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Digital Gaming => Computer Gaming => Topic started by: Rayfer on July 17, 2015, 10:00:05 AM

Title: Total War: Warhammer
Post by: Rayfer on July 17, 2015, 10:00:05 AM
From the RPS site. Supposedly in-engine footage but it sure seemed cinematic to me.  http://www.rockpapershotgun.com/2015/07/17/total-warhammer-first-video/
Title: Re: Total War: Warhammer
Post by: TacticalWargames on July 17, 2015, 10:03:13 AM
Never  played one Total War game due to my aversion to real time..though I may follow this one and see what the reviews are like.
Title: Re: Total War: Warhammer
Post by: undercovergeek on July 17, 2015, 10:25:00 AM
there was much moistness
Title: Re: Total War: Warhammer
Post by: JudgeDredd on July 17, 2015, 10:31:58 AM
That actually looked freakin' awesome!  O0
Title: Re: Total War: Warhammer
Post by: FlickJax on July 17, 2015, 11:21:10 AM
I is excited I is :)
Title: Re: Total War: Warhammer
Post by: Gusington on July 17, 2015, 02:17:39 PM
Must get to a real machine to view...
Title: Re: Total War: Warhammer
Post by: Mr. Bigglesworth on July 17, 2015, 02:58:16 PM
Looks good.
Title: Re: Total War: Warhammer
Post by: PAK on July 17, 2015, 03:55:09 PM
Looks like Dark Omen and Shadow of the Horned Rat will look in comparison like a sunday picnic...   O0
Title: Re: Total War: Warhammer
Post by: Martok on July 19, 2015, 04:03:09 PM
I had wood the entire time watching these. 






:smitten:

Title: Re: Total War: Warhammer
Post by: JudgeDredd on July 19, 2015, 04:22:24 PM
git Martok...I thought that was a new trailer  :knuppel2:
Title: Re: Total War: Warhammer
Post by: Gusington on July 19, 2015, 05:16:56 PM
Uh oh...the man in the kilt is displeased.
Title: Re: Total War: Warhammer
Post by: Staggerwing on July 19, 2015, 09:02:09 PM
Quote from: Gusington on July 19, 2015, 05:16:56 PM
Uh oh...the man in the kilt is displeased.

S' noh unly ah kilt laddie, is ulso a battle dress...




:))
Title: Re: Total War: Warhammer
Post by: Arctic Blast on July 20, 2015, 12:21:47 AM
Just so long as we don't all have to suffer a rageful raising of said kilt... :'(
Title: Re: Total War: Warhammer
Post by: spelk on July 20, 2015, 02:00:28 AM
He'll be painting his tackle with wode again. *shudder*
Title: Re: Total War: Warhammer
Post by: Nefaro on July 20, 2015, 09:41:50 AM
I wonder how many types of combat units each faction will have.  Only seen a very few thus far in the pre-release hype vids.
Title: Re: Total War: Warhammer
Post by: Martok on July 20, 2015, 03:00:43 PM
Quote from: JudgeDredd on July 19, 2015, 04:22:24 PM
git Martok...I thought that was a new trailer  :knuppel2:
LOL, sorry JD!  I didn't see that anyone had mentioned watching the Demigryhps video yet, so I posted it (in addition to the new Karl Franz trailer) in hopes that it was new material here (at least for most members). 

Title: Re: Total War: Warhammer
Post by: undercovergeek on July 30, 2015, 12:31:27 PM
10 mins of battle footage

prepare yourself

Title: Re: Total War: Warhammer
Post by: Nefaro on July 30, 2015, 12:44:19 PM
That looks superb.  Especially the greenskin units.  Gonna be lotsa WAAAAGH! happening when this is out.  8)
Title: Re: Total War: Warhammer
Post by: bob48 on July 30, 2015, 01:13:18 PM
Oh boy - bring it!
Title: Re: Total War: Warhammer
Post by: JudgeDredd on July 30, 2015, 02:39:31 PM
&$!* me!

I'm not even a Warhammer fan...don't know too much about it but this looks awesome.
Title: Re: Total War: Warhammer
Post by: panzerde on July 30, 2015, 07:14:12 PM
Very, very cool. Looks like they're really capturing the over the top nature of Warhammer in this.

Title: Re: Total War: Warhammer
Post by: Sir Slash on July 31, 2015, 09:08:07 AM
OK, I'm impressed. Flying units and magic could totally change the way battles play out. Were there a lot of flying units in the other Warhammer games?
Title: Re: Total War: Warhammer
Post by: undercovergeek on July 31, 2015, 01:23:55 PM
Quote from: Sir Slash on July 31, 2015, 09:08:07 AM
OK, I'm impressed. Flying units and magic could totally change the way battles play out. Were there a lot of flying units in the other Warhammer games?

The other gw games - yes

The other gw conversions to pc - I don't think so
Title: Re: Total War: Warhammer
Post by: bob48 on July 31, 2015, 01:53:47 PM
Been a long time since I played the WH-FB minis games, but I seem to remember some flying units.
Title: Re: Total War: Warhammer
Post by: Skoop on August 02, 2015, 10:27:38 AM
Not really into the whole WH thing, but this will open up infinit modding possibilities.  I will definately buy it for that aspect, just think, Cold War total war.
Title: Re: Total War: Warhammer
Post by: Gusington on August 02, 2015, 12:38:09 PM
I was thinking along similar lines...I don't know the regular WH universe that well at all and this game looks a little fantastical to me. But who am I kidding...I'll get this, just [maybe] not on the first day :)
Title: Re: Total War: Warhammer
Post by: Nefaro on August 02, 2015, 04:22:32 PM
Quote from: Gusington on August 02, 2015, 12:38:09 PM
I was thinking along similar lines...I don't know the regular WH universe that well at all and this game looks a little fantastical to me. But who am I kidding...I'll get this, just [maybe] not on the first day :)

Warhammer Fantasy is just that - fantasy. 

It has all the typical staples of fantasy settings & gaming, but with the trademark "grimdark" Warhammer twist.  You don't really need to know a lot of details about the history of it's specific setting beforehand to enjoy it.

I mean... if you like the WH40K setting, then this is practically the same thing in a fantasy one regarding tone & style.
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on August 03, 2015, 08:46:43 AM
Crazy beautiful graphics.  I wonder how the game play will go, but I guess with the TW series, you kind of know.
Title: Re: Total War: Warhammer
Post by: Gusington on August 27, 2015, 09:11:36 PM
Dwarves. Naturally I love them. They have me more excited for this title now.  O0

Title: Re: Total War: Warhammer
Post by: Sir Slash on August 27, 2015, 09:57:38 PM
Dwarves always seem angry. They are the un-happiest faction in every game. Unlike the Snow White variety who were always singing and dancing. Except for Grumpy. Why can't we have some Happy Dwarves for a change?
Title: Re: Total War: Warhammer
Post by: panzerde on August 27, 2015, 10:24:18 PM
Quote from: Sir Slash on August 27, 2015, 09:57:38 PM
Dwarves always seem angry. They are the un-happiest faction in every game. Unlike the Snow White variety who were always singing and dancing. Except for Grumpy. Why can't we have some Happy Dwarves for a change?


Get the angry dwarves a corps of Snow Whites, and they'll be happy, too.
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on August 27, 2015, 10:34:47 PM
This game is going to be totally epic. 2016 can't come fast enough.
Title: Re: Total War: Warhammer
Post by: Rayfer on August 28, 2015, 07:24:32 AM
Quote from: Sir Slash on August 27, 2015, 09:57:38 PM
Dwarves always seem angry. They are the un-happiest faction in every game. Unlike the Snow White variety who were always singing and dancing. Except for Grumpy. Why can't we have some Happy Dwarves for a change?

LOL...hadn't ever looked at it that way, but you're right!
Title: Re: Total War: Warhammer
Post by: Tpek on August 28, 2015, 08:01:37 AM
Quote from: Rayfer on August 28, 2015, 07:24:32 AM
Quote from: Sir Slash on August 27, 2015, 09:57:38 PM
Dwarves always seem angry. They are the un-happiest faction in every game. Unlike the Snow White variety who were always singing and dancing. Except for Grumpy. Why can't we have some Happy Dwarves for a change?

LOL...hadn't ever looked at it that way, but you're right!

These were more like Gnomes.

The Dwarves of Warhammer, D&D and such are all based upon the Tolkien version of Dwarves. So it's why they are pretty much always the same.
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on August 28, 2015, 08:46:17 AM
Dwarves are misunderstood.  They're stolid, not grumpy.
Title: Re: Total War: Warhammer
Post by: Tpek on August 28, 2015, 08:50:22 AM
Quote from: FarAway Sooner on August 28, 2015, 08:46:17 AM
Dwarves are misunderstood.  They're stolid drunk, not grumpy.

FTFY
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 28, 2015, 04:26:50 PM
Quote from: Jarhead0331 on August 27, 2015, 10:34:47 PM
This game is going to be totally epic. 2016 can't come fast enough.

+100

cant wait

dwarves first choice
Title: Re: Total War: Warhammer
Post by: Gusington on August 28, 2015, 07:01:39 PM
^Me too. In the game, I mean.
Title: Re: Total War: Warhammer
Post by: FlickJax on September 06, 2015, 02:08:01 AM
https://www.youtube.com/watch?v=lL7pBMxdX6o&feature=em-subs_digest

:smitten:
Title: Re: Total War: Warhammer
Post by: Nefaro on September 06, 2015, 09:51:16 AM
Quote from: Gusington on August 28, 2015, 07:01:39 PM
^Me too. In the game, I mean.


2-part Warhammer Dwarf lore vids in relation to TW: Warhammer.

For us discerning Dwarf-Loving gentlemen.  (That didn't sound right.  Did it? ???  )


Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 06, 2015, 09:52:18 AM
It sounded fine buddy.

When is this game released? I'm rather stoked about it.
Title: Re: Total War: Warhammer
Post by: Nefaro on September 06, 2015, 10:05:22 AM
Quote from: JudgeDredd on September 06, 2015, 09:52:18 AM

When is this game released? I'm rather stoked about it.

End of the year IIRC.

If it ends up being an Xmas release, I'd be a bit concerned about release condition.  We all know how some titles are pushed out before the holidays when they should be left to simmer a bit longer.

But who am I kidding?  It's Warhammer TW.  I'll have it.
Title: Re: Total War: Warhammer
Post by: JasonPratt on September 06, 2015, 11:37:42 AM
Quote from: Nefaro on August 02, 2015, 04:22:32 PM
I mean... if you like the WH40K setting, then this is practically the same thing in a fantasy one regarding tone & style.

Yes, Warhammer is like Wahammer40K which is like Warhammer in space. Just not in space.
Title: Re: Total War: Warhammer
Post by: Nefaro on September 06, 2015, 01:28:45 PM
Quote from: JasonPratt on September 06, 2015, 11:37:42 AM
Quote from: Nefaro on August 02, 2015, 04:22:32 PM
I mean... if you like the WH40K setting, then this is practically the same thing in a fantasy one regarding tone & style.

Yes, Warhammer is like Wahammer40K which is like Warhammer in space. Just not in space.

I actually discovered Warhammer Fantasy first, back in the 80s, before WH40K.  May sound odd to some these days but that was the order of things IIRC.

The hordes of artwork in the WFRP manuals were wonderfully dark.  O0  Pretty sure I still have a 1st or 2nd Edition WFRP manual around here somehwere, which survived through all kinds of lifetime trials & migrations since then.  :o
Title: Re: Total War: Warhammer
Post by: Gusington on September 06, 2015, 01:37:01 PM
The release is due in early 2016, not this year IIRC.
Title: Re: Total War: Warhammer
Post by: Nefaro on September 06, 2015, 06:57:47 PM
Quote from: Gusington on September 06, 2015, 01:37:01 PM
The release is due in early 2016, not this year IIRC.

They moved it back then?  I recall hearing end of this year at some point.

That's a good thing... maybe they've finally learned not to push them out in a buggy state.
Title: Re: Total War: Warhammer
Post by: Gusington on September 07, 2015, 02:42:47 PM
Well on Steam it says Coming Soon and the interweb chatter still says 2015...IIRC I have seen 2016 posted too. So...no idea :)
Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 07, 2015, 02:44:58 PM
Well - it'll be out when it's out. I'll be ready.

I've never actually completed a Total War game. I like them - I've just never completed one. I expect this will be the same. I'm looking forward to it, but it'll probably do what all my games do - gathering virtual dust on my HD
Title: Re: Total War: Warhammer
Post by: Gusington on September 07, 2015, 02:47:36 PM
^At the end of the new dwarf video is actually says 'Coming 2016' so there's that.
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 07, 2015, 02:53:34 PM
for probably the first time, i can wait - i want it right, im going to wrap myself in this game like a security blanket and never come out
Title: Re: Total War: Warhammer
Post by: Gusington on September 07, 2015, 03:15:21 PM
I may wait too...





BWAHAHAHA
Title: Re: Total War: Warhammer
Post by: Nefaro on September 18, 2015, 12:54:14 PM
Angry Joe Preview just released.

With actual underground Dwarf battle footage!   ^-^

Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 18, 2015, 12:58:37 PM
ooooh. I like Angry Joe  :D
Title: Re: Total War: Warhammer
Post by: Nefaro on September 18, 2015, 05:25:09 PM
Quote from: JudgeDredd on September 18, 2015, 12:58:37 PM
ooooh. I like Angry Joe  :D

That has some nice footage of Dwarf-on-Greenskin battle, too. 

Although the lead dev describes the game as "pre-alpha", it looks okay to me.  Maybe like a late Alpha?  I dunno.. some devs have different definitions of Alpha and Beta.  Or they haven't even created the turn-based grand strategy part of the game yet...?
Title: Re: Total War: Warhammer
Post by: FlickJax on November 29, 2015, 04:36:20 AM
https://www.youtube.com/watch?v=DbvY_fij9E8&feature=em-subs_digest-g

Pretty
Title: Re: Total War: Warhammer
Post by: FlickJax on December 06, 2015, 05:02:37 AM
https://www.youtube.com/watch?v=vJUWImJUZrU&feature=em-subs_digest-g

better and better :)
Title: Re: Total War: Warhammer
Post by: JudgeDredd on December 06, 2015, 05:47:51 AM
Absolutely cannot wait for this bad boy!
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 06, 2015, 05:48:10 AM
Can't wait, really can't - was adamant that I would play dwarves but now those little goblins look awesome
Title: Re: Total War: Warhammer
Post by: Nefaro on December 06, 2015, 01:58:45 PM
Quote from: undercovergeek on December 06, 2015, 05:48:10 AM
Can't wait, really can't - was adamant that I would play dwarves but now those little goblins look awesome

Still have very fond memories of the open world group PvP I had years ago, in Warhammer Online. 

Especially with my Gobbo Shaman.  The sounds & animations goblins made, when bringing the WAAAGH beatdown, was deviously superb.    O0

Title: Re: Total War: Warhammer
Post by: Tpek on December 06, 2015, 02:35:25 PM
Quote from: Nefaro on December 06, 2015, 01:58:45 PM
Quote from: undercovergeek on December 06, 2015, 05:48:10 AM
Can't wait, really can't - was adamant that I would play dwarves but now those little goblins look awesome

Still have very fond memories of the open world group PvP I had years ago, in Warhammer Online. 

Especially with my Gobbo Shaman.  The sounds & animations goblins made, when bringing the WAAAGH beatdown, was deviously superb.    O0

It's supposedly still running.
There's a private server and version (yet to test it though) available at:
http://www.returnofreckoning.com/
Title: Re: Total War: Warhammer
Post by: Nefaro on December 06, 2015, 02:54:02 PM
Quote from: Tpek on December 06, 2015, 02:35:25 PM
Quote from: Nefaro on December 06, 2015, 01:58:45 PM

Still have very fond memories of the open world group PvP I had years ago, in Warhammer Online. 

Especially with my Gobbo Shaman.  The sounds & animations goblins made, when bringing the WAAAGH beatdown, was deviously superb.    O0

It's supposedly still running.
There's a private server and version (yet to test it though) available at:
http://www.returnofreckoning.com/


Oh damn!   

I may have to try that out.  If they have it set up for the best Realm vs Realm play, in the time before the original developer added the high Tier PvE zone which ruined the big huge open RvR battles.  That's what ultimately killed the MMO.. the PvE stuff they later added, which provided better loot rewards than the huge RvR/PvP fun. 

Had some of the best MMO experiences in it's RvR heyday.  Was typical to have faction warbands of 20-50 people raiding & sieging others of similar size in the open zones.  Actually required a command structure and military tactics.  Ambushes, feints, ye olde hammer & anvil.. all worked out in that virtual Warhammer Fantasy MMO. 

Was very sad when they ruined it with a bigger PvE carrot, and PvE in the game was mediocre at best.  Even though it was the first to come up with the "Public Quest", which was pretty damn cool.


Really want to check this one out.
Title: Re: Total War: Warhammer
Post by: FlickJax on December 07, 2015, 04:02:19 AM
I remember being in some damn massive battles but dont quite remember the tactics and structure....above my pay grade I expect as a lowly dwarf engineer :)
Title: Re: Total War: Warhammer
Post by: Nefaro on December 07, 2015, 10:25:11 PM
Quote from: FlickJax on December 07, 2015, 04:02:19 AM
I remember being in some damn massive battles but dont quite remember the tactics and structure....above my pay grade I expect as a lowly dwarf engineer :)

I led some Destruction warbands for some of my playing stretches.  It was amazing how much teamwork there was for what amounted to one big ever-changing PUG. 

There were always a small few players attempting to countermand the designated Leader's orders, but they still stuck with it knowing that they'd have no chance on their own.  Most players in the RvR zones were all about the fighting.  They didn't want to bother trying to hypothesize what the enemy would likely be doing and how to attack them at the most opportune time & place.  Just lead them to where they need to be and turn the bloodthirsty bastards loose.   ;D 

Turned out great nearly every time, even when most people weren't using Voice.  Rarely seen such teamwork from random internet PUGs.  8)  I think that's why it was so memorable; you could have an ongoing little war for hours, with various people joining & leaving regularly, but it still worked well.
Title: Re: Total War: Warhammer
Post by: FlickJax on December 08, 2015, 03:43:46 AM
Quote from: Nefaro on December 07, 2015, 10:25:11 PM
Quote from: FlickJax on December 07, 2015, 04:02:19 AM
I remember being in some damn massive battles but dont quite remember the tactics and structure....above my pay grade I expect as a lowly dwarf engineer :)

I led some Destruction warbands for some of my playing stretches.  It was amazing how much teamwork there was for what amounted to one big ever-changing PUG. 

There were always a small few players attempting to countermand the designated Leader's orders, but they still stuck with it knowing that they'd have no chance on their own.  Most players in the RvR zones were all about the fighting.  They didn't want to bother trying to hypothesize what the enemy would likely be doing and how to attack them at the most opportune time & place.  Just lead them to where they need to be and turn the bloodthirsty bastards loose.   ;D 

Turned out great nearly every time, even when most people weren't using Voice.  Rarely seen such teamwork from random internet PUGs.  8)  I think that's why it was so memorable; you could have an ongoing little war for hours, with various people joining & leaving regularly, but it still worked well.

Got to admit I loved it while it lasted, it seemed to fall apart just as quick as it grew though :(
Title: Re: Total War: Warhammer
Post by: Martok on December 09, 2015, 06:36:57 AM
A new blog is up, talking about building trees and settlement management: 

http://wiki.totalwar.com/w/Building_blog

Title: Re: Total War: Warhammer
Post by: Martok on January 11, 2016, 09:25:26 AM
Ooh, some material that I missed earlier! 



A couple blogs (both fairly extensive):  The first one takes a look at how Lords, Heroes, and Legendary Lords will work in-game, and the second one takes a look at Heroes specifically.  For the first time, Heroes can act not only as agents on the campaign map, but as powerful warriors (and wizards!) directly on the battlefield as well. 

http://wiki.totalwar.com/w/How_Lords_Work

http://wiki.totalwar.com/w/How_Heroes_Work



And I could've sworn I'd posted this before (although clearly I was mistaken), but here's a nice video of a partial campaign walkthrough for the Greenskins; it also shows off a good chunk of the lovely campaign map: 



Title: Re: Total War: Warhammer
Post by: undercovergeek on January 11, 2016, 09:52:02 AM
it looks stunning - i cannot wait for this - personal campaign battles for extra gear?? yes please
Title: Re: Total War: Warhammer
Post by: Martok on January 11, 2016, 10:05:09 AM
Yeah, I'm excited about that too. 

In addition, one of those blogs I just linked (I think it's the first one) mentions that if you wish, it's entirely possible to assemble your Legendary Lord together with other Lords & Heroes together into a single "army" with no troops -- a good old-fashioned adventuring party, if you will -- on a quest for those special items for your Legendary Lord.  8) 



Argh, me suck at grammar. 
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 11, 2016, 10:22:09 AM
staying loyal to the actual table top - music to my ears, goblins that can dig under mountains to escape, i love the way the encampments get adorned with your races stuff when you take over

stuck now, as a turtler im a natural dwarf player but i like the look of the orcs but theyre a fast and aggressive game choice - not my style - itll be fun to learn all the different ways of each race
Title: Re: Total War: Warhammer
Post by: Martok on January 11, 2016, 01:22:11 PM
Yeah, I think the Dwarves and (to a lesser extent) the Empire are going to be the closest fit to my play-style.  I can't deny, however, that the Greenskins look/sound like a hell of a lot of fun.  :D  Am very curious to see what the Vampire Counts are like (gameplay-wise); I suspect they'll be an interesting contrast. 

Title: Re: Total War: Warhammer
Post by: Nefaro on January 11, 2016, 02:06:49 PM
I'll probably go full-on Greenskin from the start.  Dwarves are a close second but da Greeniez iz da bomb!

Then again.. I wonder if the Chaos faction add-on will be a full representation.  Damn.. they're all interesting!  :smitten:


We still have at least another .. four months??  Before the first buggy version is even released.  Lotsa time to ponder.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 11, 2016, 02:34:48 PM
Quote from: Nefaro on January 11, 2016, 02:06:49 PM
Before the first buggy version is even released.  Lotsa time to ponder.

your lack of faith is disturbing
Title: Re: Total War: Warhammer
Post by: Martok on January 11, 2016, 03:03:37 PM
Quote from: undercovergeek on January 11, 2016, 02:34:48 PM
Quote from: Nefaro on January 11, 2016, 02:06:49 PM
Before the first buggy version is even released.  Lotsa time to ponder.

your lack of faith is disturbing
But entirely understandable. 

Title: Re: Total War: Warhammer
Post by: Sir Slash on January 11, 2016, 03:47:14 PM
Damn Geek. I began to choke when you said that. Who's you Daddy?  :o
Title: Re: Total War: Warhammer
Post by: Gusington on January 11, 2016, 06:26:15 PM
I am a natural dwarf as well.
Title: Re: Total War: Warhammer
Post by: Martok on January 11, 2016, 06:55:37 PM
Quote from: Gusington on January 11, 2016, 06:26:15 PM
I am a natural dwarf as well.
You say that like it wasn't already common knowledge.  ??? 

Title: Re: Total War: Warhammer
Post by: Gusington on January 11, 2016, 07:02:23 PM
I just wanted to participate. Hug?
Title: Re: Total War: Warhammer
Post by: Nefaro on January 11, 2016, 07:22:26 PM
Quote from: undercovergeek on January 11, 2016, 02:34:48 PM
Quote from: Nefaro on January 11, 2016, 02:06:49 PM
Before the first buggy version is even released.  Lotsa time to ponder.

your lack of faith is disturbing



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F500x%2F58341711.jpg&hash=b52aa299cd83fe21549903e89e3cebd243ac3c18)
Title: Re: Total War: Warhammer
Post by: Martok on January 12, 2016, 04:56:08 AM
Quote from: Gusington on January 11, 2016, 07:02:23 PM
I just wanted to participate. Hug?
I can never get enough Dwarf-lovin'.  ^-^ 

Now go kick some ass in Fall of the Samurai

Title: Re: Total War: Warhammer
Post by: Gusington on January 12, 2016, 09:30:41 AM
I'm driving to the North in FOTS with a force of Warrior class battleships and rifle armed stormtroopers. Oh yes!

In the meantie please post a link to the Warhammer High King edition you mentioned in the ther thread so I may oggle.
Title: Re: Total War: Warhammer
Post by: Martok on January 12, 2016, 10:32:31 AM
Quote from: Gusington on January 12, 2016, 09:30:41 AM
I'm driving to the North in FOTS with a force of Warrior class battleships and rifle armed stormtroopers. Oh yes!
O0



Quote from: Gusington on January 12, 2016, 09:30:41 AM
In the meantie please post a link to the Warhammer High King edition you mentioned in the ther thread so I may oggle.
Linky (https://warhammer.kmhub.com/)


Holy-moly, I must confess I didn't realize the price was *that* high.  (I was figuring something more like £60-70 -- the bigger fool I.)  :o  It's £133.49 for us Yanks, which at the current exchange rate is close to $200.00. 

I still want the High King Edition, but I don't think I'm prepared to fork over quite that much dosh.  $60.00 just for the regular version is already pretty steep.  :-\ 

Title: Re: Total War: Warhammer
Post by: Grim.Reaper on January 12, 2016, 06:49:06 PM
Just curious if anyone has seen what the Chaos DLC will be priced for people that don't pre-order?  I can get the base game for about $30 without the pre order deal so was curious on how much more I would have to pay.  Couldn't find anywhere myself where people were even guessing what it might be....
Title: Re: Total War: Warhammer
Post by: Freyland on January 12, 2016, 08:12:00 PM
Quote from: Grim.Reaper on January 12, 2016, 06:49:06 PM
Just curious if anyone has seen what the Chaos DLC will be priced for people that don't pre-order?  I can get the base game for about $30 without the pre order deal so was curious on how much more I would have to pay.  Couldn't find anywhere myself where people were even guessing what it might be....

Um, can I haz? 'Cause at my slow rate of play, I doubt I will even care about being Chaos until it's on sale.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 13, 2016, 08:20:11 AM
I'm sure it'll be at least $15. 

Reading the description implies that all the Chaos units are already in the game as an AI controlled faction.  The DLC pack makes them playable with all the little extra stuff required.  I'm sure they'll charge a premium based on all the extra playable faction units, despite them already being in-game to some extent.  Could be $20?  F, I hate release-day DLC.
Title: Re: Total War: Warhammer
Post by: TacticalWargames on January 13, 2016, 08:50:06 AM
I don't have a good feeling about this game. I can't pinpoint why I feel this way. I do hope I'm wrong though. As apart from Dominions 4 I haven't played a great fantasy wargame yet.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 13, 2016, 09:31:26 AM
maybe its wind?
Title: Re: Total War: Warhammer
Post by: FlickJax on January 13, 2016, 09:33:25 AM
I think we all have our own views on what a fantasy game should be. I hated dominion series can't wait for this one. I thoroughly enjoyed this http://www.gamefaqs.com/pc/567315-war-of-the-lance/reviews/55558 back in the day.
Title: Re: Total War: Warhammer
Post by: FlickJax on January 13, 2016, 09:33:46 AM
Quote from: undercovergeek on January 13, 2016, 09:31:26 AM
maybe its wind?
LMAO :)
Title: Re: Total War: Warhammer
Post by: Gusington on January 13, 2016, 09:47:51 AM
HA 'wind'

For a solid fantasy/strategery mix, try Age of Wonders III or a Warlock game.
Title: Re: Total War: Warhammer
Post by: TacticalWargames on January 13, 2016, 10:11:58 AM
I remember way back I had a fantasy wargame on my Amstrad 464. I do remember enjoying that one. Wish I could remember what it was called now. Units where shown as shields. Casualty rates where counted individually.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 13, 2016, 10:53:31 AM
I was thinking the video of TW Warhammer looked a lot like AOW III to me.
Title: Re: Total War: Warhammer
Post by: Martok on January 13, 2016, 03:35:58 PM
Quote from: Grim.Reaper on January 12, 2016, 06:49:06 PM
Just curious if anyone has seen what the Chaos DLC will be priced for people that don't pre-order?  I can get the base game for about $30 without the pre order deal so was curious on how much more I would have to pay.  Couldn't find anywhere myself where people were even guessing what it might be....
Where?  For $30.00, I'd happily forego the pre-order, as even the having to later pay to unlock the Chaos as a playable faction would almost certainly still be cheaper than having to fork over $60.00 for the game's listed price on Steam.  (And it's not like I'm terribly invested in wanting/needing to play as the Chaos faction in the meantime.) 




Quote from: Gusington on January 13, 2016, 09:47:51 AM
For a solid fantasy/strategery mix, try Age of Wonders III or a Warlock game.
Despite some obvious flaws/critiques, Fallen Enchantress: Legendary Heroes remains my favorite fantasy 4x title.  The art style isn't my favorite, I remain less-than-enthralled with the combat system, and I miss the "stock" fantasy setting...but I enjoy the world's lore, I enjoy the civ-building mechanics, spells are cool, and -- most importantly -- there's always interesting strategic choices to be made. 

That being said, I will always second a recommendation for Age of Wonders 3 as well.  Much fun to be had with that game,  even without the Golden Realms and Eternal Lords expansions (although of course it's an even better experience with them).  O0 

Title: Re: Total War: Warhammer
Post by: Grim.Reaper on January 13, 2016, 06:28:19 PM
Here for $31....

http://www.cdkeys.com/pc/games/total-war-warhammer-pc-cd-key-steam
Title: Re: Total War: Warhammer
Post by: Freyland on January 13, 2016, 07:29:57 PM
Ty :smitten:
Title: Re: Total War: Warhammer
Post by: Gusington on January 13, 2016, 07:50:14 PM
Grim you insufferable bastard.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on January 13, 2016, 07:59:38 PM
Quote from: Gusington on January 13, 2016, 07:50:14 PM
Grim you insufferable bastard.

Just trying to help:). I actually pulled the trigger myself, don't think I will see it any cheaper.
Title: Re: Total War: Warhammer
Post by: Gusington on January 13, 2016, 08:03:22 PM
...
Title: Re: Total War: Warhammer
Post by: Toonces on January 14, 2016, 07:31:49 AM
I guess it's a good thing Creative Assembly has a reputation for releasing polished, bug-free games on day 1!
Title: Re: Total War: Warhammer
Post by: Nefaro on January 14, 2016, 07:33:02 AM
Quote from: Toonces on January 14, 2016, 07:31:49 AM
I guess it's a good thing Creative Assembly has a reputation for releasing polished, bug-free games on day 1!


Hrmm...  something seems off here.   ???
Title: Re: Total War: Warhammer
Post by: BanzaiCat on January 14, 2016, 07:35:54 AM
I like watching you guys buy the expensive games, sort of like millionaire junkies buying the hard drugs from billionaire dealers, while I have to go and buy the weak, cheap stuff from the Steam/GOG Sale guy in the tattered hoodie behind the gas station.  :-\
Title: Re: Total War: Warhammer
Post by: Nefaro on January 14, 2016, 07:37:40 AM
Quote from: Banzai_Cat on January 14, 2016, 07:35:54 AM
I like watching you guys buy the expensive games, sort of like millionaire junkies buying the hard drugs from billionaire dealers, while I have to go and buy the weak, cheap stuff from the Steam/GOG Sale guy in the tattered hoodie behind the gas station.  :-\

Well.. your recreational nose candy is likely more pure at that point.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 14, 2016, 10:33:59 AM
Damn BC. That was you behind the gas station? I thought it was Gus on stilts.  :2funny:
Title: Re: Total War: Warhammer
Post by: Martok on January 14, 2016, 04:10:17 PM
Quote from: Grim.Reaper on January 13, 2016, 06:28:19 PM
Here for $31....

http://www.cdkeys.com/pc/games/total-war-warhammer-pc-cd-key-steam
Thanks Grim!  Trigger pulled.  O0  :-\  :-[  :uglystupid2: 

Title: Re: Total War: Warhammer
Post by: Toonces on January 14, 2016, 04:21:34 PM
No, I'm just here to watch you guys all buy this on Day 1, only to lament all the problems it has, and how you should have waited, and so on....I can't wait for that thread.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 14, 2016, 04:46:08 PM
Quote from: Toonces on January 14, 2016, 04:21:34 PM
No, I'm just here to watch you guys all buy this on Day 1, only to lament all the problems it has, and how you should have waited, and so on....I can't wait for that thread.

i wouldnt have even joined that thread on rome 2s notorious release day, i found nothing wrong with the game at all on my system
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on January 14, 2016, 06:08:57 PM
Quote from: Toonces on January 14, 2016, 04:21:34 PM
No, I'm just here to watch you guys all buy this on Day 1, only to lament all the problems it has, and how you should have waited, and so on....I can't wait for that thread.

Nope, not me.....I rarely notice all the issues other people mention, just not experienced enough to know there are problems....even if not great on release, mainly purchased early to get at a great price.....no big deal if it ends up needing a little time afterwards
Title: Re: Total War: Warhammer
Post by: Gusington on January 14, 2016, 06:28:18 PM
Rome 2 did have its issues and it was not a fantastic release but...some [TWC] are prone to extreme negative exaggeration.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 14, 2016, 06:33:26 PM
its the same at RPS - there are still people out there who can honestly type in - 'i heard it was shit at release and still is so im never going back'

assholes
Title: Re: Total War: Warhammer
Post by: Gusington on January 14, 2016, 07:40:17 PM
Ha let your grumpy olde man flow
Title: Re: Total War: Warhammer
Post by: FlickJax on January 15, 2016, 04:09:23 AM
Quote from: undercovergeek on January 14, 2016, 06:33:26 PM
its the same at RPS - there are still people out there who can honestly type in - 'i heard it was shit at release and still is so im never going back'

assholes

Their loss
Title: Re: Total War: Warhammer
Post by: JudgeDredd on January 15, 2016, 04:37:56 AM
Quote from: Grim.Reaper on January 14, 2016, 06:08:57 PM
Quote from: Toonces on January 14, 2016, 04:21:34 PM
No, I'm just here to watch you guys all buy this on Day 1, only to lament all the problems it has, and how you should have waited, and so on....I can't wait for that thread.

Nope, not me.....I rarely notice all the issues other people mention, just not experienced enough to know there are problems....even if not great on release, mainly purchased early to get at a great price.....no big deal if it ends up needing a little time afterwards
I'm the same. I'm just not knowledgeable enough about the game and it's mechanics to make any assertions on it's gameplay.

Things like graphical issues will always stand out - but not the detail in the code and AI.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 15, 2016, 05:20:35 AM
 :o  :o  :o
Title: Re: Total War: Warhammer
Post by: JudgeDredd on January 15, 2016, 05:43:58 AM
lol - I know, eh?  :D

When TW:ROME 2 was released (is that how you say it? I can never remember which way round the names are!) I didn't notice anything odd (again, apart from stuck AI units and acting a bit crazy). I certainly didn't see some of the deeper issues people were pointing out - until of course they were pointed out

But it takes someone of higher intelligence to spot them for me  :))
Title: Re: Total War: Warhammer
Post by: Toonces on January 15, 2016, 07:03:36 AM
Man, you guys suck.  I'm going back to simhq where people can whine properly!   :tickedoff:
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on January 15, 2016, 07:11:47 AM
I've said it several times, the Total War series is one of the greatest historical strategy series ever made, period. Regardless of any alleged flaws, real or perceived. There is simply nothing else out there that does it better. TW hits so many sweet spots in so many different ways. Still, haters are gonna hate.

Personally, I don't really want to talk about warhammer now because it's not expected until, what, late April, or early May? That feels like a really long time from now....
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 15, 2016, 07:34:56 AM
Quote from: JudgeDredd on January 15, 2016, 05:43:58 AM
lol - I know, eh?  :D

When TW:ROME 2 was released (is that how you say it? I can never remember which way round the names are!) I didn't notice anything odd (again, apart from stuck AI units and acting a bit crazy). I certainly didn't see some of the deeper issues people were pointing out - until of course they were pointed out

But it takes someone of higher intelligence to spot them for me  :))

Lol, you misunderstand - I'm in complete agreement with you, Rome 2 was fine for me, don't care if the cloaks flutter into the wind, ladders don't reach the top of walls or whatever else whiny bitching went on

The shocked face was for your reappearance - we've been a jock down since before Christmas
Title: Re: Total War: Warhammer
Post by: JudgeDredd on January 15, 2016, 07:51:10 AM
oh

Forced exile for a bit. Back and feeling goo-oooo--d  :2funny:

I'm not letting the jocks go unrepresented
Title: Re: Total War: Warhammer
Post by: bob48 on January 15, 2016, 07:59:59 AM
Quote from: JudgeDredd on January 15, 2016, 07:51:10 AM
oh

Forced exile for a bit. Back and feeling goo-oooo--d  :2funny:

I'm not letting the jocks go unrepresented

:-))
Title: Re: Total War: Warhammer
Post by: Gusington on January 15, 2016, 09:24:07 AM
TW: Rome More Totaller 2 is most properest.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 15, 2016, 11:20:19 AM
Quote from: undercovergeek on January 14, 2016, 04:46:08 PM
Quote from: Toonces on January 14, 2016, 04:21:34 PM
No, I'm just here to watch you guys all buy this on Day 1, only to lament all the problems it has, and how you should have waited, and so on....I can't wait for that thread.

i wouldnt have even joined that thread on rome 2s notorious release day, i found nothing wrong with the game at all on my system


I did.  Boats & soldiers clipping underneath and through hills.  Sometimes "warping" forward/back when doing so.  Looping & paralyzed AI in siege battles, and in those ridiculous little capture points on the open maps (which they very wisely removed in a patch).  The occasional lock-up during AI turn resolution.  Bad optimization on the strategic map causes excessive stutters.  Etc.

It was a long list.   I played TW Rome 2 quite a bit after it's release, so I witnessed numerous bugs.  The Angry Joe Review was spot-on, and didn't even mention all the bugs.

Fortunately Rome 2 was steadily patched up.   I have few complaints about it after many updates. 


I hope TW Warhammer isn't as buggy as that was.  I expect it to have some issues, but hopefully it doesn't require 14+ updates over a 6 month period to get them all smoothed out.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 15, 2016, 12:27:39 PM
Understood - but if I didn't and you did and we both have the exact same piece of software - does that not imply hardware and absolve CA of a lot of blame?
Title: Re: Total War: Warhammer
Post by: Nefaro on January 15, 2016, 02:42:03 PM
Quote from: undercovergeek on January 15, 2016, 12:27:39 PM
Understood - but if I didn't and you did and we both have the exact same piece of software - does that not imply hardware and absolve CA of a lot of blame?

Nope.  That just means you didn't encounter the conditions to trigger them, or just didn't pay  enough attention to notice.


It's obvious the thing had bugs galore from the massive amount of bug fixes in the hordes of updates CA put out.  It's not like it wasn't obvious to them, either.
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2016, 08:39:38 PM
I discovered today that the vampire counts are going to be a playable faction upon release...this changes everything for me.
Title: Re: Total War: Warhammer
Post by: Martok on February 06, 2016, 03:58:21 PM
They were always going to be one of the playable factions at release.  CA just hasn't released any info on them yet. 

Besides, though, the game already has the Dwarves (and their marvelous toys)!  What more could you want??  8) 

Title: Re: Total War: Warhammer
Post by: SirAndrewD on February 06, 2016, 10:17:27 PM
Despite having a fully painted 5000 pt Empire army and 3000 pt Bretonnian Army somewhere around here, this just isn't getting my attention. 

I really, strangely don't like Warhammer fantasy, which is madness considering the above statement. 

It's a long story.

Kind of mad that this will be the very first time I have never bought a Total War game, especially considering my past business relationship with Games Workshop.
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 11, 2016, 02:13:05 PM
gaming sex



fighting urge to book a week off in april
Title: Re: Total War: Warhammer
Post by: Martok on February 11, 2016, 04:10:18 PM
^  Ha, you beat me to posting that.  :) 




I do have additional materials, though -- stuff I've been forgetting to put up... 



Blog discussing regional occupation (includes a small version of the campaign map): 

http://wiki.totalwar.com/w/Regional_Occupation_Blog


Discussing technology: 

http://wiki.totalwar.com/w/Developing_Technology_Blog


A map showing the starting positions of the game's various factions (including the non-playable ones): 

https://twitter.com/totalwar/status/697435159197564928


Talking about minor factions: 

http://wiki.totalwar.com/w/Minor_Factions_Blog


Title: Re: Total War: Warhammer
Post by: undercovergeek on February 11, 2016, 04:32:55 PM
'planned trilogy'?  ???
Title: Re: Total War: Warhammer
Post by: Gusington on February 11, 2016, 06:41:06 PM
^Yeah even I knew that.
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 11, 2016, 07:01:04 PM
Title: Re: Total War: Warhammer
Post by: Gusington on February 11, 2016, 08:14:51 PM
Sad story.
Title: Re: Total War: Warhammer
Post by: Toonces on February 11, 2016, 08:25:01 PM
Tutorials just sound better in an English accent.

Australian is a suitable substitute.
Title: Re: Total War: Warhammer
Post by: FlickJax on February 12, 2016, 04:41:20 AM
i really have never looked forward to a game more.......
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 29, 2016, 12:18:35 PM
i need to borrow someones moisture - i have expelled all mine

Title: Re: Total War: Warhammer
Post by: bob48 on February 29, 2016, 01:24:12 PM
Not mine - all used up.
Title: Re: Total War: Warhammer
Post by: FlickJax on February 29, 2016, 02:30:44 PM
28/04 cannot come quick enough
Title: Re: Total War: Warhammer
Post by: Zulu1966 on March 01, 2016, 05:51:48 AM
Quote from: undercovergeek on February 29, 2016, 12:18:35 PM
i need to borrow someones moisture - i have expelled all mine



Two things.

Still seems way too fast.
Flanking, which I know was added as part of making the AI better now seems to have reached ridiculous proportions. It's almost not worth setting up a battle line as invariably you have to move almost everything to the right or left to counter it. Flanking is obviously a tactic but it's now so predictable it's become as useless as the mad rush forward. It should have more variability and nuanced use.
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 01, 2016, 06:03:01 AM
released 13:00

speed mod 13:01

happens every time
Title: Re: Total War: Warhammer
Post by: jomni on March 01, 2016, 07:31:51 AM
Quote from: Zulu1966 on March 01, 2016, 05:51:48 AM
Quote from: undercovergeek on February 29, 2016, 12:18:35 PM
i need to borrow someones moisture - i have expelled all mine



Two things.

Still seems way too fast.
Flanking, which I know was added as part of making the AI better now seems to have reached ridiculous proportions. It's almost not worth setting up a battle line as invariably you have to move almost everything to the right or left to counter it. Flanking is obviously a tactic but it's now so predictable it's become as useless as the mad rush forward. It should have more variability and nuanced use.

I got dizzy.  Too fast frames per second and the player keeps panning around.  I also don't like the arrow effects.  I guess it will get better when released.
Title: Re: Total War: Warhammer
Post by: FlickJax on March 01, 2016, 08:11:52 AM
Quote from: jomni on March 01, 2016, 07:31:51 AM
Quote from: Zulu1966 on March 01, 2016, 05:51:48 AM
Quote from: undercovergeek on February 29, 2016, 12:18:35 PM
i need to borrow someones moisture - i have expelled all mine



Two things.

Still seems way too fast.
Flanking, which I know was added as part of making the AI better now seems to have reached ridiculous proportions. It's almost not worth setting up a battle line as invariably you have to move almost everything to the right or left to counter it. Flanking is obviously a tactic but it's now so predictable it's become as useless as the mad rush forward. It should have more variability and nuanced use.

I got dizzy.  Too fast frames per second and the player keeps panning around.  I also don't like the arrow effects.  I guess it will get better when released.


Arrow effects can be switched off, I think when you have magic and flying creatures/large creatures involved you are not going to get traditional battleline struggles and the battles are bound to ebb and flow more.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on March 01, 2016, 01:26:33 PM
Quote from: FlickJax on March 01, 2016, 08:11:52 AM
Quote from: jomni on March 01, 2016, 07:31:51 AM
Quote from: Zulu1966 on March 01, 2016, 05:51:48 AM
Quote from: undercovergeek on February 29, 2016, 12:18:35 PM
i need to borrow someones moisture - i have expelled all mine



Two things.

Still seems way too fast.
Flanking, which I know was added as part of making the AI better now seems to have reached ridiculous proportions. It's almost not worth setting up a battle line as invariably you have to move almost everything to the right or left to counter it. Flanking is obviously a tactic but it's now so predictable it's become as useless as the mad rush forward. It should have more variability and nuanced use.

I got dizzy.  Too fast frames per second and the player keeps panning around.  I also don't like the arrow effects.  I guess it will get better when released.


Arrow effects can be switched off, I think when you have magic and flying creatures/large creatures involved you are not going to get traditional battleline struggles and the battles are bound to ebb and flow more.

Well, wasn't just what I saw in the video, been apparent in the last couple of games. As I say, it's great they did something to try and make the ai a bit more difficult but it went too far and now it seems the only ai tactic is to divide it's army in two and send each half streaming towards each flank, which of course in real life would have spelled disaster without something in the centre.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on March 01, 2016, 01:28:50 PM
Quote from: undercovergeek on March 01, 2016, 06:03:01 AM
released 13:00

speed mod 13:01

happens every time

Yes accepted. But it still puzzles the hell out of me why when that and other realism mods are the first mods that get made why they release the games as they do.
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 01, 2016, 02:32:46 PM
because the pimply 14 year old wantz the action straight awayz - no time to wait those extra 8 seconds

i point to the 'stop wasting my time' mod for xcom 2 - cuts down the few seconds you have to wait for some combat results  :uglystupid2: :uglystupid2:
Title: Re: Total War: Warhammer
Post by: Freyland on March 01, 2016, 02:39:51 PM
Quote from: undercovergeek on March 01, 2016, 02:32:46 PM
because the pimply 14 year old wantz the action straight awayz - no time to wait those extra 8 seconds

i point to the 'stop wasting my time' mod for xcom 2 - cuts down the few seconds you have to wait for some combat results  :uglystupid2: :uglystupid2:
Hey, now!  I'm starting to seriously consider that mod, and both my pimple count and scalp hair count are woefully low.
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 01, 2016, 02:49:53 PM
so you can get a masters degree with all the time saved?  :P
Title: Re: Total War: Warhammer
Post by: Freyland on March 01, 2016, 03:21:32 PM
In reality, there really are too many immersion-breaking pauses that are not fluid enough.  It's almost like the game needs to reset the pieces before it can show you whatever it is it wants you to see.  As far as wanting a TW game to run super fast... pass until modded.  I'm a slow poke these days.  I remember during the Shogun 2 FotS tutorial, I was looking at some other aspect of my troop formation and in that short time an entire flank had already engaged and eliminated a unit of probing calvary.  Never saw any of it happen, didn't even appreciate a notification that someone was under attack.
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 01, 2016, 03:53:24 PM
theres always a speed mod in a day or two
Title: Re: Total War: Warhammer
Post by: FlickJax on March 02, 2016, 03:51:25 AM
I really don't get the total war hate....you guys are just spoilt.....so there!!!
Title: Re: Total War: Warhammer
Post by: Gusington on March 02, 2016, 10:39:58 AM
Ah must be TW release season. The angst and fevered hatred is in the air. Smell it!
Title: Re: Total War: Warhammer
Post by: Nefaro on March 02, 2016, 11:13:02 AM
You can just skip the Hate if you wait a few months for them to patch a new TW.

But I'm stuck in a Love/Hate relationship with it.  So I will probably get it early and complain about the bugs I will inevitably experience, until that time has passed. ;)
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 02, 2016, 04:18:53 PM
Quote from: Gusington on March 02, 2016, 10:39:58 AM
Ah must be TW release season. The angst and fevered hatred is in the air. Smell it!

Title: Re: Total War: Warhammer
Post by: Gusington on March 02, 2016, 07:23:56 PM
Smell it!
Title: Re: Total War: Warhammer
Post by: BanzaiCat on March 03, 2016, 07:25:21 AM
Title: Re: Total War: Warhammer
Post by: Martok on March 03, 2016, 12:15:17 PM
We gets a little bit of Dwarven-lovin'...   





I love that the Book of Grudges is an actual feature/mechanic within the game, affecting both your empire's public order and diplomatic standing with other Dwarven factions.  Loins are seriously moistened right now...  :smitten: 

Title: Re: Total War: Warhammer
Post by: Martok on March 15, 2016, 04:26:18 PM
VAMPIRE COUNTS REVEALED!! 




Title: Re: Total War: Warhammer
Post by: bob48 on March 15, 2016, 06:05:49 PM
Cor blimey!
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 15, 2016, 06:10:03 PM
dear lord - im going to have to pimp out Bob and Huw to make sure the PC is ready
Title: Re: Total War: Warhammer
Post by: Gusington on March 15, 2016, 06:58:35 PM
This...this is the faction that will break my will. CA definitely saved the best for last.
Title: Re: Total War: Warhammer
Post by: Gusington on March 31, 2016, 09:11:41 PM
And here is campaign footage of the vampire counts. It reminds me a lot of Age of Wonders III. Note the 'animated spell browser' about midway through. SEGA owes my purchase of this game to this trailer. I cannot resist.

Title: Re: Total War: Warhammer
Post by: PAK on April 01, 2016, 01:17:08 AM
Someone commented on Rock Paper Shotgun, that all cities have the same layout, they are only reskinned for different factions...
Title: Re: Total War: Warhammer
Post by: JasonPratt on April 01, 2016, 12:31:02 PM
I was going to buy this anyway.

Vampire Counts = maybe paying full Season Pass price.
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on April 01, 2016, 02:10:22 PM
I don't get it.  None of the vampires appears to sparkle.  Are they still tweaking the graphics engine?
Title: Re: Total War: Warhammer
Post by: Nefaro on April 01, 2016, 04:05:58 PM
Quote from: Gusington on March 31, 2016, 09:11:41 PM
Note the 'animated spell browser' about midway through. SEGA owes my purchase of this game to this trailer. I cannot resist.



Ohhhh Gus.

We all know you were always going to purchase this.   There is no resistance!

^-^
Title: Re: Total War: Warhammer
Post by: Gusington on April 01, 2016, 05:09:38 PM
^I bought Battlefleet Gothic a few days ago :(

I haven't purchased this yet. But the vampire race is the definition of loin-moistening.

It's like Age of Wonders III on steroids.
Title: Re: Total War: Warhammer
Post by: undercovergeek on April 11, 2016, 04:24:52 PM
Title: Re: Total War: Warhammer
Post by: Gusington on April 12, 2016, 05:46:07 PM
New post release details, including Chaos:

https://www.rockpapershotgun.com/2016/04/12/total-war-warhammer-free-dlc/#more-359637

Title: Re: Total War: Warhammer
Post by: Gusington on April 14, 2016, 05:26:24 PM
"You must conquer this world before others take it."

Title: Re: Total War: Warhammer
Post by: Grim.Reaper on April 14, 2016, 06:43:36 PM
With all the other game releases going on, kind of forgot about this one still coming out.....going to be some busy times ahead.
Title: Re: Total War: Warhammer
Post by: Gusington on April 14, 2016, 07:10:12 PM
Pretending I am not going to buy this before release is taking all my willpower.
Title: Re: Total War: Warhammer
Post by: Sir Slash on April 15, 2016, 09:56:48 AM
Yeah, I'm totally NOT going to get this one. But I check-out everything about it new the instant it is posted as I tell myself, "See, you don't need this game. You don't want this game. It probably only looks, sounds, and seems to be great". I keep saying that. Over and over.
Title: Re: Total War: Warhammer
Post by: undercovergeek on April 15, 2016, 10:01:27 AM
Quote from: Gusington on April 14, 2016, 07:10:12 PM
Pretending I am not going to buy this before release is taking all my willpower.

i will proudly run down the street naked on the morning of release with 'im buying it today' written on my chest in goatfurys lipstick
Title: Re: Total War: Warhammer
Post by: Sir Slash on April 15, 2016, 12:27:13 PM
Pictures or it didn't happen.
Title: Re: Total War: Warhammer
Post by: Nefaro on April 15, 2016, 01:40:48 PM
Quote from: undercovergeek on April 15, 2016, 10:01:27 AM
Quote from: Gusington on April 14, 2016, 07:10:12 PM
Pretending I am not going to buy this before release is taking all my willpower.

i will proudly run down the street naked on the morning of release with 'im buying it today' written on my chest in goatfurys lipstick


This.

But with the lipstick ring somewhere else..?
Title: Re: Total War: Warhammer
Post by: Gusington on April 15, 2016, 04:47:07 PM
You made this weird(er).
Title: Re: Total War: Warhammer
Post by: mirth on April 15, 2016, 04:49:31 PM
Weird and hilarious.
Title: Re: Total War: Warhammer
Post by: Nefaro on April 26, 2016, 10:48:01 AM
ROFL

:2funny:

I've always had a fondness for goblin voice acting.    :))   Got some literal LOLs from me.


Title: Re: Total War: Warhammer
Post by: Gusington on April 26, 2016, 08:12:35 PM
Watching that with the goblin in the corner reminded me of everyone here.
Title: Re: Total War: Warhammer
Post by: Sir Slash on April 26, 2016, 10:03:17 PM
I have long suspected a DNA connection between Goblins and Englishmen. The British accent confirms it then.
Title: Re: Total War: Warhammer
Post by: Nefaro on April 26, 2016, 10:03:21 PM
Quote from: Gusington on April 26, 2016, 08:12:35 PM
Watching that with the goblin in the corner reminded me of everyone here.

Eez 'ad too many shrooms!
Title: Re: Total War: Warhammer
Post by: FlickJax on April 27, 2016, 05:06:13 AM
Quote from: Sir Slash on April 26, 2016, 10:03:17 PM
I have long suspected a DNA connection between Goblins and Englishmen. The British accent confirms it then.

Excuse me sir we all speak with a Propper accent...don't you know!!!!!
Title: Re: Total War: Warhammer
Post by: Sir Slash on April 27, 2016, 08:53:26 AM
Just once I'd like to see a RPG monster with a Texas accent. Is that too much to ask for?  :coolsmiley:
Title: Re: Total War: Warhammer
Post by: Nefaro on April 27, 2016, 12:12:06 PM
Quote from: Sir Slash on April 27, 2016, 08:53:26 AM
Just once I'd like to see a RPG monster with a Texas accent. Is that too much to ask for?  :coolsmiley:

I wonder if any of the demon gunfighters in Hard West are supposed to have one.  Don't think any 'a them doagies have voice-overs, though.
Title: Re: Total War: Warhammer
Post by: FlickJax on April 28, 2016, 05:46:54 AM
Is it the 24th May yet?
Title: Re: Total War: Warhammer
Post by: Gusington on April 29, 2016, 06:08:50 PM
Some Chaos news:

https://www.rockpapershotgun.com/2016/04/29/total-war-warhammer-chaos-free/#more-363501
Title: Re: Total War: Warhammer
Post by: Nefaro on April 29, 2016, 06:32:51 PM
Quote from: Gusington on April 29, 2016, 06:08:50 PM
Some Chaos news:

https://www.rockpapershotgun.com/2016/04/29/total-war-warhammer-chaos-free/#more-363501


Release day DLC is bullshit. 

But this is a good step, offering the Chaos faction free with purchases up to a week after release.


CA actually paid attention to all the criticism about it.  I'm surprised.  They must also be fairly confident in the game's condition on release day.  Also bodes well that they delayed release for further fixes so I may end up pre-ordering anyway, if I get a decent discount.  GMG keeps sending me 20-25% Off codes, so there's always something to take the sting out of the price.
Title: Re: Total War: Warhammer
Post by: Gusington on April 29, 2016, 06:44:55 PM
I won't pre-order if you don't.
Title: Re: Total War: Warhammer
Post by: Nefaro on April 29, 2016, 06:50:34 PM
Quote from: Gusington on April 29, 2016, 06:44:55 PM
I won't pre-order if you don't.


I surrendered any hope of resistance when they announced a Warhammer TW.  Been sold on pre-order for awhile now.  The bastards got to me early. 


You can keep trying to resist.  Good luck with that!  Muahhaha!!


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.head-fi.org%2Fcontent%2Ftype%2F61%2Fid%2F1333556%2Fwidth%2F350%2Fheight%2F700%2Fflags%2FLL&hash=3bd48a011345a110dad74942435cbefffba62a8a)
Title: Re: Total War: Warhammer
Post by: Gusington on April 29, 2016, 07:00:45 PM
So far so good...so what... :D
Title: Re: Total War: Warhammer
Post by: Nefaro on April 29, 2016, 07:05:37 PM
Quote from: Gusington on April 29, 2016, 07:00:45 PM
So far so good...so what... :D

Bonus points for Megadeth reference in a Warhammer thread.

Title: Re: Total War: Warhammer
Post by: Gusington on April 29, 2016, 07:06:24 PM
Thank you. You know I am always trying.
Title: Re: Total War: Warhammer
Post by: Tanaka on April 30, 2016, 01:33:54 AM
Hilarious

Title: Re: Total War: Warhammer
Post by: FlickJax on April 30, 2016, 02:07:02 AM
Quote from: Gusington on April 29, 2016, 07:00:45 PM
So far so good...so what... :D

I had to this is hopefully the game i have been wanting about since i was a kid on my Vic 20...




PS I realise it wont be as magic as I wished for but good enough for now :)
Title: Re: Total War: Warhammer
Post by: Freyland on April 30, 2016, 02:30:03 AM
Quote from: Nefaro on April 29, 2016, 06:32:51 PM
Quote from: Gusington on April 29, 2016, 06:08:50 PM
Some Chaos news:

https://www.rockpapershotgun.com/2016/04/29/total-war-warhammer-chaos-free/#more-363501


Release day DLC is bullshit. 

But this is a good step, offering the Chaos faction free with purchases up to a week after release.


CA actually paid attention to all the criticism about it.  I'm surprised.  They must also be fairly confident in the game's condition on release day.  Also bodes well that they delayed release for further fixes so I may end up pre-ordering anyway, if I get a decent discount.  GMG keeps sending me 20-25% Off codes, so there's always something to take the sting out of the price.

Oh Nefaro, you're so adorable!  This is a BUSINESS, and they planned to have their cake and eat it too long ago.  They tell everyone that highly desirable DLC will be free to preorders to get people off the fence, especially with their recently somewhat stained reputation.  Then, after enough preorders, they announce that the DLC will be free for those that chose to wait till release day, which makes them look good, and boosts their release week sales.  None of this was spontaneous kindness to their customers.

Freyland
Title: Re: Total War: Warhammer
Post by: Rayfer on April 30, 2016, 09:18:24 AM
Tanaka.....you're 2 minute video is priceless.  Funny but sad because it's true.  Thanks for posting!
Title: Re: Total War: Warhammer
Post by: Nefaro on May 02, 2016, 01:44:44 AM
Quote from: Freyland on April 30, 2016, 02:30:03 AM
Quote from: Nefaro on April 29, 2016, 06:32:51 PM
Quote from: Gusington on April 29, 2016, 06:08:50 PM
Some Chaos news:

https://www.rockpapershotgun.com/2016/04/29/total-war-warhammer-chaos-free/#more-363501


Release day DLC is bullshit. 

But this is a good step, offering the Chaos faction free with purchases up to a week after release.


CA actually paid attention to all the criticism about it.  I'm surprised.  They must also be fairly confident in the game's condition on release day.  Also bodes well that they delayed release for further fixes so I may end up pre-ordering anyway, if I get a decent discount.  GMG keeps sending me 20-25% Off codes, so there's always something to take the sting out of the price.

Oh Nefaro, you're so adorable!  This is a BUSINESS, and they planned to have their cake and eat it too long ago.  They tell everyone that highly desirable DLC will be free to preorders to get people off the fence, especially with their recently somewhat stained reputation.  Then, after enough preorders, they announce that the DLC will be free for those that chose to wait till release day, which makes them look good, and boosts their release week sales.  None of this was spontaneous kindness to their customers.

Freyland


Of course it's a marketing ploy.  But it's slightly better for the fence-sitters than their previous ones.
Title: Re: Total War: Warhammer
Post by: FlickJax on May 02, 2016, 03:21:17 AM
https://www.youtube.com/watch?v=3EIkvHD7MU8&feature=em-subs_digest

Dwarfs getting tonked by chaos :(
Title: Re: Total War: Warhammer
Post by: Fetrik on May 03, 2016, 03:12:01 PM
Muhahahaha! Chaos is love, chaos is life! :tickedoff: :knuppel2: :uglystupid2:

I forgot to add, like the sucker i am i have of course pre-ordered.
Title: Re: Total War: Warhammer
Post by: Gusington on May 03, 2016, 04:59:56 PM
Still holding out but the draw of Chaos is pulling me closer.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 03, 2016, 06:32:15 PM
I buckled & pre-orderd both this and Stellaris from Green Man Gaming.

In before the 20% Off voucher expired.  Which applied for both games, so they don't sting quite as bad.

Now I just hope they aren't too buggy on release day. 


Between ordering these, and a new hard drive to replace the dead one the filthy Gretchens ruined in my Ultrabook, the gaming addiction has made itself felt once again.
Title: Re: Total War: Warhammer
Post by: Gusington on May 03, 2016, 07:55:14 PM
^How much did you get TW for? The lowest I've seen for a while has been around 40.00 at CD Keys.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 03, 2016, 08:04:49 PM
Quote from: Gusington on May 03, 2016, 07:55:14 PM
^How much did you get TW for? The lowest I've seen for a while has been around 40.00 at CD Keys.


It was something like $48.  But I also got Stellaris for $32 in the same package. 

Still avoided making a new account on CD Keys.
Title: Re: Total War: Warhammer
Post by: Gusington on May 04, 2016, 08:01:00 AM
That's probably the best course of action if you are trying to buy less.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 04, 2016, 04:05:40 PM
Quote from: Gusington on May 04, 2016, 08:01:00 AM
That's probably the best course of action if you are trying to buy less.


Buying more always makes me buy less later on.   I tell myself.
Title: Re: Total War: Warhammer
Post by: Gusington on May 04, 2016, 05:01:54 PM
And later on never comes...
Title: Re: Total War: Warhammer
Post by: Gusington on May 05, 2016, 05:25:07 PM
Modding support discussed:

https://www.rockpapershotgun.com/2016/05/05/total-war-warhammer-mod-support/#more-364439
Title: Re: Total War: Warhammer
Post by: Nefaro on May 05, 2016, 11:40:27 PM
Quote from: Gusington on May 05, 2016, 05:25:07 PM
Modding support discussed:

https://www.rockpapershotgun.com/2016/05/05/total-war-warhammer-mod-support/#more-364439


It's good that they have Steam Workshop support from the start.  Was wondering if Games Workshop would have a tizzy allowing them to even support modifications to it.

Didn't it take CA months to add workshop mod support to TW Attila?  That was annoying because some bits really needed modding, and trying to find a small & very specific mod on the TW fan sight is worse than a needle in a haystack.
Title: Re: Total War: Warhammer
Post by: Gusington on May 06, 2016, 07:53:46 AM
I'm not THAT much of a novice :/
Title: Re: Total War: Warhammer
Post by: Nefaro on May 06, 2016, 09:16:37 AM
Quote from: Gusington on May 06, 2016, 07:53:46 AM
I'm not THAT much of a novice :/

?

At what?

?

???
Title: Re: Total War: Warhammer
Post by: Gusington on May 06, 2016, 02:38:16 PM
WH vs. WH40k
Title: Re: Total War: Warhammer
Post by: Gusington on May 10, 2016, 08:54:32 PM
New preview video from a guy name GraFX Rogue, who sounds like a 2016 Spiccoli. I laughed out loud many times at this.

Still haven't pre-ordered, btw  8)

Title: Re: Total War: Warhammer
Post by: FlickJax on May 11, 2016, 01:20:04 AM
Sorry Gus couldn't watch all that, don't think Warhammer is his thing.....
Title: Re: Total War: Warhammer
Post by: Gusington on May 11, 2016, 07:45:59 AM
No need to apologize to me. Did you at least get to hear his SKELETON WARRIORS schtick? I busted a gut at that.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 11, 2016, 08:56:53 AM
Title: Re: Total War: Warhammer
Post by: Gusington on May 11, 2016, 05:58:03 PM
^Ooh...now we're talking...
Title: Re: Total War: Warhammer
Post by: Nefaro on May 13, 2016, 10:01:42 AM
Title: Re: Total War: Warhammer
Post by: FlickJax on May 13, 2016, 11:27:29 AM
:)

This is gonna make battles very interesting
Title: Re: Total War: Warhammer
Post by: Nefaro on May 17, 2016, 12:58:49 PM
Got my Steam activation code for TW Warhammer, from Green Man Gaming, today.   :)
Title: Re: Total War: Warhammer
Post by: Tpek on May 17, 2016, 01:07:38 PM
Quote from: Nefaro on May 17, 2016, 12:58:49 PM
Got my Steam activation code for TW Warhammer, from Green Man Gaming, today.   :)

I actually just pre-ordered from Steam.
I was considering using GMG for the extra 20% off, but despite not having trouble with them before, seeing the new weird site and lack of forum made me decide that the ~12$ discount might not be worth it.

And then you post you just got your key... funny how things go  :buck2:
Title: Re: Total War: Warhammer
Post by: Nefaro on May 17, 2016, 01:35:56 PM
Quote from: Tpek on May 17, 2016, 01:07:38 PM
Quote from: Nefaro on May 17, 2016, 12:58:49 PM
Got my Steam activation code for TW Warhammer, from Green Man Gaming, today.   :)

I actually just pre-ordered from Steam.
I was considering using GMG for the extra 20% off, but despite not having trouble with them before, seeing the new weird site and lack of forum made me decide that the ~12$ discount might not be worth it.

And then you post you just got your key... funny how things go  :buck2:


Murphy'd again!
Title: Re: Total War: Warhammer
Post by: Tpek on May 17, 2016, 03:42:35 PM
Quote from: Nefaro on May 17, 2016, 01:35:56 PM
Quote from: Tpek on May 17, 2016, 01:07:38 PM
Quote from: Nefaro on May 17, 2016, 12:58:49 PM
Got my Steam activation code for TW Warhammer, from Green Man Gaming, today.   :)

I actually just pre-ordered from Steam.
I was considering using GMG for the extra 20% off, but despite not having trouble with them before, seeing the new weird site and lack of forum made me decide that the ~12$ discount might not be worth it.

And then you post you just got your key... funny how things go  :buck2:


Murphy'd again!

LoL, reminds me of some silly song in Hebrew where the singer pretty much spends the song cursing Murphy and his laws (as if blaming him for the troubles they represent).
Title: Re: Total War: Warhammer
Post by: Gusington on May 17, 2016, 09:03:33 PM
The lowest price I see right now for TW: Warhammer is 43.33 on CDKeys. Anyone see anything lower?
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 17, 2016, 09:11:35 PM
Quote from: Gusington on May 17, 2016, 09:03:33 PM
The lowest price I see right now for TW: Warhammer is 43.33 on CDKeys. Anyone see anything lower?

Check Instant Gaming...I think it's $42 and change there...
Title: Re: Total War: Warhammer
Post by: Gusington on May 18, 2016, 08:15:46 AM
Thanks, I'll check it.
Title: Re: Total War: Warhammer
Post by: Tpek on May 19, 2016, 04:28:31 PM
Pre-load is up.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 19, 2016, 05:08:16 PM
Quote from: Tpek on May 19, 2016, 04:28:31 PM
Pre-load is up.

Yeah - and its huge ....
Title: Re: Total War: Warhammer
Post by: Gusington on May 19, 2016, 05:11:39 PM
42.20 on Instant Gaming...43.79 on CDKeys...
Title: Re: Total War: Warhammer
Post by: Tpek on May 19, 2016, 05:24:55 PM
Quote from: Zulu1966 on May 19, 2016, 05:08:16 PM
Quote from: Tpek on May 19, 2016, 04:28:31 PM
Pre-load is up.

Yeah - and its huge ....

10 Gigs isn't huge, it's pretty normal sized by these days' standards.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 19, 2016, 10:23:12 PM
The few times I've pre-loaded a game on Steam, a few days before release, it ended up re-downloading nearly the whole thing all over again on release day.    :knuppel2:

It saved approximately Jack & Shit in time and bandwidth.
Title: Re: Total War: Warhammer
Post by: Tpek on May 20, 2016, 01:43:45 AM
Quote from: Nefaro on May 19, 2016, 10:23:12 PM
The few times I've pre-loaded a game on Steam, a few days before release, it ended up re-downloading nearly the whole thing all over again on release day.    :knuppel2:

It saved approximately Jack & Shit in time and bandwidth.

Actually, it's even slower than normal download.
Even without downloading additional stuff, Steam's encryption of the game files and the whole unlocking mechanism is a pretty darn intensive and long process.
I really never get why I keep pre-loading games.  :P

Plus, pre-load means the game has already gone gold and reached the Steam servers, which means that the devs might as well just release it.
Title: Re: Total War: Warhammer
Post by: jomni on May 20, 2016, 02:33:42 AM
General rule is to not pre-load if you have a fast internet due
to additional time unpacking.
Title: Re: Total War: Warhammer
Post by: Tpek on May 20, 2016, 04:04:46 AM
Quote from: jomni on May 20, 2016, 02:33:42 AM
General rule is to not pre-load if you have a fast internet due
to additional time unpacking.

I know, but I'm prone to sillines  :D
Title: Re: Total War: Warhammer
Post by: jomni on May 20, 2016, 04:33:23 AM
Quote from: Tpek on May 20, 2016, 04:04:46 AM
Quote from: jomni on May 20, 2016, 02:33:42 AM
General rule is to not pre-load if you have a fast internet due
to additional time unpacking.

I know, but I'm prone to sillines  :D

Nah you're just excited.

There was a person asking in Steam why there's no pre-order option for Sengoku Jidai.
I thought to myself why should we collect money when we can't give the product in return.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 20, 2016, 05:26:51 AM
Quote from: Tpek on May 19, 2016, 05:24:55 PM
Quote from: Zulu1966 on May 19, 2016, 05:08:16 PM
Quote from: Tpek on May 19, 2016, 04:28:31 PM
Pre-load is up.

Yeah - and its huge ....

10 Gigs isn't huge, it's pretty normal sized by these days' standards.

Well - it was saying it needed 22 GB of space when I started - then it only downloaded 9 ... I guess it must be compressed - I still think 22 GB is big for one game.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 20, 2016, 07:22:03 AM
Quote from: Zulu1966 on May 20, 2016, 05:26:51 AM


Well - it was saying it needed 22 GB of space when I started - then it only downloaded 9 ... I guess it must be compressed - I still think 22 GB is big for one game.

They compress the hell out of the TW games. 

22GB is still pretty large, but nothing too unusual for TW games these days.
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 20, 2016, 07:48:44 AM
I'm nervous from the RPS write-up. Tactical battles sound epic, but the strategic game sounds like crap. I'm really sick of this current trend to dumb everything down.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 20, 2016, 08:16:39 AM
Quote from: Jarhead0331 on May 20, 2016, 07:48:44 AM
I'm nervous from the RPS write-up. Tactical battles sound epic, but the strategic game sounds like crap. I'm really sick of this current trend to dumb everything down.

Well...little late for me to be nervous as I already bought it ... but had the same feeling on reading the article ... but reading through the comments below it not a lot a people agreed with his points.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 20, 2016, 08:21:36 AM
Review here - doesn't seem to have the same concern ...

http://www.gamewatcher.com/reviews/total-war-warhammer-review/12564

Title: Re: Total War: Warhammer
Post by: Gusington on May 20, 2016, 09:21:43 AM
I thought the same thing reading the RPS review.
Title: Re: Total War: Warhammer
Post by: Toonces on May 20, 2016, 11:23:50 AM
^ Me also.

I actually don't like the expanded strategic options in the newer Total Wars- I thought M2TW and RTW were just right.  I realize I may be in the minority, though.

Still, I'm going to wait and see, for now.
Title: Re: Total War: Warhammer
Post by: Gusington on May 20, 2016, 04:13:08 PM
Attila perfected it for me once I learned the systems. To have them taken away now or dumbed down may work because of the fantasy setting but I'll have to play it to decide. And that would require me to buy it...which I haven't yet :)
Title: Re: Total War: Warhammer
Post by: Nefaro on May 20, 2016, 07:37:21 PM
Quote from: Gusington on May 20, 2016, 04:13:08 PM
Attila perfected it for me once I learned the systems. To have them taken away now or dumbed down may work because of the fantasy setting but I'll have to play it to decide. And that would require me to buy it...which I haven't yet :)


The glimpses I've had of the Warhammer campaign makes it look more like Attila.  With the Chaos side using the Horde faction mechanic, for example. 

Not sure what's up with the General/Hero system.  Being Warhammer, it likely won't have a family tree.  But it does look to have more Hero customization with some RPG-like Skill & Equipment options for those big baddies.


Can't say I'd miss having some of the Attila campaign tendencies, such as a huge swath of cities being utterly destroyed.  Damn AI would go nuts with that.. because Total War AI.   Looked like most of the continent got glassed in a nuke war.  ::)
Title: Re: Total War: Warhammer
Post by: Gusington on May 20, 2016, 07:39:37 PM
^You know I forgot about that in the last campaign because it doesn't happen in Charlemagne. I thought I would love that mechanic but I didn't miss it either.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 20, 2016, 07:43:21 PM
Quote from: Gusington on May 20, 2016, 07:39:37 PM
^You know I forgot about that in the last campaign because it doesn't happen in Charlemagne. I thought I would love that mechanic but I didn't miss it either.

Attila is a great part of the series, but there are three or four such big issues with it's grand campaign that really hurt it's gameplay.

I've still played far more Rome 2 because it doesn't have such wild issues.  After the 17 or so patches, it's issues are nowhere near as crazy as those few in Attila.
Title: Re: Total War: Warhammer
Post by: Gusington on May 20, 2016, 07:46:02 PM
^I think you would really like Charlemagne. Everything is streamlined. Have you tried it?
Title: Re: Total War: Warhammer
Post by: Nefaro on May 21, 2016, 01:06:24 AM
Quote from: Gusington on May 20, 2016, 07:46:02 PM
^I think you would really like Charlemagne. Everything is streamlined. Have you tried it?

Nope.  Haven't even done much Attila yet.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 21, 2016, 05:36:22 AM
Just received my pre-order key from CDKEYS this morning...that place still continues to impress me....got it pretty darn cheap (pre-ordered back in January) and they deliver so that I can still preload ahead of time.  Even if the game does not overly impress, still think I got a good enough deal where I will certainly get my money's worth to try something new in the Total War universe.  As for unpacking the preload, no big deal either since I usually just leave my computer and steam on while at work, so by the time I get home things ready to roll.
Title: Re: Total War: Warhammer
Post by: Freyland on May 21, 2016, 09:13:38 AM
Quote from: Grim.Reaper on May 21, 2016, 05:36:22 AM
Just received my pre-order key from CDKEYS this morning...that place still continues to impress me....got it pretty darn cheap (pre-ordered back in January) and they deliver so that I can still preload ahead of time.  Even if the game does not overly impress, still think I got a good enough deal where I will certainly get my money's worth to try something new in the Total War universe.  As for unpacking the preload, no big deal either since I usually just leave my computer and steam on while at work, so by the time I get home things ready to roll.
+1
Title: Re: Total War: Warhammer
Post by: Nefaro on May 21, 2016, 09:42:42 AM
The campaign LPs have just begun coming out on YouTube.

Here are a couple initial campaign episodes (start at around 2 minutes in, past the promo info).


Dwarf campaign:




Chaos campaign:

Title: Re: Total War: Warhammer
Post by: Nefaro on May 21, 2016, 01:08:43 PM
5 Hours of Greenskin campaign from Tokshen.   ^-^

Title: Re: Total War: Warhammer
Post by: Toonces on May 21, 2016, 02:03:25 PM
^ Wow, thank you for posting that!

I can say unequivocally that that game does absolutely nothing for me.  I'm totally stoked for you guys that are day one into this, but that looks utterly awful to me. 

For once, I'll be able to hold out for the complete edition on sale!  Screw you Sega, I win!
Title: Re: Total War: Warhammer
Post by: Gusington on May 21, 2016, 03:58:20 PM
I am leaning towards the Commander on this, but only slightly. I kinda sorta have a thing for the Chaos campaign and I am definitely in love with the idea of a vampire campaign.
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on May 21, 2016, 04:05:16 PM
Gus, I hear the vampire campaign sucks.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 21, 2016, 04:10:45 PM
Quote from: FarAway Sooner on May 21, 2016, 04:05:16 PM
Gus, I hear the vampire campaign sucks.

*B'dong Tssss*


Title: Re: Total War: Warhammer
Post by: Gusington on May 21, 2016, 04:11:17 PM
Oh you guys.
Title: Re: Total War: Warhammer
Post by: bob48 on May 21, 2016, 04:30:57 PM
Quote from: FarAway Sooner on May 21, 2016, 04:05:16 PM
Gus, I hear the vampire campaign sucks.

ROFL :-))
Title: Re: Total War: Warhammer
Post by: Gusington on May 21, 2016, 04:47:35 PM
^You may be my Grandpa. Are you going to be 101 this year?
Title: Re: Total War: Warhammer
Post by: Nefaro on May 21, 2016, 06:36:43 PM
This guy says the campaign is wonderful.

Title: Re: Total War: Warhammer
Post by: JasonPratt on May 21, 2016, 06:54:52 PM
Oddly, my install gave me notice an update was needed -- but no update was allowed. Only option was to click X to close, as if it had already updated.

Will probably do a Day 1 patch then.
Title: Re: Total War: Warhammer
Post by: Gusington on May 21, 2016, 08:45:36 PM
From PC Gamer:

"If you find real history a bit bland compared to glorious nonsense made up by strange British people then Warhammer is the Total War for you."

HA!
Title: Re: Total War: Warhammer
Post by: Cyrano on May 21, 2016, 09:33:49 PM
Pre-loaded, pre-patched and ready to hammer some stunties.

I am surprised it took me this long to figure out -- and I didn't figure it out, RPS made the point for me -- this is the first TW where they get to cast off the shackles of history and let the nonsense rain/reign.   

Now if the gyrocopters play "Ride of the Valkyries", we'll be set...
Title: Re: Total War: Warhammer
Post by: Nefaro on May 21, 2016, 10:57:32 PM
Quote from: Cyrano on May 21, 2016, 09:33:49 PM
Pre-loaded, pre-patched and ready to hammer some stunties.

I am surprised it took me this long to figure out -- and I didn't figure it out, RPS made the point for me -- this is the first TW where they get to cast off the shackles of history and let the nonsense rain/reign.   

Now if the gyrocopters play "Ride of the Valkyries", we'll be set...



Needs moar Stunty Door Gunners.




"How can you kill Gobbos?  Snotlings?"

"Easy.. you just don't lead 'em as much!"
Title: Re: Total War: Warhammer
Post by: bob48 on May 22, 2016, 06:47:38 AM
Quote from: Nefaro on May 21, 2016, 06:36:43 PM
This guy says the campaign is wonderful.



You can really get your teeth into it.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 22, 2016, 02:50:07 PM
Vampire Counts undead campaign..











In the short bits of campaign replays I've seen thus far, there doesn't look to be big bugs. 

Hopefully that extra month worth of polishing has paid off, and reduced the amount of bugs before release.   Since Sega/CA released it a week early to YouTube LP'ers, that is a good sign about it's condition.  Just like I pointed out with Pdox & Stellaris
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on May 23, 2016, 02:10:11 PM
Quote from: Nefaro on May 21, 2016, 06:36:43 PM
This guy says the campaign is wonderful.



I still think it's going to be a bloody mess.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 23, 2016, 03:47:50 PM
Quote from: FarAway Sooner on May 23, 2016, 02:10:11 PM
Quote from: Nefaro on May 21, 2016, 06:36:43 PM
This guy says the campaign is wonderful.

<vid>

I still think it's going to be a bloody mess.


That's the spirit!

O0
Title: Re: Total War: Warhammer
Post by: FlickJax on May 23, 2016, 03:55:24 PM
i am excited like xmas :)
Title: Re: Total War: Warhammer
Post by: Nefaro on May 23, 2016, 04:21:02 PM
Quote from: FlickJax on May 23, 2016, 03:55:24 PM
i am excited like xmas :)

Same.

After watching some of the campaign vids, I'm stoked.


Just wondering which Faction I want to start with.  Hrmm..  Chaos Warriors?  Vampire Counts?  Greenskins?   Hrmm.....

Which one are you Non-Sour-Pusses going with?
Title: Re: Total War: Warhammer
Post by: IronX on May 23, 2016, 04:29:43 PM
Me too: I cant wait. I'm not a Warhammer player, but this looks awesome. It's the first time I've pre-ordered a TW game.
Title: Re: Total War: Warhammer
Post by: Gusington on May 23, 2016, 05:04:59 PM
Still haven't bought it!!  :D
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 23, 2016, 05:05:37 PM
And me Gus - we are stronger together  O0
Title: Re: Total War: Warhammer
Post by: Gusington on May 23, 2016, 05:07:03 PM
^Let's go get some ice cream and try to forget about this game altogether. We can oggle ladies along the way.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 23, 2016, 05:11:51 PM
You both will eventually own it...might as well be now:)
Title: Re: Total War: Warhammer
Post by: Gusington on May 23, 2016, 05:13:11 PM
True. But not tonight...not...tonight.

Anyway I am sure most of you have seen this by now, pretty cool:



8)
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 23, 2016, 06:04:23 PM
The night is still young:)

Even Tom Chick from Q3 seems to love it...everything I usually see from him is negative so just maybe, this might be good!
Title: Re: Total War: Warhammer
Post by: Gusington on May 23, 2016, 08:27:21 PM
^WHAT WHAT WHAT

The hell you say.
Title: Re: Total War: Warhammer
Post by: tgb on May 23, 2016, 09:30:18 PM
Quote from: Grim.Reaper on May 23, 2016, 06:04:23 PM
The night is still young:)

Even Tom Chick from Q3 seems to love it...everything I usually see from him is negative so just maybe, this might be good!

He seemed to love Stellaris too, but then gave it a very negative review.

I just can't get worked up about this.  I'm not a big Warhammer fan, and I'm kind of burnt out on the whole TW formula.  If the game gets good word of mouth, I'll pick it up when it goes on sale - maybe.  But not for $60.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 23, 2016, 09:34:33 PM
I stopped watching video game reviews quite awhile back.  Well.. except the occasional Angry Joe review, for some comedy.

Nowadays you can just watch a long uncut stretch of raw LP gameplay & see for yourself whether you would like it.  Not Tom Chick, aka "Mikey".

Title: Re: Total War: Warhammer
Post by: Sir Slash on May 23, 2016, 09:40:36 PM
Right. Come here for truly unbiased opinions and honest interaction. Except for the occasional odd references to Boobies and or Fart jokes. BTW The emotes all look like little boobies if you stare at them long enough.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 23, 2016, 09:43:15 PM
Quote from: Sir Slash on May 23, 2016, 09:40:36 PM
BTW The emotes all look like little boobies if you stare at them long enough.

Projecting?   ( ???  |  ??? )
Title: Re: Total War: Warhammer
Post by: MikeGER on May 24, 2016, 02:05:04 AM
Quote from: JudgeDredd on May 23, 2016, 05:05:37 PM
And me Gus - we are stronger together  O0

  ;)
JD, are your from the high or lowland clans btw :)

...Ahrrrr, i cant stand the urge to check on some CD-key seller just in this very moment. Ahrrrr  ...the urge the urge the urge   :-[
(watched a series of German Let's play yesterday...)   
Title: Re: Total War: Warhammer
Post by: FlickJax on May 24, 2016, 02:16:47 AM
Unpacking or whatever it does....takes a while though.
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 24, 2016, 02:44:28 AM
MikeGER - afaik I'm of Irish descent. From a "current" perspective, I'm from the Central belt - Glasgow.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 04:12:41 AM
Tried to play it this morning before work, but couldn't get it to start...just hung on startup screen...so reinstalling with fingers criossed that it works after that.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 04:16:15 AM
Quote from: tgb on May 23, 2016, 09:30:18 PM
Quote from: Grim.Reaper on May 23, 2016, 06:04:23 PM
The night is still young:)

Even Tom Chick from Q3 seems to love it...everything I usually see from him is negative so just maybe, this might be good!

He seemed to love Stellaris too, but then gave it a very negative review.

I just can't get worked up about this.  I'm not a big Warhammer fan, and I'm kind of burnt out on the whole TW formula.  If the game gets good word of mouth, I'll pick it up when it goes on sale - maybe.  But not for $60.

I only paid like $28 or something in one of the pre order sales, so I am thinking minimally I will get enough play time to make it worth that.  I was just joking about tom's review, I don't listen to many reviews nowadays, rely more on average gamers who talk about the game.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 04:32:22 AM
Quote from: Grim.Reaper on May 24, 2016, 04:12:41 AM
Tried to play it this morning before work, but couldn't get it to start...just hung on startup screen...so reinstalling with fingers criossed that it works after that.

Appears a lot of others having same issue....they indicate if you put steam in offline mode and/or manually change your firewall to allow tw it works....after mine reinstalls, I'll try those to see if works.  Although I'll be fine because I only play single player, won't help those wanting to play multiplayer.  Some others waited an extremely long time and ended up work...guessing just a release day glitch:)
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 05:20:03 AM
Reinstall completed (don't think that was needed after all)...

I then added manual firewall rules just in case, started the game....took a few minutes to load (long time on splash screen) but at least didn't lock.  Thinking that was still too long, I restarted in steam offline mode and started the game....it loaded really fast.  So at this point it seems like something wrong while being online (maybe it is checking something or some kind of server), but offline seems to be fine.  I am sure they'll figure it out, but at least I can now try it:)
Title: Re: Total War: Warhammer
Post by: W8taminute on May 24, 2016, 05:32:39 AM
Quote from: Nefaro on May 23, 2016, 09:34:33 PM
I stopped watching video game reviews quite awhile back.  Well.. except the occasional Angry Joe review, for some comedy.

Nowadays you can just watch a long uncut stretch of raw LP gameplay & see for yourself whether you would like it.  Not Tom Chick, aka "Mikey".


This... O0
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 06:09:06 AM
I got in one quick battle before work...certainly going to take getting use to playing a Fantasy type game versus historical, but was fun....really liked playing with the Giants and Hero units, they can kick some butt!

Hopefully by the time I get home they figure out their loading issues with online mode, but if not, offline will suit my needs for sure.
Title: Re: Total War: Warhammer
Post by: Gusington on May 24, 2016, 06:38:42 AM
The prices for CD keys have gone up the last few weeks, I doubt we'll see 28.00 anywhere again for a while, which makes it easier for JD and I to hang tough :)
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 24, 2016, 06:47:41 AM
Quote from: Gusington on May 24, 2016, 06:38:42 AM
The prices for CD keys have gone up the last few weeks, I doubt we'll see 28.00 anywhere again for a while, which makes it easier for JD and I to hang tough :)
Exactly - hang in there buddy  :smitten:
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 24, 2016, 07:14:31 AM
Mmmm ... this looks really good ....
Re the hanging thing at start up. I left mine for about ten minutes as was doing something else ... thought it had hung ... but about a minute after I got back it came to life - maybe it just takes a long time first run ?

But as I say --- looks really good - some interesting stuff in there - certainly engaged me like no other Total war game has on first run and I am normally luke warm over fantasy stuff ..
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 24, 2016, 07:27:32 AM
Quote from: Gusington on May 24, 2016, 06:38:42 AM
The prices for CD keys have gone up the last few weeks, I doubt we'll see 28.00 anywhere again for a while, which makes it easier for JD and I to hang tough :)
Sorry man

Yer on yer own

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FSnap12_zpsjrql79pe.jpg&hash=45bf7edee159e32529c22d75f7974483340c1413) (http://s1160.photobucket.com/user/wmar1967/media/Snap12_zpsjrql79pe.jpg.html)

:idiot2:  :2funny:  :idiot2:
Title: Re: Total War: Warhammer
Post by: FlickJax on May 24, 2016, 08:32:22 AM
LOL JD


Yeah I had long first load too, had a little go with dwarfs and so far very happy :)
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 24, 2016, 08:35:48 AM
So sad.

BUT - I figured, by the time the price comes down, I would've had that money back in fun anyway...and Stellaris was grinding me down a bit...and HoI IV isn't out for another 2 weeks
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 24, 2016, 08:42:14 AM
Quote from: JudgeDredd on May 24, 2016, 08:35:48 AM
So sad.

BUT - I figured, by the time the price comes down, I would've had that money back in fun anyway...and Stellaris was grinding me down a bit...and HoI IV isn't out for another 2 weeks

Plus .... you only live once ...
Title: Re: Total War: Warhammer
Post by: ghostryder on May 24, 2016, 09:09:12 AM
Well Well...I know there's a lot of Total War lovers here and your all creaming your jeans on a warhammer pairing. Waiting to read first impressions.  8)
Glancing through the steam reviews most posative reviews point out the fleshed out generals mechanics that have real role play in them, the gourgous battles etc...most negative reviews I glanced through only point to performance issues and such---which is a good sign as based on some previews I thought we'd see a lot of complaining about the stripped down management of cities ,etc....

I'm still engulfed in Stellaris but will likely get this soon.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 24, 2016, 09:19:26 AM
Quote from: Grim.Reaper on May 24, 2016, 04:12:41 AM
Tried to play it this morning before work, but couldn't get it to start...just hung on startup screen...so reinstalling with fingers criossed that it works after that.


The wise asses at Sega/CA decided to integrate a new DRM system to TW:W.  On first start-up for new installations, it tries to "phone home" and get your hardware info.

You already know how I feel about such worthless DRM nonsense, which only adds more problems to legit customers.   This start-up issue is yet another perfect example of that.

The official response is that it isn't actually DRM, which is bullshit because it contradicts the software's purpose.  But at least it's running behind the scenes and there's no hard limit on the amount of your PCs you can install it on.  It just gathers computer info.. and watches?  ::)



Anyway.. the current recommendations I've seen is to just leave it loading on the black screen for about 5-10 minutes and it will eventually start.  Reportedly a long line of people trying to play, and their servers are getting crushed with all the people starting it.  So you end up waiting in a digital line, on their DRM and Multi-player servers (?), to collect your info.
Title: Re: Total War: Warhammer
Post by: Pete Dero on May 24, 2016, 09:23:45 AM
https://www.imperialgames.com/en/1025/38070/total-war-warhammer-row  $ 50.99 (90 minutes left) = +/- 35 GBP
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 24, 2016, 09:24:14 AM
From the EULA -

Quote
13. DATA PROTECTION
YOU ACKNOWLEDGE THAT SEGA DOES AND MAY COLLECT DATA DERIVED FROM YOUR PLAYING AND/OR USE OF ANY OF THE PRODUCTS. FOR EXAMPLE, SEGA MAY COLLECT OR PROCESS INFORMATION ABOUT YOUR COMPUTER, INCLUDING WHERE AVAILABLE YOUR IP ADDRESS AND OPERATING SYSTEM. THIS IS STATISTICAL DATA ABOUT YOUR BROWSING ACTIONS AND PATTERNS, AND DOES NOT IDENTIFY ANY INDIVIDUAL. THE COLLECTION AND STORAGE OF THE ABOVE DATA AND GAME PLAY IS SOLELY FOR THE PURPOSES OF FACILITATING THE EXISTING FUNCTIONALITY OF THE PRODUCTS, ASSISTING SEGA IN ASSESSING IMPROVEMENTS TO IT AND OTHER GAMES BASED ON GENERAL PLAYING PATTERNS AND FOR DIGITAL MANAGEMENT PURPOSES (more details about SEGA's privacy policy can be found at: http://www.sega.co.uk/Privacy .

No likey? Don't playey.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 24, 2016, 09:30:34 AM
Quote from: Jarhead0331 on May 24, 2016, 09:24:14 AM
From the EULA -

Quote
13. DATA PROTECTION
YOU ACKNOWLEDGE THAT SEGA DOES AND MAY COLLECT DATA DERIVED FROM YOUR PLAYING AND/OR USE OF ANY OF THE PRODUCTS. FOR EXAMPLE, SEGA MAY COLLECT OR PROCESS INFORMATION ABOUT YOUR COMPUTER, INCLUDING WHERE AVAILABLE YOUR IP ADDRESS AND OPERATING SYSTEM. THIS IS STATISTICAL DATA ABOUT YOUR BROWSING ACTIONS AND PATTERNS, AND DOES NOT IDENTIFY ANY INDIVIDUAL. THE COLLECTION AND STORAGE OF THE ABOVE DATA AND GAME PLAY IS SOLELY FOR THE PURPOSES OF FACILITATING THE EXISTING FUNCTIONALITY OF THE PRODUCTS, ASSISTING SEGA IN ASSESSING IMPROVEMENTS TO IT AND OTHER GAMES BASED ON GENERAL PLAYING PATTERNS AND FOR DIGITAL MANAGEMENT PURPOSES (more details about SEGA's privacy policy can be found at: http://www.sega.co.uk/Privacy .

No likey? Don't playey.



I wouldn't give much of a damn if it worked behind the scenes.  Emphasis on worked

But DRM is often buggy, with poor integration, performance hits, and/or side effects. 

Waste of software time & effort.





Here's the other cryptic EULA reference:


Quote
15. TECHNICAL PROTECTION MEASURES

This Product uses Sony DADC Austria AG's Denuvo ("Denuvo") content protection technology. Acceptance of this Agreement and an Internet connection are required to verify your license. The technical protection measures of the Product may require you to download certain data to your device in order to authenticate the Product. If you disable or otherwise tamper with the technical protection measures, the Product may not operate properly and you are in material breach of this Agreement.


I expect it to be minimal headache, in this case.  Other than the initial load-in.


Title: Re: Total War: Warhammer
Post by: MikeGER on May 24, 2016, 09:53:07 AM
Quote from: JudgeDredd on May 24, 2016, 08:35:48 AM
So sad.

BUT - I figured, by the time the price comes down, I would've had that money back in fun anyway...

O0   

i got it also at highnoon :-[  O:-)  :idiot2:

...that is the caveat of me watching to many and to long stunning Lets play videos
Lets Plays are  better then a short preview vid from the genric sources, but it generates an urge that may be to strong to resist.  ^-^       
Title: Re: Total War: Warhammer
Post by: bob48 on May 24, 2016, 09:58:44 AM
Aw Mike, I was counting on you holding out. How can I last now that you've given in?
Title: Re: Total War: Warhammer
Post by: Nefaro on May 24, 2016, 10:00:04 AM
They just put out a Hotfix for the start-up issues. 

May have to also restart Steam to get it.
Title: Re: Total War: Warhammer
Post by: MikeGER on May 24, 2016, 10:12:52 AM
Quote from: bob48 on May 24, 2016, 09:58:44 AM
Aw Mike, I was counting on you holding out. How can I last now that you've given in?

well, i successfully skipped Rome II and Attila 

...and my latest excuse: my eyesight (left) decreased lately and i want to play the games as long as i can read all the tiny tiny small print in those UIs of games. (in opposite to windows or web-browsers, there is no 'set to 125%'-option for most wargaming Uis) 
Title: Re: Total War: Warhammer
Post by: bob48 on May 24, 2016, 10:15:08 AM
Yeah, eyesight can be an issue. I have 'floaters' in one eye which are very intrusive at times :(
Title: Re: Total War: Warhammer
Post by: Fetrik on May 24, 2016, 12:22:45 PM
I am a couple of hours into my vamps campaign and no issues encountered yet (currently tabbed out from a battle). Well, i did get a blackscreen when first starting the game which i thought was due to updating gfx drivers this morning and no reboot.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 05:47:18 PM
Quote from: JudgeDredd on May 24, 2016, 08:35:48 AM
So sad.

BUT - I figured, by the time the price comes down, I would've had that money back in fun anyway...and Stellaris was grinding me down a bit...and HoI IV isn't out for another 2 weeks

That is too funny:)  I expected you to at least hold out a day or so.
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 24, 2016, 05:48:32 PM
Well, in my mind I held out for over a month as it's been available for pre-order. At least I bought when it became available  :-[
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 05:50:38 PM
Quote from: JudgeDredd on May 24, 2016, 05:48:32 PM
Well, in my mind I held out for over a month as it's been available for pre-order. At least I bought when it became available  :-[

I guess that is a different way of looking at it:)  Nowadays, if I know I will likely buy on or near release day, I figure might as well take advantage of any pre-order sales to at least help reduce the price....I don't even try and resisting anymore:)
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 24, 2016, 05:56:57 PM
Quote from: Nefaro on May 24, 2016, 10:00:04 AM
They just put out a Hotfix for the start-up issues. 

May have to also restart Steam to get it.

Got it and seemed to correct my issue...now it loads just as fast as being offline....time to dive back in.
Title: Re: Total War: Warhammer
Post by: Gusington on May 24, 2016, 06:59:17 PM
I, unlike JD the Fairy, am still unsullied.

Me and Bawb.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 24, 2016, 08:10:16 PM
Having run a Greenskin campaign for 5 hours now, I'm beginning to think this thing is free of major bugs.

It's like the Shogun 2 release thus far.


I've had two short freezes, when transitioning between different campaign screens, but it never lasted more than a handful of seconds and ran fine afterward.

I have a habit of restarting a game I've been playing more than two or three hour straight, so I can't say if such things get worse if you leave it running for a marathon session.



Me 'n muh Boyz ez haffin sum fun!   Although I think most of my neighboring enemies are getting upgraded troops before me.  Each faction plays differently, including their economy, so I'll blame it on the adjustment period.

Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 24, 2016, 08:36:45 PM
I figured I would start with the Empire since they seem to play the most traditionally. I will concede, however, that each of the factions holds a great deal of interest in their own right and I look forward to trying them out. I've always been so fixated on 40K, that I never spent much attention to fantasy. That has to change...I have years of catching up to do in terms of lore and fluff.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 24, 2016, 09:22:13 PM
Those catapult-launched Suicide Goblins are hilarious.   ;D
Title: Re: Total War: Warhammer
Post by: Gusington on May 24, 2016, 09:35:42 PM
Who's playing as the Vampire Counts?
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 25, 2016, 12:26:12 AM
Quote from: Gusington on May 24, 2016, 09:35:42 PM
Who's playing as the Vampire Counts?
I started as Vamps
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 25, 2016, 12:27:51 AM
Quote from: Gusington on May 24, 2016, 06:59:17 PM
I, unlike JD the Fairy, am still unsullied.

Me and Bawb.
Sorry I left so quick Gus - I heard "a calling".

Lets hope bawb doesn't crumble like a wet tissue  ^-^
Title: Re: Total War: Warhammer
Post by: Tanaka on May 25, 2016, 01:08:09 AM
Started my first campaign as the Dwarves and it is the best Total War game ever! Best first day buy ever! I am in love! I am so immersed. Sieges finally work and are fun. Stupid settlement battles are gone in place of field battles that eat you for lunch. And good luck in sieges you better bring it! The AI is so much better and works better in all of these. All of the things I hated about Rome and Atilla are fixed. There are so many strategic choices to make! Every faction finally plays so differently! I had the Green Skins down and out and now they are rolling me back and their Goblin minions are assassinating my Lords and creating havoc in my lands! Grimgore Ironhide is a one man Orc army! And now Vampire corruption is spreading in my northern Dwarf allies land. And I have not even touched the other factions yet! It is so Epic!
Love it!!! :smitten:
Title: Re: Total War: Warhammer
Post by: Tpek on May 25, 2016, 01:37:20 AM
Quote from: JudgeDredd on May 25, 2016, 12:26:12 AM
Quote from: Gusington on May 24, 2016, 09:35:42 PM
Who's playing as the Vampire Counts?
I started as Vamps

Same.
Started as Manny the Vampire.
(Still better than being Sparkles in Twilight)
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 25, 2016, 03:28:07 AM
I am enjoying this as well, but only had time to scratch the surface.  Originally I thought I wouldn't like it because of it being fantasy, biut turns out that may be the reason I end up liking it better than any previous version.  Each faction and unit feels different, and the fact it's not historical has me just enjoying the game versus comparing to real life.

I still suck at real time battles, but they are very interesting as you watch the units do their unique things.  All those pesky flying units require new strategy and really like how your general is an individual hero-type unit versus just being combined with another unit.

This one seems like it will have staying power and hopefully will even grow more as additional factions added,
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 25, 2016, 04:13:13 AM
Quote from: Grim.Reaper on May 25, 2016, 03:28:07 AM
I am enjoying this as well, but only had time to scratch the surface.  Originally I thought I wouldn't like it because of it being fantasy, biut turns out that may be the reason I end up liking it better than any previous version.  Each faction and unit feels different, and the fact it's not historical has me just enjoying the game versus comparing to real life.

I still suck at real time battles, but they are very interesting as you watch the units do their unique things.  All those pesky flying units require new strategy and really like how your general is an individual hero-type unit versus just being combined with another unit.

This one seems like it will have staying power and hopefully will even grow more as additional factions added,
This is exactly what I was thinking last night...particularly what I put in bold  O0

Not a huge fan of fantasy and have no knowledge of the Warhammer world so although it looked great I wondered how much it would appeal - and that was one of the reasons I held off pre-purchase.

Turns out that not knowing all these magic things and different types of units is exactly why it's appealing to me so far.
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 25, 2016, 05:42:02 AM
So who is ready for the skaven and dark elf DLC?
Title: Re: Total War: Warhammer
Post by: Tpek on May 25, 2016, 06:02:30 AM
Quote from: Jarhead0331 on May 25, 2016, 05:42:02 AM
So who is ready for the skaven and dark elf DLC?

I'd be utterly excited for them.
(And also for High Elves as well)

However the next faction to be released (and supposedly for free) appears to be Bretonia.
Title: Re: Total War: Warhammer
Post by: bob48 on May 25, 2016, 06:38:42 AM
Quote from: Gusington on May 24, 2016, 09:35:42 PM
Who's playing as the Vampire Counts?

Steady, lad. Stiff upper lip and all that.
Title: Re: Total War: Warhammer
Post by: BanzaiCat on May 25, 2016, 07:02:05 AM
Quote from: JudgeDredd on May 25, 2016, 12:26:12 AM
Quote from: Gusington on May 24, 2016, 09:35:42 PM
Who's playing as the Vampire Counts?
I started as Vamps

You started as Grace Jones?

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.hollywoodsoapbox.com%2Fwp-content%2Fuploads%2F2011%2F11%2Fvamp-e1320501363650.jpg&hash=0687958c7f8a2755ac97de80910e30c98b3098c0)

Hey, man, I guess if you can pull off that look, more power to you. Might be more manly than that plaid dress you wear every so often whilst tossing about telephone poles. ;)
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 25, 2016, 07:29:36 AM
Quote from: Tpek on May 25, 2016, 06:02:30 AM
Quote from: Jarhead0331 on May 25, 2016, 05:42:02 AM
So who is ready for the skaven and dark elf DLC?

I'd be utterly excited for them.
(And also for High Elves as well)

However the next faction to be released (and supposedly for free) appears to be Bretonia.

I didn't check, but is t Bretonia available for skirmish battles and mp matches?
Title: Re: Total War: Warhammer
Post by: Gusington on May 25, 2016, 08:09:59 AM
Dammit. The one TW game I hold out for and it's a big orgy of gaming sexy excitement.

Still didn't purchase but the above posts make my loins moist. The allure of the Vampire Counts is strong. Bawb hold me!

Are there changing seasons in this?
Title: Re: Total War: Warhammer
Post by: JudgeDredd on May 25, 2016, 08:53:03 AM
Quote from: Banzai_Cat on May 25, 2016, 07:02:05 AM
Quote from: JudgeDredd on May 25, 2016, 12:26:12 AM
Quote from: Gusington on May 24, 2016, 09:35:42 PM
Who's playing as the Vampire Counts?
I started as Vamps

You started as Grace Jones?

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.hollywoodsoapbox.com%2Fwp-content%2Fuploads%2F2011%2F11%2Fvamp-e1320501363650.jpg&hash=0687958c7f8a2755ac97de80910e30c98b3098c0)

Hey, man, I guess if you can pull off that look, more power to you. Might be more manly than that plaid dress you wear every so often whilst tossing about telephone poles. ;)
:o  :o  :o  :o

And - Grace Jones was more manly than me and she managed to pull it off (sort of!)  :2funny:
Title: Re: Total War: Warhammer
Post by: bob48 on May 25, 2016, 10:07:49 AM
...when you say 'pull it off'...........................

........never mind.
Title: Re: Total War: Warhammer
Post by: MikeGER on May 25, 2016, 10:43:34 AM
Quote from: Jarhead0331 on May 25, 2016, 07:29:36 AM
I didn't check, but is t Bretonia available for skirmish battles and mp matches?

i just checked Bretonia and Chaos is playable in skirmish  O0 (mp i didn't checked yet)

Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 25, 2016, 10:44:59 AM
Quote from: MikeGER on May 25, 2016, 10:43:34 AM
Quote from: Jarhead0331 on May 25, 2016, 07:29:36 AM
I didn't check, but is t Bretonia available for skirmish battles and mp matches?

i just checked Bretonia and Chaos is playable in skirmish  O0 (mp i didn't checked yet)

Good to know...thanks.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 25, 2016, 12:14:52 PM
Quote from: Jarhead0331 on May 25, 2016, 05:42:02 AM
So who is ready for the skaven and dark elf DLC?

I absolutely require a Skaven faction. 

Or there will be warpstone riots in the streetsss.  Yes yesss!


Dark Elves would also be a big plus.  Just hope they don't go overboard on the Assassination stuff.  Oh.. and Tomb Kings, I suppose, for bringing your mummy to the party.



They could also add Chaos sub-factions, for each specific chaos god.

Gus probably wants Halflings.  :P
Title: Re: Total War: Warhammer
Post by: Nefaro on May 25, 2016, 12:18:50 PM
Quote from: Jarhead0331 on May 25, 2016, 07:29:36 AM


I didn't check, but is t Bretonia available for skirmish battles and mp matches?


Yes.

At least.. I saw them available in the Custom Battle setup.  Because that's where I went first, to check out all the different factions' specific units.
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 25, 2016, 12:34:40 PM
Quote from: Nefaro on May 25, 2016, 12:14:52 PM
Quote from: Jarhead0331 on May 25, 2016, 05:42:02 AM
So who is ready for the skaven and dark elf DLC?

I absolutely require a Skaven faction. 

Or there will be warpstone riots in the streetsss.  Yes yesss!


Dark Elves would also be a big plus.  Just hope they don't go overboard on the Assassination stuff.  Oh.. and Tomb Kings, I suppose, for bringing your mummy to the party.



They could also add Chaos sub-factions, for each specific chaos god.

Gus probably wants Halflings.  :P

Yeah...there is so much they can do with Chaos. I've been going through the WH Fantasy wiki and the chaos section is huge.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on May 25, 2016, 01:14:41 PM
No Naval from what I can see. Is there any Naval in the war hammer world ?
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 25, 2016, 01:28:51 PM
Quote from: Zulu1966 on May 25, 2016, 01:14:41 PM
No Naval from what I can see. Is there any Naval in the war hammer world ?

Yes.

http://store.steampowered.com/app/344240/ (http://store.steampowered.com/app/344240/)
Title: Re: Total War: Warhammer
Post by: mirth on May 25, 2016, 01:37:36 PM
Quote from: Jarhead0331 on May 25, 2016, 01:28:51 PM
Quote from: Zulu1966 on May 25, 2016, 01:14:41 PM
No Naval from what I can see. Is there any Naval in the war hammer world ?

Yes.

http://store.steampowered.com/app/344240/ (http://store.steampowered.com/app/344240/)

Damn. That looks good.
Title: Re: Total War: Warhammer
Post by: mikeck on May 25, 2016, 01:50:01 PM
This is probably a dumb question considering I've played every total war game extensively, but:

I've noticed on some gameplay videos that when people play "campaigns" it only has one race. So when a guy plays "The Empire", he only has other break-away empire rebels. Same with Orcs

So if i choose Empire in a campaign (as opposed to skirmish battle) will I ever fight vampire counts or orcs or other guys? Or just other empire "styled" races?
Title: Re: Total War: Warhammer
Post by: Queeg on May 25, 2016, 01:57:02 PM
I lost interest in the TW series some time ago (though I've contined to purchase many of the most recent titles), but I'm enjoying this one very much.  The decision to go with the fantasy theme solved most of my quibbles with the previous games.  The historical implausibilities always bugged me in the historical settings; here, I don't care.   It's just fun.
Title: Re: Total War: Warhammer
Post by: Gusington on May 25, 2016, 02:10:19 PM
This has better initial reviews than any TW game ever. I can't hold out much longer. Quick someone tell me how bad it sucks.
Title: Re: Total War: Warhammer
Post by: Fetrik on May 25, 2016, 03:48:27 PM
Quote from: Gusington on May 25, 2016, 02:10:19 PM
This has better initial reviews than any TW game ever. I can't hold out much longer. Quick someone tell me how bad it sucks.

Playing as vamps is pretty sucktackular. ;)
Title: Re: Total War: Warhammer
Post by: tgb on May 25, 2016, 04:13:37 PM
Yeah, I'm weakening.  Just waiting for payday.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 25, 2016, 05:28:40 PM
Quote from: mikeck on May 25, 2016, 01:50:01 PM
This is probably a dumb question considering I've played every total war game extensively, but:

I've noticed on some gameplay videos that when people play "campaigns" it only has one race. So when a guy plays "The Empire", he only has other break-away empire rebels. Same with Orcs

So if i choose Empire in a campaign (as opposed to skirmish battle) will I ever fight vampire counts or orcs or other guys? Or just other empire "styled" races?

You just happen to start with rival empires of the same race next to you. 

Will start bumping into others after a time (or pretty quickly in some cases like the Greenskin campaign). 



Note:

For some extra lore reasons (I'm guessing?), each race can only Occupy settlement types of their own race.. and one other race.  Reasoning being that Humies aren't gonna want to live in an underground Dwarf hold, for example.  You can still pillage & raze them, though.

But there is reportedly an official mod that removes this restriction, along with other user-created ones with extras on top.
Title: Re: Total War: Warhammer
Post by: ghostryder on May 25, 2016, 05:59:45 PM
Purchased this last night. Like others-I really lost interest in these TW games a while back--it just seems if you've played one you've played all of em. I also am not a fan of the new unmoddable engine--tiny black ants in strategic view==RTW and MTW2 look far better zoomed out--and I've never been able to stomach much in RTW2--so with that going in---I got to say this is exactly what the series needed. And art wise zoomed out the units still look good--overall in fact the art and animations are the best I've seen in a TW game.
I haven't made it very far--so I'm still in the rather linear tutorial of the human campaign. i did notice my main enemy is the vampires--and reading the start screen dwarves would get the orcs. However in the tutorial your walked through one battle with orcs then it leads you to fight some rebels and take their town. I did notice radious already has his mod in the workshop as well as mods that allow you attack anyone---I'm not sure how any of that plays out being just in the start so I'll hold off for now.

What i like from the get go is the generals---my guy is like Thor smashing heads with his warhammer-great stuff. The rpg nature of the generals also brings something good---so first impressions are certainly good thus far.

Title: Re: Total War: Warhammer
Post by: Toonces on May 25, 2016, 07:19:08 PM
I'm not sure what you're trying to prove by holding out, Gus.  You play Total War games as much as anyone I know.

I mean, I've barely scratched the surface of Rome 2 and haven't even touched Attila yet, not to mention Shogun 2 and Empire/Napoleon...pretty much everything after M2TW for that matter.  So I have an excuse not to pick up another TW game to sit on the shelf.  What excuse do you have?  So just buy it already!
Title: Re: Total War: Warhammer
Post by: Gusington on May 25, 2016, 07:51:21 PM
^My excuse is that I don't know much about Warhammer, Commander. Plus I like to get good deals on games.
Title: Re: Total War: Warhammer
Post by: mirth on May 25, 2016, 07:53:34 PM
Quote from: Gusington on May 25, 2016, 07:51:21 PM
^My excuse is that I don't know much about Warhammer, Commander.

http://warhammerfantasy.wikia.com/wiki/Warhammer_Wiki (http://warhammerfantasy.wikia.com/wiki/Warhammer_Wiki)

Read tonight. Buy game tomorrow.
Title: Re: Total War: Warhammer
Post by: Gusington on May 25, 2016, 07:55:49 PM
You own it?
Title: Re: Total War: Warhammer
Post by: mirth on May 25, 2016, 07:57:29 PM
Quote from: Gusington on May 25, 2016, 07:55:49 PM
You own it?

Hell no. I'm not a TW whore like you.
Title: Re: Total War: Warhammer
Post by: Gusington on May 25, 2016, 08:04:56 PM
Then shut up. Prude.
Title: Re: Total War: Warhammer
Post by: Toonces on May 25, 2016, 08:34:52 PM
Let's all guilt trip Gus into buying it. 

Buy it Gus.  You know you want to.
Title: Re: Total War: Warhammer
Post by: Gusington on May 25, 2016, 08:48:22 PM
I do. But I won't yet.
Title: Re: Total War: Warhammer
Post by: Sir Slash on May 25, 2016, 09:45:22 PM
The man has to have some self-respect. Plus he doesn't want all of us to be making Dwarf jokes about his campaign.
Title: Re: Total War: Warhammer
Post by: mikeck on May 25, 2016, 10:44:19 PM
Quote from: Gusington on May 25, 2016, 07:51:21 PM
^My excuse is that I don't know much about Warhammer, Commander. Plus I like to get good deals on games.

I don't know the first thing about Warhammer. I love Song of Ice and fire style fantasy but hate high fantasy like Lord of the Rings. This is far more like the latter...that said, it's fun! You don't have to know anything to have fun launching fireballs from a mate into a file of cavalry riding pig-looking things. Vampires fighting Orcs and crap. For me, lore is cool....but I didn't Know anything about Rome prior to Rome:total war (the original). Played for a bit and that inspired me to learn. Point is, if it's fun, you will play and then learn the lore...I don't think it matters if you do it that way instead of the opposite
Title: Re: Total War: Warhammer
Post by: Raied on May 26, 2016, 01:48:06 AM
I don't like fantasy setting, but I think this total war as strategy game looks very good. The thing that prevent me the most of buying it is I tried to like warhammer setting before but failed (I bought Warhammer 40000 dawn of war long ago). If this was with lord of the rings or star wars setting I would get it immediately.
Title: Re: Total War: Warhammer
Post by: FlickJax on May 26, 2016, 03:21:04 AM
Fantasy is a lot more exciting than real life that is for sure.....Open your minds people
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 26, 2016, 05:49:23 AM
I didn't see this before, quick interesting read on the difficulty levels in the game.....easy sounds good to me:)

http://wiki.totalwar.com/w/Difficulty_and_Balancing_Blog
Title: Re: Total War: Warhammer
Post by: Rayfer on May 26, 2016, 06:30:25 AM
Quote from: Grim.Reaper on May 26, 2016, 05:49:23 AM
I didn't see this before, quick interesting read on the difficulty levels in the game.....easy sounds good to me:)

http://wiki.totalwar.com/w/Difficulty_and_Balancing_Blog

Thanks for posting GR....this gives hope to us strategically/tactically challenged gamers who survive only because of easy difficulty levels.
Title: Re: Total War: Warhammer
Post by: Skwerl on May 26, 2016, 06:56:34 AM
GR - Thanks for the link!  I've started the campaign game twice, and got my ass comprehensively kicked both times (even though I win most of the tactical battles without too much trouble).  I guess it's going to be the easy setting for me until I figure out what's going on.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:37:41 AM
Are there seasons in his campaign?
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 26, 2016, 08:53:53 AM
This is a PERFECT example of what I've been talking about in a few other threads.

About people who buy virtually everything that gets released, plenty of crap included, but then for reasons unknown, dig their heels in and refuse to buy an obviously spectacular, AAA title that has all the hallmarks of something they would enjoy, and by the way, is reasonably priced and available in certain online retail outlets at a steep discount.

This makes no sense to me.

I realize this post contributes absolutely nothing to the thread though, so carry on.  :uglystupid2:

...but thanks for giving me the opportunity to demonstrate this point, Gus.  :smitten:
Title: Re: Total War: Warhammer
Post by: Fetrik on May 26, 2016, 12:32:23 PM
Quote from: Gusington on May 26, 2016, 07:37:41 AM
Are there seasons in his campaign?

Yes! There is asswopping season, then there is severe asswhopping season and finally there is severe beatdown season.
All done with huge axes and hammers wielded by your local chaos warrior/black orc.  :knuppel2:
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 26, 2016, 12:39:43 PM
Quote from: Fetrik on May 26, 2016, 12:32:23 PM

All done with huge axes and hammers wielded by your local chaos warrior/black orc.  :knuppel2:

Are you suggesting that only "black" orcs wield axes and hammers? 
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 12:46:25 PM
Hahaha thank you Fetrik. Is there a wabbit season?

For JH all I can say is that I don't really buy that many games...I have a back log of about 10-15 games that I never even cracked open yet so I feel guilt over not even touching those titles. Then there's titles that I did try out just couldn't wrap my brain around after a few hours of play.

Then of course there was the well-founded fear that the launch of TW:W would be less than stellar, a la Rome 2. Well that appears to not be the case so here I am now looking for the best price, fearing that as soon as I buy it a lower price will appear.

All this is moot however as I will probably cave and buy it this weekend so I can get he Chaos faction for no extra charge :)
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 12:53:51 PM
I bet you buy it Friday night.
Title: Re: Total War: Warhammer
Post by: GeneralHawk on May 26, 2016, 01:03:15 PM
Quick write up of my Empire Campaign.  A couple of notes:

a.  My auto complete vs fighting myself ratio is about 50/50, i go by feel and as well as fun factor....sometimes I'll fight even though I know odds I will lose but I know I can inflict more losses even while losing and retreating to allow defense in depth vassal, allied and my own stacks to move in afterwards)

b.  I have a dwarf campaign going and they play very differently.

so...For Sigmar!


1.  I am on turn 145ish of a very hard empire campaign. Karl Franz start, never fought humans except to take marienburg, have now united all of the empire provinces thru confederation.

2. Even if chances are low, try and use diplomacy helps them like you a bit each time and thus by now I have 4 southern kharaks as my vassals. They patrol my borders and are quite effective in war targeting northern invasion and chaos invasions.

3. Bretonnia takes time but support the main faction as they have conquered all south of mountains and are now my allies.  My entire southern flank is secured and allied or vassals.

4.  Main dawi empire also allied and letting them handle counts.

5.  Use Kislev as buffer. Most of Kislev anything northeast of erengard and their capital is now razed and a wasteland due to chaos. I am doing all I can to help them.  Very scary and eery up there....

6.  Current frontline is wolfenburg where I keep two or three semi full stacks holding the line against chaos backed by dawi vassals who roam and help as needed.

7. I have multiple witch hunters operating NE of frontline harassing chaos and are my eyes. Counts are a threat but they know chaos is more dangerous.

8.  Use reikland and wissenland provinces as economic hub while tac, wolfen, middenheim focus on military production and def.
My northern coast is mostly razed as I can't effectively hold except the big nordland capital as my forward base to check incursions from across the sea.

9.  Overall I am getting stronger but it's gonna take time and many variables can lead to the fall of the empire, especially as Karl Franz is in the badlands questing but Balthazar and my top lords are all holding the frontier for now....

Conclusion: Epic game :) from the mechanics to the tac and strat gameplay, love the ai...both for me and against me it plays smart, dynamic and better than any game i have ever played. This game is a masterpiece! (not to mention the boatload of added content to come!)
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 01:44:16 PM
Thank you General.

Mirth if I wait for 1201am Saturday morning do I win?
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 01:45:32 PM
Quote from: Gusington on May 26, 2016, 01:44:16 PM
Mirth if I wait for 1201am Saturday morning do I win?

Yes. And your prize shall be a date with Goatfury.
Title: Re: Total War: Warhammer
Post by: Fetrik on May 26, 2016, 02:28:44 PM
Quote from: Jarhead0331 on May 26, 2016, 12:39:43 PM
Are you suggesting that only "black" orcs wield axes and hammers?

We all know that the axes and hammers wielded by the stunties aren't exactly huge. All dwarf women will agree.  :P

Quote from: Gusington on May 26, 2016, 01:44:16 PM
Mirth if I wait for 1201am Saturday morning do I win?
I almost bought and gifted you the game, just to spite you. Buuuut then i thought naah, you'll buy it soon enough anyway.   O0
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 02:31:05 PM
Feel free to gift it to me :P
Title: Re: Total War: Warhammer
Post by: Fetrik on May 26, 2016, 03:20:09 PM
Quote from: mirth on May 26, 2016, 02:31:05 PM
Feel free to gift it to me :P

No i will not! If you want it you will buy it on your own.  >:D
And i offer you all my humble review to all the guys and gals still on the fence.

Best TW game since MTW (unmodded).
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 05:03:15 PM
^Them's be fighting words in this crowd...
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 26, 2016, 05:04:54 PM
Quote from: Skwerl on May 26, 2016, 06:56:34 AM
GR - Thanks for the link!  I've started the campaign game twice, and got my ass comprehensively kicked both times (even though I win most of the tactical battles without too much trouble).  I guess it's going to be the easy setting for me until I figure out what's going on.

I've learned that I am just not very good at these games, so I have no issue with playing on the easiest setting:)  I still get my butt kicked anyways! 
Title: Re: Total War: Warhammer
Post by: JasonPratt on May 26, 2016, 06:35:35 PM
While I have already bought it, I'm going to hold off playing it until Bretonnia is released, allowing the first round of bug hunts to succeed as well.  O:-)
Title: Re: Total War: Warhammer
Post by: joram on May 26, 2016, 06:49:02 PM
Quote from: Gusington on May 26, 2016, 12:46:25 PM
Hahaha thank you Fetrik. Is there a wabbit season?

For JH all I can say is that I don't really buy that many games...I have a back log of about 10-15 games that I never even cracked open yet so I feel guilt over not even touching those titles. Then there's titles that I did try out just couldn't wrap my brain around after a few hours of play.

Then of course there was the well-founded fear that the launch of TW:W would be less than stellar, a la Rome 2. Well that appears to not be the case so here I am now looking for the best price, fearing that as soon as I buy it a lower price will appear.

All this is moot however as I will probably cave and buy it this weekend so I can get he Chaos faction for no extra charge :)

Stay the course Gus.  Why spend full price for something you're barely going to touch.   By Christmas you'll be able to buy the main game and more than one expansion for the same price as now.  I guarantee it.  I envy those with unlimited time and discretionary income to snap up everything under the sun but what's the point?
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:05:43 PM
Quote from: joram on May 26, 2016, 06:49:02 PM
Stay the course Gus.  Why spend full price for something you're barely going to touch.   By Christmas you'll be able to buy the main game and more than one expansion for the same price as now.  I guarantee it.  I envy those with unlimited time and discretionary income to snap up everything under the sun but what's the point?

This sort of restraint and rationality has no place here!  >:(
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:21:19 PM
Joram is the meaning in my life, Joram is the inspiration.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:23:41 PM
I just bought 3 expansions for Panzer Corps. You can buy one measly TW game.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:36:18 PM
Don't try to lure me in like you do with the ladies, false sense of security and all.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:38:10 PM
Quote from: Gusington on May 26, 2016, 07:36:18 PM
Don't try to lure me in like you do with the ladies, false sense of security and all.

I'm really a nice guy. You can trust me.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:38:50 PM
There it is again.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:40:02 PM
Usually by now, they're following me home.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:41:21 PM
The police?
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:41:57 PM
Quote from: Gusington on May 26, 2016, 07:41:21 PM
The police?

Bingo.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:45:13 PM
I don't want any police involvement here...I better buy the game.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:45:49 PM
Quote from: Gusington on May 26, 2016, 07:45:13 PM
I don't want any police involvement here...

I get that a lot.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 07:48:09 PM
Easy to believe. Yet you yourself don't have TW Warhammer. This is suspect.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 07:52:09 PM
I'll buy it if you buy it.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 26, 2016, 07:56:26 PM
Quote from: mirth on May 26, 2016, 07:52:09 PM
I'll buy it if you buy it.

The gauntlet thrown down....
Title: Re: Total War: Warhammer
Post by: joram on May 26, 2016, 08:00:37 PM
Quote from: Gusington on May 26, 2016, 07:21:19 PM
Joram is the meaning in my life, Joram is the inspiration.


Awesome Chicago reference!  :)
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 08:02:22 PM
Gawd, I loathe that song.
Title: Re: Total War: Warhammer
Post by: joram on May 26, 2016, 08:05:34 PM
I have fond memories.   First tape I ever bought.  Anyways, I'm dating myself here.  Back to the program...
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 08:11:49 PM
Better to date yourself than date mirth.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 08:13:23 PM
Quote from: Gusington on May 26, 2016, 08:11:49 PM
Better to date yourself than date mirth.

That's the truth.
Title: Re: Total War: Warhammer
Post by: Gusington on May 26, 2016, 08:19:48 PM
I've been saving that one.
Title: Re: Total War: Warhammer
Post by: mirth on May 26, 2016, 09:17:49 PM
At least you saved something.
Title: Re: Total War: Warhammer
Post by: Swatter on May 26, 2016, 09:53:28 PM
Are you two married?

I'm here looking for reading suggestions. I bought WHTW, but want to read some about the universe before I partake. I seem to be drawn to the vampire counts- any good suggestions?
Title: Re: Total War: Warhammer
Post by: Sir Slash on May 26, 2016, 09:59:55 PM
Mirth, I hear one of the Goblin Leaders in the game looks like Bill Murray--- Blood Axe Veinkman.
Title: Re: Total War: Warhammer
Post by: Gusington on May 27, 2016, 07:05:35 AM
Swatter I own a WH vampire omnibus...ironically titles The Vampire Wars. It is a bit older but there are still copies available at Amazon in softcover.

Still did not purchase :)
Title: Re: Total War: Warhammer
Post by: joram on May 27, 2016, 07:07:16 AM
Quote from: Swatter on May 26, 2016, 09:53:28 PM
Are you two married?

I'm here looking for reading suggestions. I bought WHTW, but want to read some about the universe before I partake. I seem to be drawn to the vampire counts- any good suggestions?

Not specific to the Vampire Counts but I enjoyed the Gotrek and Felix series.  In any case, there is an insane amount of material to read.  Here's the full list https://en.m.wikipedia.org/wiki/List_of_Warhammer_Fantasy_novels
Title: Re: Total War: Warhammer
Post by: Fetrik on May 27, 2016, 06:53:43 PM
Playing as the vamps at turn 80ish it's starting to feel like call of warhammer. Scripted mobs everywhere.
Title: Re: Total War: Warhammer
Post by: mikeck on May 27, 2016, 07:11:40 PM
I don't mind scripted attacks as long as it's like the thing in show gun to when you get to powerful everyone your nights. A few "event" attacks here and there are good. Are you talking about scripted AI behavior as a whole....like widespread? or just here and there?
Title: Re: Total War: Warhammer
Post by: Gusington on May 27, 2016, 09:05:35 PM
Realm Divide?
Title: Re: Total War: Warhammer
Post by: mirth on May 27, 2016, 09:31:14 PM
Buy the damn game.
Title: Re: Total War: Warhammer
Post by: Fetrik on May 27, 2016, 09:44:55 PM
Quote from: mikeck on May 27, 2016, 07:11:40 PM
I don't mind scripted attacks as long as it's like the thing in show gun to when you get to powerful everyone your nights. A few "event" attacks here and there are good. Are you talking about scripted AI behavior as a whole....like widespread? or just here and there?

Chaos. Chaos everywhere. They're starting to push in all over the north. I don't think i can salvage my current campaign. I should have expanded faster.
Title: Re: Total War: Warhammer
Post by: Gusington on May 27, 2016, 10:32:19 PM
Haven't bought it yet and it's almost Saturday!
Title: Re: Total War: Warhammer
Post by: mirth on May 27, 2016, 10:33:26 PM
Quote from: Gusington on May 27, 2016, 10:32:19 PM
Haven't bought it yet and it's almost Saturday!

I bought it.
Title: Re: Total War: Warhammer
Post by: mikeck on May 27, 2016, 10:44:19 PM
I'm having the game freeze whenever i start a campaign with a faction leader that starts in a battle. Just drops back to the steam screen. If I pick a campaign with the faction leader that gives me the "warning, this leader doesn't get a starting battle" message, it's fine. I have no problem loading quick battles so I don't think there is an issue there...any thoughts?

I googled the hell out of it but seems unique
Title: Re: Total War: Warhammer
Post by: Cyrano on May 27, 2016, 10:49:34 PM
The quest scenario where the Empire has to hold off swarms of Norse raiders is one of the best times I've had in one of these TW games.

An open plain, simplified formations, flank and rear attacks, and all of the silliness of Warhammer with none of the regret caused by buying last month's figures rather than those appearing on this month's cover of "White Dwarf".

Title: Re: Total War: Warhammer
Post by: Gusington on May 27, 2016, 10:54:34 PM
Mirth you lying liar. 6 minutes left.
Title: Re: Total War: Warhammer
Post by: mirth on May 27, 2016, 10:55:51 PM
Quote from: Gusington on May 27, 2016, 10:54:34 PM
Mirth you lying liar. 6 minutes left.

Yep.And I've owned it for an hour.
Title: Re: Total War: Warhammer
Post by: tgb on May 28, 2016, 06:15:48 AM
So is this "Chaos invasion" this game's version of the Realm Divide?  Is there a mod to turn it off?
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 28, 2016, 06:50:53 AM
Quote from: tgb on May 28, 2016, 06:15:48 AM
So is this "Chaos invasion" this game's version of the Realm Divide?  Is there a mod to turn it off?

Not sure if I have seen a turn off option...but did see this mod where it appears you can at least delay it.

http://steamcommunity.com/sharedfiles/filedetails/?id=691279367&searchtext=
Title: Re: Total War: Warhammer
Post by: mikeck on May 28, 2016, 11:31:12 AM
Thinking on it, I bet there is a movie that plays before the battle. No movie for the guys who don't go into battle. So my bet is that I'm unable to start/play the movie. So really, I need a way to turn the movies off.
I looked for an option but found none
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 28, 2016, 11:41:49 AM
Quote from: mikeck on May 28, 2016, 11:31:12 AM
Thinking on it, I bet there is a movie that plays before the battle. No movie for the guys who don't go into battle. So my bet is that I'm unable to start/play the movie. So really, I need a way to turn the movies off.
I looked for an option but found none

When you start a campaign, there is a checkbox on the portrait of your leader, when you select them at the top....it turns off the tutorial things and may also turn off some of what your seeing...might be worth a shot...but of course, you wouldn't be able to play in tutorial mode.
Title: Re: Total War: Warhammer
Post by: Swatter on May 28, 2016, 12:27:04 PM
Quote from: Gusington on May 27, 2016, 07:05:35 AM
Swatter I own a WH vampire omnibus...ironically titles The Vampire Wars. It is a bit older but there are still copies available at Amazon in softcover.

Still did not purchase :)

Thanks, I picked it up!
Title: Re: Total War: Warhammer
Post by: Gusington on May 28, 2016, 02:45:30 PM
^Sure. I am going to play the Vampire Counts first (when I finally cave) and will be reading the Vampire Omnibus first. There's of course other stuff out there but it can be a chore to pour through everything if you are not that familiar with WH, like me.

Also, resist the urge to get almost anything from the Black Library, it's typically very overpriced and everything there can be found for less money.
Title: Re: Total War: Warhammer
Post by: mikeck on May 28, 2016, 03:07:04 PM
Quote from: Grim.Reaper on May 28, 2016, 11:41:49 AM
Quote from: mikeck on May 28, 2016, 11:31:12 AM
Thinking on it, I bet there is a movie that plays before the battle. No movie for the guys who don't go into battle. So my bet is that I'm unable to start/play the movie. So really, I need a way to turn the movies off.
I looked for an option but found none

When you start a campaign, there is a checkbox on the portrait of your leader, when you select them at the top....it turns off the tutorial things and may also turn off some of what your seeing...might be worth a shot...but of course, you wouldn't be able to play in tutorial mode.

Forgot that I do get the movie cut sequence but then when I exit out Nicos to load the campaign is when it gets stuck . But,  I disabled the tutorial and it worked!
Title: Re: Total War: Warhammer
Post by: Nefaro on May 28, 2016, 06:08:24 PM
Quote from: Gusington on May 28, 2016, 02:45:30 PM
^Sure. I am going to play the Vampire Counts first (when I finally cave) and will be reading the Vampire Omnibus first. There's of course other stuff out there but it can be a chore to pour through everything if you are not that familiar with WH, like me.

Also, resist the urge to get almost anything from the Black Library, it's typically very overpriced and everything there can be found for less money.


Better decide to cave before Tuesday morning; the last chance for getting the Chaos DLC free. 

Judging by how well received TWW has been, I doubt it will be on sale for awhile.

Title: Re: Total War: Warhammer
Post by: Nefaro on May 28, 2016, 06:12:36 PM
My Greenskins campaign has been a brutal back & forth.


I'm winning the big battles, but the war has been extremely slow progress compared to other TWs.  Despite being allied to a couple other Greenskin clans, everyone else inevitably DOWs me and will send an army to take a settlement on a regular basis. 

Fortunately my two armies have been raiding & attacking enough to get a regular WAAAGH going, so I'm not wholly defensive.
Title: Re: Total War: Warhammer
Post by: tgb on May 28, 2016, 06:36:46 PM
Quote from: Nefaro on May 28, 2016, 06:08:24 PM
Quote from: Gusington on May 28, 2016, 02:45:30 PM
^Sure. I am going to play the Vampire Counts first (when I finally cave) and will be reading the Vampire Omnibus first. There's of course other stuff out there but it can be a chore to pour through everything if you are not that familiar with WH, like me.

Also, resist the urge to get almost anything from the Black Library, it's typically very overpriced and everything there can be found for less money.


Better decide to cave before Tuesday morning; the last chance for getting the Chaos DLC free. 

Judging by how well received TWW has been, I doubt it will be on sale for awhile.

Wait.  So this Chaos Bight or whatever it's called is DLC that they've been giving early adapters for free?  Does that mean if I wait and purchase after Tuesday it won't happen in my games?
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on May 28, 2016, 06:48:56 PM
Quote from: tgb on May 28, 2016, 06:36:46 PM
Quote from: Nefaro on May 28, 2016, 06:08:24 PM
Quote from: Gusington on May 28, 2016, 02:45:30 PM
^Sure. I am going to play the Vampire Counts first (when I finally cave) and will be reading the Vampire Omnibus first. There's of course other stuff out there but it can be a chore to pour through everything if you are not that familiar with WH, like me.

Also, resist the urge to get almost anything from the Black Library, it's typically very overpriced and everything there can be found for less money.


Better decide to cave before Tuesday morning; the last chance for getting the Chaos DLC free. 

Judging by how well received TWW has been, I doubt it will be on sale for awhile.

Wait.  So this Chaos Bight or whatever it's called is DLC that they've been giving early adapters for free?  Does that mean if I wait and purchase after Tuesday it won't happen in my games?

Pretty sure the DLC was to make them playable...I believe they would still be in the game as non-playable without the DLC.
Title: Re: Total War: Warhammer
Post by: jomni on May 28, 2016, 07:10:21 PM
I had no intention of getting this but the videos look really fun.  Fantasy stuff does add some interesting elements not found in other TW titles.
Title: Re: Total War: Warhammer
Post by: Fetrik on May 28, 2016, 08:51:35 PM
Like i said. This is the best TW out of the box since like forever.
Title: Re: Total War: Warhammer
Post by: SirAndrewD on May 28, 2016, 09:25:24 PM
I bit the bullet and got it for the long weekend. 

Actually lost my first campaign as the Empire when Marienburg declared war on me on turn 7 and walked a 20 stack army loaded with Pistoleers and cannon right up to Altdorf. 

This absolutely kicks it up a notch.
Title: Re: Total War: Warhammer
Post by: Ubercat on May 28, 2016, 10:14:31 PM
Isn't Marienburg part of the Empire?
Title: Re: Total War: Warhammer
Post by: SirAndrewD on May 28, 2016, 11:32:08 PM
Quote from: Ubercat on May 28, 2016, 10:14:31 PM
Isn't Marienburg part of the Empire?

They're independent.  The game fractures the Empire at the start (per the lore Marienburg is secessionist anyway), so only Altdorf is actually the Empire.  The player has to immediately go to war with Empire secessionists and some of the other Elector counts can, and apparently do join in right at the start.

Second game in I managed to keep most of the counts happy, but still had a rebellion in the south that took Karl Franz and his army away from Marienburg, which led to a two pronged invasion by Greenskins, that had just razed Middenland, and Marienburger's pretty well instantly.  So second game was over fast too.

I'm sure there's a sweet spot to hit, but it's pretty interesting that the AI takes full advantage of weakness and is not behaving stupidly.  It wants to win and does. 
Title: Re: Total War: Warhammer
Post by: mikeck on May 29, 2016, 09:58:27 AM
Well I have always been a total war fan. I have bought them all, played them all and love them all. I was a fan of Rome 2 when everyone else was hating on it. So I don't criticize the franchise lightly because I understand what it's meant to do and how it does it. 

Speaking of the tactical AI:  Looking only at the newer engines from empire on down to the newest release, I think the game consistently has problems dealing with firearms or at least the mass use of firearms. When units are Melee units it seems to do very well. Traditionally everyony agrees that Shogun 2 and Warhammer seem to have great tactical AI. I will tell you that Rome 2 and Attila had Tactical AI just as good when units are melee units. My point is that people see what they want to see. People hated Rome 2.  The problem was rarely with the  tactical  AI.  It was a hatred for the larger game design decisions.  Once you've decided that you don't like the game as a whole, every little minor thing becomes huge and evidence of a horrible AI. There were big bugs I admit but the dislike was larger.

So I am loving this newest version but to me it's just as good as all of them since Rome 2... Or at least that game after if you weeks of patches.
Title: Re: Total War: Warhammer
Post by: Gusington on May 29, 2016, 11:11:21 AM
To make Chaos playable after this Tuesday will cost 7.99.

Still holding out! I have a couple of Attila campaigns planned for the summer that will keep me entertained, and I want to play another Crusades and Teutonic campaign in M2 also.

All of which will distract me from the new shiny game lurking...always lurking 😀
Title: Re: Total War: Warhammer
Post by: Freyland on May 29, 2016, 05:29:47 PM
Despite preordering the game, I have yet to play it. I have, however, loaded up the game guide twice from the main menu. The second time I did this, all the red text, which are links, had red strikethroughs on them. Anyone know about this?
Title: Re: Total War: Warhammer
Post by: jomni on May 29, 2016, 08:29:19 PM
Found a bug. Happened twice during siege defense scenario. I wasn't able to select units via the unit cards. Have to look for them on the map to select.

Also, I have this habit of keeping generals at the rear. Looks like this game demands putting generals in harms way.
Title: Re: Total War: Warhammer
Post by: Great Ajax on May 30, 2016, 08:31:28 AM
I've put in some serious time in this one since release and I am absolutely loving it as my favorite Total War yet.

First play through I played as the Undead Counts and the introduction and campaign are just enthralling and very entertaining.  I like the story telling aspect of setting up these campaigns as they certainly help add immersion.  After playing about 50 turns, I just wasn't feeling like I was where I needed to be so a restart with a different faction was in order.  Kicking off a new campaign as the Dwarves was fun but then I quickly got over my head fighting orks and I thought m high king was killed so I quit.  I later learned that your leaders can't be killed, just severely wounded.  So after two abortive starts, I was thinking that this game may be too hard.

So then I try the Empire and it was quickly looking like it was going to be your typical total war slog with constantly being at war with everyone.  I managed to capture the provinces immediately to the north and south of the Reiksland through some wars with neighboring humans.  I focus my economy on building up the Reiksland and the newly conquered provinces are just on maintenance.  The dwarves to my west declare war and sack several cities in my south and I can see the Vampires are pushing west and its only a matter of time before they are at my doorstep.  I struggle to maintain two armies while I pay back the dwarves for their treachery by razing one of their settlements to the ground and destroying two of their armies.  The good news is that Karl Franz is developing into a straight up bad ass.  Finally the dwarves relent with a peace treaty and quickly followed by a non-aggression pact.  I pick up a couple of human allies to the east and the Vamps are now on full campaign mode on my neighbors.  I can still only manage two armies so one stays to guards against the dwarves and Karl moves on the Vamps besieging an Allies' castle with a two stack army led by von Carstein.  I decide to attack the two stack army with just Karl Franz's army and an epic battle ensues with the Empire utterly routing Carstein's forces.  They withdraw and I haven't seen them stir much from their lands since.

Then Chaos stirs and this is the point that I think that I am about to quit because I can't do it.  The Skaelings come strong from the north and sack Middleburg (I think) and then start raiding all along the coast and  I can see Chaos and the Varg coming to Ostland with stacks and all I can afford is two armies so I head north to try to hold off the Skaelings.  I have to leave one army at Wurzbad to guard against the Vamps while Karl Franz and his grizzled vets head north to beat off the Skaelings.  My entire economy switches to fortifying the north against the raiders by building gates and rebuilding my sacked cities.  It takes awhile, but I re-secure the fortress at Middleburg and a cat and mouse game persists with the Skaelings continuing to raid and sack my cities but when I catch them, they are destroyed.  As this campaign continues, I start picking up more and more allies and the situation is still looking hopeless as I am struggling to defend my borders, my economy is crap, I can't build more armies and I can't expand my Empire. 

Then I try to offer Confederate and they start joining just as soon as I can offer.  Marienburg, Ostland and a few others immediately join.  Bretonia joins my defensive alliance as do all of the dwarves.  Now I find myself with seven armies and a huge kingdom and the game changes immediately.  With my new armies, Karl is relieved of having to perform border defense duties to the north.  Wurzbad is now sufficiently garrisoned and the Vamps are quiet so I decide to move Franz and my eastern army to Ostland (One of my allies) where Chaos is besieging.  My new army at Marienburg now moves north to guard against Skaeling raiding along the coast while a new army is raised at Middleburg as a northern bulwark to guard against future invasions.  Karl and his second army break the siege at Ostland in another epic battle and send Chaos fleeing.  Two more human allies join the Empire Confederation and I start assigning war coordination points to the dwarves and my remaining human allies.  The Chaos armies re-align their strategy and they start moving to west and look like they are going to try to re-invade via my newly fortified Middleburg.  Franz is re-deployed to Middleburg and his army combined with the army at Middleburg destroy the Armies of Chaos for good. 

Now the revenge campaign is in full swing. Five armies are now sweeping the northlands and razing all of the Varg and Skaeling settlements in raiding mode.  Chaos corruption is almost completely wiped from my lands and new settlements have been colonized from their ruins and I am sporting over 5K in funds each turn.  The Vamps are still quiet but they are alive and have asked for a peace treaty which implies weakness.  They should be next on my list for destruction and then I hear of an Ork Waaaghh way to the south.   

So now I have two armies scouring the norsca lands razing the last remaining settlements of the Varg and Skaeling.  These two armies are led by Karl Franz and Balthasar and they are utterly unstoppable as Franz is now level 31 and can almost solo entire armies by himself.  He has achieved in my eyes the name of 'God-Emperor', the true defender of the realm.  Three more armies have just returned from the revenge campaign and I do not intend to send them back.  They are rebuilding along the northern coast with one of them set to receive the new siege tank.  My plan was to use them to conquer the Vamps but now I can see an Ork Waaagh heading towards my land and they must be stopped.  I have no armies in the immediate vicinity and an army is hastily created to stem another tide ...

Trey     
Title: Re: Total War: Warhammer
Post by: Gusington on May 30, 2016, 10:01:56 AM
Damn you.
Title: Re: Total War: Warhammer
Post by: bob48 on May 30, 2016, 12:53:16 PM
And double-damn you from my credit card :-((
Title: Re: Total War: Warhammer
Post by: Gusington on May 30, 2016, 04:55:12 PM
You didn't Bawb...did you?
Title: Re: Total War: Warhammer
Post by: bob48 on May 30, 2016, 04:59:46 PM
Not yet, old chap. I'm made of sterner stuff y'know.

...plus I'm over my budget having just brought a copy of GMT's 'Saints in Armor' - one of the Musket and Pike series.
Title: Re: Total War: Warhammer
Post by: jomni on May 30, 2016, 05:52:13 PM
My dwarf empire expanded rapidly through negotiation. We were able to assimilate many smaller Dwarf factions. My latest acquisition's territory is quite far from my core and they are getting hammered by the Greenskins. In hindsight, they would have been better kept as independent allies. The grudges are piling up and my people are getting discontent as I am not achieving them. My relationship with other dwarves is also taking a hit because of this. They say I'm a sissy king who doesn't not take revenge.

I also need to get used to their lack of cavalry.
Title: Re: Total War: Warhammer
Post by: Gusington on May 30, 2016, 06:55:48 PM
Ok Bawb...I'm counting on you as a bulwark!
Title: Re: Total War: Warhammer
Post by: Great Ajax on May 30, 2016, 09:16:38 PM
Man, I thought defeating Chaos was the end game but the Empire continues to defend its expanding borders against the tide of the Green Skins.

After a grueling campaign, the Skaelings and Varg have been wiped out.  The Green Skins have a massive Waaagh working in Sylvanian Vampire lands and the time has come to hold off the Orks.  The plan is to expand the borders of the Empire by reclaiming the devastated cities in Stirland and Averland and building up their fortifications and then to move into the Vampire lands of the Ostermark and Western Sylvania.  If I can take these regions and fortify them, I can have excellent defenses from which to weather the tide.  Four armies are sent around Sylvania in an attempt to resurrect these ancient fortifications and contain the Ork threat. Balthasar is regrouping in Nuln while Karl Franz is just returning from the Norsca lands to regroup.  Meanwhile, the Top Knotz Ork Clain is feeling its way from the Southern Badlands and infiltrating into my southern borders into Wissenland.  The dwarves of Karak Hirn do not seem interested in holding their mountain passes to stop these incursions.  Balthasar and Karl Franz are pressed once again to hold the southern borders while expansions continue to the east to start closing off the mountain passes in Sylvania that allows the Green Skins access to the Empire.  I decide to let the Vampire Lords to live for the moment since their vampiric corruption drains the Green Skin forces trying to move out the Zhufbar Mountains.

I can't hold off both the Green Skins and the Top Knotz at the same time so an offensive campaign is started to destroy the Top Knotz and hold off the Green Skins around Sylvania.  The Green Skins are definitely stronger and I am not ready to dig them out of their mountain fortresses yet.  Karl Franz heads out alone due south through the desolated lands of the Western Border Princes on his way to strike the Top Knotz strongholds in the Southern Badlands.  A new army is reinforced outside of Bordeaux with the intent to have this army colonize the southern portions of the Western Border Princes to provide a base of operation from which Karl Franz can regroup if needed.  Meanwhile, Balthasar and a companion army head east to Averland, traverse the mountain passes and enter the Eastern Border Princes.  These two armies work their way south and west into the Blood River Valley and the Western Badlands razing Ork settlements.  The Top Knotz are down to their last few settlements but I have yet to locate them.

Meanwhile, the Green Skins are getting bored with the Vampire Lords and move against Essen in southern section of Ostermark - the fortifications are not ready.  Five Ork Armies assault one Imperial Army with reinforcements from the small garrison of Essen in a seemingly hopeless battle.  With the help of musket fire and heavy cannon, the Imperial forces miraculously hold off the onslaught in an epic and chaotic battle but they are utterly spent and the veteran commander is gravely wounded in the fighting.  The Orks push one final army by initiating a fresh fight and the worn Imperial forces are lost to a man and Essen is sacked.  A reinforcing army was sent to try and help Essen but was too far out of range to help in the valorous fight.  The next turn, this army wiped out the shattered Ork armies and shut down the Waagh but at great cost.  This army also destroys the last remaining Vampire Lord army that was kicked out of its last stronghold by the Greenskins.  One last rampaging Ork razes another Imperial garrison before it is soundly defeated.

As the war stands now, three armies led by Franz and Balthasar are scouring the Southern Badlands in an attempt to destroy the Top Notz Clan.  Another Army is restoring the Eastern and Western Border Princes with garrisons that have long since been razed by marauding Ork armies.  Two armies, fresh from defeating the Green Skins and Vampire Lords in Sylvania, now have to decide whether to try to hold their current fortresses or push further into Sylvania and attempt to build more fortifications closer to the mountain border passes to channelize the Ork forces.  So far, the human and dwarven alliances are holding.

Trey
Title: Re: Total War: Warhammer
Post by: jomni on May 30, 2016, 09:24:34 PM
Humans can't capture ork lands right? So how do you eliminate them?  Since they are not an end goal I guess humans can only weaken them through raiding and razing settlements to the point of security and focus on other factions. It's a nice gameplay mechanic actually. Which means Orc will still continue to be a pain on the backside.

Side note, just found out agents can also participate in battle aside from espionage. That's cool!
Title: Re: Total War: Warhammer
Post by: Nefaro on May 31, 2016, 11:19:32 AM
Quote from: jomni on May 30, 2016, 09:24:34 PM
Humans can't capture ork lands right? So how do you eliminate them?  Since they are not an end goal I guess humans can only weaken them through raiding and razing settlements to the point of security and focus on other factions. It's a nice gameplay mechanic actually. Which means Orc will still continue to be a pain on the backside.

Raze their settlements.

It takes money & a portion of an army's soldiers (as losses) for them to re-colonize (Dwarf/Orc.. or Human/Vamp occupational pref still in effect).  You could Raze all of such an enemy faction's settlements and they'd be eliminated.  You just couldn't settle in them, so no extra spoils beyond post-battle loot and any raiding you may do while there.

In my new Vamp Lord campaign, a nearby Human city was razed (by Greenskins iirc?).  Moved my army to take it, taking half losses to all the multi-soldier units in it, for resettlement purposes.  Also cost me about 1600 wealth plus another 2k for the initial building.

Not sure if costs increase over time, or vary by race.

Quote
Side note, just found out agents can also participate in battle aside from espionage. That's cool!

Oh, yes!  They're "Heroes", so they level-up and can be equipped just like your generals.  Along with the typical Assassination, Spying, Etc of older Total War Agent types. 

Depending on their specific Hero type, you can spec them for combat.  There are melee types and Sorcerer/Shaman/Wizard types.  Each also has somewhat different campaign map action bonus skills available, if you'd prefer to use them for such things as province bonuses & discounts.  Assassination, Sabotage, Etc.  Or a mix of them.

They do take up an army slot.  So it's probably best to spec them for combat, to some extent, if you're gonna be using them as an army unit often. 




More so than other TWs, the campaign game seems very focused on improving your Unit Type buildings.  The AI is definitely focused on it.  Seeing as how the Leadership rating (aka morale) is exceptionally important, since broken units tend to rally & return to combat very easily in TW:W, it's probably best to do so. 

You'll understand what I'm talking about, regarding Leadership, when you take on Dwarf units that keep returning to the fight, battling to nearly the last Stunty, unless you commit a unit to chasing them off the map for good once they waver.  In my Greenskin campaign, I was always in need of quick or ranged units to chase the bastards away for good.


The economy is also restricted enough to limit the amount of troops you can support, at one time.  More than previous TWs.  I still expect to see some big battles, but not as many full stacks running all over the place.  Thus far, the AI factions seem to be similarly limited, so no complaints.

Title: Re: Total War: Warhammer
Post by: Jarhead0331 on May 31, 2016, 02:21:06 PM
I find it interesting that the Vampire and Chaos armies have almost no projectile units. The Vampires, especially, are completely without archers/gunners, etc. and have to rely on either units that move through the air, or very fast moving cavalry/creatures to close the gap quickly in order to eliminate the advantage imposed by enemy missile troops. Magic can also be used to cause damage at range, but this is very limited overall.

I think it took courage for the developers to take a chance in creating drastically different OOBs that result in each army playing out very differently.  You have some armies that are balanced, some that are focused on melee, and some that are focused on magic. Its a really noticeable difference and if you try to use the armies in a manner that does not play up to their specialty, you are sure to meet with disaster.
Title: Re: Total War: Warhammer
Post by: mirth on May 31, 2016, 03:14:39 PM
Quote from: Jarhead0331 on May 31, 2016, 02:21:06 PM
I think it took courage for the developers to take a chance in creating drastically different OOBs that result in each army playing out very differently.  You have some armies that are balanced, some that are focused on melee, and some that are focused on magic. Its a really noticeable difference and if you try to use the armies in a manner that does not play up to their specialty, you are sure to meet with disaster.

That is noteworthy, particularly for a GW derived game.
Title: Re: Total War: Warhammer
Post by: jomni on May 31, 2016, 06:10:46 PM
yeah as mentioned before, Dwarves have no cavalry so they end up as a defensive and shooting faction.
Title: Re: Total War: Warhammer
Post by: Nefaro on June 01, 2016, 11:15:43 AM
One odd bug I've experienced:

On my desktop's GTX 760, the screen flickers after first loading up. 

After doing an ALT+TAB to my desktop & back, it's fine. 

Doesn't do that on my laptop's older crappy GT640M.    ???
Title: Re: Total War: Warhammer
Post by: tgb on June 01, 2016, 01:51:13 PM
Apparently there is an issue with screen flickering and Nvidia cards.  Turning off V-Sync and running in windowed mode seems to fix the issue (it did for me, anyway).
Title: Re: Total War: Warhammer
Post by: Nefaro on June 01, 2016, 03:20:26 PM
Quote from: tgb on June 01, 2016, 01:51:13 PM
Apparently there is an issue with screen flickering and Nvidia cards.  Turning off V-Sync and running in windowed mode seems to fix the issue (it did for me, anyway).


I'd rather minimize it, after each load-up for the quick fix, than run a game with Vsync off these days.  Keep the video card at a lower temperature, instead of letting it try to run the thing at 180fps and fry eggs.
Title: Re: Total War: Warhammer
Post by: Nefaro on June 06, 2016, 10:39:31 PM
Admittedly, after dipping a toe back into The Old World, I began to yearn for more Warhammer Fantasy goodies.

So I managed to dig out ye olde (1986?) WFRP book, from the mists (and boxes) of time.  Been a long time! 

I always had some issues with that unruly d100 system.  They still use that damn thing in the WH40K rpgs too!  :tickedoff:  :knuppel2:   But it's Warhammer.  The setting just oozed that dark moody ultra-violence.  Was pretty damn unusual back in it's day, when twinkly D&D elves and cutesy-ass halflings were, by far, the nerd norm.  With their wee beady eyes and cookie cutter classes!  >:(


I'll get to the point now..  Decided to pick up the WFRP 3rd Edition Core Set, since FFG just did a (short?) reprint run of this latest version (with completely new mechanics). 

After being very impressed with another pair of Jay Little's recent rpg systems, I failed the resistance check and my wallet has taken maximum damage.  Also:  dice pools ftfw!  O0

Sigmar bless my bank account.

Title: Re: Total War: Warhammer
Post by: Gusington on June 07, 2016, 07:58:53 AM
Have you played it yet?
Title: Re: Total War: Warhammer
Post by: Nefaro on June 07, 2016, 10:22:40 AM
Quote from: Gusington on June 07, 2016, 07:58:53 AM
Have you played it yet?

What?  Total War?  Or WFRP 3rd?
Title: Re: Total War: Warhammer
Post by: Gusington on June 07, 2016, 06:54:46 PM
Total War.
Title: Re: Total War: Warhammer
Post by: jomni on June 07, 2016, 09:47:58 PM
I won a large battle where all my troops retreated except my lone Dwarf general. He beat every other enemy unit and led to victory.  :knuppel2:
Title: Re: Total War: Warhammer
Post by: Nefaro on June 08, 2016, 06:50:41 PM
Quote from: Gusington on June 07, 2016, 06:54:46 PM
Total War.


I've played something like 16 or 17 hours.  Much more left to go.

Only tried Greenskins and Vampire Counts thus far.
Title: Re: Total War: Warhammer
Post by: Gusington on June 08, 2016, 08:03:25 PM
^Initial opinion/impressions?
Title: Re: Total War: Warhammer
Post by: Nefaro on June 08, 2016, 11:13:24 PM
Quote from: Gusington on June 08, 2016, 08:03:25 PM
^Initial opinion/impressions?


TW: Warhammer is more army/warfare focused than previous ones.  By that I mean most of the settlement improvements are for unlocking various unit types.  The economy is tighter, too, since there are few wealth-improving buildings to be had.  This tends to result in fewer armies, overall, but they are more varied.  Especially with the commanders and heroes having far more RPG-style progression.

As Jarhead mentioned, each faction's armies are different.  Being a fantasy-themed Total War, they're obviously able to enhance the faction individuality without all the restraints of the previous historical themes.  Not just via troop types, which is wonderful, but also with differing economies that drive their military play style. 

The engine is basically TW Attila, with most of it's improvements.  But some of the new features are quite a leap. 

Your Army Commanders and Heroes level-up, as they have in past TWs, but they have more options & flexibility in Warhammer.  Aside from the Agent activities like those from the other TW games, they can also fight on the battlefield.  One man wrecking crews.  Between those options, possible magic choices, and Magical Equipment (from post-battle loot & some mission rewards) you have a good deal more options on specialization.  It lends a better RPG feel to your leaders & heroes.  I feel more attached to them, in TW Warhammer, and that's a great thing.

This thing also drips Warhammer theme.  From the beautiful faction-specific UI art & paintings, to the excellent voice acting, to the wonderful music (which I normally turn off in most games).  It's really a work of art. 

The combat is just a bit too fast, for my taste, but I've said the same of Shogun 2 and other TW games so that's nothing new.  I just rebind the 'Pause' hotkey closer to the WASD camera controls ('C' iirc), to occasionally stop the action easily & issue orders when too much is happening at once.  Pretty much the same as other TWs, but this one also has flying units, and some that are very fast.  I think a Warg or Giant Bat unit (don't recall which) has a speed of 125, for example, while most infantry types are around 36-45.   So a few types can come at you pretty quick. 

Combat is, of course, quite enjoyable with all the additions in this new fantasy themed TW.  Watching a giant monster smashing hordes of man-sized enemies, or a big winged beast descend onto them, is damn entertaining.

I tended to hate siege battles in the past two or three TWs.  It often seemed like those were the only battles which would happen for long stretches, in those.  Thus far, playing Warhammer, I feel as if I'm getting more open field battles.  This is a huge plus!  Also doesn't hurt that the Warhammer siege battles are less "fidgety" too.  Like they compacted them into less of a messy map than they had been in Attila and Rome 2.  8)

I'm glad Warhammer regular units don't have those extra clickable abilities, like previous TWs.  Always thought those were too contrived and a pain in the ass considering how quickly combat was usually joined by the masses.  Now only the commanders & heroes have such things, but there can be quite a few once you've leveled and equipped one of them into badassery.  They can have multiple abilities, spells, and effects from magic items.  Can build up some real brutes, but you only have to worry about using such activated things on your few hero units instead of every damn unit in the army.  ^-^

It is also pretty stable, and relatively bug-free for a TW release.  As mentioned earlier in this thread, I'd compare it to the Shogun 2 release.   O0




My CONs:

> Needs moar factions!  Not a big deal at the moment, since each faction is so much more varied than past TWs.  With the extra RPG mechanics for heroes, the replayability of each is better than ever.  Especially since there are two different options for your main leader, for each faction start, and you're generally pushed into specializing toward certain troop type lines more than others.  We'll definitely be getting DLC anyway, and I'm very much looking forward to them.  I wanna see Skaven Stormvermin chopping up humies ASAP (for example).  I only see this eventually becoming an issue if they take too long putting out extra faction DLCs, since each faction obviously takes more time to create than in past games of the series.  Doubt they're gonna waffle, though, since CA loves it's DLCs.

> I actually miss some of the extra campaign-level economy management.  This could be a PRO for some people who always struggled with such things in earlier TWs, so keep in mind this is just hot-warm-cold porridge preference. There is still some econ to be had in Warhammer, but it's less than the previous ones.  This is more warfare oriented.  Although it seems like they've also added more random Missions than ever before, and that tends to break up the invade-invade-invade rut a bit along with more aggressive AI armies.

> Higher quality army units tend to start popping out rather quickly in some of the AI armies.  Seems like I'm a bit behind the curve when it comes to getting the proper Research & Buildings unlocked.  At the same time, the campaign AI is proving challenging in some areas, so that's actually a plus too.  Noticed that you need to focus more on a single unit improvement line, and specialize more in order to keep up.

> TWW is a little more demanding of your video and/or CPU than Attila and Rome 2.  I'm positive this is due to all the extra 3D terrain represented on both the campaign map and in battles.  There are some pretty amazing looking landscapes to experience, if you got the juice to run it.  Looks great on my desktop PC and don't even have it cranked up to 11 (set at High or Very High iirc).  My laptop has to run it on Low video settings; the first TW game I've had to lower it that far on ye olde Acer Aspire M (puny Core i5 and GT640M).  Still runs it though.

I'm trying to think of more cons, but other than a weird Nvidia flickering (easily fixed by Alt+Tab'ing out & back in after startup), I'm not seeing anything big in the way of negatives right now.  It's a great base game, and can only get better.


One last thing: 

Expect the campaign to be challenging until you get familiar with each faction, it's units, and it's strengths/weaknesses.  My first campaign, as the Greenskins, was a pretty brutal back & forth affair while at constant war with neighboring Dwarves & Greenskins.  Took me awhile to figure out how to herd the extra WAAAAGH armies and it was still clumsy to move in tandem, getting some of those extra AI-run armies dead in the attempt.



Anyway.. I love it.

Would've played a lot more TW Warhammer by now, but it runs a bit sluggish on my wimpy laptop video card where I often play single-player stuff these days.  Also did a lot of World of Warships wit Da Boyz this past month, so time was divided.
Title: Re: Total War: Warhammer
Post by: jomni on June 09, 2016, 03:13:19 AM
I like the unique faction specific objectives / characteristics and the conquering limitations. For example the Dwarves keep grudges and the more grudges you leave unfulfilled, leads to loss of face (economic, diplomatic consequences). Orks need to keep waging war. If you become peaceful, they fight themselves (attrition). Dwarves and Orcs can only conquer each other's lands and not Human realms. Humans and Vampires can conquer each other but not the little guys.  So it's not just about taking land. Forces you to make more choices.

It gives a lot of flavour.
Title: Re: Total War: Warhammer
Post by: Gusington on June 09, 2016, 09:45:34 AM
Wow...little in the way of dissent here. I can't believe it! Thanks for taking the time to post the above guys.
Title: Re: Total War: Warhammer
Post by: mirth on June 09, 2016, 09:47:46 AM
Ready to buy it?
Title: Re: Total War: Warhammer
Post by: mikeck on June 09, 2016, 02:30:55 PM
I'm enjoying it a lot...but I cheat. I picked up a mod that removes army maintenance costs. With those costs I can only get 4 stacks; break even. There is no way I can fight the vampire counts to my southeast, chaos to the west and the vargs/skaeling Viking guys in the north and northeast. If I lose public order and have to "untax" a province, then I can't support the army. I limit myself to six and bank the rest.
Title: Re: Total War: Warhammer
Post by: Fetrik on June 09, 2016, 04:05:45 PM
I don't think anyone mentioned that if you click away the movies the client starts in less than 5 seconds. That's a huge plus for the people that remember Shogun 2.
Title: Re: Total War: Warhammer
Post by: Gusington on June 09, 2016, 04:53:46 PM
^What do you mean?

Still haven't capitulated yet Mirth :)
Title: Re: Total War: Warhammer
Post by: jomni on June 09, 2016, 06:19:29 PM
Quote from: mikeck on June 09, 2016, 02:30:55 PM
I'm enjoying it a lot...but I cheat. I picked up a mod that removes army maintenance costs. With those costs I can only get 4 stacks; break even. There is no way I can fight the vampire counts to my southeast, chaos to the west and the vargs/skaeling Viking guys in the north and northeast. If I lose public order and have to "untax" a province, then I can't support the army. I limit myself to six and bank the rest.

You got quests?  Maybe you should perform them as they can give a significant amount of money.  Then use the reward to build money generating upgrades.
Title: Re: Total War: Warhammer
Post by: mikeck on June 09, 2016, 07:59:37 PM
Quote from: jomni on June 09, 2016, 06:19:29 PM
Quote from: mikeck on June 09, 2016, 02:30:55 PM
I'm enjoying it a lot...but I cheat. I picked up a mod that removes army maintenance costs. With those costs I can only get 4 stacks; break even. There is no way I can fight the vampire counts to my southeast, chaos to the west and the vargs/skaeling Viking guys in the north and northeast. If I lose public order and have to "untax" a province, then I can't support the army. I limit myself to six and bank the rest.

You got quests?  Maybe you should perform them as they can give a significant amount of money.  Then use the reward to build money generating upgrades.

Yep. Usually it's $1500 or so in the treasury or some cool loot (an aspect I love...equipping army leaders and heroes with special armor and weapons) but that's not a lot of $$. With 6 armies, your looking at 8k or so a Turn in maintenance. Maybe more. Plus the higher level buildings have more maintenance costs. At this late stage I'm dealing with the Chaos invasion, war with the vampire lords, and two Viking invasions of the Skaeling and Varg. Plus, i have to use commandments and heroes with anti-Corruption buffs to keep down province chaos and vampiric corruption. Heroes cost $$ too.

Edit: I should also add that although I do have a lot of revenue generating buildings, I had to replace a lot of them with "temples of sigmar" to help fight corruption. I have rebuilt "the empire" bringing all the human nations between bretonnia and osterand into it. That's a lot of love territory and I need high level unit construction buildings in more locations than I would like to support the armies.
Title: Re: Total War: Warhammer
Post by: jomni on June 11, 2016, 09:12:47 AM
I have now eliminated the Greenskins.  Now Chaos is attacking me and their army is super powerful.  :'(
Title: Re: Total War: Warhammer
Post by: jomni on June 11, 2016, 08:28:12 PM
My realm as we speak. 4000 income every turn.  Raiding Chaos armies and Norsca tribes in the Northern Worlds Edge Mountains. And some minor rebellions here and there.  I left the Vampires alone.  In the south I left some savage orcs alone and is pretty quiet there.  But I'm about to finish them off to complete the province.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F260461180147121705%2FADA1B8EEACE81F72C290337C1EBF65A656E1B021%2F&hash=13f07958669300ae4737683db2802bdb4db07b23)

Take note of the wastelands (ruined towns) in the north.  The AI doesn't seem to be keen on resettling as far as I have seen.
Title: Re: Total War: Warhammer
Post by: Nefaro on June 12, 2016, 09:44:00 PM
Quote from: jomni on June 11, 2016, 08:28:12 PM


Take note of the wastelands (ruined towns) in the north.  The AI doesn't seem to be keen on resettling as far as I have seen.


The AI was really bad at repopulating ruined settlements in Attila.  After some hordes had their way, europe looked almost like the face of the moon.  One of the major complaints about it.   

Not sure if they've improved the AI in this one, regarding that.  Since money is even tighter in TW:W, I would expect it to still be a very slow process even if the AI had been tweaked to value doing so more highly.
Title: Re: Total War: Warhammer
Post by: mikeck on June 12, 2016, 11:03:54 PM
Quote from: Nefaro on June 12, 2016, 09:44:00 PM
Quote from: jomni on June 11, 2016, 08:28:12 PM


Take note of the wastelands (ruined towns) in the north.  The AI doesn't seem to be keen on resettling as far as I have seen.


The AI was really bad at repopulating ruined settlements in Attila.  After some hordes had their way, europe looked almost like the face of the moon.  One of the major complaints about it.   

Not sure if they've improved the AI in this one, regarding that.  Since money is even tighter in TW:W, I would expect it to still be a very slow process even if the AI had been tweaked to value doing so more highly.

This is a concern for me. Recently I DoW'd the vampire counts. I took one town and saw the other one making up the province was a ruin. Since the fog is lifted I could see their province south made up of 3 towns. One of those is a ruin and has been since very early in the game
Title: Re: Total War: Warhammer
Post by: FlickJax on June 13, 2016, 01:51:44 AM
I've seen a lot of resettlement in my game, especially the vampire counts land and the greenskins land.
Title: Re: Total War: Warhammer
Post by: jomni on June 13, 2016, 02:24:21 AM
Quote from: FlickJax on June 13, 2016, 01:51:44 AM
I've seen a lot of resettlement in my game, especially the vampire counts land and the greenskins land.

Well that's good to hear.
Title: Re: Total War: Warhammer
Post by: Nefaro on June 13, 2016, 09:16:29 AM
Quote from: FlickJax on June 13, 2016, 01:51:44 AM
I've seen a lot of resettlement in my game, especially the vampire counts land and the greenskins land.

I've also seen a little.  It certainly does it to some extent.
Title: Re: Total War: Warhammer
Post by: mikeck on June 13, 2016, 03:15:56 PM
I'm hopeful. Small sample-size but i am battling in 2 provinces owned by vampires and each has 2 towns. If the 4, 3 are ruins. The fourth is only level 2. Doesn't matter to me...they're vampires.
Title: Re: Total War: Warhammer
Post by: Nefaro on June 13, 2016, 04:59:59 PM
At the same time you also don't want the AI to repopulate every one, right after you wasted them.  Might make that option less appealing, but I suppose they still have to pay up and rebuild so it's a money drain either way (and leaves an army undermanned for a bit).
Title: Re: Total War: Warhammer
Post by: FlickJax on June 14, 2016, 02:03:58 AM
Quote from: Nefaro on June 13, 2016, 04:59:59 PM
At the same time you also don't want the AI to repopulate every one, right after you wasted them.  Might make that option less appealing, but I suppose they still have to pay up and rebuild so it's a money drain either way (and leaves an army undermanned for a bit).

absolutely, it would be totally unrealistic to see all razed cities come back straight away.
Title: Re: Total War: Warhammer
Post by: jomni on June 14, 2016, 02:08:38 AM
It's probably a function of money. Large empires have the opportunity to repopulate. Small ones would rather use the money on its armies.  Resettlement costs more than 1000 gold and a significant number of men from your army.
Title: Re: Total War: Warhammer
Post by: jomni on June 17, 2016, 09:52:53 PM
Ok. All Chaos armies have been eliminated. I'm allies with all human and dwarf factions. We are now fighting the Counts. TOP Knotz orcs resurgence is giving me some problems.
Title: Re: Total War: Warhammer
Post by: jomni on June 18, 2016, 08:32:11 AM
Agh.  Game crashed after I eliminated the Top Knotz.  And it is repeatable.
Title: Re: Total War: Warhammer
Post by: mikeck on June 18, 2016, 09:35:48 AM
This is the first Total War game where I have ever finished a campaign...really. I've played hundreds of hours but never finished. I was so into this game that I ended up finishing the long campaign. I have to admit, I didn't think I would like the high-fantasy setting so I compromised....I refused to recruit Griffins, steam tanks, etc and didn't use magic. In essence I treated it like a Hollywood medieval setting. Lots of swords and huge plate mail. Anyway,great game. No crashes and except for the end 1/4, challenging. There is always a point where you start steamrolling
Title: Re: Total War: Warhammer
Post by: jomni on June 18, 2016, 10:23:51 AM
Finally got through the turn. Kept reloading the save until the AI did something different.
Title: Re: Total War: Warhammer
Post by: Gusington on June 18, 2016, 10:28:00 AM
But...will you play again, mikeck?
Title: Re: Total War: Warhammer
Post by: mikeck on June 18, 2016, 10:48:53 AM
I'm sure I will. I played as the Empire so next I will try Bretonnia. I'm big on conventional stuff so no trolls or dwarves. I might give the vampire counts a try.

Short answer: of course! It's TW
Title: Re: Total War: Warhammer
Post by: Gusington on June 18, 2016, 10:50:41 AM
So then no shamefrul dispray for Warhammer: TW for you. Great success!

(https://static3.fjcdn.com/thumbnails/comments/Borat+_cbabb529a8c154472b32010663339188.png)
Title: Re: Total War: Warhammer
Post by: jomni on June 18, 2016, 08:32:23 PM
Just won the Dwarf Long campaign.  199 turns.  Exciting 'til the last turn.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F261587814215023758%2F4111F96D2CC5CDA465B867C02D10C04F1081BB76%2F&hash=092d3abc2b495da273dcc644a51725551fd29a7f)
Title: Re: Total War: Warhammer
Post by: mikeck on June 18, 2016, 09:18:29 PM
Show off...lol O0
Title: Re: Total War: Warhammer
Post by: Sir Slash on June 18, 2016, 10:31:10 PM
Congrats on the win Jomni. That's the way to show those Non-Dwarves who's really the biggest guy around.
Title: Re: Total War: Warhammer
Post by: Gusington on June 19, 2016, 12:57:12 PM
Nicely done! I take great joy in TW victories!
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on June 29, 2016, 08:26:46 PM
Big update tomorrow....

http://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_1
Title: Re: Total War: Warhammer
Post by: Ubercat on June 30, 2016, 05:48:21 AM
When the High Elves, Dark Elves, Skaven, and Wood Elves join the party, I'm in like Flynn. Hell, I may even hold out for the Chaos Dwarves! The CD's were the only WFB army that I ever painted to completion. Perhaps the crowning painting achievement of my life.
Title: Re: Total War: Warhammer
Post by: undercovergeek on June 30, 2016, 05:57:48 AM
looking forward to elves and skaven - with the elves strategy of turning everything into a pin cushion and the games nod to the power of the projectile it should be fun watching an army disappear before your archers
Title: Re: Total War: Warhammer
Post by: Nefaro on June 30, 2016, 10:24:40 PM
Quote from: undercovergeek on June 30, 2016, 05:57:48 AM
looking forward to elves and skaven - with the elves strategy of turning everything into a pin cushion and the games nod to the power of the projectile it should be fun watching an army disappear before your archers

I thought the High Elves were supposed to have some bitchin' Sorcerers and scale-armored Swordmasters in WHF, as their notable elites?  Or were you only speaking of the wood elves? 
Title: Re: Total War: Warhammer
Post by: undercovergeek on July 01, 2016, 01:40:39 AM
No no you're right - there's some awesome melee troops too but they're renowned for their archery
Title: Re: Total War: Warhammer
Post by: Boggit on July 01, 2016, 09:41:03 AM
Quote from: Sir Slash on June 18, 2016, 10:31:10 PM
Congrats on the win Jomni. That's the way to show those Non-Dwarves who's really the biggest guy around.
+1 Good win Jomni. O0
Title: Re: Total War: Warhammer
Post by: Boggit on July 01, 2016, 09:43:11 AM
Are Lizardmen represented in the game? I have a minis Lizardmen army and they were a lot of fun.
Title: Re: Total War: Warhammer
Post by: Cyrano on July 01, 2016, 10:12:26 AM
Has anyone done an analysis of the relative power of WFB TT magic versus the TW implementation?  It was a standard, and I daresay valid, critique of all the iterations of WFB that, eventually, the magic system unbalanced the whole business.  As far back as the legendary ruleset "A Fistful of Miniatures" the, regrettably now deceased, author was musing rhetorically as to why one would bother raising a unit of swordsmen with Forelock the Mighty could undo them with a gesture.

CA seems to have done a nice job of making the squishies powerful but not overpowering.

Title: Re: Total War: Warhammer
Post by: Nefaro on July 01, 2016, 12:03:45 PM
In my bit of experience with TW:W, the battle magic doesn't seem to be too overwhelming.  More like... supportive.

The direct damage stuff seems to be more effective for the single target spells meant for enemy heroes.  Which is good because they take awhile to whittle down.

The AoE damage spells have been a bit Meh thus far, which is probably a good thing.  Due to that, I've leaned more towards the unit buffing spells, which are helpful but not Murder Rampage levels of OP.
Title: Re: Total War: Warhammer
Post by: jomni on July 01, 2016, 06:19:33 PM
The Dwarves as a faction shun magic in general.
Title: Re: Total War: Warhammer
Post by: Nefaro on July 01, 2016, 11:12:46 PM
Quote from: jomni on July 01, 2016, 06:19:33 PM
The Dwarves as a faction shun magic in general.


I've not played the dwarves yet.  They're so damn tough, and nigh unbreakable, they don't need any stinking twiddly-fingers to mow through enemies & send them fleeing.   My greenskin armies full of Blorcs would inevitably lose heart and flee after a short time in combat with even half strength dwarf units.  Although I think the patch notes mentioned some Greenskin boosts here & there so maybe it's a bit less embarrassing now.

Thought they had Rune Magic, but I'm guessing it doesn't have much in the way of TW:W implementation on the battlefield..?
Title: Re: Total War: Warhammer
Post by: jomni on July 01, 2016, 11:23:51 PM
Quote from: Nefaro on July 01, 2016, 11:12:46 PM
Quote from: jomni on July 01, 2016, 06:19:33 PM
The Dwarves as a faction shun magic in general.


I've not played the dwarves yet.  They're so damn tough, and nigh unbreakable, they don't need any stinking twiddly-fingers to mow through enemies & send them fleeing.   My greenskin armies full of Blorcs would inevitably lose heart and flee after a short time in combat with even half strength dwarf units.  Although I think the patch notes mentioned some Greenskin boosts here & there so maybe it's a bit less embarrassing now.

Thought they had Rune Magic, but I'm guessing it doesn't have much in the way of TW:W implementation on the battlefield..?

Never really paid attention.  Most of the commander "magic" I've seen are morale, speed, melee boosters.  I've only seen one skill where I can throw a fireball at the enemy.
I think Dwarves are more steam punk technology focus.  Basic tactic is to hold a strong line then shoot away.  Having no cavalry sucks.
Title: Re: Total War: Warhammer
Post by: Nefaro on July 01, 2016, 11:27:32 PM
Quote from: jomni on July 01, 2016, 11:23:51 PM
Quote from: Nefaro on July 01, 2016, 11:12:46 PM
Quote from: jomni on July 01, 2016, 06:19:33 PM
The Dwarves as a faction shun magic in general.


I've not played the dwarves yet.  They're so damn tough, and nigh unbreakable, they don't need any stinking twiddly-fingers to mow through enemies & send them fleeing.   My greenskin armies full of Blorcs would inevitably lose heart and flee after a short time in combat with even half strength dwarf units.  Although I think the patch notes mentioned some Greenskin boosts here & there so maybe it's a bit less embarrassing now.

Thought they had Rune Magic, but I'm guessing it doesn't have much in the way of TW:W implementation on the battlefield..?

Never really paid attention.  Most of the commander "magic" I've seen are morale, speed, melee boosters.  I've only seen one skill where I can throw a fireball at the enemy.
I think Dwarves are more steam punk technology focus.  Basic tactic is to hold a strong line then shoot away.  Having no cavalry sucks.


Yes they're more steampunk-ish.  Extremely "tanky" too.  They probably don't need cavalry when they can just steamroll straight over enemy faces, in their super heavy armor, and blast everything else with guns.  :knuppel2:
Title: Re: Total War: Warhammer
Post by: Boggit on July 02, 2016, 12:23:55 PM
Coming back to my earlier post... are the Lizardmen available as a faction yet?
Title: Re: Total War: Warhammer
Post by: Nefaro on July 02, 2016, 01:09:53 PM
Quote from: Boggit on July 02, 2016, 12:23:55 PM
Coming back to my earlier post... are the Lizardmen available as a faction yet?


Negative.


I expect there to be plenty more factions released as DLC.  But since each one has it's own flavor, more so than previous TWs, I expect they'll only be putting out one at a time.  Even then it will likely take them longer between each, due to the extra faction-specific content (spells, heroes, skill & spell trees, drastically different looking & animated units, etc).


I'd be delighted to see the faction list grow to the size of the Blood Bowl series.  Pretty much the same factions possible as BB, since BB took their factions from WH Fantasy.
Title: Re: Total War: Warhammer
Post by: JasonPratt on July 02, 2016, 02:29:55 PM
I was about to say, if you want to play Lizardmen, you should get BB1: Chaos Edition.

I was thinking the other day, too, while patiently waiting for Bretonnia to be released before I start anything (this being a slightly arbitrary point of "I like these guys" plus "Initial bughunting done, anything left will take a while to sort anyway"), that will all the fan mods being already worked on, how far will that dampen their plans to release official faction or other expansions? The recent big patch unleashed Vampiric Blood Knights for example; but fans had just finished modding those in.

To clarify, I've bought the game, I'm supporting CA's development on it -- although I may not buy the super-bloody DLC.
Title: Re: Total War: Warhammer
Post by: Boggit on July 02, 2016, 02:44:41 PM
Quote from: JasonPratt on July 02, 2016, 02:29:55 PM
I was about to say, if you want to play Lizardmen, you should get BB1: Chaos Edition.

I was thinking the other day, too, while patiently waiting for Bretonnia to be released before I start anything (this being a slightly arbitrary point of "I like these guys" plus "Initial bughunting done, anything left will take a while to sort anyway"), that will all the fan mods being already worked on, how far will that dampen their plans to release official faction or other expansions? The recent big patch unleashed Vampiric Blood Knights for example; but fans had just finished modding those in.

To clarify, I've bought the game, I'm supporting CA's development on it -- although I may not buy the super-bloody DLC.
Thanks, I have BB Chaos edition, A great game IMHO. I'm a great Lizardmen fan, and love the balance between their heavy and light troops.
Title: Re: Total War: Warhammer
Post by: undercovergeek on July 14, 2016, 05:32:04 AM
First DLC - Rise of the Goatfury

Title: Re: Total War: Warhammer
Post by: Nefaro on July 14, 2016, 08:28:17 AM
Didn't think Beastmen would be the first DLC, but I'm not going to complain.  This thing needs all the playable factions it can get.

I wonder if their wealth/economy will consist of humanoid sacrifices to their totem?    :))

Also wonder what kind of units they have besides Gor, Wargor, and Minotaur?  We gonna see a little crossover or modified units from Chaos faction?
Title: Re: Total War: Warhammer
Post by: Sir Slash on July 14, 2016, 10:09:53 AM
No problem with those guys. Just hide inside a doorway. With those horns, no way they could get to you.
Title: Re: Total War: Warhammer
Post by: solops on July 14, 2016, 06:30:26 PM
Yes! I can't wait for the next DLC for Goat Simulator...the mind boggles.
Title: Re: Total War: Warhammer
Post by: Gusington on July 14, 2016, 07:33:54 PM
Damn...that sh*t is crazy.
Title: Re: Total War: Warhammer
Post by: Gusington on July 14, 2016, 07:42:08 PM
...and it's going to cost 18.00??? THAT sh*t is crazy.
Title: Re: Total War: Warhammer
Post by: JasonPratt on July 14, 2016, 08:03:24 PM
I was promised Bretonnia.

But I understand. Needs more fantasy first (and moar pure chaos) for balance.
Title: Re: Total War: Warhammer
Post by: jomni on July 14, 2016, 08:09:22 PM
Quote from: JasonPratt on July 14, 2016, 08:03:24 PM
I was promised Bretonnia.

But I understand. Needs more fantasy first (and moar pure chaos) for balance.

Br exit got in the way.
Title: Re: Total War: Warhammer
Post by: Fetrik on July 15, 2016, 11:26:08 AM
Quote from: JasonPratt on July 14, 2016, 08:03:24 PM
I was promised Bretonnia.

I thought that's supposed to be a free dlc sometime before the end of the year.

Pre-ordered beastmen. It is a little pricey but it's a lot of content so what the hell and it's warhammer.  :knuppel2:

Time to introduce the Minotaur
https://www.youtube.com/watch?v=kaeCyXX3zg0
Title: Re: Total War: Warhammer
Post by: Nefaro on July 16, 2016, 04:26:45 PM
So I expected the TW:W DLC to contain one race, and be rather pricey.

Now I'm hearing that ~25% of the Beastmen unit types, from the tabletop, were left out of this DLC.  Dev says due to increased cost of doing so.  Which, I believe, is a roundabout way of saying, "it would take too long" and disrupt their DLC release schedule (aka paydays).

Hopefully they get their rear in gear when producing future factions.  Which, if I understand correctly, will all be based on larger unit rosters than the Beastmen.  I'd rather they spent some extra time getting sizable rosters in these DLCs.  But time is money. 

Don't care for the small story-based campaigns in TWs, so the one included in the DLC is dead weight for me.  Gotta keep their team's script writers busy I suppose.

Just bummed the unit roster is reported to be small in this one.  :-[   Tubers gonna get preview copies so we'll see.
Title: Re: Total War: Warhammer
Post by: JasonPratt on July 18, 2016, 07:34:22 AM
Quote from: Fetrik on July 15, 2016, 11:26:08 AM
I thought that's supposed to be a free dlc sometime before the end of the year.

Me, too. But maybe that's the point; they decided since Bret was being semi-modded already by modders, they might as well go for the paying DLC first.
Title: Re: Total War: Warhammer
Post by: FlickJax on July 29, 2016, 04:20:17 AM
Anyone tried the Beastmen DLC yet?
Title: Re: Total War: Warhammer
Post by: Nefaro on July 29, 2016, 09:24:30 AM
Quote from: FlickJax on July 29, 2016, 04:20:17 AM
Anyone tried the Beastmen DLC yet?

I'm checking out some campaign vids, but probably won't get it for a little while.  Still have base game campaigns to do (probably this weekend!)


Note: 

Even if you don't own the Beastmen DLC, they are still included as opponents in new campaigns.  O0
Title: Re: Total War: Warhammer
Post by: Gusington on August 23, 2016, 06:17:53 PM
Not sure wtf is going on in this trailer for the Grim & the Grave DLC but it's either the silliest stuff I've seen in the last five minutes or the most brilliant.

Title: Re: Total War: Warhammer
Post by: Tpek on August 24, 2016, 01:58:16 AM
What happened to their promise to release lots of free DLCs?
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 24, 2016, 02:54:42 AM
The update also includes lots of free stuff
Title: Re: Total War: Warhammer
Post by: JasonPratt on August 24, 2016, 07:26:49 AM
That's all fine, but they're getting no more of my money until I can play a legitimate Bretonnian campaign.
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 24, 2016, 08:12:06 AM
Quote from: JasonPratt on August 24, 2016, 07:26:49 AM
That's all fine, but they're getting no more of my money until I can play a legitimate Bretonnian campaign.

I feel the same way for high elves and slaven
Title: Re: Total War: Warhammer
Post by: Nefaro on August 24, 2016, 06:46:52 PM
Didn't some Russian Hackers get post CA's planned DLC list awhile back?  Had heaps of faction expansions, with some of these smaller Lord & Unit packs in between.

Thus far, it's been proven to be true.



The most notable omission, for me, has been the big blank empty forest where the Wood Elves should be.  Just sitting there on the map, glaring at us.
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 25, 2016, 02:03:05 AM
Whilst I lament the absence of the wood elves how are you going to portray a faction that doesn't come out of the forest and wants to remain unseen and undisturbed in a game that definitely wants you to come out of the forest, be seen and be disturbing?

What would your victory conditions be?
Title: Re: Total War: Warhammer
Post by: Nefaro on August 25, 2016, 09:05:03 AM
Quote from: undercovergeek on August 25, 2016, 02:03:05 AM
Whilst I lament the absence of the wood elves how are you going to portray a faction that doesn't come out of the forest and wants to remain unseen and undisturbed in a game that definitely wants you to come out of the forest, be seen and be disturbing?

What would your victory conditions be?

Well.. isn't this supposed to be a time of "Total War"?  I'm really not too concerned with suspension of disbelief when it comes to high fantasy settings.  Even WHF.

At least the Welves already have a home location on the map.  I wonder what they're gonna do with the Skaven?  Add some kind of special under-cities to already existing (and owned) regions?  Or squeeze in some new map zone(s)?  I noticed the future DLC leak mentioned that the map is supposed to be expanded quite a bit, in the future, to accommodate later factions (Helves, Delves, Lizard Men, Chaos Dwarves, etc) so maybe they'll be a later addition too.  Dunno.
Title: Re: Total War: Warhammer
Post by: Freyland on August 25, 2016, 09:17:11 AM
Quote from: undercovergeek on August 25, 2016, 02:03:05 AM
Whilst I lament the absence of the wood elves how are you going to portray a faction that doesn't come out of the forest and wants to remain unseen and undisturbed in a game that definitely wants you to come out of the forest, be seen and be disturbing?

What would your victory conditions be?

"How not to be seen".
Title: Re: Total War: Warhammer
Post by: Gusington on August 25, 2016, 06:02:19 PM
If they expanded the map underground like in Age of Wonders III - that would be great.
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 25, 2016, 06:28:08 PM
There are already underground battles, but a subterranean map would be cool too
Title: Re: Total War: Warhammer
Post by: Gusington on August 25, 2016, 07:57:04 PM
How are there underground battles with no underground map?
Title: Re: Total War: Warhammer
Post by: jomni on August 25, 2016, 08:43:15 PM
Quote from: Gusington on August 25, 2016, 07:57:04 PM
How are there underground battles with no underground map?

Certain regions spawn underground battles.
Also if both units are doing underground movement, they will fight under ground.
Title: Re: Total War: Warhammer
Post by: Gusington on August 25, 2016, 09:01:52 PM
I guess I should buy the game ultimately. So there are above ground regions that spawn underground battles?
Title: Re: Total War: Warhammer
Post by: jomni on August 25, 2016, 09:43:14 PM
Quote from: Gusington on August 25, 2016, 09:01:52 PM
I guess I should buy the game ultimately. So there are above ground regions that spawn underground battles?

Yes. These are usually the dwarve's mountains provinces.  Attacking dwarven castles bring you underground too.

Underground battle maps are linear. A big tunnel / cavern-like. Very cramp. No flanking opportunity if the armies are big enough. It's a slugfest.  The lore says these are the ancient underground highways.
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 26, 2016, 02:34:00 AM
Quote from: Gusington on August 25, 2016, 09:01:52 PM
I guess I should buy the game ultimately. So there are above ground regions that spawn underground battles?

Orcs and dwarves can use the underway, you can attempt to intercept a force underground or be intercepted yourself - if you lose underground there are no survivors

I'm not aware of any underground regions and any castle I've attacked has always been above ground otherwise there's no point building walls and defences - it is purely triggered by both forces travelling underground or one intercepting another
Title: Re: Total War: Warhammer
Post by: jomni on August 26, 2016, 02:55:45 AM
Castles in dwarf provinces are under ground.  Maybe it wasn't necessary in your campaign so you did not attack one.  So sieges in these regions will be under ground. Or it maybe just the lighting and I interpret them as underground.
https://m.youtube.com/watch?v=hvG7IFf9h1M
https://m.youtube.com/watch?v=XBz1Wb_ghXc
Title: Re: Total War: Warhammer
Post by: undercovergeek on August 26, 2016, 05:09:00 AM
Well look at that, I apologise, I always wondered why my castle battles were in the gloom - spent so much time focusing on the advancing horde I never even noticed we were underground!

Title: Re: Total War: Warhammer
Post by: jomni on August 26, 2016, 06:59:11 AM
Quote from: undercovergeek on August 26, 2016, 05:09:00 AM
Well look at that, I apologise, I always wondered why my castle battles were in the gloom - spent so much time focusing on the advancing horde I never even noticed we were underground!

No worries.  I thought I was the one who was seeing things.
Title: Re: Total War: Warhammer
Post by: Nefaro on August 26, 2016, 09:59:18 AM
The underground sieges are spacious enough to get the job done, though.  You're only blocked from the back half of the castles, which is fine with me because those siege battles in previous TWs were getting increasingly messy & spread out, with highly varied AI capability to defend them.  Smaller is better in TW siege battles IMO, and it shows by how much better the AI defends for those in TW:W.

The underground battles resulting from using the special underground move modes, for some factions, gives the long tunnel style maps where there isn't any flanking room.  Probably benefits the Dwarves most since they aren't very mobile, but are extremely sturdy.

The AI uses the special move modes (and you should too) when needing to bypass nasty terrain such as mountains.  Gotta keep that in mind if you're up against the Dwarves or Greenskins because one of their armies may skip past yours in narrow spots.  Gotta remember to use Ambush on them more often and not get outmaneuvered by it.

AFAICT, the Beastman's forest movement ability works the same way, but results in some woodland battle if they get ambushed while doing it.


Still loving TW:W, despite not doing much PC gaming lately.  It adds an extra RPG-ish feel to your commanders, along with oozing Warhammer flavor from all the art crammed into every nook & cranny.    O0  I just wish there were more factions to fight against on the campaign map.  Will be awhile before they finally get those filled out with DLC. 






Title: Re: Total War: Warhammer
Post by: Gusington on August 26, 2016, 05:15:38 PM
'If you lose underground there are no survivors.'

eek
Title: Re: Total War: Warhammer
Post by: Freyland on September 11, 2016, 09:09:43 AM
I just want to point out that this title really has its hooks in me.  I have reportedly 600+ hours (doubt that is entirely accurate) playing it, per Steam, and that would only be between midnight and 3 AM every night!  I had difficulty "getting it" initially, but now it seems like the most user-friendly TW yet.  Might I recommend the "Steel Faith Overhaul" mod?  Excellent work, and the Modder is very very responsive in the comments section, with frequent updates.  Prior to using that, I was playing with a mish-mash of AI mods which I also really enjoyed, but this Overhaul mod does that and more so very well.
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 11, 2016, 11:42:56 AM
i had a 101 turn campaign underway having destroyed all the eastern orks as the dwarves but lost it after the last patch, would not boot up after any amount of the recommended fiddling

now 30 turns into a new dwarf campaign - and its very different, in the first the orks hammered all the other dwarven clans leaving me to mop up and reap the benefits, in this campaign theyre all still strong and together we're rolling back the orks but its making land grabs harder, need to do some confederating to absorb some of the power

not many games would have me lose a 100 turn campaign and make me restart straight away
Title: Re: Total War: Warhammer
Post by: Gusington on September 11, 2016, 02:32:06 PM
What else does that Steel Faith Overhaul do?
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 11, 2016, 04:35:00 PM
There's some serious unit buffing by the looks of it, mostly in accordance with lore - need to read up on it later
Title: Re: Total War: Warhammer
Post by: Gusington on September 11, 2016, 04:37:58 PM
^Me too, for like a year.
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 11, 2016, 04:42:44 PM
Quote from: Gusington on September 11, 2016, 04:37:58 PM
^Me too, for like a year.

I always play the first game vanilla - I'll get back to you in a few months when my empire campaign kicks off, unless there's high elves or skaven by then and I'll mod her up
Title: Re: Total War: Warhammer
Post by: Gusington on September 11, 2016, 04:45:08 PM
I try to as well. But my first campaign will be the Vampires...I am contractually obligated.
Title: Re: Total War: Warhammer
Post by: Freyland on September 12, 2016, 08:13:53 AM
Quote from: Gusington on September 11, 2016, 02:32:06 PM
What else does that Steel Faith Overhaul do?

So, I just pulled this off the mod-page.  There is a change log which goes into greater detail, but I think reviewing that is largely pointless if you have not played the game yet.

- Primary focus on enhancing all units, with inspiration from Lore. All units are useful, and have a purpose throughout the game.
- Enhanced, longer lasting combat, with more impactful and dangerous Elite units. I feel I hit the right "balance" where combat lasts longer, but not too long, and still retains the action packed, chaotic feel of battle.
- Overhaul of Regiments of Renown. Also, they now gain experience, and benefit from technology and lord skills.
- Total overhaul and improvements made to magic and spells. Winds of magic are more plentiful, and can be used a bit more by Wizards.
- Improved artillery and munitions. (Technology matters)
- Overhaul of Lords and Heroes to make them all feel different and closer to their lore. Improved Legendary and magical gear, as well as Skill Trees.
- Enhanced Governing and Cities. **Including new, Public order effecting tax rate and income, and tier 4 minor settlements, opening construction chains, and improving the player and AI's ability to enhance their economy, recruit higher tier units, and still defend their cities.**
- Better AI army recruitment and compositions.
- Improved the flavor and importance of various buildings. Empire City States and Dwarf Holds even more valuable to control or destroy.
- Sieges changed, with emphasis on making each race siege feel different from each other. Emphasis on Dwarfs defenses being especially difficult to overcome.
- Enhanced garrisons, so attacking a city will not be as easy and disappointing, resulting in a longer, more difficult campaign. Garrisons have officer to lead them, while armies are away on campaigns.
- All hordes will respawn more now, and will pose a greater threat to the world. Beastmen and Savage orcs will be far more active in the campaign than in vanilla, and can appear to disrupt your empire when you may not be ready or expecting them. Warriors of chaos will invade in greater strength. (Savage Orcs, Beastmen, and Warriors of Chaos).
- Resized mounts and units for various units for most races. Reskinned human soldiers, to make each city-state and culture more distinct. This goes for all Empire factions, and Kislev.
- AI factions will exist longer, and confederate less easily.
- Balanced for large and ultra unit sizes. Either work well, and if you want longer battles, play on Ultra.
- All difficulties have been modded and shaped to fit SFO now. For best results Normal, Hard are still best, as it will not unbalance races like Dwarfs (who's primary weakness is high unit cost - higher difficulties make this not an issue for them anymore), and you will see each race have a more balanced conflict between each other.


Having played dwarves exclusively, I cannot tell you for certain how the various factions are improved, either directly or by gameplay changes.  My only three complaints presently are all actually embedded in the game itself, with very little he can do to improve.
1) AI combat tactics are generally predictable, with occasional exceptions.  He has, however, improved AI army compositions.
2) The AI does not recruit high tier units.  Again, a game limitation, but he is trying to get around that by implementing "minor settlements can go to level 4", so they are more likely to have the required buildings.  I have not played long enough in my new campaign since that change to determine if high level units are being deployed.
3) The orc and beastmen horde spawns still don't give this feeling of "oh crap".  In the vanilla game, they are trivial.  He has improved their composition and their frequency, but they have only been a minor nuisance for me so far.  Then again, I'm the dwarves. 


Title: Re: Total War: Warhammer
Post by: Gusington on September 12, 2016, 04:59:52 PM
^That is...copious :)

Thanks!
Title: Re: Total War: Warhammer
Post by: Swatter on September 12, 2016, 06:53:48 PM
I hate to say it, but I don't like TW: Warhammer.

I purchased the game on release, but haven't found the time to play it until recently. Its usually good that it takes me so long to play a game, it means its getting patched and such. Yet, I simply didn't like it when I gave it a try. I am personally shocked that I came to this conclusion. The game is solidly implemented and has good game mechanics. I don't even regret the purchase, because I think games like this need support. I don't fault Creative Assembly either, it was a solid effort.

I just don't enjoy playing it. For me, it mixed game mechanics that I don't like to see mixed. Its got awesome character development, but for me I never enjoyed it because it added another layer of micromanagement to a game already high on the micro side. Plus, it made battle more limited which limited my enjoyment in a major way.

I loved Attila because you actually felt like you were commanding Legions or hordes of barbarians. Positioning on the strategic map made a huge difference on the tactical battles. Cornering an enemy army with a pincer movement on the strategic map has a huge tactical impact. This is missing from Warhammer. Even with all of the super cool monsters, I still much prefer Attila.
Title: Re: Total War: Warhammer
Post by: Gusington on September 12, 2016, 07:01:02 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3JDHLkq.gif&hash=a0a2b848e20f486823d7593c822386bb1e3e7f25)

Just kidding. I still haven't bought it yet myself because I'm not sure how much I'll enjoy it. First TW game ever that I have not bought within three months of release.
Title: Re: Total War: Warhammer
Post by: Fetrik on September 24, 2016, 11:22:08 PM
I'm still playing this and got my 3rd short(ish) campaign victory a couple of days ago playing as Beastmen in the mini campaign.

I had planned to play Dwarfs or Greenskins next, but since the latest dlc only have regiments of reknown for VC and Empire and i have played VC already (still working on extending my short victory into a long) it's time for uniting and purging as the Empire.

When i was finishing up my Beastmen campaign i noticed Middenheim tearing down their defensive structure in their last city to build a stable to get some much wanted cavalry i suppose. It wasn't tactically correct since it made the last fight way easier than it could have been but i guess the Middenheimers where optimistic and kept planning for mighty but as history showed them imaginary future armies.
Anyway i think it's great that the ai finally can destroy buildings and adjust their building plans.
Title: Re: Total War: Warhammer
Post by: FlickJax on September 25, 2016, 02:08:48 AM
Quote from: Gusington on September 12, 2016, 07:01:02 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3JDHLkq.gif&hash=a0a2b848e20f486823d7593c822386bb1e3e7f25)

Just kidding. I still haven't bought it yet myself because I'm not sure how much I'll enjoy it. First TW game ever that I have not bought within three months of release.

Gus you are kidding yourself, you will love it........
Title: Re: Total War: Warhammer
Post by: Freyland on September 25, 2016, 08:48:09 AM
It's still all I am playing.
Title: Re: Total War: Warhammer
Post by: Gusington on September 25, 2016, 11:38:39 AM
Ok my new reasoning is that I "am waiting for a price drop and perhaps a game of the year edition." Also, The Witcher 3.
Title: Re: Total War: Warhammer
Post by: Nefaro on September 25, 2016, 09:19:04 PM
Quote from: Gusington on September 25, 2016, 11:38:39 AM
Ok my new reasoning is that I "am waiting for a price drop and perhaps a game of the year edition." Also, The Witcher 3.

Doesn't hurt, waiting for more of the major factions to be added.  I've not played it too much, yet, because I'm waiting for more faction variety on the campaign map to be added via DLCs.  Plus I played quite a bit of TW Rome 2 in the months before TWW was released, so I'd got my TW fill for awhile.

It's still a brilliant version of TW, and introduces some much needed differences to the series.  I enjoy the loosely historical-based ones, for just that reason, but the dark fantasy setting is a liberating breath of fresh air.  I want to start playing again every time I talk about it, so that's a good sign.
Title: Re: Total War: Warhammer
Post by: Gusington on September 26, 2016, 05:18:18 PM
^It definitely sounds like it will rule once I get around to it. My TW itch is currently scratched by Attila...my next campaign will probably be as the Britons or Lombards in the Charlemagne campaign. I feel that the GOTY edition of TW Warhammer will be quite epic.
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 26, 2016, 05:45:17 PM
in 2018
Title: Re: Total War: Warhammer
Post by: Gusington on September 26, 2016, 07:13:07 PM
Well for this first Warhammer installment the GOTY edition should be out some time next year eh?
Title: Re: Total War: Warhammer
Post by: solops on September 26, 2016, 11:20:52 PM
I have played the heck out of Warhammer, and, to be honest, I find it kind of bland. I really dislike the Empire faction art.  I do not know anything about "Warhammer" nor do I care about it or its lore. The whole Warhammer thing is, as far as I am concerned, simply a vehicle to get the Total War franchise moved into fantasy warfare (orcs, elves, etc.). The real potential here is for fantasy mods, mostly that will have nothing to do with "Warhammer." In the meantime, I have gone back to Attila.
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 27, 2016, 03:28:39 AM
Quote from: Gusington on September 26, 2016, 07:13:07 PM
Well for this first Warhammer installment the GOTY edition should be out some time next year eh?

I dunno there's an awful lot of factions to drip down the dlc line yet
Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 27, 2016, 03:46:31 AM
I've hardly touched this game since it came out. Not lack of interest, but lack of time  :-[
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 27, 2016, 05:36:57 AM
Yup, I dropped the new game ban hammer after total war - too many jewels in the backlog not even touched
Title: Re: Total War: Warhammer
Post by: Gusington on September 27, 2016, 05:42:34 PM
^And a lot more to be released before the end of the year.
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 28, 2016, 01:31:21 AM
I'll resist
Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 28, 2016, 06:34:10 AM
As will I  ::)
Title: Re: Total War: Warhammer
Post by: Gusington on September 28, 2016, 05:02:00 PM
I've been getting better at resisting.
Title: Re: Total War: Warhammer
Post by: Sir Slash on September 28, 2016, 06:30:42 PM
I've been resisting getting better.  :uglystupid2:
Title: Re: Total War: Warhammer
Post by: Gusington on September 28, 2016, 06:58:27 PM
Touche.
Title: Re: Total War: Warhammer
Post by: Martok on October 12, 2016, 04:22:41 PM
This DLC definitely gets a "Shut up and take my money!" reaction from me.  It's about time the Dwarfs and Greenskins got some more love! 




Title: Re: Total War: Warhammer
Post by: undercovergeek on October 12, 2016, 04:45:41 PM
ELVES goddamit!!!!





Although this looks awesome
Title: Re: Total War: Warhammer
Post by: Gusington on October 12, 2016, 06:38:44 PM
I hope all the Warhammer TW line goes on sale this winter.
Title: Re: Total War: Warhammer
Post by: Nefaro on October 12, 2016, 10:16:11 PM
Quote from: Gusington on October 12, 2016, 06:38:44 PM
I hope all the Warhammer TW line goes on sale this winter.

I doubt the whole line will be on sale.  Especially since they have assloads more DLC in the pipes, some of which may even show up by the holidays.

But I'm sure the core game will go on sale.  Maybe even a DLC or two.   O0
Title: Re: Total War: Warhammer
Post by: Rayfer on October 13, 2016, 06:55:59 AM
Quote from: Nefaro on October 12, 2016, 10:16:11 PM
Quote from: Gusington on October 12, 2016, 06:38:44 PM
I hope all the Warhammer TW line goes on sale this winter.

I doubt the whole line will be on sale.  Especially since they have assloads more DLC in the pipes, some of which may even show up by the holidays.

But I'm sure the core game will go on sale.  Maybe even a DLC or two.   O0

And that's exactly what deep-pockets, cheapskates like me are waiting for!
Title: Re: Total War: Warhammer
Post by: Tpek on October 13, 2016, 08:30:23 AM
Quote from: undercovergeek on October 12, 2016, 04:45:41 PM
ELVES goddamit!!!!





Although this looks awesome

Apparently not as long as they can continue milking us for extra units/heroes for already existing factions :P
Title: Re: Total War: Warhammer
Post by: Nefaro on October 13, 2016, 09:12:58 AM
Quote from: Tpek on October 13, 2016, 08:30:23 AM
Quote from: undercovergeek on October 12, 2016, 04:45:41 PM
ELVES goddamit!!!!





Although this looks awesome

Apparently not as long as they can continue milking us for extra units/heroes for already existing factions :P

;D


I'm hoping they've been working on another big faction DLC at the same time as these smaller ones.  Probably aiming for another holiday release.  Aren't the Wood Elves the next big one?
Title: Re: Total War: Warhammer
Post by: Martok on October 13, 2016, 10:03:37 AM
One of Belegar Ironhammer's quest battles: 




Title: Re: Total War: Warhammer
Post by: Martok on October 26, 2016, 02:45:32 PM
A look at Grombrindal, the White Dwarf: 




Title: Re: Total War: Warhammer
Post by: Martok on October 27, 2016, 01:43:22 PM
I ended up grabbing The King and the Warlord DLC today.  I'm weak.  :-\ 
Title: Re: Total War: Warhammer
Post by: Gusington on October 27, 2016, 07:47:34 PM
I will hold out til Xmas...then I will go in, frenzylike...but some DLCs I won't buy. Just not interested in some of the stuff.
Title: Re: Total War: Warhammer
Post by: jomni on October 28, 2016, 12:41:33 AM
What benefit does those Dwarf heroes add to someone like me who has already finished the Dwarf campaign?
Title: Re: Total War: Warhammer
Post by: PanzerFaust on October 28, 2016, 03:35:43 AM
Quote from: jomni on October 28, 2016, 12:41:33 AM
What benefit does those Dwarf heroes add to someone like me who has already finished the Dwarf campaign?

Well, if you want to replay as the Dwarves you'll have more variety. Also it's not just heroes, but new units too.

And the DLC introduces a new playable dwarven faction which starts at a different part of the map.
Title: Re: Total War: Warhammer
Post by: jomni on October 28, 2016, 03:43:17 AM
Ok. Thanks.
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 17, 2016, 10:48:52 AM
https://www.rockpapershotgun.com/2016/11/17/total-war-warhammers-wood-elves-like-to-shoot-and-run/#more-413527

Fetch me my spaff cannon
Title: Re: Total War: Warhammer
Post by: Freyland on November 17, 2016, 01:49:23 PM
From that article, looks like Morghur will be joining the Beastmen!  That, is scary as $(&#.  Everything I have read suggested that he was an absolute bitch to put down.  Plus, to attack him was to greatly risk your sanity.  Curious to see how that pans out.

Anyways, still playing TWW with the Steel Faith Overhaul mod exclusively, almost 700 hours now per Steam, and all of that is after midnight at the expense of sleep.  I saved myself time and emailed CA my Paypal account password, so I look forward to the next download!

Edit:  My mistake, 945 hours!
Title: Re: Total War: Warhammer
Post by: Martok on November 17, 2016, 01:55:45 PM
Quote from: undercovergeek on November 17, 2016, 10:48:52 AM
https://www.rockpapershotgun.com/2016/11/17/total-war-warhammers-wood-elves-like-to-shoot-and-run/#more-413527

Fetch me my spaff cannon


For those who haven't seen the trailer yet: 




Title: Re: Total War: Warhammer
Post by: undercovergeek on November 17, 2016, 02:23:34 PM
Quote from: Freyland on November 17, 2016, 01:49:23 PM
From that article, looks like Morghur will be joining the Beastmen!  That, is scary as $(&#.  Everything I have read suggested that he was an absolute bitch to put down.  Plus, to attack him was to greatly risk your sanity.  Curious to see how that pans out.

Anyways, still playing TWW with the Steel Faith Overhaul mod exclusively, almost 700 hours now per Steam, and all of that is after midnight at the expense of sleep.  I saved myself time and emailed CA my Paypal account password, so I look forward to the next download!

Tell me about the steel faith mod
Title: Re: Total War: Warhammer
Post by: Freyland on November 17, 2016, 03:06:49 PM
Quote from: undercovergeek on November 17, 2016, 02:23:34 PM
Quote from: Freyland on November 17, 2016, 01:49:23 PM
From that article, looks like Morghur will be joining the Beastmen!  That, is scary as $(&#.  Everything I have read suggested that he was an absolute bitch to put down.  Plus, to attack him was to greatly risk your sanity.  Curious to see how that pans out.

Anyways, still playing TWW with the Steel Faith Overhaul mod exclusively, almost 700 hours now per Steam, and all of that is after midnight at the expense of sleep.  I saved myself time and emailed CA my Paypal account password, so I look forward to the next download!

Tell me about the steel faith mod

First of all, it's an overhaul mod done by a guy who states he's a WH freak, wants the game to be closer to Lore, and promises to stay committed to the mod.  That's a big deal, since every DLC and every patch renders mod's incompatible until updated.
He doesn't add units (okay, he added Black orcs with shields and Night Goblin Spears), but figures CA will do that soon enough on their own, why bother.  Also wants to ensure each unit is important, and so every unit, hero, lord, and skill tree has had some modification.  I find it much more challenging to pick what skills for my Lords because all three trees are viable.  He has increased skill point progression, so you can at least do more with your lords/heroes, but not so you can fill out the skill tree.  He has adjusted many buildings again with the idea of making them all useful.  My personal favorite change is adding a touch of income to the "food" buildings, because they were otherwise just not worth it in most cases.  He incorporated the "Tier IV buildings" mod, so the AI would be better able to recruit high tier units, and adjusted their settings very effectively.  It's nice to fight a shit-ton of black orcs because the Greenskins can actually make them!  Oh, and Garrisons are greatly improved. 

I'm sure I'm missing a bunch of things, and so far I have only played the two dwarf factions, the two orc factions and now Beastmen so I cannot comment on other races.  That said, the game feels well-balanced, both economically and in challenge, and I have yet to have a "WTF?" moment, except for Vanilla game bugs.  I've donated to him twice, if that gives any indication of my enjoyment.  Oh!, and diplomacy actually makes sense!  If I had a complaint, it's that orcs seem to confederate fairly easily but that is actually pretty Lore consistent, when you are discussing Waaaaaahg's against the Old World.  BTW, I play on Hard/Normal.

Be aware that almost no mods are compatible; I use a battle camera, a campaign camera mod, a LOD mod and a weather mod.  Any mod that adjusts the units may mess with his balance settings, and even the "Lore Friendly Dwarf Holds Recolor" mod crashes my game when it's loaded with SFO.
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 17, 2016, 03:33:41 PM
It's cool - that may also be an addition this weekend - mods are the movement bonus in home territory and some extra happiness to stop the rebellions

Busy weekend ahead!
Title: Re: Total War: Warhammer
Post by: Freyland on November 17, 2016, 03:51:01 PM
Just remember that your "Extra Happiness" mod will change the balance a bit, and SFO has the "Happiness Matters" mod incorporated, so economy is also driven by population satisfaction.
Since I don't mod, and don't know how to use PackFileManager, I have resigned myself to just SFO... however, this is not a bad thing!
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 17, 2016, 03:52:45 PM
It's happiness matters I have so we're all good - I'm a good way into a dwarf campaign - is it a save breaker?
Title: Re: Total War: Warhammer
Post by: Nefaro on November 17, 2016, 08:36:45 PM
Quote from: Freyland on November 17, 2016, 03:06:49 PM


Be aware that almost no mods are compatible; I use a battle camera, a campaign camera mod, a LOD mod and a weather mod.


Tell me about these camera and weather/detail mods.

I recall the two default camera settings not being quite ideal.  The latter two for better performance or visibility?

Title: Re: Total War: Warhammer
Post by: Freyland on November 17, 2016, 10:21:17 PM
Definitely not save game compatible and will probably crash your game if you try. You can, of course, enable the mod for a new campaign and disable it for your older one.

Better Camera Mod-- improves ceiling and floor of battle camera. Doesn't cause clipping nearly as much as other camera mods.
Olympian Camera Mod, Waaaag edition-- improved ceiling and floor of campaign camera.
Don't recall the names of the two weather mods available; one supposedly pretties up certain weather effects, and the other reduces the obnoxious red tone of fighting on corrupted lands. The former doesn't seem to be a big deal, and i plan to install the latter tonight because I am playing Beastmen and the visual quality sucks when everything is so red.
LOD Remover-- eliminates low textures used at a distance. A must for me.
Title: Re: Total War: Warhammer
Post by: Nefaro on November 18, 2016, 11:53:18 AM
Thanks!
Title: Re: Total War: Warhammer
Post by: Freyland on November 18, 2016, 06:39:14 PM
I'm just glad I actually have something to contribute other than questionably funny one-liners.
Title: Re: Total War: Warhammer
Post by: Gusington on November 18, 2016, 07:23:48 PM
^I hope to get there one day.
Title: Re: Total War: Warhammer
Post by: JasonPratt on November 19, 2016, 11:19:43 AM
I still await my beloved Bret faction. But I may spring to play the elves.

{insert dog-pun photo meme here}

Does the updated base game include the Beastmen and other releases as opponents? -- not as playable factions, I understand, have to pay for that. By the same token, presumably the wood elves would be opponents now in the base game, just not playable without paying to play? (Like Chaos at release.)
Title: Re: Total War: Warhammer
Post by: Freyland on November 19, 2016, 11:48:06 AM
Correct, all dlc factions will be in your game as opponents, just not playable.
Title: Re: Total War: Warhammer
Post by: Martok on November 19, 2016, 12:44:13 PM
What Ents would be like if they were *really* scary... 







Quote from: Gusington on November 18, 2016, 07:23:48 PM
^I hope to get there one day.
Don't sell yourself short, Gus.  Damn near all your stuff is A material.  (The only reason I don't quote you all the time is because otherwise my posts would become obnoxious to read.)  8) 

Title: Re: Total War: Warhammer
Post by: Gusington on November 19, 2016, 05:27:51 PM
^You are a kind and generous friend.

The Treemen look freaky. Too freaky, actually. Some of this DLC I just can't wrap my brain around. It's just too out there for me.
Title: Re: Total War: Warhammer
Post by: Freyland on November 19, 2016, 08:46:04 PM
Lol, it you are using my posts as a bar to reach, allow me to quote every motivational poster out there and say, "Aim Higher".
Title: Re: Total War: Warhammer
Post by: Gusington on November 19, 2016, 09:14:11 PM
^No not you (but you are kinda weird) but the last few DLCs I am just like 'wtf is going on here?'
Title: Re: Total War: Warhammer
Post by: Freyland on November 19, 2016, 09:41:13 PM
^"But you are kinda weird".  ??? The committee was out for awhile on this one, but entirely decided it was positive feedback since it means someone at least noticed.  :bd:

Regarding the dlc, are you much familiar with the Warhammer Lore? I can't remember from earlier in this thread. If I can answer questions, i will try.
Title: Re: Total War: Warhammer
Post by: mikeck on November 19, 2016, 10:26:34 PM
Quote from: undercovergeek on November 17, 2016, 03:52:45 PM
It's happiness matters I have so we're all good - I'm a good way into a dwarf campaign - is it a save breaker?

All I can say is a while back, I activated Happiness matters mid campaign and it worked fine. As far as I know it simply changes the amounts that variables are multiplied by I order to way certain things differently. The game is constantly recalculating happiness so simply changing some numbers shouldn't crash it I wouldn't think.

If a formula is number of cities (10 let's say) divided by 5 = happiness.  Then a mod that changes it to "number of cities" / 4 shouldn't matter.

What I got was a huge jump and drop in different cities for happiness and I'm sure it screwed up the AI too
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 20, 2016, 03:31:43 AM
Quote from: Freyland on November 19, 2016, 09:41:13 PM
^"But you are kinda weird".  ??? The committee was out for awhile on this one, but entirely decided it was positive feedback since it means someone at least noticed.  :bd:

Regarding the dlc, are you much familiar with the Warhammer Lore? I can't remember from earlier in this thread. If I can answer questions, i will try.

Iirc gus is new to ye olde warhammer
Title: Re: Total War: Warhammer
Post by: FlickJax on November 20, 2016, 04:10:51 AM
Quote from: undercovergeek on November 20, 2016, 03:31:43 AM
Quote from: Freyland on November 19, 2016, 09:41:13 PM
^"But you are kinda weird".  ??? The committee was out for awhile on this one, but entirely decided it was positive feedback since it means someone at least noticed.  :bd:

Regarding the dlc, are you much familiar with the Warhammer Lore? I can't remember from earlier in this thread. If I can answer questions, i will try.

Iirc gus is new to ye olde warhammer

Which is weird in istelf :)
Title: Re: Total War: Warhammer
Post by: Gusington on November 20, 2016, 07:58:32 AM
^All true.

I suppose my unfamiliarity with some of the lore is making me take a step back and just say to myself 'wtf.'
Title: Re: Total War: Warhammer
Post by: Freyland on November 20, 2016, 11:24:29 AM
Quote from: Gusington on November 20, 2016, 07:58:32 AM
^All true.

I suppose my unfamiliarity with some of the lore is making me take a step back and just say to myself 'wtf.'

Alright, lets see what we can do here.  A millennia ago, a powerful race known as the "Old Ones" came from somewhere (my presiding theory is, "The Nursing Home") and arrived in the not yet financially exploited world of Warhammer.  They created two Portals, one at either Pole, to allow their comings and goings, as well as provide more opportunities to wonder why the hell they did they just come into this room.  They wiped away, or at least Trumpified the foul denizens previously present, and created several races to their likings.  The Lizard Men were closest to the Old Ones, and developed to be most capable in sharing their magics and cashing their SS checks.  The Elves (High Elves only at the moment) were also born, and they too were heavily in tune with the '70's beat so popular at the time, and so great were they with magic.  Their race became less involved directly with the Old Ones, and went on to use their magic to become fairly arrogant hippies.  The Dwarves were created as a sturdy, enduring race to appreciate the finer aspects of dirt, to which they quickly excelled.  The Earliest Elves and Dwarves went on to become Gods in their respective Pantheons, whereas the Slaan (Lizard Men) continued to be Holy Diaper Changers.  Lastly, there was Man.  It is really unclear to me why Man was created, as they had no special or lasting, defining characteristics like the previously three races, and may have just come about for Shits and Giggles.  Needless to say, Man developed his time of glory much later than the other three races.  Let us not forget the Greenskins, Orcs and goblins and related critters, that are much like incredibly violent carpet beetle larvae that somehow managed to sneak into your furniture when you weren't looking.  No idea how they came about.  They develop from spores that are constantly shed from other Orcs, especially upon death.  They live only to fight.  They complicate the lives of Man and Dwarf, pretty much all the time.

Thus concludes your intro.  More coming up late today, have to go back to saving lives and stamping out disease now.
Title: Re: Total War: Warhammer
Post by: Gusington on November 20, 2016, 02:53:40 PM
Saving lives and stamping out disease are poor substitutes for my WH education!
Title: Re: Total War: Warhammer
Post by: JasonPratt on November 20, 2016, 04:02:00 PM
Don't worry, Gus, soon everything will be going To hell in Freyland's recount.  >:D
Title: Re: Total War: Warhammer
Post by: Gusington on November 20, 2016, 08:37:24 PM
Is that good or bad?
Title: Re: Total War: Warhammer
Post by: Freyland on November 20, 2016, 08:59:22 PM
It's the defining reason why it's called Warhammer, and not "Group-Hug-hammer".
Title: Re: Total War: Warhammer
Post by: Gusington on November 20, 2016, 10:13:22 PM
Does Group Hug Hammer have turtles?
Title: Re: Total War: Warhammer
Post by: Nefaro on November 20, 2016, 10:35:27 PM
Quote from: Gusington on November 20, 2016, 10:13:22 PM
Does Group Hug Hammer have turtles?

If it did, they'd be Man-Eating Turtles who summon daemons and live somewhere stinky.
Title: Re: Total War: Warhammer
Post by: Freyland on November 20, 2016, 11:16:48 PM
Quote from: Nefaro on November 20, 2016, 10:35:27 PM
Quote from: Gusington on November 20, 2016, 10:13:22 PM
Does Group Hug Hammer have turtles?

If it did, they'd be Man-Eating Turtles who summon daemons and live somewhere stinky.

QFT!

Now, where were we?  Okay, keep in mind this next "transitional" bit occurs over several thousand years.
The Elves continue to be Magic Hippies, and have explored some of the Old World (our main venue) and have even made a large number of coastal and semi-coastal settlements.  Some of these Elf Hippies took that definition to the Extreme, and joined some Ancient Woodland Spirits in an eternal hash-bash (Wood Elves, Athel Loren is where they primarily hang).
The Dwarves continue to excel at moving earth and crafting magical shit, although they otherwise fail to acquire any sort of Magical essence.  And they mined. And mined. And mined. Andminedandminedandminedandmined... Seem extreme? Well, it's not, so here's another "And mined", just for you.  You see, in addition to to travelling Northward and making all sorts of Strongholds in all the mountain areas, the productive little buggers also insisted on mining large paths all over the Old World underground.  This is largely how they travelled.  This is important for the game, as you will find that dwarves and Greenskins (and soon someone else) can use these paths for faster, sometimes safer travel.  Anyways, Rich, numerous, skilled craftsmen, often grumpy regardless.  In fact, they keep an actual list of "Grudges" in a very important book, and all these grudges need to be avenged at some time.  They even have a grudge against a particular mountain, if that gives you any insight.  TWW does utilize this as a stimulus in the Dwarven campaign.
The Humans basically keep doing what primitive tribes do, living in the lands that were not Deep Woods, Mountains, or Badlands so they don't get pincushioned, crushed, or eviscerated by anyone but themselves.

This was not to last forever.

For reasons unknown, The Old Ones either died or fled in their wheelchairs from the world.  As they did so, the Portals at each pole collapsed, and exposed the world to dimension of the Ruinous Powers, the Chaos Gods.  On the bright side, this really seemed to improve access to magic, and as it turns out, all magic actually comes from this dimension.  Party tricks were never so easy!  On the downside, Chaos is, by definition, unpleasant.  "Unpleasant" arrived in the form of endless armies of foul demons that wanted nothing more than to eat your face and take your soul.  Oh, and all that cool magical energy?  Well, in it's raw and overpowering state, it started mutating everything and destroying the land.  This delightful process appears to be the origin story for the Beastmen faction, which I will go into several entries later.  Basically take one man, add mammalian livestock of your choice, mix thoroughly with excessive Chaos Energy.  You're not going to win first prize at the County Fair for aesthetics, but what you cooked up will happily eat the judges.

Overall, this went poorly for the world.  Nobody was really capable of stopping an unending army of demons.  The dwarves were somewhat better off since they stayed underground, but still were losing Holds one after another.  Then the Elves got the idea to make essentially a giant magical lightening rod, which both sucked in excess magical energy as well as mostly shut the portals.  Mostly. So, now it was time to rebuild, increase your populations and get everything back to the way it was, Right?

Um, no.

To be continued
Title: Re: Total War: Warhammer
Post by: Nefaro on November 21, 2016, 07:55:40 AM
Quote from: Freyland on November 20, 2016, 11:16:48 PM

Now, where were we?  Okay, keep in mind this next "transitional" bit occurs over several thousand years.
The Elves continue to be Magic Hippies, and have explored some of the Old World (our main venue) and have even made a large number of coastal and semi-coastal settlements.  Some of these Elf Hippies took that definition to the Extreme, and joined some Ancient Woodland Spirits in an eternal hash-bash (Wood Elves, Athel Loren is where they primarily hang).
The Dwarves continue to excel at moving earth and crafting magical shit, although they otherwise fail to acquire any sort of Magical essence.  And they mined. And mined. And mined. Andminedandminedandminedandmined... Seem extreme? Well, it's not, so here's another "And mined", just for you.  You see, in addition to to travelling Northward and making all sorts of Strongholds in all the mountain areas, the productive little buggers also insisted on mining large paths all over the Old World underground.  This is largely how they travelled.  This is important for the game, as you will find that dwarves and Greenskins (and soon someone else) can use these paths for faster, sometimes safer travel.  Anyways, Rich, numerous, skilled craftsmen, often grumpy regardless.  In fact, they keep an actual list of "Grudges" in a very important book, and all these grudges need to be avenged at some time.  They even have a grudge against a particular mountain, if that gives you any insight.  TWW does utilize this as a stimulus in the Dwarven campaign.
The Humans basically keep doing what primitive tribes do, living in the lands that were not Deep Woods, Mountains, or Badlands so they don't get pincushioned, crushed, or eviscerated by anyone but themselves.

This was not to last forever.

For reasons unknown, The Old Ones either died or fled in their wheelchairs from the world.  As they did so, the Portals at each pole collapsed, and exposed the world to dimension of the Ruinous Powers, the Chaos Gods.  On the bright side, this really seemed to improve access to magic, and as it turns out, all magic actually comes from this dimension.  Party tricks were never so easy!  On the downside, Chaos is, by definition, unpleasant.  "Unpleasant" arrived in the form of endless armies of foul demons that wanted nothing more than to eat your face and take your soul.  Oh, and all that cool magical energy?  Well, in it's raw and overpowering state, it started mutating everything and destroying the land.  This delightful process appears to be the origin story for the Beastmen faction, which I will go into several entries later.  Basically take one man, add mammalian livestock of your choice, mix thoroughly with excessive Chaos Energy.  You're not going to win first prize at the County Fair for aesthetics, but what you cooked up will happily eat the judges.

Overall, this went poorly for the world.  Nobody was really capable of stopping an unending army of demons.  The dwarves were somewhat better off since they stayed underground, but still were losing Holds one after another.  Then the Elves got the idea to make essentially a giant magical lightening rod, which both sucked in excess magical energy as well as mostly shut the portals.  Mostly. So, now it was time to rebuild, increase your populations and get everything back to the way it was, Right?

Um, no.

To be continued


LOL

I give Freyland's Distilled History of The Old World five thumbs up. 

:bd:
:bd:
O0

Moar!


Title: Re: Total War: Warhammer
Post by: Gusington on November 21, 2016, 04:33:26 PM
When do we get to the f'd up weirdo creatures that trouble me so?
Title: Re: Total War: Warhammer
Post by: bob48 on November 21, 2016, 05:00:05 PM
^Oh, I dunno - 'geek's ok when you get used to him.
Title: Re: Total War: Warhammer
Post by: Gusington on November 21, 2016, 05:06:34 PM
Not that kind of f'd up weirdo. You know, the other kinds.
Title: Re: Total War: Warhammer
Post by: Freyland on November 21, 2016, 07:11:39 PM
Some tonight, some tomorrow...

Edit: Sorry, late night yesterday. Will try again tonight.
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 22, 2016, 01:39:25 PM
Quote from: Gusington on November 21, 2016, 05:06:34 PM
Not that kind of f'd up weirdo. You know, the other kinds.

I'm right here

Bastards
Title: Re: Total War: Warhammer
Post by: bob48 on November 22, 2016, 02:57:40 PM
 :nerd:
Title: Re: Total War: Warhammer
Post by: Martok on November 22, 2016, 03:35:55 PM
Quote from: undercovergeek on November 22, 2016, 01:39:25 PM
Bastards
Yes? 

Title: Re: Total War: Warhammer
Post by: Gusington on November 22, 2016, 05:07:34 PM
What'd you all do with Freyland? I'm starting to get 'excited' to get this game now thanks to him. Unless I buy Battlefield 1 and Titanfall 2 first, of course.
Title: Re: Total War: Warhammer
Post by: Freyland on November 22, 2016, 09:01:23 PM
Nah, you don't want two games of the same type!  I hope to resume writing about 0100 EST. Life always seems complicated in Freylandia.
Title: Re: Total War: Warhammer
Post by: Gusington on November 22, 2016, 09:14:11 PM
OK. Remaining steadfast. My next purchase will be Warhammer: TW. With a proper sale, of course. And some, but not all, of the DLC. This is some of the more pricey DLC I have seen too, BTW.
Title: Re: Total War: Warhammer
Post by: Freyland on November 23, 2016, 02:37:19 AM
It's more like 2 am than 1 am, but when you are just as likely to be killed by an orc as not in a 1 hour-span, who's counting?

We left off with the Elves (unknowingly helped by the Slaan) creating a giant blighted vortex of Chaos Suckage which ended the immediate daemonic threat.  Lives somewhat returned to normal, with the North considered by all to be "A Very Bad Place".  Dwarves and Elves, who *did not* fight hand in hand against Evil, like in every other mythos, encountered each other and cautiously began trade.  When I say "cautious", again consider -- Aloof Magic Hippies and Grumpy short Greedy miners (I love the dwarves the most, but they are not necessarily "nice", just not evil). 
Somewhere along this period, the Magic Hippie Elves had a falling out within themselves.  Basically, the now-dead king had had children from two different wives (the former also demon food), and Malekith, from the second spawning, really really really thought he deserved the throne.  This was complicated by an overbearing Mommy complex as well, but don't tell her I said that because she is one Mean Bitch.  Insert devastating Civil War, terribly devastating fight for the throne, and a great schism between the High Elves and what are now known as the "Dark Elves".  The latter have not been released as any sort of DLC, but eventually will be I'm sure.  Outside of somehow being totally evil as a culture compared to the basic High elf, they have a lot in common.  Good fighters, great wizards, not as arrow-heavy as the Wood Elves of Athel Loren.  The Dark Elves inhabit a different island mass from Ulthuan, and generally make a pain of themselves on the high seas and coasts to Elves and, later, Man alike.  Their goal is to take the Phoenix throne.  BTW, Malekith (and his Mom) are still very much alive.  They live a long, long time.
In the Lore, my exposure has been that the Dark Elves were important for three things; 1) the aforementioned Civil War, 3) a minor role in the downfall of the Old World (oh, sorry. Spoiler alert), and 2) the War of the Beard.  Did he say Beard?  Why yes, yes he did.  Who could that possibly imply?

Stay tuned next time to hear about how two Long-lived, slow-reproducing Races get their numbers fucked-over sideways.
Title: Re: Total War: Warhammer
Post by: JasonPratt on November 23, 2016, 12:09:35 PM
Quote from: Gusington on November 21, 2016, 04:33:26 PM
When do we get to the f'd up weirdo creatures that trouble me so?

I'm pretty sure we passed those already with the Wood Elf hash-in: those are meldings of elf and nature-spirit. Except altered for the Hopelessly Fatal Spiral War of Doomy Doom.
Title: Re: Total War: Warhammer
Post by: Boggit on November 23, 2016, 01:50:10 PM
Any news on Lizardmen dlc? I have Brettonian and Lizardmen mini's and just love the Lizardmen in Warhammer.
Title: Re: Total War: Warhammer
Post by: bob48 on November 23, 2016, 01:59:46 PM
..they often tip the scales in a battle.........

Sorry  :-[
Title: Re: Total War: Warhammer
Post by: JudgeDredd on November 23, 2016, 02:09:39 PM
oh deary me  :bd:
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 23, 2016, 02:26:13 PM
Quote from: bob48 on November 23, 2016, 01:59:46 PM
..they often tip the scales in a battle.........

Sorry  :-[

Out!!
Title: Re: Total War: Warhammer
Post by: Gusington on November 23, 2016, 03:09:23 PM
...
Title: Re: Total War: Warhammer
Post by: JudgeDredd on November 23, 2016, 03:51:42 PM
Quote from: undercovergeek on November 23, 2016, 02:26:13 PM
Quote from: bob48 on November 23, 2016, 01:59:46 PM
..they often tip the scales in a battle.........

Sorry  :-[

Out!!

Ha ha haaa  :2funny:
Title: Re: Total War: Warhammer
Post by: Gusington on November 23, 2016, 05:23:30 PM
This place is really, really the closest thing to an online bar...
Title: Re: Total War: Warhammer
Post by: bob48 on November 23, 2016, 06:00:19 PM
Quote from: Gusington on November 23, 2016, 05:23:30 PM
This place is really, really the closest thing to an online bar...

Here then, Gus. let me get you a virtual drink...what would you like?


............there must be a joke here somewhere that starts off 'Two grogs walk into a virtual bar, and.............'
Title: Re: Total War: Warhammer
Post by: Gusington on November 23, 2016, 06:22:30 PM
Short pint, of course.
Title: Re: Total War: Warhammer
Post by: Freyland on November 23, 2016, 07:46:27 PM
In this thread it has to be a beer from Bugman's Brewery. None of those watered down manling beers!
Title: Re: Total War: Warhammer
Post by: Gusington on November 23, 2016, 07:47:13 PM
HA 'manling'...I'm surprised I've made it to 42 and not been called that yet.
Title: Re: Total War: Warhammer
Post by: Sir Slash on November 23, 2016, 07:52:03 PM
I wish that virtual bartender would fill the peanut bowl while he's drawing my virtual draft.
Title: Re: Total War: Warhammer
Post by: Freyland on November 24, 2016, 01:19:16 AM
Quote from: JasonPratt on November 23, 2016, 12:09:35 PM
Quote from: Gusington on November 21, 2016, 04:33:26 PM
When do we get to the f'd up weirdo creatures that trouble me so?

I'm pretty sure we passed those already with the Wood Elf hash-in: those are meldings of elf and nature-spirit. Except altered for the Hopelessly Fatal Spiral War of Doomy Doom.

Indeed, that is true!  Gus, I plan to review dlc in depth at the end of this.  Just trying to set the piece right now.

Malekith, the leader of the Dark Elves, after a series of 3 AM tweets decrying how unfair being stuck on a miserable island was, decided to be more proactive in his quest for the Elven throne.  He started raiding dwarven caravans while looking like, well, Elves to cause strife between the Elves and Dwarves.  When the Dwarves sent a delegate to Ulthuan to protest these raids, the Phoenix King at that time said, "You mad, Bro?" and promptly shaved the delegates' beards.  Remember that Book of Grudges?  Yeah, about that... So the Dwarves went all apeshit on the Elves, especially on the settlements located on the Old World.  Since the Elves were not pushovers, it got really messy for both sides of the coin, though the Dwarfs eventually won.  Again, dwarfs and elves not best buddies, and neither of them could afford all the lives lost. For the Dwarves, this was about to get much worse....

We've kinda been skipping Man, and will continue to do so until I say otherwise!  Ahem... but I need to review an issue that was developing during all this (again, over long periods of time).  There was this very successful tribe of humans in the Southern regions of the Old World, actually more a civilization than a tribe at this point.  And they were well pleased with their lot in life, and wanted to make a super-duper tall monument to their gods as a way of saying thanks, or at least poking some clouds in the butt.  If I recall, they were having some trouble with the actual engineering of said monument, until a Mysterious Stranger (tm) arrived, and offered his help.  He claimed he could finish the tower overnight, but to do so he would have to install this giant-ass bell that apparently he had stashed somewhere.  The people agreed, and the following morning there stood their insanely tall tower with a ginormous bell on top.  To celebrate, the peoples rung the bell.  This apparently was a Bell of Summoning, because this brought to the Old World the Great Horned Rat, god of the Skaven.  Uh, the Skaven that actually didn't exist yet.  Well, they started developing at the ring of the bell and just got out of hand from there.  Basically, Skaven are humanoid-sized rats, with terrible housing plans and a sense of self-entitlement.  They are evil to the core, incredibly numerous, clever, scheming, uncaring about each other and absolutely narcissistic to the point of not cooperating with each other well at all.  This is good, because if they did, the world would have been toast a long time ago.  In any case, the newly created Skaven eventually ate the human civilization, as well as the nearby Dwarf settlement, and the land rotted and turned into this giant swamp in which the city sank.  The Skaven were fond of underground travel, and quickly came upon the previously mentioned Dwarf "Underway" of tunnels.  Guess where these led to?  Everywhere!  But also, right to the back door, in many cases, of numerous dwarven Holds.  But Dwarves are tough, right?  That shouldn't be a problem.  Unfortunately, and I'm vague here, the Skaven developed some sort of very powerful machine using Warpstone (Chaos rock) that I guess was supposed to let them take over the world.  It malfunctioned.  And blew the doors off that particular Skaven territory.  Unfortunately, it also really damaged a lot of dwarven structures, and killed lots of dwarves.  So when the Skaven actually started showing up at the doorsteps of the Dwarfs, the Dwarfs were not always capable of beating them back.  As a bonus, the damage wrought by this machine caused the Greenskin races from the SE Badlands to migrate towards the Dwarves and Humans.  So they started fighting the dwarves at the same time, occasionally simultaneously with the Skaven!  Not as buds, I might mention.

So the Elves were trashed by daemons, civil war, and the dwarves, and the dwarves were trashed by elves, Skaven and Greenskins.  Greenskin history coming up next.
Title: Re: Total War: Warhammer
Post by: FlickJax on November 24, 2016, 05:22:52 AM
Loving this....
Title: Re: Total War: Warhammer
Post by: Gusington on November 24, 2016, 10:51:50 AM
I am giddy with something or other.
Title: Re: Total War: Warhammer
Post by: JasonPratt on November 24, 2016, 11:15:19 AM
Quote from: Freyland on November 24, 2016, 01:19:16 AM
Quote from: JasonPratt on November 23, 2016, 12:09:35 PM
Quote from: Gusington on November 21, 2016, 04:33:26 PM
When do we get to the f'd up weirdo creatures that trouble me so?

I'm pretty sure we passed those already with the Wood Elf hash-in: those are meldings of elf and nature-spirit. Except altered for the Hopelessly Fatal Spiral War of Doomy Doom.

Indeed, that is true!  Gus, I plan to review dlc in depth at the end of this.  Just trying to set the piece right now.

Incidentally, I have a nod at this in my second season of "Survive Harder!", when the Amazons are trying to figure out what's up with the treants that the halflings use on the front line.
Title: Re: Total War: Warhammer
Post by: Nefaro on November 25, 2016, 12:11:39 AM
Freyland shud git lotsa teefz fer dis.   :D
Title: Re: Total War: Warhammer
Post by: Nefaro on November 29, 2016, 10:59:28 AM
The Wood Elves do look interesting for the campaign style of play ..




(still want Skaven ASAP)
Title: Re: Total War: Warhammer
Post by: Sir Slash on November 29, 2016, 12:30:38 PM
Is that because they have.... wood? Tee-Hee. Tee-Hee.  :2funny: Sorry. My 8 Year-Old Self took over there.
Title: Re: Total War: Warhammer
Post by: bob48 on November 29, 2016, 02:55:55 PM
 :hide:
Title: Re: Total War: Warhammer
Post by: Nefaro on November 29, 2016, 03:19:50 PM
Quote from: Sir Slash on November 29, 2016, 12:30:38 PM
Is that because they have.... wood? Tee-Hee. Tee-Hee.  :2funny: Sorry. My 8 Year-Old Self took over there.


You wood have to do that, woodn't you?
Title: Re: Total War: Warhammer
Post by: Martok on November 29, 2016, 03:57:43 PM
NO

>:(
Title: Re: Total War: Warhammer
Post by: Sir Slash on November 29, 2016, 04:38:00 PM
Sometimes 'NO' means "YES".  :dreamer:
Title: Re: Total War: Warhammer
Post by: Fetrik on November 30, 2016, 09:07:56 AM
Now you just sound like a swedish judge.  :tickedoff:
Title: Re: Total War: Warhammer
Post by: BanzaiCat on November 30, 2016, 09:16:58 AM
Just leaf the puns alone, guys. You should pine towards topics more Warhammer-related, because you're barking up the wrong tree.
Title: Re: Total War: Warhammer
Post by: Sir Slash on November 30, 2016, 10:39:29 AM
Sorry. Can't see the forest for the trees I guess. Because I saw should have axed before I posted something so conifer-versial.  \m/
Title: Re: Total War: Warhammer
Post by: bob48 on November 30, 2016, 10:41:06 AM
Now don't go and pith him off.
Title: Re: Total War: Warhammer
Post by: Sir Slash on November 30, 2016, 10:43:27 AM
Better pithed-off than pithed-on.
Title: Re: Total War: Warhammer
Post by: bob48 on November 30, 2016, 01:22:46 PM
It thirtenly is.
Title: Re: Total War: Warhammer
Post by: Freyland on December 03, 2016, 12:04:41 PM
My apologies to those that were following my Lore review, I have not posted in several days.  Since Thanksgiving things in Freylandia have not been great, and I am having difficulty generating the enthusiasm to post.  Again, my apologies.  Buy the game, Gus.  A right click on anything will bring up lots of useful game info and a tiny bit of Lore, where applicable.  If you at all like TW games, you will enjoy this.  Was/is a big treat for me.  Oh, and I recommend the Steel Faith Overhaul mod, even if you don't understand all the game intricacies.  It makes things harder, but not in an artificial way, and it is very Lore-friendly as far as changes go.  Good luck.
Title: Re: Total War: Warhammer
Post by: Gusington on December 03, 2016, 01:24:51 PM
TW is probably one of my favorite series going all the way back to the first Shogun. I am definitely getting this and probably half the DLC - the other half of the DLC includes some pretty weird stuff. My first campaign will be the Vampire Lords.

Just gotta get all of it on sale. 😎
Title: Re: Total War: Warhammer
Post by: Nefaro on December 06, 2016, 11:35:35 PM
WElf faction extended details by Tokshen:








I'm starting to debate myself about picking up this DLC earlier rather than later.  Although I'll be quite happy just having this faction as another foe in the base game campaign.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 08, 2016, 03:24:34 PM
Welf DLC is out now.




Durthu campaign :



:dreamer:


Title: Re: Total War: Warhammer
Post by: KyzBP on December 08, 2016, 07:16:57 PM
Quote from: Gusington on December 03, 2016, 01:24:51 PM
TW is probably one of my favorite series going all the way back to the first Shogun. I am definitely getting this and probably half the DLC - the other half of the DLC includes some pretty weird stuff. My first campaign will be the Vampire Lords.

Just gotta get all of it on sale. 😎

25% off for the next couple of days.
http://store.steampowered.com/app/364360/ (http://store.steampowered.com/app/364360/)
Title: Re: Total War: Warhammer
Post by: Gusington on December 08, 2016, 08:11:36 PM
^I saw. It's time.

Definitely NOT getting all the DLC though.
Title: Re: Total War: Warhammer
Post by: BanzaiCat on December 08, 2016, 08:15:42 PM
^ Lies!
Title: Re: Total War: Warhammer
Post by: Gusington on December 08, 2016, 08:20:54 PM
Ain't no one got time or money for all that DLC.
Title: Re: Total War: Warhammer
Post by: BanzaiCat on December 08, 2016, 08:23:17 PM
Yeah, but the moment it goes on super-sale, you're all over it.
Title: Re: Total War: Warhammer
Post by: Gusington on December 08, 2016, 08:45:08 PM
OK, I almost forked over the dough for:

Warhammer TW base game
Chaos DLC
Blood Pack DLC
Grim & Grave DLC

Altogether that would have been ~64.00 dollahs! So I said 'f' it and didn't buy. Still too expensive, even with 25% off the base game. Can't do it.

Title: Re: Total War: Warhammer
Post by: BanzaiCat on December 08, 2016, 09:43:50 PM
Quote from: Gusington on December 08, 2016, 08:45:08 PM
Altogether that would have been ~64.00 dollahs! So I said 'f' it and didn't buy. Still too expensive, even with 25% off the base game. Can't do it.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs2.quickmeme.com%2Fimg%2F0d%2F0d9bc4a49c4f4fed0c8970ac82b5c2778c8dba2beaf6647c452df48e1438c482.jpg&hash=b77df1776274a40d9a855f4981f9ad160088a49c)
Title: Re: Total War: Warhammer
Post by: Gusington on December 08, 2016, 09:46:08 PM
I am proud of myself.
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 08, 2016, 10:03:35 PM
If I win the lottery this weekend, consider it a 'done deal' Gus.
Title: Re: Total War: Warhammer
Post by: Gusington on December 08, 2016, 10:30:44 PM
In this golden age of gaming, 60.00 for a game that I still wouldn't have all the DLC for is way too high. If I were a WH uberfan that would be one thing. But I'm not...I've always preferred WH40K more and know more about that universe. So there you have it.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 09, 2016, 12:16:31 AM
Quote from: Gusington on December 08, 2016, 08:20:54 PM
Ain't no one got time or money for all that DLC.


You don't need the DLC anytime soon. 

The factions added to the DLC still run in the grand campaign as AI-run opponents/allies whether you own the extra DLC or not.   Your Vampire Counts campaign would be completely unchanged. 

Other than the "Blood Pack", but that's always been a wallet dig by CA in their past three or four TW titles.  Don't really need it to play either.



At some point, I imagine you'll be asking yourself why you didn't pick up the core game earlier.    :dreamer:
Title: Re: Total War: Warhammer
Post by: Freyland on December 09, 2016, 12:43:15 AM
Technically, without the Grim and the Grave dlc, he won't get Regiments of Renown for his BC campaign, but that's hardly necessary. And kind of stupid to exist at all, for the VC. 

"Looketh over yonder... A famous Zombie regiment that still needs a run of the mill necromancer to bind them is coming to eat us!
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 09, 2016, 07:32:50 AM
Don't get blood pack - it ruins the aesthetic of the battles, it's just too messy
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 09:51:32 AM
Honestly I have never bought a TW blood pack before because I always thought of them as kind of gross. In a Warhammer fantasy game it was less gross to me.
Title: Re: Total War: Warhammer
Post by: BanzaiCat on December 09, 2016, 09:54:32 AM
In the 'golden age' of gaming, we paid 60.00 USD for Leisure Suit Larry I.
Title: Re: Total War: Warhammer
Post by: mirth on December 09, 2016, 09:59:34 AM
In the 'golden age' of gaming, I paid $60 for the original Harpoon.

Well, my girlfriend at the time did.
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 10:02:29 AM
That makes you my Hero to the Day.
Title: Re: Total War: Warhammer
Post by: mirth on December 09, 2016, 10:03:38 AM
One of the nicest things a GF ever did for me. I played the shit out of that buggy piece of crap.
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 10:04:55 AM
The game or the gf?
Title: Re: Total War: Warhammer
Post by: solops on December 09, 2016, 10:26:19 AM
I bought the first big DLC (orcs? nomads) and the bloodpack. My recommendation is to skip all of the DLC until they go on massive sale. They add nothing major to the base game except "flavor"...and not much of that. The patches have the major improvements without the DLC. This is CA taking gold mining to a new level. I imagine I will someday get them all, but not until they are 75% + off. I have all of their other games and DLC and I have to admit that Warhammer has taken merchandising to a new level. It pisses me off, really, that I did not come up with a cash cow like this. Well, not a cash cow, more like a cash HERD. Truly, TW: Warhammer has elevating CA to a new height in milking money from their customers. I applaud them and I would definitely expect to see Warhammer  as a case study if I were to take my college marketing classes again.
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 10:30:43 AM
I have to agree and I love the series. But still have not bought this one.
Title: Re: Total War: Warhammer
Post by: Freyland on December 09, 2016, 11:28:46 AM
I'm really not bent about the DLC. All the content will be in my game as opponents, I just have to pay for what I actually want to play as. It's a lot like a soup and salad buffet, and as long as the main course is good, I'm going to enjoy my meal.*


Yes, I have preordered all the DLC as they became available. Shut up.
Title: Re: Total War: Warhammer
Post by: mikeck on December 09, 2016, 12:36:18 PM
 I don't understand why people get upset at DLC offers like this.  I'd rather have additional characters or races be a DLC so that if I want them I can buy them but if I could care less I don't have to. For example I don't want elves, wood elves or any other kind of elf in my game so I won't buy the pack...,somebody else can. Think it's better that way. The base game itself was certainly worth the cost
Title: Re: Total War: Warhammer
Post by: Freyland on December 09, 2016, 01:52:53 PM
Quote from: mikeck on December 09, 2016, 12:36:18 PM
I don't understand why people get upset at DLC offers like this.  I'd rather have additional characters or races be a DLC so that if I want them I can buy them but if I could care less I don't have to. For example I don't want elves, wood elves or any other kind of elf in my game so I won't buy the pack...,somebody else can. Think it's better that way. The base game itself was certainly worth the cost

Best not load it up anymore then.... they are already there, waiting for you.  Tricksie, they are.
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 07:20:28 PM
Just bought the base from CDKeys for 32.00. Now I can get the DLC I wanted and not feel guilty.
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 09, 2016, 07:22:48 PM
Woooooohooooooo

Well make a Phoenix guard of you yet
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 07:25:58 PM
 After the initial game downloads I am getting the Chaos DLC, the Grim and the Grave DLC and the blood pack, like I said above originally. For a grand total of ~50.00. Better than the ~65.00 it was originally going to be.

Any mods you all recommend?
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 09, 2016, 07:32:10 PM
The one freyland likes I will try after a vanilla campaign but I'd give vanilla a bash first and see what you don't like
Title: Re: Total War: Warhammer
Post by: Nefaro on December 09, 2016, 08:07:48 PM
Quote from: Gusington on December 09, 2016, 07:25:58 PM
After the initial game downloads I am getting the Chaos DLC, the Grim and the Grave DLC and the blood pack, like I said above originally. For a grand total of ~50.00. Better than the ~65.00 it was originally going to be.

Any mods you all recommend?


Warhammer doesn't need mods IMO.   Not like many of the previous TWs.


Experience it vanilla for awhile.   Especially since it has more intimate features regarding your Lord, the generals, and agents.
Title: Re: Total War: Warhammer
Post by: Freyland on December 09, 2016, 08:32:35 PM
Going to humbly disagree Nefero, at least on one point-- vanilla garrisons are such a pushover that you might as well not have then in the game. Seriously, 5-12 peons are not going to stand up to 20 unit armies.

Actually, another "must"; without a mod allowing tier IV buildings minor settlements you are not going to see advanced units from the AI.
Title: Re: Total War: Warhammer
Post by: Gusington on December 09, 2016, 08:35:07 PM
You guys are right, I should probably try vanilla with DLCs first.
Title: Re: Total War: Warhammer
Post by: Martok on December 09, 2016, 11:21:11 PM
Gus, I'm so proud of you.  Welcome to the Old World!  <:-) 




Quote from: Gusington on December 09, 2016, 08:35:07 PM
You guys are right, I should probably try vanilla with DLCs first.
I'd recommend this as well.  Nothing stopping you from getting mods later, but I definitely feel the game deserves to be experienced in its vanilla form first. 


Incidentally, I second solops' opinion regard most of the DLC; it just ain't worth it, at least not until/unless one sees it at a decent sale price.  Not to say that there isn't some good material in them, just that they're not worth the standard sale price IMHO. 

Title: Re: Total War: Warhammer
Post by: Martok on December 09, 2016, 11:35:07 PM
Speaking of the Wood Elves DLC, there's also some free content coming our way (or "Free-LC", as CA loves to call it): 







The next major patch (Update 5 (http://wiki.totalwar.com/w/Total_War_WARHAMMER_Update_5)) also dropped.  Patch notes: 


[spoiler]Known Issues

General

A few users may experience black textures in the campaign and battle maps. We recommend that you update to the latest drivers.

In the Multiplayer battle list, the first lobby is a little difficult to select, please slide the mouse down the list item to select it.

In French and Spanish, some playstyle icons are missing / blank on the faction selection screen.


DirectX 12 BETA

Some cases of the game crashing when leaving it minimised for a prolonged time or switching between resolutions and switching between Windowed and Full screen.



General Fixes and Improvements

Legendary Lords will now speak in the Front End when selected while starting a new Campaign.

Improved the heat haze on the Campaign map, which distorted the terrain incorrectly for some users.

Performance optimisations for maps with a lot of trees/vegetation in the outfield.

AI reinforcing the player in battle will now always attack after arriving on the field, and not defend the area where they entered the battle.

Resolved an issue that sometimes prevented the Battle AI from pursuing after it halts its advance to engage with ranged weapons.

Disabled the Campaign AI's ability to enter "Forced March" stance after razing a settlement.

Vampire Counts Necromancer's Tower building is buildable again for players that don't own The Grim & The Grave.

Fixed a Potion of Healing exploit in custom battle mode that involved using army setups from previous releases.

Lords in Battle are now less likely to sit idle on a contested capture point.

Added "Aftermaths" to the stats to the Statistics Tab in the Faction Summary during Campaigns.

Improved the Bolt Throwers unit Porthole image during Battle.

Manticore no longer playing Horse vocalisations when selected in Battle.

In Multiplayer Campaign mode, the player is no longer able to move the camera away from the post-Battle screen by clicking on the "Known Faction" list.

Summons that raise units out of the ground can no longer be cast on walls.

Breath type spells e.g. Wind Blast now map to the terrain better.

Fixed some missing destruction levels on Bretonnian Siege walls in Battle.

Lords with experience gain skills no longer gain all the experience per turn themselves and now correctly distribute it to the units in their army.


Call of the Beastmen

In the Fall of Man Quest Battle, the reinforcing Bretonnia Lord is now mounted on a Pegasus, rather than on foot.


The King & The Warlord

Clan Angrund's ethereal Ancestor Heroes can no longer be targeted by Assassination missions.

Greenskins' Beast Lairz building now provides bonuses to Squigs.

Skarsnik's Pernicious Precision faction trait now applies upkeep reduction bonuses to Goblin-based units.

When Clan Angrund Lords are injured/wounded, their replacements now correctly gain the +5 levels when the faction owns Karak Eight Peaks.

Added reload time and accuracy Rank 9 bonuses to Regiments of Renown with ranged Weapons.

Aspiring Champion units will no longer frequently fall off of siege ladders if the wall space where they are trying to dismount the ladder is occupied

Clarified the mission text on the 4.2 stage of the Liber Noctus quest chain for Helman Ghorst.

Added some missing text to the level 1 Savage Orc Camp building in the building browser.

Skulltakerz no longer have the Vampiric Influence diplomacy trait.

Added more selection vocalisations for Squig Herds and Squig Hoppers.

Fixed a bug where the rider would move to the wrong position on the Squig Hopper in the Porthole when selected battle.

Added VFX to Smoke Bomb ability.


Balancing Changes

Fix for Infantry performing splash attacks when charging.

All melee chariots have been rebalanced to impact harder, melee a bit longer and pull out better.

Most large flying units have an increased projectile hitbox size.

Tweaks to timers that make pulling out of melee more reliable. Units pulling out of combat will now ignore combat for a bit longer before getting dragged back in.

Potion of toughness max health replenishment reduced up to 50%

High King/Frenzy abilities now activate and deactivate when leadership goes above/below 50% mark.


Autresolver change

Autoresolver protects high quality units more, and has a stronger tendency to sacrifice low quality units.

Settlement defence towers are now much more powerful in the autoresolver.

Siege equipment (Siege Tower, Battering Ram, etc.) now has a more important role in the autoresolver.

It's now easier to wipe out entire units in battles (manual or autoresolved), as they don't have to suffer as much damage to get wiped out as before.


Units

Increased accuracy and reload stats of Regiments of Renown missile units to match rank 9 veterans.


MP Ability attachments:

Added Arcane Conduit to Heinrich Kemmler

Added Arcane Conduit to Balthasar Gelt

Removed Arcane Conduit, Stand Your Ground from Wurrzag

Removed Deadly Onslaught from Belegar Ironhammer

Removed Potion of Toughness from all heroes.

Changed Arcane Conduit to The Hunger for Strigoi Ghoul King.


Spells & Abilities

Movement and Freeze Movement ability duration rebalanced.

Added a new unit spawning ability balance system, all spawns are temporary.

All units summoned in battle (EG Cygor, Skeletons, Manticore etc) have a new negative ability named Unbinding. This inflicts damage over time to represent their instability. The Unbinding effect scales with the value of the unit.

Some text ordering and content fixes for mechanical ability text.

Frenzy and Frenzy-like units have new context flags, they trigger at half base morale rather than wavering.

Various minor tweaks and bug fixes

Squigs Go Wild!: removed unbreakable and causes fear attributes, added -18 defence penalty and +16 leadership bonus.

Itchy Nuisance duration changed from 36 to 20.

Cascading Fire Cloak changed to single target spell.

Fate of Bjuna power cost reduced from 15 to 13.


BRETONNIA

All flying mounts +50 MP cost

Pegasus -5 ground run speed, -5 fly speed

Pegasus hero mount –100 mass

Hippogryph -200 mass

Spearmen-at-Arms -2MA, +1BvsL (These, and the corresponding Empire Spearmen changes, aim at making them weaker against infantry, while retaining their anti-large efficiency).


BEASTMEN

Ungor Spearmen -2 MA

Ungor Spearmen (Shields) -2 MA, +2 MD

(Both Ungor Spear units were inconsistent in attack speeds and required animation and entity tweaks. They now equal their corresponding Empire units in both combat strength and cost, while Primal Fury gives them an edge in speed).

Centigors (Throwing Axe) added fire-whilst-moving animations

Minotaurs (all) -100 MP cost

Razorgor Chariot +8 MD, +6 Bonus vs Infantry, -6 CB

Razorgor Herd -150 MP cost, +2dmg, -4 AP damage, -12 HP, -2 Speed, minor changes to splash attacks and charge

(Razorgor have been rebalanced to fit the lower price point. A contextual example: with a bit of luck, they can defeat a unit of Greatswords in 3 charges while a unit of Crossbowmen is firing at them, and then have just enough HP left to also defeat the Crossbowmen).


CHAOS

Chaos Marauders -25 MP cost

Chaos Marauders (GW) +1 MD

(In wide formations, the Great Weapon Marauders take out the improved Dwarf Warrior with ~30% HP left. They cost more, but also have a decent speed advantage. They are also cost-effective against Greatswords).

Chariots (all) -100 MP cost, +8MD

Gorebeast Chariot -10CB, +4 MA

Chosen (Halberds) +4 BvsL, -2 MA, +4 MD

(We buffed the Halberd version of Chosen to be a bit more Anti-Large focussed, while holding their ground longer in all melee engagements).

Kholek +300 HP, +10 BvsL, reduced hit reaction chance, -attack interval, tail-swipe attacks

Shaggoth +402 HP, +10 BvsL, reduced hit reaction chance, -attack interval, tail-swipe attacks

(Kholek and Shaggoths can now convincingly defeat 1 Demigryph Halberd, 2 Reiksguard or 5-6 Squig Herds. They are still not cost effective against spearmen, but the tail attacks help against getting swarmed).

Giant reduced hit reaction chance


DWARFS

Miners with BC -25 MP cost

Dwarf Warriors (all) -25 MP cost, +2 MD, +2HP, +5A

(Now equal to 2 Empire Spearmen units in the front)

Dwarf Warriors GW -1 damage, +1 AP damage

(Now 2 DW GW nearly equal 1 Greatswords when attacking simultaneously, with the benefit of more versatility on the side of the Dwarfs).

Warriors of Dragonfire Pass (Dwarf Warriors) +2 HP

Longbeards (all) +1 MD, +2 HP

Longbeards GW – charge defence vs large added, -4 CB (For the same price, LB GW now have a slight advantage against Grave Guard, plus the additional benefits of Charge Def vs Large, more versatility and higher grumpiness).

The Grumbling Guard (Longbeards - Great Weapons) +1MD (Note that this LB unit keeps its higher CB instead of getting the Charge defence vs Large)

Irondrake Trollhammers -100 MP cost

Slayers -2dmg, +2 AP damage

Ironbreakers -100 MP cost

Norgrimlings Ironbreakers -50 MP cost

Gyrocopter & Gyrobomber +turn speed, -5 fly speed

Gyrocopter (Steamgun) + accuracy, + damage to centre of impact

Thunderers +1 damage

Dwarf Cannon +20 range

Organ Gun +15 range


EMPIRE

All flying mounts +50 MP cost

Griffon -200 mass

Spearmen (all) -1MA, -1CB, +1BvsL

(It now takes ~1.7 Spearmen with shields or ~2 Spearmen units to best one Dwarf Warrior unit (if for some reason you feel like bringing a spear to an axe-fight...)

Greatswords - spacing and charge animation changes, now fewer entities in the 2nd rank get an attack, slightly reducing overall charge damage

Handgunners +1 damage

Hellblaster Volley Gun -150 MP cost

Outriders (Grenade Launcher) -1s reload time, +4 explosion damage, +2 explosion AP damage, +10 range, -2 ammo

Free Company Militia -50 MP cost, + accuracy

Knights of the Blazing Sun –magic resistance


GREENSKINS

Chariots (all) -100 MP cost, +8MD

Orc Boar Boy Big Uns -2 CB, +1 damage, -1 AP damage

Broken Tusk Mob -2 CB, +1 damage, -1 AP damage, -4 Morale, -2 MD, -1MA, +200 cost

Giant reduced hit reaction chance

Squig Herd: reduced speed from 70 to 58, removed Vanguard Deployment, reduced mass.


VAMPIRES

Hellsteed -5 ground run speed, -5 fly speed

Grave Guards GW +2 AP damage, +1 MD, -2 CB, spacing and charge animation changes, now fewer entities in the 2nd rank get an attack, slightly reducing overall charge damage [/spoiler]

Title: Re: Total War: Warhammer
Post by: Nefaro on December 10, 2016, 01:25:55 AM
Quote from: Freyland on December 09, 2016, 08:32:35 PM
Going to humbly disagree Nefero, at least on one point-- vanilla garrisons are such a pushover that you might as well not have then in the game. Seriously, 5-12 peons are not going to stand up to 20 unit armies.

Actually, another "must"; without a mod allowing tier IV buildings minor settlements you are not going to see advanced units from the AI.


I disagree with raising garrisons further.  it'll just make the AI camp with it's 20 army, adding it to the garrisons again.. which has been a problem in the past.
Title: Re: Total War: Warhammer
Post by: Gusington on December 10, 2016, 01:39:17 PM
This is the Total War thread! No disagreeing  :coolsmiley:
Title: Re: Total War: Warhammer
Post by: Freyland on December 10, 2016, 02:55:59 PM
I am confused. I would have thought raising the garrisons would have the opposite effect on the computer. The computer camps in its cities because it does not feel like it can protect them any other way. Higher Garrison's means safer cities
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 10, 2016, 04:28:57 PM
The opening scenes of the tutorial where I realised I was actually in charge of warhammer troops made me giggle like a little girl
Title: Re: Total War: Warhammer
Post by: Nefaro on December 10, 2016, 04:39:54 PM
Quote from: Freyland on December 10, 2016, 02:55:59 PM
I am confused. I would have thought raising the garrisons would have the opposite effect on the computer. The computer camps in its cities because it does not feel like it can protect them any other way. Higher Garrison's means safer cities


Well... the cities have an actual garrison building available for construction, meant for specifically adding more troops. 

Raising garrison sizes would just be taking it's place, making the decision to use these build-able garrison buffs less relevant.  I actually build the garrison building in cities under threat where I can't get my armies to very quickly.  Makes sense, to me, having to lose some extra income or production in order to increase the size and makes for some tough build choices in newly acquired territory.


If the garrisons need a default buff of any kind, it would be to make the troop quality a bit better on average.  However, garrison troops already get stat bonuses during siege battles in TWarhammer.  I know they get Leadership (aka Morale) buffs at the least, and the defensive towers' ranged fire can be pretty punishing.

IMO, it comes down to mainly the first point.  There are building options available, in the vanilla game, which add more & higher quality garrison troops.  IIRC, building those pushes the garrison size and quality up to that of castles.  Add much more and they'll be the size of a whole army, which doesn't make sense for a "garrison".



Edit:  As for raising garrisons causing the AI to be more adventurous, I don't think it's so cut & dried.  From what I've seen, the AI just runs it's armies back within support range of a garrison, or inside it, to get more troops into their battles against you.  They use them as an extra army, basically.  There needs to be some extra upkeep, or loss of income, for large garrisons since they're used as army reinforcements so often.  Maybe the building suits that purpose well enough.
Title: Re: Total War: Warhammer
Post by: PanzersEast on December 11, 2016, 10:10:02 AM
So I caved and picked this up on CDKeys.... to my shock, I think for me this is the best TW game in the series.  I find myself enjoying it more with each play.  I guess maybe I was burned out, or just felt samey formula, but this time around with the units etc... and Warhammer...  :bd:
Title: Re: Total War: Warhammer
Post by: Gusington on December 11, 2016, 12:06:27 PM
^A lot of reviews have been saying that. Without actually playing it yet it sounds like the TW formula for the Warhammer game(s) has been streamlined and trimmed of fat :)
Title: Re: Total War: Warhammer
Post by: Nefaro on December 11, 2016, 12:48:25 PM
Quote from: Gusington on December 11, 2016, 12:06:27 PM
^A lot of reviews have been saying that. Without actually playing it yet it sounds like the TW formula for the Warhammer game(s) has been streamlined and trimmed of fat :)


Plus it has a bit different feel, in some areas, than the same 'ole samey stuff.  The theme allowing some extra leeway here & there.

Title: Re: Total War: Warhammer
Post by: Jarhead0331 on December 11, 2016, 07:19:09 PM
I have a great campaign going a the Empire and I'm on turn 108. I keep having a CTD during the AI turn. Any suggestions on how to avoid this. I just conquered Bretonnia after a very long and costly siege, so I really do not want to go back to a prior save.

Thanks.
Title: Re: Total War: Warhammer
Post by: jomni on December 11, 2016, 08:38:02 PM
Quote from: Jarhead0331 on December 11, 2016, 07:19:09 PM
I have a great campaign going a the Empire and I'm on turn 108. I keep having a CTD during the AI turn. Any suggestions on how to avoid this. I just conquered Bretonnia after a very long and costly siege, so I really do not want to go back to a prior save.

Thanks.

That happened to me. Sad to say I kept reloading saves from a few turns back until it worked. The auto save before the AI turn might be borked.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 11, 2016, 09:01:49 PM
Quote from: jomni on December 11, 2016, 08:38:02 PM
Quote from: Jarhead0331 on December 11, 2016, 07:19:09 PM
I have a great campaign going a the Empire and I'm on turn 108. I keep having a CTD during the AI turn. Any suggestions on how to avoid this. I just conquered Bretonnia after a very long and costly siege, so I really do not want to go back to a prior save.

Thanks.

That happened to me. Sad to say I kept reloading saves from a few turns back until it worked. The auto save before the AI turn might be borked.


My crashes with more recent Total War games, during the AI turn, were due to mods. 

Had one in TW Rome 2 last week.  Ended up being the '4 Turns Per Year' mod I was using.  Had to remove it, but since my campaign had been using it from the start, I had to restart.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 14, 2016, 06:59:58 PM
Quote from: Jarhead0331 on December 11, 2016, 07:19:09 PM
I have a great campaign going a the Empire and I'm on turn 108. I keep having a CTD during the AI turn. Any suggestions on how to avoid this. I just conquered Bretonnia after a very long and costly siege, so I really do not want to go back to a prior save.

Thanks.



Today's hotfix may have something to do with this CTD.

(my bold in patch notes)


Quote
HOTFIX PATCH NOTES
- Fixed a rare crash that could occur when continuing Campaign save games created on older patches.
- Increased the frequency of matched combat animations for Great Eagle units in Battle.
- Fixed an issue that could cause the Cloak of Isha Quest Battle to not have any trees in it.
- Sally out Battles for the Wood Elves will no longer load into Battle maps with mountainous/impassable terrain.
- Added missing Wood Elves playstyle icons for French and Spanish in the Front End for the Campaign.
- Updated the Italian and Korean localisation.


WOOD ELVES CAMPAIGN BALANCE PASS
- Reduced the colonisation cost for ruined settlements when playing as the Wood Elves in the Grand Campaign.
- Asrai Lookouts (Outposts) will now generate 50 income per turn.
- Adjusted the penalties when running at an Amber deficit:
> 0 to -10 Amber: Reduced rate of replenishment.
> -11 to -20 Amber: No replenishment, but do not suffer from attrition.
> -21 to -99 Amber: No replenishment and suffer attrition (no change from before).

WOOD ELVES BATTLE BALANCE PASS


(ETC ETC)
.......
..
.




http://steamcommunity.com/app/364360/discussions/1/152391920351673019/






Was some mention of this update being "optional", but my client automatically downloaded it.  So maybe that's changed? 





EDIT:

Omg, another ~140MB Total War patch that takes an hour to download, unpack all 30-40GB of game files, patch, then repack them all again.  :knuppel2:
Title: Re: Total War: Warhammer
Post by: JasonPratt on December 16, 2016, 08:41:30 AM
^^ Yeah, my computer had to do that before dl'ing the new Deathwing game.  :pullhair:
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on December 16, 2016, 11:20:50 AM
Fine, you bastards.  I'm adding this to my Steam wishlist.
Title: Re: Total War: Warhammer
Post by: BanzaiCat on December 16, 2016, 02:26:01 PM
Quote from: FarAway Sooner on December 16, 2016, 11:20:50 AM
Fine, you bastards.  I'm adding this to my Steam wishlist.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs2.quickmeme.com%2Fimg%2F73%2F732b0b61628088b3e0c41ad6fdbad98c04581515e682478399edc9b40adc271e.jpg&hash=6f7e26342a92b27efc8e11df33b1dbfe0279224a)
Title: Re: Total War: Warhammer
Post by: Nefaro on December 16, 2016, 02:39:12 PM
Quote from: FarAway Sooner on December 16, 2016, 11:20:50 AM
Fine, you bastards.  I'm adding this to my Steam wishlist.



Just gotta get da Teefs to afford it?





(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZChx6tn.jpg&hash=a4e158574a66e10baece44269d6c2aaa25161eb2)
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 16, 2016, 02:40:23 PM
The bob mission as it's known
Title: Re: Total War: Warhammer
Post by: bob48 on December 16, 2016, 02:51:07 PM
...get me da denchurs.....
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 16, 2016, 10:07:17 PM
Dentures are great. It's the only way you can bite someone and run like hell from them at the same time. I keep a spare set with me at all times just for this alone. Or you can go to a fancy steakhouse, order a steak, sink your dentures into it, and then call the waitress over and ask her if they have one, "A little less tough". You'll be in free steaks for life at that place. Or go out with friends, order a pitcher of beer, slip them in when nobody's looking, and wait to see who gets the prize at the bottom of the pitcher.  :DD  Dentures are the gag that never fails to score.
Title: Re: Total War: Warhammer
Post by: Gusington on December 17, 2016, 01:00:11 PM
 :2funny: 'demand teef'  :2funny:
Title: Re: Total War: Warhammer
Post by: HoodedHorseJoe on December 19, 2016, 09:37:10 AM
We're trailing a new series of articles on The Wargamer that look more in-depth at milestone Patches and how they change the 'meta' of warfare in games. Our first was with EUIV and Patch 1.19, and next up is Update 5 with the Wood Elves DLC: http://www.wargamer.com/news/meta-wars-total-war-warhammer-and-update-5realm-of-the-wood-elves-dlc/

Let us know what you think :)
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on December 19, 2016, 10:16:06 AM
FYI - the last patch fixed my CTD problem. Awesome!
Title: Re: Total War: Warhammer
Post by: Nefaro on December 19, 2016, 03:05:02 PM
Quote from: Jarhead0331 on December 19, 2016, 10:16:06 AM
FYI - the last patch fixed my CTD problem. Awesome!

Did you see my post about a CTD fix being mentioned in those patch notes? 

I figured it was your culprit.  \m/




Had to restart my Vamplord campaign, to make sure the Welves are in it.  Hadn't got too far with that one yet anyway.
Title: Re: Total War: Warhammer
Post by: Gusington on December 19, 2016, 06:37:43 PM
How are you liking that Vampire Lord campaign? Just the idea of it makes for good moist loins.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 19, 2016, 10:56:57 PM
Quote from: Gusington on December 19, 2016, 06:37:43 PM
How are you liking that Vampire Lord campaign? Just the idea of it makes for good moist loins.


Not terribly far in it yet, this second start. 

The Vamp Lord himself seems to be more powerful than your average leader at the start, being capable in both melee AND with spellcasting.  I tend to give him new attack & debuff spells with each level-up, but he can still stab people fairly well too.  All other things being equal, he may be more powerful than others due to this dual-purpose flexibility.  Since he's spec'd for throwing spells, and later attacking an enemy hero, I tend to give him the best magic weapons & armor I find on the battlfields.  He also starts with a huge Varghulf which, aside from cutting swaths through human-sized troops, can also tear through castle gates kinda like a battering ram.

Still working on getting their heavily armored units, with which he has bonuses, unlocked again.  Needless to say, the regular skeleton swords/spearmen are very lightly armored and don't stand up too long holding the front line against beefier units.  Fighting dwarves with them, in the early game, means you gotta get your fast & flying units around into their rear ASAP.  Because them dorfs is punishin face-to-face.  And that is one area these undead armies are good.  Grabbing the Vargheist unit early on (12 big flying feral bat-monster vamps per unit) has been essential in getting around and hitting the bastards in the rear.

Also managed to have a pretty big battle with lots of casualties early on.  This left one of those trademark TW "epic battle" markers on the campaign map.  The vamp lords have a special ability that allows them to instantly recruit up to three undead units into an army every turn, no matter where they are.  Usually it's just their basic light crappy units (zombies/skellies) but if you do so in a location with a big historical battle, you'll be able to raise better troops types that you've unlocked via buildings there.  So I've also managed to get a couple of the armored skeleton cavalry units and foot without actually having built all the requisite buildings for them yet.  But you can only get one of each per turn and I'm not sure if you eventually run out of available battlefield corpses to raise.

Game mechanics aside, I think CA has done a superb job giving this one some atmosphere.  The sound work and voice acting is amaze-balls.  Plus all the graphical flair in the UI, the faction-specific music (and I rarely even leave music on in most games) is tops. 

Title: Re: Total War: Warhammer
Post by: Gusington on December 20, 2016, 10:05:08 AM
Congrats you just moistened my loins further.

So the vampires do have heavily armored, top tier units? That is just grand ❤️
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on December 20, 2016, 11:18:57 AM
The Vampire Counts are a major pain in my Imperial arse. I've managed to unite 95% of the Empire, but I am assailed on all fronts now by terrible enemies. To my South, I have Orks, to the north, Chaos, to the east, Vampires...chaos and vampiric corruption is spreading through the land. Its a scary time to be human. Only a handful of dwarves and bretonians stand firm with us against the tide of ruin.
Title: Re: Total War: Warhammer
Post by: mikeck on December 20, 2016, 12:37:52 PM
For me it's not the Vampire armies that are a pain. It's the damn corruption they spread to neighboring lands. I have to buy lords and buff them for chaos/corruption buffs AND, switch my city bonus thingy to chaos reduction to get over the hump.

Is there a way to fight at night? I saw a screenshot with the undead guys having glowing eyes and it looked like it was at night. May have been photoshopped
Title: Re: Total War: Warhammer
Post by: Nefaro on December 20, 2016, 02:32:14 PM
Quote from: Gusington on December 20, 2016, 10:05:08 AM
Congrats you just moistened my loins further.

So the vampires do have heavily armored, top tier units? That is just grand ❤️


Yes. 

They have the Grave Guard which are plate-armored units of wights with shields (or Great Swords if you want that option).   They also have equivalent mounted troops called Black Knights.

Choosing Manfred von Carstein as your Lord, at the beginning of the game, gives you some bonuses to Grave Guards (cheaper iirc?)



http://wiki.totalwar.com/w/Vampire_Counts_Army_Roster





You also get the opportunity to recruit a Wight King hero early on in the campaign.  I've been generally using mine as a spy and assassin, but occasionally have him join an army with an open slot right before battle to go hack up the living.




Quote from: mikeck on December 20, 2016, 12:37:52 PM
For me it's not the Vampire armies that are a pain. It's the damn corruption they spread to neighboring lands. I have to buy lords and buff them for chaos/corruption buffs AND, switch my city bonus thingy to chaos reduction to get over the hump.

Is there a way to fight at night? I saw a screenshot with the undead guys having glowing eyes and it looked like it was at night. May have been photoshopped


You get darker 'spooky' maps when you fight in areas of heavy vamp corruption, from what I've seen.  Or the maps are just darker when you play the Vamp faction.  The background sounds and music are definitely different for them.  8)
Title: Re: Total War: Warhammer
Post by: Gusington on December 20, 2016, 06:26:51 PM
^That is just...so...fantastic. Plate-armed wights??

(https://img.ifcdn.com/images/03e95362a208a7bdca3ae88886d355228d684e5a5448f6b2d92bb3ac0bf93b5f_1.jpg)
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 20, 2016, 10:32:57 PM
How do you even measure a Wight for Plate Armor size? With a 'white' tape measure? And would the pieces have to be labeled 'Wight-Side Up'? This could get confusing.
Title: Re: Total War: Warhammer
Post by: Gusington on December 20, 2016, 10:43:12 PM
Get off my cloud brah I'm spinning over here.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 21, 2016, 12:33:48 AM
Quote from: Sir Slash on December 20, 2016, 10:32:57 PM
How do you even measure a Wight for Plate Armor size? With a 'white' tape measure? And would the pieces have to be labeled 'Wight-Side Up'? This could get confusing.

Being long dead warriors from the past, presumably they were buried in it.  ;)

Rather Tolkien-esque
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 21, 2016, 12:50:23 PM
Good thing death doesn't add or retract from the old waistline.
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 21, 2016, 12:55:35 PM
Got back into the dwarf campaign last night - turn 55, orcs eradicated apart from 2 castles at the very top of the misty mountains - red eye goblin clan - as suspected I'm going to have to initiate a dwarven civil war - grave times and very gw-ish
Title: Re: Total War: Warhammer
Post by: FlickJax on December 22, 2016, 04:01:47 AM
Quote from: Sir Slash on December 21, 2016, 12:50:23 PM
Good thing death doesn't add or retract from the old waistline.

Cynic :)
Title: Re: Total War: Warhammer
Post by: JudgeDredd on December 22, 2016, 04:30:41 AM
I'm drowning in this game.

With the other TW series, you could get through without really knowing the era or much about the units and the campaign was there for you...you knew about factions around you and how they may benefit/hinder your progress.

I know nothing about the TW world and so with the magic and the different lore and upgrades not to mention not really understanding what I'm meant to be "achieving" and who could hinder/help, I'm kind of lost.

I love it - but I'm lost.
Title: Re: Total War: Warhammer
Post by: Gusington on December 22, 2016, 08:25:03 AM
I will be right there with you soon. However I do have copies of Thunder and Steel as well as The Vampire Wars at the ready.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 22, 2016, 12:05:30 PM
Quote from: JudgeDredd on December 22, 2016, 04:30:41 AM
I'm drowning in this game.

With the other TW series, you could get through without really knowing the era or much about the units and the campaign was there for you...you knew about factions around you and how they may benefit/hinder your progress.

I know nothing about the TW world and so with the magic and the different lore and upgrades not to mention not really understanding what I'm meant to be "achieving" and who could hinder/help, I'm kind of lost.

I love it - but I'm lost.


I didn't think there was anything to it.

If you're familiar with the typical fantasy game genre, this isn't much different other than the theme being a bit darker.


Humans, Dwarves, Elves, Orcs/Goblins.  Nothing you haven't seen before. 


*shrug*



My only familiarity comes from the RPG... thirty years ago.  I didn't know who the hell all these named heroes are, nor some of the race specifics and troop types (which came from the minis wargame which I never explored). 

Don't need any background knowledge!  :-"
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 22, 2016, 12:17:21 PM
Being familiar with the lore and table top game I never thought of it from JDs point of view, however nef is right - just because they're called reiklander spearmen or nuln swordsmen doesn't mean they're not spearmen and swords men of old they've just got some character to them now - it's still archer beat infantry, cavalry beat archers, spear men beat cavalry just in fancy costumes
Title: Re: Total War: Warhammer
Post by: Nefaro on December 22, 2016, 04:24:24 PM
Summary:

Humans are Late Medieval Holy Roman Empire flavored.  Complete with smaller fairly independent states within.

The rest is all Tolkien-derived fantasy with a darker, and possibly more xenophobic, bent.  Albeit "high fantasy" since wizards throw fireballs 'n shit.  It's Dark D&D.  <:-) 
Title: Re: Total War: Warhammer
Post by: Geezer on December 22, 2016, 04:25:39 PM
Was hoping some of the DLC might be on sale at Steam but no such luck.
Title: Re: Total War: Warhammer
Post by: Gusington on December 22, 2016, 06:21:09 PM
^+1  >:(
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 22, 2016, 06:44:07 PM
you can have a free grey wizard!!
Title: Re: Total War: Warhammer
Post by: Gusington on December 22, 2016, 07:41:33 PM
What will that do for me?
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 23, 2016, 04:12:43 AM
Thunder, lightening

And a jade wizard which is more trees and earth elemental - I haven't looked at magic yet as I'm still dwarfing
Title: Re: Total War: Warhammer
Post by: JudgeDredd on December 23, 2016, 04:26:36 AM
When I say I'm drowning - I should point out I've hardly touched it.

I fully expect to get more involved and more competent as the game progresses. But imo it's quite the turn from the standard TW games - at least in my wee heed
Title: Re: Total War: Warhammer
Post by: solops on December 23, 2016, 08:41:47 AM
I played  TW:W quite a bit until the first DLC (Animal People). I was pretty bored by then. I bought the expensive DLC animals and have not played since downloading it. I found Warhammer to be too easy and fast, especially the battles....even with some mods. I have zero interest in the purported "lore". And I detest the graphical style of the Empire. I would find the game more engaging if I did not have to look at all of those Victorian era sideburns and mustaches. A straight Men-Elves-orcs-dwarves  game that could be seriously modded (MAPS!) would be more engaging. As it stands, I don't know when or if I will play it again. The whole thing is a vast disappointment to me so far. I wish it were a big fantasy Total War sandbox, but its not. Not even close. It did drive me back to Attila, which I like more than ever.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 23, 2016, 10:39:38 AM
My major complaint has been it not having many of the factions included. 

I know there are quite a few (if you're familiar with Blood Bowl then you'll understand) and each takes a lot more work to add since they often need all new models, animations, etc.  But when it was released with only four, plus one in DLC, I knew it'd be awhile until they got it filled out. 

Have still enjoyed it, especially since it's a bigger change than in usual TW leaps, but still waiting on some of my favorites to be added to the campaign.   :dreamer:
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 23, 2016, 11:16:15 AM
Quote from: solops on December 23, 2016, 08:41:47 AM
I played  TW:W quite a bit until the first DLC (Animal People). I was pretty bored by then. I bought the expensive DLC animals and have not played since downloading it. I found Warhammer to be too easy and fast, especially the battles....even with some mods. I have zero interest in the purported "lore". And I detest the graphical style of the Empire. I would find the game more engaging if I did not have to look at all of those Victorian era sideburns and mustaches. A straight Men-Elves-orcs-dwarves  game that could be seriously modded (MAPS!) would be more engaging. As it stands, I don't know when or if I will play it again. The whole thing is a vast disappointment to me so far. I wish it were a big fantasy Total War sandbox, but its not. Not even close. It did drive me back to Attila, which I like more than ever.

Animal people? You're really getting into the spirit of the game ay?
Title: Re: Total War: Warhammer
Post by: Freyland on December 23, 2016, 11:54:43 AM
Quote from: solops on December 23, 2016, 08:41:47 AM
I played  TW:W quite a bit until the first DLC (Animal People). I was pretty bored by then. I bought the expensive DLC animals and have not played since downloading it. I found Warhammer to be too easy and fast, especially the battles....even with some mods. I have zero interest in the purported "lore". And I detest the graphical style of the Empire. I would find the game more engaging if I did not have to look at all of those Victorian era sideburns and mustaches. A straight Men-Elves-orcs-dwarves  game that could be seriously modded (MAPS!) would be more engaging. As it stands, I don't know when or if I will play it again. The whole thing is a vast disappointment to me so far. I wish it were a big fantasy Total War sandbox, but its not. Not even close. It did drive me back to Attila, which I like more than ever.

I haven't played Rome 2 or Attila; could you elaborate what you like about it so much?  Trying to decide if I should just stick with TWW or not.
Title: Re: Total War: Warhammer
Post by: Gusington on December 23, 2016, 03:26:10 PM
Both Rome 2 and Attila, once patched up, have some great factions, decent AI (campaign and battle), some good mini campaigns, great units and mod expandability.

No animal people though.
Title: Re: Total War: Warhammer
Post by: MC on December 23, 2016, 05:34:35 PM
Quote from: Gusington on December 23, 2016, 03:26:10 PM
Both Rome 2 and Attila, once patched up, have some great factions, decent AI (campaign and battle), some good mini campaigns, great units and mod expandability.

No animal people though.

Hmmmm...      I thought some people may have referred to Attila as an "animal"?
Title: Re: Total War: Warhammer
Post by: Gusington on December 23, 2016, 08:41:53 PM
Some yes. Now that it is all patched up I really should try to play as the Huns again...
Title: Re: Total War: Warhammer
Post by: Nefaro on December 26, 2016, 11:35:27 AM
The boys are back in town



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F106230834966927427%2F4FC669FF75199D4C8CCF6DC7B6EF2CC06496D1F2%2F&hash=660fff9cfc6dcc9e32e7cc172faae0a667e9ab97)
Title: Re: Total War: Warhammer
Post by: Gusington on December 26, 2016, 06:05:02 PM
Giggity.
Title: Re: Total War: Warhammer
Post by: Freyland on December 26, 2016, 10:14:46 PM
Why the serious f$&! does my game never look as good as everyone's screenshots!? Really annoyed about this. :Grinch:
Title: Re: Total War: Warhammer
Post by: Gusington on December 26, 2016, 10:45:06 PM
That's a particularly delicious screen shot, don't fret.
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 26, 2016, 11:43:06 PM
Dems da Boyz all right. Don't see the town though. Must be hidden behind the Death Horses. Very cool.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 26, 2016, 11:59:51 PM
Quote from: Sir Slash on December 26, 2016, 11:43:06 PM
Dems da Boyz all right. Don't see the town though. Must be hidden behind the Death Horses. Very cool.

They're facing it.

Bastard dwarfs were being a pain in my bony neck.  So I decided to erase the place.  Leaving nothing but open space. 

Ho ho ho.  Now I have a machinegun.
Title: Re: Total War: Warhammer
Post by: Gusington on December 27, 2016, 09:27:17 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi907.photobucket.com%2Falbums%2Fac279%2Fchocolatevenom%2FGIF%2F2lk4aj9jpg.gif&hash=7a54d830ad9eb24faca01ca031f955e15dd724b8)
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 27, 2016, 11:28:16 AM
Your day's about to get a lot worse Hans.  #:-)
Title: Re: Total War: Warhammer
Post by: Gusington on January 19, 2017, 09:01:06 PM
The White Dwarf was released today for free and instantly became a hero of mine.



Title: Re: Total War: Warhammer
Post by: Sir Slash on January 19, 2017, 11:22:38 PM
Gus-brindal?  :knuppel2:
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 10:17:38 AM
Doesn't really have a ring to it...
Title: Re: Total War: Warhammer
Post by: mirth on January 20, 2017, 10:20:13 AM
Gromington
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 10:25:12 AM
Getting there...
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 20, 2017, 10:57:40 AM
Grumpy short arse with a big axe-ington
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 20, 2017, 01:07:01 PM
I like that one.
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 02:09:07 PM
Me too.
Title: Re: Total War: Warhammer
Post by: mirth on January 20, 2017, 02:10:29 PM
It does capture your essence.
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 02:13:10 PM
Yeah? I think of myself as a bit more jovial but what the hey.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 20, 2017, 02:38:14 PM
I was thinking jocular. But jovial's good too.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 20, 2017, 02:40:28 PM
Jolly short arse with a big axe-ington?
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 06:19:18 PM
Excellent. Thank you all.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 20, 2017, 08:10:43 PM
Grogington? ...wait, too late.  :hide:
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 09:37:18 PM
^That's a good one to hold in reserve.
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on January 20, 2017, 10:36:18 PM
I think that's a Disney show about a bunch of trains that all talk to each other.
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2017, 10:40:42 PM
I thought it was an FX show about a pub owner in 17th century Manchester...
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 20, 2017, 10:41:22 PM
What do trains have to talk about? Who has the fattest caboose?  :idiot2:
Title: Re: Total War: Warhammer
Post by: BanzaiCat on January 27, 2017, 07:29:02 AM
Quote from: Gusington on January 20, 2017, 10:40:42 PM
I thought it was an FX show about a pub owner in 17th century Manchester...

I was in a pilot for something like that...well, if you remove the 'FX' part. The guy that wrote it made it a dark comedy about a pub owner that robbed graves and experimented on the bodies, and the pub had a cast of some very odd yet interesting characters. I was the owner's, let's say 'challenged' brother. I was a minor character but the writer talked to me about making my character one of the major ones in subsequent episodes...unfortunately we only shot the one episode (of course). It was pretty brilliant and fun but just another locally-filmed show that unfortunately didn't make it anywhere...pretty discouraging.

You can see me at 1:30-1:32 or so on the right side of the screen, barely and briefly.  ;D



Incidentally, the guy that plays the Russian in this (David Roy) is the writer/director/producer for the MANOS prequel movie I was in, playing the deputy sheriff. My daughter was in it, too, as one of the wives.

My daughter is at about 0:37 and I'm at about 0:52.


Title: Re: Total War: Warhammer
Post by: Gusington on January 27, 2017, 08:21:28 AM
"I knew BC back when men were men and women were men. Everybody was a man then because we were tough and didn't take any crap."
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 27, 2017, 06:24:18 PM
I'm having a bit of a quandary - I've always defaulted to dwarves, blood bowl, warhammer, warhammer rpg, everything.......

Have had a lotr and hobbit marathon over the last few days and I've come to the conclusion that they're assholes!!

Once my endless space 2 game is over I'm going to upgrade to wood elves and kill the little wankers
Title: Re: Total War: Warhammer
Post by: Gusington on January 27, 2017, 06:25:32 PM
We're ready for the likes of you.
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 27, 2017, 06:36:07 PM
Hey, I've just watched Stanley tucci die - I'm on the edge man
Title: Re: Total War: Warhammer
Post by: Nefaro on January 27, 2017, 06:41:44 PM
Quote from: Gusington on January 27, 2017, 06:25:32 PM
We're ready for the likes of you.


Angry hobbitses!



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs2.quickmeme.com%2Fimg%2F69%2F693ebde925ddc73932cde6c4cab85db88e0b3fdee960a6278c3522a4317ea0bc.jpg&hash=dd3b17ba00c0584c0f8df234314587d5a0f0fd8e)





(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F5e%2F01%2F76%2F5e0176dac1a855e12fd52c987096d8c0.png&hash=8f4486381b0b118cdddf6866c7a568e5806dea88)
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 27, 2017, 06:46:55 PM
Lmao - we're talking over 30 years of dwarf love here but all the lore points at them being gits
Title: Re: Total War: Warhammer
Post by: Gusington on January 27, 2017, 08:44:15 PM
In the current climate of celebrity mortality you just can't go around saying "I just watched Stanley Tucci die."
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 28, 2017, 03:05:15 AM
Quote from: Gusington on January 27, 2017, 08:44:15 PM
In the current climate of celebrity mortality you just can't go around saying "I just watched Stanley Tucci die."

Apologies - he was performing his job admirably in 'fortitude'
Title: Re: Total War: Warhammer
Post by: Gusington on January 28, 2017, 12:23:03 PM
Of course he was!
Title: Re: Total War: Warhammer
Post by: Gusington on February 28, 2017, 01:37:25 PM
The last TW Warhammer free-LC is released today: Bretonnia.  CA are moving on to the 2nd big Warhammer installment as well as their next big historical release, a according to RPS. On my phone so cannot link. Would Bretonnia be a good first campaign to play?
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 28, 2017, 05:49:52 PM
Quote from: Gusington on February 28, 2017, 01:37:25 PM
The last TW Warhammer free-LC is released today: Bretonnia.  CA are moving on to the 2nd big Warhammer installment as well as their next big historical release, a according to RPS. On my phone so cannot link. Would Bretonnia be a good first campaign to play?

Bretonnia equals France/Arthurian legend lots of knights and suits of armour - their place on the map is next to the wood elves and the empire - apart from the elves it's who I was waiting for

That same article alludes to them been balls deep in a new total war of an unvisited era too
Title: Re: Total War: Warhammer
Post by: bob48 on February 28, 2017, 05:54:16 PM
I hope its either the TYW/ACW or ACW :-))
Title: Re: Total War: Warhammer
Post by: Destraex on February 28, 2017, 06:09:06 PM
Quote from: Gusington on February 28, 2017, 01:37:25 PM
The last TW Warhammer free-LC is released today: Bretonnia.  CA are moving on to the 2nd big Warhammer installment as well as their next big historical release, a according to RPS. On my phone so cannot link. Would Bretonnia be a good first campaign to play?

Gus I would say they are not a good faction to start with. Empire is the most conventional.
Bretonnia seems to be a hard faction to play. They use some sort of honor system combined with the medieval need not to recruit too many peasants off the land.
For the most part their troops are outclassed on the field because they are peasants. Couple that with their only really good troops being cavalry that cannot dismount and will not use anything but lances and
it makes for a very different faction and I would say one not easy to master on the field of battle. The lance armed cavalry look ridiculous in melee.
The closest thing to good foot troops you get are foot squires... who appear not to like wearing helmets. Their are no foot knights. Because apparently the Bretonnian knights have a problem with dismounting.

P.S. The knights coats of arms seem to be missing so they are left looking like simple circus jesters wearing tents.

(https://c1.staticflickr.com/4/3865/33177463085_88c57dd433.jpg)
Title: Re: Total War: Warhammer
Post by: Gusington on February 28, 2017, 07:45:30 PM
^That is one helluva screen shot though. Beautiful.

Just fired up my copy and Bretonnia is available. It must have been installed automatically because I didn't do anything to get it.
Title: Re: Total War: Warhammer
Post by: mikeck on February 28, 2017, 09:08:10 PM
For the first playthrough go with the "Empire". It is modeled after the Germanic Holy Roman Empire from the late Middle Ages. It is the most "traditional" total war nation and therefore, a good way to learn game mechanics without also having to learn odd requirements here and there. The Empire has a decent balance of everything. Their foot troops are pretty good although their cavalry isnt close to a match for Bretonnia. Decent amount of magic
Title: Re: Total War: Warhammer
Post by: Gusington on February 28, 2017, 09:35:18 PM
Should I be that concerned about starting factions, etc.? Is this game that different from every other TW game?
Title: Re: Total War: Warhammer
Post by: jomni on February 28, 2017, 10:44:51 PM
Quote from: Gusington on February 28, 2017, 09:35:18 PM
Should I be that concerned about starting factions, etc.? Is this game that different from every other TW game?

Each faction played differently. It's quite fun actually.
Title: Re: Total War: Warhammer
Post by: Nefaro on February 28, 2017, 11:35:03 PM
Quote from: jomni on February 28, 2017, 10:44:51 PM
Quote from: Gusington on February 28, 2017, 09:35:18 PM
Should I be that concerned about starting factions, etc.? Is this game that different from every other TW game?

Each faction played differently. It's quite fun actually.


What Jomni said!


Also - I think the Wood Elves and Greenskins are some of the more difficult to get used to, for varied reasons.  I'd warn against running a campaign with either of those until you're somewhat familiar with TWW. 

The Vampire Lords are pretty easy to begin with, too.  Just keep in mind that you're going to be staring at some very dark & bleak environments for long stretches of time, so try not to hang yourself after long Vamp Lord campaign sessions.  :P   

Come to think of it, the Dwarves may not be overly difficult either.  As long as you can keep the flanks of your slow ass dwarven steam roller protected on the battlefield.
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on March 01, 2017, 01:23:31 AM
Quote from: Gusington on February 28, 2017, 09:35:18 PM
Should I be that concerned about starting factions, etc.? Is this game that different from every other TW game?

I'm not that far into it but I'm finding this one a lot tougher than other TW titles.  The AI seems much more aggressive to me and they seem to be able to build massive armies on a whim.
Title: Re: Total War: Warhammer
Post by: mikeck on March 01, 2017, 09:27:02 AM
Quote from: Gusington on February 28, 2017, 09:35:18 PM
Should I be that concerned about starting factions, etc.? Is this game that different from every other TW game?

Yes you should. There are already new game mechanics not present in other TW games that require you to make decisions early on affecting later game play. For example, the corruption put upon land by the vampire dudes and "chaos " by...well...chaos. Both of those can be mitigated by building a hero or agent that has the power to reduce corruption. You can also build buildings to do that. But if you don't realize how much corruption can screw up your plans late game, you won't have built/designed properly and will struggle.

So better to learn stuff like that without also having to deal with concepts like chivalry
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 01, 2017, 11:31:04 AM
I'm not sure I could go back to these spearmen are slightly better than these spearmen - the faction diversity in the tww game is awesome and just like the table top you choose your favourite and learn how to play it right
Title: Re: Total War: Warhammer
Post by: Gusington on March 01, 2017, 02:32:57 PM
You guys are speaking my language now. I really want to start a Vampire Lord campaign but will start as the Empire first to cut my teeth.
Title: Re: Total War: Warhammer
Post by: bob48 on March 01, 2017, 03:06:49 PM
Quote from: Gusington on March 01, 2017, 02:32:57 PM
You guys are speaking my language now. I really want to start a Vampire Lord campaign but will start as the Empire first to file my teeth.

FTFY
Title: Re: Total War: Warhammer
Post by: Gusington on March 01, 2017, 03:18:42 PM
HA! Bawb you cad!!
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 01, 2017, 03:22:08 PM
Put some 'staches' on those Vampire Lords!
Title: Re: Total War: Warhammer
Post by: Gusington on March 01, 2017, 06:26:31 PM
Why?
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 01, 2017, 11:09:12 PM
Why? To give them 'Suckers' some class of course.
Title: Re: Total War: Warhammer
Post by: Gusington on March 02, 2017, 09:39:02 AM
You are an enigma wrapped in a mystery wrapped in bacon.
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 02, 2017, 09:58:09 AM
UMMMMM..... Bacon!  :dreamer:
Title: Re: Total War: Warhammer
Post by: jamus34 on March 02, 2017, 10:59:53 AM
Quote from: Gusington on March 02, 2017, 09:39:02 AM
You are an enigma wrapped in a mystery wrapped in bacon.

Irony....I work in protein production industry and I have floated the idea of "bacon wrapped bacon" multiple times with little success... Because everything tastes better with bacon, even bacon itself.
Title: Re: Total War: Warhammer
Post by: Gusington on March 02, 2017, 11:12:51 AM
Anyone who disagrees with you is a swarthy pirate liar.
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 02, 2017, 11:57:04 AM
There is only one thing that doesn't taste better with bacon. And it's NOT what you're thinking!    :timeout:    That tastes better with bacon too.    ^-^    It's BROCCOLI. Nothing tastes good with broccoli. But you can help by chasing it with Bourbon.
Title: Re: Total War: Warhammer
Post by: Cyrano on March 02, 2017, 01:20:38 PM
I dunno...

Broccoli with sriracha is fairly decent.

Fairly.
Title: Re: Total War: Warhammer
Post by: Gusington on March 02, 2017, 08:43:57 PM
I like broccoli.
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 02, 2017, 10:35:37 PM
Me too. They make great little trees for your model railroads.
Title: Re: Total War: Warhammer
Post by: BanzaiCat on March 03, 2017, 06:36:19 AM
So much nursing home angst in one thread!
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 03, 2017, 07:11:42 AM
The best game ever made based on the best game ever made and you're talking about vegetables - you don't deserve this game you weirdos!!!
Title: Re: Total War: Warhammer
Post by: Gusington on March 03, 2017, 09:05:49 AM
Let the geek rage flow!
Title: Re: Total War: Warhammer
Post by: Nefaro on March 03, 2017, 03:39:27 PM
Quote from: Gusington on March 02, 2017, 08:43:57 PM
I like broccoli.

Yes.  Broccoli = good.

It's cauliflower that tastes like dirt.  At least - a dirt aftertaste.    :-X



Quote from: undercovergeek on March 03, 2017, 07:11:42 AM
The best game ever made based on the best game ever made and you're talking about vegetables - you don't deserve this game you weirdos!!!


Umm....

We need a good Warhammer Fantasy computer RPG now.  Or ARPG perhaps. 
Title: Re: Total War: Warhammer
Post by: bob48 on March 03, 2017, 03:50:27 PM
Cabbage!

The stuff that God designed when he was having an off day.
Title: Re: Total War: Warhammer
Post by: mirth on March 03, 2017, 03:52:27 PM
Title: Re: Total War: Warhammer
Post by: Gusington on March 03, 2017, 10:06:15 PM
^Classic. So stupid, but classic. What movie is that avatar from? And I am never pulling your finger. Ever.
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 03, 2017, 11:10:11 PM
That's from "Zombieland". A great film that Murray damned near steals right out from under the rest of the cast.
Title: Re: Total War: Warhammer
Post by: jamus34 on March 03, 2017, 11:16:23 PM
Quote from: Sir Slash on March 03, 2017, 11:10:11 PM
That's from "Zombieland". A great film that Murray damned near steals right out from under the rest of the cast.

Dunno...Woody was pretty damn good in that.
Title: Re: Total War: Warhammer
Post by: Sir Slash on March 03, 2017, 11:40:27 PM
He was. Scary good.
Title: Re: Total War: Warhammer
Post by: Nefaro on March 04, 2017, 06:45:11 PM
Quote from: jamus34 on March 03, 2017, 11:16:23 PM
Quote from: Sir Slash on March 03, 2017, 11:10:11 PM
That's from "Zombieland". A great film that Murray damned near steals right out from under the rest of the cast.

Dunno...Woody was pretty damn good in that.

Definitely.

Woody rocked that f^&ker.   \m/
Title: Re: Total War: Warhammer
Post by: Hancock on March 05, 2017, 10:52:53 AM
Quote from: Nefaro on March 04, 2017, 06:45:11 PM
Quote from: jamus34 on March 03, 2017, 11:16:23 PM
Quote from: Sir Slash on March 03, 2017, 11:10:11 PM
That's from "Zombieland". A great film that Murray damned near steals right out from under the rest of the cast.

Dunno...Woody was pretty damn good in that.

Woody rocked that f^&ker.   \m/

If you want to see Woody as pure evil, check out "Out of the Furnace".  "You got a problem?"   "I got a problem with everybody."  And Christian Bale is outstanding in this one.
Title: Re: Total War: Warhammer
Post by: mirth on March 05, 2017, 10:54:31 AM
Quote from: Gusington on March 03, 2017, 10:06:15 PM
And I am never pulling your finger. Ever.

You'll pull it and you'll like it.
Title: Re: Total War: Warhammer
Post by: mirth on March 05, 2017, 10:57:52 AM
Quote from: Sir Slash on March 03, 2017, 11:10:11 PM
That's from "Zombieland". A great film that Murray damned near steals right out from under the rest of the cast.

One of my favorite Murray scenes ever

Title: Re: Total War: Warhammer
Post by: solops on March 05, 2017, 04:01:40 PM
Has this game gotten any better? I played it a lot when it came out and found it to be the easiest TW by far. Attila was the best, but I care little for the time period (messed up, that). I bought the first DLC (Animal People?) but never played it. So is the game a challenge yet? Does it rely on random waves of Chaos invaders to make it a challenge or do any of the faction finally put up a real fight?
Title: Re: Total War: Warhammer
Post by: Nefaro on March 05, 2017, 07:25:50 PM
Quote from: solops on March 05, 2017, 04:01:40 PM
Has this game gotten any better? I played it a lot when it came out and found it to be the easiest TW by far. Attila was the best, but I care little for the time period (messed up, that). I bought the first DLC (Animal People?) but never played it. So is the game a challenge yet? Does it rely on random waves of Chaos invaders to make it a challenge or do any of the faction finally put up a real fight?

Go play a Greenskins grand campaign in vanilla TWW for awhile and tell me how it goes.  I had a tough time making progress with them, shortly after release. 
Title: Re: Total War: Warhammer
Post by: solops on March 06, 2017, 11:33:55 AM
The last game I finished was a Greenskins campaign on Hard before the Animal people DLC. I crushed everyone. How do they eat with those big tusks? Corn-on-the-cob must be a b__ch. Things may have changed. I'll give it another go. Maybe I'll crank it to VH. I just hate how the AI cheats like mad at the higher difficulties.
Title: Re: Total War: Warhammer
Post by: Gusington on March 06, 2017, 02:12:14 PM
So is the consensus that TW: Warhammer is the easiest to beat in the series?
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on March 06, 2017, 02:33:11 PM
I'm playing as the empire on normal and I'm having a he'll of a time making any progress.  Not enough cash to field more than two armies and I'm constantly having to fall back and consolidate.  I take a city on one side of my empire, get attacked from the other side, lose a city there, fall back to reclaim it, then lose a city on the other side.  Damned vampires just won't see reason.
Title: Re: Total War: Warhammer
Post by: Rayfer on March 06, 2017, 04:50:19 PM
Quote from: Gusington on March 06, 2017, 02:12:14 PM
So is the consensus that TW: Warhammer is the easiest to beat in the series?

Consensus? That's a rare beast on these forums. That's what makes the GrogHeads great!   :D
Title: Re: Total War: Warhammer
Post by: undercovergeek on March 06, 2017, 05:42:29 PM
Quote from: Gusington on March 06, 2017, 02:12:14 PM
So is the consensus that TW: Warhammer is the easiest to beat in the series?

99.9% of gamers find it hard, tales of woe up and down the internet

Solops, who paid 20 for Dlc and tries to pretend he doesn't know it's proper name finds it easy

You decide
Title: Re: Total War: Warhammer
Post by: Gusington on March 06, 2017, 06:07:11 PM
 >:D
Title: Re: Total War: Warhammer
Post by: solops on March 06, 2017, 06:42:19 PM
Quote from: undercovergeek on March 06, 2017, 05:42:29 PM
Quote from: Gusington on March 06, 2017, 02:12:14 PM
So is the consensus that TW: Warhammer is the easiest to beat in the series?

99.9% of gamers find it hard, tales of woe up and down the internet

Solops, who paid 20 for Dlc and tries to pretend he doesn't know it's proper name finds it easy

You decide
Easiest to me. Attila is the hardest, imo. Yeah, bought the DLC and never booted it. All I remember is the big goat boy in the advertisement. I am sure it has a slick name that passed out of the marketing dept. I learned by playing a couple of of Empire campaigns and then tried the orcs for a change. What I think people will find is that no matter how bad things may be in the short term, the AIs inability to formulate and stick to a long term strategy will allow a human to squirm out of bad situation if they do not panic. Beast-something, right? I refuse to cheat and go look it up.
Title: Re: Total War: Warhammer
Post by: Gusington on March 06, 2017, 08:28:53 PM
Hmm Attila kicked my ass for months and then suddenly I won two campaigns in a row. One as the Ethiopians and one as the...Geats, IIRC. So maybe Warhammer will be doable for me as well. We'll see.
Title: Re: Total War: Warhammer
Post by: mikeck on March 06, 2017, 08:44:16 PM
Attila is the hardest but I don't think Warhammer is necessarily the easiest. Depends on what faction you play. I found Empire Total War  to be pretty damned easy
Title: Re: Total War: Warhammer
Post by: solops on March 06, 2017, 09:36:51 PM
Yes. I want to try the vamps. They might be different (?).
Title: Re: Total War: Warhammer
Post by: Gusington on March 06, 2017, 10:10:56 PM
I'm toying with playing them my first playthrough.
Title: Re: Total War: Warhammer
Post by: FlickJax on March 07, 2017, 03:53:02 AM
Quote from: Gusington on March 06, 2017, 10:10:56 PM
I'm toying with playing them my first playthrough.

Just play it goddammit :)
Title: Re: Total War: Warhammer
Post by: jomni on March 07, 2017, 07:08:22 AM
Won the campaign at first try. It's not easy though. Played Dwarf. But I have to admit that it's probably becsuse it caught my attention and had that very strong one more turn itch unlike other iterations (except Shogun).
Title: Re: Total War: Warhammer
Post by: Martok on March 07, 2017, 01:56:38 PM
I suspect how easy -- or difficult -- the game is depends a lot on who you play as.  The main Dwarf clan seems to be pretty easy, whereas playing Clan Angrund (under Belagar Ironhammer) feels considerably more difficult.  Similarly, I would argue that the Bretonnia factions are a little trickier to play as than The Empire. 

It reminds me a lot of the varying difficulties between factions in the original STW and MTW, which is not necessarily a bad thing IMO. 
Title: Re: Total War: Warhammer
Post by: W8taminute on March 11, 2017, 05:26:22 PM
After playing the Greenskins seven time and failing miserably seven times I started a new game as The Empire.  I have kept the difficulty level at 'Normal'.  This is a totally different game than my Greenskin forays were.  I can't believe just switching to another faction makes the game a totally different experience.  That fact alone and the way it's been implemented in this game makes me think this might be the best TW game evah.
Title: Re: Total War: Warhammer
Post by: mikeck on March 11, 2017, 06:41:21 PM
I think it is. It's not my favorite; but it's the most well developed, executed and polished TW game
Title: Re: Total War: Warhammer
Post by: Nefaro on March 12, 2017, 12:05:17 AM
Quote from: W8taminute on March 11, 2017, 05:26:22 PM
After playing the Greenskins seven time and failing miserably seven times I started a new game as The Empire.  I have kept the difficulty level at 'Normal'.  This is a totally different game than my Greenskin forays were.  I can't believe just switching to another faction makes the game a totally different experience.  That fact alone and the way it's been implemented in this game makes me think this might be the best TW game evah.

It ain't easy bein' a Greeny.  ;)
Title: Re: Total War: Warhammer
Post by: Gusington on May 11, 2017, 12:37:44 PM
Total War: Warhammer 2:

Title: Re: Total War: Warhammer
Post by: Gusington on May 11, 2017, 12:40:41 PM
Not sure if the official announcement trailer for 2 has been posted above:

Title: Re: Total War: Warhammer
Post by: Destraex on May 11, 2017, 07:29:44 PM
I love these trailers... they are great.. but I generally find the game to be a real grind. Mainly because the games tactical battles bore me to tears most times. I find that it's just a blob fest because you cannot really command your troops to do anything much apart from magical buffing. They stripped any real formations out of the game for infantry etc etc.
I played until I had seen all of the empire units and then found I did not like the game enough to continue. Part of the reason was that I felt I just had no real affect on the campaign map. No matter what you do you are countered by the AI and campaign mechanics to "keep things interesting".

Could it be because I like playing heroic human factions vs the monsters??? Perhaps monster factions would seem more interesting because you would expect the blob.
Title: Re: Total War: Warhammer
Post by: jomni on May 12, 2017, 12:44:39 AM
Other factions play differently. I kinda liked the Dwarf campaign.  No cavalry.
But actually the campaign is 10x more interesting than tactical battles. Interesting situations and objectives.
Title: Re: Total War: Warhammer
Post by: Destraex on May 12, 2017, 06:10:16 AM
Jomni, I meant that the campaign was not worth playing because tactical battles (which are the icing for me) are meaningless blobs.
But yes I realise other factions play differently, but because I don't see any value in doing anything but blobbing. I don't know whether to bother. The high elves were the only other warhammer faction I liked... but to buy a whole expansion and be bored with the rock paper scissors style gameplay...
Title: Re: Total War: Warhammer
Post by: jomni on May 12, 2017, 06:39:44 AM
Quote from: Destraex on May 12, 2017, 06:10:16 AM
Jomni, I meant that the campaign was not worth playing because tactical battles (which are the icing for me) are meaningless blobs.

No worries.  I guess it is a "glass half empty or half full" thing.  I endured the blob because the campaign gave me that "just one more turn" itch.    For you, the blob deterred you from enjoying the campaign.
Title: Re: Total War: Warhammer
Post by: Nefaro on May 12, 2017, 06:52:42 AM
Total War games always end up with "blobbing" in the tactical battles IMO.

I always thought the individual unit formation buttons were just more extra twitchery that didn't add much to the Tac battles other than more work load.  Was actually happy not to have them anymore, so I could focus more on moving the 20+ units around instead of making sure each ones' button stayed toggled on. 

Would've been better served, in the older historical TWs, by having each unit automatically drop into it's preferred "shield wall" type formations when they're stopped, or walking, and lose that toggle when double-clicked to double-time/run.  Instead, you had to manually fiddle with each units' extra formation button, on top of the rest, every time they slowed down.  Or stop them from pursuing an enemy, at a run, and re-toggle them.  Extra UI clickery we didn't really need.



My biggest complaint about the Tac battles is similar to the rest of the TW series; the speed at which many units move.  They're like large units of professional sprinters, organized into old style military lines.  Running to any point in the battle in little time, changing direction in very little time, and spreading out along the way.  Which is also a major contributor to TW tactical battles becoming such messy blobs since each blob can just sprint around corners so quickly.  Phalanx sports cars.
Title: Re: Total War: Warhammer
Post by: FlickJax on May 12, 2017, 10:02:11 AM
I reckon its because all young gamers are impatient and want instant action.
Title: Re: Total War: Warhammer
Post by: Destraex on July 08, 2017, 07:48:49 PM
Does anybody have an easy way of wading through all this modifier and stat stuff in warhammer. I want to know how to work out the actual damage done after all the silly add ons are applied. So I can see what values I am actually looking at vs particular units.
Title: Re: Total War: Warhammer
Post by: jomni on July 08, 2017, 08:06:01 PM
Quote from: FlickJax on May 12, 2017, 10:02:11 AM
I reckon its because all young gamers are impatient and want instant action.

And also to actually finish a campaign.  Takes to long if a battle takes hours.
Title: Re: Total War: Warhammer
Post by: Martok on August 09, 2017, 11:53:21 PM
Aside from the Norsca race pack, there's a massive content and balance update (the "Foundation Update") coming to the Old World: 







List of changes/additions (and it's quite the list!) can be found here (https://www.totalwar.com/blog/the-foundation-update/). 


Might be time to pull this one out again...  :D 

Title: Re: Total War: Warhammer
Post by: Gusington on August 10, 2017, 05:44:37 AM
Norsca and this update are getting me to finally load this up - for the first time. Looks nicely fleshed out now.
Title: Re: Total War: Warhammer
Post by: bboyer66 on August 10, 2017, 07:37:47 AM
Well I just started playing this game a few days ago, and I was suprised how much I am enjoying it. The main reason I am having so much fun is that it is actually challenging.

My first game as the Empire I started in Hard mode, my usual setting in Total War games to make up for the brain dead AI. But to my pleasant surprise, the AI was pretty damn good.  I was finding it difficult just taking on the Empire seccesionists.

My 2nd game I dialed the difficulty back to Normal. This time I actually took back my Province from the seccesionists. But then hit a brick wall in the form of the Vampire Counts who thrashed me.

3rd game I was doing much better. Had a strong Army , kicking ass, making decent money, then the Chaos and Northern tribes came down from the North and treated me like their bitch.

I'm now playing my 4th game  and using everything I have learned to make a pretty good go of it. The Northern tribes and Chaos have not attacked yet, but this time I will be much more ready.

I'm finding the AI in the startegic screen to be very good. If you give them any type of opening, the AI will exploit it. Ungarrisoned city, or low manpower Army, the AI will make you pay every time. In the tactical battles, the AI is actually doing flank attacks and gets in my rear areas taking out my arty.  The AI is surprisingly competent. I've had to figure out tactics to best employ my combined force armies, because if you do not position all your troops in the correct areas, you will get steamrolled. Half the battle in this game is city management, and figuring out how to get the most out each city you own. If you don't learn this, you will really be hampered later in the game. 

So this version of Total War far exceeded my expectations. Have not really played around with the other factions yet, as I still have not even come close to winning with the Empire as of yet.
Title: Re: Total War: Warhammer
Post by: Nefaro on August 10, 2017, 01:19:03 PM
Quote from: bboyer66 on August 10, 2017, 07:37:47 AM
Well I just started playing this game a few days ago, and I was suprised how much I am enjoying it. The main reason I am having so much fun is that it is actually challenging.

My first game as the Empire I started in Hard mode, my usual setting in Total War games to make up for the brain dead AI. But to my pleasant surprise, the AI was pretty damn good.  I was finding it difficult just taking on the Empire seccesionists.

My 2nd game I dialed the difficulty back to Normal. This time I actually took back my Province from the seccesionists. But then hit a brick wall in the form of the Vampire Counts who thrashed me.

3rd game I was doing much better. Had a strong Army , kicking ass, making decent money, then the Chaos and Northern tribes came down from the North and treated me like their bitch.

I'm now playing my 4th game  and using everything I have learned to make a pretty good go of it. The Northern tribes and Chaos have not attacked yet, but this time I will be much more ready.

I'm finding the AI in the startegic screen to be very good. If you give them any type of opening, the AI will exploit it. Ungarrisoned city, or low manpower Army, the AI will make you pay every time. In the tactical battles, the AI is actually doing flank attacks and gets in my rear areas taking out my arty.  The AI is surprisingly competent. I've had to figure out tactics to best employ my combined force armies, because if you do not position all your troops in the correct areas, you will get steamrolled. Half the battle in this game is city management, and figuring out how to get the most out each city you own. If you don't learn this, you will really be hampered later in the game. 

So this version of Total War far exceeded my expectations. Have not really played around with the other factions yet, as I still have not even come close to winning with the Empire as of yet.


:bd:

That's been my impression with the AI as well.  The campaign is pretty challenging, even on Normal.

I think the easiest TW:W faction is the Dwarves.  Just because they're so damn tough.  Armored steamrollers.  But they're also a bit slow, and have no cavalry.  So they gotta be wary of getting flanked by high speed or flying enemy units that get into their rear.
Title: Re: Total War: Warhammer
Post by: Martok on August 11, 2017, 12:24:54 AM
Yeah, I've not even bothered to play the game on higher than Normal difficulty, as it's already a challenge at that level.  I don't doubt that the AI cheats, but it's still gotta be the best the franchise has seen since at least Shogun 2, and possibly even my beloved MTW/VI. 

Dwarfs remain my favorite race to play as, but I really gotta see about getting in more time with The Empire and Bretonnia as well (especially with the Foundation update coming out). 



Incidentally... 



Title: Re: Total War: Warhammer
Post by: bboyer66 on August 11, 2017, 08:52:43 AM
Just had a great gaming moment.

Chaos armies finally descended on my Empire lands. The problem was that my main Army was sieging the green skins at their main city. So I had pretty much 1 Army to go up against 4 chaos Armies, including the one with the big lizard dude who annihilates everyone with his warhammer.

  Chaos attacks and destroys one of my largest cities, even though it was maxed out with the largest walls and a big garrison. Could not get an army to the city quick enough to help defend it.  The defenders put up a valiant defense, but 2  chaos armies was just too much.

I however defeat a lone chaos army at 1/2 strength that attacked my secondary army outside a city. 

Finally my main army gets close to 2 chaos armies that are getting ready to overrun  one of my smaller towns that has a small garrison. Even though this is my best army, 2 chaos armies should be able to destroy it.  So as I await certain doom, all of a sudden an Army from Brettonia comes down and attacks the 2 Chaos armies. Of course I join in and the huge battle begins.

The Brettonian army is very cool with large amounts of Knights and peasant infantry, heck they even brought along a Trebuchet. The first part of the battle is awesome as the Bretonnians (controlled by the AI) pretty much charge across and take the battle to the Chaos army. They really do a lot of damage at first, but start to take heavy losses as the other Chaos army attacks the Bretonnians flank. Finally whats left of the Bretonnian army is leaving the battlefield and the Chaos armies turn their attention to my army. The Chaos troops however are pretty torn up thanks to the Bretonnians, and are attacking me in a piecemeal fashion. My artillery and rifle troops beat the hell out of them as they attack me, and my Demigryph Cavalry (yes they ride on Gryphons) smashes into the Chaos flank chasing them off the battlefield. 

A great moment as just before the Bretonnian Army attacked, I was wondering if my Allies would send me any help? 

 
Title: Re: Total War: Warhammer
Post by: Martok on August 11, 2017, 11:20:04 AM
Awesome!  O0  Yeah, I find it's moments like that one that make the TW series particularly fun. 
Title: Re: Total War: Warhammer
Post by: Gusington on August 11, 2017, 02:41:56 PM
Are the dwarves portrayed here low, medium or high on the steampunk scale?
Title: Re: Total War: Warhammer
Post by: Martok on August 11, 2017, 05:46:06 PM
Quote from: Gusington on August 11, 2017, 02:41:56 PM
Are the dwarves portrayed here low, medium or high on the steampunk scale?
Bearing in mind I'm not as familiar with steampunk as you (so take my estimation with a grain of salt), I'd probably say medium.  To me, they still feel more "medieval" than not, but they do have a decent number of "techy" units on their roster (Dwarven artillery can be great fun). 
Title: Re: Total War: Warhammer
Post by: Gusington on August 11, 2017, 08:52:31 PM
I am torn between playing the dwarves or Bretonnia in my first campaign. Saving the vampires and Norsca for the 2nd/3rd campaign.
Title: Re: Total War: Warhammer
Post by: Martok on August 12, 2017, 12:48:54 PM
Quote from: Gusington on August 11, 2017, 08:52:31 PM
I am torn between playing the dwarves or Bretonnia in my first campaign. Saving the vampires and Norsca for the 2nd/3rd campaign.
As it happens, those are my two favorite factions thus far.  :) 


The Dwarves have slow but tough infantry, with lots of gadget-equipped missile/artillery units.  Their starting position is such that you can generally spend the early part of the campaign focusing on fighting Greenskins, Orcs, and other goblinoids, whilst simultaneously working on confederating your fellow Dwarf clans into one nation under the High King's rule. 

Bretonnia's armies have a definite emphasis on cavalry.  However, they also use "Peasants" (which is an actual gameplay mechanic for them) to help fill out the ranks of their lower-tiered infantry, which are (quite bluntly) important in battle, if only to use as meat-shields.  I haven't played these guys enough yet to figure out what their main strategic objective(s) are/should be, although uniting the three Bretonnian provinces (which are all playable) under one ruler is clearly a priority; as with the Dwarves and the Empire, confederation is an option, although I believe you need a specific technology in order to do so.  I really like their Arthurian flavor.  :smitten: 

Title: Re: Total War: Warhammer
Post by: Gusington on August 12, 2017, 01:28:59 PM
^Me too. I think I will play Bretonnia or another Arthurian type faction first, to get my feet wet in the game and in the Warhammer universe also.
Title: Re: Total War: Warhammer
Post by: Nefaro on August 12, 2017, 02:16:28 PM
Quote from: Gusington on August 11, 2017, 08:52:31 PM
I am torn between playing the dwarves or Bretonnia in my first campaign. Saving the vampires and Norsca for the 2nd/3rd campaign.

Pssh!

You'll start with the Dwarves.  Was there any question? 

Don't betray your own people simply to rub elbows with those filthy animal-riding humans.  Ornithopters and grudges for you!
Title: Re: Total War: Warhammer
Post by: Gusington on August 12, 2017, 07:00:28 PM
^You speak wisely.
Title: Re: Total War: Warhammer
Post by: Toonces on August 12, 2017, 09:09:08 PM
I'm so thrilled that so many Grogheads are enjoying this game. 

I'm just not sure it's right for me.  I am waiting for that urge to play Total War fantasy to hit me.  I really prefer the more "real" focus...I'm not sure if I can adapt to a fantasy setting.

Maybe, by the time the Xmas sale hits and this is cheaper, I'll be ready to pull the trigger.
Title: Re: Total War: Warhammer
Post by: mikeck on August 12, 2017, 09:19:08 PM
Quote from: Toonces on August 12, 2017, 09:09:08 PM
I'm so thrilled that so many Grogheads are enjoying this game. 

I'm just not sure it's right for me.  I am waiting for that urge to play Total War fantasy to hit me.  I really prefer the more "real" focus...I'm not sure if I can adapt to a fantasy setting.

Maybe, by the time the Xmas sale hits and this is cheaper, I'll be ready to pull the trigger.

I felt the same way you did. I never had any interest in warhammer and only liked historical games. One time, I was in a "game of thrones" game mood and figured (since chaos is like the white walkers), maybe this might be close enough. I've been playing for months and I love it. It has such a dark fantasy feel. I don't like magic in my wargames so I simply choose not to use it. I play the Empire which is very "conventional " medieval so i avoid that high fantasy stuff. I think overall- in terms of polish, AI and design- it's the best TW ever.

So I recommend you give it a shot. Play the Empire and go for a dozen turns or so. You'll see that you actually get a kick out of watching your Empire armored swords men decapitating vampires and undead skeletons...like Jon Snow
Title: Re: Total War: Warhammer
Post by: Toonces on August 12, 2017, 09:43:53 PM
^ Hmmmm....you make a compelling case, my friend.   ???
Title: Re: Total War: Warhammer
Post by: Gusington on August 12, 2017, 10:30:44 PM
I was just like you too Toonces but finally have come around to it.
Title: Re: Total War: Warhammer
Post by: Martok on August 12, 2017, 10:36:18 PM
I genuinely think you'd enjoy it, Toonces, were you to give the game a shot.  So long as you do indeed grab Warhammer TW on sale (I seriously don't understand Games Workshop's absurd pricing policy), I strongly suspect you'll get your money's worth.  :) 
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on September 28, 2017, 04:31:40 PM
You guys are pretty quiet about Warhammer 2. Is nobody playing? RPS raved about it. 
Title: Re: Total War: Warhammer
Post by: Tpek on September 28, 2017, 05:17:24 PM
Quote from: Jarhead0331 on September 28, 2017, 04:31:40 PM
You guys are pretty quiet about Warhammer 2. Is nobody playing? RPS raved about it.

I've barely had any free time lately.
I just started downloading it.
Title: Re: Total War: Warhammer
Post by: Grim.Reaper on September 28, 2017, 05:27:29 PM
I have it, just no time....
Title: Re: Total War: Warhammer
Post by: solops on September 28, 2017, 07:51:14 PM
Quote from: Jarhead0331 on September 28, 2017, 04:31:40 PM
You guys are pretty quiet about Warhammer 2. Is nobody playing? RPS raved about it.

I have it, too. I also have the new Stellaris DLC. Right now I cannot tear myself away from the epic Polaris Sector crusade I posted about over in the PS thread a week ago. I did check to see that both games work and got a FPS average of 67 for TW2 with all max settings  :)
TW2 and Stellaris will have to wait.  I have been working on Atmospheric Hyperspectral Scanners for over 400 years (only 489 years left!). Once I get them, the boost to my economy will allow me to make a final push to victory! Until then, it is a slow slugfest. Polaris Sector must be subdued.
Title: Re: Total War: Warhammer
Post by: Sir Slash on September 28, 2017, 09:39:21 PM
I haven't even started WH 1 yet.
Title: Re: Total War: Warhammer
Post by: MikeGER on September 29, 2017, 02:16:46 AM
Quote from: Sir Slash on September 28, 2017, 09:39:21 PM
I haven't even started WH 1 yet.

this!

i started WH1 and then the usual happend   'a new toy' or RL interdiction btw  tricky combination of both
so, first i have to get out my time out of WH1 before considering WH2 ...also i am not deep into those new races   
Title: Re: Total War: Warhammer
Post by: Gusington on September 29, 2017, 08:23:05 AM
I have also not started WH1 yet but soon. Soon.
Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 29, 2017, 08:36:37 AM
I've barely touched WH1

I need to start getting my money out of a game prior to buying the next iteration. Project Cars, F1 2016 - both not a huge amount of hours (pCars-104hrs and F1 2016-106hrs). Considering the content of both games and the type of games (career mode), I need more than that out of them.
Title: Re: Total War: Warhammer
Post by: Gusington on September 29, 2017, 12:34:55 PM
My loins are starting to moisten - early user reviews for the new game are pretty good. My question: is there trade in these Warhammer games? If so, is it similar or totally different from earlier implementations?
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 29, 2017, 01:35:31 PM
Exactly the same
Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 29, 2017, 01:45:16 PM
Steam is so busy promoting shite to me that it never seems to list these big titles. F1 2016, Warhammer 2, Project Cars 2 - all games I bought the previous iteration of and not a sniff of a mention on my main Steam page.

One day I'll have a look and see why it picks up crap...there's probably something I can do to get games to show that I actually might be interested in  :DD
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 29, 2017, 01:49:51 PM
Maybe you buy that many it hasn't a fckng clue what to recommend
Title: Re: Total War: Warhammer
Post by: JudgeDredd on September 29, 2017, 01:57:41 PM
lol...I do have too many games. But I think there was a wee survey done not that long ago about Steam Library and I was a beginner given some of the figures kicking around!
Title: Re: Total War: Warhammer
Post by: Gusington on September 29, 2017, 02:21:26 PM
Looking forward to see what kinds of things can be traded. Newt eyes? Lizard gizzards? Wizard sleeves?
Title: Re: Total War: Warhammer
Post by: Sir Slash on September 29, 2017, 02:28:23 PM
Review over at the Wargamer. Says the combat is over too quickly and not as tactical as Shogun 2 days but no worse than Warhammer 1. Overall positive. But, no Humans in this one? Can that be right?
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on September 29, 2017, 02:30:51 PM
Quote from: Sir Slash on September 29, 2017, 02:28:23 PM
Review over at the Wargamer. Says the combat is over too quickly and not as tactical as Shogun 2 days but no worse than Warhammer 1. Overall positive. But, no Humans in this one? Can that be right?

There are humans, but mostly pirates and colonists. The map consists of the New World. The human empires are in the Old.
Title: Re: Total War: Warhammer
Post by: Gusington on September 29, 2017, 02:41:34 PM
Referring to WGer?? How dare you!
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 29, 2017, 03:28:32 PM
Quote from: Gusington on September 29, 2017, 02:21:26 PM
Looking forward to see what kinds of things can be traded. Newt eyes? Lizard gizzards? Wizard sleeves?

I dread to ask, but you are familiar with a wizards sleeve?
Title: Re: Total War: Warhammer
Post by: undercovergeek on September 29, 2017, 03:29:22 PM
Quote from: Sir Slash on September 29, 2017, 02:28:23 PM
Review over at the Wargamer. Says the combat is over too quickly and not as tactical as Shogun 2 days but no worse than Warhammer 1. Overall positive. But, no Humans in this one? Can that be right?

I'd be surprised if there isn't already a mod - a complaint made every time it releases
Title: Re: Total War: Warhammer
Post by: Toonces on September 29, 2017, 03:35:05 PM
I'm holding out for the package deal, like Warhammer Ultimate Edition with all the DLCs ala Rome 2 before I pick it up.  Which means I'll be getting WH2 in about 5 years...   ::)
Title: Re: Total War: Warhammer
Post by: Nefaro on September 29, 2017, 05:20:25 PM
Quote from: undercovergeek on September 29, 2017, 03:28:32 PM
Quote from: Gusington on September 29, 2017, 02:21:26 PM
Looking forward to see what kinds of things can be traded. Newt eyes? Lizard gizzards? Wizard sleeves?

I dread to ask, but you are familiar with a wizards sleeve?


Hrmm.. Wizard's Sleeve.

Closely related to the Axe Wound and the Roast Beef Curtains, as I recall.
Title: Re: Total War: Warhammer
Post by: Gusington on September 29, 2017, 06:37:58 PM
I give you guys these low slow meatballs and never get thanked.
Title: Re: Total War: Warhammer
Post by: Sir Slash on September 29, 2017, 09:42:20 PM
Thank you Meatball Master.  :notworthy:
Title: Re: Total War: Warhammer
Post by: Gusington on September 29, 2017, 10:01:59 PM
Enjoy 😊
Title: Re: Total War: Warhammer
Post by: jamus34 on October 01, 2017, 04:18:38 PM
Well my TW:W decides to crap the bed and not run. Having issues with both this and dark souls 2.  I know both games have run in the past but now not loading. Grrrrr
Title: Re: Total War: Warhammer
Post by: Nefaro on October 02, 2017, 09:22:47 AM
Quote from: jamus34 on October 01, 2017, 04:18:38 PM
Well my TW:W decides to crap the bed and not run. Having issues with both this and dark souls 2.  I know both games have run in the past but now not loading. Grrrrr


More than one stops working at the same time?

Coincidence?   Could be a driver or hardware issue that cropped up. 

Be aware that Windows 10 will just automatically download & install new video card drivers, through Windows update, without informing you.  That gave me an issue a few months back.  The registry fix doesn't really stop it from doing so anymore, either.  :tickedoff:

Nvidia drivers have been buggy POSes in the past year, too.  Seems like every fix results in one or two new bugs that they can't figure out.
Title: Re: Total War: Warhammer
Post by: jamus34 on October 02, 2017, 11:40:58 AM
Quote from: Nefaro on October 02, 2017, 09:22:47 AM
Quote from: jamus34 on October 01, 2017, 04:18:38 PM
Well my TW:W decides to crap the bed and not run. Having issues with both this and dark souls 2.  I know both games have run in the past but now not loading. Grrrrr


More than one stops working at the same time?

Coincidence?   Could be a driver or hardware issue that cropped up. 

Be aware that Windows 10 will just automatically download & install new video card drivers, through Windows update, without informing you.  That gave me an issue a few months back.  The registry fix doesn't really stop it from doing so anymore, either.  :tickedoff:

Nvidia drivers have been buggy POSes in the past year, too.  Seems like every fix results in one or two new bugs that they can't figure out.

Yup the only thing I can think of that was recently updated was my nvidia driver. Will probably uninstall and try to roll back to an older version.
Title: Re: Total War: Warhammer
Post by: jamus34 on October 03, 2017, 06:59:09 AM
So it turns out my msi afterburner software was causing the issue. Weird because I haven't updated that software in a while.
Title: Re: Total War: Warhammer
Post by: Nefaro on October 03, 2017, 09:38:20 AM
Quote from: jamus34 on October 03, 2017, 06:59:09 AM
So it turns out my msi afterburner software was causing the issue. Weird because I haven't updated that software in a while.

Conflict with new video drivers, I suppose?

Hrmm..   Now I'll have to check & see if I have that MSI mobo software installed on my desktop. 

Like I said, Nvidia has been having some shit driver releases.  Unfortunately, Win10 kept reinstalling new versions after I uninstalled & replaced with an older one.  Worst "feature" of Win10 I've had to deal with.  :pullhair:
Title: Re: Total War: Warhammer
Post by: Gusington on October 03, 2017, 10:00:16 AM
Win10 disagrees with you and would like a word with you alone.
Title: Re: Total War: Warhammer
Post by: jamus34 on October 03, 2017, 11:03:41 AM
Quote from: Nefaro on October 03, 2017, 09:38:20 AM
Quote from: jamus34 on October 03, 2017, 06:59:09 AM
So it turns out my msi afterburner software was causing the issue. Weird because I haven't updated that software in a while.

Conflict with new video drivers, I suppose?

Hrmm..   Now I'll have to check & see if I have that MSI mobo software installed on my desktop. 

Like I said, Nvidia has been having some shit driver releases.  Unfortunately, Win10 kept reinstalling new versions after I uninstalled & replaced with an older one.  Worst "feature" of Win10 I've had to deal with.  :pullhair:

You would think if that was the case when I rolled back my vid card driver it should have fixed the issue regardless. It did not.
Title: Re: Total War: Warhammer
Post by: Nefaro on October 05, 2017, 03:25:08 AM
Quote from: jamus34 on October 03, 2017, 11:03:41 AM
Quote from: Nefaro on October 03, 2017, 09:38:20 AM
Quote from: jamus34 on October 03, 2017, 06:59:09 AM
So it turns out my msi afterburner software was causing the issue. Weird because I haven't updated that software in a while.

Conflict with new video drivers, I suppose?

Hrmm..   Now I'll have to check & see if I have that MSI mobo software installed on my desktop. 

Like I said, Nvidia has been having some shit driver releases.  Unfortunately, Win10 kept reinstalling new versions after I uninstalled & replaced with an older one.  Worst "feature" of Win10 I've had to deal with.  :pullhair:

You would think if that was the case when I rolled back my vid card driver it should have fixed the issue regardless. It did not.



The last Nvidia driver I recalled not having many leftover bugs & side effects was from around October 2016.  For months, there were some really buggy releases and their ongoing issue list, in the driver notes, kept growing. 

I tried reverting to the last ones I considered good.  Twice.  Win10 would secretly re-download a newer version every time, very shortly thereafter.  Within minutes, even.  Frustrating.  :tickedoff:


Maybe their drivers have improved in the past month or two, dunno.  Nvidia was dropping the ball for quite awhile and Win10 wasn't helping workarounds at all.  That's not to say some screwy stuff in Total War wasn't the conflict.  Just warning about an increased rate of issues with Nvidia drivers in the past year.
Title: Re: Total War: Warhammer
Post by: Yskonyn on October 24, 2017, 01:19:33 PM
So, if I decide it becomes time to complete my Total War collection and go for the Warhammer series, would I need to buy both 1 and 2? I read something about them being part of a trilogy and you can only access the big ass complete super overworld campaign if you own both? Which of the two would you start with if you'd only buy one title first?
It's not for immediate purchase, but perhaps in the next sale.
Title: Re: Total War: Warhammer
Post by: Gusington on October 24, 2017, 05:23:26 PM
The Mortal Empires campaign becomes available this Thursday, October 26, IIRC. I own the first Warhammer game but not the second, and have not played it yet. If reviews are good for Mortal Empires, I will get the second game (and finally fire up the first, quicker).
Title: Re: Total War: Warhammer
Post by: Fetrik on October 27, 2017, 03:24:55 AM
@Yskonyn If you want go play both i strongt suggest starting with WH1. Many feel that some improvements make it hard to go back to WH1 after playing  WH2. Also the first one may still be 50% off.

I have enjoyed both of them and yesterday istarted a new campaign in mortal empires.
Title: Re: Total War: Warhammer
Post by: Zulu1966 on October 27, 2017, 04:15:00 AM
Quote from: Fetrik on October 27, 2017, 03:24:55 AM
@Yskonyn If you want go play both i strongt suggest starting with WH1. Many feel that some improvements make it hard to go back to WH1 after playing  WH2. Also the first one may still be 50% off.

I have enjoyed both of them and yesterday istarted a new campaign in mortal empires.

So can you clarify this mortal empires thing ? I have both games and all the DLC. Is ME just a big map with the stuff from only WH2 ? As I read it somewhere once ME was available I wouldn't need WH1 any more. Bit confused as to what ME actually is. Am aware they have put both maps together but the way I read things all factions would be available on the ME map as one  big game ... So why would I need to play WH1 any more...?
Title: Re: Total War: Warhammer
Post by: Yskonyn on October 27, 2017, 07:28:44 AM
Quote from: Fetrik on October 27, 2017, 03:24:55 AM
@Yskonyn If you want go play both i strongt suggest starting with WH1. Many feel that some improvements make it hard to go back to WH1 after playing  WH2. Also the first one may still be 50% off.

I have enjoyed both of them and yesterday istarted a new campaign in mortal empires.

Thanks! I am not yet going to pull the trigger. If it is 50% off now it will definately be featured in another sale again.  \m/
Title: Re: Total War: Warhammer
Post by: Gusington on October 27, 2017, 10:37:13 AM
Zulu: for Mortal Empires to work you need both games.
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on October 27, 2017, 10:42:23 AM
Quote from: Gusington on October 27, 2017, 10:37:13 AM
Zulu: for Mortal Empires to work you need both games.

You need to OWN both games, but I don't believe both games need to be INSTALLED.
Title: Re: Total War: Warhammer
Post by: spacht on October 27, 2017, 10:54:34 AM
From the Mortal Empires FAQ:

Do I need to have both games installed?
No, you only need Total War: WARHAMMER II installed to play Mortal Empires, you just need to own Total War: WARHAMMER. Mortal Empires is accessible through the Campaigns menu in the WARHAMMER II frontend.
Title: Re: Total War: Warhammer
Post by: Gusington on October 27, 2017, 11:08:20 AM
Clear as mud!
Title: Re: Total War: Warhammer
Post by: Zulu1966 on October 27, 2017, 01:28:54 PM
Quote from: Gusington on October 27, 2017, 11:08:20 AM
Clear as mud!

I think its sort of clear. I think I knew I didnt need WH1 installed - and that I did need to own WH1. Whats not clear is what content is from WH1 is available in ME. Seems to suggest you can play a sandbox campaign with all factions - so presumably that means you can play all WH1 content with WH 2 improvement - the only thing not available are the WH1 campaigns .... I think ...
Title: Re: Total War: Warhammer
Post by: Fetrik on October 28, 2017, 05:44:29 AM
Quote from: Zulu1966 on October 27, 2017, 01:28:54 PM
I think its sort of clear. I think I knew I didnt need WH1 installed - and that I did need to own WH1. Whats not clear is what content is from WH1 is available in ME. Seems to suggest you can play a sandbox campaign with all factions - so presumably that means you can play all WH1 content with WH 2 improvement - the only thing not available are the WH1 campaigns .... I think ...

Yeah, only reason to fire up wh1 again is if you want to play that campaign.

There are changes to start positions and the map is a little different, which means the experience for some races will be much changed compared to a regular campaign in wh1 or wh2 with the same race.
Title: Re: Total War: Warhammer
Post by: Pete Dero on November 02, 2017, 01:23:09 PM
Quote from: Yskonyn on October 27, 2017, 07:28:44 AM
Quote from: Fetrik on October 27, 2017, 03:24:55 AM
@Yskonyn If you want go play both i strongt suggest starting with WH1. Many feel that some improvements make it hard to go back to WH1 after playing  WH2. Also the first one may still be 50% off.

I have enjoyed both of them and yesterday istarted a new campaign in mortal empires.

Thanks! I am not yet going to pull the trigger. If it is 50% off now it will definately be featured in another sale again.  \m/

https://www.fanatical.com/en/game/total-war-warhammer   shows as € 14,99 to me (or -75%)    (Fanatical=Bundle Stars)

code FANATICAL10 should get you an extra 10%
Title: Re: Total War: Warhammer
Post by: Toonces on November 02, 2017, 04:41:57 PM
Quote from: Toonces on November 02, 2017, 04:39:23 PM
I've been holding out for some sort of Total War: Warhammer Commander Edition or something that bundles up some DLCs with the base game for one low, low price.

Anyone see that on the horizon?  I can wait for a Xmas sale, but $13.50 is pretty sweet.  The DLCs will drive that price way up, though, even on discount.

I should have posted this here instead of in the sale thread.
Title: Re: Total War: Warhammer
Post by: Yskonyn on November 12, 2017, 03:13:51 AM
So guys, whats the verdict on the big unified campaign mode? Should I definately gear up to get both games come Christmas?  :knuppel2:
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 12, 2017, 04:16:03 AM
Quote from: Yskonyn on November 12, 2017, 03:13:51 AM
So guys, whats the verdict on the big unified campaign mode? Should I definately gear up to get both games come Christmas?  :knuppel2:

Big write up at RPS
Title: Re: Total War: Warhammer
Post by: Gusington on November 12, 2017, 08:33:57 AM
^Yeah RPS says that Mortal Empires is the best TW campaign ever.
Title: Re: Total War: Warhammer
Post by: Yskonyn on November 12, 2017, 08:44:18 AM
It's RPS though...  <:-)
Title: Re: Total War: Warhammer
Post by: Gusington on November 12, 2017, 09:18:51 AM
They may be right. They may be crazy. But they might just be the lunatics you're looking for.
Title: Re: Total War: Warhammer
Post by: undercovergeek on November 12, 2017, 09:59:05 AM
Quote from: Yskonyn on November 12, 2017, 08:44:18 AM
It's RPS though...  <:-)

They're a reasonable enough bunch until it comes to their crusading
Title: Re: Total War: Warhammer
Post by: Nefaro on November 13, 2017, 12:14:20 PM
Quote from: undercovergeek on November 12, 2017, 09:59:05 AM
Quote from: Yskonyn on November 12, 2017, 08:44:18 AM
It's RPS though...  <:-)

They're a reasonable enough bunch until it comes to their crusading

;)
Title: Re: Total War: Warhammer
Post by: Gusington on December 19, 2017, 01:51:51 PM
Rise of the Tomb Kings DLC announced today for sale January 23, 2018.
Title: Re: Total War: Warhammer
Post by: Tpek on December 19, 2017, 02:02:07 PM
Yay!
Title: Re: Total War: Warhammer
Post by: Gusington on December 19, 2017, 02:27:25 PM
I have to say, as an uber casual WH fan, the Tomb Kings are really freaky.
Title: Re: Total War: Warhammer
Post by: Nefaro on December 20, 2017, 12:05:24 AM
Quote from: Gusington on December 19, 2017, 01:51:51 PM
Rise of the Tomb Kings DLC announced today for sale January 23, 2018.

The addition of the Tomb Kings will make me begin to want WH2 sooner rather than later.  Looks supertastic.

Although I'm still holding out for them fixing the mega-campaign optimization issues & wotnot.
Title: Re: Total War: Warhammer
Post by: Gusington on December 20, 2017, 09:35:10 AM
Is there a Tomb Kings omnibus? They are a curious lot.
Title: Re: Total War: Warhammer
Post by: Sir Slash on December 20, 2017, 09:36:45 AM
If they're so tough, how'd they end-up in the tombs to begin with?
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 20, 2017, 09:49:07 AM
Quote from: Gusington on December 20, 2017, 09:35:10 AM
Is there a Tomb Kings omnibus? They are a curious lot.

There's a massive wiki for them starting with the old kings and their full story
Title: Re: Total War: Warhammer
Post by: Gusington on December 20, 2017, 09:50:41 AM
No actual printed matter though, eh?
Title: Re: Total War: Warhammer
Post by: undercovergeek on December 20, 2017, 11:29:41 AM
other than the army book i used to own theres 2 fiction series about Nagash - the bad boy of the Tomb Kings

interest has waned after they were dropped by GW
Title: Re: Total War: Warhammer
Post by: Gusington on December 20, 2017, 12:55:19 PM
Ah - I have the Rise of Nagash in my Amazon cart right now. Thanks ucg!
Title: Re: Total War: Warhammer
Post by: Nefaro on December 25, 2017, 10:34:15 AM
Preparing to do some serious Warhammer 1+2 campaigning soon.

Found some primers to watch on various little details.  TWW battles are certainly a bit different than the older historical TWs, so studying some tactics was in order.

Some good tips in this guy's playlist:

https://www.youtube.com/watch?v=btNqQZhLpNA&list=PLfHby7DEo3iGMygiQSNE5rD2zSPriuS54&index=1

O0

An example:

Title: Re: Total War: Warhammer
Post by: Nefaro on January 09, 2018, 12:10:40 PM
The Tomb Kings have the potential to be my favorite TWW faction.  If their different campaign mechanics don't hamstring them too much compared to others.




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2F10znwRm1tGEMKs%2Fgiphy.gif&hash=5f15093d200dc1a8313181a23b4c110152c33d11)
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 09, 2018, 12:29:42 PM
The real strength of this game is the way the variety of playstyles of different factions. I hope they don't cerate an unbeatable faction by accident. These guys look really tough, glad to hear there's some weaknesses in their game.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 12, 2018, 02:06:15 PM
I made the weird but trigger-happy mistake of buying this faction pre-release, even though I have no intention of playing them -- because I forgot that in TotalWH games you don't need to buy the faction for it to be available on the map. You can always play against it. Purchasing just allows you to play it.
Title: Re: Total War: Warhammer
Post by: Gusington on January 17, 2018, 09:48:12 PM
Anyone here play as the Dark Elves? Fine looking faction...sexy even!
Title: Re: Total War: Warhammer
Post by: Nefaro on January 18, 2018, 09:15:10 AM
Quote from: Gusington on January 17, 2018, 09:48:12 PM
Anyone here play as the Dark Elves? Fine looking faction...sexy even!

I loaded up a Mortal Empires Delf campaign a couple days ago, but didn't do anything with it.  Just checked out their specific campaign mechanics, then changed my mind after seeing how unusual it is. 

Think I'll start the big campaign with a more traditional economy first.  Having to constantly capture slaves in battle, and occasionally sacrifice some for bonuses, isn't an issue.  However, the extra Public Order penalties for having more of them, along with your lesser generals siphoning off your leader's XP so they can drop in loyalty later on, isn't something I want to deal with just yet.
Title: Re: Total War: Warhammer
Post by: Gusington on January 18, 2018, 09:26:56 AM
Heh 'delf.' I have decided to play as Norsca when I finally begin an Old World campaign, probably in a few weeks. But checking out the Delfs last night, I quickly became enamored with their tech, their campaign oddities, even their cities.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 18, 2018, 10:23:48 AM
I can't decide if I'm in love with this game or it's just a 'Winter Thing'. I've only gotten as far as Warhammer 1 without most of the DLC and it's clearly a lot different than any other TW I've played. It's very polished with new and exciting factions and ways to play and win. The AI is very good this time and the world itself is more interesting than the historical TW's. Who doesn't get excited by playing with Giants, Zombies, Dragons and Minotaurs?

But somehow the uniqueness comes with a whole lot of extra stuff to learn and know, not just the Warhammer lore, which I don't know zip about but all the 'shielded' vs armored vs Giant vs Fear vs Flying vs on and on and on. This might be the first TW that's too complex for me to play and I hate that because for so long I've DREAMED of a TW that had more depth and challenge. I feel like to go to Warhammer 2, I'll have to take a couple of PhD courses to play effectively. Still on the fence but... it's a lovely fence and the view is great from up here. My 2 cents.
Title: Re: Total War: Warhammer
Post by: Gusington on January 18, 2018, 10:39:11 AM
Get a hold of yourself!
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on January 18, 2018, 01:07:44 PM
Would it be inappropriate if we asked Sir Slash to get a hold of me, too?   ;D

I have the exact same struggles with TW: WH1.  I love the units and my commanders, I love the lore and the factions, but even after 45 hours of playing and another 4 or 5 hours spent following YouTube videos, I'm still getting crushed all the time.  After following the step-by-step tutorials.

I can get one Army going, and even a 2nd one somewhere.  But when I have 3 or 4 borders to defend, and attacking armies move faster than mine, I simply have no idea what to do.   :timeout: 

Like Sir Slash, the lack of documentation and the complexity of factors leaves me foundering.  If I dismiss the dearly obtained Mortars from my army, will I be able to move faster next turn and maybe catch the enemy raiders who go blitzing past me to loot my interior?  I'll never know, because the interface doesn't tell me and assumes I've mastered that piece of mechanics/arcana from the last 6 TW games which I didn't play (I gave up after the original TW: Rome, which was fun but got grindy).

Did I mention I'm playing on a pretty basic skill level?   :hide:

About the only piece of the game i get is province development, which is simple but elegant.  Otherwise, it feels like I'm learning by trial and error, but I need to replicate each experiment about 5 times (each time taking an hour or two of game play) to make sure I'm learning the right lessons--this game just isn't accessible.  It really pisses me off, because it's a gorgeous game with deep, rich game play that a lot of folks on here love, but the mechanics are just too opaque to me.

Okay, that was a therapeutic rant session.  I'll return you to your standard programming now!
Title: Re: Total War: Warhammer
Post by: Gusington on January 18, 2018, 01:13:34 PM
Get hold of yourself!!

Be patient with me as I still haven't fired up my copy yet, but isn't there an in-game encyclopedia or tutorial or something similar?
Title: Re: Total War: Warhammer
Post by: undercovergeek on January 18, 2018, 01:56:49 PM
With what faction are you defending 4 borders at a time? And against who

And as much as we all have a nostalgic tear for any TW game - in any TW game if you're defending 4 borders from 4 enemies - you're doing it wrong or you're at least going to get your ass kicked whether you're a dwarf, Japanese or a feudal knight
Title: Re: Total War: Warhammer
Post by: Gusington on January 18, 2018, 02:20:49 PM
^There's an in game encyclopedia for the Warhammer games, isn't there?
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 18, 2018, 04:20:34 PM
Yes but it's kind of basic. I played as the Dwarves first and they weren't too hard but the factions are so different that what works for the Dwarves doesn't work for The Empire or the Vamps or whatever. I should have started with the tutorials but didn't see them until I went to the Encyclopedia I think. The Economy is very different for each faction and Trade is hard to understand what you are actually trading and producing, no Trade Routes so it's hard to plan where to expand to increase it so I just make Trade Deals with anybody that'll say 'yes' and forget about it. Public Order is called by different names for each faction and plays different for each faction. The Dwarves were always mad about something, not surprising they are Dwarves after all, but I didn't know Public Order actually goes up for them the more of your neighbors you're at war with.  :o  I guess it's supposed to reflect their natural combativeness. But my Advisor was late telling me this so I almost bankrupted my faction trying to control it with no taxes. It's very different from other TW's and you gotta go slow and dig deep to find all the details. Not a knock against the game but it's a very different animal and not one I'm sure I can ultimately tame.
Title: Re: Total War: Warhammer
Post by: Gusington on January 18, 2018, 07:49:06 PM
You're a mess, bruh.
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on January 19, 2018, 12:08:03 AM
Gus, there is an in-game Encyclopedia, but it provides virtually no specific details around game mechanics.  It mentions some stuff that matters, but doesn't give any insight into the weighting of six different factors that might affect something.

UCG, those are fair questions!  I was playing as The Empire.  The only faction I'd declared war on (besides the Secessionists, who are just there as opening-game fodder) was the buttheads to the North, whom the tutorial hints I should declare war on.

I think I also picked a fight with one of the minor Orc factions who was menacing my Southern flank, but between me and the Dwarves, we eliminated him fairly quickly.  I made sure never to have more than one war going with an actual faction at a time, and I bided my time before starting a war with anybody so I could hit pretty hard.

However, I had Beastman armies come rampaging at me from the South (through a province I had built a Fortress in, so they just moved further inland and started looting another fortress) and, ten turns later, from the East.  I guess nobody's attacked me from the West (which are all mountains), so I should be thankful for that.   ;D

Is there a wave of Beastman attacks that just wash over the land and then die down after I hunt them out of existence?  I got the impression that they were just a recurring nuisance and needed to be dealt with whenever.

To be fair, I enjoy the land battles.  I'm just getting my ass kicked on the Campaign map.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 19, 2018, 11:51:25 AM
Right. I played as Carcassone and was surprised to find my faction at war with the Wood Elves. Being a good follower of Brother Tolkien, I assumed they were good guys but no, they attacked me with abandon so I had to go beat the sap out of the Tree-Huggers and only THEN found-out I couldn't capture their settlements. The only option for my faction was to Raze their settlements. Now not being able to control certain factions cities is OK with me, even refreshingly different, but I wish I had known that before I lost half my army fighting them. And I don't see anything telling me why. In fact there's no info about settlements available other than what buildings are there and the garrison size. How many people or whatever live there? What race are they, culture or allegiance?

Anyway that's about when the Beastmen showed-up there too. Hordes of them. So I ran back home and hid-out until they passed by-- like the Huns in Barbarian Invasion. Now I don't know what to do or where I can expand to. So, I'm thinking about it while I'm playing as Britonnia.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 19, 2018, 01:41:33 PM
OH Hell! I'm dead!  :o   That didn't take long to screw the pooch in this campaign. Ten turns. After pushing south with 2 full armies and winning a Decisive but costly victory against the Greenskins, then razing their settlement, The Bastard Marienbergers hit me with 2 full armies of their own totally wiping-out my forces and leaving fair Britonnia completely at the mercy of the Merchant-Bastards. Sir Slash died like a true Grog-- swinging his sword with one hand and drinking Scotch with the other.  :bd:   Not to worry though. I have cast a Holy Replay Spell on him and he shall RISE AGAIN.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 19, 2018, 01:55:08 PM
Quote from: Sir Slash on January 18, 2018, 10:23:48 AM
I can't decide if I'm in love with this game or it's just a 'Winter Thing'. I've only gotten as far as Warhammer 1 without most of the DLC and it's clearly a lot different than any other TW I've played. It's very polished with new and exciting factions and ways to play and win. The AI is very good this time and the world itself is more interesting than the historical TW's. Who doesn't get excited by playing with Giants, Zombies, Dragons and Minotaurs?

But somehow the uniqueness comes with a whole lot of extra stuff to learn and know, not just the Warhammer lore, which I don't know zip about but all the 'shielded' vs armored vs Giant vs Fear vs Flying vs on and on and on. This might be the first TW that's too complex for me to play and I hate that because for so long I've DREAMED of a TW that had more depth and challenge. I feel like to go to Warhammer 2, I'll have to take a couple of PhD courses to play effectively. Still on the fence but... it's a lovely fence and the view is great from up here. My 2 cents.

Quote from: Gusington on January 18, 2018, 10:39:11 AM
Get a hold of yourself!

(https://i.imgur.com/6ulyDM7.gif)

:2funny:
Title: Re: Total War: Warhammer
Post by: Gusington on January 19, 2018, 02:00:43 PM
 :2funny:
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 19, 2018, 03:22:15 PM
That's funny because pretty much that's what the game's been doing to me.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 19, 2018, 05:59:13 PM
Quote from: Sir Slash on January 19, 2018, 03:22:15 PM
That's funny because pretty much that's what the game's been doing to me.

TWW1 had it's way with me the first couple times I tried a Greenskins campaign.

It's obviously a serial abuser.  :cowboy:
Title: Re: Total War: Warhammer
Post by: Toonces on January 20, 2018, 07:53:10 AM
Wow, 10 turns?  That's pretty bad, bruh.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 20, 2018, 02:40:58 PM
Bad but not my worst. I once destroyed 4 Japanese bombers at Pearl Harbor in IL-2. I was flying a Zero though.  #:-)
Title: Re: Total War: Warhammer
Post by: Gusington on January 20, 2018, 03:16:22 PM
 :'(
Title: Re: Total War: Warhammer
Post by: solops on January 20, 2018, 07:51:52 PM
What difficulty are you guys playing on?
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 20, 2018, 11:17:42 PM
Normal for me though the Dwarves are listed as 'Easy'. I don't mess with the difficulity level usually.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 21, 2018, 05:46:13 PM
Quote from: solops on January 20, 2018, 07:51:52 PM
What difficulty are you guys playing on?

Normal. 

At least on the campaign map.  If I want to push difficulty up, I'll go into the detailed campaign settings and just push the battle difficulty slider up at first.  Would rather the AI got some stat bonuses in battles, rather than get big income & build bonuses on the campaign map.  Otherwise I'm constantly outnumbered, along with getting dogpiled per usual, there.

I imagine the preference will also depend on the faction I'm playing.  For example, the AI may not be good enough to get fast flanking units around to the rear of the player's lines in a coordinated manner.  So if I'm playing a tough & bashy Dwarf faction, whose only major weakness is it's speed & the resulting need to defend it's flanks and rear from fast movers, then I'd consider pushing it difficulty up in one or both. 

The campaign can be pretty challenging in TWW, however, so starting off at 'Normal' is recommended.  Especially when you're getting acquainted with a new faction.  :coolsmiley:
Title: Re: Total War: Warhammer
Post by: Nefaro on January 21, 2018, 05:50:55 PM
Been salivating over the Tomb Kings faction.  Buckled like a belt when I saw the DLC for 20% Off at Fanatical.

https://www.fanatical.com/en/dlc/total-war-warhammer-ii-rise-of-the-tomb-kings

Fantasy Egyptian-ish themed mummy sorcerers and their big ass magical necromantic constructs?  Arm requires little twisting.  I'm so weak.  :dreamer:
Title: Re: Total War: Warhammer
Post by: Gusington on January 21, 2018, 06:17:28 PM
^I've got the package deal in my cart right now for TW: Warhammer II and the Tomb Kings for 59.99 but that still feels high to me. I think I should wait until I at least finish one TW: Warhammer campaign finished, eh?
Title: Re: Total War: Warhammer
Post by: Nefaro on January 21, 2018, 06:21:01 PM
Quote from: Gusington on January 21, 2018, 06:17:28 PM
^I've got the package deal in my cart right now for TW: Warhammer II and the Tomb Kings for 59.99 but that still feels high to me. I think I should wait until I at least finish one TW: Warhammer campaign finished, eh?

I never finished a whole campaign in TWW, but still had to have TWW2.  Because- that massive Mortal Empires campaign!   :smitten:

Actually, I think the only TW campaign I've finished in the past 6 or 7 years was the Shogun 2 one I squeaked out a win with.  I hop factions all the damn time.  And TWW has much more difference between the factions than previous ones.  The bastards know my weakness.  #:-)
Title: Re: Total War: Warhammer
Post by: Gusington on January 21, 2018, 06:25:14 PM
^Mortal Empires is the real reason I want to get it. Shogun 2 is the only one of the recent games I have NOT won a campaign in. I've finished them, but lost :/

You're not a good guy to talk to for convincing not to pull the trigger on this!
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 21, 2018, 11:40:28 PM
I'm waiting for the, What's Gus Playing Warhammer TW edition where I can finally find out if you cross a Wood Elf with a Dark Elf do you get a Mahogany or a Teak Elf?
Title: Re: Total War: Warhammer
Post by: Ian C on January 22, 2018, 05:25:05 AM
Am I correct in saying that to play the Mortal Empires campaign, we have to purchase Wahammer Total War 1 as well?
Title: Re: Total War: Warhammer
Post by: Gusington on January 22, 2018, 08:43:33 AM
^Correct.

I can't wait any longer...I think I will buy the TW: Warhammer II + the Tomb Kings pack tonight and finally start an Old World campaign in the next day or two. Gotta see what all the built up hoopla of the last couple of years is all about.

Plus there's still no specific release date for Thrones of Britannia 😎
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 22, 2018, 10:50:08 AM
So Gus, you going with the Dark Elves you think or maybe considering another faction? I was sure I wanted to play as the Empire when I loaded-up Warhammer 1 but then when I went to the Custom Battle section and gave all the faction units a look see I wanted to play them all. Still haven't gotten around to the Empire. Lots of Loin-Moistening units in this game.
Title: Re: Total War: Warhammer
Post by: Gusington on January 22, 2018, 01:10:59 PM
Orginally I was thinking my first campaign to get to know the game would be with Norsca, but I see that along with the Tomb Kings release tomorrow there is also a buff coming for Brettonia...so I may start with them. Definitely not going to start with the Dark Elves...I will save them for when I have become more familiar with the game as they sound pretty wacky/fruity, in a good way.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 22, 2018, 02:16:42 PM
Quote from: Gusington on January 21, 2018, 06:25:14 PM

You're not a good guy to talk to for convincing not to pull the trigger on this!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-qnOHvF9Di-w%2FU3wKcXr4YII%2FAAAAAAAAGTc%2F5RGe7M5l-Ag%2Fs1600%2Fwho_me_fletch-4596.gif&hash=9b55d6f15f707cd3f5ef79a6e93cfcac8224e472)
Title: Re: Total War: Warhammer
Post by: Gusington on January 22, 2018, 02:35:28 PM
Yes you, Dr. Rosenpenis!
Title: Re: Total War: Warhammer
Post by: Gusington on January 22, 2018, 09:34:44 PM
Ok so my first campaign should be Norsca or Bretonnia or the Dark Elves? Leaning more towards one of the first two first time.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 22, 2018, 10:50:13 PM
Bretonnia. I want to see if you can beat my 10 turn campaign ass-kicking.
Title: Re: Total War: Warhammer
Post by: Gusington on January 23, 2018, 09:20:39 AM
That's what I'm leaning towards. Should be able to play at least 10 turns tomorrow.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 23, 2018, 10:02:10 AM
Awaiting your timely and thought-provoking comments.
Title: Re: Total War: Warhammer
Post by: Gusington on January 23, 2018, 10:51:33 AM
Don't tell anyone, but I'm taking a sick day start playing it 👍
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 23, 2018, 11:24:28 AM
Our secret. Shhhhhh..... :coolsmiley:
Title: Re: Total War: Warhammer
Post by: Gusington on January 23, 2018, 11:51:03 AM
👍
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 24, 2018, 12:53:17 PM
Messed around with my beloved Bretonnians last night, now that the last faction pack for a while has been dropped; but still waiting a bit to see when the Steel Faith mod will be updated for Tomb Kings. (It's on the way, but TK was just released so needs some more days.)

I think I'm going to call the video DAR, if I make one, WORLD WOE CARCASSONE. Or maybe CARCASSONE: TOTAL WAAAAAGHH.

("Have _you_ ever been playing that nice tile-laying game Carcassone and thought to yourself, this game's nice but it kind of needs world-ending monsters?! Me, too!"  :D )


I've also been fiddling around prepping for a campaign in Man-o-war: Corsair, aiming to sign up with the Bretonnians and see if I can help bring a peaceful alliance to the Old World coasts, for anyone willing to join up.
Title: Re: Total War: Warhammer
Post by: Gusington on January 24, 2018, 02:20:13 PM
Spent my off day taking care of daughters and dogs, cleaning the house, running and then watching the rest of the Punisher on Netflix, so now I am finally up to choosing a faction. I think I have finally nailed it...Norsca. Yes I think I want to play as Norsca. Enough humans to feel familiar but with just enough Chaos and evil to be interesting.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 24, 2018, 02:38:05 PM
Who's your leader, Chuck Norsca?  :2funny:
Title: Re: Total War: Warhammer
Post by: Gusington on January 24, 2018, 02:53:01 PM
^I hope he's really a character in the game.

I haven't chosen yet...still reading about the different factions. Thing is I want to play as almost all of them in the first game...Norsca, Bretonnia, Empire, Dwarves (naturally), Vampire Counts and Chaos.

Hard choice.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 24, 2018, 04:13:57 PM
^ Pick something kind of easy to start with. Dwarves seem a good choice.

The Carcassone branch of Bretonnia is ranked hard, if I recall correctly, but at least one of the other two branches are normal. Naturally I'm starting with Carc, because if I'm going to be bossed around by the floating blonde lady I might as well sign up for that to begin with. ;)  :smitten:

One of the things about Carc (and Bret generally) is that you can spam crappy units up to a point -- an increasingly large point -- because your spammy units come from your worker pool. But then your spammy units cost less, too. But then your spammy units are spammy.

My starting concerns then, are:

1.) Stabilize my borders by getting out of my oversea war with the high elves (I don't even know why we're at war other than game balance), and by improving relations with the local elves (one of whose branches is at war with one of my branches, something I've also got to deal with eventually) and with the Quasi-Spaniards down south (whom nobody apparently wanted to play a campaign with, I guess.) This will require gold and deeds, no doubt.


2.) I'm going to try focusing on an ultra-mobile force of cavalry, speckled with some good-morale-and-skill infantry. Bret loves its cav, and Carc is no exception. I get some bonuses for cav cost upkeep, and can pick up more bonuses by specialization, so although this is a costly move in theory I'm planning for it to be more bearable in practice. Ideally I'd only have my infantry around to go root archers out of the woods. To facilitate this shift asap, I'm disbanding my raw peasant mobs, and changing my starting smithy over to stables as fast as I can -- as far as I can tell, none of my clerical infantry (so to speak) and none of my cav will need the smithy path, despite their armor and arms. Which is weird but convenient. As my starting army composition starts to shift over, I'll disband my slightly better peasants (archers and spears and swords) as they either wear out from casualties or haven't fought enough yet to level up. This strategy means I won't have spear foot troops, apparently (aside from what I start with plus garrisons). My archers will be limited to horse archers, too. I don't get good archers anyway, so I'm sure I can live with this: at worst, my archers can run away more effectively! (Those will be peasants unfortunately, but I'm willing to max my peasant economy safe-limit on 15+ horse archer companies.)


3.) I am assuming this will still be a relatively costly build, so I've got to work on improving my economy; also on improving my population growth which allows me to improve my economy faster (though at some delay since money and time is spent on pop growth first); also on improving my tech.


4.) I'm unsure what to do with lords and heroes. I mean, technically I know what to do with them, but I need a Lord for any armed group to travel, and I don't know that any of them will be fast enough to ride with a cav division. I suspect, although I can't be sure yet, that once I finish converting the smithy over to a stable, I'll stop getting what looks like armored footlords and start getting cavlords. Should I do prophetess ladies to lead forces? -- mainly only my eventual infantry divisions? -- or are they fast enough to keep up on the map? (Seems likely based on "damsel" hero movement but that might be misleading: my starting hero is a beast-magic damsel. Or is that randomly assigned? I think not.)


Any of this starting plan might have to be revised once the Steel Faith mod team upgrades to Tomb Kings, even though I somewhat doubt this will affect Bretonnia. But it might WILL DEFINITELY affect saves, so I'm trying to be patient and wait.
Title: Re: Total War: Warhammer
Post by: Gusington on January 24, 2018, 04:47:05 PM
Well I have good news for you Sir Slash...my first Total War: Warhammer campaign just ended in 9 turns. I think that beats your record by 1 turn. I had one battle, got spanked, then that army made a bee line directly to my one settlement and took it...game over  ::)

Now I am wondering: do I try again, turtle up like I usually do, and then attempt to conquer? I think that's what I'll do. This other northern tribe didn't look so tough but, well you know... L:-)

(https://steamuserimages-a.akamaihd.net/ugc/940558703377417058/25D5D469ABAC86ACF386C4EBDA07D39AD681DBFD/)
Title: Re: Total War: Warhammer
Post by: Nefaro on January 24, 2018, 06:25:35 PM
Doesn't Bretonnia have the most boring/normal army list?

I've not played them yet, but browsing the faction units in custom battle setup makes them look comparably dull compared to the other factions.  Even The Empire.

Quote from: Gusington on January 24, 2018, 04:47:05 PM
Well I have good news for you Sir Slash...my first Total War: Warhammer campaign just ended in 9 turns. I think that beats your record by 1 turn. I had one battle, got spanked, then that army made a bee line directly to my one settlement and took it...game over  ::)

Now I am wondering: do I try again, turtle up like I usually do, and then attempt to conquer? I think that's what I'll do. This other northern tribe didn't look so tough but, well you know... L:-)

I think a big part of the difficulty in TW:Warhammer is learning how to best plan with your armies on the campaign map.  If you get careless, the AI will take advantage of you as if you were an attractive aspiring actress in Hollywood. 

Gotta be not only efficient in moving your armies around the campaign map, but also in knowing when best to use their special army stances.  Which can vary from faction to faction. 

Learning the building scheme in TW:W, which is closer to Shogun 2 than Rome2/Attila, along with the faction research & hero skill customization options was fairly easy.  Being ruthlessly effective at operating my armies on the campaign map has been the real learning curve for me.


Edit:
Time to begin a Tomb Kings campaign, methinks. 

<:-)
Title: Re: Total War: Warhammer
Post by: Gusington on January 24, 2018, 06:39:17 PM
^Me too. Started a new Norsca campaign and progressed to 15 turns. Learned to raid and learning the building browser. But I learned quick how a campaign can end after under 10 turns and not in a good way!

Question: not sure if any of you have played as Norsca. I feel you have, do the missions issued in the 'monster book' just occur in the background, passively, or does the player actually 'go on' these missions?
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 24, 2018, 11:22:03 PM
Gus... Did you throw your campaign in 9 turns just make me feel better about getting my ass kicked in 10 turns? What a great guy!   ;D   Damn. I thought Norsica were the badasses of this game. Kind of like Viking/Sons-of Anarchy. But it has been a very bad week for Vikings so... Seriously, this game has some of the best Campaign AI since Shogun 2 and the Battle AI will keep you on your toes. Mix in Magic and Flying Units and you've got a crazy mix in a fight for sure. If ass-kicking is inevitable, it's good to have it done in style.
Title: Re: Total War: Warhammer
Post by: Gusington on January 25, 2018, 09:43:22 AM
I wish I could say that I did it on purpose, but I can't :/

Started the same exact campaign again and found a lot of things to enjoy here, and noticed a ton of things I missed the first time. So now I am 15 turns in and will just sweep that 9 turn lost campaign under the TW rug.

Gearing up for a solid campaign now. Lesson learned - the campaign AI here is good, as you said above. Even the tactical AI is good. My whole downfall in that first attempt came from me thinking I could beat a larger army. Won't make that mistake again...

...who am I kidding, of course I will. But next time I will definitely be more ready. The tech tree here is great, btw. Can't wait to see the dwarven one.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 25, 2018, 01:22:51 PM
Quote from: Nefaro on January 24, 2018, 06:25:35 PM
Doesn't Bretonnia have the most boring/normal army list?

I'm going to say no: the Spaniards south of me have the most boring/normal army list. ;)

Relative to other playable factions, though, the Brets may have the most normal army. It still includes hippogriffs, griffons, a floating Enchantress as my main character (for the Carcassone branch), female wizards and prophetesses, and a green super-knight that basically can't be beaten. I'm honestly okay with the concept of mostly-just-regular-guys trying to deal with monsters and superhumans.  O0 (It's even entirely possible to field a Bret army totally composed of peasants, uptrained somewhat to asskicking levels, although personally I'm going to avoid the morale problems associated with that build.)
Title: Re: Total War: Warhammer
Post by: Nefaro on January 25, 2018, 11:06:40 PM
Quote from: JasonPratt on January 25, 2018, 01:22:51 PM
Quote from: Nefaro on January 24, 2018, 06:25:35 PM
Doesn't Bretonnia have the most boring/normal army list?

I'm going to say no: the Spaniards south of me have the most boring/normal army list. ;)

Relative to other playable factions, though, the Brets may have the most normal army. It still includes hippogriffs, griffons, a floating Enchantress as my main character (for the Carcassone branch), female wizards and prophetesses, and a green super-knight that basically can't be beaten. I'm honestly okay with the concept of mostly-just-regular-guys trying to deal with monsters and superhumans.  O0 (It's even entirely possible to field a Bret army totally composed of peasants, uptrained somewhat to asskicking levels, although personally I'm going to avoid the morale problems associated with that build.)
(my bold)

I just called it "boring" because I always prefer playing the more monstrous or mythical ones, in games like these.  Down to preferences, of course.

I get the impression that there are many people who prefer to start with the regular-ish or human factions.  It seemed to be the case for a number of people, here, after the first TW:W came out.  Hrmm.. what does that say about me preferring to be the baddies?  :-"
Title: Re: Total War: Warhammer
Post by: Jarhead0331 on January 26, 2018, 07:22:17 AM
The Tomb Kings are interesting race to play. I haven't really delved into the m3chaincs that are unique to them, but in terms of units, I'm finding them a mixed bag. The low level rank and file units are extremely weak, but these do improve with time and research. The higher tier units start to get stronger and the giants are absolutely devastating. In the campaign, I started with a war Sphinx that is absolutely dynamite. The thing is unstoppable and just tears through enemy formations. It's turned a losing battle to victory on more than one occasion.
Title: Re: Total War: Warhammer
Post by: Gusington on January 26, 2018, 09:36:06 AM
Now 50 turns in in my Norsca campaign...it really is a totally different game than any TW I've played before. Has anyone played as the Norsca and completed a Monstrous Arcanum quest? I was attempting my first one last night and went to the location marked on the map, but found nothing...am I doing it wrong?
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 26, 2018, 09:51:34 AM
Quote from: Nefaro on January 25, 2018, 11:06:40 PM
Hrmm.. what does that say about me preferring to be the baddies?  :-"

Nazi kit is fun, as most of us here agree. Play those Chaos Lords!  :bd: :hide:
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 26, 2018, 11:42:05 AM
Gus, could be the book's on a high shelf and you're too short to reach it.  ;D  Try using a ladder.  :hide:  Sorry, I couldn't resist. You know somebody would've said if I hadn't so....  I'm sticking with Warhammer 1 for the time being. The price tag for WTW 2 is too steep for my tastes. Plus I hear there are quite a few changes that come with WTW 2? Are your 'saved games' OK to use when you switch to the new game?
Title: Re: Total War: Warhammer
Post by: Gusington on January 26, 2018, 11:54:26 AM
Norsca is in Warhammer I!
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 26, 2018, 03:19:42 PM
Oh. I thought you were playing the Mortal Empires Campaign. My bad. Anybody else finding Autoresolve for battles kind of a crap shoot as to winning? If you've got the numbers, you've got the win but if it's close, anything can happen.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 26, 2018, 05:33:03 PM
Quote from: Sir Slash on January 26, 2018, 03:19:42 PM
Oh. I thought you were playing the Mortal Empires Campaign. My bad. Anybody else finding Autoresolve for battles kind of a crap shoot as to winning? If you've got the numbers, you've got the win but if it's close, anything can happen.

Would it be normal
for autoresolve, if you
always won close fights?  ???
Title: Re: Total War: Warhammer
Post by: Nefaro on January 26, 2018, 08:44:46 PM
Quote from: Jarhead0331 on January 26, 2018, 07:22:17 AM
The Tomb Kings are interesting race to play. I haven't really delved into the m3chaincs that are unique to them, but in terms of units, I'm finding them a mixed bag. The low level rank and file units are extremely weak, but these do improve with time and research. The higher tier units start to get stronger and the giants are absolutely devastating. In the campaign, I started with a war Sphinx that is absolutely dynamite. The thing is unstoppable and just tears through enemy formations. It's turned a losing battle to victory on more than one occasion.

Spent some Mortal Empires campaign & battle time with the Tomb Kings.  They definitely have a unique play style.

In battle, those three progressively lengthy army-wide heals are essential to winning battles.  Since that progress bar only goes up by the Tomb King player losing troops in battle, it can potentially be a balancing act later on in the campaign when you have access to more higher tier units.  If you try to put all your high-tier units in one army, as opposed to splitting your limited quantities around, you probably won't trigger the full potential of all three big army heals in it's battles.  Especially since the higher tiers, and all the Constructs you'll be using as your hammer, have far fewer troops in each unit alongside being more difficult to kill . 

In other words, you can get a lot of mileage out of those shitty little "meat shield" units with high troop counts.  It's ideal to toss them in and have them die in large quantities, to an extent, because that's how those big army regeneration buffs get triggered. 

Finding the ideal sweet spot for an individual army's quantity will be a challenge, once a bunch of better units has been unlocked.  My first few battles, in which my army was chock full of junk meat shield units notably worse than my opponent's lowest line units, were alarming.  My line was getting killed so fast, and the flags flashing from wavering all over the place.  Thought I was going to lose in record time.  Yet they were dying so fast, the army regen buffs just kept coming one after another.  I was amazed at how long they hung in there with just a sliver of a health bar left.  It was enough time to let my sphinx, leader, and chariots work 'em down.  Then use the fourth unlock from dying troops, summoning a unit of Ushabti (it's a Settra campaign) anywhere on the battlefield for more beatdown. 

A couple/three battles later, a few of my meat shield units had been killed off in a previous battle with no time to recruit more when yet another army attacked me (the TWW AI is definitely aggressive!)  My regen bar didn't go up very quickly.  I really missed the extra cannon fodder.  It took longer between regens, and I never got to the final unit summon.   :-\  Lost some more units because of it.  Made me realize I gotta feed the beast a steady diet of warm (cold) bodies.   :cowboy:


I also didn't think money would be too much of an issue, at first.  Despite not having much per turn, it looked like you only used it on buying buildings and the occasional unlock.  The regular units don't cost anything for recruitment or upkeep, so I got too cocky about it.  Now I'm already scraping for gold to keep up with my population growth unlocking buildings.  It's tight.  Canopic Jars also, since most of those will have to be gained from one of the winning battle options, and occupying cities.

Also had to turtle pretty hard for the first 15 turns, while researching the unlock to my 2nd army.  Was under assault for awhile, and didn't take a single city until about that time.  Now that I have a 2nd army building up, and I'm beginning to unlock better units, things are starting to move at a good pace ~18 turns in.  Still feel it won't be fully humming along until I get some buildings for recruiting more Constructs up.  The big construct unit or two you get at the beginning will have to carry a lot of the offensive burden until that happens (so definitely keep it alive!)

Diplomacy will be essential.  Not only for getting the resources required to build magic items and unlock special units.  It will be a larger part of the Tomb Kings' small income per turn.  Plus having your number of armies limited will probably mean you need to be very good at making Non-Aggression Pacts with neighbors you don't expect to fight for a bit.  Due to possibly having fewer armies to move about, to help defend, than the aggressive AI has around you.

Title: Re: Total War: Warhammer
Post by: Nefaro on January 26, 2018, 08:54:24 PM
Quote from: JasonPratt on January 26, 2018, 09:51:34 AM
Quote from: Nefaro on January 25, 2018, 11:06:40 PM
Hrmm.. what does that say about me preferring to be the baddies?  :-"

Nazi kit is fun, as most of us here agree. Play those Chaos Lords!  :bd: :hide:

The Chaos & Norsca factions are probably the least interesting to me.  *shrug*  They're like the baddies' generic roster to me.   :))

In TWW1 it was all about the Vamp Lords and Greenskins near the top of my list.

TWW2 is Delves and Tomb Kings catching my eye. Would be Skaven, too, but their mechanics will take much more getting accustomed to.

They all look fun.  Even the ones I consider less interesting roster-wise.

The faction roster stats seem to be a bit higher in TWW2 now.  There may be a little power creep with it, unfortunately.  I think the dwarves may still hold up alright, being so tough.  Not sure about the others.  The Lizard Men units look ridiculously strong, with few weaknesses, across the board.  :o

Title: Re: Total War: Warhammer
Post by: Gusington on January 26, 2018, 11:20:06 PM
My first play through with II will be The Delves! Also my band name.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 26, 2018, 11:45:16 PM
Warhammer Necrons:
"Perfectly fair and balanced!"
--except, they might be?!  :o
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 26, 2018, 11:53:04 PM
Quote from: Nefaro on January 26, 2018, 08:54:24 PM
The Chaos & Norsca factions are probably the least interesting to me.  *shrug*  They're like the baddies' generic roster to me.   :))

In TWW1 it was all about the Vamp Lords and Greenskins near the top of my list.

Did you just call the
Chaos demons generic
compared to the Orks?!  :knuppel2:
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 27, 2018, 03:43:18 PM
Updated Steel Faith!
-- submods may not be ready.
Subnautica then.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 27, 2018, 06:31:38 PM
Quote from: JasonPratt on January 26, 2018, 11:53:04 PM
Quote from: Nefaro on January 26, 2018, 08:54:24 PM
The Chaos & Norsca factions are probably the least interesting to me.  *shrug*  They're like the baddies' generic roster to me.   :))

In TWW1 it was all about the Vamp Lords and Greenskins near the top of my list.

Did you just call the
Chaos demons generic
compared to the Orks?!  :knuppel2:

Of course!  I mean, Chaos has more than the Norscans, but they just look like a bunch of big bearded guys to me.   :P

Do they have a suicide glider-goblin slinging catapult?  Nooooo!   :))  Plus the voice overs for the goblin shamans are da best in da game.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 27, 2018, 06:35:23 PM
Orkan voiceovers
are admittedly the best
as a normal rule.  O0
Title: Re: Total War: Warhammer
Post by: CptHowdy on January 28, 2018, 02:37:26 PM
been playing this for a couple of days now. started as dwarves. i have auto resolved every battle except for one that wouldnt allow it! been looking at the workshop for mods. is steel faith THE mod to get? any thoughts on Radious mod? thanks.
Title: Re: Total War: Warhammer
Post by: Gusington on January 28, 2018, 03:30:06 PM
I have no mods running right now. I still have so much to learn I didn't want mods to mess me up.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 28, 2018, 03:45:51 PM
Quote from: CptHowdy on January 28, 2018, 02:37:26 PM
been playing this for a couple of days now. started as dwarves. i have auto resolved every battle except for one that wouldnt allow it! been looking at the workshop for mods. is steel faith THE mod to get? any thoughts on Radious mod? thanks.

I haven't felt the need for any mods.  If there was one I'd bother considering, it might be the one that eliminates or reduces the chaos army invasions.  If they still spawn ridiculous amounts of them in the later game, anyway.

Dunno about the Steel Faith mod at all, but I've not used the Radious Mod in any recent TW titles.  Because the Radious Mod makes the game easier in many ways.  It's pretty much a "cheat" IMO.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 28, 2018, 04:18:08 PM
I hear the main prob
with Warhammer Radious:
he's working elsewhere.   O:-)
Title: Re: Total War: Warhammer
Post by: CptHowdy on January 28, 2018, 04:21:53 PM
Quote from: Nefaro on January 28, 2018, 03:45:51 PM
Quote from: CptHowdy on January 28, 2018, 02:37:26 PM
been playing this for a couple of days now. started as dwarves. i have auto resolved every battle except for one that wouldnt allow it! been looking at the workshop for mods. is steel faith THE mod to get? any thoughts on Radious mod? thanks.

I haven't felt the need for any mods.  If there was one I'd bother considering, it might be the one that eliminates or reduces the chaos army invasions.  If they still spawn ridiculous amounts of them in the later game, anyway.

Dunno about the Steel Faith mod at all, but I've not used the Radious Mod in any recent TW titles.  Because the Radious Mod makes the game easier in many ways.  It's pretty much a "cheat" IMO.

yeah not looking to cheat or make easier. would like something that fixes or corrects anything that CA screwed up in the warhammer universe. examples being any units that arent represented, under or over represented, not as strong as they should be or units that are overpowered and need a nerf! skills or techs that arent based on lore etc...
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 28, 2018, 05:51:47 PM
From what I'm hearing
Steel Faith is the way to go
for that kind of thing.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 29, 2018, 11:35:24 AM
I can comment on Radious. It's been my go to mod since Rome 2 but this game could be the first TW that doesn't really need a mod. Radious makes the early game easier giving you more money, a better economy, more units, and less Public Disorder. It might make an 'easy' faction like the Dwarves too easy, at first. Or a 'hard' faction like the Vamps more survivable in the early game. Case in point: I started two campaigns as Bretonnia, one vanilla and one Radious.

Vanilla started out with me possessing a nice sized army but most of the melee units were the almost useless 'Peasant Mobs'. I wanted to disband them in favor of better units but couldn't afford it. I had enough money to build one new building in my city and that was it. Public Order, called 'Chivalry' for these guys, began to drop. Issuing an Edict only slowed it down. Bretonnia has two enemies to the south, Marienburg and the Orks up in the mountains. Best thing to do with such crappy units and no money would've been to stay on defense but the Ork influence so near began to cause my Chivalry to drop like a rock. Stopping taxes didn't save me so I had to act. The Greenskins had one small army building but since the garrison armies are now larger, when I attacked I was outnumbered by them. The only forces I could afford to fill-out my army was the Peasant Mobs and in the battle that followed, they melted away like snow in a deep fryer. Total defeat, my King dead, and game over.  >:(

Not liking that outcome, I restarted with Radious. Immediately I had more money, enough to replace all my 'mobs' with spearmen and swordsmen, and I could afford to add new buildings that upped my income further. Chivalry was under control and I soon had enough to hire a new Lord that specialized in Chivalry to keep it up. Soon I had Treaties with nearby like-type factions and built two full strength armies. NOW I was ready to kick some ass. However, the other factions also had more money and Marienburg had built 2 armies themselves and the Orks had one and were building a second! Along with their garrison forces, they still outnumbered me.

Since neither enemy would come out and fight, I 'Raided' their territory but this actually caused my Chivalry to go down- not good.  :o  So it was back to attacking the Orks again. This lead to a two-army a piece brawl battle. Another thing Radious does is makes battles last longer by increasing morale and some unit strengths. This fight lasted almost a full hour with the AI constantly surprising me by coming at me from different directions and rallying their troops as fast as I could rout them. After this fight, I had won but my forces were badly injured. I caprtured the Ork settlement, razed it (my only option) and then one army had enough movement to return to Bretonnian territory but the second had no movement left. I kept them together so they could help each other and as soon as I hit the 'End Turn' button.... Marienburg hit me with both of their full strength armies. My troops had no where to retreat to, caught against the mountains, and were overwhelmed. Game over AGAIN!

So, two different ways to play and they both ended-up the same way, the only difference was Vanilla: 6-8 turns and Radious: 10 turns.  :'(  If you like the early game struggle and scrambling to survive, like I do, then this isn't your mod. If however you want to go straight to building armies and fighting wars, then this will suit you. It's kind of like skipping straight to the middle game. It may make the game easier for you, but it won't make it easier for you to win. My take.
Title: Re: Total War: Warhammer
Post by: Gusington on January 29, 2018, 01:06:44 PM
Thanks Slash. I probably could have used the Radious mod for my first shamefur dispray Norsca campaign.

My current Norsca campaign is going much better. Still learning some of the new mechanics but after the initial struggle, I am at about turn 100, I have several developing cities, I am raidng Carcssone for some cash, and I am building up a 2nd badass army.

There is a lot to love in the first Warhammer TW...my next campaign will be either Bretonnia or one of those similar human factions to make things a little easier on myself. Norsca is pretty tough, as you guys warned me in some of the above posts.
Title: Re: Total War: Warhammer
Post by: Rayfer on January 29, 2018, 01:42:34 PM
Is there a Radious mod on Steam for TW: Warhammer I...?  I couldn't find one.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 29, 2018, 02:36:38 PM
In your Games Library, on the Game Page there should be a tab for the Workshop. Clicking on it will take you to the mods section. Radious will be in the 'Most Subscribed' section and you need both the Radious mod and the Additional Units mod together. They're quite big so it may take awhile to download.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 29, 2018, 02:42:06 PM
BTW, I am also playing the Dwarves with Radious and at first it was a little too easy, I pushed through the Bloody Spears with no real challenge. But now I'm coming out of the mountains and the different Ork factions along with my Dwarf allies have several large armies each. It's feels like a real war going on here with big battles and lots of maneuvering. Kind of reminds me of Fall of the Samurai which is a VERY good thing.
Title: Re: Total War: Warhammer
Post by: Gusington on January 29, 2018, 02:43:34 PM
How many turns does the average campaign here last? At turn 100 it feels like I am just getting started.
Title: Re: Total War: Warhammer
Post by: Nefaro on January 29, 2018, 02:53:32 PM
I don't think TWW needs mods.  I'm not running any.  Vanilla is challenging and interesting enough on it's own.

Perhaps everyone's gained too much Mod Soup habit in past TWs?   :nerd:

Quote from: Gusington on January 29, 2018, 02:43:34 PM
How many turns does the average campaign here last? At turn 100 it feels like I am just getting started.

What campaign are you running?  The base for TWW1?  Or the base campaign for TWW2?  Or the big combined 'Mortal Empires' campaign?

Title: Re: Total War: Warhammer
Post by: solops on January 29, 2018, 02:56:41 PM
My TW2 Mortal Empires campaign is in turn 379. I have won a "small" victory and now I am going for the "long/big" victory. My dino-people are about to hit the beaches of Elf Island...urrah!
Title: Re: Total War: Warhammer
Post by: Gusington on January 29, 2018, 03:10:51 PM
379 turns...golly
Title: Re: Total War: Warhammer
Post by: Rayfer on January 29, 2018, 03:54:46 PM
Quote from: Sir Slash on January 29, 2018, 02:36:38 PM
In your Games Library, on the Game Page there should be a tab for the Workshop. Clicking on it will take you to the mods section. Radious will be in the 'Most Subscribed' section and you need both the Radious mod and the Additional Units mod together. They're quite big so it may take awhile to download.

Got them both.....thanks.   :notworthy:
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 29, 2018, 07:24:02 PM
Happy to help.
Title: Re: Total War: Warhammer
Post by: solops on January 29, 2018, 08:00:09 PM
I took a screenshot of the strategic map to post, but it is over 4 megs  :(
I used the Radious mods for several of the TW games but then stopped. His mods pretty much just add so many units to each faction that they all wind up with the same armies. And TW Warhammer I & II are the first TWs that do not seem to need a lot of help. I use a camera mod and a unit re-sizer to make critters bigger or smaller on the battlefield...no stat changes.
Title: Re: Total War: Warhammer
Post by: Gusington on January 29, 2018, 08:07:39 PM
Just began besieging my first Bretonnian city...if I successfully sack I think it's worth close to 22,000!

That kind of gold can help me fund the rebuilding of the north lands, which have been ransacked by Beastmen repeatedly.

At turn 105 things are coming together! Still haven't fully figured out the Monstrous Arcanum though. This game has some serious legs. I can see getting 100s if not 1000s of hours here, not even counting Warhammer II, the Mortal Empires campaign, or, I dare say...Warhammer III.

Who could have foreseen this when the original Shogun came out almost 20 years ago??
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 29, 2018, 11:23:59 PM
I actually predicted it but you all laughed at me. Who's laughing now? I know, I know. It's you still laughing at me.  :-\    Seriously, this is the best TW in quite awhile. My Dwarven troops can rout any army they're up against, but can't for the life of them catch any of the buggers when they run away. They just run like hell in their heavy armor carrying their axes and get left behind. It's frustrating but funny as hell to watch.
Title: Re: Total War: Warhammer
Post by: Gusington on January 30, 2018, 08:34:06 AM
Bretonnian campaign next for me, then dwarves, then vampires.
Title: Re: Total War: Warhammer
Post by: solops on January 30, 2018, 01:10:22 PM
Quote from: Gusington on January 30, 2018, 08:34:06 AM
Bretonnian campaign next for me, then dwarves, then vampires.
How can you NOT wanna be DINOSAURS??!!
GRRAAUUWWWR!
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 30, 2018, 01:32:22 PM
Bretonnia's got kind of a weird Victory Condition in that you have to acquire a certain amount of 'Chivalry' to win. You have a little Chivalry Meter at the top of the screen and it tells you how much you've got. It increases by winning battles, building certain things and actions you do in the campaign-- sounds easy, but maybe not. After winning a battle against the Greenskins I had 2 choices of what to do with the prisoners I had captured, Ransom them for profit or Execute them. I thought for sure executing them would be a Chivalry No-No, but no it made no difference at all. And ransoming them actually caused Chivalry to go down.  :o  So I just killed them. Easy but not very chivalrous I say.  Also, Raiding enemy territory causes Chivalry to go down too. So... a little iffy as to what to do or not do here.
Title: Re: Total War: Warhammer
Post by: Gusington on January 30, 2018, 01:36:59 PM
Norsca has a similar mechanic with Chaos. Do certain things to align yourself (with evil) and prepare for the final Chaos invasion. There are tons of little subtleties to try and understand along the way. I feel I am on the precipice of cracking the game open tonight once I take that Imperial city...can't wait!

But the dinosaurs just don't do it for me. Just weirdness.
Title: Re: Total War: Warhammer
Post by: solops on January 30, 2018, 01:45:19 PM
GRRAAUUWWWR!

Crunchy vampires...chewy dwarves...yum!
Title: Re: Total War: Warhammer
Post by: Gusington on January 30, 2018, 01:56:10 PM
^ Makes me nervous
Title: Re: Total War: Warhammer
Post by: mirth on January 30, 2018, 01:58:12 PM
Quote from: Gusington on January 30, 2018, 01:56:10 PM
^ Makes me nervous


me too....what are we talking about?
Title: Re: Total War: Warhammer
Post by: Gusington on January 30, 2018, 02:18:31 PM
You.
Title: Re: Total War: Warhammer
Post by: mirth on January 30, 2018, 02:21:32 PM
makes sense
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 30, 2018, 02:28:15 PM
I would have thought Dwarves are too hairy to be 'chewy' and probably tough and stringy too. But Vampires... They would have to be 'old' tasting like my first wife's meatloaf. Or was that my first WIFE that tasted 'old'? Not important. I would think the easy way to beat Lizardmen would be to attack at night or a cold day when they're all hiding under a rock. Or maybe hang a really big mirror up and watch them charge into it over and over. Could work.
Title: Re: Total War: Warhammer
Post by: Gusington on January 30, 2018, 02:29:18 PM
Nauseating and funny at the same time!
Title: Re: Total War: Warhammer
Post by: OJsDad on January 30, 2018, 02:36:30 PM
Quote from: Sir Slash on January 30, 2018, 02:28:15 PM
I would have thought Dwarves are too hairy to be 'chewy' and probably tough and stringy too.

I don't know, that describes the field mice the puppy has been hunting in the fields, and he likes to chew on them.  He also likes to toss them in the air and catch them. 
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 30, 2018, 03:38:18 PM
Who doesn't?
Title: Re: Total War: Warhammer
Post by: solops on January 30, 2018, 06:11:18 PM
Quote from: OJsDad on January 30, 2018, 02:36:30 PM
He also likes to toss them in the air and catch them.

<------- My lab likes to do that with small snakes, six inches to two feet. Any bigger than that and she just stands off and barks at them.
Title: Re: Total War: Warhammer
Post by: OJsDad on January 30, 2018, 06:52:03 PM
Groots part lab.
Title: Re: Total War: Warhammer
Post by: JasonPratt on January 30, 2018, 10:06:07 PM
Quote from: mirth on January 30, 2018, 01:58:12 PM
Quote from: Gusington on January 30, 2018, 01:56:10 PM
^ Makes me nervous


me too....what are we talking about?


This? (http://grogheads.com/forums/index.php?topic=21488.0)
...where Gus chops up
all the fools who oppose him!
(Now teamed with you! huh.)
Title: Re: Total War: Warhammer
Post by: Gusington on January 30, 2018, 10:54:06 PM
My Norsca campaign rolls on. Making cash money by kicking some Imperial and Birtonnian arse.

Anyone who has played as a Norsca, how do you recruit ice trolls? I thought I had the correct buildings in my cities but I am still unable to recruit them.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 30, 2018, 11:12:05 PM
I hear they hang-out under bridges. Have you built any of those?
Title: Re: Total War: Warhammer
Post by: Nefaro on January 31, 2018, 12:01:28 AM
Quote from: Gusington on January 30, 2018, 10:54:06 PM

Anyone who has played as a Norsca, how do you recruit ice trolls? I thought I had the correct buildings in my cities but I am still unable to recruit them.

Never played Norsca, but some of the fancier units in other factions required a second building type to also be present. 

A tooltip window, somewhere, would indicate which building you were missing in order to meet the rest of the requirements for recruiting the unit in question. 

Been a bit since I did TWW1.  The building browser UI may be laid out differently, or in a different place, than TWW2.  But try pointing at the little "this building can produce these unit types" boxes and check the pop-up.  If more are needed, the other buildings will be listed in red sentences there.
Title: Re: Total War: Warhammer
Post by: Gusington on January 31, 2018, 10:02:31 AM
Thanks Nef. From poking around online I found that is what the issue is, I need a second building. But rarely have I had so much fun in a game while trying to figure out wtf is going on!
Title: Re: Total War: Warhammer
Post by: Nefaro on January 31, 2018, 01:02:05 PM
Quote from: Gusington on January 31, 2018, 10:02:31 AM
Thanks Nef. From poking around online I found that is what the issue is, I need a second building. But rarely have I had so much fun in a game while trying to figure out wtf is going on!

:bd:

The factions each provide a lot of uniqueness, too, but once you figure out the UI and the mechanical definitions on one it's easy to learn the nuances of the rest of them.  Or just have fun in the confusion.  :))
Title: Re: Total War: Warhammer
Post by: Gusington on January 31, 2018, 03:07:15 PM
Usually The Confusion just leads to me getting pissed off but here it makes me want to explore.
Title: Re: Total War: Warhammer
Post by: mirth on January 31, 2018, 03:08:07 PM
Quote from: Gusington on January 31, 2018, 03:07:15 PM
Usually The Confusion just leads to me getting pissed off

marriage will do that to a guy
Title: Re: Total War: Warhammer
Post by: Gusington on January 31, 2018, 03:13:54 PM
I know! All too well.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 31, 2018, 03:18:46 PM
Marriage will also make you want to explore more. Sometimes. Ignore that urge or it may cost you a house and a couple of cars!
Title: Re: Total War: Warhammer
Post by: jamus34 on January 31, 2018, 04:51:04 PM
Had an uncle who lost 2 houses to divorces.  Told him I'd kick him in the balls, he could give me a house and he'd still end up ahead of the game.

Never did take me up on that offer.
Title: Re: Total War: Warhammer
Post by: Gusington on January 31, 2018, 09:23:50 PM
Got my damned ice trolls, byotches. And my next target wil be Kislev. Want to play out more battles too, haven't had a lot of time the few days.
Title: Re: Total War: Warhammer
Post by: Sir Slash on January 31, 2018, 11:10:15 PM
Ice CREAM Trolls go good with chocolate sauce on top.  :smitten:
Title: Re: Total War: Warhammer
Post by: Gusington on February 01, 2018, 07:33:52 AM
You're a weirdo.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 01, 2018, 11:38:54 AM
No, I'm 'unique'. I want to play as the Vampires but I can't get excited by the total-badass, muscled, Super Villain-looking Vampire Lord guy. I'm more of a suave, cultured-but-menacing Count Dracula vampire kind of person who wouldn't get his hands dirty wielding a sword or axe. Skeletons and zombies I'm OK with, even giant bats. But my idea of a Vampire Lord is more of an undead James Bond type. Maybe I am a weirdo.
Title: Re: Total War: Warhammer
Post by: Gusington on February 01, 2018, 01:28:49 PM
Told you.

None of the lords you can choose from are refined enough?
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 01, 2018, 04:04:25 PM
No. I'm talking Bela Lagosi refined. Maybe the guy from LOTR/Star Wars, you know Saruoman. Or a really hot chick vamp queen.
Title: Re: Total War: Warhammer
Post by: bob48 on February 01, 2018, 04:10:23 PM
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 01, 2018, 04:20:01 PM
I liked Lily better.
Title: Re: Total War: Warhammer
Post by: Ian C on February 01, 2018, 04:29:34 PM
Before I pay $160 for WH 1 & 2 so I can play the uber campaign, I have to ask...

Is it a good game?

Title: Re: Total War: Warhammer
Post by: Gusington on February 01, 2018, 06:36:48 PM
I love the Norsca campaign in the first game and I'm just a casual WH fan at most. Can't wait to play Empire, Vampire and Dwarf campaigns. And then Dark Elves in the second game. This doesn't even take in to account the Mortal Empires campaign.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 01, 2018, 10:45:28 PM
I can't speak for WH 2 Ian but WH 1 is about as good as a TW game can get I think. I never thought I'd be able to embrace the fantasy aspect but it actually makes the game more enjoyable. Flying Units and Magic give combat a real tweak and the different factions play very much different from each other. The game's got a lot to for you to learn but it is fun learning it. Best Total War since Shogun 2 easy.
Title: Re: Total War: Warhammer
Post by: Gusington on February 02, 2018, 09:28:03 AM
Yeah I felt exactly the same way about the magic and creature (hesitant) but they've done a great job. And Slash is correct it really is a fun game to learn, very addicting.
Title: Re: Total War: Warhammer
Post by: Ian C on February 02, 2018, 10:41:55 AM
Thanks guys, I'll add it to my list.
Title: Re: Total War: Warhammer
Post by: W8taminute on February 02, 2018, 10:15:46 PM
I agree with Slash as well.  I don't have WH2 but WH1 is definitely fun.
Title: Re: Total War: Warhammer
Post by: Nefaro on February 02, 2018, 11:18:12 PM
Fanatical is currently running a Total War sale.

https://www.fanatical.com/en/search?search=total%20war

Warhammer stuff has discounts.
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on February 03, 2018, 04:01:47 AM
I kinda wanna get II for the Skaven but I've yet to finish a campaign in I yet.  I got fairly far with the dwarves but then everyone surrounding me was my ally so there was nobody to attack.  Then some chaos death pile showed up and killed my 3 best generals and their armies.
Title: Re: Total War: Warhammer
Post by: FlickJax on February 03, 2018, 05:56:00 AM
can you do a combined campaign?  ie both sets of rosters on one large map?
Title: Re: Total War: Warhammer
Post by: Rayfer on February 03, 2018, 10:47:03 AM
In addition to the campaigns there is a very well done 'Custom Battles' feature allowing you to set up a single battle with a plethora of options, i.e. time limit, type of terrain, type of battle land/siege/ambush or subterranean, size of armies and allows you to play any of the factions pitted against any other.  I only have TW:W1 so I don't know how it works in the second iteration.
Title: Re: Total War: Warhammer
Post by: Gusington on February 03, 2018, 11:08:22 AM
I think it is the same.

My Norsca campaign is opposite of SDR's - everyone has declared war on me, mainly because I have been an asshole to them all.

But my campaign may end soon.

I got Warhammer II for the Dark Elves.  Come for the Norsca, stay for the Dark Elves...with chocolate sauce.
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on February 03, 2018, 11:18:21 AM
Elves are fruity.  Skaven are where it's at.  Here they are performing one of their dark rituals.
Title: Re: Total War: Warhammer
Post by: Gusington on February 03, 2018, 05:39:21 PM
^ I would like to give all of them spanking.

Dark elves are NOT fruity. They will kill you!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsm.ign.com%2Fign_gr%2Fvideo%2Ft%2Ftotal-war-%2Ftotal-war-warhammer-2-official-dark-elves-in-engine-trailer_ykz2.jpg&hash=0876f4ae2e3529e03b854b1b9f23aa35054ae4c0)
Title: Re: Total War: Warhammer
Post by: Gusington on February 03, 2018, 07:47:47 PM
Just played another couple of hours of Norsca...buffed out my army with some Regiments of Renown, and dismantled some of what was left of the neighboring empires. Almost everyone who declared war on me then sued for peace. Also completed my first Monstrous Arcanum quest with the same buffed army, and now I am 2/3 of the way to pleasing my god. FUN
Title: Re: Total War: Warhammer
Post by: Nefaro on February 03, 2018, 09:16:42 PM
Quote from: FlickJax on February 03, 2018, 05:56:00 AM
can you do a combined campaign?  ie both sets of rosters on one large map?

Yes.

It's called the "Mortal Empires" campaign. 

When you own both TWWI & II, it unlocks in the TWWII campaign selection screen. 

Big map!  All the factions combined.   :bd:
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on February 03, 2018, 11:15:14 PM
Quote from: Gusington on February 03, 2018, 05:39:21 PM
^ I would like to give all of them spanking.

Dark elves are NOT fruity. They will kill you!


You can't spank the Skaven!  (Besides, I called dibs on the 2nd from the left...)

Even though those elves went all emo and goth and raided their mom's make-up drawer for eye shadow it doesn't disguise the underlying fruitiness.
Title: Re: Total War: Warhammer
Post by: FlickJax on February 04, 2018, 01:45:15 AM
Quote from: Nefaro on February 03, 2018, 09:16:42 PM
Quote from: FlickJax on February 03, 2018, 05:56:00 AM
can you do a combined campaign?  ie both sets of rosters on one large map?

Yes.

It's called the "Mortal Empires" campaign. 

When you own both TWWI & II, it unlocks in the TWWII campaign selection screen. 


Thanks Nef

Big map!  All the factions combined.   :bd:
Title: Re: Total War: Warhammer
Post by: Gusington on February 04, 2018, 02:15:11 PM
The dark elves are coming for you, SDR.
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on February 04, 2018, 07:38:36 PM
I'll just put on some Morrisey and they'll get all angsty and depressed and start hanging around in coffee shops writing bad poetry and lamenting the fact that Bernie lost.
Title: Re: Total War: Warhammer
Post by: Gusington on February 04, 2018, 07:44:47 PM
I just don't see them that way. They seem more like the types that would pull your eyeballs out and skullf*ck you. For giggles.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 04, 2018, 11:18:55 PM
I've always thought of Elves as happy little guys that live in trees and make cookies. I suppose Dark Elves would make evil cookies. Devil's Food maybe.
Title: Re: Total War: Warhammer
Post by: FarAway Sooner on February 05, 2018, 12:15:55 AM
Dark Elves have been going all down hill ever since Vault of the Drow (D3, for those of you who played 1st edition).  They worshipped a Spider Queen, for Pete's sake!  Elves worshipping spiders?  Just a bunch of fruits and nuts...
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on February 05, 2018, 02:31:50 AM
Bet they've got a sweet collection of Uriah Heep and Iron Maiden album covers though.
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 08:47:38 AM
I just love that this conversation is happening.
Title: Re: Total War: Warhammer
Post by: Silent Disapproval Robot on February 05, 2018, 09:08:36 AM
I dunno.  I feel like it's lacking in anthropomorphic Japanese mouse chicks.
Title: Re: Total War: Warhammer
Post by: Tuna on February 05, 2018, 09:15:55 AM
Played Warhammer one all weekend (thanks a lot for making me look at this again!).. I thought Warhammer was Space Marines vs Orcs.. this seems like Lord of the Rings.
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 10:52:44 AM
You were thinking of Warhammer 40k.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 05, 2018, 11:24:51 AM
Yep, Warhammer started out as this -- specifically as a homebrew system for tactical field battles that D&D didn't really cover. Warhammer40K landed a more perfect niche-itch, and so has become the more popular version of the system, but classic WH is still around.

Some modern WH computer games besides this are:

Mordheim -- tactical squad management in a cursed city fighting other teams in turn-based melee to recover loot.

Blood Bowl -- its own alternate continuity really, but rugby (with a bit of American football) with the WH factions.

Vermintide -- Left4Deadish 4-player co-op basher against an ongoing ratman swarm.

Man-o-War: Corsair -- Sid Meir's Pirates, but with orcs and elves, and with 3D ships. Kind of like AssCreed Black Flag but with no overarching plot really (or yet).

Warhammer Quest -- originally adapted as a mobile game, this features top-down tactical battles that are somewhat randomly generated.


There was an earlier attempt at Total-Warrish real-time battles called Mark of Chaos but I don't recommend looking for it; I found the play to be super-clunky. (Great opening cinematic as usual for these things tho...!)

There are some much older classic WH games with decent reps, (like Shadow of the Horned Rat, a squad-based tactical mission real-time game) but they don't always work well on modern systems.

This is aside from numerous games inspired heavily by WH, such as the Fantasy Wars/Elven Legacy games, which are gorgeous Panzer Generalish turn-based squad map-fights.
Title: Re: Total War: Warhammer
Post by: Tuna on February 05, 2018, 11:38:52 AM
Ahh thanks for enlightening me. Hmm will I be penalized for being a groghead and not knowing this!!!  :knuppel2:
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 05, 2018, 11:49:31 AM
Yes but, you get extra points for admitting it so it evens out. I'm wanting to spend more time zoomed-in to watch all the blood-letting up close but the Combat action is so fast if I don't watch everything from above, I get whacked by the Battle AI. And 'Half Speed motion' is not to my taste. In big battles you've got to be paying attention all the time because you can lose your butt pretty quick.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 05, 2018, 12:25:59 PM
Quote from: Tuna on February 05, 2018, 11:38:52 AM
Ahh thanks for enlightening me. Hmm will I be penalized for being a groghead and not knowing this!!!  :knuppel2:

Course not! -- but I thought you'd like to know some other good options right now for playing around in the classic WH milieu.  O:-)
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 05, 2018, 12:37:10 PM
And then there will be NECROMUNDA!!!!!!
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 01:44:54 PM
I remember 25+ years ago a D&D computer wargame that had come out...I'm not sure what it was called but the idea of it had my loins moistened even at that young age. I want to say it was Pool of Radiance but I don't think that was it...War of the Lance, maybe? Whatever it was called, after all these years, Warhammer TW is finally scratching that itch. I'll probably get 1000s of hours out of these games.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 05, 2018, 03:02:12 PM
Quote from: undercovergeek on February 05, 2018, 12:37:10 PM
And then there will be NECROMUNDA!!!!!!

I'm at least half-sure that's a 40K game, the 40K version of Mordheim, sort of.


Quote from: Gusington on February 05, 2018, 01:44:54 PM
I remember 25+ years ago a D&D computer wargame that had come out...I'm not sure what it was called but the idea of it had my loins moistened even at that young age. I want to say it was Pool of Radiance but I don't think that was it...War of the Lance, maybe?


Pool of Radiance was a party-based tactical adventure with turn-based map positioning during the fights. (This was pretty unusual back then; between PoR going back to the Tunnels of Doom for the TI994a, I don't recall party-based adventures showing the fights like that. They were like the Bard's Tale series or Wizardry or Might and Magic (not to be confused with Heroes of the same): positioning was limited to where the characters were set in the row.)

War of the Lance was a true wargame, based on an actual wargame (that my brother and I also played), and it was AD&D (though adjusted for the details of the Dragonlance milieu). Aside from being a VERY faithful adaptation of the board's wargame rules, it also featured a doofy but genuine attempt at visualizing the fights through an automatic battle generator -- I mean, the fights still were rolled according to the board game, but the designers tried to present the results visually on screen with little figures shuffling around automatically.

A little while later SSI (who had the license to produce all of TSR's D&D electronic games for a while) released... um... Fantasy War? Something like that. Theoretically it was a wargame based on the board wargame (and character campaign) Red Arrow, Black Shield (the final entry in the Desert Nomad storyline iirc), but aside from some surface topical similarities it played quite differently. (Possibly the largest program I ever wrote, btw, was on my Dad's KayproII, which we'd bring home from the office to run the calculations for the physical board game RABS. Bro and I were pretty dang disappointed in Fantasy War or whatever it was called, but we played it enough to learn how to game the engine horribly and win.  >:D )

Now let's see.... there was a game awfully late in SSI's tenure, or just after it -- maybe by Interplay who took up the license after SSI -- which was a lot more like Total War in its basic design, keeping in mind this was still like for 386 or 486 intel processors. I have it on a shelf within three feet of me at the house simply because I haven't gotten around to throwing it away yet.  :crazy2: It was a buggy mess, and based on an obscure new hotness of a D&D property that TSR (or maybe WizCoast as the new owners of D&D property) was trying to promote that they figured Interplay would synchronize into computer as well as paper games. Unfortunately Interplay routinely bit off more than they could chew during this period and the games from this series I bought were buggy messes. This was a kingdom management game with map trade and diplomacy and things like that, with a basic field-battle system (real time or turn based I can't recall) and a 3rd-person adventuring mode for leveling up heroes in your court. I'll look it up when I get home. It had admirable ambition, but insanely broken execution.
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 05, 2018, 03:03:07 PM
We've broken him - he's ours now

It won't be long before all your conversations start with 'one time in warhammer.......'

Title: Re: Total War: Warhammer
Post by: undercovergeek on February 05, 2018, 03:04:56 PM
Quote from: JasonPratt on February 05, 2018, 03:02:12 PM
Quote from: undercovergeek on February 05, 2018, 12:37:10 PM
And then there will be NECROMUNDA!!!!!!

I'm at least half-sure that's a 40K game, the 40K version of Mordheim, sort of.


Quote from: Gusington on February 05, 2018, 01:44:54 PM
I remember 25+ years ago a D&D computer wargame that had come out...I'm not sure what it was called but the idea of it had my loins moistened even at that young age. I want to say it was Pool of Radiance but I don't think that was it...War of the Lance, maybe?


Pool of Radiance was a party-based tactical adventure with turn-based map positioning during the fights. (This was pretty unusual back then; between PoR going back to the Tunnels of Doom for the TI994a, I don't recall party-based adventures showing the fights like that. They were like the Bard's Tale series or Wizardry or Might and Magic (not to be confused with Heroes of the same): positioning was limited to where the characters were set in the row.)

War of the Lance was a true wargame, based on an actual wargame (that my brother and I also played), and it was AD&D (though adjusted for the details of the Dragonlance milieu).

A little while later SSI (who had the license to produce all of TSR's D&D electronic games for a while) released... um... Fantasy War? Something like that. Theoretically it was a wargame based on the board wargame (and character campaign) Red Arrow, Black Shield (the final entry in the Desert Nomad storyline iirc), but aside from some surface topical similarities it played quite differently. (Possibly the largest program I ever wrote, btw, was on my Dad's KayproII, which we'd bring home from the office to run the calculations for the physical board game RABS. Bro and I were pretty dang disappointed in Fantasy War or whatever it was called, but we played it enough to learn how to game the engine horribly and win.  >:D )

Now let's see.... there was a game awfully late in SSI's tenure, or just after it -- maybe by Interplay who took up the license after SSI -- which was a lot more like Total War in its basic design, keeping in mind this was still like for 386 or 486 intel processors. I have it on a shelf within three feet of me at the house simply because I haven't gotten around to throwing it away yet.  :crazy2: It was a buggy mess, and based on an obscure new hotness of a D&D property that TSR (or maybe WizCoast as the new owners of D&D property) was trying to promote that they figured Interplay would synchronize into computer as well as paper games. Unfortunately Interplay routinely bit off more than they could chew during this period and the games from this series I bought were buggy messes. This was a kingdom management game with map trade and diplomacy and things like that, with a basic field-battle system (real time or turn based I can't recall) and a 3rd-person adventuring mode for leveling up heroes in your court. I'll look it up when I get home. It had admirable ambition, but insanely broken execution.

The enforced haiku backlash begins, so..... many...... words to type

Title: Re: Total War: Warhammer
Post by: JasonPratt on February 05, 2018, 03:08:35 PM
Let us all blame Brant:
it was his idea and
this is what results.  <:-)
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 03:10:24 PM
I want to say it was War of the Lance but I don't think that is it either. I can actually see the game ad in my mind's eye...it ran on the back of magazines like Computer Gaming World and Run, etc., late 80s/early 90s.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 05, 2018, 03:19:23 PM
Your parents let Little Gus look at mags like that back then? Shocking!  :o   Or were you, sneaking a peek hoping for some 'side-boob'?
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 03:33:37 PM
Side boob has been an interest of mine since even before nerddom.
Title: Re: Total War: Warhammer
Post by: mirth on February 05, 2018, 03:37:22 PM
Quote from: Gusington on February 05, 2018, 03:33:37 PM
Side boob has been an interest of mine since even before nerddom.

I'm not questioning your interest in side-boob. However I do question there was ever a "before nerddom" for you.
Title: Re: Total War: Warhammer
Post by: undercovergeek on February 05, 2018, 03:41:09 PM
Before nerddom surely there was only underboob for our aspiring knee high boob enthusiast
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 03:50:46 PM
Hmm good points both.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 05, 2018, 03:52:09 PM
Any boob is good boob except for man-boob. Just me.
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 08:56:20 PM
Boob words to live by.
Title: Re: Total War: Warhammer
Post by: MC on February 05, 2018, 09:17:41 PM
Quote from: Gusington on February 05, 2018, 08:56:20 PM
Boob words to live by.

This whole thread has turned into a boondoggle.... or should that be a boobdongle.  :-\
Title: Re: Total War: Warhammer
Post by: Gusington on February 05, 2018, 09:30:27 PM
Boob Total Handfull
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 05, 2018, 11:22:01 PM
  (.)(.)  What you say?  :timeout:
Title: Re: Total War: Warhammer
Post by: Gusington on February 06, 2018, 08:47:26 AM
Total Boob Job - War fo the Treasure Chest
Title: Re: Total War: Warhammer
Post by: BanzaiCat on February 06, 2018, 09:00:14 AM
Gus, were you talking about Fantasy General (https://en.wikipedia.org/wiki/Fantasy_General)? Since you mentioned 'wargame' this is what immediately came to mind.



It's on GOG; I own it and played it a bit. Played it a LOT back in the day though.
Title: Re: Total War: Warhammer
Post by: Gusington on February 06, 2018, 09:11:02 AM
No it was definitely D&D or AD&D and came out about the same time as War of the Lance and Pool of Radiance.
Title: Re: Total War: Warhammer
Post by: fabius on February 06, 2018, 05:52:07 PM
Did a quick search of updates and couldn't find the answer

Is Mortal Empires campaign a finished polished thing now?
Title: Re: Total War: Warhammer
Post by: Gusington on February 06, 2018, 11:24:48 PM
Yes - you must own Warhammer TW I and II to use Mortal Empires.
Title: Re: Total War: Warhammer
Post by: fabius on February 07, 2018, 10:36:43 AM
Yeah, understood. But just that when it was released there was talk of back porting and balancing skills for WH1 races to gel with the WH2's
Title: Re: Total War: Warhammer
Post by: Gusington on February 07, 2018, 10:46:43 AM
^I think that has mostly been done except for Norsca.
Title: Re: Total War: Warhammer
Post by: fabius on February 07, 2018, 11:14:29 AM
Ah cheers. Think it's a must try at some point. I was weak the other day, string now, but can I hold out for the inevitable 50% sale.  :arr:
Title: Re: Total War: Warhammer
Post by: Gusington on February 07, 2018, 12:17:54 PM
Warhammer Total War can be found for even more than 50% off now. The 2nd one - not yet.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 07, 2018, 04:15:01 PM
Quote from: BanzaiCat on February 06, 2018, 09:00:14 AM
It's on GOG; I own it and played it a bit. Played it a LOT back in the day though.

I copied the mp3 soundtrack to CD long ago, paired it with the more epic parts of the soundtrack to Total Annihilation. (And also the darker folkier cuts from the Wheel of Time soundtrack.)

I still listen to the collection (now dubbed "FANTASY ANNIHILATION") on mp3, although very annoyingly the player in my new Toyota doesn't understand folders so all the music on my usb stick might as well be randomized.  :pullhair:
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 07, 2018, 04:23:52 PM
Quote from: Gusington on February 06, 2018, 09:11:02 AM
No it was definitely D&D or AD&D and came out about the same time as War of the Lance and Pool of Radiance.

Hrm. Sword of Aragon came out around then, or a year later really, but it wasn't D&D.

https://en.wikipedia.org/wiki/List_of_Strategic_Simulations_games

Crossreference with https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_video_games

"Fantasy Empires" was the game I mentioned based verrrrrryyyy loosely on Red Arrow, Black Shield. (The War of the Lance adaptation was much more faithful as a port of the hex wargame.)

Maybe it was "Stronghold"? I forgot that was officially a DnD game. (https://en.wikipedia.org/wiki/Stronghold_(1993_video_game)) It's also available on GoG, btw (which I also didn't know).
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 07, 2018, 04:28:26 PM
The ambitious but super-buggy next-gen D&D strategy game I talked about earlier was Birthright: the Gorgon's Alliance (https://en.wikipedia.org/wiki/Birthright:_The_Gorgon%27s_Alliance). This was made around the same time that Interplay got the theoretically genius idea of using the Descent gameplay engine to make a game with their D&D license. It was even more of a buggy unplayable mess.  :'(
Title: Re: Total War: Warhammer
Post by: Gusington on February 07, 2018, 06:36:25 PM
That was it: Sword of Aragon!! My bad, I thought it was D&D.

Anyhoo I always wanted to play Sword of Aragon and drooled over the idea of a fantasy wargame like it.

A few have scratched the itch over the years, like Endless Legend and Age of Wonders, but Warhammer TW really gets to that pinnacle of awesomeosity.
Title: Re: Total War: Warhammer
Post by: Gusington on February 07, 2018, 06:39:08 PM
 :notworthy:

(https://upload.wikimedia.org/wikipedia/en/d/d1/Sword_of_Aragon_box_art.jpg)
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 07, 2018, 07:48:10 PM
I remember that one. I never could afford it at the time cause I was young, broke, and working two jobs. But I drooled on many a boxes of the game at the mall.  :smitten:
Title: Re: Total War: Warhammer
Post by: Gusington on February 07, 2018, 08:19:17 PM
^I must have been right next to you. I still think the box art is great.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 07, 2018, 10:16:37 PM
A game I never got around to buying (much like SSI's D&D Stronghold -- itself an unsung gem), but I dang well remember the art vividly!
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 07, 2018, 10:17:29 PM
Alas, it is not yet GoGd.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 08, 2018, 12:03:55 AM
I would've married that box if it could cook.
Title: Re: Total War: Warhammer
Post by: Gusington on February 08, 2018, 08:45:37 AM
The box made me a sandwich.

After 350 turns I fear my Norsca campaign may be coming to an end. I have hit 3 of 6 of my objectives, but I don't think I will be able to survive the triggered Chaos invasions. I am one of 4 or 5 surviving factions too.

It has been a good run. And I fell in love with the game! Can't wait to try out some other factions.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 08, 2018, 09:35:56 AM
My brain always contracts that title to "Sargon" somehow, even though rationally I know better.

I can see why you thought it was D&D: SSI had the license already for some time, and the setting is verrrrrry D&Dish. Which is something I never realized until recently; I thought it was a low/non-fantasy strategy game.

One can only hope that someday someone will do something for S'ar'gon  :coolsmiley: that was done for another game contemporary or previous to that, Genesia. Now Genesia Legacy: Ultimate Domain (http://store.steampowered.com/app/591930/) on Steam. (I was amazed not only to discover that game but also to discover it had previously existed. I never had an Amiga. The design for the time was so good it still holds up today. I bet Sword of Aragon would, too!)
Title: Re: Total War: Warhammer
Post by: Gusington on February 08, 2018, 10:53:58 AM
I loved my Amiga so very much. If it was still around I would send it flowers in the morning.
Title: Re: Total War: Warhammer
Post by: Tuna on February 08, 2018, 02:36:19 PM
I'm loving this Game, thankful for this thread making me give it a look!
Title: Re: Total War: Warhammer
Post by: Gusington on February 08, 2018, 03:00:10 PM
What faction are you playing?
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 08, 2018, 04:07:39 PM
I loved my Amiga so much I couldn't stand the thought of throwing it away so I buried it. Right next to my Youthful Innocence.  :'(
Title: Re: Total War: Warhammer
Post by: Tuna on February 08, 2018, 05:16:26 PM
I did the first attempt as the Empire but I don't think it was going to well, because I had a long learning period. So I started a new one as Bretonnia. I feel like it is going well. I've defeated the Southern Neighbor and killed the monsters on the hill. Someone has joined my confederacy. We'll see..
Title: Re: Total War: Warhammer
Post by: Gusington on February 08, 2018, 06:47:33 PM
Slash you are so melancholy. Or insane.

Tuna my first attempt at Norsca ended in defeat in under 10 turns so don't feel bad.

Now I am on the verge of getting defeated again, but I did get half my goals and am in the end game stage, but Chaos is kicking my arse. About 350 turns in.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 08, 2018, 07:46:16 PM
Tuna, you've done better than me as Bretonnia, getting past the 2 southern enemies. Well done.  O0
Title: Re: Total War: Warhammer
Post by: Gusington on February 08, 2018, 08:55:57 PM
At about turn 410, was just defeated. I did not have enough fortified cities to defend against poverty and Chaos. In the end my leader (Wulfrik) could only flail around angrily until Throgg (Wintertooth) cleaved him in the head with a hammer and put him out of his misery. Got close to a victory, though...and redeemed myself after the initial less-than-ten turn campaign. Have to cleanse my palette of Warhammer now but I do want to come back and play as The Empire or Bretonnia. Then the Vampire Counts, Dwarves and finally the Dark Elves in Warhammer II, maybe in the Mortal Empires campaign. Awesome game all around.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 08, 2018, 10:51:17 PM
It's got to be a great game if you don't mind losing. I am 0 for 2 but still playing.
Title: Re: Total War: Warhammer
Post by: jomni on February 08, 2018, 11:05:47 PM
Won as Dwarf.
Title: Re: Total War: Warhammer
Post by: Sir Slash on February 08, 2018, 11:10:48 PM
BOOOOOO!!!!! Actually.... :clap:
Title: Re: Total War: Warhammer
Post by: Gusington on February 09, 2018, 09:05:03 AM
I win as a dwarf every day.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 09, 2018, 12:12:28 PM
Quote from: Gusington on February 09, 2018, 09:05:03 AM
I win as a dwarf every day.

Another sig line somewhere!  :clap: O0
Title: Re: Total War: Warhammer
Post by: Gusington on February 09, 2018, 01:12:56 PM
Thank you, thank you

#winningasadwarfeveryday

#covfefe
Title: Re: Total War: Warhammer
Post by: Tuna on February 15, 2018, 08:53:21 AM
Does this load faster on SSD drives? Thinking of moving it to mine. Nothing like the "one more turn" bug before bed, and the AI challenges you to a battle, that you don't trust the AI to handle. Not only do you have to do the battle, but sometimes the loading takes forever.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 15, 2018, 09:11:06 AM
I don't know why it wouldn't load faster on SSD.

Come to think of it, I should really consider putting it on my SSD before I get going on it.
Title: Re: Total War: Warhammer
Post by: Tuna on February 15, 2018, 09:17:36 AM
I know some games dont load that much faster, maybe because the time suck is due to loading into memory or something like that. I've been generally using it for Flight Sims. But so addicted to this lately, that I'm thinking it might be worth moving it.
Title: Re: Total War: Warhammer
Post by: RommelFox on February 15, 2018, 01:49:58 PM
Quote from: Tuna on February 15, 2018, 08:53:21 AM
Does this load faster on SSD drives? Thinking of moving it to mine. Nothing like the "one more turn" bug before bed, and the AI challenges you to a battle, that you don't trust the AI to handle. Not only do you have to do the battle, but sometimes the loading takes forever.

I've got it installed on my ssd.  That game is so resource intensive, I'll take all the help I can get!  If you've got it installed via steam, I believe  you can just go into the properties and tell steam to move it to another drive, although Warhammer does take up quite a bit of space.
Title: Re: Total War: Warhammer
Post by: Tuna on February 15, 2018, 02:50:29 PM
Yeah, I figured it's easy to move. Was just wondering if its worth it. My smaller Ssd is filled with FSX, I haven't  gone in that in a long time. SSD definitely helped with loading times on that though 

lol, every time I type SSD on my phone here it keeps changing it to Sex.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 15, 2018, 03:17:13 PM
^ SVD?

Quote from: RommelFox on February 15, 2018, 01:49:58 PM
If you've got it installed via steam, I believe  you can just go into the properties and tell steam to move it to another drive, although Warhammer does take up quite a bit of space.

Orly!? I'll have to look into that. It would be a dang site faster than redownloading both those monsters and the related DLC.
Title: Re: Total War: Warhammer
Post by: Tuna on February 15, 2018, 03:25:29 PM
Quote from: JasonPratt on February 15, 2018, 03:17:13 PM
^ SVD?

Quote from: RommelFox on February 15, 2018, 01:49:58 PM
If you've got it installed via steam, I believe  you can just go into the properties and tell steam to move it to another drive, although Warhammer does take up quite a bit of space.

Orly!? I'll have to look into that. It would be a dang site faster than redownloading both those monsters and the related DLC.7

I think if you move it, or copy. it still has to reinstall. but the downloading is much quicker. maybe it accepts most of the files. How big is WH1? At work at the moment.
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 15, 2018, 03:32:59 PM
Can't see it either, work at the moment. I would not be surprised at 32Gigs. But then I'm also going to move over WH2 and the Mortal Empires DLC, and the Steel Faith mod, and at least the Bretonnia DLC. So, at least double for me.
Title: Re: Total War: Warhammer
Post by: Gusington on February 15, 2018, 03:37:30 PM
What does the Steel Faith mod do?
Title: Re: Total War: Warhammer
Post by: Pete Dero on February 15, 2018, 04:00:49 PM
Quote from: Tuna on February 15, 2018, 03:25:29 PM
Quote from: JasonPratt on February 15, 2018, 03:17:13 PM
^ SVD?

Quote from: RommelFox on February 15, 2018, 01:49:58 PM
If you've got it installed via steam, I believe  you can just go into the properties and tell steam to move it to another drive, although Warhammer does take up quite a bit of space.

Orly!? I'll have to look into that. It would be a dang site faster than redownloading both those monsters and the related DLC.7

I think if you move it, or copy. it still has to reinstall. but the downloading is much quicker. maybe it accepts most of the files. How big is WH1? At work at the moment.

No reinstall is needed.

Via properties select the local files tab and there you will find change installation folder.

You must first add the new installation folder via steam settings and selecting the download menu. 
On top of that page you will find the place to add a new installation folder.
Title: Re: Total War: Warhammer
Post by: Toonces on February 15, 2018, 05:07:11 PM
Warhammer 1 on Steam for $20.  Good deal?  I think I might be ready to jump in.   ???
Title: Re: Total War: Warhammer
Post by: Tuna on February 15, 2018, 05:11:11 PM
LOL, I've been playing all week on my Son's computer, because it's upstairs and he's away at college. So I went down cellar to my machine to look and I already have it installed on my SSD drive!... Maybe I've been feeling the 'wait' time because I've been on my son's computer. I'll have to try and check it out tonight, see if loads seem faster. FYI, looks like it's about 35 Gig...

Toonces, definitely grab it, it's a lot of fun!.. Will hold you over till II is on sale!
Title: Re: Total War: Warhammer
Post by: OJsDad on February 15, 2018, 05:19:52 PM
Quote from: Toonces on February 15, 2018, 05:07:11 PM
Warhammer 1 on Steam for $20.  Good deal?  I think I might be ready to jump in.   ???

For only another $74, you can get all of the DLC also. 
Title: Re: Total War: Warhammer
Post by: JasonPratt on February 15, 2018, 05:59:32 PM
^ It's funny because it's true.
Title: Re: Total War: Warhammer
Post by: Gusington on February 15, 2018, 06:50:22 PM
(https://cdn-images-1.medium.com/max/1600/1*yjnCV2RJ-nGkRQngAq9p_A.jpeg)
Title: Re: Total War: Warhammer
Post by: Tuna on February 16, 2018, 07:49:11 PM
FYI, I finally loaded the game on my PC in the cellar, the one where it is installed on the SSD drive. On my son's it took 2 minutes 50 seconds to load. On my computer 50 seconds.. So the SSD drive makes a big difference. We both have the same CPU and both have 8 Gig of memory.
Title: Re: Total War: Warhammer
Post by: RommelFox on February 17, 2018, 04:58:40 AM
Quote from: Tuna on February 16, 2018, 07:49:11 PM
FYI, I finally loaded the game on my PC in the cellar, the one where it is installed on the SSD drive. On my son's it took 2 minutes 50 seconds to load. On my computer 50 seconds.. So the SSD drive makes a big difference. We both have the same CPU and both have 8 Gig of memory.

Well I'd say that makes it worth it.  It can only help with the 2nd massive installment combining with the  first.