GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Anguille on February 18, 2016, 08:47:08 AM

Title: Master of Orion IV
Post by: Anguille on February 18, 2016, 08:47:08 AM
Nuf said....


Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on February 18, 2016, 09:12:53 AM
From Steam page about Early Access:

QuoteWill the game be priced differently during and after Early Access?
"No, pricing will remain consistent during Early Access and after. There might be times where we participate in Steam sales, but the base price of the Collector's Edition will remain at $49.99. Pricing and availability for the Standard Edition will be shared at a later date."

Seems a bit steep to pay that much to be a beta tester.... but I'm looking at that from being an original MOO player. Maybe younger never played before types will buy in. I'll certainly pick this up on a sale just for the nostalgia value.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 18, 2016, 09:24:31 AM
I expect this EA to be very stable already....they seem to have invested so much in the game already. Like you, i am one of the old MOO player but will get it next week. I don't like the concept of starlanes, especially for a MOO game. I have hopes to have fun with it.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: FarAway Sooner on February 18, 2016, 10:04:44 AM
That is an impressive play bill of voice actors.  It's almost a who's who of sci-fi voices.  All they're missing is Patrick Stewart!

I've read in other places that setting a high price tag on participation in an Alpha or a Beta is not a commercial play, but an effort to put a quality filter on the testers themselves.  Nothing sucks more than getting 50,000 voices in a beta test where only 1,000 of them will play enough to really invest in the game and provide seasoned feedback.

I'm not sure what I think about that, but it's not an uncommon rationale.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on February 18, 2016, 10:13:54 AM
That is an amazing voice cast and the presentation looks blows away most of the recent space 4x games.  Now if only the gameplay is good and AI competent.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on February 18, 2016, 10:19:04 AM
Quote from: RedArgo on February 18, 2016, 10:13:54 AM
That is an amazing voice cast and the presentation looks blows away most of the recent space 4x games.  Now if only the gameplay is good and AI competent.

Agree that the voice and presentation are great.

Do we expect the gameplay to be any different than the original MOO?

The old AI "seemed" OK, my recollection blurred by time and age, but I'm willing to bet there should be better AI routines now-a-days. Plus there's not much limitation on programming space as back then. The disk space req. for this new game is 15 GB!  :o Must be mostly the fancy voice acting and graphics but one can hope some of that space it used for the AI....

Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on February 18, 2016, 10:22:10 AM
Quote from: FarAway Sooner on February 18, 2016, 10:04:44 AM
...
I've read in other places that setting a high price tag on participation in an Alpha or a Beta is not a commercial play, but an effort to put a quality filter on the testers themselves.  Nothing sucks more than getting 50,000 voices in a beta test where only 1,000 of them will play enough to really invest in the game and provide seasoned feedback.

I'm not sure what I think about that, but it's not an uncommon rationale.

Yeah I can see that as a valid method. I'd really like to get it but it would need to play substantially different/better than it did 20+ years ago for me to pony up that kind of cash.... but it might catch me at a weak point in the day and I'll end up buying it anyway...  :idiot2:
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 18, 2016, 10:37:33 AM
As i said, I'll get it next friday and will make a short report after a couple of hours of gameplay.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on February 18, 2016, 10:38:36 AM
Quote from: Anguille on February 18, 2016, 10:37:33 AM
As i said, I'll get it next friday and will make a short report after a couple of hours of gameplay.

O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: bbmike on February 18, 2016, 02:35:34 PM
Must...wait...to...hear...from...Anguille.......  :D
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 18, 2016, 03:12:47 PM
Quote from: bbmike on February 18, 2016, 02:35:34 PM
Must...wait...to...hear...from...Anguille.......  :D
Lol...pressure is getting high!
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Martok on February 18, 2016, 03:29:18 PM
While the voice cast is undeniably...stellar (ugh, I can't seem to avoid making the pun), I'm still not seeing anything about the MOO reboot that makes it stand out at all.  It's just about the most generic-looking space 4x title I've seen in a long time; the only thing "unique" about it is its pedigree. 

That being said, if gameplay, mechanics, AI, and -- most importantly -- atmosphere & immersion are all solid, I'll probably end up getting this eventually.  I can forgive a degree of blandness and lack of of distinctiveness if it's still fun and well put-together. 

Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: BanzaiCat on February 18, 2016, 04:54:15 PM
I got the MOO 1 & 2 pack on GOG some time ago but have yet to play it...though I did play both a lot back in the day.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on February 18, 2016, 05:01:52 PM
There's a dearth of this kind of game on Linux so I'll almost certainly buy it.  And I will play it until Stellaris comes out. :)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 18, 2016, 05:12:49 PM
Quote from: Martok on February 18, 2016, 03:29:18 PM
It's just about the most generic-looking space 4x title I've seen in a long time; the only thing "unique" about it is its pedigree. 
I agree. I don't see anything innovative in this game which is too bad because MOO3 was extremely innovative (even if the implementation wasn't a big success). However it looks nice and very polished but most of all, it's got a big advantage....it's going to be released next week. O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 18, 2016, 05:18:35 PM
Quote from: Anguille on February 18, 2016, 05:12:49 PM
Quote from: Martok on February 18, 2016, 03:29:18 PM
It's just about the most generic-looking space 4x title I've seen in a long time; the only thing "unique" about it is its pedigree. 
I agree. I don't see anything innovative in this game which is too bad because MOO3 was extremely innovative (even if the implementation wasn't a big success). However it looks nice and very polished but most of all, it's got a big advantage....it's going to be released next week. O0

+1 regarding MOO3. Extremely innovative. I'm inspired to make a Let's Play Video of a modded MOO3 game.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: bbmike on February 18, 2016, 05:23:50 PM
Quote from: Jarhead0331 on February 18, 2016, 05:18:35 PM

+1 regarding MOO3. Extremely innovative. I'm inspired to make a Let's Play Video of a modded MOO3 game.

I'd be inspired to watch that video.  O0
Which patch flavor do you prefer? I think the one I was using was Tropical.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 18, 2016, 05:26:33 PM
^I use tropical mostly, but do have an install with vanilla. The later simply fixes bugs, while the former includes a lot of new features to enhance the game play experience and make it more "authentic".
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 18, 2016, 05:41:38 PM
Quote from: Jarhead0331 on February 18, 2016, 05:18:35 PM
Quote from: Anguille on February 18, 2016, 05:12:49 PM
Quote from: Martok on February 18, 2016, 03:29:18 PM
It's just about the most generic-looking space 4x title I've seen in a long time; the only thing "unique" about it is its pedigree. 
I agree. I don't see anything innovative in this game which is too bad because MOO3 was extremely innovative (even if the implementation wasn't a big success). However it looks nice and very polished but most of all, it's got a big advantage....it's going to be released next week. O0

+1 regarding MOO3. Extremely innovative. I'm inspired to make a Let's Play Video of a modded MOO3 game.
I'd be very much interested to follow this... O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on February 18, 2016, 07:20:38 PM
I must be blind, I see people mention the cost for EA, but couldn't find it...can someone provide what the cost will be?  Thanks!
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on February 18, 2016, 07:22:54 PM
$49.99  :o

Now .... mind you that gets you the super mondo version (forget the actual name) so there's that....
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on February 18, 2016, 07:23:49 PM
Quote from: Barthheart on February 18, 2016, 07:22:54 PM
$49.99  :o

Ah, thanks, yeah, that is a little steep...but not sure if that has ever stopped me before:)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Boggit on February 18, 2016, 08:21:59 PM
I've just been emailed from Sauron, who tells me the combat he's seen in the game is a disappointment. His advice to me is to stick with MOO2.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 19, 2016, 01:43:33 AM
we have barely seen anything from combat (about 2 seconds). We will see.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on February 19, 2016, 11:12:49 AM
Have they revealed if combat will be turn based or real-time?  I think I'd prefer an improved version of MOO2, with individual ships.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 19, 2016, 11:35:33 AM
It's going to be real-time but should be manageble. Will be able to tell you more next week.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Martok on February 19, 2016, 12:29:27 PM
Looking forward to hearing your input, Anguille.  We can always stand to have more good 4x games, regardless of their design.  :) 



Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on February 19, 2016, 01:51:58 PM
Yeah, thanks Anguille, hopefully you don't end up taking one for the team. :)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on February 23, 2016, 08:59:32 AM
https://www.youtube.com/watch?v=EbsZGGsjNaQ&feature=youtu.be (https://www.youtube.com/watch?v=EbsZGGsjNaQ&feature=youtu.be)

Somebody posted this link at Quarter to Three.

Have you guys seen this?  It looks nice, but not much substance in the video.  That spinning planet with buildings on it looks nice, but maybe hard to manage? The combat footage, if it isn't just cinematics, don't look like you have any control once the shooting starts.  But it was only a few seconds of footage.

Looking forward to Friday to see what people have to say.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 23, 2016, 09:40:43 AM
I'm sensing a disturbance in the force. Just too few details on actual features that will be in the game, even in early access.

I'll be getting it, but I'm expecting to be disappointed.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Greybriar on February 23, 2016, 11:11:28 AM
I see that Master of Orion IV will be available from GOG.com (http://www.gog.com/game/master_of_orion) as well as from Steam (http://store.steampowered.com/app/298050/).
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 23, 2016, 03:38:28 PM
MOO is going to be only 100 systems so just no. StarDrive 2 Sector Zero Expansion is going to finally have up to 400 systems. I am looking much more forward to SD2 expansion than MOO!!!  :)

https://www.youtube.com/watch?v=NqY9xG_6bZI
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: OJsDad on February 23, 2016, 03:44:51 PM
SD2???
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 23, 2016, 03:46:20 PM
Quote from: OJsDad on February 23, 2016, 03:44:51 PM
SD2???

Star Drive 2...

I don't bigger is necessarily better. Seems to me SD2 has other problems that should be addressed prior to making a bigger universe.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 23, 2016, 05:18:31 PM
Quote from: Jarhead0331 on February 23, 2016, 03:46:20 PM
Quote from: OJsDad on February 23, 2016, 03:44:51 PM
SD2???

Star Drive 2...

I don't bigger is necessarily better. Seems to me SD2 has other problems that should be addressed prior to making a bigger universe.

Such as? I am sure he is still working on fixing bugs and he has improved the AI in the expansion. I am also looking forward to the new sectors, sector constructions, and sector space battles. He is also improving ground combat. Lots to look forward to! I have no desire to be a free alpha - beta tester for the non-discounted bare bones MOO pre-release.

He explains a lot in this vid:

https://www.youtube.com/watch?v=NqY9xG_6bZI
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 23, 2016, 07:28:42 PM
Quote from: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.

I'll admit...the thought crossed my mind, but that may be a bit harsh. Maybe he just likes the game? I mean, its not ALL that bad. It just needs some work and Zero has a habit of moving on to new things before finishing what he started.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 23, 2016, 08:57:12 PM
Quote from: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.

Wow what a warm welcome I get for finally deciding to register to this forum. Big mistake I guess. You can find me on the Matrix games forum with 3000 posts. And yeah I like the game. I appreciate what this one guy has created and I really like his ideas for the expansion. Take whatever is shoved up your butt out and light a match. Or actually offer something constructive.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 23, 2016, 09:20:21 PM
Quote from: Tanaka on February 23, 2016, 08:57:12 PM
Quote from: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.

Wow what a warm welcome I get for finally deciding to register to this forum. Big mistake I guess. You can find me on the Matrix games forum with 3000 posts. And yeah I like the game. I appreciate what this one guy has created and I really like his ideas for the expansion. Take whatever is shoved up your butt out and light a match. Or actually offer something constructive.

OK OK...give him a pass on this one Tanaka. We're glad to have you here.

Tell us what you like about SD2 and some of the new features that you're looking forward to in the expansion. Any idea when the expansion is going to be released?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 23, 2016, 09:46:41 PM
Quote
OK OK...give him a pass on this one Tanaka. We're glad to have you here.

Tell us what you like about SD2 and some of the new features that you're looking forward to in the expansion. Any idea when the expansion is going to be released?

He said it would be out within a month. Could have been sooner but wanted to wait on the MOO unveiling and for that to cool down.

Like I said above I am looking forward to the new sectors, sector constructions, and sector space battles. He is also improving ground combat. But I am especially looking forward to the 400 system galaxy which blows MOO away.

Here are some tidbits from Zero:

"At its core, Sector Zero slices the galaxy up into hex tiles, and each hex tile can now have its own terrain type. Certain terrain types spawn together, like nebulas and stuff, so that we can have some actual interesting topography on the stellar map. A lot of mechanics have been re-tooled to take advantage of this new system.

The biggest change is to how you build structures in deep space. Using the Sectors system you can now build a station in most sectors to fortify it. You can then upgrade the station with a listening post, starbase, or maybe a mining station if it's appropriate for that sector, and more.

The AI has had a large refactoring to use this system and I think it's quite a bit smarter now. The Diplomacy AI will be less senselessly aggressive. The Sectors concept gives the AI something to focus upon while it expands, and it also helps the AI understand the disposition of player forces a bit better. We've also got a new pathfinding algoirthm in place that the AI uses to predict player movements with more intelligence.

I've also implemented a technology victory path that any player can potentially achieve. This will give the Good AI archetypes a path towards victory that doesn't require them to either kill you or wait to be killed by you. The story-based path to victory will involve mastering this new galaxy's specific threats.

With the new terrains there are new battlefields. We won't be seeing the same old space background now. If you get into a fight in a nebula, well now you'll actually fight in the nebula. Some of these terrain types provide bonuses or maluses to combat. This is a nice immersive touch for you.

There's lots of new stuff to find in this galaxy. New quests and events, some new minor races that are fleshed out more. We'll have some new techs for you to find and for you to research."

https://www.youtube.com/watch?v=NqY9xG_6bZI

The biggest change is an increase in map size to galaxies FOUR TIMES the size of those in the base game. The DLC also adds in dozens of new cosmic phenomena to explore such as subspace anomalies and ancient wreckage. All waiting for the various competing races to unlock their secrets. These new areas are controlled by the news Sectors system. Which allows players and AI to claim newly discovered sectors on the map and exploit the resources contained there for their purposes.

Also being included is a massive expansion in general content to the base game. New quest lines and special events, technologies to research, and new racial traits to customize the alien races you play as and face are all being included.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Sparhawk on February 23, 2016, 10:24:30 PM
"They", "We","I". Tanaka I'm confused with your connection to StarDrive 2. I haven't looked to closely at the game, I saw to much negative from those whose opinions I respect. The Sector Zero expansion may make me take another look. Space 4x captures my imagination like no other genre.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 23, 2016, 10:27:38 PM
Quote from: Sparhawk on February 23, 2016, 10:24:30 PM
"They", "We","I". Tanaka I'm confused with your connection to StarDrive 2. I haven't looked to closely at the game, I saw to much negative from those whose opinions I respect. The Sector Zero expansion may make me take another look. Space 4x captures my imagination like no other genre.

I have no connection. I copied those from his post.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Sparhawk on February 23, 2016, 10:31:54 PM
I see. I'll look forward to your impressions when Sector Zero is released.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: bbmike on February 24, 2016, 06:27:04 AM
Should we ask Apple to crack into Tanaka's iPhone?  :P
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: PAK on February 24, 2016, 06:41:17 AM
Wonder, how much of the budget was consumed by hiring all those actors and how much was actually left for a proper design and development of the game itself...
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 24, 2016, 08:19:19 AM
My main problem with SD2 is that there's only one way to win the game. I hope the addon will bring in something else and i have to say the features look nice.

I've just watched two gameplays of Master of Orion IV and i really like most of what i've seen....i am really getting excited for friday.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Freyland on February 24, 2016, 11:15:34 AM
Quote from: Tanaka on February 23, 2016, 08:57:12 PM
Quote from: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.

Wow what a warm welcome I get for finally deciding to register to this forum. Big mistake I guess. You can find me on the Matrix games forum with 3000 posts. And yeah I like the game. I appreciate what this one guy has created and I really like his ideas for the expansion. Take whatever is shoved up your butt out and light a match. Or actually offer something constructive.

1) My apologies for assuming you are someone you say you are not.  You have to agree that coming on to a forum, in a competing game's thread, and making your first 2 posts ever in a very fanboism tone is a bit suspicious.
2) Whatever gaseous release I light, as you suggested above, I invite you to inhale and choke on it.  There's your warm welcome.

Freyland
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Freyland on February 24, 2016, 11:55:36 AM
More on topic, does anyone know what comes with the "Deluxe" version?  Nothing on the Steam page.  Also, if the combat in the trailer is similar to BotF, who wouldn't love something like that but with spiffier graphics?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 24, 2016, 12:00:40 PM
Quote from: Freyland on February 24, 2016, 11:15:34 AM
Quote from: Tanaka on February 23, 2016, 08:57:12 PM
Quote from: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.

Wow what a warm welcome I get for finally deciding to register to this forum. Big mistake I guess. You can find me on the Matrix games forum with 3000 posts. And yeah I like the game. I appreciate what this one guy has created and I really like his ideas for the expansion. Take whatever is shoved up your butt out and light a match. Or actually offer something constructive.

1) My apologies for assuming you are someone you say you are not.  You have to agree that coming on to a forum, in a competing game's thread, and making your first 2 posts ever in a very fanboism tone is a bit suspicious.
2) Whatever gaseous release I light, as you suggested above, I invite you to inhale and choke on it.  There's your warm welcome.

Freyland

That is enough from both of you. Keep the thread on topic. I don't want to see another word that could be construed as a personal insult from either of you.

Tanaka...I think it is a good idea to maybe create a separate thread to discuss StarDrive.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: OJsDad on February 24, 2016, 04:50:21 PM
Tanaka,

   There is a thread already for Star Drive 2.  Hasn't had any activity for awhile, but you might want to copy your one post over to there.

   http://grogheads.com/forums/index.php?topic=13108.0

Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 24, 2016, 05:02:47 PM
Quote from: Freyland on February 24, 2016, 11:55:36 AM
More on topic, does anyone know what comes with the "Deluxe" version?  Nothing on the Steam page.  Also, if the combat in the trailer is similar to BotF, who wouldn't love something like that but with spiffier graphics?

You get at least one additional race...the human Khanat which looks cool.

INCLUDES
Master of Orion
The original Master of Orion 1, 2, and 3
Early Access
Retro art Pixel Ships
Beautifully detailed Digital Art Book
Modernized orchestral soundtrack
Additional race: the Terran Khanate.


http://masteroforion.com/editions?utm_source=global-nav&utm_medium=link&utm_campaign=moo-forum (http://masteroforion.com/editions?utm_source=global-nav&utm_medium=link&utm_campaign=moo-forum)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Nefaro on February 24, 2016, 05:07:07 PM
If the gameplay is similar to MOO2, then I won't complain.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Martok on February 24, 2016, 05:11:58 PM
For anyone interested, Rob (Devildog) from Explorminate put up a Let's Try video: 






Quote from: Freyland on February 24, 2016, 11:55:36 AM
More on topic, does anyone know what comes with the "Deluxe" version?  Nothing on the Steam page.  Also, if the combat in the trailer is similar to BotF, who wouldn't love something like that but with spiffier graphics?
Combat in the MOO-reboot is real-time.  It's not like in BOTF. 

Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 24, 2016, 06:17:41 PM
Quote from: Martok on February 24, 2016, 05:11:58 PM
Combat in the MOO-reboot is real-time.  It's not like in BOTF.
Well, as per now, i find the combats underwehlming. It looks as the battles in BOTF have more tactics. I hope it's going to change.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 24, 2016, 06:38:58 PM
Quote from: bbmike on February 24, 2016, 06:27:04 AM
Should we ask Apple to crack into Tanaka's iPhone?  :P

O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 24, 2016, 06:40:55 PM
Quote from: Anguille on February 24, 2016, 08:19:19 AM
My main problem with SD2 is that there's only one way to win the game. I hope the addon will bring in something else and i have to say the features look nice.

I've just watched two gameplays of Master of Orion IV and i really like most of what i've seen....i am really getting excited for friday.

In the new expansion he has implemented a technology victory path that any player can potentially achieve. This will give the Good AI archetypes a path towards victory that doesn't require them to either kill you or wait to be killed by you. The story-based path to victory will involve mastering this new galaxy's specific threats.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on February 24, 2016, 06:47:54 PM
Quote from: Jarhead0331 on February 24, 2016, 12:00:40 PM
Quote from: Freyland on February 24, 2016, 11:15:34 AM
Quote from: Tanaka on February 23, 2016, 08:57:12 PM
Quote from: Freyland on February 23, 2016, 07:14:46 PM
Dear Zero/Zero's minion:

Please use your only two posts on this forum to spam your game in its own thread.

Wow what a warm welcome I get for finally deciding to register to this forum. Big mistake I guess. You can find me on the Matrix games forum with 3000 posts. And yeah I like the game. I appreciate what this one guy has created and I really like his ideas for the expansion. Take whatever is shoved up your butt out and light a match. Or actually offer something constructive.

1) My apologies for assuming you are someone you say you are not.  You have to agree that coming on to a forum, in a competing game's thread, and making your first 2 posts ever in a very fanboism tone is a bit suspicious.
2) Whatever gaseous release I light, as you suggested above, I invite you to inhale and choke on it.  There's your warm welcome.

Freyland

That is enough from both of you. Keep the thread on topic. I don't want to see another word that could be construed as a personal insult from either of you.

Tanaka...I think it is a good idea to maybe create a separate thread to discuss StarDrive.

Sorry guys as I just joined I did not realized it was not allowed to discuss other games in a post about a specific game nor to be a fan of any specific game. Will avoid next time. No desire to start another thread on Stardrive 2 as I am not really that big of a fan just looking more forward to the SD2 Expansion than MOO and wanted to offer why.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Freyland on February 24, 2016, 09:09:22 PM
I'm really quite fond of Armello.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Kushan on February 25, 2016, 12:11:10 AM
Quil18 streamed it today.


Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 25, 2016, 01:10:16 AM
Quote from: Tanaka on February 24, 2016, 06:40:55 PM
Quote from: Anguille on February 24, 2016, 08:19:19 AM
My main problem with SD2 is that there's only one way to win the game. I hope the addon will bring in something else and i have to say the features look nice.

I've just watched two gameplays of Master of Orion IV and i really like most of what i've seen....i am really getting excited for friday.

In the new expansion he has implemented a technology victory path that any player can potentially achieve. This will give the Good AI archetypes a path towards victory that doesn't require them to either kill you or wait to be killed by you. The story-based path to victory will involve mastering this new galaxy's specific threats.
Thanks. However, I have financed Stardrive and bougth Stardrive 2 when it was released so i am very well aware of what he's been doing (and it's great for one guy). I've been following this since the start but i still wait for something that makes me want to play the game. In MOO, i always go for diplomatic victory and in Horizon i can go for the two story quests that lead me to victory. I hope the new victory conditions in Stardrive 2 will finally make me play it.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: tgb on February 25, 2016, 05:58:59 AM
From Quill's video it appears the game is not as complete as I thought it was.  I'll wait for feedback when it comes out of the oven.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on February 25, 2016, 01:57:16 PM
Its been released.

To buy or not to buy. I'm sure I'll breakdown this evening once I get home.

Any word on how planetary invasion works?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 25, 2016, 02:41:45 PM
Quote from: Jarhead0331 on February 25, 2016, 01:57:16 PM
Its been released.

To buy or not to buy. I'm sure I'll breakdown this evening once I get home.

Any word on how planetary invasion works?
Downloading now.

Invasion is just pressing bombing or invade, nothing fancy yet. You need troop transports.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: bbmike on February 25, 2016, 02:49:19 PM
I know it's early release but why, oh why do these games always seem resistant to letting you rename planets and stars?   :(
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on February 25, 2016, 04:02:54 PM
I watched all three of Quill's videos.  Definitely looks inspired mostly by MOO2.

Things I noticed that are different, that we mostly already knew, star lanes now, combat is real time, tech tree is more like Civ 5, doesn't appear to allow food to be moved around.

I don't know what all will change before release, but it looks pretty good, assuming it is game play is balanced and the AI is tolerable.  Quill seemed to like it.

Looking forward to your thoughts Anguille.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on February 25, 2016, 04:31:02 PM
Linux version not quite ready yet, so I'll sit back and let you suckers test it out for me. O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: PAK on February 26, 2016, 06:38:00 AM
Generally looks very MoO2-esque. But for me, space combat seems to be a complete failure. No real 3rd dimension (btw strategic map seems to be 2d only too), no maneuvering in 4 axes, very little tactics at all. I'm waiting for 4X game that proposes really original approach to space combat, something like Flotilla's wego system.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Nefaro on February 26, 2016, 10:42:13 PM
Quote from: RedArgo on February 25, 2016, 04:02:54 PM
I watched all three of Quill's videos.  Definitely looks inspired mostly by MOO2.

Things I noticed that are different, that we mostly already knew, star lanes now, combat is real time, tech tree is more like Civ 5, doesn't appear to allow food to be moved around.



I watched a few bits too.

It's not just the tech tree that looks like Civ5.  The diplomacy screen is shockingly similar looking.   

The real-time combat looks extremely bare bones.  As in ... you're just clicking to move ships and that's it.  ZzzzZ


Thus far, the gameplay looks less sophisticated than MOO2.  Definitely gonna be fenced for quite awhile on this one.  Sale-worthy most likely.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 27, 2016, 02:21:31 AM
I've played a complete game (something like 475 turns) with a diplomatic victory (i would have ended with the excellence victory if i had played to turn 500 anyway).

The game looks nice, there's a lot of good things. Indeed, it brings Master of Orion to the level of Civilization games in terms of looks and accessibility. There's is a lot i like despite being, well, mainstreamed and i think it could be success. I am not a fan of the starlanes but can live with, i think they are less restrive as they are in Endless Space. The Space Battles look ok but you barely have any control and there's no retreat possible.

However, i can't recommend the game because at this point it is WAY too easy. I am an average player and never had to sweat. Of course, i've played MOO1 to MOO3 so i know what tech is for what but in MOO1 and the others i still play on average because it is still a challenge (unless i would only play these games for a while so i can go up with the difficulty level). In the new MOO however, i feel like i play on Tutor in MOO2. At this point the AI is bad. I hope it won't stay that way cos it's not really fun, i like a challenge.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: vyshka on February 27, 2016, 06:26:45 AM
Quote from: PAK on February 26, 2016, 06:38:00 AM
Generally looks very MoO2-esque. But for me, space combat seems to be a complete failure. No real 3rd dimension (btw strategic map seems to be 2d only too), no maneuvering in 4 axes, very little tactics at all. I'm waiting for 4X game that proposes really original approach to space combat, something like Flotilla's wego system.

What I've seen of the combat (youtube video) in Polaris Sector looks like it could be interesting.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on February 27, 2016, 08:39:37 AM
I'm very impressed with the production values of this. As mentioned, very Civ-esque

I'm a bit disappointed with the size of the large map though.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: solops on February 27, 2016, 02:07:03 PM
I see nothing new in MOO4 to make me want to buy it and  more importantly the old stuff does not look to be up to snuff. I loved MOO3 after Bhruic's patches and I still play it. Only Sword of the Stars and Distant Worlds have distracted me from MOO3 in the space genre. My interest in them has flagged due to the repetition or bad AI. I tried GalCiv3 and found it to be a pretty clone of its predecessors...tedious. Unless Polaris Sector, Solaris or Predestination comes through big, I am still stuck with MOO3 as my best space game choice....which is sad given that it is old and still flawed. I don't want something necessarily new or revolutionary, I just want the old stuff done right with no bugs. MOO4 does not look to be it.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: vyshka on February 27, 2016, 11:51:08 PM
Quote from: JudgeDredd on February 27, 2016, 08:39:37 AM
I'm very impressed with the production values of this. As mentioned, very Civ-esque

I'm a bit disappointed with the size of the large map though.

I believe there will be a 'huge' map size, but I think they top out at 100 systems.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: PanzersEast on February 28, 2016, 12:54:17 PM
Quote from: solops on February 27, 2016, 02:07:03 PM
I see nothing new in MOO4 to make me want to buy it and  more importantly the old stuff does not look to be up to snuff. I MOO4 does not look to be it.

This.....

PE
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on February 28, 2016, 03:24:19 PM
Well... It is still early access guys... who knows what they'll add in as they go..... hopefully.....
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: tgb on February 28, 2016, 03:58:47 PM
Quote from: Barthheart on February 28, 2016, 03:24:19 PM
Well... It is still early access guys... who knows what they'll add in as they go..... hopefully.....

You're right - no one  knows.  Which is why it's prudent to hold out (although it's been a little tough for me this weekend).
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on February 28, 2016, 04:08:02 PM
I jumped in myself...haven't played much yet, but what the heck...willing to give it a chance.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on February 28, 2016, 04:37:46 PM
I just hope they manage to bring the AI to a decent level (at least for me). I can live with the rest in the game.  :)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: W8taminute on February 28, 2016, 07:14:22 PM
Jumping in on this thread late in the game after having watched the promo video posted by the OP.  I was highly interested when I saw Michael Dorn as one of the voice actors but completely sold on this game when I saw Mark Hamill is in there too.   ;D

I will be watching this title with great interest.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on February 28, 2016, 07:21:13 PM
Quote from: Anguille on February 28, 2016, 04:37:46 PM
I just hope they manage to bring the AI to a decent level (at least for me). I can live with the rest in the game.  :)

That's the good thing about being a horrible player at these types of games like myself....I never notice the AI being easy:)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: jomni on February 28, 2016, 08:25:39 PM
Developed by the guys who brought us World of Tanks?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on February 28, 2016, 08:35:31 PM
Same company, but I'm pretty sure the studio actually making the game has nothing to do with WoT.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Rayfer on February 28, 2016, 08:44:31 PM
Quote from: Grim.Reaper on February 28, 2016, 07:21:13 PM
Quote from: Anguille on February 28, 2016, 04:37:46 PM
I just hope they manage to bring the AI to a decent level (at least for me). I can live with the rest in the game.  :)

That's the good thing about being a horrible player at these types of games like myself....I never notice the AI being easy:)

LOL...Amen Brother, you're preaching to the choir.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: W8taminute on March 01, 2016, 06:49:59 AM
DasTactic has posted 2 demo videos of the game.  I watched them and I see this game appears to be a bit too simplistic for my taste.  Then again the game is still under development.

Would I pay 50 bucks for this game?  No, not in it's current state.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: BanzaiCat on March 01, 2016, 07:39:31 AM
From what I've seen, at least cursorily, this looks like it's about as good as Sid Meier's Starships.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on March 01, 2016, 08:07:34 AM
Quote from: Banzai_Cat on March 01, 2016, 07:39:31 AM
From what I've seen, at least cursorily, this looks like it's about as good as Sid Meier's Starships.
I am sure it is. I have played more MOO than Starships so far but will go back to it. However MOO is a real 4x.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on March 01, 2016, 08:42:29 AM
Pretty sure that Banzai was not saying that as a compliment.....

I think everyone is going into this new MoO with the wrong expectations. It's not going to be ground breaking as it's plainly stated as being a redo of the original games with nicer graphics and sound.
The original MoO and MoO II were fairly simplistic games by today's standards. They really weren't that deep... we just didn't have anything to compare them with back then....

Just my opinion of course. I'll get the game when it's priced for what it is.... a pretty version of a very old game... so $20 or less....
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on March 01, 2016, 08:50:40 AM
Quote from: Barthheart on March 01, 2016, 08:42:29 AM
Pretty sure that Banzai was not saying that as a compliment.....

I think everyone is going into this new MoO with the wrong expectations. It's not going to be ground breaking as it's plainly stated as being a redo of the original games with nicer graphics and sound.
The original MoO and MoO II were fairly simplistic games by today's standards. They really weren't that deep... we just didn't have anything to compare them with back then....

Just my opinion of course. I'll get the game when it's priced for what it is.... a pretty version of a very old game... so $20 or less....
I understand. I meant to say that i think it is better than Starships (which is not so bad i guess as a casual game). If they improve the AI, the game can be really entertaining.

I always prefered MOO1 and to me it's nothing close to simplistic. To me it is perfect, like chess is perfect. You can improve the UI, add zooming, improving the graphics and i'd still find it perfect. I wouldn't change anything to chess. MOO2 is a great game but has really some aspects that i find annoying (despite many improved things on UI etc).
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 01, 2016, 11:04:41 AM
As someone who missed out on the first two games, a redo with modern graphics sounds absolutely fine. :)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Barthheart on March 01, 2016, 11:07:44 AM
I agree, it sounds fine to me too.... but I won't expect it to rival Distant Worlds: Universe....
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 01, 2016, 05:44:43 PM
Well - I have officially completed my first ever 4x game to a conclusion. Take that as you will.

I played with 3 AI on a medium system.

I was super strong on combat but didn't actually get to use it...I managed to win by watching who had the most votes on the "galactic council" and when I thought the time was right, I bribed the Humans with most of my credits to vote for me.

A few turns through the game and another galactic council meeting was held. Myself and the Humans were up for election. I had paid the Humans a bribe to vote for me, which they did with the biggest chunk of votes between all 4 parties. The other two AI factions abstained and I voted for myself, pushing me over the requirement level and booyaka...I ruled the galaxy. Game over.

I liked it. I agree it's quite simplistic at present - but it is locked to normal difficulty (or average - can't remember). I got the feeling it was borrowing heavily from Civ though...not just in presentation, but in how it "leads" you. And it definitely has the "one more turn" vibe going on.

Still - it's well presented and I enjoyed it - and as I said - it's the first time, EVER, I have completed a 4x game. It's definitely along the right tracks.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 01, 2016, 05:50:40 PM
Meant to say - in terms of combat, I really had nothing to do - at least in this game. All I had to do was fight off some pirates occasionally. And most of them were taken out with my sentry bases.

I was building up a big armada. I had a fleet 16k strong and the next closest was the humans with 12k. I was going to try and get one of the AI to help me attack the Humans, but as I had already invested all my money into bribing the Humans to vote for me, I didn't want to risk that...but had the bribe not worked out in them voting for me or me winning, I would definitely have tried to get another faction to help me take them out.

Also I found Morale to be a paint to manage. Early on, there's a tech (I think it's government buildings) that helps with morale...but I don't think I came across another tech to help with that until a few turns before I won. I regularly had strikers on my planets. I eventually got civilian transports built and was able to ferry one or two pop onto another world I had conquered.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on March 04, 2016, 01:34:52 PM
Small patch released  :D

Notes about our first patch

Please remember that our game is still in development, some changes may be subject to further review. We are eager to get your feedback! Some of the things that we are testing are:

•Improvements in the AI.
•A more varied galaxy in terms of planet classes and mineral richness (please remember to randomize the seed to try different generated galaxies).
•Balance adjustments for a more hardcore experience.
•Scale and speed adjustments in tactical battles to make room for a bigger playfield.

See the full list of changes:

General

•Added flag checkbox to un-colonized planets.
•Fixed soft-lock in victory/defeat popup.
•Fixed soft-lock in Planet Review.
•Fixed issue on fleets visibility after Share Charts.
•Fixed Fleet Icon visibility when different fleet hull sizes are docked in the same navigation node.
•Fixed Fleet Icon in the Galaxy map when fleets depart to an anomalies.
•[Ship Design] Fixed exploit that allowed to create fully loaded ships paying as empty ships.
•Fixed issue with Galaxy Generator (Orbital distribution).
•Turn limit indicator removed in path to victory when Excellence Victory disabled.
•Now the Game acknowledges that it can't store save games and popups a warning.
•Fixed freeze when demanding a Colony at the same time as asking for a vote in the Galactic Council.

Balance •[Galactic Council] Changed trigger condition from all races knowing both candidates to all races knowing each other.

•[Galactic Council] Implement a minimum turn for triggering galactic council.
•[Balance] Galaxy ages are now more different from each other (MoO2 style).
•[Balance] Large and Huge planets chances slightly increased in the Galaxy Generator.
•[Balance] Changed BC progression and starting structures upkeep.
•[Balance] Costs for Ship Upgrade and Buyout increased.
•[Balance] Command Points exceeded changed from 10 to 20BC.
•[Balance] Marine barracks now give +5% Morale.
•[Balance] Capitol morale bonus reduced to 25% (from 30% ).
•[Balance] AI Opening now end at turn 1 (AI performs better with this restriction).
•[Morale] Taxes start affecting morale with 1BC per population.
•[Morale] Race base morale now starts at 100%
•[Balance] Removed the cohesive trait from races that used it (it improves AI's colonization and defenses as they play in a more pack style).
•[Balance] Biome chances modified in the Galaxy Generator.

AI
•[AI] Changes in Production: removed order in production rating, top priority production bypasses global ETA limit, added the worker income bonus to structures scoring, avoid idle production in colonies while trade goods is not available, colony ships changed priority from top to high.
•[AI] On full defense, disabled below high priority to engage targets.
•[AI] Lowered priorities for pirate bombardment and engaging.
•[AI] Added conditions to Demand Evaluation. Will now reject demands that demand more than 1 colony, or a colony in a system with more colonies.
•[AI] Added fatigue after a demand is accepted: FATIGUE_DEMAND. Now set in 25 turns.
•[AI] Added ship upgrade (ship refit)
•[AI] Bug fix for military retreat.

Tactical •[Tactical] Fixed FX for Torpedoes.

•[Tactical] Fixed Anti-Missile Rockets.
•[Tactical] Optimization for defensive weapons.
•[Tactical] Proton Torpedo exception fixed!
•[Tactical] Added one more ring on the big battlefield grid.
•[Tactical] Tweaked scales for ships now contemplates pirates.
•[Tactical] fixed the big battlefield limits.

UI
•[UI] Tweaks for alternative multiline tooltip. Modifiers rows support multiline now.
•[UI] Fixed black squares appearing on the interface.
•[Techtree] Updated all technology images.
•[UI] Added max population on known planets and planet tooltip.
•[UI] Fixed issue with colonies list docking when the player had around 20 colonies or more.
•[UI] Fixed strike population on colonies text fields.
•[Ship Design] Disable models and decals for Pixel Ships in Ship Design.

Diplomacy
•[Diplomacy] Fix Memory Rebuked line on some rejected demands.
•[Diplomacy] Share Charts will only be asked to civilizations with whom I have enough disposition, and know at least 3 stars I don't know

Multiplayer

•[Multiplayer] Fixed issue when Player 1 upgrades ships, Player 2 can observe Player's 1 fleet info block on the left bottom corner.

Localization
•[Localization] Ships module update.
•[Localization] Updated "Thanks for participating in the Early Access" message.
•[Localization] Changed Language Detection to set English or Russian Language.
•[Localization] First recommendation added in all Welcome descriptions.
•[Tooltips] Changed Low and High gravity tooltips.

SFX

•[SFX] Warp sounds added.
•[SFX] Notification sound updated.
•[SFX] Placeholder explosion sounds updated.
•[SFX] Added new Galactic Council theme.
•[Music] Restart Music during Audience if the AI changed disposition
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 04, 2016, 03:59:13 PM
I noticed a bug (don't see it in the fix list) where striking workers still add to the output when you put them in research
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: bobarossa on March 04, 2016, 06:44:18 PM
Quote from: JudgeDredd on March 04, 2016, 03:59:13 PM
I noticed a bug (don't see it in the fix list) where striking workers still add to the output when you put them in research
That's because we scientific types can't stop doing science, even when we're upset!
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on March 04, 2016, 07:23:34 PM
You can pick up for $16-20 at Kinguin....not a bad deal if remotely interested....

http://www.kinguin.net/category/24771/master-of-orion-collector-s-edition-steam-cd-key/
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on March 04, 2016, 08:02:46 PM
Wow, that's a heck of a deal.  How can they afford that?

Downloading now

Thanks Grim.Reaper
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: tgb on March 04, 2016, 08:59:53 PM
That looks too good to be true.  Is this legit?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on March 04, 2016, 09:03:45 PM
I use kinguin quite a bit...never an issue.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 05, 2016, 02:56:22 AM
Yeah I've used Kinguin a few times without issue, too.  It's a marketplace for key resellers.  Some people think it's a moral grey area, but the keys are legit; just pay attention to what you're buying as some keys are region locked to Russia or wherever.  Kinguin also claim to have a buyer protection thing which you pay a tiny fraction extra for, which means if there's anything wrong with the key they'll get your money back.  I haven't had to invoke that myself.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 05, 2016, 03:48:18 AM
Quote from: Huw the Poo on March 05, 2016, 02:56:22 AM
Yeah I've used Kinguin a few times without issue, too.  It's a marketplace for key resellers.  Some people think it's a moral grey area, but the keys are legit; just pay attention to what you're buying as some keys are region locked to Russia or wherever.  Kinguin also claim to have a buyer protection thing which you pay a tiny fraction extra for, which means if there's anything wrong with the key they'll get your money back.  I haven't had to invoke that myself.
I've used them myself a couple of times with no issue - however that buyer protection thing always concerned me...why would there be something wrong with my key?  ???
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 05, 2016, 05:18:26 AM
Dunno...I suppose it's in case the key isn't accepted by Steam for whatever reason...not sure why that would be though.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 05, 2016, 05:21:30 AM
I was always wary of that. Of course, the draw for a bargain was great than the concern   ;D
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on March 05, 2016, 08:21:45 AM
Quote from: Huw the Poo on March 05, 2016, 05:18:26 AM
Dunno...I suppose it's in case the key isn't accepted by Steam for whatever reason...not sure why that would be though.

Since it is a marketplace of keys from all kinds of sellers, I imagine it is difficult for them to validate every single seller's keys will work without issue.  So I think Kinguin offers the buyer protection as an option if you don't want the hassle of dealing with a failed key, they will just take care of the issue for you...usually the protection is just a handful of pennies so typically worth it because the overall price is still way cheaper than other places.  The only time I don't use it is if the game is very cheap in the first place.

Luckily, never had an issue to even worry about it:)  Between cdkeys.com and Kinguin, I make most of my purchases because of typically having the best prices by a wide margin.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 05, 2016, 11:37:18 AM
Quote from: Grim.Reaper on March 05, 2016, 08:21:45 AM
usually the protection is just a handful of pennies so typically worth it because the overall price is still way cheaper than other places.

Yeah exactly, which is why I always buy it despite never needing it.  Kinguin is awesome. O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Wolfe1759 on March 05, 2016, 06:25:02 PM
Worked for me at ÂŁ14 installing on Steam now. Thanks for the tip Grim.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on March 06, 2016, 03:54:24 PM
Yeah after seeing this I am never buying early access games or paying full price for a newly released game again. Every time I do I see something like this where you can get the game half price. So done with being ripped off.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 06, 2016, 04:09:51 PM
Quote from: Tanaka on March 06, 2016, 03:54:24 PM
Yeah after seeing this I am never buying early access games or paying full price for a newly released game again. Every time I do I see something like this where you can get the game half price. So done with being ripped off.

Uh, you can hardly blame the developer for this.  They're setting their own price on Steam; Kinguin is a key reseller and totally beyond the control of the developer.  Your anger is misplaced.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: tgb on March 06, 2016, 05:06:43 PM
Yeah.  I fail to see how Tanaka (or anyone else) was ripped off, just because he or she could have bought a game elsewhere for less money.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: ghostryder on March 06, 2016, 08:21:23 PM
The Starlanes I can live with but all these devs turning away from turn based combat is a bit much. I think because that requires far better A.I. programming when an RTS scenerio is relatively easy to pull off--makes me think they are lazy. Sometimes I like the RTS angle--was good in games like Sins of a Solar Empire--but MOO is turn based at it's root---so much so it stops being a MOO game. But we will wait and see.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on March 06, 2016, 11:45:38 PM
Quote from: Huw the Poo on March 06, 2016, 04:09:51 PM
Quote from: Tanaka on March 06, 2016, 03:54:24 PM
Yeah after seeing this I am never buying early access games or paying full price for a newly released game again. Every time I do I see something like this where you can get the game half price. So done with being ripped off.

Uh, you can hardly blame the developer for this.  They're setting their own price on Steam; Kinguin is a key reseller and totally beyond the control of the developer.  Your anger is misplaced.

Let me rephrase. I am tired of being a dumbass and falling for early access or full price games when there are clearly better options now. Half price for me from now on.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on March 07, 2016, 07:59:56 AM
Quote from: ghostryder on March 06, 2016, 08:21:23 PM
The Starlanes I can live with but all these devs turning away from turn based combat is a bit much. I think because that requires far better A.I. programming when an RTS scenerio is relatively easy to pull off--makes me think they are lazy. Sometimes I like the RTS angle--was good in games like Sins of a Solar Empire--but MOO is turn based at it's root---so much so it stops being a MOO game. But we will wait and see.
I have less problems with the RTS battles than with the starlanes. That being said, i find the system in MOO4 a lot less restrictive than the one in Endless Space. If they manage to improve the AI, the Diplomacy and the building queues, i may end playing the game a lot more than i thougth.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 12, 2016, 03:19:59 AM
Long post regarding changes being made based on player feedback (http://steamcommunity.com/app/298050/discussions/0/412449508280580905/)
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Grim.Reaper on March 12, 2016, 04:52:01 AM
Quote from: Huw the Poo on March 12, 2016, 03:19:59 AM
Long post regarding changes being made based on player feedback (http://steamcommunity.com/app/298050/discussions/0/412449508280580905/)

Nice to see actually making changes on feedback...exactly how early access can be beneficial in some situations.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Rayfer on March 12, 2016, 09:24:19 AM
Quote from: Tanaka on March 06, 2016, 11:45:38 PM
Quote from: Huw the Poo on March 06, 2016, 04:09:51 PM
Quote from: Tanaka on March 06, 2016, 03:54:24 PM
Yeah after seeing this I am never buying early access games or paying full price for a newly released game again. Every time I do I see something like this where you can get the game half price. So done with being ripped off.

Uh, you can hardly blame the developer for this.  They're setting their own price on Steam; Kinguin is a key reseller and totally beyond the control of the developer.  Your anger is misplaced.

Let me rephrase. I am tired of being a dumbass and falling for early access or full price games when there are clearly better options now. Half price for me from now on.

Welcome to my world Tanaka....I realized this a long while back and stopped buying day-one releases at full price. But it's more than just price. Waiting also allows me to read the aar's, gameplay videos, reviews and initial impressions on these forums....they have often made me realize it's a game I don't want, or one I wasn't interested in becomes enticing.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: ghostryder on March 12, 2016, 05:01:35 PM
That change log really doesn't list any meanful changes. It's mostly, balance, tweaks and GUI redos. Although a functioning A.I. would be nice.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on March 12, 2016, 06:04:28 PM
It isn't a changelog; it's an idea of what they're looking at based on feedback.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Tanaka on March 16, 2016, 06:08:25 PM
Quote from: Rayfer on March 12, 2016, 09:24:19 AM
Quote from: Tanaka on March 06, 2016, 11:45:38 PM
Quote from: Huw the Poo on March 06, 2016, 04:09:51 PM
Quote from: Tanaka on March 06, 2016, 03:54:24 PM
Yeah after seeing this I am never buying early access games or paying full price for a newly released game again. Every time I do I see something like this where you can get the game half price. So done with being ripped off.

Uh, you can hardly blame the developer for this.  They're setting their own price on Steam; Kinguin is a key reseller and totally beyond the control of the developer.  Your anger is misplaced.

Let me rephrase. I am tired of being a dumbass and falling for early access or full price games when there are clearly better options now. Half price for me from now on.

Welcome to my world Tanaka....I realized this a long while back and stopped buying day-one releases at full price. But it's more than just price. Waiting also allows me to read the aar's, gameplay videos, reviews and initial impressions on these forums....they have often made me realize it's a game I don't want, or one I wasn't interested in becomes enticing.

Yep I am definitely learning and changing my ways. And speaking of discounts vs full price:

https://www.instant-gaming.com/en/991-buy-key-steam-stellaris/
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on March 25, 2016, 05:45:25 PM
EA Patch 2 was released today and its a good one. Three new races available and they added some control options for ships in battle, improved the AI, etc. This is shaping up to be a really good game. I'm enjoying it.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: bbmike on March 25, 2016, 05:46:59 PM
But can I rename planets or stars yet?  :(
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on March 28, 2016, 09:39:20 PM
I'm hooked. Very enjoyable game.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 29, 2016, 12:20:48 AM
After my first play through (still gobsmacked I finished a 4x game!!) I haven't been back...but I intend to do so.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on March 29, 2016, 06:17:13 AM
Quote from: JudgeDredd on March 29, 2016, 12:20:48 AM
After my first play through (still gobsmacked I finished a 4x game!!) I haven't been back...but I intend to do so.

Have you played since the second update was released this past Friday? It drastically improved the game experience.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 29, 2016, 06:32:48 AM
Nope - but I absolutely intend to.

What was so noticeable for you? Or did it just "feel" like a better overall experience?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on March 29, 2016, 07:47:35 AM
It feels like a big step toward a more complete game. Three more races, added tactical control over ships in combat, added graphic feedback on planetary combat screen, AI enhancements, etc.

Check out the change log. It's impressive.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 29, 2016, 04:32:17 PM
Yep. Played another couple of hours today and it's coming along nicely.

A couple of things here and there need to be streamlined I think. An example of which is when you are looking at a planet and you have something you are building. There's a button to allow you to buy it. Now, that button is disabled if you don't have enough money and if you do, it's enabled - but nowhere on the screen is there any indication of how much money you have. You have to exit the screen in order to see how many credits you have.

Little things like that. Not huge things and not a lot, but just wee tweaks they should make.

And for whomever asked the question - no...you can't rename planets.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on March 29, 2016, 05:14:59 PM
Quote from: JudgeDredd on March 29, 2016, 04:32:17 PM
Yep. Played another couple of hours today and it's coming along nicely.

A couple of things here and there need to be streamlined I think. An example of which is when you are looking at a planet and you have something you are building. There's a button to allow you to buy it. Now, that button is disabled if you don't have enough money and if you do, it's enabled - but nowhere on the screen is there any indication of how much money you have. You have to exit the screen in order to see how many credits you have.

Little things like that. Not huge things and not a lot, but just wee tweaks they should make.

And for whomever asked the question - no...you can't rename planets.

I'd like a build queue.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: tgb on March 29, 2016, 06:16:40 PM
There is a build queue.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Jarhead0331 on March 29, 2016, 06:36:28 PM
Quote from: tgb on March 29, 2016, 06:16:40 PM
There is a build queue.

Thanks for the tip. How do you use it?

Nevermind...duh!
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on March 30, 2016, 12:25:25 AM
That is an annoying thing...why is the build queue disabled by default? Every game you start, you have to enable it.

I don't even understand why there's an option for a build queue at all!
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: RedArgo on April 11, 2016, 09:04:30 AM
I played quite a bit this weekend and I think it is shaping up to be a solid light level 4x game.  The UI is already the best I can think of, as good as Civ 5 which I like a lot.

I'm not sure the ship design is working properly yet, as I switched between point/regular/heavy mounts the damage per second never changed, only the size.  Also, a lot of the tech descriptions don't give stats of what they do, only general descriptions, like go faster, do more damage.  Hopefully they'll flesh that out as development continues.

The AI seemed ok, I never saw it build any ship bigger than a destroyer size, but it would have a lot of frigates and destroyers.  My last battle against the Bulrathi they had over 110 ships against my 15 bigger ships.  The combat number, which is supposed to be the strength of your fleet gave me a 2-1 advantage, but I got wiped out, only killing about half of them.  This leads to my main problem with RTS combat, which is a lack of feedback.  I can watch all the pretty effects and damage numbers flashing all over, but I don't know what is effective and what isn't.  Earlier I tried using masses of bombers and they just disappeared under the lasers and missiles so I don't know if they ever even got to their targets.

I think I'll put it on the shelf for a while, but looks like it has a great deal of promise.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on April 22, 2016, 07:27:06 PM
Linux support has been added!

...and if it wasn't 16 days before the release of Stellaris I'd have bought it in a heartbeat.  Oh well...I guess I'll pick it up in a few months.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on April 30, 2016, 10:50:53 AM
Quote from: Huw the Poo on April 22, 2016, 07:27:06 PM
Linux support has been added!

...and if it wasn't 16 days before the release of Stellaris I'd have bought it in a heartbeat.  Oh well...I guess I'll pick it up in a few months.

...so months turned to days. :D

Yeah yeah, I bought it.  How could I resist?  Anyway...I've played an hour and a half and I'm more impressed than I dared hope.  In fact, although I can hardly comment on the game as a whole yet, there's very little for me to criticise so far.  I like the graphics, the UI, the tech tree, the ships.  The game flows smoothly, nothing is ever in my way, it has character.  It's remarkably functional, even polished, for a game not yet at 1.0.

I'm looking forward to play some more this evening!

Edit: Literally the only thing that's annoyed me so far is that when a ship is built at a planet that has a fleet set to guard, that ship is also placed into the fleet and on guard, so I have occasionally forgotten to give it orders.  This is especially true of colony ships and space factories.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on May 18, 2016, 04:31:00 AM
EA will continue a little longer....opinions, comments?

http://forum.masteroforion.com/index.php?/topic/1540-early-access-sitrep-you-spoke-were-listening/ (http://forum.masteroforion.com/index.php?/topic/1540-early-access-sitrep-you-spoke-were-listening/)

I think it's better so they can improve and fix bugs. Also the fever around Stellaris will calm down a little before they release it.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on May 18, 2016, 05:04:47 AM
Quote from: Huw the Poo on April 30, 2016, 10:50:53 AM
Quote from: Huw the Poo on April 22, 2016, 07:27:06 PM
Linux support has been added!

...and if it wasn't 16 days before the release of Stellaris I'd have bought it in a heartbeat.  Oh well...I guess I'll pick it up in a few months.

...so months turned to days. :D

Yeah yeah, I bought it.  How could I resist?  Anyway...I've played an hour and a half and I'm more impressed than I dared hope.  In fact, although I can hardly comment on the game as a whole yet, there's very little for me to criticise so far.  I like the graphics, the UI, the tech tree, the ships.  The game flows smoothly, nothing is ever in my way, it has character.  It's remarkably functional, even polished, for a game not yet at 1.0.

I'm looking forward to play some more this evening!

Edit: Literally the only thing that's annoyed me so far is that when a ship is built at a planet that has a fleet set to guard, that ship is also placed into the fleet and on guard, so I have occasionally forgotten to give it orders.  This is especially true of colony ships and space factories.
This is the ONLY 4X game I've ever played to a conclusion...that's how much I enjoyed MOO.

I did find it a tad easy and a bit small...but it is (was?) early access and being developed so I wasn't holding that against it
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Huw the Poo on May 18, 2016, 10:37:05 AM
Quote from: JudgeDredd on May 18, 2016, 05:04:47 AM
This is the ONLY 4X game I've ever played to a conclusion...that's how much I enjoyed MOO.

I did find it a tad easy and a bit small...but it is (was?) early access and being developed so I wasn't holding that against it

I didn't get far enough into my game before Stellaris came out to judge difficulty, but I definitely agree with small.  I think my game has 100 systems (compare to my current Stellaris game that has 800 and that isn't even the maximum!).  It felt kind of cramped.  Although to be fair I went with default settings for my first game so maybe there's some room for improvement.

I still think it's a decent game though.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: JudgeDredd on May 18, 2016, 12:28:45 PM
Quote from: Huw the Poo on May 18, 2016, 10:37:05 AM
Quote from: JudgeDredd on May 18, 2016, 05:04:47 AM
This is the ONLY 4X game I've ever played to a conclusion...that's how much I enjoyed MOO.

I did find it a tad easy and a bit small...but it is (was?) early access and being developed so I wasn't holding that against it

I didn't get far enough into my game before Stellaris came out to judge difficulty, but I definitely agree with small.  I think my game has 100 systems (compare to my current Stellaris game that has 800 and that isn't even the maximum!).  It felt kind of cramped.  Although to be fair I went with default settings for my first game so maybe there's some room for improvement.

I still think it's a decent game though.
Absolutely it is  O0
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: solops on July 08, 2016, 06:13:28 PM
So, is Moo4 any good? I have never seen a major title with so much hype disappear from all the boards (Not just Grogheads) so quickly. Even the bad ones stick around longer, collecting critical comments. I was (am) disappointed in Stellaris. I am liking Polaris Sector more and more. But, if MOO4 comes around on sale, should I buy it?
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: mikeck on July 08, 2016, 07:39:13 PM
Quote from: solops on July 08, 2016, 06:13:28 PM
So, is Moo4 any good? I have never seen a major title with so much hype disappear from all the boards (Not just Grogheads) so quickly. Even the bad ones stick around longer, collecting critical comments. I was (am) disappointed in Stellaris. I am liking Polaris Sector more and more. But, if MOO4 comes around on sale, should I buy it?

I happen to enjoy Stellaris more than Polaris mainly because of the modded battles in Stellaris. BUT, I reall like Polaris Sector. I think both are better all around than MoO4. I just see anything in MOO that the other 2 don't do better. With space 4xs though, different things weigh more with different people. So if it's on sale, might as well pick it up and see if it grabs you...it's not a BAD game. If you don't though, I don't think your missing much
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on July 09, 2016, 02:44:29 AM
Quote from: solops on July 08, 2016, 06:13:28 PM
So, is Moo4 any good? I have never seen a major title with so much hype disappear from all the boards (Not just Grogheads) so quickly. Even the bad ones stick around longer, collecting critical comments. I was (am) disappointed in Stellaris. I am liking Polaris Sector more and more. But, if MOO4 comes around on sale, should I buy it?
I have played about 50 hours of MOO4. It's a good game even if it's not the MOO i want (big fan of MOO1 mostly) and don't regret getting the game. However, the game is still a work in progress. I have barely played EA5 because they made some big changes...they still have to bring back minor races etc....there's still a long way to go....much longer than most of the players have expected it guess. The final verdict will only be pausible when the game is released. I think there's too much micromanagement at this point for my taste but i guess many will like it that way. Feel free to ask more questions.
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: Anguille on August 25, 2016, 08:15:28 AM
The game is going to be released today (a new patch comes out at the same time). Price is around 30$ for the normal edition.



More updates will be released (no dates yet) later on.

Cheers
Title: Re: Master of Orion IV - Early Access available Feb 26
Post by: tgb on August 25, 2016, 08:45:50 AM
Quote from: Anguille on August 25, 2016, 08:15:28 AM
The game is going to be released today (a new patch comes out at the same time). Price is around 30$ for the normal edition.



More updates will be released (no dates yet) later on.

Cheers

That's one of the most deceptive game trailers I've ever seen.  Suitable perhaps for a pre-Alpha teaser, but not day of release.  I feel sorry for anyone who gets this thinking they're buying some sort of Wing Commander or Tie Fighter combat sim.

I bought the game on sale several months back and have been checking on it from time to time.  It's OK, not great.  But if I hadn't already bought it I would consider boycotting it for the reason posted above.
Title: Re: Master of Orion IV
Post by: Anguille on August 25, 2016, 08:53:06 AM
The trailer is indeed amazing!   :o
Title: Re: Master of Orion IV
Post by: FarAway Sooner on August 25, 2016, 08:53:14 AM
What a bizarre launch for such a once-vaunted title. 

I get something that's overly ambitious and is a mess on release (like happened with MoO3), but to just warm over a AAA title and release it at a lower-than-normal price point with so little fanfare?  It's either a dog and the publisher is making them release it, or they spent all their money acquiring the IP and have nothing left for development or marketing...
Title: Re: Master of Orion IV
Post by: Anguille on August 25, 2016, 08:57:00 AM
I've read about 5-7 reviews and they range from ok to fantastic. Most of them are positive though so the press is less critical than some of us.
Title: Re: Master of Orion IV
Post by: RedArgo on August 25, 2016, 09:00:11 AM
Wow, that trailer has nothing to do with the game.

I've been playing off and on for while.  It's a fine game, feels a lot like MOO2, expect the rt combat and starlanes of course.  The AI is mediocre at best.  Not a bad base, if they continue to patch and expand it.
Title: Re: Master of Orion IV
Post by: bbmike on August 25, 2016, 09:08:11 AM
Agree the trailer is very odd indeed. That said, if you haven't heard of Master of Orion by now, you must have just crawled out of a 50's fallout shelter.
Title: Re: Master of Orion IV
Post by: Jarhead0331 on August 25, 2016, 09:09:20 AM
The trailer is cinematic. Sure, it doesn't show gameplay, but I don't think its disingenuous as some seem to be suggesting...its just not particularly useful.

Anyway, I agree with most...MOOIV is an above-average space 4x game. I don't think it deserves the criticism it is presently getting around here. Its decent for what it is and I think it may be getting judged harshly simply because it has MOO in its title.
Title: Re: Master of Orion IV
Post by: tgb on August 25, 2016, 09:22:41 AM
Quote from: bbmike on August 25, 2016, 09:08:11 AM
Agree the trailer is very odd indeed. That said, if you haven't heard of Master of Orion by now, you must have just crawled out of a 50's fallout shelter.

Or all you know about computer games is what to get your grandson for his birthday.  "Johnny likes games where he can fly around in a spaceship and blow stuff up!  Let's get him this Mister Orions thing!  It looks good."

You think this person is reading RPS and watching Twitch streams of the game to see what it's like?
Title: Re: Master of Orion IV
Post by: bbmike on August 25, 2016, 09:44:50 AM
I did say the trailer was odd. But what you're describing is a different issue that no amount of advertising would solve. Like when I was young and would ask my parents for a specific Star Trek toy for Christmas and they would end up getting some Tim Conway brand of UFO toy.
"No, this is better than what you wanted! And it was cheaper!"  ::)
Title: Re: Master of Orion IV
Post by: JudgeDredd on August 25, 2016, 11:51:46 AM
I think MOO IV is a great game. I posted incorrectly in a thread for a different game that this is the only 4x game I have EVER played to completion.

Given my experience of other 4x games, I'd probably say this was a bit on the lighter side, but I enjoyed my first play through and hope to get back to it again - see what's new.
Title: Re: Master of Orion IV
Post by: Wburn on August 25, 2016, 01:57:55 PM
I have MOO4 it's a good game but I still find Endless Space my favorite, just seems more polished and a little bit more mature. MOO4 with that space news segment makes me crazy. They're reporting on races I've never met or seen and it's just goofy in it's display.
Title: Re: Master of Orion IV
Post by: tgb on August 25, 2016, 04:09:52 PM
I thought there was an option to turn GNN off.
Title: Re: Master of Orion IV
Post by: Wburn on August 25, 2016, 06:05:08 PM
Thanks for the tip!
Title: Re: Master of Orion IV
Post by: Anguille on August 29, 2016, 04:48:16 AM
Now that the game is released, i will make a short review.

What i don't like

I am not a fan of starlanes and even more, i think they are a huge break from the Lore of the original games. I didn't like them in MOO3 either. However, i think they work and are well implemented. I think however that it slows down the gameplay a lot compared to the orginal games. Even with Stargates, it takes forever if you have a planet producing ships before they can get to the borders. If you plan accordingly, it's ok.

Management of colonies is fairly easy at the beginning but as the auto-build is useless, you have to micro your colonies mid to late game which is something i don't like either (especially compared to the original game). Can't really recommend to play on maps that are too large.

Espionnage is another aspect with too much micromanegement and little results. They are working on a new version so we'll see.

What i like

The User Interface is really great and easy to use. There ara a lot of tooltips and symbols.

Also the game is very easy to get into. It's not too complex but still allows for a good game.

Even if they are not perfect, i like the battles and the ships.

The AI is decent and has improved a lot since EA1. Diplomacy is ok even if it's still not as good as in MOO1 (my personal opinion).

The game has a huge lot of options going from pirates, minor races (back soon), victory conditions (in my current game, i have only diplomatic, conquest and tech victories) and so on. This is one of the biggest thing for me.

I like the races and imho, they really bring back the MOO feeling.

Verdict

i really enjoy the game and the "one-more-turn" is there for me. I have just started a game with the Bulrathis with the last update on hard and it's fun. I recommend the game and it's a good TBS game for new and old gamers.
Title: Re: Master of Orion IV
Post by: Anguille on November 18, 2016, 07:40:45 AM
DLC is coming with 3 new races on the 1st of December....

Title: Re: Master of Orion IV
Post by: Anguille on November 18, 2016, 10:35:56 AM
New info...sounds nice.

Master of Orion DLC Next Month

[Nov 18, 2016, 10:23 am ET] - Post a Comment


WG Labs and NGD Studios announce a December 1st release date for Revenge of Antares. This is a new DLC pack for Master of Orion that expands the 4X space strategy game with new independent civilizations, playable races, and three new playable races to the gameplay mix. This premium DLC will be accompanied by a free expansion with additional new content. The Master of Orion website is home to details on this, and here's word:
Some more info...

The battle to conquer Orion is set to become even more challenging. On December 1, Master of Orion's anticipated "Revenge of Antares" DLC will become available, giving access to independent civilizations, a new victory condition and more. The expansion also introduces three new playable races to the massive galaxy. Arriving in the DLC expansions are the Trilarians, Gnolam, and Elerians—formidable aliens that will open up new paths to victory as commanders strive for dominance of the galaxy.

"We're excited to introduce new content for players of Master of Orion," said Jacob Beucler, Publishing Product Director for Master of Orion. "They will find themselves in a new environment, filled with new challengers, adventures and enemies to face off with or forge an alliance with. This content will add new dimensions to the game's already robust lore."

Three of the newly available races (Trilarian, Gnolam and Elerian) can be purchased in a single bundle. With the addition of these playable races, the possibilities and strategy multiplies as players forge their galactic destiny in even more unique ways.

Additionally, as a response to the dedicated Master of Orion player community, a free expansion will also be offered to all players. This expansion deepens the gameplay by allowing them the ability to recruit new leaders to their side, battle the fourth new, non-playable race, the Antarans, and interact with independent civilizations.

https://www.bluesnews.com/s/176414/master-of-orion-dlc-next-month (https://www.bluesnews.com/s/176414/master-of-orion-dlc-next-month)
Title: Re: Master of Orion IV
Post by: Shelldrake on November 18, 2016, 03:10:36 PM
Latest patch also introduced the ability to use mods, which should really extend the life of the game.
Title: Re: Master of Orion IV
Post by: mikeck on November 19, 2016, 10:28:55 PM
Quote from: Shelldrake on November 18, 2016, 03:10:36 PM
Latest patch also introduced the ability to use mods, which should really extend the life of the game.

I thought Steam workshop had been up and running for awhile now with MoO4? No?
Title: Re: Master of Orion IV
Post by: Martok on November 20, 2016, 02:16:33 PM
Quote from: Anguille on November 18, 2016, 10:35:56 AM
Additionally, as a response to the dedicated Master of Orion player community, a free expansion will also be offered to all players. This expansion deepens the gameplay by allowing them the ability to recruit new leaders to their side, battle the fourth new, non-playable race, the Antarans, and interact with independent civilizations.
While the DLC does sound potentially pretty good, I'm honestly more interested in this. 

Title: Re: Master of Orion IV
Post by: Jarhead0331 on November 20, 2016, 07:45:08 PM
The new races aren't really blowing my skirt up...
Title: Re: Master of Orion IV
Post by: OJsDad on November 20, 2016, 07:50:50 PM
Quote from: Jarhead0331 on November 20, 2016, 07:45:08 PM
The new races aren't really blowing my skirt up...

And we all much appreciate that!   :hide:
Title: Re: Master of Orion IV
Post by: Nefaro on November 20, 2016, 10:44:55 PM
Quote from: OJsDad on November 20, 2016, 07:50:50 PM
Quote from: Jarhead0331 on November 20, 2016, 07:45:08 PM
The new races aren't really blowing my skirt up...

And we all much appreciate that!   :hide:


;D



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fimg.memecdn.com%2Fscottish-snipers_o_6646701.jpg&hash=ee649f9ac23a651b0eb3e30b51bd7b734cae4adb)
Title: Re: Master of Orion IV
Post by: Anguille on November 21, 2016, 10:50:09 AM
Quote from: Jarhead0331 on November 20, 2016, 07:45:08 PM
The new races aren't really blowing my skirt up...
At least these guys look nasty... :D

(https://scontent-mxp1-1.xx.fbcdn.net/t31.0-8/15156906_1516614455016909_8593214688910154665_o.jpg)
Title: Re: Master of Orion IV
Post by: Martok on November 21, 2016, 02:27:40 PM
Who the F??  Are those the Antarans? 
Title: Re: Master of Orion IV
Post by: Anguille on November 21, 2016, 02:36:28 PM
Quote from: Martok on November 21, 2016, 02:27:40 PM
Who the F??  Are those the Antarans?
yes ... ;)
Title: Re: Master of Orion IV
Post by: Martok on November 21, 2016, 04:29:11 PM
I think it may have just become my holy duty to eradicate them from the galaxy. 
Title: Re: Master of Orion IV
Post by: Anguille on November 28, 2016, 07:45:30 AM
Some more info on the update and dlc.

https://explorminate.net/2016/11/28/breaking-news-antarans-get-revenge/ (https://explorminate.net/2016/11/28/breaking-news-antarans-get-revenge/)
Title: Re: Master of Orion IV
Post by: Martok on November 28, 2016, 03:32:57 PM
Incidentally, I ended up playing this all afternoon yesterday before going to bed.  I meant to only play a few turns of a new campaign, save, and then come back to it today.  Instead, it was suddenly, "Holy crap, it's bedtime already?!" 

While I still think nuMOO is a little too light to ever be make it into my personal list of top five 4x titles, it definitely has its charms. 
Title: Re: Master of Orion IV
Post by: FarAway Sooner on November 28, 2016, 04:48:19 PM
What are the charms?  Looking at the rule book, I don't see any features that aren't already included in other space 4x titles out there?

I know that's been a recurring thread, but in my read of the whole thread since it started, I don't recall any meaty answers to that question.
Title: Re: Master of Orion IV
Post by: JudgeDredd on November 28, 2016, 05:07:52 PM
Quote from: FarAway Sooner on November 28, 2016, 04:48:19 PM
What are the charms?  Looking at the rule book, I don't see any features that aren't already included in other space 4x titles out there?

I know that's been a recurring thread, but in my read of the whole thread since it started, I don't recall any meaty answers to that question.
I don't think I could answer that. I haven't played a lot of 4x games though I've dipped into a few

I know it was fairly easy to pick up and play - so maybe it was that. Or the fact I didn't feel overwhelmed with decisions or any particular aspect.

Whatever the reason, it was the only 4x game that I've ever played an actual game to completion.
Title: Re: Master of Orion IV
Post by: Martok on November 29, 2016, 01:34:37 PM
Quote from: FarAway Sooner on November 28, 2016, 04:48:19 PM
What are the charms?  Looking at the rule book, I don't see any features that aren't already included in other space 4x titles out there?

I know that's been a recurring thread, but in my read of the whole thread since it started, I don't recall any meaty answers to that question.
Well JD already mentioned one of them -- an easy learning curve.  There aren't many 4x games where you can just jump in and intuitively figure out how to play almost immediately, but MOO4 is one of them.  Whether it's managing colonies, conducting research, or engaging in diplomacy, just about everything is easy to understand and the UI is user-friendly. 

Another point is high production values.  From the voice talent to the visuals, MOO4 definitely comes off as the AAA title it is; this game was clearly a labor of love for the devs.  Also, while the game is undeniably little light on features compared to most 4x titles, it means that what features the game does boast have been polished to a high mirror shine.  (Which isn't to say that MOO4 is bug-free, obviously, but I've definitely run into far fewer issues than I would with most games by now.) 

I never thought I'd say this, but I've found the AI to be surprisingly decent thus far.  The other races seem to be fairly good at making deals, exploiting weaknesses, and suing for peace if a war isn't going well for them.  It's not brilliant by any means, but neither have I seen much "Black Knight" behavior, which is encouraging. 

Atmosphere/immersion:  For me, it's nearly always the biggest litmus test of how much I'll enjoy a game, and I find the game does pretty well in this regard.  Not great -- Stellaris and Distant Worlds both do a far better job in this area (to name just a couple examples) -- but I'd say MOO4 has nothing to be ashamed of.  From the races, to the voicework, to the artwork/visuals, to the soundtrack, they all come together to deliver a solid experience feeling like you're in the MOO universe.  It does feel a bit "light and fluffy" for my tastes (I like my serious sci-fi!), but overall I really can't complain. 



Anyway, those are what I'd consider to be the main bullet points of why I like MOO4; take them with as many grains of salt as you're comfortable with.  It's by no means my favorite 4x game, or even a great 4x game, but I'm discovering it can be a pretty fun game.  :) 

Title: Re: Master of Orion IV
Post by: mikeck on November 29, 2016, 03:12:15 PM
I agree. At this point, there is something for everyone. I don't care for stellaris all that much but I DO see why others like it. I love Polaris sector but others don't. So I really like MOo4 and find a lot of why it does "redeeming" or better than others. Something like combat may be something one person might say "others do the same or better" but I enjoy more.

My favorite is endless space 2 right now. Some hate the combat but I love it
Title: Re: Master of Orion IV
Post by: Shelldrake on December 01, 2016, 01:17:23 PM
New content is now up on GOG.  O0
Title: Re: Master of Orion IV
Post by: mikeck on December 02, 2016, 03:40:20 PM
Here you go. Out yesterday:

"Revenge of Antares Race Pack" DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!

The new content can be divided in two parts:
"Revenge of Antares Race Pack" DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!

Update v54.6 highlights
The Antarans are back!
Leaders and Governors
Minor Civilizations
Ship profiles for Tactical Battles
A complete revamp to Espionage
Support for Mods in Multiplayer


Detailed Changes v54.6

AI
Improved evaluation of planet rating for better deal evaluation
Improved invasion analysis and execution
Improved Opportunity Rating and Opportunity Threshold analysis
The AI is now better at handling its Command Points at an Empire level
The AI is now better at organizing its defenses
Decreased colony ship output
Improved war possibility factor analysis regarding economic considerations
Balance
Pollution:
Pollution Processor cleaning effect increased from 10 to 15
Core Waste Dump cleaning effect increased from 100 to 150
Pollution absorption for Barren biomes increased to 60 (previous 30)
Rebalanced Peaceful and Militaristic traits.
Rebalanced Research speeds:
Research cell output increased from 2 to 3.
Techtree nodes cost increased by 33%.
Rebalanced share charts costs.
Creative perk research bonus increased to +50%
Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
Technologies that do not belong to a race's techtree or are void because of Victory Conditions selection no longer appear in the techtree
Recyclotron structure added
Tactical
Added Ramming
Improved AIs selection of opening moves when entering combat
Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
Added new charging sound
Added notification sounds
Intro sounds added for: Amoeba, Eel, Squid and Dragon.
Updated Warp sound
UX
Economic Victory conditions graph improvements
The production queue is now fully functional
Added info during Cinematic battles for easier reference
Improved selection and formations visuals and feedback
New battle log with more information
Added Range Day indicator
Added "requires" field to Tech Applications
Added scientific victory requirement to scientific victory tech apps
Added and revised several tooltips
Use full empire name instead of race name in the title of espionage attack report
Hide view planet button in mission debriefing for empire missions
Integrated agent captured popup
Bug Fixes
Blanding error at the end of "new tech added"
Fixed inconsistencies between a monster destruction event and text
Fix for bombing flow AI attacks player's colony
Fix for Escape button sometimes not responding
Fix for the game locking up/infinite processing turn after encountering the first race
Fix for an unusual softlock in strategy mode
Fix for Blueprint changes not being saved
Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
Localization fix for old Pollution Immunity perk description in custom races
Fix for Missing key at Empire selection pop-up
Fix for a grammatical error in notifications appearing after annual payment agreement ends
Fix for negotiate button taking the player to a normal audience
Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
Fix for the Upgrade blueprints button appearing even when there's is nothing to upgrade
Added Imminent biome degradation notification
Biome degradation now happens at the correct time
Colony production grid distribution fixed
Fix for incorrect food delta in colonies when polluted
Pollution Cleaning structures now are shown in pollution tooltip
Fix for subterranean farms not updating tile value in food line
Fix for incorrect production values showing after building the neutron collider
Fix for production speed, now it affects production costs instead of productive output
Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
Fix for weapons not being selectable after selecting an enemy
Fixes for some issues on specials and squadrons info update
Fixed several issues related to selecting multiple ships and giving them orders
Fixed automatic toggle on weapons when receiving a general/weapon focus order
Fixed tooltips for modules that don't have a weapon type
Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
Autorepair achievement icon art fixed
Fix for tooltip displaying incorrect security level information
Fixed a bug that prevented the Amoeba from attacking in tactical battles
Fix for inconsistency in a tech bonus in two different languages
Title: Re: Master of Orion IV
Post by: Greybriar on December 03, 2016, 12:39:44 AM
Revenge of Antares on Steam (http://store.steampowered.com/sub/140688/)
Revenge of Antares on GoG (https://www.gog.com/game/master_of_orion_revenge_at_antares_race_pack)
Title: Re: Master of Orion IV
Post by: W8taminute on December 10, 2016, 11:13:13 AM
Is combat still pretty much an engage and watch hands off affair?
Title: Re: Master of Orion IV
Post by: Freyland on December 10, 2016, 03:40:48 PM
The manual implies you can have more control than that but I haven't had time to play.
Title: Re: Master of Orion IV
Post by: mikeck on December 10, 2016, 08:48:35 PM
You do. Much more control than originally. I mean, in reality it's the same amount as a basic turn based. "Move here" "fire at this guy", etc
Title: Re: Master of Orion IV
Post by: BanzaiCat on December 11, 2016, 09:25:10 AM
I haven't really paid attention to this game since it was so expensive, but I just saw GOG is selling it for under $15. But because I am ignorant, is "Master of Orion" the same IV you're all referring to? Stupid question but I just want to make sure.

It looks good but the reviews aren't all that stunning. I have the original MOO and MOO2 on GOG which I haven't touched yet. :(
Title: Re: Master of Orion IV
Post by: Greybriar on December 11, 2016, 05:59:49 PM
Quote from: Banzai_Cat on December 11, 2016, 09:25:10 AM
I haven't really paid attention to this game since it was so expensive, but I just saw GOG is selling it for under $15. But because I am ignorant, is "Master of Orion" the same IV you're all referring to? Stupid question but I just want to make sure.

It looks good but the reviews aren't all that stunning. I have the original MOO and MOO2 on GOG which I haven't touched yet. :(

Yes, Master of Orion IV is the same thing as Master of Orion (https://www.gog.com/game/master_of_orion) (not the original). There's also the Master of Orion: Collector's Edition (https://www.gog.com/game/master_of_orion_collectors_edition) and the new DLC Master of Orion: Revenge of Antares (https://www.gog.com/game/master_of_orion_revenge_at_antares_race_pack) Race Pack. All are on sale for 50% off.

The sale is ending soon, so you'd better order it now if you want to save 50%.

I have been playing around with it a little, purchased its new DLC (which should have been included with the initial release IMO), and I feel it's an okay game, but not of the quality of MOO2.
Title: Re: Master of Orion IV
Post by: Shelldrake on December 12, 2016, 07:18:56 AM
The material added in the latest free update definitely made the game more interesting to me. At least the devs are listening to the player base.
Title: Re: Master of Orion IV
Post by: BanzaiCat on December 12, 2016, 07:29:00 AM
Thanks for the feedback, Greybriar and Shelldrake. I'll probably pass for now. I have too many other shinies to be distracted by.
Title: Re: Master of Orion IV
Post by: solops on August 04, 2021, 02:24:18 PM
I never understood the flak this game got. I thought it was pretty slick and well done. I just tried it again today with the third party code patch and balance mod. I still think it is a fun, well done and greatly underrated game.
Title: Re: Master of Orion IV
Post by: Ian C on August 04, 2021, 06:23:57 PM
 I bought it a few months ago, wasn't aware of the bad mouthing and thought it was great. I binged on it for weeks. It's on my list of keepers.
Title: Re: Master of Orion IV
Post by: Anguille on August 05, 2021, 01:33:27 AM
I really like the game as well.

I see mostly two reasons why the game didn't make it.

1) EA was a mistake. Many people made up their mind at the beginning of the EA when the game was not complete and the AI was fairly weak.
2) Endless Space 2 and mostly Stellaris were coming up and drawing the attention. Frankly, Stellaris at the beginning wasn't that great but Paradox has so many faithful fans.
Title: Re: Master of Orion IV
Post by: Wolfe1759 on August 06, 2021, 06:22:20 PM
With 5X and UCP mods MOO:CtS hits the complexity/fun sweet spot for me along with Stars in Shadow and Armada 2526. I may be adding Interstellar Space Genesis to this list with a few more plays as well.

Title: Re: Master of Orion IV
Post by: solops on August 06, 2021, 09:42:03 PM
Yeah, SiS and ISG are both good games that I'd like to play much more. And Sword of the Stars 1. All good games. I am still trying to find the perfect amalgamation. Of course, perfect is the mortal enemy of good.