Wing Leader PBEM - SDR vs Barthheart

Started by Barthheart, September 02, 2015, 11:42:40 AM

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Barthheart

They are just in the same area. The squares represent very large pieces of sky. You can be in the same space as enemy planes and not have to combat them. In fact the only way to initiate combat is to have a tally on your target first. Then you need to get in their square to have combat.

Does that help?

GJK

Ok so if they're in the same space, they can either be assumed to be within range of one another or not; there's no 3rd axis that's calculated. Right?
Clip your freaking corners!
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Blood Bowl on VASSAL - Ask me about it! http://garykrockover.com/BB/
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"Fat, drunk, and stupid is no way to go through life, son."

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Barthheart

Quote from: GJK on September 08, 2015, 07:26:44 AM
Ok so if they're in the same space, they can either be assumed to be within range of one another or not; there's no 3rd axis that's calculated. Right?

That's correct.

Silent Disapproval Robot

My veteran Hurricane squadron (Sqn H) was able to dive in on the Stukas before the 109s could react.  As one of Bart's units in the square is a bomber formation, his side automatically becomes the defender but he's allowed to select if he wants his Stukas or his 109s to be the primary combatant.   For my part as the attacker, I get to choose whether I want to use hit and run tactics ( boom n' zoom fighting) or engage in a turn fight.  If I use turn fighting, our units compare their turn values at this altitude (5 for both the 109s and the Hurricanes).  If I use hit and run, we compare our speed values (5 for the 109s vs 4 for the Hurricanes).  Normally there'd be no reason for my Hurricanes to choose speed over turn but if one of the defending units in a fight is a bomber formation, they get to add 2 to their defence value when in a turn fight. 

I decided to go with a turn fight even though this will give Bart a bonus to his defensive fire roll.  Combat results are derived by determining the combat differential between the attacker and the defender and then rolling 2d6 on the appropriate column.  As I chose a turn fight, we use our respective turn values and I subtract the defender's value from the attacker's value.  As we both have a turn rating of 5, the combat differential initially equals zero.  We both get to add +1 because we are both veteran units.  Bart suffers a -1 because he's split his squadron into two flights so I end up on the +1 column on the combat differential table and Bart ends up on the -1 column.

Once that's been determined, the combat modifiers have to be applied.  In my case I get no bonuses or penalties so I simply roll 2d6 and find the results on the table.  I rolled a 10 which means 2 possible hits.  I can apply hits as I choose provided that I hit each unit involved at least once before assigning any additional hits.  As I only got 2 hits, I have to assign one to the 109s and one to the Stukas.

Next I roll to see what damage I did.  I do this by rolling 1d6, adding my Hurricane's firepower value of 1, and comparing this result to the defender's protection rating.  The is no damage if my roll is less than the protection rating.  If it's equal to the protection rating then one of the defenders becomes a straggler.  If it's greater than the protection rating, it is a kill.

I rolled against the 109s first and they have a protection rating of 4.  I rolled a 1, plus 1 for my firepower giving me a total of 2 which wasn't enough to do any damage.

Next I rolled against the Stukas which have a rating of 3.  I rolled a 5 +1 for a 6 which knocks down one of the Stukas.

Now it's Bart's turn to fire back.  He rolls on the -1 combat differential column but gets a +2 to the dice roll for bombers defending in a turning fight.
 

MengJiao

Quote from: Barthheart on September 08, 2015, 07:48:31 AM
Quote from: GJK on September 08, 2015, 07:26:44 AM
Ok so if they're in the same space, they can either be assumed to be within range of one another or not; there's no 3rd axis that's calculated. Right?

That's correct.

  I'm really enjoying this AAR.  This game looks great in Vassal!

Barthheart

Glad you're enjoying it. It's fun to play against another person for a change.  O0

Barthheart

My combat roll is a 6 +2 for bombers in a turning fight = 8. This equates to 1 possible hit.
I roll 1D6 +1 for my firepower and get 4 total, against his protection of 4 means I cause a straggler. This is a plane that has minor damage. If another result later gives another straggler then it changes to a loss.
So SDR downs a Ju87 and I damage a Hurri. Not a fair exchange.  >:(

Here's what my Wing Display shows after the combat results:


And here's SDR's:


We both get low ammo markers for our fighters after shooting. This will affect our cohesion rolls in later combats.
For now we roll for cohesion after combat. My 109's need to roll a 7 or better on 2D6. I get a +1 because they are Vets. I roll 11+1 makes 12 so I easily keep my shit together.
The Ju87's only need to roll 5 or better, because their bombers so cooler I guess, but I get a -1 for the loss suffered in combat. I roll 7-1 make 6 and keep it together as well.

Back to SDR for his cohesion roll.

Silent Disapproval Robot

I'll post this question here rather than playing email tag with the .vlogs.

My Hurricanes also passed their cohesion roll but failed in their attempt to evade the dogfight that your 109s were pressing for.  Therefore H squadron's tally switches from the Stukas to the 109s. 

Before I advance the turn to turn 5 and the arrival of more dirty Huns, do you want to try to use CGI to try and assign a vector to the 109s flying CAP in R4?  I think you'll need a 6 on 1d6 to do so due to radio clutter on your net from the combat and dogfight.




Barthheart


Silent Disapproval Robot

OK, I'll advance the turn, do my stuff and then send it on.

Silent Disapproval Robot

Things look bad for the RAF.

The two hurricane squadrons that were in position to intercept the Stukas have both been drawn into fights with the 109 escorts.  Even worse, both hurricanes are on the defensive.

The unescorted Blenheims have been spotted by the 109 staffel flying CAP over the target bridge and are about to get jumped.  The Stukas now have a clear run at our tanks and troops and if those first two Ju-87s somehow manage to miss, a second group has shown up with escorts in tow.


Silent Disapproval Robot

Dirty Jerry rotters!

A flight of 109s got the better of our Hurricanes in G squadron after a high speed head on pass.  They managed to knock down one Hurricane for no losses.

Our second group of Hurricanes in H squadron were hoping to stay on the Stukas but Bart's other flight of 109s managed to pull them into a turning dogfight and got them on the defensive where our reliance on the tight Vic flying formation is a hindrance.  Sometimes luck just isn't on your side.  Bart's 109s missed but I rolled well and scored 2 possible hits only to have them both bounce off the 109's armor.  This depleted the squadron's ammunition and the formation is also disrupted.

The 109s flying CAP over the bridge tallied the Blenheims and dove down but didn't engage.  They're maneuvering to try and hit the Blenheims from the rear and out of the sun.  Just not sporting, what?




Barthheart

Here's a view of the action described by SDR. Both my 109 flights keep their heads about them and are trying start and maintain dogfights with his Hurri's to keep them off the Ju87's lining up for their bombing run. Keep in mind that the 109 flights are only 4 aircraft while the Hurricane squadrons are 11 and 12 aircraft strong.



At the other end of the battlefield, my 109's line up to pounce on the Blenheim Bombers before they get to the bridge... if I'm unsuccessful there's always the flak for final protection. Plus my second wave of Ju87's have entered the map with escort.



And a look at our Wing status displays at the end of turn 5...

Germans:


Brits:



Silent Disapproval Robot

I definitely should have gone into a Lufbery with the high squad.

Silent Disapproval Robot

Both sides could do with a little more gunnery practice.

My Blenheims managed to keep Bart's 109s at bay for the most part.  He damaged one bomber but had one of his Emil's damaged in return.

The high level dogfight in H7 saw a lot of tracers flying through the air from both sides but nobody managed to score a hit.

The furball between the Hurricanes and 109s in G4 was a little more exciting.  They moved into F3.  The Hurricanes managed to down a 109 but then the squadron got spread out as the pilots lost situational awareness.  The squadron is now broken and out of ammo and they're running for home.