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Digital Gaming => Computer Gaming => Topic started by: Double Deuce on November 23, 2014, 03:39:09 AM

Title: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 23, 2014, 03:39:09 AM
I went ahead and started this new thread for this

I am seriously considering trying to organize some kind of Meta Campaign using FC:RS to fight out the battles I just need to get up to speed on the latest changes and figure out the best (easiest) way to access and track the data from battle to battle across the campaign.

The initial "project" will likely be a Team vs AI format that way the battles can be played much more quickly than pbem. Next, I need to revisit the game I ran using Steel panthers and probably steal some format ideas from the other Meta Campaigns out there, most notably those using Combat Mission and Steel Beasts.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Mad Russian on November 23, 2014, 12:03:59 PM
There were several discussions about this yesterday, both with DD and within OTS, and what can be done to promote this type of gameplay using FPC. Suffice it to say that OTS is fully behind this project.

Good Hunting.

MR
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Skoop on November 24, 2014, 11:59:17 AM
So that discussion, did it involve any type of brainstorming ideas on developing a strategic / operational layer campaign system ?  One that can be played from sp, pvp, or as a coop like DD is suggesting ?  I don't own this game, but ideas like that definitely make it interesting.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Mad Russian on November 24, 2014, 07:11:12 PM
It involved bringing the end of game files to a location that could be ported to either a new scenario or to the person running the game for ease of book keeping.

Good Hunting.

MR
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Apocalypse 31 on November 24, 2014, 10:24:31 PM
Why are wargamers so anti coop?

The addition to coop in Battle Academy 2 has been outstanding!
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 25, 2014, 12:14:09 AM
What MR said, at the discussion between us involved that. Basically a away to get end of battle game data in a way that could be exported to be able to be used in another software  (maybe excel) for tracking losses, replacements and stuff like that and then that data used for updating the overall campaign informaton and the setting up the new scenarios.

I am envisioning running something like the Combat Mission Meta Campaigns, just trying to find the best way to access and track the end scenario data after battles so it can be carried over, even if only manually by a referee.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Mad Russian on November 25, 2014, 11:33:31 AM
Was discussed last night by the group. Apparently this was a function once upon a time and could very well be brought back with the next game.

Good Hunting.

MR
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Nefaro on November 25, 2014, 12:08:21 PM
Quote from: Apocalypse 31 on November 24, 2014, 10:24:31 PM
Why are wargamers so anti coop?

The addition to coop in Battle Academy 2 has been outstanding!

I've had some fun doing Co-op in Wargames (Scourge of War comes to mind), Sims, and maybe some ARPGs.  Nothing wrong with it as long as the AI opponent is an appropriate challenge.  :)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 25, 2014, 04:58:26 PM
Over the years, one of the "negatives" of Meta Campaigns is that you need to have a working command structure, meaning you have to have a senior commander for each side (and sometimes other middle rank commanders for artillery and air assets) and I have found very few people want to take on those roles. Everyone wants to play but no one wants to be in charge having to give orders to others whom are usually people that they do not know. That and senior commanders usually do not get to play, just plan and pass the orders for those plans down tot he field commanders.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Nefaro on November 25, 2014, 05:02:39 PM
Quote from: Double Deuce on November 25, 2014, 04:58:26 PM
Over the years, one of the "negatives" of Meta Campaigns is that you need to have a working command structure, meaning you have to have a senior commander for each side (and sometimes other middle rank commanders for artillery and air assets) and I have found very few people want to take on those roles. Everyone wants to play but no one wants to be in charge having to give orders to others whom are usually people that they do not know. That and senior commanders usually do not get to play, just plan and pass the orders for those plans down tot he field commanders.

Quite true, when it's that detailed.

It's easiest when the game already has the multi-level command system integrated into it *cough* SOW again *cough*.  But it can still be an extra burden if the overall commander is running his own unit too.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 26, 2014, 11:08:26 AM
I think I'm going to shoot for working up a Team vs AI game, something not too big as far as total units involved and see if I can recruit some victims to playtest it, maybe 4-6 with one being the overall commander.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on November 26, 2014, 11:15:07 AM
Quote from: Double Deuce on November 26, 2014, 11:08:26 AM
I think I'm going to shoot for working up a Team vs AI game, something not too big as far as total units involved and see if I can recruit some victims to playtest it, maybe 4-6 with one being the overall commander.

Pick me! Pick me!

:D
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 26, 2014, 05:44:17 PM
Getting closer to a concept/format BUT have to get the "rules" on paper and re-read it, see if it actually makes understandable sense.   ???

Basically for this "test campaign" I will need only 3 players (3x Troop commanders from the 3rd Squadron, 175th Armored Cavalry Regiment, 2nd Cavalry Division) and and the overall campaign kinda made up as I go along for practice and flesh out the rules/design steps.

For those following along, I have already designed a couple of scenarios/missions and here is the Scenario Briefing (its the same for all but involves different units on different parts of the map).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Scenario Briefing:

On March 30, 1981, 69 days into his presidency there was an assassination attempt on the United States President Ronald Reagan. All indications pointed to the Soviet Union being behind it to coincide with an invasion into West Germany. Even though the assassination attempt failed, the Soviet High Command ordered the invasion plans to proceed.

Just after dark on March 31st 1981 Soviet armored columns streamed across the German frontier. By midnight, NATO forces had sallied from of their bases and rushed out to meet the Soviets head on.

One of these units was the 3rd Squadron, 175th Armored Cavalry Regiment. Their orders, advance and stop the Soviet from crossing the Streu River.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

and here is the C Troop Commander Mission Briefing . . .

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mission Briefing:

TO: CDR, C TRP/3 SQD/175 ACR/2 CD
FROM: 3rd SQD CDR

Task Organization: C/3/175 ACR

SITUATION: Intelligence indicates that the Soviet 14th Motorized Rifle Battalion (BTR) is advancing west to secure the bridges at Ostheim as a staging point for a larger attack. hey are expected to have both Air and Artillery support.

MISSION: C Troop, 3rd Squadron, 175th Armored Cavalry Regiment, 2nd Cavalry Division will move to and secure the Streu River bridges at Ostheim no later than 10:00 AM April 1st, 1981.

EXECUTION: Advance on Ostheim from the available routes marked on the map overlay at your discretion.

SERVICE SUPPORT: Protect your Mechanic, Medic and Supply assets however, you need to have them within your Troop Command radius of 4000 meters "at mission end". Failure to do that will result in the loss of capabilities for your unit in future operations based on the following (
OOC meaning Out Of Command Radius);

* Supply: OOC - 25% Readiness/KIA - 50% Readiness
* Mechanic: OOC - 25% Readiness/KIA - 50% Readiness
* Medic: OOC - 25% Readiness/KIA - 50% Readiness

COMMAND AND SIGNAL: None at this time

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

A note: ALL Game Play Options will be toggled OFF.

After each mission/battle completes and the campaign progresses I will release the scenario's for those who just went to play them for fun. (They should NOT be considered balanced ! ! ! ! !).
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 26, 2014, 05:47:59 PM
Barthheart, if you still want in, you get first choice of unit, A, B or C Troop, just let me know.   O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on November 26, 2014, 06:38:30 PM
Cool! I'll command of B Troop.  O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: RobertCrandall on November 26, 2014, 09:13:00 PM
Hi, I'm the guy most interested in all this since I'll likely be the one programming it, lol.  This is another case of the power and usefulness of these forums to us developers.  Mad Russian was talking this thread up to the rest of us Monday night.  I have bookmarked it and I was reading printouts on the train today going in to work this morning. 

DD, you have some great ideas here.  Now I just need to find a few more hours in the day to implement them.  Let me think on this and figure out how I can do all this efficiently....

Keep it coming please!

Cheers, Rob C
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on November 27, 2014, 12:21:37 AM
Quote from: Double Deuce on November 26, 2014, 11:08:26 AM
I think I'm going to shoot for working up a Team vs AI game, something not too big as far as total units involved and see if I can recruit some victims to playtest it, maybe 4-6 with one being the overall commander.

Sign me up!
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 12:37:32 AM
Quote from: Tinkershuffle on November 27, 2014, 12:21:37 AM
Sign me up!

Do you want command of A or C Troop?
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on November 27, 2014, 01:44:25 AM
Can I still join?
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 08:01:46 AM
Quote from: jomni on November 27, 2014, 01:44:25 AM
Can I still join?

Sure can. Both A or C Troop are available and depending which Troop Tinkershuffle wants, you can have the other. All 3 have identical OOB's I still need a few days to get the rules to paper, just wanted to see what kind of interest there was before putting in too much legwork.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on November 27, 2014, 08:11:08 AM
Great!
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 08:27:56 AM
Quote from: RobertCrandall on November 26, 2014, 09:13:00 PM
Hi, I'm the guy most interested in all this since I'll likely be the one programming it, lol.  This is another case of the power and usefulness of these forums to us developers.  Mad Russian was talking this thread up to the rest of us Monday night.  I have bookmarked it and I was reading printouts on the train today going in to work this morning. 

DD, you have some great ideas here.  Now I just need to find a few more hours in the day to implement them.  Let me think on this and figure out how I can do all this efficiently....

Keep it coming please!

Cheers, Rob C

Thanks Rob C. All I am looking for atm is a way to dump the end game save information to a text file for importing into a spreadsheet or even just printing out. I would need each unit's end game status for both sides. Mainly the Force Roster (so I know who was is still alive, killed, etc) and the Reported Kills and Claims information so it can be used for overall campaign tracking.

Since I'm assuming that the OOB information is saved directly in the scenario file when its created on the user's machine (that's how the user OOB info gets carried over without having to send a player the custom user spreadsheet) the information should be in that file somewhere???

I think MR may have brought this up but it would really be nice to have a way to import that end game data into a new scenario to carry over to the next battle in design mode. Essentially, I or another person running something like this can receive the end game save file for a battle, re-open to view the information, then export the unit information that would be needed to carry over. Then create a new empty scenario for the next battle and just import that text data (to build the OOB) into the new scenario file. This way you don't have to rebuild the OOB information for one or both sides as the campaign continues. This would be very useful for someone to run a single player (or even 2 players in a pbem game) through a custom campaign building it on the fly as you build the "story".

Hopefully, the above makes sense. I will try to write out a situation later with the steps I think would be involved.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 08:30:14 AM
Quote from: jomni on November 27, 2014, 08:11:08 AM
Great!

Sounds good. Will wait for Tinkershuffle 's response and we can go from there.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 08:32:47 AM
For those following along who might want to jump in,  I just need 3 players for this go round. Theoretically though, I think I could run more groups of 3 through this same "campaign" using the same starting setup it would just be that anyone already playing or having played through the game  and posting AAR's on the forums would sort of spoil it for the succeeding groups should they happen to follow those AAR's as they are posted.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 08:35:12 AM
Also, there will be no overall commander in this go round. I have basic story fleshed out and will follow that script's triggers for reinforcements and such so we can test the concept of carrying information over to build follow on scenarios/missions
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on November 27, 2014, 10:01:58 AM
I'll take C Troop, "A" sounds too responsible. :)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on November 27, 2014, 10:04:32 AM
Quote from: Tinkershuffle on November 27, 2014, 10:01:58 AM
I'll take C Troop, "A" sounds too responsible. :)

Ha! That's why I took B.  ;D
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 10:44:08 AM
The defending forces are 3 Troop elements of 3rd Squadron, 175 Armored Cavalry Regiment, 2nd Cavalry Division and each Troop Command will consist of the following;

Troop Headquarters
Line Platoons (3x)
Support Platoon (these units have special significance in succeeding missions. Make sure to keep them close to your Troop HQ BUT also, out of harms way)
Extra Squadron and Division assets such as Air and Artillery will be added in on a per mission basis depending on how the story unfolds and the missions you draw during the game. Once/if I add in an overall force commander, in future games, they will control how the assets are allocated.

You will also be able to use Victory Points after each missions to purchase some of those assets (you will accumulate these even if you technically lose a mission). Primarily though, the Victory Points are to be used for replenishing your Core Force (personnel and vehicle replacements and spare parts for repairs and so on).

The enemy force is expected to be comprised of the Soviet 5th Motorized Rifle Regiment (BTR). In most cases you will only see a portion of that force in your mission but as their attack develops the MRR Commander will adjust as needed to keep the pressure on and add forces to exploit a soft spot in the Squadron's lines. ;-)

Also, the starting map we will use will be the Red Storm 2 mapsheet. Even though you are all really in the same area, you are not able to see or  support each other so focus only on your specific mission. I am building individual scenarios for each command and these will be limited to a certain sectors of that larger map.

Please note that if you get overrun while your flanking troop holds, it can result in them being hit from their flank or rear in the next mission so while you are working separate areas of the same map, your results can and will likely have an impact on your follow commanders. ;-)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: bayonetbrant on November 27, 2014, 12:16:37 PM
DD - you might want to throw in the M88s or M578s in the support platoons.  If you're going to have this be a campaign that needs WSRO ops, you'll need the recovery vehicles, too.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 01:20:57 PM
Quote from: bayonetbrant on November 27, 2014, 12:16:37 PM
DD - you might want to throw in the M88s or M578s in the support platoons.  If you're going to have this be a campaign that needs WSRO ops, you'll need the recovery vehicles, too.

Yeah, will do that at some point (I don't think those are in the stock OOB's and I had created the M88 and Fuel/Ammo HEMMT's in my custom User file but think I somehow overwrote all that work as I can't find any of that stuff on my HD).

For now, most of it will be simulated so I can test the crunchy stuff with real players to make sure I can process the flow of information. That and to make sure my rules cover what they need to so people know WTH is going on when they ask about how this all works. Right now, most of its in my head and that's a dangerous place for recalling important information should it be needed.  :'(

Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 01:25:04 PM
To add to my previous post I also need to work up some abstracted engineering rules.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Pinetree on November 27, 2014, 05:11:20 PM
I've made up an M88 in a custom file I'm using for Berlin if you need the stats. I've also got an M728 CEV and some dump trucks in there as well.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 27, 2014, 11:58:59 PM
Thanks, let me see if I can locate my copies and if not I'll give you a shout. ;-)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 28, 2014, 12:18:52 AM
Ok, I am sending a PM to the 3 commanders with a link to their scenario/mission file and instructions on what I need from them to try and make this thing work. There is no time limit on when I need these completed. The current commanders are;
PM me with any questions you have.   O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 28, 2014, 11:50:14 AM
jomni, Barthheart and Tinkershuffle. If any of you have trouble accessing the file and getting it to load please let me know. I can try 'zipping' the file if needed rather than leave it in the .scn format for download.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on November 28, 2014, 11:58:40 AM
OK, I'll probably try running my game tonight or tomorrow...I'll let you know how it goes.
O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 28, 2014, 12:15:40 PM
Just an FYI, looks like there is a new Hotfix out for Red Storm (v207) (http://www.matrixgames.com/forums/tm.asp?m=3748742&mpage=1&#3748742).
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on November 28, 2014, 03:53:27 PM
Thanks for the setup DD, I'm gonna try it out tomorrow.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on November 28, 2014, 05:03:43 PM
Thanks. I'll go tinker with this during the weekend.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on November 28, 2014, 11:21:13 PM
A TRP report from the front. 
Lots of damaged vehicles due to artillery.  We had to vacate the objective to avoid taking more casualties but the Soviet forces did not pursue.

----------------------------
Greetings from the Inspectorate of the General Staff -

To: Captain jomni , commanding A TRP/3/175 ACR

* In the battle of "Jayson" your forces worth 906 points secured 63% (945 vs 554) of awarded victory points against an enemy force worth 709 points.  The Inspectorate congratulates you and rates your performance as acceptable.

* Your force has claimed 12 Recce, 23 APC, 18 Inf, 3 AT, 4 HQ and 2 AD enemy subunits.

* Remaining force tally -
  Active: 7 Recce, 2 Tank, 5 APC, 3 HQ, 2 SP Arty and 1 Utility.
  Fallen out: 9 Recce, 6 Tank and 3 APC.
  Destroyed: 1 Recce, 1 Tank and 1 SP Arty.

* By the end of the battle your units had a 82% average readiness and a command cyle duration of 13 minutes.

* Your force finished the encounter in relatively good shape and needs to refit for only a relatively short time to recover the 18 fallen out subunit(s).

Staff evaluation complete.

FINAL TALLY OF BATTLE LOSSES:
- American Forces:
   2&1/2-Ton Truck [w]  (Wheeled Utility Vehicle) - 1 starting.
   Headquarters  (Command Unit) - 2 starting.
   M106A1  (Self Propelled Mortar) - 3 starting and 1 destroyed.
   M113 ACAV  (Recon Unit) - 14 starting, 7 fallen out and 1 destroyed.
   M113A1 [m]  (Tracked APC) - 6 starting and 3 fallen out.
   M113A2  (Tracked APC) - 2 starting.
   M551 Sheridan [m]  (Airmobile Tank) - 9 starting, 6 fallen out and 1 destroyed.
   M577A2 C2V  (Command APC) - 1 starting.
   Scout  (Infantry Unit) - 3 starting and 2 fallen out.

- Soviet Forces:
   [Must not be reviewed based on Campaign Rules]
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on November 29, 2014, 04:20:40 AM
Sir,
Ostheim has been lost to the enemy. C Troop suffered heavy losses and was forced to pull back. Only 2nd platoon still remains fully combat effective.

(The blown bridge west of Ostheim was used for evacuation purposes, I'm not sure if that was gamey or not..)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Foi57.tinypic.com%2F2wdx7w3.jpg&hash=d393437c4c4657db0a5966a58071ab69b0ca9dd8)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 29, 2014, 04:03:29 PM
Quote from: Tinkershuffle on November 29, 2014, 04:20:40 AM
(The blown bridge west of Ostheim was used for evacuation purposes, I'm not sure if that was gamey or not..)

Nope, good idea, anything to slow them down if you can't hold the town. ;-)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on November 29, 2014, 04:56:09 PM
You 2 actually did pretty good. With only M113s and Sheridans I figured you would have taken many more KIA casualties but there are quite a few Dropped Out but not total lost.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on November 29, 2014, 05:17:35 PM
Leaving Sheridans far behind was a huge mistake. When the shit went down they couldn't provide any fire support to my recon elements probing Ostheim. It was over quickly.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 02, 2014, 10:28:15 AM
I have the casualties and repair/replacement points worked out. Just have to put the equipment in readable charts for the forum so you can make "purchases" for the next mission.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on December 02, 2014, 10:30:33 AM
Sorry for the delay in getting my troop into action DD. Busy week. I'll try to get the scenario run tonight or tomorrow.
Title: REPAIR/REPLACE/PURCHASE - A TRP (jomni)
Post by: Double Deuce on December 02, 2014, 11:59:04 AM
A TROOP (jomni)

POINTS EARNED: 945

LOSSES

M113 ACAV
1x Destroyed
7x Dropped Out
To replace 22 pts / to repair 7 pts (each)

M551 Sheridan [m]

1x Destroyed
6x Dropped Out
To replace 44 pts / to repair 15 pts (each)

M113A1 [m]
3x Dropped Out
To replace 13 pts / to repair 4 pts (each)

Scout
2x Dropped Out
To replace 6 pts / to repair 2 pts (each)

M106A1
1x Destroyed
To replace 19 pts / to repair 6 pts (each)

Basically, you have 945 Points to Replace and/or Repair your units or request Squadron Support units. Repairing Dropped Out units cost the listed repair amount (for each), Destroyed units cost the listed replace amount (for each).

SQUADRON SUPPORT

Any points you have left over you can "request support" from Squadron in the form of any of the following (up to the listed max #);

Aero Scout > OH-58A Kiowa (US86) @ 17 pts ea (max 1)
Aero Weapon > AH-1S Cobra (US72) @ 84 pts ea (max 2)
Anti-Tank > M150 (US180) @ 42 pts ea (max 2)
AA Section > M151 Jeep 4x4 (US126) + Redeye (US159) @ 9 pts ea (max 2)
SP Artillery > M109A2 (US177) @ 22 pts ea  (max 2)

Strike Aircraft > A-10 Warthog (US1) @ 219 pts ea (max 1)
Strike Aircraft > F-4D Phantom II (US2) @ 135 pts ea (max 1)

NOTE: Squadron Support units are only available for the one Mission they are purchased for (the upcoming mission). At the mission end they are pulled back to Squadron for other assignments so you basically lose them after that unless you "buy" them again in another mission.

ALSO, since your Medic, Mechanic and Supply units survived and were within the HQ Command Radius, your Readiness, Morale and Supply remain at starting levels.
Title: REPAIR/REPLACE/PURCHASE - A TRP (Tinkershuffle)
Post by: Double Deuce on December 02, 2014, 12:07:31 PM
C TROOP (Tinkershuffle)

POINTS EARNED: 86

LOSSES

M113 ACAV
5x Destroyed
3x Dropped Out
To replace 22 pts / to repair 7 pts (each)

M113A1 [m]
2x Dropped Out
To replace 13 pts / to repair 4 pts (each)

Scout
1x Destroyed
To replace 6 pts / to repair 2 pts (each)

Basically, you have 86 Points to Replace and/or Repair your units or request Squadron Support units. Repairing Dropped Out units cost the listed repair amount (for each), Destroyed units cost the listed replace amount (for each).

SQUADRON SUPPORT

Any points you have left over you can "request support" from Squadron in the form of any of the following (up to the listed max #);

Aero Scout > OH-58A Kiowa (US86) @ 17 pts ea (max 1)
Aero Weapon > AH-1S Cobra (US72) @ 84 pts ea (max 2)
Anti-Tank > M150 (US180) @ 42 pts ea (max 2)
AA Section > M151 Jeep 4x4 (US126) + Redeye (US159) @ 9 pts ea (max 2)
SP Artillery > M109A2 (US177) @ 22 pts ea  (max 2)

Strike Aircraft > A-10 Warthog (US1) @ 219 pts ea (max 1)
Strike Aircraft > F-4D Phantom II (US2) @ 135 pts ea (max 1)

NOTE: Squadron Support units are only available for the one Mission they are purchased for (the upcoming mission). At the mission end they are pulled back to Squadron for other assignments so you basically lose them after that unless you "buy" them again in another mission.

ALSO, since your Medic, Mechanic and Supply units survived and were within the HQ Command Radius, your Readiness, Morale and Supply remain at starting levels.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 02, 2014, 01:18:10 PM
For anyone following along here is the starting situation map. Elements of 3rd Squadron, 175th Armored Cavalry Regiment (3 Troops made up of M113's and M551 Sheridans) are defending the Streu River valley against the Soviet 5th Motorized Rifle Regiment (BTR). Individual battles involve each of the US Troops defending the 3 main river crossings against Motorized Rifle Battalions (the Soviet Tank Battalion is in reserve the 1st day).

Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Mad Russian on December 02, 2014, 02:11:59 PM
+1

Good Stuff!

Good Hunting.

MR
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 03, 2014, 01:11:29 PM
I also lost one M106A1 mortar carrier, can I repair that?
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 03, 2014, 01:24:01 PM
Quote from: Tinkershuffle on December 03, 2014, 01:11:29 PM
I also lost one M106A1 mortar carrier, can I repair that?

Yes. Must have lost that in my rushed copy, edit and paste job.  ::)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 03, 2014, 02:56:47 PM
Repairs

3x M113 ACAV (21p)

2x M113A1 (8p)

1x M106A1 (6p)


Replacements

2x M113 ACAV (44p)

1x Scout (6p)


So total 85/86 points. :)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on December 03, 2014, 08:38:46 PM
Well... I got mauled pretty badly but did manage to blow all the bridges....   :buck2:

Really the first time I've played with all the options turned off....  :-[

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1294.photobucket.com%2Falbums%2Fb613%2Fbarthheart%2FCapture_zpsed648965.jpg&hash=d3dc816c9923be84d180ed0a0bb690537d6b670b)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: MikeGER on December 04, 2014, 04:48:22 AM
Double Deuce , can i please have one of the year 81 scenarios ?
or would that spoil my fun if i later enlist as another playtester, when you plan to throw the next bunch of 3 volunteers at the frontline :) 

I really like your project and what you do for the Flashpoint Campaigns Community here O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 04, 2014, 10:09:13 AM
Quote from: MikeGER on December 04, 2014, 04:48:22 AM
Double Deuce , can i please have one of the year 81 scenarios ?
or would that spoil my fun if i later enlist as another playtester, when you plan to throw the next bunch of 3 volunteers at the frontline :)   
I plan to release all 3 once I get the 2nd missions set up and any other playtests I run will have a different theme and battles. Even thinking about combining them into a single scenario file with some tweaks for balance of course.

Quote from: MikeGERI really like your project and what you do for the Flashpoint Campaigns Community here O0

Thanks for the feedback.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 04, 2014, 12:10:48 PM
Quote from: Tinkershuffle on December 03, 2014, 02:56:47 PM
Repairs

3x M113 ACAV (21p)
2x M113A1 (8p)
1x M106A1 (6p)

Replacements

2x M113 ACAV (44p)
1x Scout (6p)

So total 85/86 points. :)

Almost enough points to get everything operational except for 3x M113 ACAV's. On another note, Squadron has ordered you to fall back to the west and take up another defensive position there. More information to follow soon.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 04, 2014, 02:02:03 PM
Quote from: Double Deuce on December 04, 2014, 12:10:48 PM
On another note, Squadron has ordered you to fall back to the west and take up another defensive position there. More information to follow soon.

I won't dissapoint you this time!
Title: REPAIR/REPLACE/PURCHASE - B TRP (Barthheart)
Post by: Double Deuce on December 04, 2014, 02:04:36 PM
B TROOP (Barthheart)

POINTS EARNED: 336

LOSSES

M113 ACAV
2x Destroyed
10x Fallen Out
To replace 22 pts / to repair 7 pts (each)

M551 Sheridan [m]
7x Fallen Out
1x Destroyed
To replace 44 pts / to repair 15 pts (each)

M113A1 [m]

2x Fallen Out
To replace 13 pts / to repair 4 pts (each)

M106A1

1x Destroyed
To replace 19 pts / to repair 6 pts (each)

Scout
1x Fallen Out
To replace 6 pts / to repair 2 pts (each)

Basically, you have 336 Points to Replace and/or Repair your units or request Squadron Support units. Repairing Fallen Out units cost the listed repair amount (for each), Destroyed units cost the listed replace amount (for each).

SQUADRON SUPPORT

Any points you have left over you can "request support" from Squadron in the form of any of the following (up to the listed max #);

Aero Scout > OH-58A Kiowa (US86) @ 17 pts ea (max 1)
Aero Weapon > AH-1S Cobra (US72) @ 84 pts ea (max 2)
Anti-Tank > M150 (US180) @ 42 pts ea (max 2)
AA Section > M151 Jeep 4x4 (US126) + Redeye (US159) @ 9 pts ea (max 2)
SP Artillery > M109A2 (US177) @ 22 pts ea  (max 2)

Strike Aircraft > A-10 Warthog (US1) @ 219 pts ea (max 1)
Strike Aircraft > F-4D Phantom II (US2) @ 135 pts ea (max 1)

NOTE: Squadron Support units are only available for the one Mission they are purchased for (the upcoming mission). At the mission end they are pulled back to Squadron for other assignments so you basically lose them after that unless you "buy" them again in another mission.

ALSO, since your Medic, Mechanic and Supply units survived and were within the HQ Command Radius, your Readiness, Morale and Supply remain at starting levels.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on December 04, 2014, 02:21:52 PM
Refit request:

M113 ACAV
2 x replace = 44
10 x repair = 70
                 Total = 144
M551 Sheridan
1 x replace = 44
7 x repair = 105
                 Total = 149
M113A1
2 x repair = 8
                 Total =     8
M106A1
1 x replace = 19
                 Total =   19
Scout
1 x repair = 2
                 Total =     2
       Grand Total = 292

Squadron Support Request

2 x M109A2 = 44

Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on December 04, 2014, 07:52:37 PM
Do I have to use all points or will  they be carried forward?
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on December 04, 2014, 08:02:02 PM
Troop A request for complete refit and replacement (240).

Support request:
OH-58A 1x  (17)
AH-1S 1x (84)
M190A2 2x  (44)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 05, 2014, 02:15:45 AM
Quote from: jomni on December 04, 2014, 07:52:37 PM
Do I have to use all points or will  they be carried forward?

Points can be carried forward BUT whatever support you purchase is only available for that next mission. After that they go away, i.e., must be "bought again" in future missions.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on December 05, 2014, 02:44:31 AM
No worries.  My earlier request still stands.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 07, 2014, 03:26:35 AM
Working up the next missions. Got a little slowed cause the screen on my laptop died yesterday morning just after work.  >:( Got it hooked up to the TV when I need it but its the weekend and that isn't going over well with the wife and kids.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 10, 2014, 11:00:19 PM
OK, back on track and I am sending a PM to the 3 commanders with a link to their 2nd scenario/mission file as well as the same basic instructions on what I need to continue trying to make this thing work. There is no time limit on when I need these completed. The current commanders are;
PM me with any questions you have.
Title: Flashpoint Campaigns - Meta Campaign Mission #1 Scenarios
Post by: Double Deuce on December 11, 2014, 11:11:57 AM
For anyone interested in having a go at the playtest missions for the Flashpoint Campaigns – Meta Campaign you can download the 1st set of scenarios on my blog at Flashpoint Campaigns – Meta Campaign – 1st Round Missions (http://combat-campaigns.com/blog/2014/12/11/flashpoint-campaigns-meta-campaign-1st-round-missions).

As I noted in my blog they are very small and are NOT balanced. They should only be played from the US side as there is no briefing text for the Soviets. I would also recommend playing with all "Game Play options" unchecked. ;)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 11, 2014, 02:52:48 PM
Our forces dropped below 30% but the area around Urspringen and Oberelsbach remains contested.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Foi58.tinypic.com%2Fsqnno9.jpg&hash=2dc8c1ac61c3152242ed9263d8928a7cc09acdf6)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on December 11, 2014, 02:57:04 PM
nice job! That's a lot of red crosses....  O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 11, 2014, 03:15:30 PM
Quote from: Barthheart on December 11, 2014, 02:57:04 PM
nice job! That's a lot of red crosses....  O0

A little too many blue ones also.. :(
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on December 12, 2014, 08:00:56 PM
A Troop suffered heavy casualties (mostly damaged or fallen out) and just retained one objective. But we dealt enough damage on the enemy to halt their advance.
The area of operations was very tight in my case.  No space to maneuver.  :'(


Greetings from the Inspectorate of the General Staff -

To: Captain jomni , commanding A TRP/3/175 ACR

* In the battle of "GCCFCRS_AI_A-Troop_M2" your forces worth 1,051 points obtained just 57% (980 vs 730) of awarded victory points against an enemy force worth 862.  You should be aware that the Inspectorate considers your performance, on balance, to be tolerable.

* Your force has claimed 12 Recce, 34 APC, 29 Inf, 4 AT, 5 HQ and 3 AD enemy subunits.

* Remaining force tally -
  Active: 4 Recce, 1 Helo, 4 Tank, 4 APC, 3 HQ, 2 SP Arty and 1 Utility.
  Fallen out: 13 Recce, 4 Tank, 4 APC and 3 SP Arty.
  Destroyed: 1 Recce and 1 Tank.

* By the end of the battle your units had a 91% average readiness and a command cyle duration of 13 minutes.

* Your force finished the encounter in relatively good shape and needs to refit for only a relatively short time to recover the 24 fallen out subunit(s).

Staff evaluation complete.

FINAL TALLY OF BATTLE LOSSES:
- American Forces:
   2&1/2-Ton Truck [w]  (Wheeled Utility Vehicle) - 1 starting.
   AH-1S Cobra  (Attack Helicopter-Gun/Rkt) - 1 starting and 1 withdrawn or exited.
   Headquarters  (Command Unit) - 2 starting.
   M106A1  (Self Propelled Mortar) - 3 starting and 3 fallen out.
   M109A2  (Self Propelled Artillery) - 2 starting.
   M113 ACAV  (Recon Unit) - 14 starting and 12 fallen out.
   M113A1 [m]  (Tracked APC) - 6 starting and 4 fallen out.
   M113A2  (Tracked APC) - 2 starting.
   M551 Sheridan [m]  (Airmobile Tank) - 9 starting, 4 fallen out and 1 destroyed.
   M577A2 C2V  (Command APC) - 1 starting.
   OH-58A Kiowa  (Scout Helicopter) - 1 starting and 1 withdrawn or exited.
   Scout  (Infantry Unit) - 3 starting, 1 fallen out and 1 destroyed.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 13, 2014, 02:35:12 AM
Quote from: jomni on December 12, 2014, 08:00:56 PM
The area of operations was very tight in my case.  No space to maneuver.  :'(
Yeah, was looking at moving you to another mapsheet where you could fall back if needed but wanted to see how it played with the small area. You may be happy to know you will likely be counter-attacking to retake those bridges and force the reds back across the river.    :knuppel2:
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on December 13, 2014, 02:41:31 AM
No worries. Anyway, I left the objectives undefended and let the Russians move into the objectives. I then picked them off while they sit in the open. Problem is that HQ and mortars are literally in the front lines because I can't move them back so they also took a beating.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on December 13, 2014, 03:44:20 PM
Squeaked out a marginal victory... wiped out Reds HQ! But again my forces got mauled badly.....  :buck2:

Tough battle. I messed up the use of my arty asset.... but also managed an ICM strike on 2 armoured piles..  :knuppel2:

This is fun. Thanks DD for organizing it.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 15, 2014, 03:28:37 PM
Laptop screen still not fixed and got hit with what is likely the Flu yesterday so it might be a couple more days before I get things back on track again.  >:(
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 16, 2014, 06:42:20 PM
OK, found the first BIG flaw with the campaign rules I worked up. The repair/replacement points system is way out of whack. Units being almost obliterated can pretty much earn enough points to be able to completely refit in time for the next scenario/mission. Working up the new numbers, I believe I will be tripling repair, replacement point costs for this next mission and we'll see how it works out.

Thanks to Barthheart, jomni and Tinkershuffle for being my guinea pigs.   O0

Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 17, 2014, 12:15:52 AM
Thanks for letting us a be a part of this. :)

Yeah, I agree that tweaking replacement rules is a good idea. When I noticed after the first scenario that the number of replacements is based pretty much on the number of enemies killed I decided to change my tactics drastically. Conserving troops should probably be a major factor in campaign gaming.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 17, 2014, 06:03:16 AM
Yeah, I really noticed it when a couple of the Soviet MRB's were decimated in the first 2 missions and then 12 hours later, in time for the next mission, they had/will have all brand new shiny equipment and personnel. Right now I think I will triple the replacement point costs and am considering only allowing 'Fallen Out' units to be repaired.

For future campaigns I think I will try a different idea for replacing the 'Knocked Out' units, maybe a limited force pool of a specific number of each unit that the players can draw from over the entire campaign, similar to a supply depot with limited resources.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on December 17, 2014, 09:58:51 AM
It's the same thing with NATO forces. For example I lost nearly everything in the last engagement and it really should have an impact on how my troops fight (or don't fight) in the next battle.

Maybe the future introduces a theater commander who has certain amount of replacements / repairs available which he then distributes as he sees best. :)
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: jomni on December 17, 2014, 07:40:38 PM
Agree. Destroyed should be harder or impossible to replace on short notice unless there's a relement pool. Fallen out can be repaired with points.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 22, 2014, 04:48:57 PM
Still proceeding with this game. Just taking a short holiday break to review the replacement process I am using and we'll pick it back up after Christmas.  O0
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 29, 2014, 03:11:02 AM
Rather that try rewriting the rules mid-game, I  think I'll just triple the replacement points and use that for this last battle and see how it turns out. Give me a few days to work up the chart with that information and I'll post the replacement information then so you guys can do the replacement/repair sequence.
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Mad Russian on December 29, 2014, 01:02:24 PM
How about double the replacements for units that dropped out and the same amount you were using for units that would need to be totally replaced. That would give you 2 to 1 repair over replaced.

Someplace to start.

Good Hunting.

MR
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on December 29, 2014, 03:16:38 PM
Yeah, my point system is really out of whack. Right now you get 1-1 for points earned each mission to repair/replace units. Units are averaging anywhere from 600-1200 points. Easily enough to completely replace all destroyed units after a battle.

Rather than go just with points I am thinking of having a limit on Knocked Out unit replacements and the points being used for repairs to Fallen Out units although the Mechanic unit is also used to figure in for that.

I am also thinking about revising the point mix earned by each side for VH locations/objectives.


Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Double Deuce on April 14, 2015, 03:26:10 AM
With the 2.0.9 patch due out sometime soon, I am thinking about revisiting this concept. I will need to re-tweak the replacement process so it might be a little before its up and running and and I can accept players. 

I am thinking running this from the Soviet side this time, possibly an MRR or Air Assault Regiment.

Any interest?
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Barthheart on April 14, 2015, 04:39:38 AM
Quote from: Double Deuce on April 14, 2015, 03:26:10 AM
With the 2.0.9 patch due out sometime soon, I am thinking about revisiting this concept. I will need to re-tweak the replacement process so it might be a little before its up and running and and I can accept players. 

I am thinking running this from the Soviet side this time, possibly an MRR or Air Assault Regiment.

Any interest?

Da!
Title: Re: Flashpoint Campaigns - Meta Campaign Idea
Post by: Tinkershuffle on April 14, 2015, 11:16:33 PM
Quote from: Double Deuce on April 14, 2015, 03:26:10 AM
I am thinking running this from the Soviet side this time, possibly an MRR or Air Assault Regiment.

Any interest?

Sure.