Started by CaptainKoloth, September 15, 2022, 03:59:47 PM
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Quote from: Destraex on January 03, 2023, 03:26:38 AMReally appreciate this write up Koloth. It was a great read.A few questions.1) Did I understand correctly that solar systems rotate or just that moons rotate planets?
Quote2) Did I understand correctly that starbases orbit planets and thus will not be useful until they come around to meet the enemy ships in stationary rather than geocentric orbits?
Quote3) Ships are affected by gravity and must use orbits to slingshot themselves? I assume that this would not be and that they somehow just defy gravity or are extemely inefficient with their power usage to fight gravity or planets and large bodies as they approach a planet?
Quote4) Is their any point maintaining heliocentric positions?
Quote5) With regard to the jumping between systems, does this look cheesy or are proper orbits of some kind being followed??
Quote6) Research stations are still used right? I liked that system.
Quote from: Destraex on January 06, 2023, 08:06:02 AMWell I just missed out on the Epic coupon cutoff. So that does that for a while. :(It makes more sense for me to wait out on this anyways. I watched this video that is only a few weeks old and just not that impressed yet. Until all the placeholders and major features are in place it's going to be hard to tell where this is heading. There is so little information on what they are actually doing.I am a little worried about the way battles seem like stellaris furballs especially for smaller ships. You should be able to control things like this or just go back to the old way of sin1 where ships just statically faced off against each other. Multiplayer is to come shortly and I am worried about cross platform friend invites (steam/epic) but I think I will wait until next christmas now when this game is complete. None of my friends will commit to this because of Epic and this means if I get it I have to wait for a year in which case I may have burnt myself out on it.Add to that we have homeworld3 this year. Among other RTS games like coh3.
Quote from: FarAway Sooner on January 11, 2023, 10:15:56 PMInterstellar Space: Genesis eschews warp lines. There are still some terrain effects: Different kinds of nebula either block travel altogether or slow it down.This produces a milder form of bottleneck, but one that I find quite satisfying to play with, plan around, and adapt to (especially in the middle of a shooting war). While there is technology to reroute craft in the late game, even in the mid-game (with faster engines) it typically takes 2-4 turns to travel to a nearby star, so it's easy to get caught with your fleets in the wrong place. This largely prevents the "stacks of doom" default strategy that I find to be the primary limiting factor in 4x space games that feature only travel by star lanes.