History, Reference, Research, and GrogTalk > References and Research

Game Research Bibliography

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bayonetbrant:
Anderson, D., Lucas, K. B., & Ginns, I. S. (2003). Theoretical perspectives on learning in an informal setting.  Journal of Research in Science Teaching, 40, 177-199.

Cardwell Jr., P. (YEAR). The attacks on role-playing games. Skeptical Inquirer, 18, 157-166.

Carroll, J. L., & Carolin, P. M. (1989). Relationship between game playing and personality. Psychological Reports, June, 705-706.

Colley, H., Hodkinson, P., & Malcolm, J. (2002) Non-formal learning: Mapping the conceptual terrain. A Consultation Report. Leeds: University of Leeds Lifelong Learning Institute. Also available in the informal education archives:http://www.infed.org/archives/e-texts/colley_informal_learning.htm, Retrieved 3 May 2005.



Colley, H., Hodkinson, P., Malcolm, J. (2003) The interrelationships between formal and informal learning. Journal of Workplace Learning.  15 (1/8), 313-318

Cook, J., Smith, M.,  (2004). Beyond formal learning: informal community elearning.  Computers and Education, 43 (2004), 35-47

Douse, N.A., McManus, I.C., The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4) p505-10

The Escapist  http://www.theescapist.com/faq_encyclopedia.htm#cruel, accessed on 22 November, 2002

Gerber, B., Marek, E., Cavallo, A.,  (2001). Development of an informal learning opportunities assay.  International Journal of Science Education, 23 (6) 569-583

Hall, Alex (1988, April 27). "Investigation into the value of FRPGs as a strategy in developing children's creative writing." Unpublished honours paper at University of Nottingham.  Synopsis found online at http://www.darkshire.net/~jhkim/rpg/whatis/psychology.html, accessed 18 April 2005.

Lancaster, K., Do role-playing games promote crime, satanism and suicide. Journal of Popular Culture. 28 (2) p67-80

Martin, L. M. W. (2004). An Emerging Framework for Studying Informal Learning and Schools.  Science Education.  88(S1) S71-S82

McGivney, V. (1999).  Informal learning in the community: A trigger for change and development. Leicester: National Institute of Adult and Continuing Education.

Mitchell, A. and Savill-Smith, C. (2004) The use of computer and video games for learning.  London: Learning and Skills Development Agency

Nash, J. M. (1997) How a child’s brain develops. Time, 3 February, 48- 56.

Rogers, A. (2004) Looking again at non-formal and informal education – towards a new paradigm.  The Encyclopedia of Informal Education, www.infed.org/biblio/non_formal_paradigm.htm. Last updated January 30, 2005.  Retrieved 3 May 2005.

Rosenthal, G.T., Soper, B., Folse, E.J., Whipple, G.J.  Role-play games and National Guardsmen compared.  Psychological Reports.  82 (1) p169-170

Shipp, E.R.,  (1999) The ‘why’ of Littleton. The Washington Post.  9 May, B08.

Simon, A. Emotional stability pertaining to the game Vampire: The Masquerade. Psychological Reports. 83 (2). p732-735.

Squire, K., & Steinkuhler, C. (2005).  Meet the Gamers.  Library Journal [online edition].  Retrieved 3 May 2005 from http://www.libraryjournal.com/article/CA516033



Abt, C. (1968).  Games for learning.  In Simulation games in learning.  Boocock, S. and Schild, E. (eds).  Beverly Hills, CA: Sage.  64-65

Asgari, M.  (2005). A three-factor model of motivation and game design.  Accessed from http://www.gamesconference.org/digra2005/viewpaper.php?id=269&print=1, 21 April 2005

Becta.  (2001).  Computer Games in Education Project.  Accessed from http://www.becta.org.uk/research/research.cfm?section=1&id=2826, 9 December, 2005

Carroll, J. L., Carolin, P. M.  (1989). Relationship between game playing and personality. Psychological Reports, June, 705-706.

Chua, A.  (2005).  The design and implementation of a simulation game for teaching knowledge management.  Journal for the American Society of Information Science and Technology 56 (11) 1207-1216

Costikyan, G. (2002).  I have no words and I must design: toward a critical vocabulary for games.  Originally published in Interactive Fantasy (1994) #2.  Accessed from http://www.costik.com/nowords.html, 21 April 2005.

Csikszentmihalyi, M.  (1990).  Flow: The Psychology of Optimal Experience.  New York: Harper & Row

Gee, J. (2003).  What Video Games Have to Teach Us About Learning and Literacy.  New York: Palgrave Macmillan

Jeniel, P. & Samet, D. (2005).  Learning to play games in extensive form by valuation.  Journal of Economic Theory.  124.  129-148

Kiili, K. (2005).  Digital game-based learning: towards and experiential gaming model.  The Internet and Higher Education.  8.  13-24

Klabbers, H.  (1999).  Three easy pieces: a taxonomy on gaming.  In The international Simulation and Gaming Research Yearbook. Saunders, D. and Severn, J. (eds).  London: Kogan Page. 16-33

Mayer, I., & De Jong, M. (2004).  Combining GDSS and gaming for decision support.  Group Decision and Negotiation.  13.  223-241

Mitchell, A. & Savill-Smith, C. (2004) The use of computer and video games for learning.  London: Learning and Skills Development Agency.

Prensky, M.  (2001).  Digital Game-based Learning.  New York: McGraw Hill

Squire, K., & Steinkuhler, C. (2005).  Meet the Gamers.  Library Journal [online edition]. http://www.libraryjournal.com/article/CA516033.  Retrieved 3 May 2005

Schwabe, G. & Göth, C. (2005).  Mobile learning with a mobile game: design and motivational effects.  Journal of Computer Assisted Living.  21.  204-216

Thomas, D. (2005).  Messages and mediums: learning to teach with videogames.  On the Horizon.  13 (2).  89-94

bayonetbrant:
more later - just getting this started for now

Michael Dorosh:

--- Quote from: bayonetbrant on August 19, 2014, 04:57:45 PM ---more later - just getting this started for now

--- End quote ---

Very useful, I hope you will include Dunnigan...

bayonetbrant:
this was just cutting & pasting out of a few graduate papers.  I'm happy to have others contribute.  If possible, please formate in APA style just to keep them consistent.

Rex Brynen:
Very useful stuff! We also have a short bibliography (focussed on games and political science, not games in general) at PAXsims: https://paxsims.wordpress.com/research-bibliography/

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