Steel Division 1944 (by wargame red dragon devs) in game trailer and unit stream

Started by Destraex, March 29, 2017, 07:05:10 PM

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JudgeDredd

I believe he's referring to the map rotating between plays. I noticed the Normandy map flipped 180 degrees between games. So one game I was at one end of the map, next game, I was at the other end. He's suggesting he'd like to see the maps flip 90 rather than 180 degrees
Alba gu' brath

Rayfer

Quote from: JudgeDredd on April 18, 2017, 11:37:34 AM
I believe he's referring to the map rotating between plays. I noticed the Normandy map flipped 180 degrees between games. So one game I was at one end of the map, next game, I was at the other end. He's suggesting he'd like to see the maps flip 90 rather than 180 degrees

Thanks JD, that's exactly what I meant.  It would allow the battle to flow east-west then flip to west-east rather than the current north-south then flip to south-north orientation. Or instead of flipping the map they could draw the set up zones on the right and left side of the map rather than the current top and bottom. It would have the same effect.

JasonPratt

The larger maps reorient the axis, don't they? But only to make the new axis what gets flipped between?

Re lots of cheap units on a low-point start: yeah, I'm clearly not playing my Luftlander division with the cheap low-morale penal units. I could put three times the numbers of those out at first.

Re not dismounting until I'm being shot at: in my experience if my trucks are being shot at, it's usually too late to dismount without having the truck blow up beneath me, and I say that as someone who typically has been planning carefully to race at F-speed from a conveniently-closest opening position, for a defensive area at the edge of the enemy's area. I'll get there first, but not before I'm under fire by any AI units trying to get there, too. I've had lots of trucks die that way, short of the goal. I've learned to plan to disembark into cover short of the goal in case I detect APCs and/or Jeeps coming my way. (I can't escort with Luft's opening tanks, because they can't drive fast enough to keep up with the trucks. I could however F-speed the tanks forward first and have the trucks following at normal speed.)
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JudgeDredd

I think if your troop truck is hit, the troops disembark anyway - I don't think they die in a blown up vehicle ;)
Alba gu' brath

fabius

They can die in the truck explosion; but not always. Looks like it depends on how much violent HE is chucked and/or some randomness.

CptHowdy

is there any way to rotate the camera? i can move it left, right, up, down and zoom in and out. would like to view them from any angle especially in the build a battlegroup. im sure im missing it. gotta be camera rotation right??

Barthheart

I can rotate the camera with pushing and hold my middle mouse button(which is my scroll wheel) and drag the mouse.

Barthheart

Ok, replays while a cool idea are right now almost useless. Sure hope this gets changed for release....

You can't rewind. WTF?!?  :o If yer watching one side of the map close in to enjoy the graphics, you can't back up and then go watch another location... you have to start from the beginning!?! Which brings me to...

They record EVERYTHING! I usually take 15-20minutes to setup my first troops for he battle, checking sight lines, choosing troops, assigning first orders. The recordings have all of that time on record and only have a 10x fastforward (which isn't 10x anything as 2.5 minutes game time still takes 1 minute real time to "whiz" by)... snore!

Just tried the MS Game thingy to record some of my replay. Worked great. Now I have a recording that I can't share because when I try to Uplaod I get a message "Can't share this recording . We don't know this game"....WTF?!?

CptHowdy

Quote from: Barthheart on April 18, 2017, 07:39:54 PM
I can rotate the camera with pushing and hold my middle mouse button(which is my scroll wheel) and drag the mouse.

great thanks. i knew i had to be missing it.

Barthheart

Another cool thing I stumbled on is the Line of Sight tool works anywhere on the map not just when you've clicked on a unit. Click anywhere on the map and hold down the C key and the LoS function comes up. And if you continue to hold the C down and move the mouse and the LoS tool updates as you move. Very handy when planning ambush sites.

Destraex

Yep that is one of the best features of the game. Combat Mission needs it.
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Rayfer

Quote from: Barthheart on April 18, 2017, 08:30:32 PM
Another cool thing I stumbled on is the Line of Sight tool works anywhere on the map not just when you've clicked on a unit. Click anywhere on the map and hold down the C key and the LoS function comes up. And if you continue to hold the C down and move the mouse and the LoS tool updates as you move. Very handy when planning ambush sites.

Thanks BH.....I got 3 hours of play into this and didn't realize it had a LoS tool.  :notworthy:

MikeGER

Quote from: Barthheart on April 18, 2017, 07:54:24 PM

They record EVERYTHING! I usually take 15-20minutes to setup my first troops for he battle, checking sight lines, choosing troops, assigning first orders. The recordings have all of that time on record and only have a 10x fastforward (which isn't 10x anything as 2.5 minutes game time still takes 1 minute real time to "whiz" by)...

that had changed to this behavoir with one of the first patches after beta release

Guess what happend to me after those patches :-[
I took my time, just like you, to study the map and set up my units... and because i knew from old recording tests it will not start before i will hit Launch , ...so i went to dinner! came back to actually fight the battle undisturbed by RL and hit Launch...

so i generated me a whooping 2:41h ! replay and had to sit through 2h on 10x fastforward to see what happend in the battle  ....Arrrrr :o

I think a true rewind will not come because its recoding system eminent
but i hope there will be some higher fast forward steps (then just without updating the graphics)  and then a 1 sec or 2 delay after you stop to refresh the graphics to that point and a fade in from a black screen or something

so we can have a 'fake rewind' 
actually its start from the beginning and fastforward in the background as fast as the PC can processes it without updating the graphic and then fade in 


Barthheart

So I was finally able to get a recording of the game's recording that I could post to YT using the NVidia recorder. Works pretty well but makes huge files...need to poke at that a bit.

Anyway, here it is. No talking by me, it's just to show that there is elevation changes on the map... at least along one edge of the Point Du Hoc map.
Pretty cool that in the game's recorder you can click on a unit and the camera will auto follow that unit when yer zoomed in. Also noticed when zoomed in this much that the grass plows down when you drive over it... wonder if that could be used in game to see enemy movements?
Lots of little details pop up when yer zoomed in this much but it's impossible to play at this level, at least for me.