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Shogun 2 Sieges

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Silent Disapproval Robot:

--- Quote from: Gusington on February 07, 2012, 08:37:01 PM ---Hmm...in the tutorial my army is pretty effing awesome. Thing is when I get near the walls with my archers, the enemy archers and towers make quick work of mine. And climbing the walls feels weird. Should I just try to overwhelm them? Also the tutorial castle is big and kinda pretty and I usually just end up staring at it like a fool staring at a ferris wheel.

So I guess there are a lot of factors aligning here to make me feel like a ninny. That said I LOVE the naval part of the game. IMHO it's a lot more exciting than the Age of Sail battles from ETW and NTW. Love the ship selections and combat options and it was actually easy for me to grasp.

I'll try the siege tutorial once more...it's the last one I have to 'finish' and my OCD won't let me start a campaign til I do!

--- End quote ---

Try to mass your archers and pick a corner so that the AI can't effectively use all their archers against you.  If the towers are doing too much damage, get closer to the wall so that you can't be hit.  If you're sieging a large castle, use a large portion of your infantry to fix the defenders to one portion of the castle, then send a smaller force to scale the walls somewhere else and make a run for the capture point.  You only have to hold it for a minute to win the siege.

Gusington:
Thanks guys. I was thinking also that the tutorial itself is labeled 'advanced' which I am obviously not. So once I start a campaign I will initially deal with easier sieges and get some practice before getting my arse diced Ginsu style again. I'll try one more time and then just jump in :)

Sir Slash:
THe naval battles actually got kind of old quickly for me. The ships turn and excellerate too fast I thought and until you get flaming arrows, there's not alot different you can do except boarding. The battle AI is pretty good and will surprise you, backing onto high ground and then when you close, suddenly charge at you. One good feature is the quick-save before a battle. I use it alot. In the campaign watch your food production. Alot of buildings increase food useage and if you run short, disorder spreads quickly. And grab those trade ports and hang onto them.

Gusington:
^I do like the new mine laying feature.

I put down a nice screen of mines last night in the tutorial, split my force in two and then drove the enemy straight into the mine field. Loved it! And it looked as if the enemy AI tried to figure a way out of it but there were islands on either side. I had them bottled up!

For some reason I find S2's tactical naval bit a lot more satisfying than anything that has come before in the series. Maybe its because I know nothing about 16th century Japanese naval capability, so everything seems awesome :)

TheCommandTent:

--- Quote from: Gusington on February 08, 2012, 08:42:09 AM ---^I do like the new mine laying feature.

I put down a nice screen of mines last night in the tutorial, split my force in two and then drove the enemy straight into the mine field. Loved it! And it looked as if the enemy AI tried to figure a way out of it but there were islands on either side. I had them bottled up!

For some reason I find S2's tactical naval bit a lot more satisfying than anything that has come before in the series. Maybe its because I know nothing about 16th century Japanese naval capability, so everything seems awesome :)

--- End quote ---

I feel the same way about the naval combat it is much more satisfying then ETW.

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