Author Topic: Combat Mission: Red Thunder - Fire and Rubble  (Read 7882 times)

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Offline Pete Dero

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #15 on: March 09, 2020, 08:17:07 AM »
Will this be standalone?

From the article : First Module for Combat Mission Red Thunder.

So I guess not standalone.

Offline Gusington

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #16 on: March 09, 2020, 08:40:41 AM »
This would be my first foray into CM. Are these games newb-friendly?
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Offline Jarhead0331

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #17 on: March 09, 2020, 08:44:10 AM »
This would be my first foray into CM. Are these games newb-friendly?

OMG. One would think you had not actually been a part of the wargamer/grogheads community for over 20 years.  :pullhair:
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Online Toonces

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #18 on: March 09, 2020, 09:34:34 AM »
^ Seriously.   ::)
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Offline -budd-

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #19 on: March 09, 2020, 09:46:19 AM »
This would be my first foray into CM. Are these games newb-friendly?

Like ever...............not even the earlier games, wow, that's got to be like a Groghead demarit or something, right.

I like to think of CM games as Close Combat games in the saddle. Right click give orders set waypoints and watch your plan crumble.
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Offline Jarhead0331

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #20 on: March 09, 2020, 09:55:10 AM »
Right click give orders set waypoints and watch your plan crumble.

"Everyone has a plan until they get punched in the face."
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Offline Philippe

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #21 on: March 09, 2020, 11:46:17 AM »
This would be my first foray into CM. Are these games newb-friendly?

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Offline Tripoli

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #22 on: March 09, 2020, 11:47:40 AM »
This would be my first foray into CM. Are these games newb-friendly?

Your penance is to buy all the games and add on modules, and lock yourself in your study playing them until you have played all the scenarios that come packaged with the games.  Now go, and sin no more..... :)
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Offline Gusington

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #23 on: March 09, 2020, 12:03:27 PM »
Jesus, I was going to admit to all the severed limbs in my basement next, but forget it now.
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Offline Tripoli

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #24 on: March 09, 2020, 12:19:27 PM »
Seriously, if you haven't yet tried Combat Mission, it is well worth your time.  Take a look at some of the videos on this channel.  But put your credit card in a block of ice first:

https://www.youtube.com/channel/UC0Y5U7EYn4HO9dCSJsQH0Pg/videos
“Do I not destroy my enemies when I make them my friends?” -Abraham Lincoln

Offline al_infierno

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #25 on: March 09, 2020, 01:41:37 PM »
I'm pretty sure the Battlefront website has some free demos you can try out, Gus.  I think the best starting point is Shock Force, since you've got the convenience of modern-day technology and you can just stomp on an irregular/insurgent enemy or an army that's laughably underequipped.  The various NATO scenarios are great for learning the ropes of CM by clearing out towns, hills, etc.

The WW2 games have a tad steeper learning curve given the lack of individual radios and whatnot.
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If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
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Offline MOS:96B2P

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #26 on: March 09, 2020, 01:58:50 PM »
This would be my first foray into CM. Are these games newb-friendly?

All the games have free demos.  Pick the setting you are most interested in, play the demo(s) and ask any questions you might have.

Online Toonces

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #27 on: March 09, 2020, 03:18:42 PM »
Seriously, I don't think the game is all that hard to learn.  The UI is pretty intuitive, unlike the Steel Armor games.

However, playing the game well defeats me.  I'm more of a CMANO guy than tanks and infantry and what not.
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Offline al_infierno

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #28 on: March 09, 2020, 03:25:18 PM »

However, playing the game well defeats me. 

This is what I was getting at with my comment - the basic "moving and shooting" is about as easy as Close Combat with a bit of extra flexibility, but I find the WW2 CM games much harder to master well enough to even be decent at the more complex missions, whereas I'm at least competent at the early CC games.  Just my $.02
It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
- Silent Disapproval Robot


I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
- MengJiao

Offline stolypin

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Re: Combat Mission: Red Thunder - Fire and Rubble
« Reply #29 on: March 09, 2020, 03:56:33 PM »
The aspect of the Combat Mission games that I love the most is the ease of play.  The system totally clicks with me (unlike Graviteam Tactics which I have never managed to grasp) and I will gladly purchase all the new modules Battlefront wants to release.