 11:12:44 AM
Quote from: ArizonaTank on February 24, 2023, 10:52:44 AM...

Anyway, I'll keep playing 1 for now and wait on 2.

I am sure KSP2 is in my future somewhere...but not just yet.
That is where I'm at right now: Modded KSP1 continues to be a lot of fun (which is remarkable, given the age of the game), and the hardware requirements for KSP2 look a little daunting for my current system
Title: Re: Kerbal Space Program 2
Post by: Pete Dero on March 06, 2023, 11:49:48 AM
https://www.eurogamer.net/kerbal-space-program-2-player-count-has-already-dropped-below-first-game

Includes an overview of the patch that will be released for Kerbal Space Program 2 in the coming weeks.
Title: Re: Kerbal Space Program 2
Post by: steve58 on March 10, 2023, 06:58:11 PM
Well, we're (aka me/I) two weeks into the EA release.  I caved and bought it on release.  I've not been able to play with it a lot yet (mostly because I needz (OK really really wantz a MechJeb 3.0 mod), but it hasn't crashed/fried my PC...yet.

For reference, my PC specs are: Ryzen 5 3600X, w/16 GB DDR4-3200 RAM and a GeForce GTX 1660 Ti w/6GB VRAM...just about minimum recommended specs.

I'm getting ~60 fps in the VAB, ~20fps in space when looking at Kerbal, and 60+fps in space, not looking at anything but space/stars.  When I play, temps on my CPU and GPU go up a bit, but not enough to crash my PC or worry me, but then again, my ships are usually low part counts.

Not sorry I picked it up early.  Really looking forward to the first patch.  Hope to see at some optimization to help with the fps.
Title: Re: Kerbal Space Program 2
Post by: steve58 on March 12, 2023, 03:29:06 PM
Patch #1 coming Mar 16th (if QA doesn't find any major bugs).
QuoteGood afternoon, fellow Kerbonauts!

We continue to make good headway on performance improvements and bug squashing. In fact, we managed to sneak a few additional fixes into the first patch, including a fairly high-impact resource flow optimization. We also fixed the "Kraken drive" bug that created insane reverse thrust when an engine's nozzle was obstructed - so if you're working on a Kraken ship, the "unique" physics on which it depends are about to go away forever. We may not in fact have killed the Kraken yet, but we have definitely stubbed its tentacle.

As to the timing of Patch One... QA is thoroughly testing the build right now, and as soon as they give us a thumbs-up, we'll release it. Right now, our goal is to release that patch next Thursday (March 16th). Provided QA does not uncover any show-stopping bugs over the next few days, that date should hold. If they do run into something unexpected that needs to be fixed, that date will slip.

https://store.steampowered.com/news/app/954850/view/3677790625553997660?l=english
Title: Re: Kerbal Space Program 2
Post by: steve58 on March 16, 2023, 02:12:27 PM
First patch is available.

Patch Notes (http://store.steampowered.com/news/app/954850/view/3677790625554628815)

Developer Update (http://store.steampowered.com/news/app/954850/view/3707064654230320295)
Title: Re: Kerbal Space Program 2
Post by: Redwolf on March 16, 2023, 02:38:48 PM
Quote from: steve58 on March 16, 2023, 02:12:27 PMFirst patch is available.

Patch Notes (http://store.steampowered.com/news/app/954850/view/3677790625554628815)

Developer Update (http://store.steampowered.com/news/app/954850/view/3707064654230320295)

Hah!

Imagine a list of fixes like this coming from battlefront.com for a CMx2 game :(
Title: Re: Kerbal Space Program 2
Post by: Sigwolf on March 17, 2023, 09:01:28 PM
Quote from: Redwolf on March 16, 2023, 02:38:48 PM
Quote from: steve58 on March 16, 2023, 02:12:27 PMFirst patch is available.

Patch Notes (http://store.steampowered.com/news/app/954850/view/3677790625554628815)

Developer Update (http://store.steampowered.com/news/app/954850/view/3707064654230320295)

Hah!

Imagine a list of fixes like this coming from battlefront.com for a CMx2 game :(
Well, on the bright side... if they did, they would charge 3x the price of the base game for the "update".  :outtahere:
Title: Re: Kerbal Space Program 2
Post by: Redwolf on March 18, 2023, 09:15:20 AM
Quote from: Sigwolf on March 17, 2023, 09:01:28 PM
Quote from: Redwolf on March 16, 2023, 02:38:48 PM
Quote from: steve58 on March 16, 2023, 02:12:27 PMFirst patch is available.

Patch Notes (http://store.steampowered.com/news/app/954850/view/3677790625554628815)

Developer Update (http://store.steampowered.com/news/app/954850/view/3707064654230320295)

Hah!

Imagine a list of fixes like this coming from battlefront.com for a CMx2 game :(
Well, on the bright side... if they did, they would charge 3x the price of the base game for the "update".  :outtahere:

I would happily pay that for a good chunk of CMx2 bugfixes. No other way to get them :D