Interstellar Space: Genesis

Started by solops, November 07, 2017, 10:51:41 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

solops

Someone started a thread on this game, which I cannot find, so I am starting a new one. Interstellar Space: Genesis is a 4x space game currently in pre-alpha. It is supposedly MOO2-like and is the child of some of the guys over at Space Sector. Link:

https://www.interstellarspacegame.com/

The game has a public pre-alpha download available. Recently they have apparently made big strides in development and there is a new review here.

https://explorminate.net/2017/11/06/interstellar-space-genesis-pre-alpha-preview/

Important to those of us who are intensely dissatisfied with the FTL change to Stellaris: It has open space travel!
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
Wine is sure proof that God loves us and wants us to be happy. - Benjamin Franklin

Jarhead0331

I hope its loaded with detailed features and options that are lacking from the other 4x titles out there, because its going to need it in order to compete. Graphically, it does absolutely nothing for me. Wonder if much of it is place holder at this point?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


ghostryder

Those star trek icons in the ship GUI have to be place holders.

solops

I broke down and bought the pre-Alpha. Its at pre-alpha-9 right now and looks intriguing. After I finish my TW:WH@ campaign I'll take a closer look. Maybe pre-Alpha 10 will be out by then.
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
Wine is sure proof that God loves us and wants us to be happy. - Benjamin Franklin

solops

The Pre-Alpha 11 Unstable build was just released. It is supposedly has most of the features in.
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
Wine is sure proof that God loves us and wants us to be happy. - Benjamin Franklin

Anguille

Looking good. I look forward to this but it's still going to take some time it seems.

Yskonyn

#6
Isn't this the project from the guys over at spacesector.com ?

Yes it is.
This basically started as a community run effort and the lead dev dabbling in programming if I remember correctly.
It looks like they are making good progress, but the team is small and afaik has little experience making games, let alone coding AI.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

^yes. As stated in the OP. You silly goose.  :crazy2:
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

Damnit JH! You ninja'd me!
You Sairento expert.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

Jarhead0331

Quote from: Yskonyn on November 02, 2018, 05:58:55 AM
Damnit JH! You ninja'd me!
You Sairento expert.

Sairento VR is a kickass game, have you played it?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Yskonyn

No I still havent. A little worried the frantic movement makes my legs collapse and cause my stomach to act up.
"Pilots do not get paid for what they do daily, but they get paid for what they are capable of doing.
However, if pilots would need to do daily what they are capable of doing, nobody would dare to fly anymore."

solops

Hotfix posted for v1.11. It actually does quite a bit more than fix a few bugs.
-----------------------------------------------------------------------------------------------

Pre-Alpha 11 Unstable Hotfix (Release Note)

NEW
•   Starmap pan feature now also works with arrow keys and WASD keys.
•   Starmap zoom now also works with pageup/pagedown keys.
•   New star names added.
•   Miniaturization level now shown in the ship design screen next to the component (shields, weapons and special systems).

BALANCE
•   Space Culture Points now covert from 4BC to 1SCP instead of previous 10BC to 1SCP. This means that allocating income to space culture is now much more impactful in SCP generation.
•   Marine Garrison morale bonus for Dictatorship changed from previous +25% to +15%.
•   Feudal government now provides -20% morale penalty without a Garrison, instead of previous -25%.

GAMEPLAY
•   Diplomatic modifier "We are at peace for a very long time." now builds up more quickly.
•   Leader requests for "Shore Leave" now happen less often and more if the leader has had more defeats.
•   Envious leaders do not ask other leaders to be dismissed as often now.
•   Cyrus leader saboteur skill level changed from Expert to Basic (it was Expert by mistake, was used for testing)

PERFORMANCE
•   Game now requires 1.5GB less RAM to run! Optimizations were made to which audio files are loaded and when are played which allowed for a reduction of 1.5GB of RAM required to play the game. This is especially critical for lower-end graphics cards that don't have dedicated RAM.
•   Optimizations to run-time performance were made across the board. Turn processing is faster now, especially on late game. The starmap experience has also improved, it's now much more fluid. These run-time performance improvements are especially noticeable for users running the game with lower-end graphics cards (when running the game in Low graphics quality).
•   When the game launches for the first time it now adapts to the best graphics quality possible according to the user's graphics card performance (only the first time - does not update in new versions).

AI
•   N/A

UI
•   Text heavy areas like the race description and events description now have a larger font.
•   End Turn panel and layers panel buttons at the bottom do not show in the system view now.
•   Fleet icons in starmap now slightly bigger.
•   Command skill tooltip text revised to clarify which skill level corresponds to which ship class the leader can command (be assigned to).

AUDIO
•   N/A

BUGS
•   Fixed an issue that was causing the invasion panel to now show up. A message would say the colony was conquered (would show a wrong name "Orion IV") and then the colony would not change ownership because the "Occupy" and "Raze" buttons would not show sometimes and the invasion process would not finish correctly.
•   Fixed an issue that was causing the starfield to not show when invading during the assault ships cutscene.
•   Fixed an issue with the races animations that was causing them to be a bit choppy. They're smooth now.
•   Fixed an issue where the diplomatic relations tooltip was opening beneath the character portrait in the diplomacy screen.
•   Fixed a bug that was not allowing a planet to be terraformed with ecological level 3 (Uplifted class) when having the Master Geologists space culture perk.
•   Fixed an issue where sometimes we could see bombs exploding in space (not in the planet) during planetary bombardment.
•   Fixed an issue where leaders were requesting Shore Leave too often, especially when winning battles.
•   Fixed an issue where the Repulsive race trait was not working in the game.
•   Fixed an issue where the strategic resource icons of a previous loaded game were being shown in a new loaded game during the same session.
•   Fixed a memory issue where memory was not being released when starting a new game, getting back to the main menu and starting a new game.
•   Fixed an issue where we could see a duplicate research screen advisor.
•   Fixed a blocking issue where the game could not proceed when a leader would level up when unavailable (in shore leave).
•   Fixed a bug where the Galactic Council would tell the wrong empire would win.
•   Fixed an issue on the Galactic Council election where the total number of votes and votes to win were not being updated from election to election.
•   Fixed a crash when destroying the last enemy outpost.
•   Fixed an issue where sometimes we could see flying tooltips during invasions (fingers crossed it will be resolved this time!)
•   Fixed a bug that allowed an Unavailable leader (in Shore Leave) to be sent in a spy mission.
•   Fixed a typo where it read "my people and myself" now reads "my people and I" in several leader desires.
•   Fixed typo where it read "Rival fleet not in a system with a settlement. Fleet composition unknow" to "Rival fleet not in a system with a settlement. Fleet composition unknown".
•   Fixed an issue where selecting several gas giants, or asteroid belts in the overview panel would not open the second and subsequent systems properly.
•   Fixed a blocking bug when a leader gained a new spy skill but already had the maximum number of skills allowed. Game could not proceed.
•   Fixed the black hole graphics to show the correct one in the system view.
•   Fixed an issue where the 'show remote exploration' check box was being rendered on top of the zoom meter graphics.
•   Fixed an issue where sometimes we could see the supply range layer (layer with magenta color) in the system view when creating an outpost or a colony.
•   Fixed a bug where loading a game with the remote exploration screen open corrupted the remote exploration state in the just loaded game.
•   Fixed an issue where it was a bit hard to click on smaller objects like rogue planets and white dwarfs.
•   Fixed a bug where the travel ETA would show a different value from the actual travel time with the Stellar Navigators space culture perk when travelling through nebulae.
•   Fixed an issue where sometimes the asteroid belts didn't move in the system view.
•   Fixed an issue that was causing all ships found in ruins to move at a slower speed than other ships. One case, the Demolisher, couldn't even move at all.
•   Fixed the typo "extremelly", should be "extremely" in several places in the game.
•   Fixed an issue where sometimes Ship defense and attack values would show the number followed by 99999999%, now rounded.
•   Fixed a bug that allowed making diplomacy requests to remove fleets from the player's system when the systems did not belong to the player.
•   Fixed an issue that was causing some text to wrap in the colony view when using resolutions other than 1920x1080.
•   Fixed an issue where the Demolisher derelict ship texture had a strange blue texture.
•   Fixed an issue where sometimes the Black Hole would disappear after creating an outpost in that system.
•   Galactic Navigation Archive now shows the correct building instead of a placeholder one.
•   Fixed an issue where sometimes the Bomb fallout and Neutronium bomb icons could not be seen in the planetary assault screen.
•   Fixed a bug that would cause a freeze in game after winning when choosing the "just one more turn" option.
•   Fixed an issue that was not allowing the bomb fallout tooltip to show in the colony view.
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
Wine is sure proof that God loves us and wants us to be happy. - Benjamin Franklin

solops

There have been two updates since my last post. The latest is the official initial alpha build. Below is the release blurb. I cannot really comment on the game itself as I have not put much time into it recently due to real world stuff and lots of other games. I am watching it as I, like others, really have not found that "perfect" space empire game.
--------------------------------------------------------------------------------------------

Alpha Released!
   

Hello everyone,

We're finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.

It's been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).

This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.

There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you're interested to know the full history of changes since Pre-Alpha 10 please check this release note.

We are very pleased with the feedback we received from you. This Alpha is the result of all our collaboration and hard work since the days of Pre-Alpha 2 (for the VIPs) and Pre-Alpha 7 (for everyone).

But we're not there yet. Closed-beta will start soon, and we'll be improving and polishing the game, adding content and all the remaining art for the release in Q2 2019.

Compatibility: Saved games from previous versions may work in this new version but we strongly advice that you start new games to benefit from the new changes and bug fixes fully.

Pricing & Availability

Interstellar Space: Genesis is available for pre-orders with instant access via Humble Store widget from November 29 through December 16 for $24.95 USD. Pre-orders will close after that, and will soon be followed by the official Closed Beta.

The Steam store page is available, and the game is available for wishlisting there. Interstellar Space: Genesis will be released on Q2 2019.

Pre-Order URL (Humble Store widget, from November 29th through December 16th):
https://www.interstellarspacegame.com/buy-now

Steam URL (available for wishlisting)
https://store.steampowered.com/app/984680/Interstellar_Space_Genesis

For more information about pre-orders, Steam, DRM-free, and more, please check the game's FAQ.

"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
Wine is sure proof that God loves us and wants us to be happy. - Benjamin Franklin

solops

There is a new interview on this venture.
https://explorminate.net/2019/04/22/interstellar-space-genesis-qa/
Jarhead, you might want to look at the ground combat section.
"I could have conquered Europe, all of it, but I had women in my life." - King Henry II of England
I may be drunk, Miss, but in the morning I will be sober and you will still be ugly. - Winston Churchill
Wine is sure proof that God loves us and wants us to be happy. - Benjamin Franklin

Jarhead0331

Thanks for posting. Definitely starting look more interesting to me.

What are your thoughts on the latest build. You think its worth jumping in at this point?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18