Not pushing; just saying.
Greetings Gamers!
FREE WEEKEND PASS FOR JUTLAND PRO!
Many of you have asked when we were going to feature FREE WEEKEND PASSES for JUTLAND PRO. Now it is here!
Play JUTLAND PRO ALL THIS WEEKEND FOR FREE! Just download the StormPowered game client and go!
JUTLAND PRO - FREE WEEKEND PASS!
Play JUTLAND PRO ALL weekend until Monday morning 12:01 am PST. Complete access to all of the Jutland Pro scenarios and campaign games! Download StormPowered and GO!
JUTLAND PRODUCT INFO
STORMPOWERED STORE PAGE
Free JUTLAND PRO Weekend Pass instructions -
New customers:
1. Download and Install the StormPowered game client. Let it update completely.
2. Create and activate a StormPowered account for yourself.
3. When the game client is finished, click on the MyGames Tab.
4. Click the Jutland Express edition. Download, install, and let it update completely.
5. It should now show Jutland Pro.
6. The Free Weekend Pass requires that you are connected to the internet each time you launch it.
Current customers:
1. Download and Install the StormPowered game client if you have not already done so. Let it update completely.
2. Create and activate a StormPowered account if needed. Log in.
3. When the game client is finished, click on the MyGames Tab.
4. Click the Jutland Express edition. Download, install, and let it update completely. If previously installed, launch and update it.
5. It should now show Jutland Pro.
6. The Free Weekend Pass requires that you are connected to the internet each time you launch it.
STORMPOWERED Holds its own!
An extensive STORMPOWERED vs Steam Feature is available HERE.
Below is a partial list of STORMPOWERED client features
USER FEATURES - Sampling of the Major User Features
* Integrated Game Library Purchase and Management
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* Auto Activation
* Auto Game Updates if available
* Time download manager - For those who have limited bandwidth or "Unlimited" Download time slots
* Integrated Game Community Server
* Integrated Customer Support Server w/ticket tracing
* Automated Game License Management
Our new Storm Eagle Game Community Server extends the gaming experience with dedicated communities for your favorite games!
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JUTLAND
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About Storm Eagle Studios L.L.C.
Created in 2001 by Game Industry veterans Norm Koger and Jim Rose, Storm Eagle Studios Develops and Publishes
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have created, co-created, designed, co-designed, developed, produced and/or published over 70 titles for companies such as
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I tried it the last time it was free and I couldn't get Jutland to run at all. Phooey!
Is it worth me installing to try out over the weekend or should I buy Steam and Iron? Which is the "better" game?
Two very different games. Jutland is flash and tends toward more micromanagement and is limited to the North Sea.although the campaign is nice. I think learning the camera controls would require more than a weekend. I don't mind them but I'm used to them now.
By all means, get S&I regardless.
I tried a version of Jutland once and it was fairly finicky.
Glad to see the high praise for S&I. I'm very much thinking about getting it soon.
They're scared of S&I
Quote from: jomni on March 04, 2012, 01:34:36 AM
They're scared of S&I
Most likely. Easy UI, broader scope, less expensive, no client, no DRM, nicer support
Quote from: Bismarck on March 04, 2012, 10:34:57 AM
Quote from: jomni on March 04, 2012, 01:34:36 AM
They're scared of S&I
Most likely. Easy UI, broader scope, less expensive, no client, no DRM, nicer support
Boy you hit the nail on the head with that comment.
Hey Epee, you said you didn't pick up SaS. Neither did I. But you think the SaI learning curve is much easier? I'd love to hear your thoughts on that in comparison.
I have Supremacy at Sea, bought it when it first came out. I never could figure it out. I don't have Steam and Iron.
I was just agreeing with Jomni, in his assessment of the situation.
Quote from: Epee1 on March 04, 2012, 06:34:23 PM
I have Supremacy at Sea, bought it when it first came out. I never could figure it out. I don't have Steam and Iron.
Shoot, I was hoping you were going to say "even if you are WWI ship illiterate, you will easily pick up and love this game!" :)
Well I'm planning on picking up S&I, but I was hoping to dive back into SAS when the patch came out.
Of course I may cave, I'm real close.
Quote from: son_of_montfort on March 04, 2012, 06:49:37 PM
Quote from: Epee1 on March 04, 2012, 06:34:23 PM
I have Supremacy at Sea, bought it when it first came out. I never could figure it out. I don't have Steam and Iron.
Shoot, I was hoping you were going to say "even if you are WWI ship illiterate, you will easily pick up and love this game!" :)
Isn't SAS about WWII rather than WWI?
Yes, it's WW II. Think of War Plan Pacific ramped up 50x and you have a vague concept of it.
Quote from: Epee1 on March 04, 2012, 01:18:05 PM
Quote from: Bismarck on March 04, 2012, 10:34:57 AM
Quote from: jomni on March 04, 2012, 01:34:36 AM
They're scared of S&I
Most likely. Easy UI, broader scope, less expensive, no client, no DRM, nicer support
Boy you hit the nail on the head with that comment.
Such a small company and yet so much baggage. And I can tell you from recent experience that this has not changed much. I contacted SES support just last week for help with an Distant Guns license issue and was told that I must install their latest software client on my PC before they would deal with me.
SAS is like WITP with more focus on Navy. But it has several abstarctions and automation unlike WITP.
I want to try it out but it does not have a digital download version.
I'm keenly looking into S&I.
I downloaded it and give it a quick spin this weekend.
I don't like the Stormpowered client. It seems to be an amateur rip-off of Steam. Very homebrew. I told it not to load at startup, but it seems to load at startup regardless.
I suppose you can't fault them for wanting to get in on the game distribution market, but ultimately their client seems quite flaky, their only exclusive range are their very niche naval titles - all other titles can be bought elsewhere (possibly cheaper) with better DRM dodging options.
Anyway, I liked the visuals of Jutland, seeing some of the big WWI ships sailing in formation and letting loose salvos was definitely a draw for me. But I could see how fine control and situational awareness were being compromised. Camera controls seemed ok, a bit finicky, but I suppose if I was taken enough by the title I could learn to use them. The trouble is, SAI just gives you the control at the level you want. Ease of use, I suppose.
I'd only be firing up Jutland to see the visuals. But with wargames it's often the control and appreciation of the battle you want. Visuals tend to come in secondary.
Still, I got to see what I've been missing for free. I was almost tempted to purchase it, but I think having to use the Stormpowered client is what is putting me off. If this was a stand-alone title, DRM-less, or perhaps just a serial key (like Matrix employ), I'd have bought it without hesistation. As it stands, knowing the issues with SES, I'll have to pass.
What would be cool, would be to couple the two games together and control the action with SAI, and watch it as a replay play-out in Jutland's engine.
Bismarck is your review of S&I available?
No, I'm rushing a preview of Arctic Circle. As you know, previews are more time sensitive.
^Are you going to draft an S&I review at some point?
Sure, for WG.
I will keep an eye out.
Quote from: Bismarck on March 05, 2012, 01:41:53 PM
Sure, for WG.
Might I ask, after all that has transpired, why?
Quote from: LongBlade on March 06, 2012, 09:40:58 AM
Quote from: Bismarck on March 05, 2012, 01:41:53 PM
Sure, for WG.
Might I ask, after all that has transpired, why?
Likely just me, but what HAS actually transpired?
I just see that a bunch of the guys at the Wargamer (and Armchair General) have set up and moved here. I have no idea why. It seems to be something "that shall not be named". Which is fine, but I am puzzled, especially when references like this come up...
To be clear, I didn't move anywhere; I just added this site to my route. If it's totally exclusive, I'll leave.
Quote from: Bismarck on March 06, 2012, 01:26:23 PM
To be clear, I didn't move anywhere; I just added this site to my route. If it's totally exclusive, I'll leave.
Well, wasn't really what I meant; I too visit both, and post at both. My post was better addressed to longblade re the "after all that has transpired" comment.
But if all a secret, I'll just trundle on in blissful ignorance. Works in the rest of my life.
Quote from: Hartford688 on March 06, 2012, 01:48:40 PM
Quote from: Bismarck on March 06, 2012, 01:26:23 PM
To be clear, I didn't move anywhere; I just added this site to my route. If it's totally exclusive, I'll leave.
Well, wasn't really what I meant; I too visit both, and post at both. My post was better addressed to longblade re the "after all that has transpired" comment.
But if all a secret, I'll just trundle on in blissful ignorance. Works in the rest of my life.
Yep the older I get the safer that sentiment becomes. I'm just trying to get out of here before the government realizes I exist.
Quote from: Gusington on March 05, 2012, 01:27:11 PM
^Are you going to draft an S&I review at some point?
I just bought the game and have played through a couple of scenarios.
It's rapidly gaining a sweet spot in my heart.
The game takes a little getting used to. There is no micromanagement. You largely issue course direction and orders. The AI is impressive, both friendly and enemy.
It's similar in some respects to Panther's games like Battles from the Bulge in that you issue orders and watch things unfold. The AI does most of the targeting and all of the shooting. You've got to learn to resist the urge to yell for torpedoes or mines to be dropped - the AI will figure out when it's needed and take care of things.
The UI is clean. Reading the manual helps.
Gus, any specific questions?
You don't have any damage control on the individual ships?
No. The AI handles everything.
Just my usual on how difficult is it to dive into? I saw a couple of the screens and will admit that they looked like medical charts to me.
Quote from: Gusington on March 07, 2012, 10:20:23 AM
Just my usual on how difficult is it to dive into? I saw a couple of the screens and will admit that they looked like medical charts to me.
It is deceptively simple to get into.
The complexity lies in knowing when to give orders, when to change speed and direction.
In a very real sense there is little to do - you are placed in the role of Admiral. Your job is to move divisions of ships, not to bother with who-shoots-what-when.
Steam & Iron is not an action game - it's more like an interactive movie.
There's a high level of imagination involved though isn't there? To really get that WWI era feel I imagine the player must use his brain stem.
It's a very abstract game. On the left hand you get a news feed of the action and there are some decent sound effects but mostly the game is doing stuff under the hood that most gamers are used to doing themselves.
You have to let go, let the action unfold, and resist the temptation to micromanage. Five minutes may roll by where you make no changes to your orders - you just wait and watch. That style of gameplay isn't for everyone, but I am enjoying it.
Quote from: Gusington on March 07, 2012, 10:56:19 AM
There's a high level of imagination involved though isn't there? To really get that WWI era feel I imagine the player must use his brain stem.
Not the brain stem, the frontal lobes. Of course, if the stem is all you got...
How's the manual?
Quote from: Gusington on March 07, 2012, 11:07:58 AM
How's the manual?
Read it yourself: http://www.navalwarfare.net/files/SAI/SAI-PLAYERS_MANUAL_v110.pdf
Is damage modeling good? Is the game exciting?
Geez, Gus, iif you have so many questions, wait for a review?
BTW, define "exciting".
Quote from: Gusington on March 07, 2012, 11:31:45 AM
Is damage modeling good? Is the game exciting?
Damage modeling is excellent.
Exciting? No. Except that you just never know exactly how things are going. Call it suspenseful. I just played a Heligoland scenario which was fought in fog and rain. Disarray, false sightings, and misinformation characterized the game and made it interesting. In the end I lost six ships (British goal was to only sink two). But it was a blast knowing I was messing with the AI by scattering my ships around it. Meanwhile several divisions of ships were totally controlled by the AI and they just did their own things. It was crazy. Provided you're not OCD, that's a good thing and I really enjoyed it.
Even calmer more orderly games are a good time, but the drama is in the timing. You will want to do something *right now* but know you should just let things unfold. It has to be very similar to being an admiral on the deck of a flagship watching as years of training and preparation unfold while you observe and hope for the best.
Suspense can be exciting, to me.
This all got started Bismarck because I am waiting on a review...yours!
And I'm waiting for the next update. Hold your water. I just finished two articles and am working on a paper for the American Historical Association' national convention.
Quote from: Gusington on March 07, 2012, 11:54:55 AM
Suspense can be exciting, to me.
This all got started Bismarck because I am waiting on a review...yours!
Gus, check your Inbox. I'm about to press Send.
^Roger, received.