Napoleonic Battles

Started by Angiel, May 23, 2021, 04:49:40 AM

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Angiel

Hi

This is a game about battles in the Napoleonic era from 1795 until 1815 where the player plays the part of the French (at least for now).

It includes some Napoleonic battles, Arcole, Marengo, Loano, Mont-Saint-Jean already playable, plus others scenarios in development (Rivoli, Lodi, Talavera etc.), played in a hexagonal turn-based map.

There are different formations: line, square, general order and troops: line infantry, guard, cavalry, artillery. Victory is achieved by accumulating points, earned for eliminating units + conquering objectives, furthermore

there is the possibility of an automatic victory or a draw. There are 3 difficulty levels (easy, normal, hard).

The game is enough simple and fast. More scenarios will be added soon, including a scenario with a random arrangement of the terrain, objectives and the two armies

There will be a version for windows 10 and probably for Linux.

Your suggestions and advice are welcome.

Facebook page: facebook.com/NapoleonicBattles



Old graphics




New graphics



Which do you prefer?

z1812

I prefer the lighter map. More contrast makes the units easier to see. I was wondering what the scale is.

ArizonaTank

Quote from: z1812 on May 23, 2021, 07:57:41 AM
I prefer the lighter map. More contrast makes the units easier to see. I was wondering what the scale is.

+1

If you include a map and unit editor...that would be something.  Features similar to SSI's old Battles of Napoleon would be really welcome.
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

Angiel

These are the 3 types of infantry formation in play.




bobarossa

The formations had me slightly confused.  I was expecting the rifles to be pointing in the direction of travel/enemy but they are actually on the shoulder.  I thought the square formation had them pointing guns at each other until I realized that!

ArizonaTank

#5
Quote from: bobarossa on May 25, 2021, 11:04:32 AM
The formations had me slightly confused.  I was expecting the rifles to be pointing in the direction of travel/enemy but they are actually on the shoulder.  I thought the square formation had them pointing guns at each other until I realized that!

Concur... they are a little confusing

You might try something like the old AH Gettysburg ('77) advanced game counters.  Adding square and other formations. See link.

https://www.boardgamegeek.com/image/2008818/gettysburg

Of course then you would not get to do the nifty color scheme on the shako pom poms....
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

Angiel


Fixed some bugs regarding combat modifiers.


ArizonaTank

Quote from: Angiel on June 03, 2021, 04:01:57 AM

Fixed some bugs regarding combat modifiers.



Looks interesting, but hard to comment on without more information on the combat calculations you are using. 

Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

Angiel


Now you can choose between counters and figures.
An example of some French counters:



Angiel

Hi
A short clip on the new Napoleonic Battles game.



ArizonaTank

Quote from: Angiel on June 11, 2021, 10:52:36 AM
Hi
A short clip on the new Napoleonic Battles game.




Will there be an editor that the player can use to create his own scenarios?
Johannes "Honus" Wagner
"The Flying Dutchman"
Shortstop: Pittsburgh Pirates 1900-1917
Rated as the 2nd most valuable player of all time by Bill James.

Angiel



At the moment the scenario editor is not present. We will see later depending on the success of the game.

Angiel


Hi
Marengo: 9 am, Austrian attack on the Perderbona farmhouse.
farmhouse







Angiel

Bug fixes and additions:

- Added WASD keys for scrolling
--On-off music
- Fire animations (ball, bullet, sword)
- Faster fire animations
--Ai now moves faster (150 instead of 100) = faster Ai turn
--Marengo playable
- Cavalry attacking artillery + 2 (was +1)
- Fixed bug of Prussians entering by mistake, on turn 1 in Waterloo
--Fixed French cavalry bug that loops in movement