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Digital Gaming => Computer Gaming => Topic started by: steve58 on April 07, 2022, 01:50:42 PM

Title: Strategic Command: American Civil War Announced
Post by: steve58 on April 07, 2022, 01:50:42 PM
Just saw this over on Matrixgames

https://www.matrixgames.com/forums/viewtopic.php?f=10126&t=382559

https://www.matrixgames.com/game/strategic-command-american-civil-war

...and they are looking for Beta testers.
Title: Re: Strategic Command: American Civil War Announced
Post by: al_infierno on April 07, 2022, 01:55:49 PM
Wow!  If there's one way to get me back interested in the SC series, that's definitely how.   O0

Now we won't have to deal with air force units taking up valuable hex space that infantry should hold.
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on April 07, 2022, 02:09:32 PM
Don't even have to click.....got me at strategic civil war game.
Title: Re: Strategic Command: American Civil War Announced
Post by: Anguille on April 07, 2022, 02:14:52 PM
Saw it too. Must buy for me
Title: Re: Strategic Command: American Civil War Announced
Post by: Rayfer on April 07, 2022, 02:30:56 PM
After having looked at the screen shots on the Matrix site, I'm not so sure about this one.  It looks like it has the 'no stacking' limitation of the WW2 iterations of the game.  It's far too early to say but the screenshots look like long WW2 front lines plopped down on a hex map of the USA.  I hope I'm wrong about it and that there is more to this than meets the eye. I hope I'm wrong.
Title: Re: Strategic Command: American Civil War Announced
Post by: Dammit Carl! on April 07, 2022, 04:37:17 PM
Oooo...am indeed...intrigued... :dreamer:
Title: Re: Strategic Command: American Civil War Announced
Post by: Geezer on April 07, 2022, 05:19:25 PM
FWIW I agree that the screenshot showing some kind of continuous front covering many miles doesn't look something that ever occurred in the Civil War.
Title: Re: Strategic Command: American Civil War Announced
Post by: bobarossa on April 07, 2022, 06:18:26 PM
Think I'll stick to Forge of Freedom or AGEOD's CW2 for my civil war fix.
Title: Re: Strategic Command: American Civil War Announced
Post by: Anguille on April 08, 2022, 03:06:58 AM
Quote from: Rayfer on April 07, 2022, 02:30:56 PM
After having looked at the screen shots on the Matrix site, I'm not so sure about this one.  It looks like it has the 'no stacking' limitation of the WW2 iterations of the game.  It's far too early to say but the screenshots look like long WW2 front lines plopped down on a hex map of the USA.  I hope I'm wrong about it and that there is more to this than meets the eye. I hope I'm wrong.
Maybe i was over optimistic. We'll see.
Title: Re: Strategic Command: American Civil War Announced
Post by: ArizonaTank on April 08, 2022, 09:08:45 AM
Over the years, I have managed to purchase and play all of the SC series...but really only like one of them: WWI (particularly with the official Blue Max mod).

The WWII games I find to be just mediocre...mostly because there are just so many better WWII grand strategy games.

So I can't say I am really looking forward to this one. I don't think the traditional SC non-stack mechanic would lend itself well to 19th century and earlier warfare. But I could be wrong.

I might pick it up after a few years when it goes on sale.
Title: Re: Strategic Command: American Civil War Announced
Post by: son of guest on April 08, 2022, 09:45:24 AM
I'm such a slut for Civil War games but that is a disturbing screeenshot.  They could have followed the mechanics of the Simonitch or Victory Games Civil War games as a model for army movement.  It would have simplified things quite a bit and captured more realistic strategic movement.  Of course I'll buy it anyway because...

Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on April 08, 2022, 09:50:40 AM
 ;D
Title: Re: Strategic Command: American Civil War Announced
Post by: CJReich46 on April 08, 2022, 11:10:13 AM
Quote from: Dammit Carl! on April 07, 2022, 04:37:17 PM
Oooo...am indeed...intrigued... :dreamer:

Agreed. I am intrigued as well. This could lend itself to some killer modding.
Title: Re: Strategic Command: American Civil War Announced
Post by: matt3916 on April 08, 2022, 03:52:34 PM
I'm a definite "wait and see" on this one.  From the hype, "Strategic Command: American Civil War comes with a massive 296 x 224 map, covering all of North America from Canada and New Mexico to the Caribbean at a 15km/9mi scale. This is the largest hex-based map ever offered by the Strategic Command series!"

They seem to be really proud of this.  Looks to me as if more than half of this "largest hex-based map" is totally irrelevant to the American Civil War.  Central America, really?
Title: Re: Strategic Command: American Civil War Announced
Post by: planetbrain on April 09, 2022, 03:55:11 PM
If there's stacking I'm in. Otherwise no. IMO a game without it is like playing '15 Puzzle'.
Title: Re: Strategic Command: American Civil War Announced
Post by: Bamilus on April 12, 2022, 07:32:42 PM
Quote from: Rayfer on April 07, 2022, 02:30:56 PM
After having looked at the screen shots on the Matrix site, I'm not so sure about this one.  It looks like it has the 'no stacking' limitation of the WW2 iterations of the game.  It's far too early to say but the screenshots look like long WW2 front lines plopped down on a hex map of the USA.  I hope I'm wrong about it and that there is more to this than meets the eye. I hope I'm wrong.

I'd bet money there's no stacking. It uses the same engine as the other games which don't have stacking and nothing in the screenshots implies that there is stacking. Disappointing.
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on June 09, 2022, 03:46:39 PM
Release date is June 30th....
Title: Re: Strategic Command: American Civil War Announced
Post by: ArizonaTank on June 09, 2022, 04:12:42 PM
I'm still curious to see how SC engine does with the 19th century...
Title: Re: Strategic Command: American Civil War Announced
Post by: JasonPratt on June 09, 2022, 04:24:20 PM
Maybe they're planning to use the map for expansions like the Mexican War and various North/Central American conflicts aside from the ACW...?
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on June 09, 2022, 04:36:53 PM
^From your keyboard to the ear of The Gaming Lord...
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 09, 2022, 04:41:24 PM
Bill Runacre has posted screenshots and explanations of the new river and sea mechanics on the Matrix website which I find very interesting, despite being sceptical about how the overall system can manage an ACW setting.

River transports and riverine fighting ships, raids along navigable rivers like the Missisipi and the Tennesee, forts like Fort Henry and Island 10 which can be upgraded , blockades of coastal supply ports by both ocean going Frigates as well as the use of coastal area ironclads and even submarinesare all in the game....

Realeasing at the end of June which means a relatively short time in closed Beta will have elapsed since the annoouncement....I guess that could be a good sign, but I will await some reviews I think.
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 21, 2022, 11:20:22 PM
https://www.youtube.com/watch?v=GeO2ltdmMgY&t=702s

Though not a huge fan of Agrippa's style of presentation this video gives a decent indication of opening gameplay......Maybe the system can cope with the ACW after all. The map is HUGE.
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 24, 2022, 04:05:20 PM
Advance notice / request :

I will be definitely buying this one having watched a number of Lets Plays and seen the scope. It may lack the representation of tactical fights but operationally and strategically there are a huge number of options and different approaches that can be tried.

It uses the excellent PBEM++ system for MP so if anyone out there fancies learning the nuances of  this one along with me in a MP challenge from 30th June let me know via PM or via Steam (username devoncop222).

I prefer to take the Rebs so  am looking for a Union opponent.

Can do at least a turn a day being a) idle and b) retired.

I have played a bit of the other SC games but am anything but an expert !

Cheers

Ian
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on June 26, 2022, 11:37:55 AM
Quote from: devoncop on June 24, 2022, 04:05:20 PM
Advance notice / request :

I will be definitely buying this one having watched a number of Lets Plays and seen the scope. It may lack the representation of tactical fights but operationally and strategically there are a huge number of options and different approaches that can be tried.

It uses the excellent PBEM++ system for MP so if anyone out there fancies learning the nuances of  this one along with me in a MP challenge from 30th June let me know via PM or via Steam (username devoncop222).

I prefer to take the Rebs so  am looking for a Union opponent.

Can do at least a turn a day being a) idle and b) retired.

I have played a bit of the other SC games but am anything but an expert !

Cheers

Ian

Added you on Steam as Devoncop22 not 222? Definitely looking forward to this one and I am sure we will get a game going at some point!
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 26, 2022, 01:07:17 PM
Yes you are right of course Tanaka ...dont even know my own name.

I am channelling my inner Braxton Bragg already  :idiot2:

Have been reading up on your exploits in Strategic Command WW1 and am about to watch your You Tube  MP  on the game  and realise I need to get some serious study in on Civil War before we play in MP, though I do think the playing field may be levelled up a bit due to the number of different mechanics Hubert and the gang have brought into thus iteration.

Lots of intruiging options.

Also I will be playing as both Union and Rebs to learn the strengths/weaknesses of both.

All the best

Ian



Title: Re: Strategic Command: American Civil War Announced
Post by: Tripoli on June 28, 2022, 09:52:34 AM
FWIT, Matrix is having a tournament in "Strategic Command: American Civil War": https://www.matrixgames.com/tournaments.  3 rounds, 35 days/round

Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 28, 2022, 10:52:42 AM
Already signed up !

Do you know if these are mirror matches or whether you get assigned Federalls/Confederates ?

Lee Rides North is the first round I see, halfway tgrough the war with the full war from 1861 being round 3.
Title: Re: Strategic Command: American Civil War Announced
Post by: Tripoli on June 28, 2022, 11:07:04 AM
Quote from: devoncop on June 28, 2022, 10:52:42 AM
Already signed up !

Do you know if these are mirror matches or whether you get assigned Federalls/Confederates ?

Lee Rides North is the first round I see, halfway tgrough the war with the full war from 1861 being round 3.

I don't know about how this tournament is run-I'm to busy getting destroyed in the FoG2 tournaments. ;D  I would like to hear what your impressions are of the game.  Right now, I'm getting my USCW fix via "Grand Tactician".
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 28, 2022, 12:00:06 PM
Will do Tripoli.

Grand Tactician has been on my wishlist forever but a combination of supposedly problematic AI and the thought of playing this huge game in real time keeps putting me off...are you a fan ?
Title: Re: Strategic Command: American Civil War Announced
Post by: Tripoli on June 28, 2022, 12:54:49 PM
Quote from: devoncop on June 28, 2022, 12:00:06 PM
Will do Tripoli.

Grand Tactician has been on my wishlist forever but a combination of supposedly problematic AI and the thought of playing this huge game in real time keeps putting me off...are you a fan ?

IMHO, the AI is actually not bad.  One of the things I appreciate is that the AI will occasionally surprise you, by doing something that may be unexpected, but not stupid.  The AI does bunch up its units a bit too much later in engagements, but overall it is not bad.    The most recent Steam reviews are mostly positive with a 75% approval rate, and an overall 80% approval rate. The development team has steadily made improvements to the game that add not only content, but squash the occasional bug in the process.  The economic model was recently reworked (If I recall, one of the developers was trained in economics, and the other has a military background, both areas of training being evident in some of the game concepts and AI). Additionally, the blockade system has been improved a bit.  The game does have a heavy intellectual lift.  Other features I would like to see added are a more randomized leader capability model, to better reflect the difficulties that both Lincoln (and to a lesser extent Davis) experienced in finding good officers. One way I try to better reflect the leadership challenge is to have my divisional officers fight the battles: I can give them instructions on stance and maneuvers, but they a execute (or don't execute) the orders and supervise the brigade commanders without my input.  I like the ability to form my own OOB and TO&E.  Recently, while driving my car down a boring stretch of road, I entertained myself by thinking about how I was going to re-organize and re-equip the Army of the Potomac after its most recent engagement.   ;D  I think that says something about the quality of the game that it continues to entertain me while I'm engaged in mundane tasks like driving my car.

If you aren't sure whether to buy it, check out History Guy Gaming's most recent series on it here: https://youtu.be/3UZ9zRYl_eU  He is currently playing with the most recent update.  He is knowledgeable about the game (he's the guy who did the in game tutorials) and USCW history in general, and his videos are entertaining.  With that said, I would recommend getting it, both because it is a fun game, and because the development team has been very dedicated in its work supporting the game.  They have aggressively supported the game, releasing steadily made improvements to the game while also eliminating bugs.  Given the scope of what this small development team is attempting to do in the game I think it is money well spent to buy a copy.
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 28, 2022, 01:17:14 PM
Cheers Tripoli.

That is a really good rundown.

Are you able to randomise General stats in the options ? I think you could do that in the Ageod ACW game. It may mean that Burnside and Bragg become God like geniuses and Grant and Lee become total duffers but it would certainly add to the challenge you were talking about !

History Guy Gaming is doing a first run through of Strategic Command ACW at the moment that I have been watching so I will definitely look up his Grand Tactician coverage. He knows his onions as we say over here :)

My concern over whether the game is too much of a clickfest aka Total War in the realtime battles remains ( and even on the Campaign map) though I believe the speed can be turned right down.



Title: Re: Strategic Command: American Civil War Announced
Post by: Rayfer on June 28, 2022, 01:29:53 PM
I haven't written this one off yet but I am still not convinced it can have any sort of realistic Civil War style battles.  From the vids I've watched you have long front lines that duke it over multiple two week turns.  There can't be a 3 day Gettysburg or a one day Antietam, etc.  It seems more like a WWI/WW2 front line style of combat.  Am I wrong, have I mis-viewed the vids.  Convince me because much of the game is appealing.
Title: Re: Strategic Command: American Civil War Announced
Post by: bobarossa on June 28, 2022, 01:30:27 PM
I loved AGEOD's CW2 game as well as Forge of Freedom and Grigsby's CW game.  You guys really make me want to add this (Grand Tactician) to my collection of unplayed games!
I don't believe there is any way the Strategic Command engine can do a CW game.
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 28, 2022, 01:51:06 PM
Quote from: Rayfer on June 28, 2022, 01:29:53 PM
I haven't written this one off yet but I am still not convinced it can have any sort of realistic Civil War style battles.  From the vids I've watched you have long front lines that duke it over multiple two week turns.  There can't be a 3 day Gettysburg or a one day Antietam, etc.  It seems more like a WWI/WW2 front line style of combat.  Am I wrong, have I mis-viewed the vids.  Convince me because much of the game is appealing.

I will reserve judgement until after the 30th when I get my hands on the game but the playthroughs I have seen certainly dont resemble a WW1/WW2 slugfest with a single continuous front line. In the East betwen Washington and Richmond it is certainly less mobile but this was a reality in the ACW because of the geography.

The map is huge and troop levels are much much lower than in the WW1 or WW2 games so the battles in the West have a very different feel to those in the East with the involvement of multiple Indian tribes and highly mobile riverine forces leading to unique challenges. Like all SC games supply routes are critical so in that sense  the system seems well suited to this characteristic of the ACW.

The devs have said that you should look at an " Army" of being about six units commanded by Generals of very varying abilities so that would seem reasonable.

I will post my observations once I have bought it. Its not long since I read the  entire epic Shelby Foote series on the ACW so I really would love it to work but I also started out a sceptic.
Title: Re: Strategic Command: American Civil War Announced
Post by: al_infierno on June 28, 2022, 02:50:57 PM
^ Sounds very cool.  Still looking forward to this one!
Title: Re: Strategic Command: American Civil War Announced
Post by: Tripoli on June 28, 2022, 03:22:17 PM
Quote from: bobarossa on June 28, 2022, 01:30:27 PM
I loved AGEOD's CW2 game as well as Forge of Freedom and Grigsby's CW game.  You guys really make me want to add this (Grand Tactician) to my collection of unplayed games!
I don't believe there is any way the Strategic Command engine can do a CW game.
I really liked Grigsby's CW game.  I thought his random leader generating system gave the best feel for the frustration of Lincoln.  The Ageod system left me a bit cold, although I may try to go back to it, as it seemed to have a pretty good overall "realism" feel. 
Title: Re: Strategic Command: American Civil War Announced
Post by: bobarossa on June 28, 2022, 05:23:32 PM
I think most of the CW games had a random leader stats system.  I vaguely recall one had a "slow reveal" method that kept you from seeing their full greatness/incompetitence until they had fought several battles.
Title: Re: Strategic Command: American Civil War Announced
Post by: Senex on June 29, 2022, 12:28:32 PM
The beta wraps tomorrow at 11am, and the game goes on sale at 3pm.  I was on the beta team, but because of Covid and other events I did not get to contribute my full measure of ignorance.  And you can get it on Steam, starting on July 14th.
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 30, 2022, 12:54:12 AM
The manual is out via the Matrix forum for those interested :-)
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on June 30, 2022, 04:55:41 PM
Okay so I bought this today and first impressions are very very positive.

The manual is very good but the stategy guide is a phenomenal piece of work covering  every decision that can be made in each of the events and the pros and cons of each way you can go as both the Union or the Confederate player as well as talking about recommended research choices depending on which general strategies you may decide on.

I have started two MP games, one as the Union, the other as the Rebs against two different very experienced beta testers so am expecting a hammering but its looking like great fun.

Title: Re: Strategic Command: American Civil War Announced
Post by: WallysWorld on June 30, 2022, 04:56:55 PM
I still have my 50% off anniversary coupon and it does still work so I'm debating whether to buy this game or not.

An interesting read here from a beta tester: Beta tester post (https://www.matrixgames.com/forums/viewtopic.php?f=11908&t=385538)
Title: Re: Strategic Command: American Civil War Announced
Post by: Senex on July 01, 2022, 08:54:10 PM
gog version is supposed to be out on 7/14, just like the Stream one.
Title: Re: Strategic Command: American Civil War Announced
Post by: greengiant on July 11, 2022, 09:19:16 AM
Anyone have anymore feedback for those who purchased it off Matrix/Slitherine? I've read some of the feedback over at Matrix and the only major complaint I've seen is that due to the size of the map, the current zoom levels the game allows are playing havoc with peoples ability to easily discern what is going on. I'm not going to second this opinion since I don't own the game, so I was hoping someone here could comment. If you're waiting on the Steam release, dropping some feedback here after you've given it a bash would be greatly appreciated.
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on July 11, 2022, 10:12:47 AM
Quote from: greengiant on July 11, 2022, 09:19:16 AM
Anyone have anymore feedback for those who purchased it off Matrix/Slitherine? I've read some of the feedback over at Matrix and the only major complaint I've seen is that due to the size of the map, the current zoom levels the game allows are playing havoc with peoples ability to easily discern what is going on. I'm not going to second this opinion since I don't own the game, so I was hoping someone here could comment. If you're waiting on the Steam release, dropping some feedback here after you've given it a bash would be greatly appreciated.

Hi

I have been playing multiple MP games since full release ( though I wasnt in the beta so went in pretty blind other than watching some Lets Plays).

The consensus is this is a pretty good strategic/ operational game, rich in historical flavour and events to negotiate for both sides but it can't represent the individual  tactical battles like Bull Run or Gettysburg. This is fair enough given the aims of the game but folks wanting individual armies hitting each other on a specific battlefield (especially in the East) are going to be disappointed.

By late 1861 the Eastern theatre becomes all a bit WW1 looking from the Shenandoah Valley to Washington/Ricmond.

In Arkansas,Kentucky,Missouri etc the feel is much more authentic with small commands trying to cover huge fronts and I think this works really well.

At the moment however MP is not balanced as US amphibious landings are very easy with Marines and an HQ and can usually one shot any unimproved Confederate forts. Every port taken like Jacksonville or New Orleans or Savannah stops completely any flow of resources through that port and the south finds its economy crippled. Yes this happened historically, but not in late 61 or early 62 which is when such operations are feasible.

They are looking at MP data now to see if the Union needs to be nerfed a bit but despite all the above I would still recommend the game for fans of the era or Strategic Command system.

Hope that helps a bit, and remember...its just my opinion, others may disagree  :)

Title: Re: Strategic Command: American Civil War Announced
Post by: Boggit on July 12, 2022, 10:36:36 PM
I've been playing it off and on over the last week or so. So far I'm in late summer 1863 and here are my thoughts:

On the plus side

1. It's a fun game
2. The naval and riverine battles are engaging
3. Easy to learn, especially if you know the Strategic Command system
4. Lots of chrome elements and decisions
5. Some nice new features like routs, ambushes etc, (cavalry and scouts are vital)
6. Lovely map
7. Good supply system
8. The AI is still a challenge for single players

On the minus side

1. The land combat doesn't feel very ACW, but more like WW1 without the trenches. The single unit per hex doesn't allow for the concentration of forces you'd expect for the ACW, and things become very attritional. There are no climactic battles like Malvern Hill, Gettysburg, Shiloh etc. You might get units attacked multiple times for annihilation or rout, but overall you see long frontlines fighting it out often losing a few points in a turn. Now it probably does balance out in terms of strategic losses, but it doesn't feel right for the period as too generic.

2. You can put marines on transports, but subsequently after movement to a port cannot then change mode to amphibious. This led me sending marines down to New Orleans by transports thinking I could then pay the amphibious cost and let them assault. It doesn't work like that, you have to launch as long range amphibious and only use transport with space available to disembark. (I know it's nitpicking, but all the same it would make sense to allow it on a port hex).

3. I struggled until mid 1863 to make any progress against the confederacy save in the far west. I had captured Memphis by early 1863, (and Richmond by mid 1863, which I then lost!) but the attritional combat and long front lines slow advances to a crawl. No quick succession of battles leading to rapid advances here. That said, apart from in the West I was on the defensive much of the time from 1861-62 to avoid being overwhelmed, which wasn't really the general case for the Union at that time (Think the Peninsula Campaign, Shiloh, 2nd Manassas etc).

4. The confederate troops seem to be everywhere. I always seemed to be behind the curve on research, despite investing heavily into it. This meant that the Confederates were using level 2 infantry weapons and army corps well before I could catch up. Given that I put the naval blockade effectively into place early on I was surprised they had the MPP to do all this and still have lots of troops in the field. Perhaps this is in the design as the game is a tough challenge? It could also be that the AI is very good indeed, as I was only seeing what was going on from the Union perspective.

Summary:

All in all the good outweighs the bad. I like the game, but it doesn't feel quite right for the period in respect of the land combat. Like I say, strategically the casualties probably balance out but there is no real sense of dramatic battles being fought out as was the case from 1861-63. For the 1864-65 period I'm sure that the game system is far more reflective of the attritional battles outside Petersburg and Richmond. Would I recommend it? Yes, but with the above caveats as it still is a fun game.
Title: Re: Strategic Command: American Civil War Announced
Post by: Sir Slash on July 13, 2022, 09:58:48 PM
Thank you Boggit.  :notworthy:
Title: Re: Strategic Command: American Civil War Announced
Post by: devoncop on July 14, 2022, 12:44:47 AM
New patch out ....strengthens the Confederates as they struggled after 1862

Change History:
v01.02.00 – 13
th July 2022
GAME ENGINE
• Fixed a Hotseat/PBEM++ replay crash when a river naval attacker is destroyed during the attack
(MisterMuffles).
• Fixed a CTD that occurs at the end of your turn if you disable the 'Research' option (gmarco,
flakhawk1).
• Fixed a full screen map scrolling issue when using the mouse to scroll the map via the screen
edges.
• Optimized/improved AI unit upgrade logic (LoneRunner)
• Improved AI HQ unit distribution to prevent some of the grouping that has occurred with the larger
Civil War maps.
• Improved AI amphibious landings logic.
CAMPAIGNS
1861
• Added Longstreet HQ to Confederate production queue, to deploy on 1861-10-07
• Garibaldi HQ will now spawn with 1.5 experience stars if made Commanding General (was 3)
• Garibaldi HQ will now spawn with 0 experience stars if made Army Commander (was 1)
1861, 1861/7
• Fort Donelson now begins the game with 1 experience (was 0)
• Confederate units associated with a YES answer to DE 101 ('Sibley's Army') or DE 102 ('Van
Dorn's Army) will deploy in San Elizario or San Antonio if El Paso is unavailable
• Van Dorn HQ removed from Confederate build list to prevent duplicate name issue
• DE 101 and 102 will now appear if El Paso is Union-owned to ensure Confederacy still receives
associated units
1861, 1861/7, 1862, 1862/T
• Added Atlanta Monitor to Confederate production queue, to deploy on 1862-11-22
1861/7
• Increased Confederate starting MPPs to 1000 (was 700)
1861/7, 1862, 1862/T
• DE 513 will no longer be associated with DE 525
1864
• Lincoln Re-elected popup will no longer display in this campaign by default
All CW Campaigns
• Corrected font of map text for Lake Chapala
• Corrected wording error in several popups
• Improved AI planning exclusions
• Improved Union AI amphibious behaviour
• Corrected error in notes for DE 511
• Improved AI research priorities
• Improved AI prioritisation in Eastern Theatre
• Added DEs 125 ("Pass the Tithe Act?") and 126 ("Abandon Cotton Strategy?")
• Added several fortifications around New Orleans, Mobile and Wilmington
• Improved AI planning exclusions
• Southwest Pass ports (at mouth of the Mississippi River) are now considered core Confederate
territory under Union occupation, preventing the Union from deploying new ships at these
locations
• Improved Union AI blockading behaviour
• Improved Union AI transport behaviour
• Improved Confederate AI handling of offensive towards Denver
• Automatic Union AI unit spawns in southern Mississippi River will now fire correctly
• Reduced MPPs from Montana, Idaho and Utah Territories following gold rush events to 25/turn
each (was 50)
• Corrected typo in War Maps display map
OTHER
• Updated Strategy Guides
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on July 14, 2022, 09:45:27 AM
also now released on steam and GOG

https://store.steampowered.com/app/1966130/Strategic_Command_American_Civil_War/

https://www.gog.com/game/strategic_command_american_civil_war
Title: Re: Strategic Command: American Civil War Announced
Post by: Boggit on July 20, 2022, 11:01:13 PM
Having just finished my second campaign as the Union, I stand by my recommendation that the game is a lot of fun.

I still find the land combat especially in the East (and to a degree the West) very frontal (aka WW1/WW2) and not a matter of independent armies maneuvering and fighting as they did in the early to mid era of the war. Corps occupying a hex is a better representation of army frontages, but you don't get that really until 1863-4. That is a function of the basic Strategic Command system originally designed for WW1/WW2, and I don't think it carries across to the ACW that well. What is good are the retreat rules, need for scouting etc, but I still think that the land battles don't reflect the drama of ACW campaigns, although probably the overall casualties balance out. By keeping a defensive double line front in the East you can frustrate any invasion of the north and essentially decide the war in the West, as the Trans Mississippi only offers limited opportunities due to supply considerations.

Just a thinking of a solution to the frontal combat issue... what if HQ's acted like unit boxes containing a set number of units, which they could break down as vanguards/rearguards? This would allow a powerful main army to occupy a hex reducing the unit/hex density and allowing surprise offensives. Cavalry would also be ideal screens and scouts in this situation. It's a major revamp to the current land war game play, but I think it applies better to the ACW, Franco Prussian and even Napoleonic era than the current system. Anyway a thought for the developers...

There was an odd thing I noticed at the end of the game: The South had sent a couple of corps and divisions (even a couple of brigades IIRC) down to SW Texas despite the fact I had no troops there. In fact I'd conquered Confederate Arizona and left Canby, an infantry and cavalry brigade on the border as observation. That said once you conquer Confederate Arizona, you can't invade Texas from there. I wonder if the AI thought I could? Anyway these troops would have been much better used elsewhere and I think put the South at a disadvantage.

One thing to remember is for a Union player is to produce lots of brigades in late game to guard against partisans. I got caught out in my first game. These are a bloody nuisance if you let them persist and will tie up a lot of troops if you let them run wild.

My average time of major victory was Sept/Oct 1864 in both games. Up to 1863 the Rebs put up a good fight, but by mid-late 1863 are definitely on the back foot particularly in the West. The eastern theatre is for the most part defensive and a race to filling the front lines with army corps whereupon you can just grind the rebs down.

It would also be nice if you could somehow merge units together into a larger unit, say three brigades to a division, or break down units e.g. brigades down to regiments for garrison purposes.
Title: Re: Strategic Command: American Civil War Announced
Post by: WallysWorld on December 06, 2022, 12:25:49 PM
A nice surprise with a new patch today for this game: Franco-Prussian War campaign

Strategic Command update (https://www.matrixgames.com/forums/viewtopic.php?f=11908&t=390854)
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on December 06, 2022, 12:30:21 PM
^I have been waiting for a Franco Prussian War campaign...forever!
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on December 06, 2022, 03:54:47 PM
Quote from: WallysWorld on December 06, 2022, 12:25:49 PM
A nice surprise with a new patch today for this game: Franco-Prussian War campaign

Strategic Command update (https://www.matrixgames.com/forums/viewtopic.php?f=11908&t=390854)

Very nice bonus to get this with the game purchase instead of being nickled and dimed for DLCs. Love these guys.
Title: Re: Strategic Command: American Civil War Announced
Post by: bobarossa on December 06, 2022, 05:24:49 PM
Quote from: Gusington on December 06, 2022, 12:30:21 PM
^I have been waiting for a Franco Prussian War campaign...forever!
I believe WW1: Centenial Edition has a Franco Prussian War scenario.  Been a couple years since I played it.
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on December 06, 2022, 06:58:00 PM
Yes the fact that this is free is...amazing.
Title: Re: Strategic Command: American Civil War Announced
Post by: Blucher on December 07, 2022, 01:09:42 AM
Franco-Prussian war scenario is very nice. Was playing as the French and it is very challenging. A really nice gift from the developers.
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on December 07, 2022, 09:19:14 AM
^So it's released already? Wasn't sure.
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on December 07, 2022, 12:24:04 PM
Quote from: Gusington on December 07, 2022, 09:19:14 AM
^So it's released already? Wasn't sure.

Yes much faster than I expected. The AI is much better.

https://www.twitch.tv/videos/1671128779

Change History:
v01.04.00 – 24th November 2022
GAME ENGNE
• Fixed a National Morale bars drawing error when new Majors are created via a SURRENDER event (Lothos).
• Fixed a sub unit error that allowed you to regain full AP when setting the mode to Hunt after a swap (Soulcollector).
• Fixed a sub unit error that allowed you to regain full AP when setting the mode to Hunt after an attack (Spitfireca).
• Fixed a rare PBEM++ crash error (DethMorgaw).
• Fixed a Research Costs Refund error for games that have RESEARCH disabled (Beriand).
• Fixed a controlled movement error that would lead to a CTD when attempting to move over top of a sub that is hidden under a fully visible sea hex (Mithrilotter).
• Fixed an AI sub raiding error that had subs navigate towards active enemy convoy lines where they are not yet belligerent with the recipient nation (Lothos).
• Fixed an error that would incorrectly reveal silent subs during any type of replay under FoW if they have not yet been spotted (OldCrowBalthazor).
• Fixed an error where disabled resource upgrades were still able to upgrade (Lothos).
• Fixed an automatic preparation for war error that would lead to a CTD under rare circumstances (Yvan1326).
• AI subs will now lock in to Hunt mode if the Fleet script is set to 'Naval Cruise' (Lothos).
• AI OFFENSIVE 'build up plans' will not automatically trigger versus a minor nation that is mobilized, unless the country owner of the OFFENSIVE plan is already at war with the parent of the minor target (Lothos).
• The automatic unit morale increase/decrease mechanism for friendly and enemy units upon a country surrender is now halved when more than 15% of the campaign has been played, e.g. the default impact will typically remain within the first year of the campaign.
• Gunboats are now set to 'Raider' by default (Mithrilotter).
CAMPAIGNS
1861
• Early Emancipation Proclamation associated with Garibaldi now reduces Union Fighting Spirit by 12000 (was 8000)
• If Garibaldi is chosen as an Army Commander, he will now arrive with a Command Rating of 5 (was 7)
• Riots will now strike cities in Maryland and Delaware if Garibaldi's 1861 Emancipation Proclamation is accepted
• Added DEs 127, 128, 529 and 530, together forming a series of events regarding the formation of
a Brazilian Volunteer Brigade in the event that Garibaldi is recruited by the Union
1862
• Increased Confederate starting Fighting Spirit to 135000 (was 130000)
• Increased Confederate starting MPPs to 1200 (was 700)
1862/T
• All British infantry and cavalry units begin with level 4 upgrades
1863
• Increased Confederate starting level of Infantry and Cavalry Equipment to 3 (was 2)
• Increased Union starting level of Infantry Equipment to 3 (was 2)
• Confederacy now starts with 2 chits invested in each of Infantry and Cavalry Equipment (was 0)
• Union now starts with 2 chits invested in Infantry Equipment (was 0)
• Added Union Brigade in Rogersville TN
1864
• Increased Confederate starting level of Infantry and Cavalry Equipment to 4 (was 2)
• Increased Union starting level of Infantry Equipment to 4 (was 2)
• Added Union Brigade in Rogersville TN
1861, 1861/7, 1862, 1862/T, 1863
• The Mexican Empire will now annex and move its capital to Mexico City DF in the event that it
enters the war before 1863/07/12 and then controls that city
1861, 1861/7, 1862, 1863, 1864
• Removed extra fifth British Corps that would deploy if answer to DE 201 was NO (Pocus)
• Canrobert and Lersundi HQs, and all event-spawned French and Spanish Corps, now arrive with
1 experience star to be consistent with British forces
1861, 1861/7
• Confederate Cavalry Brigade that spawns in El Paso is now guaranteed to arrive on or before
1861/08/01 (Duedman)
1861/7, 1862, 1862/T, 1863, 1864
• Richmond VA now a regular Capital instead of a Major Capital, to ensure consistency with 1861
campaign
1862, 1862/T
• Removed Union Nelson and Crittenden Divisions from starting deployments
• Union Cavalry Brigade will now begin the game in Dover TN instead of adjacent
• Grant HQ will now begin adjacent to Nashville TN
• Union II, III, IV Corps and Siege Artillery now begin the game in the production queue, to be
deployed on turn 1
• Confederate I, IV Corps now begin the game in the production queue, to be deployed on turn 1
• Reduced starting Union Fighting Spirit to 95000 (was 98000)
1863, 1864
• Many starting units on the map now begin with higher levels of upgrades to reflect tech changes
• Added Confederate Brigade in Jonesboro TN
All CW Campaigns
• Increased land Defence stats of Divisions, Mountain Divisions, Marines, Cavalry Divisions and
Cavalry Corps by 0.5
• Increased Naval Defence of Divisions and Mountain Divisions by 1
• Increased Naval Defence of Corps by 2
• Increased maximum level of Infantry and Cavalry Equipment technologies for all majors except
Mexico to 4 (was 2)
• Increased UK, French and Spanish starting level of Infantry and Cavalry Equipment to 4 (was 2)
• Increased Confederate research cap to 3000 (was 2800)
• Reduced land Attack and Defence increments of Infantry and Cavalry Equipment technology to
0.5 (was 1) for Divisions, Mountain Divisions, Marines, Cavalry Divisions; and to 1 (was 2) for
Corps
• Infantry Tactics research now increases the De-entrenchment level of Brigades by 0.5 per level
• Improved AI research strategy to incorporate tech changes
• Improved AI production strategy to give greater priority to the Eastern Theatre when deploying land units
• Improved Union AI positioning of river ships
• Improved Confederate AI naval strategy (Mithrilotter)
• Corrected date of Paraguayan War popup
• Confederate AI will now place greater priority on garrisoning Petersburg
• Union naval loops connecting Key West, Fort Pickens and New Jersey no longer require all Europeans to be neutral
• Reduced maximum Mexican Research MPPs to 500 (was 550)
• Halved the cost of all research for Mexico
• Improved French Production AI
• West Virginia joining the Union will now allow Union-aligned partisans to spawn in that state (atshii)
• Fixed a display error not showing all additional partisans that can spawn as a result of the Confederacy accepting DE 113 (rjh1971)
• Scripts evicting Confederate ships from Blockade Runner ports in Cuba, Bermuda, Bahamas and Belize will now apply to all Confederate-aligned nations (Mithrilotter)
• Union will now lose 200 FS points per turn due to war weariness (LoneRunner)
• Union will receive 1000 FS when each of the following are captured: Baton Rouge LA, Fredericksburg VA, Jackson MS, Little Rock AR, Shreveport LA, Staunton VA, Fayetteville AR, Arkansas Post AR, Corinth MS, Decatur AL, Murfreesboro TN, Dresden TN, Williamsburg VA, Culpeper VA, Meridian MS
• Union will receive 1500 FS when Memphis TN is captured
• Union will receive 2000 FS when each of the following are captured: Milledgeville GA, Petersburg VA, Columbia SC, Chattanooga TN, Augusta GA
• Union will receive 2500 FS when each of Nashville TN and Montgomery AL are captured
• Union will lose 2000 FS when each of the following are captured: Cumberland MD, Hagerstown MD, Gettysburg PA, Frederick MD
• More Gunboats on the map at game start will be set to Raider mode (Mithrilotter)
OTHER
• Added MX-map-1846 to the Extras folder
• Strategy Guides updated
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on December 07, 2022, 12:42:41 PM
Thanks! My next purchase awaits.
Title: Re: Strategic Command: American Civil War Announced
Post by: steve58 on January 13, 2023, 05:31:30 PM
Wars in the Americas (https://www.matrixgames.com/forums/viewtopic.php?f=10126&t=391786) DLC announced.  Out on January 26th.

Lead your armies during five epic 19th century conflicts:
1. 1846 The Conquest of Mexico
2. 1863 The Eagle and The Empire
3. 1866 Paraguay Under Siege
4. 1879 Ghosts of the Pacific
5. 1898 Remember the Maine

The DLC will include many new Features:
- New campaigns covering five major wars between 1846 and 1898
- New unit types including Field Artillery, Blockhouses, Armored Cruisers and Torpedo Boats
- New historical leaders including Taylor, Bazaine, Escala, Caxias, Shafter and Scott
- New events including Santa Anna's Return from Exile, the Philippine Revolution and the construction of Paraguay's great 'Cristiano' mortar
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on January 13, 2023, 06:03:27 PM
^Absolutely fantastic  :Dreamer:

Interested in every one of those conflicts  :tophat:
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on January 26, 2023, 07:13:17 PM
The DLC Has been released, on sale for about $14.
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on January 26, 2023, 10:03:08 PM
Quote from: Grim.Reaper on January 26, 2023, 07:13:17 PMThe DLC Has been released, on sale for about $14.

$11 on steam if you already have the base game...
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on January 26, 2023, 10:51:04 PM
^I am not seeing that discount  :huh:
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on January 27, 2023, 06:46:02 AM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

Yep, me neither.  I have the base game installed and says $14.99 on Steam.  But regardless, even if a little more at Matrix, I like having both the matrix and steam option available to me so I plan to purchase from Matrix anyway.

(https://i.imgur.com/57hIQD6.png)
Title: Re: Strategic Command: American Civil War Announced
Post by: WallysWorld on January 27, 2023, 05:25:07 PM
Bought it from Matrix using my anniversary coupon so it was very good price. I really enjoy the Strategic Command games.
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.
Title: Re: Strategic Command: American Civil War Announced
Post by: Boggit on January 27, 2023, 09:36:36 PM
I can thoroughly recommend the Franco Prussian War scenario. It's a massive map that enables the game to capture concentration of forces of the time. Great fun!
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on January 27, 2023, 11:28:22 PM
Ah I already have the base game. No discount for me.
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on January 28, 2023, 05:51:36 AM
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.

Even when I click on the complete bundle, I don't see the $11 cost, I see the same $13.49 price as Matrix is selling it for.  Maybe has to do with the region your purchasing from?

(https://i.imgur.com/Cbs3DDZ.png)
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on January 28, 2023, 12:41:43 PM
Quote from: Gusington on January 27, 2023, 11:28:22 PMAh I already have the base game. No discount for me.

Yes I did too. It will not charge you for the base game just the discounted DLC.
Title: Re: Strategic Command: American Civil War Announced
Post by: SirAndrewD on January 28, 2023, 01:04:09 PM
My problem here is that I'm far more interested in the DLC than the base game. 

Title: Re: Strategic Command: American Civil War Announced
Post by: Old TImer on January 28, 2023, 02:01:32 PM
Quote from: SirAndrewD on January 28, 2023, 01:04:09 PMMy problem here is that I'm far more interested in the DLC than the base game. 



Same here.
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on January 28, 2023, 04:16:47 PM
Me too.
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on January 30, 2023, 01:05:17 PM
Quote from: Grim.Reaper on January 28, 2023, 05:51:36 AM
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.

Even when I click on the complete bundle, I don't see the $11 cost, I see the same $13.49 price as Matrix is selling it for.  Maybe has to do with the region your purchasing from?

(https://i.imgur.com/Cbs3DDZ.png)

Sorry I think it is the one below that. The Strategic Command Complete Bundle. It worked for me anyway.
Title: Re: Strategic Command: American Civil War Announced
Post by: Grim.Reaper on January 30, 2023, 04:49:57 PM
Quote from: Tanaka on January 30, 2023, 01:05:17 PM
Quote from: Grim.Reaper on January 28, 2023, 05:51:36 AM
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.

Even when I click on the complete bundle, I don't see the $11 cost, I see the same $13.49 price as Matrix is selling it for.  Maybe has to do with the region your purchasing from?

(https://i.imgur.com/Cbs3DDZ.png)

Sorry I think it is the one below that. The Strategic Command Complete Bundle. It worked for me anyway.

The only other bundle below that is the Strategic Command Series complete bundle which contains games beyond the ACW.  Maybe you own all those games as well, which got you a better deal for the DLC...I don't own all the non-ACW products.  No big deal, I was just curious why different.  Thanks.

(https://i.imgur.com/hJoBW6v.png)
Title: Re: Strategic Command: American Civil War Announced
Post by: Tanaka on February 09, 2023, 08:36:25 PM
Quote from: Grim.Reaper on January 30, 2023, 04:49:57 PM
Quote from: Tanaka on January 30, 2023, 01:05:17 PM
Quote from: Grim.Reaper on January 28, 2023, 05:51:36 AM
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.
Quote from: Tanaka on January 27, 2023, 09:15:43 PM
Quote from: Gusington on January 26, 2023, 10:51:04 PM^I am not seeing that discount  :huh:

You have to buy the SCACW complete collection bundle. Click on it and you will see the discount.

Even when I click on the complete bundle, I don't see the $11 cost, I see the same $13.49 price as Matrix is selling it for.  Maybe has to do with the region your purchasing from?

(https://i.imgur.com/Cbs3DDZ.png)

Sorry I think it is the one below that. The Strategic Command Complete Bundle. It worked for me anyway.

The only other bundle below that is the Strategic Command Series complete bundle which contains games beyond the ACW.  Maybe you own all those games as well, which got you a better deal for the DLC...I don't own all the non-ACW products.  No big deal, I was just curious why different.  Thanks.

(https://i.imgur.com/hJoBW6v.png)

Yes that must be the reason. I do own all of the games.
Title: Re: Strategic Command: American Civil War Announced
Post by: WallysWorld on July 03, 2023, 02:45:06 PM
FYI that the latest patch along with the added Russo-Japanese war campaign has been released:

Strategic Command: American Civil War patch 1.08 (https://www.matrixgames.com/news/strategic-command-american-civil-war-1904-imperial-sunrise-release-and-update-10800)
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on July 03, 2023, 03:15:43 PM
Yes, and just a reminder that the Russo Japanese War campaign is free to current owners of the base game!  :ThumbsUp:
Title: Re: Strategic Command: American Civil War Announced
Post by: WallysWorld on July 03, 2023, 03:38:14 PM
Nice free additions to the game for sure.
Title: Re: Strategic Command: American Civil War Announced
Post by: Gusington on July 03, 2023, 04:20:57 PM
Better than a lot of what we pay for!