Falcon 4 BMS :: Training

Started by PanzersEast, December 31, 2013, 06:42:22 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

PanzersEast

#30
One thing I failed to mention was you can push the (5) Key on the ICP to bring up your Crus information in the DED.

This gives you the following

* System Time
* Destination TOS (Time on Station)
* ETA
* RQD G/S:  This is the required ground speed to reach the current steerpoint at the pre-planned time.

To return to the default DED screen, just press the rocker switch under the 8  9  key on the ICP to the left toward RTN .... which is the Return.


PE

PanzersEast

#31
Quote from: Jarhead0331 on January 03, 2014, 03:25:46 PM
When you get a chance, can you make a post regarding setting up and uploading data cartridges before take-off?  Thanks!



Using Krause's Data Cartridge should suffice until you customize it to the way you like it.

::: DATA CARTRIDGE :::
http://www.krauselabs.net/dump/dtc.ini

Save the above to C:\Falcon BMS 4.32\User\Config

Rename it to yourCallSign.ini





Once you download this, place it in the correct area and rename it to your callsign you can access the DC from Briefing Screen.









TARGETS
Your flight plan will automatically will be placed into the DC, as well as when you mark target steerpoints like we did previously.

EWS
There will be 4 different ways you can customize how your countermeasures are released.  The DC above has them done for you.

His settings are multi release for 3 and 4.

You can select it once inside the cockpit on your left panel in the cockpit to which pre set you want to use 1-4.

MODES
This is how your MFDs are setup initially/Default when you enter the cockpit or customized by modes. You can customize them depending on the mode you are in A/G Mastermode, A/G Mastermode etc....  His settings are they are all pre-defined the same and you can change any of the MFD settings once in flight anyway.

COMMS
Looking at his ini you will only need to change Preset #15 to the tower.  Just go into the COMMS section of the DC and click over Preset# until you get to 15 and then click on the SET TOWER button on the right and click SAVE, the default should already be selected for you.  When you go into the sim your COMMS will already be set to the tower.

I believe the comms for 1-14 are already preset in game so you want 15 to be the tower and the default comm when you first get into the sim.





The MAIN THING before take-off in the DC is just making sure you Tower COMMS is set.  The TARGETS you can set by doing recon and setting them from that screen and your flight plan steerpoints are already included in the DC.  Once in the Cockpit you can select which MODE (Countermeasures) from above you want to use depending on your situation.



PE

PanzersEast

#32
TIMING IS EVERYTHING

Ok, so let's go over something we did not previously from the briefing and that topic is the mission times.  These times are pre-planned for you and work in conjunction with other missions for elements in your flight that could be counter acting for you or you for them.  In the mission above we where preforming a SEAD mission, however we are the only element in our group.  There are sometimes different elements that may preform a SEAD and then a ESCORT and the pre-planned times are important because we want to get their before the strike package arrives or if we are striking a target, we want to allow time for our other elements to do their job.







So in the briefing above we are to Reach Steerpoint 2 @ 08:24:37 which is bearing 315 @ 31.7nm and we should be @ 245 IAS.

Time on Target is: 08:35:00 (Which is Steerpoint 5)









As you can see above the current time is 8:13:16 (Displayed in the DED) and we are going to arrive at Steerpoint 2 @ 081633 (08:16:33) and that is way ahead of schedule.  You will also notice that we are doing 488 IAS as well and our takeoff time should have been 08:19. 

From Steerpoint 2 we should reach Steerpoint 3 in 65.6nm @ 08:32:49 heading 321 at around 390 IAS (this is variable).

If we looked back at our flight plan Steerpoint 5 is where our target area is and we will need to be there @ 08:35:00 to prosecute targets.

There are many things that can keep you off balanced and off time and the main so keep in mind the briefing screen.  Also, the altitude from me varies based on what target I am striking and what the flight path is, so that is up to you.

Also take note of the threat analysis.

TIP:  USE THE AWACS to get a picture up ahead, they will let you know where the closest bogies are and their position.  Remember situational awareness is key.





CRUS INFORMATION IN THE DED





You can push the (5) Key on the ICP to bring up your Cruise information in the DED.

This gives you the following

* System Time
* Destination TOS (Time on Station)
* ETA
* RQD G/S:  This is the required ground speed to reach the current steerpoint at the pre-planned time.

To return to the default DED screen, just press the rocker switch under the 8  9  key on the ICP to the left toward RTN .... which is the Return.


PE

jomni

#33
Quote from: PanzersEast on January 03, 2014, 04:24:52 PM
TIMING IS EVERYTHING

Everybody says this. A well coordinated strike with all different packages can overwhelm the enemy.  But when I fly, this rarely happens in a dynamic combat environment.  You will eventually break the time table, go different routes because of various threats (and opportunities) not considered by your mission planners.   :)  Other AI elements on the other hand will go for the target and time table and eventually die in the process.

While the dynamic campaign is great as it is a living battlefield, one disadvantage is that it is really brutal due to the AI blindly following their plans and the loss will have effects on future missions.  Because of the way the AI acts, casualty rates on both sides are horrendous (and maybe too unrealistic).  The war will be over in a matter of hours or a few days.

PanzersEast

Quote from: jomni on January 03, 2014, 05:14:43 PM
Quote from: PanzersEast on January 03, 2014, 04:24:52 PM
TIMING IS EVERYTHING

Everybody says this. A well coordinated strike with all different packages can overwhelm the enemy.  But when I fly, this rarely happens in a dynamic combat environment.  You will eventually break the time table, go different routes because of various threats (and opportunities) not considered by your mission planners.   :)


lol, yea like I stated above I usually get planned head-long into fighter activity or am having to go defensive on SAM launches... and from playing around in the Israeli Campaign, there is activity everywhere and just surviving is the main thing regardless of time table.


PE

jomni

Which reminds me, the number one tip for Falcon 4 campaign play is to actually not follow your plan and play smart. :)

PanzersEast

#36
Quote from: jomni on January 03, 2014, 05:21:04 PM
Which reminds me, the number one tip for Falcon 4 campaign play is to actually not follow your plan and play smart. :)

I think the biggest thing is situational awareness.  Going through your flight plan and adjusting, identifying and marking potential threats prior to take off, continually scanning for threats, talking to AWACS, adjusting altitude, using your wingman effectively, etc....  and a lot comes with experience.

If you want to survive, you have to have good situational awareness or you may take one up the tail pipe!

But, I have flown to targets where other strikes had occurred before.... I could see smoke rising up.
PE

PanzersEast

I am moving these tutorials over to my revamped site thus fulfilling part of my New Year's Goal.... I'll be posting more Tutorials, Reviews etc.... all over there.

http://www.linesofcommand.com



PE

Mower

Hi guys, long-time FBMS online flier, nice thread, you guys flying this online?

How's it going fellas?

jomni

Quote from: PanzersEast on January 07, 2014, 04:46:25 PM
I am moving these tutorials over to my revamped site thus fulfilling part of my New Year's Goal.... I'll be posting more Tutorials, Reviews etc.... all over there.

http://www.linesofcommand.com



PE

Nice.  I will link this to my blog.

Yskonyn

Quote from: Mower on January 09, 2014, 07:41:40 PM
Hi guys, long-time FBMS online flier, nice thread, you guys flying this online?

How's it going fellas?

Hey Mower! Nice to see you have found our looney corner! ;-)

Welcome!
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

PanzersEast

Quote from: Mower on January 09, 2014, 07:41:40 PM
Hi guys, long-time FBMS online flier, nice thread, you guys flying this online?

How's it going fellas?

Welcome aboard! 

I think most here do not fly on-line and I think most could be looking just to get into the sim and fly which they have not had time to learn the sim before.... just stream lined tutorials.


PanzersEast

Quote from: jomni on January 09, 2014, 09:15:40 PM
Quote from: PanzersEast on January 07, 2014, 04:46:25 PM
I am moving these tutorials over to my revamped site thus fulfilling part of my New Year's Goal.... I'll be posting more Tutorials, Reviews etc.... all over there.

http://www.linesofcommand.com



PE

Nice.  I will link this to my blog.

Thanks jomni, what is the link to your site?

PE

Nefaro

Quote from: PanzersEast on January 07, 2014, 04:46:25 PM
I am moving these tutorials over to my revamped site thus fulfilling part of my New Year's Goal.... I'll be posting more Tutorials, Reviews etc.... all over there.

http://www.linesofcommand.com



PE

May I suggest a separate page that only contains the Falcon 4 BMS article links?  I suspect you'll be adding various different game articles on that same page in the future, interspersed with the F4BMS tutorials?  I dunno how much you plan to mix there so thought I would offer the suggestion before there was a lot of them.  ;)

PanzersEast

Ah, good point.  There are categories at the bottom of the page, however I made one just for Falcon 4.

http://www.linesofcommand.com/?cat=14

Cheers,

PE