Author Topic: Second Front (in Development)  (Read 51464 times)

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Offline Jo B

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Re: Second Front (in Development)
« Reply #540 on: April 20, 2021, 04:36:26 AM »

new runway/square terrain mixed with a glimse of tramway. Also the hangar, control tower and planes.

Offline Gusington

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Re: Second Front (in Development)
« Reply #541 on: April 20, 2021, 06:40:35 AM »
The little details are awesome.
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Offline Sir Slash

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Re: Second Front (in Development)
« Reply #542 on: April 20, 2021, 10:10:37 AM »
Very cool Jo B!  O0
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline bobarossa

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Re: Second Front (in Development)
« Reply #543 on: April 20, 2021, 12:10:14 PM »
With all those craters in the runway, it's no wonder their all in pieces!

Offline Boggit

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Re: Second Front (in Development)
« Reply #544 on: April 22, 2021, 07:36:06 PM »
I love the clarity of the cartoon like graphics and the ASL type vibe. O0
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Offline Jo B

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Re: Second Front (in Development)
« Reply #545 on: April 24, 2021, 12:06:59 AM »





more Airfiled decorations

Offline Zulu1966

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Re: Second Front (in Development)
« Reply #546 on: April 24, 2021, 01:27:35 AM »





more Airfiled decorations

I love the fact you are making the game with these so it's a less sterile experience.

But do they offer protection ? Some of them appear substantial. It's a squad level game...

If they don't would need to avoid too many as could become confusing during play ?
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Offline Jo B

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Re: Second Front (in Development)
« Reply #547 on: April 24, 2021, 04:24:45 AM »
the searchlight is just a deco
but the planes and their wrecks makes it a debris terrain what is hindrance to LOS and and gives some protection to the infantry.
The depot and oild tank is a obstacle what can not be entered but kindles fastly. (the Oiltank is 2 lelves while the depot only one level)
The hangars can be enterd by vehicles through the doors. Also the repair shop close to the red star.
In general when it is small like a bench it is just dekoration.
Also the red star or the black red car is decortaion what become a wreck when the hex is entered by a tracked vehicle via a non road hexside.
Anything else has effect on gameplay by individual protection, hindrance to fire or movment costs.
Dificult thing is the fence what has no effect, but the hedges have effect.
« Last Edit: April 24, 2021, 04:37:57 AM by Jo B »

Offline Zulu1966

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Re: Second Front (in Development)
« Reply #548 on: April 24, 2021, 05:28:23 AM »
the searchlight is just a deco
but the planes and their wrecks makes it a debris terrain what is hindrance to LOS and and gives some protection to the infantry.
The depot and oild tank is a obstacle what can not be entered but kindles fastly. (the Oiltank is 2 lelves while the depot only one level)
The hangars can be enterd by vehicles through the doors. Also the repair shop close to the red star.
In general when it is small like a bench it is just dekoration.
Also the red star or the black red car is decortaion what become a wreck when the hex is entered by a tracked vehicle via a non road hexside.
Anything else has effect on gameplay by individual protection, hindrance to fire or movment costs.
Dificult thing is the fence what has no effect, but the hedges have effect.

Brilliant. Any idea on when we get our hands on this beauty yet ?
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Offline Jo B

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Re: Second Front (in Development)
« Reply #549 on: April 24, 2021, 06:19:33 AM »
the earlier the better :-)
but yes, have to finish it

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #550 on: April 24, 2021, 09:46:02 AM »
Who DOESN'T like to blow-up fuel tanks?  :dreamer:
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #551 on: May 12, 2021, 08:55:50 AM »

the Stalingrad Factory district

broken roofs

long shot with Stug 3 G (25 hex to the right) -->

Stug 3B in Factory

Offline Sir Slash

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Re: Second Front (in Development)
« Reply #552 on: May 12, 2021, 09:03:30 AM »
You can drive StuG's into factories? I'm sold!
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

Offline Jo B

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Re: Second Front (in Development)
« Reply #553 on: May 27, 2021, 09:31:15 AM »

Gumrak Airfield

Offline Jo B

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Re: Second Front (in Development)
« Reply #554 on: May 29, 2021, 10:36:58 AM »

Join us tomorrow Sunday 10AM US CST for an interview by @The Historical Gamer  & @TortugaPower  with our mates from the Microprose label  Sea Power & Task Force Admiral