GrogHeads Forum

Tabletop Gaming, Models, and Minis => Forum-Based Games => Topic started by: rstites25 on June 23, 2017, 10:05:31 PM

Title: Vietnam 1965-1975
Post by: rstites25 on June 23, 2017, 10:05:31 PM
Thread for PBF game of Vietnam 1965-1975 between myself and drep.

I've set up as the US player and now Dan is up to set up the initial NLF units.

The VASSAL module put the NVA division that can start anywhere in Laos of NVN in NVN (I was confused at first as to why any NVA started on the map.)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoUWtH5l.jpg&hash=561acbd3f0d82996ea8255558f0e0e5cff6f9403)
Title: Re: Vietnam 1965-1975
Post by: bayonetbrant on June 24, 2017, 06:22:41 AM
I'm going to watch this one - I'm curious to see how it goes :)
Title: Re: Vietnam 1965-1975
Post by: bob48 on June 24, 2017, 06:30:45 AM
Me too. looks good.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on June 24, 2017, 04:09:45 PM
Since there's some interest in the game, let me see if I can give an overview of the game.

We're attempting the campaign game, which covers '65-'75. Each year is divided into 4 seasons, and each season consists of 2 turns. During a turn, both players conduct operations. The NVA/VC player always has the option to conduct his own operation or let the US/ARVN player conduct an operation. Play continues until the NVA player gives the option to the US player and the US passes.


Victory and Pacification
The communists win the game if they either a) capture Saigon or b) if VC-controlled population exceeds 200. The VC starts out controlling 133 population. (The entire population of South Vietnam is 350, with each population point representing roughly 50,000 people). Population control is adjusted once per season during the Pacification Phase. During the Pacification Phase, each region in South Vietnam will be tested by a pacification die roll to see if the population control is adjusted. The map is divided into 35 separate regions of varying populations. (See image below.) The Pacification roll is modified by several factors:  1) presence of VC/NVA units in the regions, whether the US has declared "Free Fire" in the region during the previous season, and South Vietnam Morale.  Each region has a capital (in the set up of the game in my 1st post, I've placed a SVN unit in each of the capitals). If the communists control the capital hex at any point during a turn, "captured capital" marker is placed. Even if the US recaptures the hes later in the turn, the communists will get a DRM in their favor during the next pacification phase. In addition, the communist player gets DRMs in his favor (from most valuable to least) for units actually in a capital, units occupying towns, units in cultivated hexes, and for other units occupying the region. In addition, if SVN morale is below a certain threshold, the communist player will get a column shift in his favor on the pacification table.

Because control of population drives victory, which is driven by pacification, which is in turn driven by the presence of communist units, the US player's goal in conducting operations is to get communist units out of South Vietnam. As should become clear when I explain combat, this is easier said than done. As a result the US has to prioritize population centers and the geography to protect (primarily capitals).

Other Political Factors

In addition to tracking the control of the population, morale for the US, South Vietnam, and North Vietnam are each tracked. Morale is a measure of each nation's willingness to continue to prosecute the war. For South Vietnam, morale indirectly impacts their ability to continue to wage the war. As noted above, it impacts the pacification efforts. Pacification impacts population control. The population that is controlled by SVN sets an upper limit on the manpower they can commit to the war. Population control is also the ultimate determinate of the winner.

For the US and NVN, morale more directly impacts their willingness to continue their war effort. In addition to morale, each side tracks their "commitment." Commitment is essentially the currency of the game for these sides, as they have to increase their commitment when they bring new units onto the map, allocate more men to the war, and allocate other resources to the effort. If commitment ever exceeds morale for a nation, that nation has to withdraw units from the map until their commitment drops below morale.

For the US, morale will adjust based on the population controlled by SVN (both positive and negative, depending on # controlled), US commitment (the higher the commitment, the bigger the decrease to US morale), US or allied units in Laos or Cambodia, capitals captured by the communists, number of "attacks" by the communist during a communist offensive, and a positive morale boost for destroying a certain number of communist units during the preceding season.

The NVN morale adjustments are more straight forward...and all positive. They get an ever-increasing morale boost as US commitment goes up and an ever-increasing morale boost based on their own morale.

Combat and Operations

During a turn, the players can conduct a variety of operations. The most common are Holding, Patrol, Search and Destroy, and Clear and Secure. Holding missions are declared before the operations phase. A unit put on a holding mission cannot move, but its combat strength is doubled if attacked. Patrol missions are similar, but instead of increasing defensive strength, they increase movement point costs for enemy units travelling through their Zones of Control.

Search and Destroy and Clear and Secure missions are virtually identical. The primary difference is at the end of a Clear and Secure mission, a unit can be put on a Holding or Patrol mission. The trade off is that units on Clear and Secure missions have their ability to pursue limited.

Before discussing Search and Destroy missions, it's worth noting that all VC units (but not NVA) are set up with their combat values hidden from the US player. VC units range from 1- and 2-strength Battalions to 6-strength Regiments. In addition there are 0-strength "Political Sections" (The political sections impact pacification just as a regular VC unit would, but they obviously have no value in combat). It is during combat that the asymmetry between the two sides becomes very clear. The US and ARVN have a huge amount of firepower available for their use. The rub is that actually bringing that firepower to bear is very difficult. 

Both sides can declare a Search and Destroy mission, but US missions are more detailed, so I'll discuss the mission from their perspective. When the US declares a S&D mission, they have to declare 1) the units that will be involved in the mission and 2) the support that they are going to dedicate to the mission. "Support" includes air support, air mobile capability, and riverine support (essentially boats to speed movement through watery terrain). Air support can be used for both bombardment and interdiction, the US player does not have to declare which he will use the support for at this point, just the total amount of support. The US also has the option of declaring the region a "Free Fire" zone. Without doing so, all artillery and air support values only count 1/2 their normal strength. Declaring "Free Fire" allows these to be used at their full value. The trade off is that

Once the US player has declared units and support, it declares a "target" hex. The target hex determines which units can be attacked during a turn. The US player then moves operational units as he sees fit. Units do not have end up in the target hex. ZOCs are not sticky, they just impose an increased MP cost to move through. Moreover, units can move through a hex containing enemy units (But if it's not the target hex, they can't stop there). Enemy units in a non-target hex can choose to attack a unit moving through their hex, however. Once movement is completed, all US and allied units in a target hex have to attack opposing units in the target hex. In addition, friendly units adjacent to the target hex can also attack.

But before combat takes place, VC units (and only VC units) have the ability to take an "alert" roll. This alert roll determines the VC unit's movement allowance. It can then move that MA before any combat can take place. This is where interdiction comes in for the US player. Before the alert roll, the attacking player can use artillery and air support for interdiction. Depending on the amount of points spent on a hex, a "1" or "2" marker can be placed on the hex, representing the increased MP cost for both sides to move into the hex during an operation. The hope of the US player is that he can increase the MP allowance in the hexes adjacent to the target hex by enough, that the units in the target hex cannot move out. But even if the US player succeeds in doing this, VC units have the option of "dispersing" before combat. Dispersing the unit removes it from the board and back in the communist player's pool. The player also gets a number of replacement points (discussed below) equivalent to the units combat strength. This deprives the US of the benefits of actually destroying the VC manpower. If after all this no defending units are left in the target hex, the operation is over. But if there is a defending unit left, it's on to combat.

Combat itself is pretty simple, but I'm not sure I've encountered anything quite like it before. To start with, both players determine their combat strength. The ratio of attacking combat strength to defending combat strength gives a DRM. The other primary DRM is for terrain. Combat strength consists of each participating unit's combat strength plus its artillery value and any air support allocated. 1D6 is rolled and the modifiers applied. Based on this modified die roll, a "pursuit" value is determined, as are casualties. The casualties determination is where things get interesting. Casualties are determined for each side separately by cross-referencing that forces ground strength (basic combat strength of each unit) plus the opponents artillery and air support. As a result, the US is a lot better off committing artillery and air support and a minimum amount of ground forces to an actual attack. This will maximize the casualties inflicted to the opposing side while minimizing its own exposure to casualties.

Casualties can be taken in one of two ways. A player can either remove units with combat strength equal to the casualties inflicted, or they can use available "replacement points." (Replacement points are "purchased" at the start of each season at a cost of commitment.) The maximum number of replacement points that can be used, however, is equal to the combat strength of the unit. So if a 2-strength unit suffers 3+ casualties, the unit must be removed because the casualties cannot be fully satisfied through replacement points. (Though removing the unit fully satisfies the loss--i.e., they don't have to come up with another from a replacement point).

After combat, any defending units left may retreat their full MA. The attacking player can then pursue. Pursuit MPs are based on the value determined during the original combat plus an intrinsic pursuit value noted on the unit's counter. (Units without this number cannot pursue). Any hex that a defending unit moves into now becomes a "target hex" and is eligible to be attacked in the ensuing pursuit phase. If a pursuing unit has unused MPs left, this remaining "pursuit" is a positive DRM in the follow-on attack. The lowest value of any attacking unit to participate in the attack is used. Note that any unit that had been involved in the operation is able to purse (if it has a pursuit value), regardless of whether it actually participated in the attack. The combat procedure is the repeated except that the VC no longer has the option of "alerting" out of the hex or dispersing.

This process continues until there are no attacks that are conducted to generate new pursuit. 

The US player also has the ability to use offensive and defensive reserves. Offensive reserves are used after the first combat of an operation. Any unit eligible to conduct an operation can be used. They get to move their full MA just as if it were the first round of an operation. They do not, however, get any pursuit bonus. Defensive reserves work similarly, but after the first round of combat when the US player has been attacked.

North Vietnam and the Trail

The US player has the option of bombing North Vietnam and the Trail. The results of the bombing impacts the level of supply available to the communist player. Supply determines what units can be built, etc. The communist player can also move actual units down the trail from the north to later infiltrate into the south. When placing new units, the communist player is severely restricted in how many units can be placed directly into the South and where they can be placed. Infiltration is a means to get more units in position to move across the border.

Other Chrome
In addition to the political aspects outlined above, the ARVN command is modeled and tracked. There are 1-, 2-, and 3-Star generals that randomly come into play. The 1- and 2-Star generals have a loyalty and effectiveness. Depending on loyalty, a coup may occur, which will replace the 3-Star leader. Effectiveness determines whether ARVN units under their command are effective. Ineffective units are severely limited in what they can do during a turn. The US player can try to replace leaders, especially if the leader's effectiveness modifier is bad.

Each player has fairly broad discretion in determining the order of battle. The US player has a variety of US units available to be brought in, as well as ARVN units. The same is true for the North. This gives the players flexibility in determining how fast the war ramps up, and how he wants to fight the war. The US has the option of bringing in a lot of American ground units, or focusing on things like air power and providing the ARVN with the supplies it needs to build units. The NVA has similar choices with how he will use the VC. As a result, there's no fixed OOB. The US can bring in a lot of US units at the very beginning or try to fight with ARVN units. But the more US units brought in, the bigger hit to the US morale and thus it's ability to stay in country later in the war.



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAoeA3kQ.png&hash=2d1d1be64603b3a51285e87838fc0bcb22e37524)
Title: Re: Vietnam 1965-1975
Post by: mirth on June 24, 2017, 04:31:12 PM
Nice overview. Thanks  O0
Title: Re: Vietnam 1965-1975
Post by: bbmike on June 24, 2017, 04:34:53 PM
Quote from: mirth on June 24, 2017, 04:31:12 PM
Nice overview. Thanks  O0

+1. Look forward to this.
Title: Re: Vietnam 1965-1975
Post by: bayonetbrant on June 24, 2017, 08:08:45 PM
That's pretty darn thorough :)
Title: Re: Vietnam 1965-1975
Post by: Ubercat on June 24, 2017, 09:29:36 PM
Wow, thanks for the memories. I started solo games of this about three times in the early 80's but never got past around 2-4 turns. Will definitely be paying attention.  :clap:
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on June 26, 2017, 03:00:03 PM
Subscribed!
Title: Re: Vietnam 1965-1975
Post by: Nefaro on June 26, 2017, 03:05:49 PM
Quote from: Ubercat on June 24, 2017, 09:29:36 PM
Wow, thanks for the memories. I started solo games of this about three times in the early 80's but never got past around 2-4 turns. Will definitely be paying attention.  :clap:

Same.

One session, a few turns in, got obliterated by the tabletop wargamer's worst enemy.  A house cat.
Title: Re: Vietnam 1965-1975
Post by: mirth on June 26, 2017, 03:17:42 PM
I think I have a copy of this game in the stack. I'll have to dig it out and use this as inspiration to play it.
Title: Re: Vietnam 1965-1975
Post by: drep on June 28, 2017, 08:06:40 PM
The NLF placement is in the dropbox. I'd make a screenshot of the map, but I couldn't figure out how to do so without revealing my hidden units.
Title: Re: Vietnam 1965-1975
Post by: bbmike on June 28, 2017, 08:10:50 PM
As an expert Intel guy, I can tell you that you don't want to reveal your units.  :-"
Title: Re: Vietnam 1965-1975
Post by: rstites25 on June 28, 2017, 09:17:27 PM
Not enough time tonight to do my next portion of the setup, but I can post a picture for the peanut gallery.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZT6YWZ6.png&hash=b917f79e0e49a795cd9aa72b1d5d8549a3cb3fd2)
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on June 29, 2017, 10:51:12 AM
Shamefur amounts of jealousy for the players on this classic game!  :coolsmiley:
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 01, 2017, 02:13:27 PM
On to the seasonal interphase.

For strategic bombing, I had 21 points available and use 20 of those points. I allocated 10 to the trail and 10 to unrestrained bombing in the North.

Results: 

North:  1 hit; 1 Air Point lost; SVN Morale +4 (to 69); US -2 (to 518)

***PLAY NOTE***
Bombing the north impacts the amount of supplies that will come down the trail to the South. The US has the option of "restrained" or "unrestrained bombing." Unrestrained is obviously more effective. But it increases the magnitude of the impact on morale. For the US, it adversely impacts morale (-1 restrained;  -(1 + die roll/2) unrestrained). For the SVN, it increases morale (+2 restrained; +4 unrestrained). There's an adverse column shift for the US/SVN during pacification if SVN morale is less than 70. I chose unrestrained bombing here in an effort to get their morale above 70 ASAP to help with the pacification effort.

Trail:  1 hit (trail effectiveness from level 4 to level 3); 2 air points lost

Blockade Segment:

Now I need to know the NVN commitment of Sea Supply to calculate how much supply comes through the sea. So I'll stop here until Dan can get me that number.
Title: Re: Vietnam 1965-1975
Post by: drep on July 01, 2017, 04:11:56 PM
The sea supply for this season is 2.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 01, 2017, 08:14:28 PM
Blockade Results: Sea supply allocated is 2. And the US had 1 Naval Point. Based on the roll, the VC got 10 supply through by sea.

SVN Officer Replacement Phase

2-Star leaders:

I Corps: (Must check):  Replaced with "B" +3 leader, initial loyalty of 9
II Corps:  (Must check):  Replacement fails, Any units subordinate to II Corps leader (2nd Division) as well as independent units are now ineffective. II Corps is also "Pro Coup"
Air Force:  (May check): Decline to make the check

1-Star Leaders:

2nd Division (May Check) Decline to make the check
3rd Division (Must check):   Replaced with "A" -3 leader, initial loyalty of 11
5th Division (Must Check):  Replacement fails, subordinates ineffective.

Coup Determination Segment:

US decided not to increase the odds of a Coup. The roll was low, so nobody else went Pro-Coup. The coup failed and SVN stays stable.

SVN Morale adjustment:

-1 (Population Controlled between 191 and 220 [217])
-2 (3-Star leader's [Ky's] morale rating)

Drops SVN morale to 66.

US Morale Adjustment:


None (Remains 518)

NVN Morale Adjustment

NVN will get some boost based on their current morale, not sure what that is off the top of my head, though I could probably track this.


Up next is my reinforcement phase, but that's going to take some thought, so I'll stop for now and think about what I want to bring in.


Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 01, 2017, 10:39:25 PM
Went looking for the rules out of curiosity (so I could follow along at home a little better, though RST is doing a great job so far, no complaints  O0 ). Found this rather recent comparison at BGG between Vietnam 1965-1975 and Fire in the Lake (which resembles the former game somewhat in design and concept, though certainly not in execution.)

https://www.boardgamegeek.com/thread/1796569/comparative-review

Enjoyed it, despite noting a few small errors in the description of FitL, and wanted to share.  :smitten:
Title: Re: Vietnam 1965-1975
Post by: Nefaro on July 01, 2017, 11:20:45 PM
VG's Vietnam 65-75 was the first big 'monster' wargame I setup and learned, as a ~12 yr old kid.

I remember having to read the manual a couple times before getting things moving.  With a little time in between reads, everything clicked on the second go. 

Was the heaviest rules I'd read up to, and for awhile after, that point.  :nerd:  Think I got into GDW's Harpoon very shortly afterward, though, and never got back to it.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 02, 2017, 01:22:46 PM
Quote from: JasonPratt on July 01, 2017, 10:39:25 PM
Went looking for the rules out of curiosity (so I could follow along at home a little better, though RST is doing a great job so far, no complaints  O0 ). Found this rather recent comparison at BGG between Vietnam 1965-1975 and Fire in the Lake (which resembles the former game somewhat in design and concept, though certainly not in execution.)

https://www.boardgamegeek.com/thread/1796569/comparative-review

Enjoyed it, despite noting a few small errors in the description of FitL, and wanted to share.  :smitten:

Yeah, unfortunately the rules don't seem to be available anywhere online. I may scan my rules at some point if I find that I'm wanting to reference the rules away from to respond to posts. If I do, I'll see about posting them on BGG.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 02, 2017, 01:48:53 PM
So...I don't have a real good feel about the appropriate force levels necessary and how quickly I should ramp up. Rather than risking committing too little early on, I decided to err on the other side, and go with a very, very heavy commitment. This will have very adverse consequences for US morale going forward, so if I'm not able to take advantage of the military commitment and get some immediate gains in pacification early on, it will probably spiral out of control rather quickly. But this is kind of a learning game anyway, so we'll see what happens.

Ultimately, the new US commitment is 143[!!!]. I brought in 105 Air points, 10 Air Mobile points, 4 Riverine points, and bumped my naval points from 1 to 3. I also brought in 45 replacement points. (I really don't know how quickly these will get burned through. Hopefully after the first season, I'll have a better feel for what level I need to maintain this at at the beginning of each season.) I also brought in 112 SVN supply. (SVN reinforcements require 2 things:  "Population" [you track population used throughout the game, and the number can never exceed the SVN Population Controlled number] and "Supplies" [these supply points are 'bought' by the US for commitment, so if a player focuses on Vietnamization, it will still cost US commitment]. Finally, the US spent 3 commitment on Economic Aid programs. These programs increase SVN morale. Doing so allowed me to bump the SVN to the magic 70-mark.

The SVN used 63 population and 145 supply used (I had 33 supply left over from the initial build and the US gave 112 this turn).

US Reinforcements:
1st Infantry Division
101st Airborne
1st Marines
2 independent brigades (173rd and 199th)
6 x 105 mm Artillery units
4 x 155 mm Art.
2 x 175 mm Art.

SVN Reinforcements:

7th, 9th, 8th, 21st, 22nd, 23rd, and 25th Divisions.

Each of these is under the Corps command of the particular region they  occupy.

I also brought in the SVN Marine and Parachute divisions. These units are under the "Chief of Staff" regardless of location on the map.

In addition, the SVN brought in their remaining 5 independent armor battalions, 2 ranger units, and 68 replacement points. 


Units have to be brought into port cities on the map (even SVN units). The map below will give some idea of deployment.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff14Df5W.png&hash=ca40ca0900d78ed1ac96236857a8c0a03a17336a)

Dan, in the dropbox folder:

First logfile is me bringing in reinforcements.
Second .vsav is just a save so you don't have to walk through everything.
Third .vlog is me adjusting the SVN replacement marker because I forgot to in the first file
Fourth .vlog is a final correction to SVN replacements. I initially purchased 60 replacements, and that's what I set the number to. Then I remembered I bought 8 more to use the remainder of my supply.
Title: Re: Vietnam 1965-1975
Post by: drep on July 02, 2017, 05:59:36 PM
/after furiously looking through errata for the amount of NLF commitment needed to induce the USSR to invade West Germany to keep the US Army busy elsewhere

Looks like NVA morale goes to 15 after a +5 for NVA morale 40 or less bumps it up. I think I'm going to publically update the NLF record sheet for the first turn or two while we both figure things out.  I don't have a good sense of what happens with all the different levers.

I'll need a moment here to figure out what I want to do this recruitment segment.
Title: Re: Vietnam 1965-1975
Post by: drep on July 02, 2017, 07:04:55 PM
If I'm understanding the order of play, the morale changes for new commitment and economic aid don't go into effect until the next adjustment segment. I think you were right to adjust the morale of the US immediately with the strategic bombing losses, but for the other stuff there is a delay.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 02, 2017, 07:46:49 PM
I believe you're correct, but I don't think I adjusted any morale for new commitment, etc. (other than the adjustments made before commitment based on population during the actual political phase). The only other morale adjustment came from economic aid programs, and it's listed under the SVN "Applied immediately column." 

I believe the only adjustments to SVN morale were +4 (unrestrained bombing); -3[?] 3* leader rating; +4[?] for 3 economic aid programs (I screwed up and should have declared how many aid programs I was undertaking before seeing the die rolls for the 1st 2.)

If other morale adjustments were made, I should be able to pretty easily figure out what it currently should be. I can double check the next time I act.
Title: Re: Vietnam 1965-1975
Post by: drep on July 02, 2017, 07:53:08 PM
Ah, that makes sense now. I didn't see the apply immediately header on the morale chart -- that's a lot more clear. I was cribbing between an extended sequence of play posted here and flipping between all the rules.
Title: Re: Vietnam 1965-1975
Post by: drep on July 03, 2017, 03:37:21 AM
My Placement segment is up. VC replacements were increased to 60, which I'm now reading on BGG is probably way too high.

No Offensive to declare.
Title: Re: Vietnam 1965-1975
Post by: BanzaiCat on July 03, 2017, 09:31:58 AM
Fascinating game - I love grand strategy Vietnam campaign games.  O0
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 03, 2017, 02:16:48 PM
I didn't change any deployments. And effectiveness didn't go so well...

Do you want to break down any VC regiments?

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjZfb0yC.png&hash=d0594189e05f6e6881c081a2177b7e098f2abb33)
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 03, 2017, 02:17:48 PM
Someone made a scan of the rules some years ago for Boardgamegeek, but for some reason the pdf isn't linked at or saved to BGG. It's at a mediafire link, and unnamed (or numbernamed rather) to avoid copyright strikes I guess. I've scanned it with a recently (today) upgraded Avast without seeing problems, and BGG members have been using it for years without reporting problems. Last accessed that I know of, before me this afternoon, earlier this year.

The scan looks complete to me -- some rulebooks got printed with part of the final pages unprinted near the bottom -- so I could attach it here I suppose, if that seems right?
Title: Re: Vietnam 1965-1975
Post by: drep on July 03, 2017, 02:20:48 PM
No breakdowns needed for the NLF
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 03, 2017, 09:03:11 PM
Quote from: JasonPratt on July 03, 2017, 02:17:48 PM
Someone made a scan of the rules some years ago for Boardgamegeek, but for some reason the pdf isn't linked at or saved to BGG. It's at a mediafire link, and unnamed (or numbernamed rather) to avoid copyright strikes I guess. I've scanned it with a recently (today) upgraded Avast without seeing problems, and BGG members have been using it for years without reporting problems. Last accessed that I know of, before me this afternoon, earlier this year.

The scan looks complete to me -- some rulebooks got printed with part of the final pages unprinted near the bottom -- so I could attach it here I suppose, if that seems right?

I don't see any reason not to post the rules. The game has been out of print for 30+ years at this point, and I don't think there's any talk about a new edition (and if there were a new edition published, I'd guess that it wouldn't be a straight reprint anyway).
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 03, 2017, 09:04:10 PM
I took care of declaring my patrol/hold mission--pretty easy given all the ineffective SVN that I'd want to put on such missions...

Over to you to do the same, Dan.
Title: Re: Vietnam 1965-1975
Post by: drep on July 03, 2017, 09:58:08 PM
Hold and Patrols assigned. Back to you for strat movement
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 04, 2017, 09:58:36 AM
Okay, let's see if this is small enough to post as one pdf.

If any ad/mods have problems, obviously delete this entry pronto! (Or drop me a line and I'll take off the pdf.)

...rats, it's too big at over 5Meg, individual size can't be more than 3 Megs. I shall have to consider how to split it, or reformat perhaps.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 11:10:33 AM
I took my strat movement. I tried to order things to minimize the impact of any reaction move.


I moved a couple of units from Hue to the NW that triggered possible reaction.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0LVmbWh.jpg&hash=0388c12e7ecf3a38cdcc92abad559beeef400bb0)

A couple of units from Qui Nhon to the south that triggered reaction.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRqAJpQl.jpg&hash=6f267f0c678f73999c8576dd1ed2459cbeab1e19)

From Khanh Hoa to the south.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxrU1Dtm.jpg&hash=4bed01f6d55c4ff8d05bc219f883ed8391d55889)

A unit from Saigon to the NW.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvEuj3XI.jpg&hash=2192bd0b936ec48b70177e5777ffae963d92337a)


From the Phong Dinh stack to 1) The NW in An Giang and 2) to the W in Kien Giang.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGvZEhds.jpg&hash=de187246825fee45019e1ffae9fb597002c8f3e9)

And from the Dinh Tuong stack to the south.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbqAUUgk.jpg&hash=e65ccd3e7ed8701a2e2fb9520ba506f20b27ab55)

There's a logfile as well, obviously. That's all I'm going to do with strat move (I can't see any reaction changing that). So  you can decide who wants to carry out the first op.
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 11:25:58 AM
Did you want to do any security operations?
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 12:09:42 PM
Ah! That's what I was missing! I remembered making attacks during the strat movement segment when I soloed it, but today when I was looking at the strat movement rules, I convinced myself that I had played it wrong previously. I forgot that security operations were included in the strat movement phase. I'll have to look at the map again. Let's assume that any security ops would be after the strat moves I've already done, so if you have any reactions to those, go ahead and take them.

That begs the question, maybe. Is strat move a single operation for all units so moving, or is it an operation per unit? Per stack? I had been treating it as each stack had an implicit target hex, and that constituted a single operation. But now I'm thinking that strat movement is any/all units that want to be declared at once and then there's reaction movement after they've all moved. That would certainly make PBEM easier.
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 01:22:39 PM
I'm not seeing any reaction moves. I was pondering whether Saigon Ghia Dinh counts as a Corps boundary for the ineffective ARVN strat moves, but I'm fine with just letting that be for now and maybe finding the answer later.

As for the Strat Move being a "everybody at once" operation or a series of individual operations, I'd lean heavily to the latter. The use of the word immediately for the timing of the reaction move in the section 5.3, along with the mention of how a unit can react an unlimited number of times makes me think that. Reaction moves could really be gamed to ping-pong across the map if all of the strat moves were known at one time. In a face-to-face game, treating each move individually with regards to reaction would just seem natural to me.

That said, I'm fine with streamlining things for PBEM and going all at once since we're here for the experience. I'll track when/how I would react to a strat move in the moment while looking through the logfile and if that ends up muddling future strat moves in the logfile we can deal with that when they come up. If there's a moment when my reaction changes how you would do further strat moves, I think we can handle that when it comes up as well.

I'm ready for security operations on your part if you are. And if you see further strat moves after some or all of your security ops, that's fine as well.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 02:34:30 PM
I think you're 100% correct on reaction. I was just looking at the rules defining the operations, without looking at the specific rules on reaction. I *think* any number of units could be moved using strategic movement in the same strat movement operation (irrelevant for this phase, but for strat move during the actual turn, it could be important). But that distinction is irrelevant for reaction, since reaction is triggered when a unit/stack ends its movement.

After looking at the strat rules + ineffective units rules closer, I realized that one unit ended in a hex it couldn't end in, so it just put it back where it started.

I'm not sure on the Saigon special zone either. I could go either way, but I think the those couple of moves were probably illegal...so I'll put them back as well.

I started out with a Security Operation from Qui Nhon to Song Cau. I allocated 5 air to the mission to use in support of the combat. I thought there might be some way for me to resolve the combat without having to have the unit revealed, but I can't see a way to do that, so you'll have to reveal your unit before combat can continue.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhmSAO1I.png&hash=5f26aad84bf97e2d70333f1cf830eb93937a989f)
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 02:57:37 PM
I was thinking when I placed these units in towns I could Alert and disperse, but that's not possible with Security operations. The unit is a 1 0 6 VC Battalion.  If it somehow only takes one loss, I'l burn a RP and keep the unit.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 04:04:33 PM
With there being no free fire, my artillery/air only gave me 5 strength to add to your 1 strength for purposes of losses, there was only about a 1/3 chance of you sustaining a losses sufficient to eliminate the unit. It ended up being 0 attacker/1 defender losses, with 1 air point lost. You have a retreat--or you can stand and fight. I can't actually manipulate your unit in VASSAL, but if you let me know your intention, I can keep going and we can move your counters accordingly later.
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 04:10:00 PM
I'll stand and fight another round.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 04:27:22 PM
Round 2 was 0/1 attacker/defender losses. Go again? Retreat? Eliminate the unit?
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 04:31:23 PM
I'll burn another RP since I have at least 40 too many
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 04:48:43 PM
Same result. Again?
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 04:59:50 PM
Before the Army graves unit requests more lime, the attacker is using the 4 to 7.5 column with a +5 modifier and the defender is referencing the 1 to 3.5 column? Or is there enough arty to put the defender look-up to the 4 to 7.5?
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 05:14:08 PM
Attacker is 3 combat strength for the 1/173, +5 artillery for the HQ (0 combat strength), and +4 (now) for the air. The artillery/air are halved b/c no free fire. so an attacking strength of 7.  Defender is just a 1 strength unit with no artillery.  7:1 ratio is +5 DRM and -1 for attacking in the town hex.

Losses are on the 4-7.5 column for the defender (1 combat strength + 4 for my art./air) and on the 1 to 3.5 column for the attacker.

A range of modified 5 to modified 10 is possible. A roll of 6 would inflict 1 loss on me, all others are 0. Rolls of 1,3, and 5 inflict 1 loss on you. Rolls of 2 and 6 inflict 2 losses on you. A roll of 4 inflicts no loss. I lose an air point on a roll of 4.
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 05:21:22 PM
Ok, thanks. Just wanted to make sure I understood the combat correctly.

Probably foolish, but I'll keep burning RPs until the unit is destroyed.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 05:32:19 PM
It was eliminated on the next roll (no loss for the US.) The stack continued it's movement. It's now used 2 MPs.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmznFoiT.png&hash=df26720e3304376494ef78f1fd5518377fd90baa)
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 06:14:22 PM
That's a 1 1 7 VC Battalion.

Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 08:54:08 PM
Better odds for you this time. +3 DRM (no terrain modifier). Both of us are on the 4 to 7.5 column.

First roll was 1 loss apiece. You have the option to retreat before I have to decide whether to withdraw unit(s).
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 08:57:30 PM
I'll burn a RP and stick around for another round
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 04, 2017, 09:44:22 PM
I didn't.  :)  I went back to the hex I entered from.

New security op. 2 SVN 4-2-6 units with 16 air. No Free Fire. (Units came down from Da Nang)

The VC unit is holding, so it's values will be doubled for combat.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHT96Sw6.png&hash=5e24e2b476c979413adb6819d3cad560f4b3b890)
Title: Re: Vietnam 1965-1975
Post by: drep on July 04, 2017, 09:58:47 PM
That's a 0 0 6 political section so it's destroyed automatically.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 05, 2017, 08:53:54 AM
The stack continued on and attacked the 1-1-7 that the previous units had attacked. Both sides were on the 8-13.5 column, with a +5 DRM. The result was 1 attacker loss (SVN replacement point) and 2 defender losses, so the VC unit was eliminated.

I continued on with stack and circled around to Doc Pho. (3 MPs used so far, including the MP to enter  this hex)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoIdmwAQ.png&hash=187ab91584bd4623999f5825691bf87e1355a3a7)
Title: Re: Vietnam 1965-1975
Post by: drep on July 05, 2017, 10:36:03 AM
That's another political section that gets destroyed.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 05, 2017, 01:35:07 PM
I circled back around to the west to hit the unit just to the south of where I was (the patrol zone of the other unit was too much of an MP cost to make it that way). This exhausts this unit's MA.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8tRU2kH.png&hash=b23e7f5e09f9d698e13d7e9d781bc5d3a34c0cd4)
Title: Re: Vietnam 1965-1975
Post by: drep on July 05, 2017, 01:47:22 PM
That's a 1 0 6 VC Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 05, 2017, 02:23:08 PM
1 Attacker loss and 2 defender loss (unit eliminated).

I decided to stop strat move/security ops.

For convenience, I have the following VC units as eliminated:

4024 (0-0-0 political unit)
5232 (1-1-7)
5323 (0-0-0 political unit)
5428 (1-0-6)
5637 (1-0-6)

Now I think you're up to decide who takes an op. (Even if you decline the op, this would probably be a good time to clear the board of eliminated units).
Title: Re: Vietnam 1965-1975
Post by: drep on July 05, 2017, 05:45:28 PM
Revealed/eliminated the dead units and then put about 12 more units on patrol at the start of the operations phase. Uploaded a game log and a save file.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 05, 2017, 06:16:26 PM
Okay, let's try this rule-upload again. This time in two pdfs, half each.


To quote my late pupil's favorite Chinglesh phrase: SUCCESS HAS BEEN OCCURRED!!  :))
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 05, 2017, 09:23:21 PM
Quote from: JasonPratt on July 05, 2017, 06:16:26 PM
Okay, let's try this rule-upload again. This time in two pdfs, half each.


To quote my late pupil's favorite Chinglesh phrase: SUCCESS HAS BEEN OCCURRED!!  :))

Thanks for doing that.
Title: Re: Vietnam 1965-1975
Post by: mirth on July 05, 2017, 09:24:36 PM
Quote from: rstites25 on July 05, 2017, 09:23:21 PM
Thanks for doing that.

+1 I have a printed copy, but it's nice to have the PDFs.
Title: Re: Vietnam 1965-1975
Post by: drep on July 05, 2017, 09:49:44 PM
Quote from: mirth on July 05, 2017, 09:24:36 PM
Quote from: rstites25 on July 05, 2017, 09:23:21 PM
Thanks for doing that.

+1 I have a printed copy, but it's nice to have the PDFs.

Yeah, my copy of the rules is getting a little worn already and I haven't touched this game much since I got it in the 90s. Thanks for the PDF since I'll be able to print and annotate.

Rex, I wasn't very explicit about it, but it's the US option to do an operation.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 05, 2017, 10:01:10 PM
I assumed I was up, just had to spend some time figuring out what to do.

I deferred the choice a bit longer by choosing something simple.

4-2-6 SVN unit and 6-4-7 FWA unit with 8 Air support.

Your option on an alert roll.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWhrJbK9.png&hash=778ca8b8990ec7401014acfc464695542645b60c)
Title: Re: Vietnam 1965-1975
Post by: drep on July 05, 2017, 10:24:38 PM
That's a 3 0 1 VC Battalion. I'll pass on the Alert roll and see if I can inflict some casualties.
Title: Re: Vietnam 1965-1975
Post by: drep on July 05, 2017, 10:27:11 PM
A 3 0 6 VC Battalion I mean. Maybe if they had to low-crawl the whole time they'd be 3 0 1  :)
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 06, 2017, 11:22:17 AM
If they were all 3-0-1, the US's job would probably be a lot easier.

It ended up being 17 Strength against 3 strength, giving a +5 DRM fro a 5:1 ratio. No terrain modifiers. Losses for both were on the 8-13.5 column. Roll was a 1, which gave 1A/2D losses, with a +2 pursuit result.

You have the option to eliminate the unit (instead of using replacement points), retreating, or standing and fighting. If you stand, I'll have to fight again since the base pursuit of my units is 0. But I'll get an additional +2 DRM for unused pursuit.
Title: Re: Vietnam 1965-1975
Post by: drep on July 06, 2017, 12:15:26 PM
I'll retreat to 3766
Title: Re: Vietnam 1965-1975
Post by: drep on July 06, 2017, 12:18:31 PM
Actually 3765 should be possible, right? I'll do that.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 06, 2017, 01:41:31 PM
I continue my great rolling.

I moved the Korean unit adjacent to your hex, but then just attacked with the SVN unit to take advantage of its +2 unused pursuit. The reduced strength dropped the ratio to a +3 instead of  a +5. So I got the same modifiers under either, and figured the smaller combat strength would expose me to less casualties. It ended up being a net +4 with all the modifiers. I rolled a 1. That ended up being 1 attacker loss (on the 4 to 7.5 column) and 1 defender loss on the 8 to 13.5 column. Because of a quirk in the CRT, had I used the other unit instead of taking advantage of pursuit, I would have had a 0/1 result instead.

With the low roll, I'm still at a +2 pursuit. You have the same options as before.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4CN1oYb.png&hash=c9d19535ecf089c93d5878718fba2902a2607d2a)
(I couldn't move your VC unit, but I could move the target hex marker, so that makes it a little bit easier to track. )
Title: Re: Vietnam 1965-1975
Post by: drep on July 06, 2017, 02:21:51 PM
I'll head for the mountains in 3863
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 06, 2017, 06:43:47 PM
I think that will do it for this operation. I can't get there with my pursuit bonus, and have decided against bringing in reserves (not sure I could get adjacent with them anyway). Do you want an operation, or would you like me to continue?
Title: Re: Vietnam 1965-1975
Post by: drep on July 06, 2017, 06:47:30 PM
I'll let the US take another operation
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 06, 2017, 09:09:07 PM
I moved some units north out Hue to target the VC on a holding mission, just to the north. There's a 2-0-10 armored cav, 3-0-8, battalion from the 101st, a 0-7-6 artillery, and a 4-2-6 SVN unit with a 0-3-5 SVN HQ under it. I've allocated 10 air points. I used the 12 artillery points to place 2 level-1 interdiction markers. So there'll just be 10 air points available for support in the initial round.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwpnQKEG.png&hash=16f36e8db6c36fea54a3f5d7c7c08b2afdbd60da)

Now it's your turn to tell me that all these units have been wasted on a 0-0-6 political unit.  :)
Title: Re: Vietnam 1965-1975
Post by: drep on July 06, 2017, 10:02:08 PM
It's a 1 0 7 Battalion that I'll disperse
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 07, 2017, 07:25:46 AM
No kill like overkill!  :bd:
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 07, 2017, 09:25:55 AM
A different tact this time.

An armored cav goes out on a clear and secure mission.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdLDygot.png&hash=297592a217ef837985d30a86bc607d9929addd46)
Title: Re: Vietnam 1965-1975
Post by: Ubercat on July 07, 2017, 09:41:10 AM
Quote from: rstites25 on July 06, 2017, 09:09:07 PM
I used the 12 artillery points to place 2 level-1 interdiction markers. So there'll just be 10 air points available for support in the initial round.

I know it's been more than 30 years since I played this game, but shouldn't 2 level ones only cost 6? 12 arty is enough to make one of those interdictions a level two.

Edit: Doh!! I forgot about free fire zones. NM.    :-"
Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 11:22:29 AM
Is it just the 1 0 9 ARVN unit involved attacking 4209? I'm still groking the flowcharts for the clear and secure and search and destroy.
Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 12:11:17 PM
Forgot to mention that it's a 2 0 7 VC Battalion in Phu Loc
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 07, 2017, 03:00:23 PM
Quote from: drep on July 07, 2017, 11:22:29 AM
Is it just the 1 0 9 ARVN unit involved attacking 4209? I'm still groking the flowcharts for the clear and secure and search and destroy.

Yeah, just a 1-0-9. There's not much difference between clear and secure and search and destroy, especially in the first round. Pursuit allowance is reduced by 2 in subsequent rounds, but you can place a unit on hold/patrol when you're finished with it in the operation.

I take it by you giving the combat values, you want to go through with combat?
Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 03:03:02 PM
Yeah I'll stick around for combat
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 07, 2017, 04:07:33 PM
I figured out as much.

I figured out how to use the Combat board...which makes things even easier, it seems.

Combat Odds =  1:2       Odds DRM = -2
* Attacker Loss Column =  1 to 3.5
* Defender Loss Column =  1 to 3.5
* Terrain DRM = -1
* Combat Round 1
* **********  Combat Roll = 1  Modified Roll = -2  **********
* Defender Loss = 1
* Attacker Loss = 1
* Pursuit Result  = -3
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******

I don't think the module knows it's clear and secure, so that should be a -5 pursuit--not that it matters since it's negative either way.

I took the loss as a replacement point. Would you like to retreat?
Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 04:15:41 PM
I'll stay another round
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 07, 2017, 04:32:08 PM
I screwed up...I shouldn't have brought the 1-0-9 unit into the VC's hex. With the negative pursuit, it can't move so it has to attack. The attack isn't a big deal per se--I had planned to bring on offensive reserves. For some reason I thought that you didn't apply a negative pursuit result; but you do. Had I stopped initially in the hex adjacent, I could've just left the 1-0-9 out of the follow-on attack. But not now.

* Combat Board Reset for New Round/Attack
* Attacker Loss Column =  1 to 3.5
* Defender Loss Column =  1 to 3.5
* Combat Odds =  1:2       Odds DRM = -2
* Terrain DRM = -1
* Pursuit DRM = -4
* **********  Combat Roll = 2  Modified Roll = -4  **********
* Attacker Loss = 2
* Pursuit Result  = -5
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* *Ar Cav Bn/23 (ARVN)(I Corps)(Active) eliminated *


The unit had a +1 pursuit, so the modifier only ended up being a -4. The unit was eliminated. It's  your option if you'd like to run an operation.
Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 04:36:47 PM
I don't have a problem with take-backs if you want to just place the unit next to it for the second round and bring in reserves.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 07, 2017, 04:53:35 PM
Nah. I had contemplated just removing the unit at the end of the initial combat anyway. I was treating it at as a disposable recon unit.
Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 05:10:41 PM
I'll pass it back to you
Title: Re: Vietnam 1965-1975
Post by: mirth on July 07, 2017, 05:38:36 PM
You guys are far to decent :P
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 07, 2017, 07:29:39 PM
I declared a security op. with a bunch of Marines...and some artillery...and some air to go after the unit I had just attacked with the SVN batallion. Of course, I continue to roll poorly. There's 10 combat strength for the marines; 16 artillery points and 10 air points. It's your option to retreat or fight another round.

Rex> - Security Operation
* 4411: 3rd Marine Rgt/3M HQ (US) activated for operation *
* 4411: 1/3/3M (US) activated for operation *
* 4411: 2/3/3M (US) activated for operation *
* 4411: 3/3/3M (US) activated for operation *
* 4411: 5/27 Arty (US) activated for operation *
* 4411: 1/40 Arty (US) activated for operation *
<Rex> - I'll declare 10 Air Points
* Current Op Info (Air Dedicated) moves offboard -> 10 *
* Air Available (Operation) moves 67 -> 57 *
* 3rd Marine Rgt/3M HQ (US)(Active), 1/3/3M (US)(Active), 2/3/3M (US)(Active), 3/3/3M (US)(Active), 5/27 Arty (US)(Active), 1/40 Arty (US)(Active) moves 4411 -> 4410 *
* 1/40 Arty (US)(Active), 5/27 Arty (US)(Active), 3/3/3M (US)(Active), 2/3/3M (US)(Active), 1/3/3M (US)(Active), 3rd Marine Rgt/3M HQ (US)(Active) moves 4410 -> 4310 *
* 3rd Marine Rgt/3M HQ (US)(Active), 1/3/3M (US)(Active), 2/3/3M (US)(Active), 3/3/3M (US)(Active), 5/27 Arty (US)(Active), 1/40 Arty (US)(Active) moves 4310 -> 4209 *
<Rex> - 2 MPs used
<Rex> - Attacking the 2-0-7
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  14 to 21.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 1  Modified Roll = 5  **********
* Defender Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* VC RPs moves 52 -> 51 *






Title: Re: Vietnam 1965-1975
Post by: drep on July 07, 2017, 08:21:49 PM
If I'm counting the MP correctly I'll retreat to the mountains in 4010
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 08, 2017, 10:51:42 AM
I debated bringing in enough air to move one column over, I hadn't thought about not knocking the unit out and then you being able to retreat to such an aggravating space. I continued on with the units another couple of spaces and stopped the operation.

Your option for an operation.
Title: Re: Vietnam 1965-1975
Post by: drep on July 08, 2017, 11:49:11 AM
In all honesty, placing VC in every open town was way too optimistic. They probably should have been put in mountain hexes like that from the start.

The US can take another operation.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 09:14:55 AM
A security op with two SVN units to the hex next to Hue. They used all their MPs to get there. 12 air in support.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fc4FJONn.png&hash=fbb152c218e14881de307eeedf81916721b88a43)

Rex> - Security Operation
<Rex> - I'll add 12 air
* Current Op Info (Air Dedicated) moves 10 -> 12 *
* Air Available (Operation) moves 57 -> 45 *
* 4411: 44/23 (ARVN)(I Corps) activated for operation *
* 4411: 53/23 (ARVN)(I Corps) activated for operation *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4411 -> 4310 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4310 -> 4209 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4209 -> 4110 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4110 -> 4009 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4009 -> 4008 *
* 44/23 (ARVN)(I Corps)(Active), 53/23 (ARVN)(I Corps)(Active) moves 4008 -> 3908 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 3908 -> 3807 *
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 12:06:38 PM
That's a 2 0 7 VC Battalion.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 12:47:14 PM
1 Attacker loss/1 Defender loss.  Retreat or Stay?

* Defender Loss Column =  8 to 13.5
* Attacker Loss Column =  8 to 13.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 2  Modified Roll = 6  **********
* Defender Loss = 2
* Attacker Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* ARVN RPs moves 63 -> 62 *
* VC RPs moves 51 -> 49 *
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 01:05:41 PM
I'd like to retreat to 2907. I double checked to see if the ZOC of a unit in 2907 would not extend into the adjacent road hexes because of the water hexside. I'm not seeing anything that states it won't.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 01:50:33 PM
Yeah, I think that's fine. I assume you're still passing on VC ops?
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 01:57:03 PM
Yeah I'm still passing.

I'll be away from my VASSAL computer this afternoon, but I can do a clean-up logfile tonight to get the dead and retreated units.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 02:26:18 PM
Search and Destroy mission with the 101st. 2 3-0-8 battalions and a 0-9-8 HQ. I allocated 7 air points and declared a free-fire zone. I used the 7 air points to put a level-2 interdiction marker just north of the target hex.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3SZFVTU.png&hash=fd29985f66ff0350b40db9d00e5ad0294e658a02)

<Rex> - Search and Destroy
* 3708: 1st Bde/101st Abn HQ (US) activated for operation *
* 3708: 2/1/101 (US) activated for operation *
* 3708: 3/1/101 (US) activated for operation *
<Rex> - 15 air
* Current Op Info (Air Dedicated) moves 12 -> 15 *
* Air Available (Operation) moves 45 -> 30 *
<Rex> - I'll declare Quang Tri a free fire zone
* Free Fire Zone created in 3105
<Rex> - And I'll back off the Air to just 7
* Current Op Info (Air Dedicated) moves 15 -> 08 *
* Current Op Info (Air Dedicated) moves 08 -> 07 *
* Air Available (Operation) moves 30 -> 38 *
* 1st Bde/101st Abn HQ (US)(Active), 2/1/101 (US)(Active), 3/1/101 (US)(Active) moves 3708 -> 3708 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active), 2/1/101 (US)(Active) moves 3708 -> 3708 *
* 2/1/101 (US)(Active) moves 3708 -> 3607 *
* 2/1/101 (US)(Active) moves 3607 -> 3507 *
* 2/1/101 (US)(Active) moves 3507 -> 3506 *
* 2/1/101 (US)(Active) moves 3506 -> 3405 *
* 2/1/101 (US)(Active) moves 3405 -> 3305 *
* 2/1/101 (US)(Active) moves 3305 -> 3304 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3708 -> 3607 *
* 3/1/101 (US)(Active), 1st Bde/101st Abn HQ (US)(Active) moves 3607 -> 3507 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3507 -> 3506 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3506 -> 3405 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3405 -> 3305 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3305 -> 3204 *
- Logfile written.
* Target Hex created in 3204
<Rex> - Using the 7 airpoints to put a level-2 interdiction marker just north of the target
* Interdiction (Lvl2) created in 3203
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 09, 2017, 02:37:49 PM
Btw, what did I misunderstand on the previous security result? It read Defenders 2 losses, attackers 1 loss, but you reported it as 1 loss each.

Quote from: rstites25 on July 09, 2017, 12:47:14 PM
1 Attacker loss/1 Defender loss.  Retreat or Stay?

* Defender Loss Column =  8 to 13.5
* Attacker Loss Column =  8 to 13.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 2  Modified Roll = 6  **********
* Defender Loss = 2
* Attacker Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* ARVN RPs moves 63 -> 62 *
* VC RPs moves 51 -> 49 *
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 03:08:54 PM
I think it was just a typo on my part. The last line from the logfile says "VC RPs moves 51 -> 49." That's a manual adjustment by me of the VC replacement points, and it's showing I dropped it 2.

Good catch.
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 03:21:31 PM
I'll see what the Alert roll gives me.
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 03:22:03 PM
It's a 2 0 6 VC Battalion as well.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 04:19:29 PM
You don't have to reveal the VC information until we actually get to combat.

Alert roll was a 2, modified to 3 because of the +1 for the cultivated hex foot MA.
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 04:47:37 PM
Well crap. Dispersal it'll be then.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 05:42:16 PM
Still passing?
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 05:46:01 PM
Yep, still passing.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 07:40:57 PM
Big operation targeting the NVA.

2nd and 3rd brigades of the 101st+ 155mm art + 191st's HQ. The artillery and 191 HQ are one hex away, but they have the range to hit a target with an intervening hex in between. Also added 26 air.

Combat strength is 18. For a ratio modifier, I'm limited to 3x that for support. So I'll have a total of 72 for combat strength (18 x 3 support + 18). My total support for purposes of casualties is 59 (33 art. + 26 air).

If there's no reaction into the NVA hex. You'll have 21 raw combat strength + 12 support.  So combat will be +2 for a 2:1 ratio and a -1 for marsh terrain. Losses will be on the 76-99.5 column for you (21 your strength + 59 my support) and 22 to 30.5 (18 my strength + 12 your support).

You have the option of a reaction move for the adjacent patrolling VC unit.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxgxMH36.png&hash=3fb52133002985a3efbb54a768fa1337494fb8bf)
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 07:48:10 PM
I'll move the adjacent VC into the target hex.  It's a 2 1 6 VC Battalion. I think that will bump you up on the loss column.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 09, 2017, 08:08:03 PM
* Attacker Loss Column =  31 to 42.5
* Defender Loss Column =  76 to 99.5
* Combat Odds =  2:1       Odds DRM = 2
* Terrain DRM = -1
* Air Points Allocated to Operation
* **********  Combat Roll = 2  Modified Roll = 3  **********
* Defender Loss = 8
* Attacker Loss = 4
* Pursuit Result  = 0
* Air Point Lost - Please Adjust Counter on General Record Track
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 47 -> 43 *
* Air Points Remaining +100 (Turn) moves 22 -> 21 *
* Current Op Info (Air Dedicated) moves 26 -> 25 *
- Logfile written.


NVA only have 4 replacement points. So even with taking 2 losses with the VC unit, there will have to be an NVA unit removed to satisfy part of the remaining loss. Plus the opportunity to retreat. I'll let you decide how you want to handle that in the logfile when you clean up the rest.
Title: Re: Vietnam 1965-1975
Post by: drep on July 09, 2017, 09:04:55 PM
I cleaned up the map and retreated. Unless I was reading incorrectly, NVA units don't get to "make change" with replacements and losses like the VC. So I eliminated one NVA unit and then finished the losses with a VC RP.

I'll pass again.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 10, 2017, 09:54:13 AM
Did you post a VASSAL file to dropbox Dan? I thought I saw that you did from my home computer, but I'm looking at dropbox online today and not seeing it. It may be a dropbox issue.
Title: Re: Vietnam 1965-1975
Post by: drep on July 10, 2017, 10:02:36 AM
I must have forgotten. It's up now.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 10, 2017, 12:54:27 PM
Clear and Secure mission out of Phong Dinh--using air mobile!

The two southern units are a 3-0-8 battalion and an 0-7-6 artillery (already placed on holding missions). The units to the SE of the target hex are a 0-5-6 HQ, 3-0-8 battalion, and 0-4-6 artillery. I brought in 2 3-0-8 units to the hex north of the target (using full MA to get there). There was already a 1-0-6 ARVN unit there You could reaction move the VC to the NW of the last units. I was thinking had to move both units separately, but since they started in the same stack, they could move together, I think. So there's no way to cut the second unit off with a reaction move, I guess. That used 7 of my 12 air mobile points.

You have a reaction option and then an alert option.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbtbQ8zO.png&hash=3763e3b4862861ac8eace7a586f6ad7abd9bca99)
Title: Re: Vietnam 1965-1975
Post by: drep on July 10, 2017, 01:28:00 PM
6 MP is exactly enough I believe to reaction move into the target hex.  I'll do that and then see what the alert roll is.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 10, 2017, 01:55:29 PM
Alert roll was a 3, modified to a 4 because of the +1 for cultivated hex.
Title: Re: Vietnam 1965-1975
Post by: drep on July 10, 2017, 02:13:47 PM
4 MP is the right amount I think to move two units in the target stack to the NW Forested Hill hex in 0766
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 10, 2017, 03:14:30 PM
I declined to attack and put the units on Patrol or Hold missions. (At least one patrol for each of the hexes adjacent to the target hex.)

Still passing?
Title: Re: Vietnam 1965-1975
Post by: drep on July 10, 2017, 03:20:39 PM
Yeah I'll pass.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 11, 2017, 12:51:40 PM
I'm conducting a security op. It's a 5-0-10 [mech] 1st Marine battalion and its 0-8-6 HQ. I added 6 air (I only have 6 air left). 2 MPs used to get through the patrol ZOC.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQrHaG8s.png&hash=b19fbe764f7acc4c08e70e10300ceca9cdbcfd9b)
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 11, 2017, 02:39:44 PM
As a note for the audience: Meat has got the ZOCs turned on in the Vassal module, which is a nice effect, and shades surrounding chits with red hexes.

Except for those yellow ARVN units. Because in the game rules, no ARVN unit projects zones of control! (Too inefficient, undisciplined, corrupt, etc.)

Since the whole point of patrol ops are to increase ZOC penalties (creating a ZOC that counts for 2 extra movement points, as though an enemy is passing through an opponent's hex instead of just nearby), this raises the question of whether ARVN units can do patrol operations. "Battalion" sized ARVN units cannot. Are there larger sized ARVN units though? (...or smaller sized units which can?) I haven't been able to figure out.

Strength 0 units cannot patrol either, although some of them (in the NVA) can project zones of control.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 11, 2017, 02:53:27 PM
Yeah, there are larger ARVN units, like these regiments.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8tRU2kH.png&hash=b23e7f5e09f9d698e13d7e9d781bc5d3a34c0cd4)

They're grouped into divisions, which each have their own 1-star leader that comes into play when determining effectiveness. The battalion units are all independent. Their effectiveness/ineffectiveness is predicated on where they're located and the status of the particular 2-star Corps commander in charge of that geographic region.

Off the top of my head, I *think* the ARVN no-ZOC rule is limited to battalion sized units. So the prohibition on patrol missions parallels this. So it's only the weak battalion units that have no ZOCs. Other ARVN units do have such capability.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 11, 2017, 02:55:01 PM
Oh, and I think it's only patrol ZOCs that are showing up in the VASSAL module. Regular ZOCs don't show up.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 11, 2017, 03:04:43 PM
One of the rules (3.1) does specify "battalion" ARVNs without the capability.
Title: Re: Vietnam 1965-1975
Post by: drep on July 11, 2017, 04:24:14 PM
That's a 1 0 6 VC Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 11, 2017, 08:26:53 PM
1 defender loss. Replacement? Retreat? Stay and fight again?

* Attacker Loss Column =  4 to 7.5
* Defender Loss Column =  8 to 13.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Combat Round 1
* Air Points Allocated to Operation
* **********  Combat Roll = 5  Modified Roll = 9  **********
* Defender Loss = 1
* Pursuit Result  = 5
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
Title: Re: Vietnam 1965-1975
Post by: drep on July 11, 2017, 09:41:25 PM
I'll take a RP hit and then retreat to 2855(?). One north and one northeast off the road.

Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 12:27:49 PM
Security op continued on. 4 MP used now.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVeqGw30.png&hash=0ee24b3dc5206c69d09f82ba3ecfafe25c6e5de6)
Title: Re: Vietnam 1965-1975
Post by: drep on July 12, 2017, 12:51:50 PM
Did you mean to drop the stack on 2460? 2260 is offroad.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 01:01:01 PM
I don't know what I was thinking. I just thought that was what I had intended to do yesterday, but didn't double check it today. I think my goal was just to get a path to Tay Ninh open and then go from there with clearing out any other units.

Yeah, let's go with 2460. Sorry about the brain fart.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 01:01:42 PM
And that would be 6 MP used to get there.
Title: Re: Vietnam 1965-1975
Post by: drep on July 12, 2017, 01:04:03 PM
Ok. 2460 is a 3 1 6 VC Battalion.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 01:10:23 PM
2 defender losses.

<Rex> - 3-1-6
<Rex> - 10:4 ratio = 2:1 odds. 
* Attacker Loss Column =  4 to 7.5
* Defender Loss Column =  8 to 13.5
* Combat Odds =  2:1       Odds DRM = 2
* Terrain DRM = 0
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 6  Modified Roll = 8  **********
* Defender Loss = 2
* Pursuit Result  = 4
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
Title: Re: Vietnam 1965-1975
Post by: drep on July 12, 2017, 01:14:20 PM
I'll burn 2 RPs and stick around for another round
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 01:16:58 PM
I'll move back to 2360 (adjacent to Tay Ninh). Are you still passing on operations?
Title: Re: Vietnam 1965-1975
Post by: drep on July 12, 2017, 01:19:07 PM
Yeah, still passing
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 12, 2017, 03:08:49 PM
I have to say, I'm curious about the strategy of being kicked around the map by assault instead of moving anywhere!  :cowboy:

(I realize an actual explanation could easily reveal strategy to Meat; this is only a reminder to ask for commentary later when it's safer to do so.  O:-) )

Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 03:22:44 PM
Quote from: JasonPratt on July 12, 2017, 03:08:49 PM
I have to say, I'm curious about the strategy of being kicked around the map by assault instead of moving anywhere!  :cowboy:

(I realize an actual explanation could easily reveal strategy to Meat; this is only a reminder to ask for commentary later when it's safer to do so.  O:-) )

The first season is a little bit different in that the VC (IIRC) don't have any restrictions on placement in terms of proximity to the SVN border (trail supply) or the sea (sea supply) and there aren't any regional maximums. As a result, Dan was probably able to place units precisely where he wanted them more frequently than he will be in future reinforcement segments.

Plus, we're both very much just learning the game.  :)
Title: Re: Vietnam 1965-1975
Post by: drep on July 12, 2017, 04:54:39 PM
I'll plead incompetence with my initial placement: I didn't realize that security operations didn't allow the VC to alert/disperse. Had I known that I would have done things differently.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 12, 2017, 09:32:49 PM
Strat move.

The units in 1266 trigger a potential reaction move for either the patrolling units. That stack is 2 3-0-8 battalions, a 0-5-6 HQ, and the 0-4-6 artillery you see on top. TYhey came from Dinh Tuong. 
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJJMPjhL.png&hash=62e495f3cd5991cff8e904ac2f8d6a156434f4aa)
Title: Re: Vietnam 1965-1975
Post by: drep on July 12, 2017, 10:08:29 PM
I'll stay put for now.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 13, 2017, 12:28:50 PM
Strat moved a Marine division down from Saigon. Reaction opportunity.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh6nVhr7.png&hash=a748ef58b2abb45221c3fdc9e4ff25dfb055f953)
Title: Re: Vietnam 1965-1975
Post by: drep on July 13, 2017, 12:31:43 PM
I'll stay put and pass again
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 13, 2017, 12:57:21 PM
Strat move with another reaction Op.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdxmgDTy.png&hash=58423012be1e32be98809ce5f30dfd0db27e86dd)
Title: Re: Vietnam 1965-1975
Post by: drep on July 13, 2017, 01:01:05 PM
I'll pass
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 13, 2017, 01:05:23 PM
I think I'll pass too, to end the first turn. If you wanted to clean up the VASSAL file, that would be great. I probably won't be able to get around to declaring my patrol/holding missions (and resetting available support, etc.) until this evening.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 13, 2017, 01:34:37 PM
 :clap:
Title: Re: Vietnam 1965-1975
Post by: drep on July 13, 2017, 02:11:51 PM
Cleaned up the logfile. I think I got everything.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 13, 2017, 08:36:42 PM
Declared my hold/patrol missions.

[img width=980]http://i.imgur.com/uVy4RDr.png[img]
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 14, 2017, 06:08:11 AM
Quote from: rstites25 on July 13, 2017, 08:36:42 PM
Declared my hold/patrol missions.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuVy4RDr.png&hash=886255a2400cdff79bd2296ea0e85f9a0f172f1f)

Fixed the BBCode. :)
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 14, 2017, 09:50:20 AM
Thanks. I forget  the "/" sometimes. Usually I open the thread to make double check the image looks alright...but forgot this time.
Title: Re: Vietnam 1965-1975
Post by: bayonetbrant on July 16, 2017, 06:57:15 AM
copy for sale on FaceBook

https://www.facebook.com/groups/WargamersMarketplace/permalink/1444936755554686/?sale_post_id=1444936755554686
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 16, 2017, 09:46:54 AM
Want, of course, but I would never have anyone to play it with...  :'(
Title: Re: Vietnam 1965-1975
Post by: drep on July 16, 2017, 03:36:00 PM
NLF Hold and Patrol units are designated.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 12:10:49 PM
Hmmm...my scrolling to the very top and very bottom seems to have caused me to miss a big stack of US units in Khanh Hoa that I hadn't done anything with. Probably should have strat moved them out of the city at the end of last turn so they'd be better positioned to do something this turn. Ah well, that's only mistake #28 or so.

I don't think I want to do any strat move/security options at the moment. So over to you for first option on an actual option.
Title: Re: Vietnam 1965-1975
Post by: drep on July 17, 2017, 06:10:34 PM
Shuffled a few VC units to start the operations phase. I'm now passing on operations.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 08:00:00 PM
I'm still figuring out my move. But here's an image for the peanut gallery.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLR74Vse.png&hash=530ec04f5a6efc57dc94317ecb91f9cbe3b156ed)
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 08:28:48 PM
Security Op with Anzac batallion (3-0-8) and US artillery (0-7-6). Added 16 air.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FavAlJ4e.png&hash=421a39c62dfb5b09b47e2e696668df53a4c5fa7d)

0 MP to get there because a holding unit exerts no ZOC.
Title: Re: Vietnam 1965-1975
Post by: drep on July 17, 2017, 08:41:32 PM
That's a 2 0 6 VC Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 09:04:10 PM
1 loss apiece. Do you want to go again? Or retreat?

* Attacker Loss Column =  1 to 3.5
* Defender Loss Column =  8 to 13.5
* Combat Odds =  3:1       Odds DRM = 3
* Terrain DRM = -1
* Air Points Allocated to Operation
* **********  Combat Roll = 2  Modified Roll = 4  **********
* Defender Loss = 1
* Attacker Loss = 1
* Pursuit Result  = 1
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 43 -> 42 *
Title: Re: Vietnam 1965-1975
Post by: drep on July 17, 2017, 09:13:48 PM
I'll take an RP hit and then retreat to 0669. Not sure if the Hold operation stays on after a retreat.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 09:22:59 PM
The security op continues on to hit the unit in 0368.
Title: Re: Vietnam 1965-1975
Post by: drep on July 17, 2017, 09:24:49 PM
That's a 3 0 7 VC Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 09:54:20 PM
2 Defender Loss/0 attacker loss.

* Attacker Loss Column =  1 to 3.5
* Defender Loss Column =  14 to 21.5
* Combat Odds =  2:1       Odds DRM = 2
* Terrain DRM = -1
* Air Points Allocated to Operation
* **********  Combat Roll = 5  Modified Roll = 6  **********
* Defender Loss = 2
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
Title: Re: Vietnam 1965-1975
Post by: drep on July 17, 2017, 09:59:14 PM
Take the RP loss and retreat to 0567
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 17, 2017, 10:03:23 PM
I parked the two units in 0569 and ended the Op.

Pass?
Title: Re: Vietnam 1965-1975
Post by: drep on July 17, 2017, 10:04:53 PM
Yeah I pass
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 12:36:16 PM
Search and Destroy mission.

A 0-4-6 Art. and 0-5-6 HQ stayed in position. I air mobilized to ARVN units from Can Tho:  0-3-5 HQ and a 4-2-6 regiment. The 2/199 (3-0-8) moved into the target hex (1267). The adjacent VC has a reaction move opportunity. Oh, and there's 15 air available.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdP3WJmQ.png&hash=cff46a5e27fb2c6d46dcc644c6d224be902bffe0)
Title: Re: Vietnam 1965-1975
Post by: drep on July 18, 2017, 12:47:10 PM
I'll reaction move the unit into 1267 and then see the alert roll.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 01:25:22 PM
I interdicted the two hexes to the west of the target hex. Alert roll was a 4 with a +1 for the cultivated area, gives your units an MA of 5.

<Rex> - Use the artillery points in 1268 and 1 Air point to interdict 1166
* Interdiction (Lvl1) created in 1168
<Rex> - And using 6 of the artillery from 1266 to interdict 1167
* Interdiction (Lvl1) created in 1167
<Rex> - Leaves 3 artillery  in 1266 and 14 Air, I believe
<Rex> - Alert roll
*** 1d6 = 4 *** <Rex>
<Rex> - +1 for cultivated is an MA of 5
Title: Re: Vietnam 1965-1975
Post by: drep on July 18, 2017, 01:33:09 PM
I'll Alert to 1367.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 01:36:39 PM
I'm still going to attack. What are the unit strengths?
Title: Re: Vietnam 1965-1975
Post by: drep on July 18, 2017, 01:38:07 PM
Ooops. 3 1 7 VC Battalion and 2 1 7 VC Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 01:48:55 PM
1 attacker/2 defender

I've got a +3 pursuit.

<Rex> - Combat
<Rex> - Base combat strength of 3 for me + 8 support = 11
<Rex> - VC units are 3-1-7 and 2-1-7. Combined strength of 7 .
* Attacker Loss Column =  4 to 7.5
* Defender Loss Column =  8 to 13.5
* Combat Odds =  3:2       Odds DRM = 1
* Terrain DRM = 0
* Air Points Allocated to Operation
* Airmobile Points Allocated to Operation
* **********  Combat Roll = 6  Modified Roll = 7  **********
* Defender Loss = 2
* Attacker Loss = 1
* Pursuit Result  = 3
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 42 -> 41 *
Title: Re: Vietnam 1965-1975
Post by: drep on July 18, 2017, 01:52:37 PM
I'll take 2 RP hits and then retreat to 1466
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 01:57:36 PM
I uploaded the files to this point. I'm still thinking about how I want to pursue, etc. and probably won't be able to get back to it until this evening. If you have a chance to clean up the log, that'd be great.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 18, 2017, 02:04:49 PM
Gritty south-swamp action! :coolsmiley:
Title: Re: Vietnam 1965-1975
Post by: drep on July 18, 2017, 03:28:53 PM
Logfile cleaned up. Second graf in 6.2 mentions that Hold/Patrol units are taken off operations if they retreat, so I changed the status to Ops complete for those units that have retreated so far.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 08:36:01 PM
Quote from: JasonPratt on July 18, 2017, 02:04:49 PM
Gritty south-swamp action! :coolsmiley:

Gritty? No. Frustrating.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 18, 2017, 08:37:41 PM
I decided not to pursue another attack. I moved the 3-0-8 US battalion adjacent to the hex you retreated into. And the to ARVN units back to the road. (The HQ could pursue because it had been air mobilized).

Your option on an operation.
Title: Re: Vietnam 1965-1975
Post by: drep on July 18, 2017, 08:40:30 PM
Still passing
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 19, 2017, 01:17:08 PM
Attempt at a big mission.

Targeting the hex you just retreated into. The 3/199 (3-0-8) moved into the target hex. the 4/199 (3-0-8) and 6/15 (0-4-6) move into the adjacent hex to the South East. An ARVN regiment (4-2-6) from Can Tho joined them. I declared 50 air support and a Free Fire zone. 7 of the air was used to interdict at level 2 in the target hex.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUOCugBv.png&hash=35b2c8a5b7f4ef0a90285836aa83d1bbc2835d9b)

Here's an image without the units, since the terrain is obscured above.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fc567E37.png&hash=cfacad0f2361da0caada33dccd0b8920c5417ca1)
Title: Re: Vietnam 1965-1975
Post by: drep on July 19, 2017, 01:26:09 PM
I'll just disperse. VC RP go up by 7
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 19, 2017, 01:27:54 PM
That's what I figured.  :(
Title: Re: Vietnam 1965-1975
Post by: drep on July 19, 2017, 01:38:36 PM
Well, that's a moment we'll both remember from this game. I understand the reverence for this game more and more.

I'm still passing.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 19, 2017, 01:38:57 PM
I updated the logfiles to the current state. I'm going to have to do some more thinking on my next move.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 19, 2017, 01:40:55 PM
Quote from: drep on July 19, 2017, 01:38:36 PM
Well, that's a moment we'll both remember from this game. I understand the reverence for this game more and more.


"I've got him trapped! I can easily interdict him so that he can't alert out of the hex. Fuck, he can still disperse. How many air points do I have to allocate so that if he doesn't disperse, I'm not stuck in a never-ending battle where I can't eliminate any units. . . "
Title: Re: Vietnam 1965-1975
Post by: drep on July 19, 2017, 05:00:25 PM
Logfile updated.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 20, 2017, 07:44:36 AM
I've learned from other VN games not to care much if the VC disperse. They're off the board. Sure their manpower can be used again, but once you kick them off the board and eliminate (or minimize) their ability to position back onto the board, it doesn't matter that you didn't strictly kill them. You Batman'd them.  8)

The real trick is reducing their ability to get back onto the board. Not sure how to do that in this game yet.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 20, 2017, 09:03:17 AM
That's true, it's just frustrating allocating Air to eradicate them and they disappear into the jungle before you can bring the firepower to bear.

There's also a potential for a morale boost for the US for enemy units killed (but not dispersed).
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 20, 2017, 10:35:40 AM
And considering that the NLF team's main strategy is to run out the clock on your morale, I can see the point there. ;)
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 20, 2017, 09:46:01 PM
Search and Destroy

Target hex is surrounded. 26 combat strength, 23 artillery points, 7 air points. 6 air points spend to interdict the hex.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7fahDZl.png&hash=3936ed231bfd54caa2a7aa06bdebd9829d36b456)
Title: Re: Vietnam 1965-1975
Post by: drep on July 20, 2017, 09:53:54 PM
I'll disperse. I'm away from my Vassal computer right now so I'll double check in the morning, but I believe that's a 3 0 6 battalion based on our earlier posts.

Still passing.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 20, 2017, 10:01:43 PM
That's what I had concluded it was. It will be tomorrow before I get another op planned out.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 01:30:34 PM
More brute force and awkwardness to try to corral VC.

13 combat strength (I think only 21.5 in combat b/c of terrain) and 15 artillery points available. No air.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB5LznAT.png&hash=64117eea9d6c38855e0586a69d335a30f8268ba8)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 02:24:08 PM
That's a 2 0 7 VC Battalion that I'll disperse.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 03:21:01 PM
A bunch of units carrying out a security Op. They came from Nha Trang and have used 2 MPs going through ZOCs to get to Hex 4754.

9 Strength and 21 artillery points available (after halving).

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FllegPJ9.png&hash=5c8f69fc85b607207bb343b1427314e03ba585eb)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 04:11:23 PM
2 0 6 Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 04:19:40 PM
3 Defender loss eliminated the unit.

Moved on to the other holding unit in the last image. Still at 2 MPs spent.

Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  22 to 30.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Combat Round 1
* **********  Combat Roll = 5  Modified Roll = 9  **********
* Defender Loss = 3
* Pursuit Result  = 5
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 04:21:44 PM
Another 2 0 6 Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 04:44:30 PM
Attacker-1/Defender-3. VC unit eliminated and US Replacement Point used

Moved on to 3848 with the same stack. Still at 2 MP used.

<Rex> - Same modifiers
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  22 to 30.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* **********  Combat Roll = 2  Modified Roll = 6  **********
* Defender Loss = 3
* Attacker Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 41 -> 40 *

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOdDe8kf.png&hash=98d50400ab87c6085ce53d9b0fe57f6d9afea7fe)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 04:47:02 PM
That's a poorly placed political section
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 05:32:39 PM
Poorly placed political units give the poorly led Americans a chance to look good.

Continuing on to 3051.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLK3nnvJ.png&hash=8c8bd9ee16f07566485be4daaaede623fbf3ecff)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 05:35:31 PM
That's another political section
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 06:24:02 PM
Moving on to 2668. Still 2 MPs used.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFpahXkK.png&hash=46478140ac1ec72d060b90429e4d862024db11e4)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 06:37:59 PM
2 1 7 Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 07:25:20 PM
1 Attacker/4 Defender losses. Defender eliminated

The stack continues on to 1872. Still 2 MPs used.

<Rex> - 2-1-7
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  22 to 30.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = 0
* **********  Combat Roll = 5  Modified Roll = 10  **********
* Defender Loss = 4
* Attacker Loss = 1
* Pursuit Result  = 6
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* Target Hex created in 2668
* US RPs moves 40 -> 39 *

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLMHNOZV.png&hash=029c20dae039fe85559d025e89cfb8e4f68737d5)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 07:31:11 PM
1 0 7 Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 22, 2017, 07:39:25 PM
2 attacker/4 defender losses. Defender eliminated.

Continue on to 2460. (No reaction move until possibly at the very end of the sec. op.)

<Rex> - 1-0-7
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  22 to 30.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* **********  Combat Roll = 3  Modified Roll = 7  **********
* Defender Loss = 4
* Attacker Loss = 2
* Pursuit Result  = 3
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 39 -> 37 *

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2nUTwlo.png&hash=8e466e94fa607c74fa67e7cfe03084c7c4dde07b)
Title: Re: Vietnam 1965-1975
Post by: drep on July 22, 2017, 08:04:21 PM
React into target hex

3 1 6 is the holding Battalion.
1 0 6 is the reacting patrol Battalion.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 24, 2017, 08:24:14 PM
You'll have to double check me on this, Dan, but in a security op, I don't believe you can react during the op. Only after the end of the operation is declared, then any enemy unit adjacent to friendly units that had been a part of the operation can react. (See last paragraph in the right-hand column of page 13 under Security Op.
Title: Re: Vietnam 1965-1975
Post by: drep on July 24, 2017, 10:29:03 PM
Ah, you're right. I just misread what you wrote.

Just the 3 1 6 alone in the hex then.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 26, 2017, 09:29:42 AM
1 Attacker loss and 3 defender loss. You have the option of taking it as replacements and retreating (or staying to fight), if you'd like.

<Rex> - 3-1-6
<Rex> - holding so x2 on strengths. Puts it on the 3:1 column
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  22 to 30.5
* Combat Odds =  3:1       Odds DRM = 3
* Terrain DRM = 0
* **********  Combat Roll = 3  Modified Roll = 6  **********
* Defender Loss = 3
* Attacker Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 37 -> 36 *
Title: Re: Vietnam 1965-1975
Post by: drep on July 26, 2017, 04:44:56 PM
I'll take the 3 RP hits and stand and fight another round.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 26, 2017, 09:53:16 PM
I stayed to fight again. Another 3 losses for the VC.

<Rex> - I'll stay and fight again.
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  22 to 30.5
* Combat Odds =  3:1       Odds DRM = 3
* Terrain DRM = 0
* **********  Combat Roll = 6  Modified Roll = 9  **********
* Defender Loss = 3
* Pursuit Result  = 5
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
Title: Re: Vietnam 1965-1975
Post by: drep on July 26, 2017, 09:56:59 PM
I'll take the 3 RP and retreat to the SW into the patrolling VC unit
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 26, 2017, 10:09:54 PM
That basically ended the operation. I went up to Dak To and dropped off a couple of units and had just enough MPs to get through ZOCs to leave the majority of the stack in Ninh Hoa.

Are you still passing?
Title: Re: Vietnam 1965-1975
Post by: drep on July 27, 2017, 12:03:59 PM
Yeah I pass
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 29, 2017, 01:19:31 PM
Another Security Op. This time in the north.

9 Combat Strength, 42 Artillery (free fire still in effect), no air.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FddnubGZ.png&hash=da0e01fff6d2d15625cc1e8be91eeb04e47838e4)
Title: Re: Vietnam 1965-1975
Post by: drep on July 29, 2017, 04:24:28 PM
That's a 1 0 6 Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 29, 2017, 07:58:12 PM
1 attacker/5 defender loss. VC unit eliminated.

<Rex> - 1-0-6 batallion
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  43 to 55.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -3
* **********  Combat Roll = 1  Modified Roll = 3  **********
* Defender Loss = 5
* Attacker Loss = 1
* Pursuit Result  = 0
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* US RPs moves 36 -> 35 *


Stack continues on. 4 MPs used to get through a couple of Patrol Zones.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZquM4u4.png&hash=afe7e36b9e5cb6333bfafd5756a23bcb956b3fc2)
Title: Re: Vietnam 1965-1975
Post by: drep on July 29, 2017, 08:01:56 PM
That's another 1 0 7 Battalion
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 29, 2017, 08:35:25 PM
VC eliminated; no attacker losses.

The 6MP artillery and a couple of 3-0-8 units stayed in Bien Dien. The remainder went back to the border.

Rex> - 1-0-6
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  43 to 55.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* **********  Combat Roll = 1  Modified Roll = 5  **********
* Defender Loss = 6
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******

Still passing?
Title: Re: Vietnam 1965-1975
Post by: drep on July 30, 2017, 01:37:46 AM
I'll pass again.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 30, 2017, 01:55:27 PM
Search and Destroy.

10 combat strength, 21 air, and 8 artillery (before halving, so 14.5). Target is 1865


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3whZpzn.png&hash=c303a4e7564eb1e934eb48062b87ab566367bc46)
Title: Re: Vietnam 1965-1975
Post by: drep on July 30, 2017, 07:06:39 PM
I'll disperse. 2 RP to the VC
Title: Re: Vietnam 1965-1975
Post by: drep on July 30, 2017, 09:58:09 PM
And passing again I should add. I cleaned up the map in the last logfile.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on July 31, 2017, 09:48:33 AM
I am going to pass as well. I think that will put us to the start of a new season and pacification? If so, I think it will be easiest if you just take care of it. I can't think of any decisions that I have to make and modifiers will depend on your hidden units.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on July 31, 2017, 01:13:02 PM
 :clap:
Title: Re: Vietnam 1965-1975
Post by: drep on August 01, 2017, 06:33:44 PM
When a VC unit straddles a border, the US chooses which province it's in for pacification.

Here's the run down of those units. Just let me know which provinces you want them to apply to:

4220: Quang Tin or Kontum
5144 and 5643: Khan Hoa or Phu Yen
2361: Hau Nghia or Tay Ninh
1381: Bac Lieu or An Xuyen
0567: Kien Giang or Chau Doc

I think that's covers it.

Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 02, 2017, 08:43:15 AM
See my bolded selection below.

Quote from: drep on August 01, 2017, 06:33:44 PM

4220: Quang Tin or Kontum--KONTUM
5144 and 5643: Khan Hoa or Phu Yen  Phu Yen (both)
2361: Hau Nghia or Tay Ninh Tay Ninh
1381: Bac Lieu or An Xuyen An Xuyen
0567: Kien Giang or Chau Doc Kien Giang

Title: Re: Vietnam 1965-1975
Post by: drep on August 06, 2017, 11:30:27 AM
Here's how the DRMs worked out:

* *** Pacification: SVN Morale = 65.  Pacification Table Column Shift = -1.  Proceed to Evaluate Individual Provinces.  ***
* Free Fire DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Quang Tri set at 2. *****
* Other Occupied Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Thua Thien set at 1. *****
* Other Occupied Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Quang Nam set at 1. *****
* Occupied Towns DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Quang Tin set at 2. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Quang Ngai set at 1. *****
* *****  Pacification DRM for Kontum set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* Occupied Cultivated Areas DRM = 3.  Total Pacification DRM  = 3.
* *****  Pacification DRM for Binh Dinh set at 3. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Other Occupied Areas DRM = 1.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Phu Yen set at 2. *****
* *****  Pacification DRM for Phu Bon set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Khanh Hoa set at 2. *****
* *****  Pacification DRM for Tuyen Duc set at 0. *****
* Occupied Towns DRM = 2.  Total Pacification DRM  = 2.
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 3.
* *****  Pacification DRM for Binh Thuan set at 3. *****
* Occupied Towns DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Phuoc Long set at 2. *****
* *****  Pacification DRM for Long Khanh set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* Occupied Cultivated Areas DRM = 3.  Total Pacification DRM  = 3.
* Occupied Cultivated Areas DRM = 4.  Total Pacification DRM  = 4.
* *****  Pacification DRM for Tay Ninh set at 4. *****
* *****  Pacification DRM for Binh Duong set at 0. *****
* *****  Pacification DRM for Bien Hoa set at 0. *****
* *****  Pacification DRM for Hau Nghia set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* Occupied Cultivated Areas DRM = 3.  Total Pacification DRM  = 3.
* *****  Pacification DRM for An Xuyen set at 3. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Chuong Thien set at 1. *****
* *****  Pacification DRM for Sa Dec set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Bac Lieu set at 2. *****
* *****  Pacification DRM for Phong Dinh set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* Occupied Cultivated Areas DRM = 3.  Total Pacification DRM  = 3.
* *****  Pacification DRM for Kien Giang set at 3. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Kien Phong set at 1. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Kien Tuong set at 2. *****
* *****  Pacification DRM for Vinh Binh set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Ba Xuyen set at 1. *****
* *****  Pacification DRM for Dinh Tuong set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* Occupied Cultivated Areas DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for Chau Doc set at 2. *****
* *****  Pacification DRM for Vinh Long set at 0. *****
* Free Fire DRM = 2.  Total Pacification DRM  = 2.
* *****  Pacification DRM for An Giang set at 2. *****
* *****  Pacification DRM for Kien Hoa set at 0. *****
* Occupied Cultivated Areas DRM = 1.  Total Pacification DRM  = 1.
* *****  Pacification DRM for Go Cong set at 1. *****
* *****  Pacification DRM for Long An set at 0. *****
Title: Re: Vietnam 1965-1975
Post by: drep on August 06, 2017, 11:31:31 AM
Here's how the Pacification rolls turned out: SVN population dropped to 211

<Dan> - Now to resolve each province. The order in the app is by size
* **********   Quang Ngai 6   **********
* Roll = 8.  Modified Pacification Roll = 7.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  6  Total Controlled Population = 217 **********
* **********   Thua Thien 8   **********
* Roll = 6.  Modified Pacification Roll = 5.  Resolve  on Column 2
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  8-  Total Controlled Population = 217 **********
* **********   Binh Dinh 13   **********
* Roll = 9.  Modified Pacification Roll = 6.  Resolve  on Column 5
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  13\+  Total Controlled Population = 217 **********
* **********   Kien Hoa 4   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 1
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  4\+  Total Controlled Population = 217 **********
* **********   An Giang 8   **********
* Roll = 2.  Modified Pacification Roll = 0.  Resolve  on Column 3
* Pacification Result = 5 in favor of NLF
* **********   Final SVN Controlled Region Population =  6\+  Total Controlled Population = 215 **********
* **********   Vinh Long 7   **********
* Roll = 7.  Modified Pacification Roll = 7.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  7\+  Total Controlled Population = 215 **********
* **********   Quang Nam 5   **********
* Roll = 6.  Modified Pacification Roll = 5.  Resolve  on Column 1
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  5-  Total Controlled Population = 215 **********
* **********   Khanh Hoa 6   **********
* Roll = 5.  Modified Pacification Roll = 3.  Resolve  on Column 2
* Pacification Result = 3 in favor of NLF
* **********   Final SVN Controlled Region Population =  5  Total Controlled Population = 214 **********
* **********   Chau Doc 5   **********
* Roll = 9.  Modified Pacification Roll = 7.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  5  Total Controlled Population = 214 **********
* **********   Bien Hoa 9   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 5
* Pacification Result = 2 in favor of SVN
* **********   Final SVN Controlled Region Population =  10-  Total Controlled Population = 215 **********
* **********   Dinh Tuong 6   **********
* Roll = 9.  Modified Pacification Roll = 9.  Resolve  on Column 3
* Pacification Result = 3 in favor of SVN
* **********   Final SVN Controlled Region Population =  7  Total Controlled Population = 216 **********
* **********   Ba Xuyen 4   **********
* Roll = 5.  Modified Pacification Roll = 4.  Resolve  on Column 1
* Pacification Result = 2 in favor of NLF
* **********   Final SVN Controlled Region Population =  3\+  Total Controlled Population = 215 **********
* **********   Vinh Binh 1   **********
* Roll = 6.  Modified Pacification Roll = 6.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  1  Total Controlled Population = 215 **********
* **********   Tay Ninh 1   **********
* Roll = 6.  Modified Pacification Roll = 2.  Resolve  on Column 1
* Pacification Result = 3 in favor of NLF
* **********   Final SVN Controlled Region Population =  0  Total Controlled Population = 214 **********
* **********   Quang Tin 3   **********
* Roll = 5.  Modified Pacification Roll = 3.  Resolve  on Column 1
* Pacification Result = 2 in favor of NLF
* **********   Final SVN Controlled Region Population =  2\+  Total Controlled Population = 213 **********
* **********   Long An 7   **********
* Roll = 9.  Modified Pacification Roll = 9.  Resolve  on Column 5
* Pacification Result = 2 in favor of SVN
* **********   Final SVN Controlled Region Population =  8-  Total Controlled Population = 214 **********
* **********   Kien Tuong 6   **********
* Roll = 8.  Modified Pacification Roll = 6.  Resolve  on Column 4
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  6  Total Controlled Population = 214 **********
* **********   Kien Phong 6   **********
* Roll = 8.  Modified Pacification Roll = 7.  Resolve  on Column 4
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  6\+  Total Controlled Population = 214 **********
* **********   Kien Giang 3   **********
* Roll = 8.  Modified Pacification Roll = 5.  Resolve  on Column 1
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  3-  Total Controlled Population = 214 **********
* **********   Phu Yen 3   **********
* Roll = 4.  Modified Pacification Roll = 2.  Resolve  on Column 1
* Pacification Result = 3 in favor of NLF
* **********   Final SVN Controlled Region Population =  2  Total Controlled Population = 213 **********
* **********   Phu Bon 5   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  5\+  Total Controlled Population = 213 **********
* **********   Phong Dinh 1   **********
* Roll = 5.  Modified Pacification Roll = 5.  Resolve  on Column 1
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  1-  Total Controlled Population = 213 **********
* **********   Long Khanh 6   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 4
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  6\+  Total Controlled Population = 213 **********
* **********   Bac Lieu 3   **********
* Roll = 10.  Modified Pacification Roll = 8.  Resolve  on Column 1
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  3\+  Total Controlled Population = 213 **********
* **********   Sa Dec 3   **********
* Roll = 7.  Modified Pacification Roll = 7.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  3\+  Total Controlled Population = 213 **********
* **********   Quang Tri 4   **********
* Roll = 8.  Modified Pacification Roll = 6.  Resolve  on Column 3
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  4  Total Controlled Population = 213 **********
* **********   Kontum 3   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  3\+  Total Controlled Population = 213 **********
* **********   Chuong Thien 2   **********
* Roll = 9.  Modified Pacification Roll = 8.  Resolve  on Column 1
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  2\+  Total Controlled Population = 213 **********
* **********   Binh Thuan 3   **********
* Roll = 7.  Modified Pacification Roll = 4.  Resolve  on Column 2
* Pacification Result = 2 in favor of NLF
* **********   Final SVN Controlled Region Population =  2\+  Total Controlled Population = 212 **********
* **********   Tuyen Duc 3   **********
* Roll = 3.  Modified Pacification Roll = 3.  Resolve  on Column 2
* Pacification Result = 2 in favor of NLF
* **********   Final SVN Controlled Region Population =  2\+  Total Controlled Population = 211 **********
* **********   Phuoc Long 1   **********
* Roll = 9.  Modified Pacification Roll = 7.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  1  Total Controlled Population = 211 **********
* **********   Hau Nghia 2   **********
* Roll = 5.  Modified Pacification Roll = 5.  Resolve  on Column 1
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  2-  Total Controlled Population = 211 **********
* **********   Binh Duong 0   **********
* Roll = 7.  Modified Pacification Roll = 7.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  0  Total Controlled Population = 211 **********
* **********   An Xuyen 0   **********
* Roll = 10.  Modified Pacification Roll = 7.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  0  Total Controlled Population = 211 **********
* **********   Go Cong 0   **********
* Roll = 9.  Modified Pacification Roll = 8.  Resolve  on Column 1
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  0\+  Total Controlled Population = 211 **********

Title: Re: Vietnam 1965-1975
Post by: drep on August 06, 2017, 11:34:52 AM
On to Strat Bombing
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on August 06, 2017, 03:10:24 PM
Looks like a 3 percent gain for Team North this season! (So far.)
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 07, 2017, 08:09:24 PM
I think the the SVN Morale may have been screwed up (I forgot to update the spreadsheet, I think).

Start: 65
Strat Bombing: +4/69 (http://grogheads.com/forums/index.php?topic=19871.msg535735#msg535735)
Pop Control/Ky's morale: -3/66 (http://grogheads.com/forums/index.php?topic=19871.msg535830#msg535830) (this is what the spreadsheet says)
3 economic aid programs: +4/70 (http://grogheads.com/forums/index.php?topic=19871.msg535830#msg535830) (what the spreadsheet should read).

With SVN morale at 70, there wouldn't be a one column shift to the left.

If you agree with this adjustment, I'll go through and cross-reference the roll/column and shift one to the right to correct to see what the result should have been.
Title: Re: Vietnam 1965-1975
Post by: drep on August 07, 2017, 09:23:57 PM
Yeah I should have checked the Vital Stats before I started the Pacification.

Referencing the column shifts sounds like a lot of work. I'm going to see if I can break the VASSAL file without losing the DRMs.
Title: Re: Vietnam 1965-1975
Post by: drep on August 07, 2017, 09:34:52 PM
I broke into the VASSAL file and changed the morale before setting the DRMs. At that point I just rerolled for each province. Better result for the SVN this time and it saves you some eye strain.

* **********   Quang Ngai 6   **********
* Roll = 2.  Modified Pacification Roll = 1.  Resolve  on Column 2
* Pacification Result = 5 in favor of NLF
* **********   Final SVN Controlled Region Population =  4\+  Total Controlled Population = 215 **********
* **********   Thua Thien 8   **********
* Roll = 9.  Modified Pacification Roll = 8.  Resolve  on Column 3
* Pacification Result = 2 in favor of SVN
* **********   Final SVN Controlled Region Population =  9-  Total Controlled Population = 216 **********
* **********   Binh Dinh 13   **********
* Roll = 10.  Modified Pacification Roll = 7.  Resolve  on Column 6
* Pacification Result = 2 in favor of SVN
* **********   Final SVN Controlled Region Population =  14-  Total Controlled Population = 217 **********
* **********   Kien Hoa 4   **********
* Roll = 2.  Modified Pacification Roll = 2.  Resolve  on Column 2
* Pacification Result = 4 in favor of NLF
* **********   Final SVN Controlled Region Population =  3-  Total Controlled Population = 216 **********
* **********   An Giang 8   **********
* Roll = 7.  Modified Pacification Roll = 5.  Resolve  on Column 4
* Pacification Result = 0 in favor of NLF
* **********   Final SVN Controlled Region Population =  8  Total Controlled Population = 216 **********
* **********   Vinh Long 7   **********
* Roll = 9.  Modified Pacification Roll = 9.  Resolve  on Column 3
* Pacification Result = 3 in favor of SVN
* **********   Final SVN Controlled Region Population =  8  Total Controlled Population = 217 **********
* **********   Quang Nam 5   **********
* Roll = 8.  Modified Pacification Roll = 7.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  5\+  Total Controlled Population = 217 **********
* **********   Khanh Hoa 6   **********
* Roll = 5.  Modified Pacification Roll = 3.  Resolve  on Column 3
* Pacification Result = 3 in favor of NLF
* **********   Final SVN Controlled Region Population =  5  Total Controlled Population = 216 **********
* **********   Chau Doc 5   **********
* Roll = 2.  Modified Pacification Roll = 0.  Resolve  on Column 2
* Pacification Result = 6 in favor of NLF
* **********   Final SVN Controlled Region Population =  3  Total Controlled Population = 214 **********
* **********   Bien Hoa 9   **********
* Roll = 5.  Modified Pacification Roll = 5.  Resolve  on Column 6
* Pacification Result = 0 in favor of NLF
* **********   Final SVN Controlled Region Population =  9  Total Controlled Population = 214 **********
* **********   Dinh Tuong 6   **********
* Roll = 5.  Modified Pacification Roll = 5.  Resolve  on Column 4
* Pacification Result = 0 in favor of NLF
* **********   Final SVN Controlled Region Population =  6  Total Controlled Population = 214 **********
* **********   Ba Xuyen 4   **********
* Roll = 12.  Modified Pacification Roll = 11.  Resolve  on Column 2
* Pacification Result = 4 in favor of SVN
* **********   Final SVN Controlled Region Population =  5\+  Total Controlled Population = 215 **********
* **********   Vinh Binh 1   **********
* Roll = 11.  Modified Pacification Roll = 11.  Resolve  on Column 1
* Pacification Result = 3 in favor of SVN
* **********   Final SVN Controlled Region Population =  2  Total Controlled Population = 216 **********
* **********   Tay Ninh 1   **********
* Roll = 5.  Modified Pacification Roll = 1.  Resolve  on Column 1
* Pacification Result = 4 in favor of NLF
* **********   Final SVN Controlled Region Population =  0-  Total Controlled Population = 215 **********
* **********   Quang Tin 3   **********
* Roll = 7.  Modified Pacification Roll = 5.  Resolve  on Column 2
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  3-  Total Controlled Population = 215 **********
* **********   Long An 7   **********
* Roll = 3.  Modified Pacification Roll = 3.  Resolve  on Column 6
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  7-  Total Controlled Population = 215 **********
* **********   Kien Tuong 6   **********
* Roll = 8.  Modified Pacification Roll = 6.  Resolve  on Column 5
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  6\+  Total Controlled Population = 215 **********
* **********   Kien Phong 6   **********
* Roll = 6.  Modified Pacification Roll = 5.  Resolve  on Column 5
* Pacification Result = 0 in favor of NLF
* **********   Final SVN Controlled Region Population =  6  Total Controlled Population = 215 **********
* **********   Kien Giang 3   **********
* Roll = 4.  Modified Pacification Roll = 1.  Resolve  on Column 2
* Pacification Result = 3 in favor of NLF
* **********   Final SVN Controlled Region Population =  2  Total Controlled Population = 214 **********
* **********   Phu Yen 3   **********
* Roll = 4.  Modified Pacification Roll = 2.  Resolve  on Column 2
* Pacification Result = 3 in favor of NLF
* **********   Final SVN Controlled Region Population =  2  Total Controlled Population = 213 **********
* **********   Phu Bon 5   **********
* Roll = 5.  Modified Pacification Roll = 5.  Resolve  on Column 3
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  5-  Total Controlled Population = 213 **********
* **********   Phong Dinh 1   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 1
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  1\+  Total Controlled Population = 213 **********
* **********   Long Khanh 6   **********
* Roll = 9.  Modified Pacification Roll = 9.  Resolve  on Column 5
* Pacification Result = 2 in favor of SVN
* **********   Final SVN Controlled Region Population =  7-  Total Controlled Population = 214 **********
* **********   Bac Lieu 3   **********
* Roll = 10.  Modified Pacification Roll = 8.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  3\+  Total Controlled Population = 214 **********
* **********   Sa Dec 3   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 3
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  3\+  Total Controlled Population = 214 **********
* **********   Quang Tri 4   **********
* Roll = 7.  Modified Pacification Roll = 5.  Resolve  on Column 4
* Pacification Result = 0 in favor of NLF
* **********   Final SVN Controlled Region Population =  4  Total Controlled Population = 214 **********
* **********   Kontum 3   **********
* Roll = 11.  Modified Pacification Roll = 11.  Resolve  on Column 3
* Pacification Result = 4 in favor of SVN
* **********   Final SVN Controlled Region Population =  4\+  Total Controlled Population = 215 **********
* **********   Chuong Thien 2   **********
* Roll = 6.  Modified Pacification Roll = 5.  Resolve  on Column 2
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  2-  Total Controlled Population = 215 **********
* **********   Binh Thuan 3   **********
* Roll = 7.  Modified Pacification Roll = 4.  Resolve  on Column 3
* Pacification Result = 1 in favor of NLF
* **********   Final SVN Controlled Region Population =  3-  Total Controlled Population = 215 **********
* **********   Tuyen Duc 3   **********
* Roll = 3.  Modified Pacification Roll = 3.  Resolve  on Column 3
* Pacification Result = 2 in favor of NLF
* **********   Final SVN Controlled Region Population =  2\+  Total Controlled Population = 214 **********
* **********   Phuoc Long 1   **********
* Roll = 6.  Modified Pacification Roll = 4.  Resolve  on Column 1
* Pacification Result = 2 in favor of NLF
* **********   Final SVN Controlled Region Population =  0\+  Total Controlled Population = 213 **********
* **********   Hau Nghia 2   **********
* Roll = 8.  Modified Pacification Roll = 8.  Resolve  on Column 2
* Pacification Result = 1 in favor of SVN
* **********   Final SVN Controlled Region Population =  2\+  Total Controlled Population = 213 **********
* **********   Binh Duong 0   **********
* Roll = 6.  Modified Pacification Roll = 6.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  0  Total Controlled Population = 213 **********
* **********   An Xuyen 0   **********
* Roll = 4.  Modified Pacification Roll = 1.  Resolve  on Column 1
* Pacification Result = 4 in favor of NLF
* **********   Final SVN Controlled Region Population =  0-  Total Controlled Population = 213 **********
* **********   Go Cong 0   **********
* Roll = 7.  Modified Pacification Roll = 6.  Resolve  on Column 1
* Pacification Result = 0 in favor of SVN
* **********   Final SVN Controlled Region Population =  0  Total Controlled Population = 213 **********
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 07, 2017, 10:11:53 PM
Cool. Thanks. I'll try to get to strat bombing tomorrow at lunch.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 08, 2017, 09:49:54 PM
I've tried to bold the relevant portions from the logfile.

Rex> - Strat Bombing
<Rex> - Trail effectiveness is placed back in same space with optimal
* Trail Effectiveness moves 3 -> 4 *
<Rex> - I'll spend 33 air points on the trail. and 36 on unrestrained bombing in the north
<Rex> - Air Defense is Zero
<Rex> - Trail roll is on row 13
<Rex> - Hits roll
*** 1d6 = 6 *** <Rex>
<Rex> - Puts it on row 19, whihc is 2 hits.
<Rex> - Effectiveness goes up 2 boxes
* Trail Effectiveness moves 4 -> 2 *
<Rex> - losses
*** 1d6 = 5 *** <Rex>
<Rex> - modified row 18 is 1 [air point] loss
<Rex> - Now rolling for the North. Starts on Row 14
<Rex> - rolling for losses
*** 1d6 = 2 *** <Rex>
<Rex> - Row 16 is 3 losses
<Rex> - Air losses
*** 1d6 = 4 *** <Rex>
<Rex> - Row 18 is 1 [air point] loss
Rex> - SVN Morale +4 for unrestrained bombing
<Rex> - Rolling for US morale loss [-(1+d/2)]
*** 1d6 = 3 *** <Rex>
<Rex> - -3 to US Morale
* x1 moves SVN Morale0 -> SVN Morale4 *
* x1 moves US Morale8 -> US Morale5 *
<Rex> - SVN is @74 and US drops to 515

Now need the VC Sea commitment.
Title: Re: Vietnam 1965-1975
Post by: drep on August 09, 2017, 11:01:16 AM
VC Sea commitment was 2
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 12, 2017, 02:04:35 PM
With a commitment of 2, the index # was 54. I have 3 naval points, so I roll 3 dice. I rolled 5,4,5, for a modified number of 40. The highest index number that doesn't exceed this was 38, which translates to 8 supply points actually getting through.

SVN politics to follow shortly.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 12, 2017, 04:34:29 PM
I updated the command for the SVN divisions (the 9th is now in III Corps). I *think* that all the independent regiments are assigned to the correct corps still.

During the replacement segment, the leader of the 23rd Division was replaced. New leader is a C1.

Coup roll was a 9, which put the I-Corps general as Wavering and the Air Force and II Corps generals as Pro Coup. But there are still 4 Loyal generals, so no coup. The Air Force General's loyalty dropped (II Corps is already at the bottom).

SVN Moral Adjustments:

-1 (Pop 191-220 [213])
+10    (new US commitment 20% of 143 is 28.6, but capped at 10)
-2 (Ky)
-------------
+7 Net gain

SVN Morale is now at 81

US Morale adjustment:

-2 (US commitment b/t 151 and 250 [168])
-2  (New commitment of up to 25)
-24 (for each 5 points of new  commitment past 25)
----------------------
-28 total

US Morale at 487
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 12, 2017, 04:35:05 PM
NVA morale is next, but since that's just bookkeeping, I'll move on to US/ARVN recruitment.
Title: Re: Vietnam 1965-1975
Post by: rstites25 on August 12, 2017, 07:30:51 PM
Starting out by withdrawing some US units:

2/, 3/, and 4/173 (-3) (from 5633)

1st Division: 2/1, 3/1, 1/2, 3/2 (-4) (from 5549)

1st Marine:  1M, 1/7, 3/5 (-3)  (2866, 2766, and 2767 respectively)

2/199 (1367); 3/199 (1466) (-2)

Commitment Drop: -12

New Commitment:

8 175mm Art:  (+12 commitment)
7 155mm Art:  (+7)
30 Air points:  (+10)
28 SVN Supplies (+4)
8 Air Mobile  (+4)

New Commitment:  37
Net Net Commitment: 25

I used the SVN supplies to upgrade ARVN units.

12 infantry battalions:  (8 points)
4 infantry regiments:  (12 points)
4 Division HQs:         (8 points)

I think that's everything for me. Over to you for Commie reinforcements.
Title: Re: Vietnam 1965-1975
Post by: drep on August 19, 2017, 08:55:52 PM
Sorry for the delay. Moving into a new house and the start of the semester at ASU has me tied up.  Should be able to do some infiltrating by Tuesday night.
Title: Re: Vietnam 1965-1975
Post by: JasonPratt on September 05, 2017, 09:34:07 AM
Hope school thins out long enough to return to this game.  :notworthy:
Title: Re: Vietnam 1965-1975
Post by: Raindem on February 10, 2018, 10:03:57 PM
Hi guys.  Looks like life got in the way and stalled the game.

I'm looking for a game if anyone is interested.  I prefer online with Vassal.  I can do 1 session per week to start with.

Thanks

Curt