Author Topic: Shipyard  (Read 1374 times)

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Offline Silent Disapproval Robot

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Shipyard
« on: August 08, 2015, 08:50:13 PM »
I'm not the biggest fan of most Euro type games as I find the subject matter often gets too abstracted in favour of conforming to the game's ruleset.

If the game can still manage to impart a reasonably grounded sense of reality, then my reservations are overcome and I end up finding them quite fun to play.  For instance, I think Puerto Rico is an amazingly fun game to play.

Anyway, one of my FLGS's does up a new sale every Wednesday and this week, they had Shipyard as one of their discounted titles.  I've never yet seen it played at any of the local nerd sessions but I remembered watching a play-through video on BGG in which they were very effusive about it so, at 4 am on a night shift when my willpower is weakest, I ordered a copy.

The basic concept of the game is that you manage a ship building company in Europe in the 1870s and you're trying to capitalize on the boom in these new-fangled steam driven ships.  Your firm's goal is to design the best possible ship based on secret contracts you receive and once the design is complete, take it out onto a canal for a shakedown cruise in order to evaluate it.

I've only had a chance to play it once but, much like Puerto Rico, I really like this game!  the rules are fairly simple but there are lots of different plates to keep spinning.  Even though you feel pressure to complete different tasks, I rarely felt trapped by the game and there was always something I could do to keep advancing.



Offline Nefaro

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Re: Shipyard
« Reply #1 on: August 09, 2015, 01:36:17 AM »
Sounds like an interesting concept, if the theme still shows through to some extent.