Battle of Elandslaagte 21st October 1899 pt 2

Started by nevermore, July 01, 2014, 06:07:47 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

nevermore

Battle of Elandslaagte 21st October 1899 pt 2

Game was in 15mm scale, rules used were Victorian Steel, we decided that the game should be 6 turns and if the Boers manage to hold out they could then fall back and escape at the rear of the hieghts, the British had to push hard againsted the heights and try to stop the escape.
Rules worked very well with the period and it was interesting to game for the first time the Boer war of 1899, more photos on the main website in the gallery

http://grimsbywargamessociety.webs.com/

Boer General Johannes Kock and staff at the battle of Elandslaagte


host images


The British forces were about 3,400 strong, comprising

1st Battalion, the Devonshire Regiment

Half of the 2nd Battalion, the Gordon Highlanders

Half of the 2nd Battalion, the Manchester Regiment

The 5th Lancers

One squadron of the 5th Dragoons

The Natal Carabiniers

The Imperial Light Horse

2 Field Batteries

The Natal Field Battery"
------------------------------------------------------

The British center and right flank


image hosting no register

"The Boers( the advance guard of Kock's column) occupied two kopjes, or heights, their principal camp being between these kopjes in the saddle between them, the artillery (2 guns) being entrenched on the lower of the two  heights.  They were about 1,400 strong. At about 4.0 pm, the British artillery opened from a position 4,400 yards from the Boers and prepared the attack for the infantry. This artillery preparation was deemed sufficient in about half and hour, and General French decided to make the infantry attack, the artillery moving up to its second position at 2,250 yards from the Boers, finally supporting the advance at 1,950 yards."

The Heights where General Kock saw that the lancers were about to cut his retreat off.


upload an image


"The Devonshire Regiment attacked in front, advancing over perfectly open ground. Three companies were deployed in first line on a front of 380 to 500 yards, furnishing their own supports. The other four companies remained in reserve in single-file columns at 50 paces interval, the latter being increased when the Boer artillery opened on them.

The two guns bombard the British advance, during the game it cause havoc within the ranks and produced gaps between the ranks, and under the Victoria Steel rules the orders to regroup slowed the British advance.


img


General Kock center where most of the action took place and casualties mounted up on both sides.


upload gif

When the regiment arrived at about 1,200 yards from the enemy's position, Major Park, commanding the first line, halted it and opened fire, the only protection for the men being low ant-hills. the advance was continued, and, after a few volleys executed at a halt, the line was reinforced by the supports, and again advanced. In spite of the hail of bullets, the line moved on without a break, unhesitatingly, to within 750 yards of the enemy, and there remained lying down for a full half-hour, exposed to artillery and infantry fire, awaiting the signal for the final assault. Their khaki uniforms and the approaching darkness probably saved them from destruction.

General Ian Hamilton gets the order to advance hard on the left with the Gordon Highlanders


upload pictures online


From General Kock position he has the advantage to watch every British move.


free screen capture

Meanwhile, a flank movement was executed by the Manchester Regiment, which, after passing the guns, was joined by a dismounted squadron of Imperial Light Horse, the Gordon Highlanders following in support. The movement was over the lowest of the chain of heights, turning the left flank of the Boers. On arriving at the foot of the hill a heavy storm broke forth, and when it was over, the Gordon Highlanders found themselves among the rocks covering the crest of the hill, and exposed to the enemy's fire.

The British get to the foot of the hieghts and manage to suck in the The move that caught the Boers off guard, the lancers cut off the retreat and captured many Boers.


uploadimage

The supports then entered the line, filling up the interval between the columns. A small plateau was then crossed, next a depression between the hills, and finally a steep slope had to be scaled, but in spite of the difficulties and losses the line steadily advanced to within 600 yards of the enemy. the ground was entirely open as regards trees, but covered with stones and wire entanglements.

Artillery rain the British left flank and center and caused a havoc


img host

The colonel, Dick Cunyngham, of the Highlanders, had been twice wounded, and h alf the officers were laid low, when Colonel Hamilton ordered a trumpeter to sound a charge, which was taken up by all the other trumpeters, and Drum-Major Lawrence jumped to the front and placed himself at the head of the line, playing the national air.


The 5th Lancers make the move to the rear of the heights and the battle was won, great game loved the movement of the British force and was a interesting tactic they used.
Really pleased with the rules and it won't belong now before they are released, we are going to keep the price as low as possible as we are not into making it a business, but for the love of wargaming and coming up with a great set of rules.
front cover of rules so far


free image upload





The entire line now advanced.



At 6.30pm the Boer's position was taken, two of their guns being captured. The 5th Lancers were sent in pursuit. The Boers lost 100 killed, 108 wounded and 188 prisoners, including General Kock and Colonel Schiel (commanding the German volunteers); the British lost 6 officers and 49 men killed, 29 officers and 178 wounded and 10 men missing "