Battle of Worth 1870

Started by nevermore, January 08, 2013, 04:09:45 AM

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nevermore

Table was around 30 foot long by 6 foot wide, mass of figures on the table and over 24 guns for those Prussians and all in 28mm, 68 photos on the main website will upload the rest next week as i took plenty of photos of this one, i also wrote a battle of order for both armys in case anybody wants them.I created the map and the times the Prussians enter the battlefield and positions of the French.
If anybody is interested the French held on till the end, but only just...bloody frogs !!!


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French order of battle

French
French 1st Corps.

FRENCH ARMY, 40,000 infantry, 5,000 cavalry 108 guns, 24 mitrailleuses.


Corps Leader: 1 Leader (MacMahon)

Corps Artillery: 1 Foot Batteries 1 Horse Batteries.

1st Division: 1 Leader (Dumesnil).

17th Chasseurs
3rd Regiment
21st Regiment
47th Regiment
99th Regiment

2nd Division 1 Leader (Douay).

1 Foot Battery
16th Chasseurs
50th / 74th Regiment
78th Regiment
1st Tir. Alg. Regt.

SETUP - 1st Division: Within 6" of Point Y. In column of march, limbered or skirmish formation, as appropriate. Corps Commander: Anywhere.

2nd Division and the Corps Artillery: Within 6" of Point X. In column of march or limbered, as appropriate.

You are the commander of the army and you must give orders to your Generals and objectives,
they must not know about the points for the game this is only for you to know and you are trusted
to keep in the spirit of the game, so as overall commander of the army you must strongly advise
your Generals what you want from them.

5 points for Eberbach at the end of the game
10 v.p's For control of Elsasshausen at the end of the game
20 v.p's For control of Froeschwiller at the end of the game.

Neiderwald forest is dense all other woods are half movement.


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FRENCH ARMY, 40,000 infantry, 5,000 cavalry 108 guns, 24 mitrailleuses.

3rd Division 1 Leader (Raoult).

1 Foot Battery
1 Mitrailleuse Battery
8th Chasseurs
2nd Zouave Regt.
2nd Tir. Alg. Regt
36th Regiment 
48th Regiment

2nd Reserve Cavalry Division: 1 Leader (Bonnemains)

1 Horse Battery
1st Cavalry Brig.
2nd Cavalry Brig.


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SETUP - 3rd Division: POINT W between, and including, Froeschwiller and Elsasshausen. In any desired formation

2nd Reserve Cavalry Division within 6 inch of point X

Neiderwald forest is dense all other woods are half movement.

Mitrailleuse Battery = If the enemy comes within 6 inches of the unit they are removed from play as they have lefted the battlefield due to being a secret weapon that must not fall into enemy hands.


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FRENCH ARMY, 40,000 infantry, 5,000 cavalry 108 guns, 24 mitrailleuses.

4th Division 1 Leader (Lartigue).

1 Foot Battery
1 Mitrailleuse Battery
1st Chasseurs
3rd Zouave Regt.
3rd Tir. Alg. Regt
56th Regiment
87th Regiment
3rd Cavalry Brig.

SETUP - 4th Division: Within the POINT Z forest, in any formation

Neiderwald forest is dense all other woods are half movement.

Mitrailleuse Battery = If the enemy comes within 6 inches of the unit they are removed from play as they have lefted the battlefield due to being a secret weapon that must not fall into enemy hands.


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Prussian order of battle

Prussian army 71,500 infantry, 5,500 cavalry 264 guns

V Prussian Corps:

Corps Leader: 1 'S' Leader (Kirchbach) 1 'P' Leader (Staff Officer)

Corps Artillery: 1 Foot Batteries, 1 Horse Battery
Corps Troops: 5th Jager:
5th Corps Cavalry:

9th Division 1 Leader (Sandrart)

1 Foot Batteries
7th Grenadier Regt.
47th Regiment.
58th Regiment.
59th Regiment.

10th Division 1 Leader (Schmidt)

1 Foot Batteries
6th Grenadier Regt.
37th Fusilier Regt.
46th Regiment.
50th Regiment.


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SETUP - The bulk of the German troops arrive as reinforcements during the game. Unless otherwise noted reinforcements arrive in column of march, limbered or skirmish formation, as appropriate.

V Corps Commander, 10th Division Commander, 37th Fusilier Regt, 50th Regt and the 10th Division artillery (1 Foot Bty) - In any desired formation. Within 8" of the road, on the hills behind Worth.

8:30 - Point A: 6th Grenadier Regt and 46th Regt.

9:00 - Point A: V Corps Staff Officer, 5th Jager, V Corps artillery  and 9th Division artillery .

10:30 - Point A: 9th Division Commander, 58th Regt and 59th Regt.

11:00 - Point A: 7th Grenadier Regt and 47th Regt.

12:30 - Point A: V Corps Cavalry Brigade.


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You are the commander of the army and you must give orders to your Generals and objectives,
they must not know about the points for the game this is only for you to know and you are trusted
to keep in the spirit of the game, so as overall commander of the army you must strongly advise
your Generals what you want from them.

5 points for Eberbach at the end of the game
10 v.p's For control of Elsasshausen at the end of the game
20 v.p's For control of Froeschwiller at the end of the game.

Neiderwald forest is dense all other woods are half movement.


Prussian army 71,500 infantry, 5,500 cavalry 264 guns

XI Prussian Corps:
Corps Leader: 1 Leader (Bose) 1 'P' Leader (Staff Officer)

Corps Artillery: 1 Foot Batteries, 1 Horse Battery
Corps Troops: 11th Jager:
11th Corps Cavalry:

21st Division 1 Leader (Schachtmeyer)

1 Foot Batteries
80th Fusilier Regt.
82nd Regiment. 
87th Regiment.
88th Regiment. 

22nd Division 1 Leader (Gersdorff)

1 Foot Batteries
32nd Regiment.
83rd Regiment.
94th Regiment.
95th Regiment.


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8.30 - Point B: 21st Division Commander, 80th Regt, 87th Regt and 21st Division artillery . In any desired formation.

9:30 - Point B: 82nd Regt and 88th Regt.

10:30 - Point B: XI Corps Leader and Staff Officer, 11th Jager and XI Corps artillery .

11:30 - Point B: 22nd Division Commander, 22nd Division artillery , 32nd Regt and 95th Regt.

12:00 - Point B 83rd Regt and 94th Regt.

12:30 - Point B: XI Corps Cavalry Brigade

Neiderwald forest is dense all other woods are half movement.

Baden Division 1 Leader (Beyer)

1 Foot Batteries
1 Horse Battery
Fusiliers / 4th Regiment
1st Gd. Gren. and 2nd Gren. Regts
3rd and 5th Regiments each
Baden Dragoon Brigade:


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All units arrive the turn after when all the Wurttemberg div is on the battle table

To the sound of the guns

V Corps Commander, 10th Division Commander, 37th Fusilier Regt, 50th Regt and the 10th Division artillery (1 Foot Bty) - In any desired formation. Within 8" of the road, on the hills behind Worth.

8:30 - Point A: 6th Grenadier Regt and 46th Regt.

9:00 - Point A: V Corps Staff Officer, 5th Jager, V Corps artillery  and 9th Division artillery .

10:30 - Point A: 9th Division Commander, 58th Regt and 59th Regt.

11:00 - Point A: 7th Grenadier Regt and 47th Regt.

12:30 - Point A: V Corps Cavalry Brigade.


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8.30 - Point B: 21st Division Commander, 80th Regt, 87th Regt and 21st Division artillery . In any desired formation.

9:30 - Point B: 82nd Regt and 88th Regt.

10:30 - Point B: XI Corps Leader and Staff Officer, 11th Jager and XI Corps artillery .

11:30 - Point B: 22nd Division Commander, 22nd Division artillery , 32nd Regt and 95th Regt.

12:00 - Point B 83rd Regt and 94th Regt.

12:30 - Point B: XI Corps Cavalry Brigade

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SETUP ARRIVE TIMES

13:00 - Point C: Wurttemburg Division on a 1 (see notes below).

13:30 Point C: Wurttemburg Division on a 1 or 2 (see notes below).

14:00 Point C: Wurttemburg Division on a 1, 2, 3, 4 or 5 (see notes below).

14:30 Point C: Wurttemburg Division automatically arrives (see notes below).


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The Wurttemburg and Baden Divisions.
From the 13:00 German turn, during the attachment phase, onwards a D6 is rolled for the Wurttemburg Division to start to arrive. The numbers that are needed are identified above. Once achieved you start the arrival procedure and no longer need to roll the dice. On the turn that the dice roll is achieved the Wurttemburg Division Commander and any 4 units arrive between the Points marked C.  These units arrive in any desired formation, whilst all others arrive in column of march or limbered. Each German turn after this 4 more Wurttemburg units arrive. The turn after all the Wurttemburg units have arrived the Baden Division may start arriving. The German player decides if he wishes this unit to appear. If they do appear they come on in groups of 4 units as above. In addition the Germans lose 10 victory points if the Baden Division is committed to action.

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bayonetbrant

how many of the minis are re-used from battle to battle, and how many of them are you guys painting (or re-painting) just to update uniforms or equipment from battle to battle?
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TheCommandTent

That is very very impressive.
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mirth

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nevermore

Quote from: bayonetbrant on January 08, 2013, 07:12:40 AM
how many of the minis are re-used from battle to battle, and how many of them are you guys painting (or re-painting) just to update uniforms or equipment from battle to battle?

Don't really know, i think around 2000 figures plus was used in this battle, took me a year to paint all those buggers and its just a case of building them up now wit the odd regiment here and there, but i am working on the Russo Jap war and the Boxer Rebellion at the moment, its a case when a number of us start something we tend to do it big.