Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles

Started by The_Admiral, October 11, 2019, 12:17:06 PM

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Silent Disapproval Robot

Their Facebook page is very active.

The most recent updates covered an example of an in-game knowledge base video, situational awareness AI for pilots, the GUI screen for fighter direction, and a bit on how the game implements sailing into the wind for carrier launches.

 

Jarhead0331

The Admiral, at times, has had trouble accessing the website. For some reason his VPN sometimes puts him on an ip that is associated with banned spammer accounts. It's an intermittent problem that seems to come and go.

I've reached out to him to check in. Clearly, though, the game remains in very active development. Lots of updates on Facebook too.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Rayfer

Quote from: Silent Disapproval Robot on April 18, 2022, 06:42:14 PM
Their Facebook page is very active.

The most recent updates covered an example of an in-game knowledge base video, situational awareness AI for pilots, the GUI screen for fighter direction, and a bit on how the game implements sailing into the wind for carrier launches.



Exactly.  I've also been following them on Facebook where the developers are very active.

devoncop

Good to hear.

As someone who equates Facebook with the Pits of Hell I cant follow its development on that monstrosity but there are some fine, more tolerant  fellows on here who will no doubt help with any breaking news  ;)
http://www.slitherine.com/forum/viewtopic.php?f=534&t=92000

Link to Field of Glory Empires MP forum with Slitherine Games

planetbrain

I too am inclined to not go to Facebook but I am glad to see that TFA ver1 still progresses.
Mostly harmless



The_Admiral

#547
Thanks for keeping the flame burning, SDR!



Yes, as your resident leatherneck overlord said, got a few issues accessing the forums. But truth be told, I have held a bit on the dissemination side of things as of late as I focused on social media platforms. As I explain in our last update posted above - allow me to post it again: https://steamcommunity.com/games/1281220/announcements/detail/3206008758348208424 - as of late I try to make the most of the available time so as not to overburden myself and the team and focus on the game proper whenever we could. If we had to make a choice in that regard, the game would come first - and whenever we wouldn't be on the game proper, we'd be attending our IRL matters. Still, I think we have stockpiled enough contents to allow us to make monthly updates all the way to the - you know what - moment whenever that one shall come, so here we are  :)



QuoteAs someone who equates Facebook with the Pits of Hell I cant follow its development on that monstrosity
Well, I am not too much of a fan of how it works to begin with myself, but it is what it is - a sizable part of the community is out there (in the thousands to the very least) and it has the perk of allowing low-technical effort high-exposure reward posts (the magic of social media vs, for instance, Steam's more lengthy process). But as a compensation, there's still Youtube - we started to use their community platforms posting our weekly bits over there too, and I suppose it is as good an alternative to Twitter & Facebook as it gets:

https://www.youtube.com/c/DrydockDreamsGames/community

Cheers & thank you all for your support  :smitten:
Take good care of yourselves and all your loved ones.

The_Admiral

Hello all!

I am going to keep it short because I am only seeing the forum through a degraded mode (still have some issues with the IP address I am afraid ^^) but here's our latest Monthly update, which is focusing this time on fighter air combat and everything that makes it happen: the AI, the physics, the flight models, the historical research, etc...



There you go, enjoy the read (hopefully!)
https://store.steampowered.com/news/app/1281220/view/3335491052029662093

Cheers & take care, all of you

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

JasonPratt

ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

The_Admiral

Thanks chaps

Ive been told I should post the videos too so as to encourage people to actually click on the links, so here they are  :coolsmiley:




The_Admiral

A little update about what's been brewing over the past few weeks.
We've been working on the GUI - in the larger sense, that is, both the environment of the GUI and its actual avatars, be them the fleet information screens or the integration/modding tools, for instance. Here are a few screens which might or might not find their way into the next update - so better put them somewhere in any case  8)



(here for the big version: https://pbs.twimg.com/media/FViXJkMVUAESDzq?format=jpg&name=large)


(here for the big version: https://pbs.twimg.com/media/FViXMD4UUAADZ1g?format=jpg&name=large)


(here for the big version: https://pbs.twimg.com/media/FU_Mv9eVEAAYffp?format=jpg&name=large)






Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd

Destraex

Makes me want to walk around the ship and talk to the crew.
"They only asked the Light Brigade to do it once"