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#21
Computer Gaming / Re: Men of war II
Last post by rss334 - Yesterday at 07:56:11 AM
Somewhere along the line I picked up Homeworld 2 on epic store for free.   Never played it.  Yet I'm somehow tempted to add homeworld 3 to my collection of un-played games  :idiot2:

Wrong post disregard. Regarding men of war 2, not even tempted - only played a couple hours of gates of hell so far but unlike homeworld i'm not even tempted by MOW2.  weird
#22
Computer Gaming / Re: Homeworld 3 Trailer
Last post by Jarhead0331 - Yesterday at 05:32:07 AM
^all certainly fair points. It's just that I'm reminded about how people reacted when HW2 was released. I think many felt the same way. It was different, so they didn't like it. Eventually, players adapted to the new system and it became the standard. Not saying that will happen with HW3, but it will take time for players to explore it and develop new strategies based on what this new game offers, not on what it could have been or what some hoped it would be.

I know that multiplayer focused guys may be more disappointed than guys like me who are just looking forward to a solid single player experience, so that ain't lost in me. Regardless, I look forward to your official review for grogheads.  :ThumbsUp:
#23
Computer Gaming / Re: Men of war II
Last post by Jarhead0331 - Yesterday at 05:21:52 AM
Quote from: Grim.Reaper on Yesterday at 04:47:37 AMSaw someone mention release price will be $44.99, no idea if any release discount.  If true, that is probably too high for me as not sure I have ever played the series for long.

You're totally going to break down and get this. Don't even try to resist.
#24
Computer Gaming / Re: Men of war II
Last post by Grim.Reaper - Yesterday at 04:47:37 AM
Saw someone mention release price will be $44.99, no idea if any release discount.  If true, that is probably too high for me as not sure I have ever played the series for long.
#25
Computer Gaming / Re: Homeworld 3 Trailer
Last post by Destraex - Yesterday at 03:52:03 AM
The DOW3 comparison was more in the vein of a game that simply did not bring a lot of it's predescessors features with it and departed from the original formula, instead introducing things like power up skills as replacements.
Thinking about HW3 more. It's more like HW1 in terms of features minus the fuel mechanic. I don't think HW1 had module targetting or shipyards for example. That alone made me realise that HW2 my favourite, is the superior HW game.

I will give you a few examples of why I miss some of the mechanics from HW2.

When I used to play with friends I remember distinctly following harvesters back to carriers or other capital ships and locating fleets that way. A lot of people could not afford until late game or did not use resource controllers at all you see. The individual harvesters really were a supply line that would lead you to the "army" so to speak.
Now you can send resource controllers into the void and every unit is a self contrained operation that you never have to manage or worry about revealing bread crumbs back to the fleet. From the beginning you can be assured that they will never travel more than an insanely short distance to a drop off point. Additionally it means the old resource drop off modules could not have been destroyed even if they were in game. Which used to be a big deal and I have done many times.

Another event I remember is working out what the enemy was building and then raiding their capital ships to destroy the production module that was building them. You can't do that anymore. You have to kill the whole ship, which because the mothership can build anything now, means you have to kill the mothership entirely. Which is game over anyway. If not strategy the immersion of doing a star wars style surgical strike with snub fighters is kinda gone.

Yet another example is when we used to destroy battlecruiser turrets on one side, usually the top and then rain hell on them from the top while they could do nothing. To stop this you needed to escort your battlecruisers. Which they have hangars for. In HW3 their is really nothing you can do but run the basic numbers of hitpoints you might be able to take out before you are destroyed. Making the game much more linear in nature. Which is my basic complaint about games like stellaris, they become simple math equations. Rather than battle stories of great deeds and smart play.

Research like a lot of things just reminds me of Deserts of Kharak. In short it reminds me of deserts of kharak. A short campaign that I enjoyed with skirmish which was "ok", only had a few maps and was full of power up abilities. An average entry into the series that is not a failure but neither is it outstanding.
The devs always said they were concentrating on the story side of things and I read into that statement that gameplay would be less than homeworld2. It is. But it's still a solid entry into the series despite those facts.
#26
Computer Gaming / Re: Imperator Rome is not dead...
Last post by Tanaka - May 13, 2024, 09:29:13 PM
#27
Current Events / Re: Russia's War Against Ukrai...
Last post by Skoop - May 13, 2024, 08:16:30 PM
The 2nd SS and the near breakthrough at prokarovka is a legendary moment, but you can't have an encirclement with only one pincer.  The arty and trenches were so effective on the north side, the Germans could never get past ponryi which was only a few miles from where they started.  So yes arty and trenches won Kursk. 

I'd be all in for dozens of arty shell factories springing up all over America to produce 100,000 shells per month for Ukraine, but good luck convincing fellow tax payers on that trillion dollar endeavor, especially since we aren't really at war.  But that's what's really going to make a difference in Ukraine, not a hodgepodge of Bradley's, abrams, and f16s.  Artillery is still the god of war in 2024.
#28
Computer Gaming / Re: Star Citizen
Last post by Jarhead0331 - May 13, 2024, 01:59:20 PM
I'm not sure how I feel about the new master modes in 3.23...
#29
Computer Gaming / Re: Star Citizen
Last post by MengJiao - May 13, 2024, 01:57:34 PM
Quote from: Destraex on March 24, 2024, 04:30:55 AMJust did the first event mission. (1/5 in the 1st series). Predictably Star Citizen had a myriad of bugs that compounded to create a cacophony of issues and false starts.

  There's a new patch out (3.23) and people don't stand on the furniture as much and quantum travel is easier to navigate and that's all I know so far.  I hadn't played in a long time so very weird stuff happened as my stuff gravitated back to various inventories.  I saw myself here and there in multiple forms.  Disturbing at the time, but nothing like that has happened in the last few hours.
#30
Wargaming / Re: World at War 85 - Blood an...
Last post by Silent Disapproval Robot - May 13, 2024, 01:05:32 PM
Whoops.  Brain fart.  I meant Devil Pig games, not Flying Pig.
Edited my previous post.