Hi guys. I'm Carlo, a solo developer from Italy, and this is my game about airfield management. The idea behind is to celebrate the heroes who fought in the World War II: brave pilots who soared through the skies, and the smart ground crew who helped them by managing their planes. In particular the second ones, we shouldn't forget the sweat and the sacrifices of the ground crew.
I've used pixel-art cause i love it :smitten:
Hope you like the concept and I would appreciate your feedback and any suggestions.
(https://i.ibb.co/pnGGQ7J/capsula-intestazione460x215-usa.png) (https://store.steampowered.com/app/1240550/Until_the_Last_Plane/)
Steam page
(https://i.ibb.co/gjtpwTd/facebook.png) (https://www.facebook.com/carlocgames)
(https://i.ibb.co/NL2SZ2k/twitter.png) (https://twitter.com/CarlocGames)
Looks pretty neat. Welcome aboard.
Praying for you and your country.
Really cool concept!
My dad was RAF groundcrew in WW2 - I've put this on my Steam wishlist. Good luck with it & hope you keep safe & well.
Regards
Keith
On my Steam wishlist as of today. Good luck and have fun finishing it.
Quote from: Redwolf on March 29, 2020, 07:47:42 AM
On my Steam wishlist as of today. Good luck and have fun finishing it.
Same here.
It does have great potential for simulation.
My first thought was why did nobody else think of this before?
A few thoughts of the game:
- Any inclusion of Base protection? For example, the setup of AA batteries to project on enemy raids on airbase.
- Any inclusion of Base protection: In the Soviet theatre, the setup of patrols against Soviet partisans .
- The installation of early warning systems: Including linking to radar
- Does it deal with a single airfield? What about repairs for bomber raid requirements vs fighter protection?
- Interesting choice for Soviet and USA for starter nations, no Brits for Battle of Britain?
All the best.
Thanks fran for your questions, I try to anwser:
It does have great potential for simulation.
Unfortunately my game hasn't a very depth simulation model. I wanna keep it quite simple.
My first thought was why did nobody else think of this before?
Dunno, but I know why I did it: as a War Thunder player and a management games lover, I've mixed the two things :)
Any inclusion of Base protection? For example, the setup of AA batteries to project on enemy raids on airbase.
Not yet, but I think about it! O0
Any inclusion of Base protection: In the Soviet theatre, the setup of patrols against Soviet partisans .
There are "random events" between each days. One of them is: bandits/raiders that come to your airfield trying to loot spare parts.
The installation of early warning systems: Including linking to radar
Not planned. Well...some concept of radar is already part of gameplay. But is not identified as "radar".
Does it deal with a single airfield? What about repairs for bomber raid requirements vs fighter protection?
Sorry I didn't understand.
Interesting choice for Soviet and USA for starter nations, no Brits for Battle of Britain?
Oh this is sad part. :( I've started the project with 6 nations (USA, USSR, UK, Germany, Japan, Italy), but I have to cut it to just two due to lack of funds. :'(
I'm just a developer and I have to hire graphic artists, sound designers, music composers; so I cannot afford the design for about 30-40 airplanes.
This is why I'll use Kickstarter.
P.S.: apologize; I'm not native english speaker. Hope I was clear.
Carlo
Just wishlisted! -- I'm fine with a couple of campaigns for now, quite distinct. You can always add more campaigns later as expansions (or sequels), and fans of the game will buy in. :smitten: :bd:
This looks like a fun game. I will wishlist this and probably buy the game when it is released. O0
Thank you guys for all your support. It's important for me that you enjoy my work. :smitten:
Here is an example of the random events I was talking to Fran about.
(https://cdn.discordapp.com/attachments/692444599821533184/694212414119346237/sprite10.png)
Hi, guys. Sorry for the long absence :notworthy: I've prepared a video summary of my progress on the game.
Although it is not a simulated game, I tried to give a touch of realism with the placement of weapons according to the type of aircraft. I hope that lovers of historicity like it. ;)
Then I added the squadron emblems to put more strategy to the gameplay. They are different for each country.
Nice progress so far. This is looking like it will be a fun game. O0
Hi, everybody, here's the usual appointment with my development diary. This time I've worked on the menus (yes I know a bit boring but they're useful ;)) and I've added reconnaissance missions.
Here is the third page of the development diary. I have arranged the mission selection menu making it clearer and more informative. Then I introduced the "inspect" mode; before you can repair the aircraft now you must first know the damaged part. Finally, for lovers of historicity, I show how pixel-art models are designed to be properly proportioned like real planes.
Hi all, I'm back. Unfortunately I don't have a new dev's diary ready. So I've updated the general gameplay video with latest features. Missions menu, new workshop system and new repair mechanics.
Hello gentlemen, here's the fourth page of the diary.
- Small focus on the first of the service vehicles: the tow truck. Useful to reduce the time needed to dismantle wrecks and not keep the mechanics busy for long.
- But the main news is the introduction of fatigue and stress management. Now it is better not to always send the whole squadron on missions, but it is necessary to leave the camp to rest the most tired pilots.
Hope you like it and thanks again!
Might be more realistic to have excessive stress lead to RTB's due to reported malfunctions (that can't be found by the mechanics). Extra penalty for ignoring stress is phantom problems with plane wasting mechanics time!
Quote from: Jarhead0331 on March 28, 2020, 02:45:20 PM
Looks pretty neat. Welcome aboard.
Praying for you and your country.
Good news - the prayers are working.
Bad news - you're praying for the wrong country...
Quote from: Michael Dorosh on August 06, 2020, 11:25:42 AM
Quote from: Jarhead0331 on March 28, 2020, 02:45:20 PM
Looks pretty neat. Welcome aboard.
Praying for you and your country.
Good news - the prayers are working.
Bad news - you're praying for the wrong country...
I'm always praying for mine.
Hi again guys. Here the fifth page of my diary.
- There is a little focus on pilot ranks. Each pilot gains XP after a successful combat and new skill bonus will be unlocked.
- New dogfight: I dropped the dice and replaced it with a more strategic and interactive turn-base combat. Also the maneouver set will be different for each plane.
Thanks and hope you enjoy the video!
This looks like a great game! Reminds me of some of those games on smartphone where you are mechanics on normal cars? I'm not big on those and they tend to be more realistic 3D - but I'd enjoy this one and am a fan of the retro graphics style.
Hello everybody, I've ready the 6th page of the diary. It covers random events and the new skill tree to help strategy in game. Also I'll join the Steam Autumn Festival so finally you can download the demo and play the game! Starting from October 7th....see you there!
Hi all, the demo is available during the Steam Festival.
https://store.steampowered.com/app/1240550/Until_the_Last_Plane/
I gave it a spin. It's an enjoyable little romp. The best thing the game has going for it is the planes: I'd love to have a better feel for how different planes affect the outcome of a mission. The combat is fairly basic, but it's obviously not the key part of the game.
Having flown a couple mission and made my way through maybe 14 combats, I don't have much idea what I'm doing. If there is some way to make the outcomes of each combat a bit more "shades of gray", that'd be great (e.g., chase off an enemy plane vs. badly damage an enemy plane vs. shoot down an enemy plane). If I'm able to make choices in combat that balance difficult trade-offs, then the combats become much more gripping and the outcomes more rewarding (when I score a key win) or upsetting (when I go down in flames!).
I like what you have so far.
Thanks for your feedback!
Here I am with the 7th page of the diary. Based on the feedback received during Steam Festival, I made some improvements, expecially on reconaissance. Now you can control directly what your scout is doing and choose the right target. Also a new mission is spotted: Artillery bombardment, in which you have to destroy some enemy artillery in a row. Hope you like the video and thanks again.
Always glad to hear back from your devving!
Hi everybody, I'm back with the last news but the most important one. Finally I have a release date: March 4th!
I also update the trailer in the first post, with new scenes and gameplay.
Thanks again for let me write here my development progress ;)
Sweet! Congrats! Looking forward to it.
Yay, one month out!
Congrats! Launch dates are even better than lunch dates!! :bd:
Hosting a small event today for Carlo's release day :)
https://steamcommunity.com/games/1281220/announcements/detail/3040464689835805480
Go try your luck if you want to play Until the Last Plane for free boys :peace:
Hi guys, Until the Last Plane has been released right now! After a year of development I'm happy to have reached this milestone and hope you'll enjoy playing it. Thanks again to everyone who followed me on this forum.
https://store.steampowered.com/news/app/1240550/view/3035960456491430430
Congratulations!
It's a fun game.
Thank you hellfish, I'm happy you liked it.