Main Menu

Hearts of Iron IV

Started by Ian C, May 13, 2016, 01:07:15 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

SirAndrewD

Quote from: Ian C on July 04, 2016, 03:15:58 PM
Quote from: Ian C on July 04, 2016, 09:29:24 AM
One thing I've seen which I'm not happy with is the Empty Homeland 'bug'.

I've seen the UK attempt to invade The Reich several times and always through the northern coast near Hamburg. A few months later, I invaded the UK and there was not a single UK unit there.

In my last game as the US, invaded Japan in 1946. One unit was guarding it.


I take some of this back.

Started a 1939 game as The Reich, and tried Sea Lion and the UK just kicked my ass. Don't know exactly what happened here, but the UK had garrisoned units on the coast, and their navy ripped the hell out of my forces, even though I was sure I'd bombed most of them. I got Air Superiority but they just sank half my invasion force and are now kicking them back on the coastlines. Hmm...

The difference might be the '39 scenario.  I admit to having never done a '39 start.  Maybe I'll try a US '39 game today.
"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback

Ian C

#751
QuoteAfter vacation we will be working on 1.2 patch or 1.1.1 if a hotfix is needed. AI and balance will be priority but we also have some nice ideas for increasing difficulty and replayability and such for players who have already mastered the game. More info on that in august.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-development-diary-1st-of-july-2016.954528/



Quote from: SirAndrewD on July 04, 2016, 03:40:02 PM
The difference might be the '39 scenario.  I admit to having never done a '39 start.  Maybe I'll try a US '39 game today.

For now I think '39 is just the ticket.

Rayfer

Question.....playing USA, it's August 1940 and the world is at war but I've yet to become a part of it.  I suspect that is about to change.  I have no handle on the number of military and naval factories I should have. Currently I have 25 military and 27 naval.  Am I woefully under in numbers? What has been your experience with this?  Thanks, Ray

Jarhead0331

Quote from: Rayfer on July 05, 2016, 10:27:21 AM
Question.....playing USA, it's August 1940 and the world is at war but I've yet to become a part of it.  I suspect that is about to change.  I have no handle on the number of military and naval factories I should have. Currently I have 25 military and 27 naval.  Am I woefully under in numbers? What has been your experience with this?  Thanks, Ray

I have the same question, but more about number of divisions, both land and naval. I've never played as the USA before. Its 1941, the world is at war and Japan just started justifying a war goal against me. I've created Eastern, Western, Southern and Caribbean Commands, as well as independent Marine and Airborne forces, but I probably only have about 60 divisions total.

I've tried transporting Marine divisions from the west coast of the US to the Hawaiian Islands, but it won't let me for some reason, even thought the current position and the destination both have large naval facilities. I have a feeling I am going to get my a$$ totally handed to me. I have no idea what I'm doing when it comes to command of naval forces since all my past experience has been with Germany where I never focus on the naval war.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


sandman2575

Hmm, that's strange. If you have a unit selected that's in a province with a port, and right-click on an overseas province that has a port, it should automatically embark, using transports from the 'pool' that's indicated on the topmost UI bar...  If you're USA I can't imagine you don't have sufficient transports -- you are likely swimming in them.

Did you try right-clicking directly on the port, rather than the province it's in? Not sure if that makes a difference (just spitballing from my office at work : ) ).

sandman2575

Also, HOI4 AI unfortunately (as in games past) seems to follow the naval doctrine of "Combine all your ships into a single superfleet, reality be damned."  That means if you try to follow US doctrine, for ex., early war doctrine stipulated only one fleet carrier per task force, your precious carriers are likely to get annihilated by the roving Japanese super-fleet(s). It also means doing things like adding multiple battleships to your carrier task forces, again, not something USN generally did in the early war with its slow battlewagons -- and really I think didn't even do later in the war with the faster battleships, except possibly as anti-aircraft platforms?  Regardless, Japanese AI will throw CVs, BBs, subs, you name it into single large fleets.  It's immersion killing and something I really hope Pdox will try to improve.

Rayfer

Quote from: sandman2575 on July 05, 2016, 01:53:11 PM
Hmm, that's strange. If you have a unit selected that's in a province with a port, and right-click on an overseas province that has a port, it should automatically embark, using transports from the 'pool' that's indicated on the topmost UI bar...  If you're USA I can't imagine you don't have sufficient transports -- you are likely swimming in them.

Did you try right-clicking directly on the port, rather than the province it's in? Not sure if that makes a difference (just spitballing from my office at work : ) ).

Sandman is correct....I was initially frustrated in getting marines to Hawaii but it was because they weren't in port province. When moved into one it was easy to get them there....and yes, sometimes I had to click on the Hawaii port icon itself yet other times it worked just clicking on open land.

Jarhead0331

I've tried both methods...clicking on land and clicking on the port. I'll double check to make sure the current location is definitely a port, rather than a naval construction facility.

Its a 10 division army I am trying to move...is it possible that it is too large a unit to move at once?
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


sandman2575

Definitely check the province window in the lower left to confirm the port is in that exact province.

10 divisions sounds like a lot and it may be in that case that you don't have enough free transports in your pool -- although as USA you likely are not using a lot of transports for trade b/c you already have most of the natural resources you need, but trade (or accepting lend-lease, also not applicable in this case) can eat up transport capacity. You might just try transporting one or 2 divs at a time and see if that works.

RyanE

Quote from: sandman2575 on July 05, 2016, 01:59:08 PM
Also, HOI4 AI unfortunately (as in games past) seems to follow the naval doctrine of "Combine all your ships into a single superfleet, reality be damned."  That means if you try to follow US doctrine, for ex., early war doctrine stipulated only one fleet carrier per task force, your precious carriers are likely to get annihilated by the roving Japanese super-fleet(s). It also means doing things like adding multiple battleships to your carrier task forces, again, not something USN generally did in the early war with its slow battlewagons -- and really I think didn't even do later in the war with the faster battleships, except possibly as anti-aircraft platforms?  Regardless, Japanese AI will throw CVs, BBs, subs, you name it into single large fleets.  It's immersion killing and something I really hope Pdox will try to improve.

Didn't the Japanese actually do just that for both Pearl Harbor and Midway?  Especially at Midway, if you consider all the pieces in play at the same time, except the diversion force.  The Japanese seemed to tend to consolidate their carriers into 1 large fleet with a few in port.  I thought the 3rd fleet late in the war contained all carriers that were operational.

In fact, didn't the large US carrier fleets do the same thing late in the war.  A lot of carriers and BBs in the same fleet.  I'm not saying the AI is doing the right things, but the "super fleet" isn't far from reality at a strategic level, I thought.

SirAndrewD

Quote from: Jarhead0331 on July 05, 2016, 02:55:08 PM
I've tried both methods...clicking on land and clicking on the port. I'll double check to make sure the current location is definitely a port, rather than a naval construction facility.

Its a 10 division army I am trying to move...is it possible that it is too large a unit to move at once?

You can also use the battle planner to move an army via sea transport.  Select the divisions you want to send and give them a fallback location on the overseas province you want them to move to.  They should automatically embark and disembark. 
"These men do not want a happy ship. They are deeply sick and try to compensate by making me feel miserable. Last week was my birthday. Nobody even said "happy birthday" to me. Someday this tape will be played and then they'll feel sorry."  - Sgt. Pinback

mikeck

#761
Quote from: RyanE on July 05, 2016, 03:32:53 PM
Quote from: sandman2575 on July 05, 2016, 01:59:08 PM
Also, HOI4 AI unfortunately (as in games past) seems to follow the naval doctrine of "Combine all your ships into a single superfleet, reality be damned."  That means if you try to follow US doctrine, for ex., early war doctrine stipulated only one fleet carrier per task force, your precious carriers are likely to get annihilated by the roving Japanese super-fleet(s). It also means doing things like adding multiple battleships to your carrier task forces, again, not something USN generally did in the early war with its slow battlewagons -- and really I think didn't even do later in the war with the faster battleships, except possibly as anti-aircraft platforms?  Regardless, Japanese AI will throw CVs, BBs, subs, you name it into single large fleets.  It's immersion killing and something I really hope Pdox will try to improve.

Didn't the Japanese actually do just that for both Pearl Harbor and Midway?  Especially at Midway, if you consider all the pieces in play at the same time, except the diversion force.  The Japanese seemed to tend to consolidate their carriers into 1 large fleet with a few in port.  I thought the 3rd fleet late in the war contained all carriers that were operational.

In fact, didn't the large US carrier fleets do the same thing late in the war.  A lot of carriers and BBs in the same fleet.  I'm not saying the AI is doing the right things, but the "super fleet" isn't far from reality at a strategic level, I thought.

That's what I had thought. I can't speak to what was the initial task force model at the beginning of the war but I believe that at "coral sea" in April May 1942 there were three carriers in the US task force. Of course, at midway the US had three carriers as well.  At Leyte gulf I believe the Naval task force there had a  significant number of battleships; they were, at that point, predominantly used for anti-air defense but they were still there nevertheless.

I would be surprised if there was a naval engagement involving any carriers during World War II in which the United States came with less than 3 carriers and less than a half dozen battleships.
I'm not an expert  and I am talking by memory...but I would think it would be unrealistic if i there was a US Navy task force cruising around with just one carrier??

"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

RyanE

Actually, the USN did that quite a bit early in the war.  They were doing a lot of hit & run raids.

jomni

#763
Quote from: Jarhead0331 on July 05, 2016, 02:55:08 PM
I've tried both methods...clicking on land and clicking on the port. I'll double check to make sure the current location is definitely a port, rather than a naval construction facility.

Its a 10 division army I am trying to move...is it possible that it is too large a unit to move at once?

There should be an indicator on how much transports are needed to move the units.
Select units.  Place mouse on selected destination port.  Then wait for the tooltip to come out.  It will say how many convoys are needed.

mikeck

#764
Quote from: RyanE on July 05, 2016, 06:33:21 PM
Actually, the USN did that quite a bit early in the war.  They were doing a lot of hit & run raids.

Well I can't speak to raids as I don't know much about it but I know there were no major naval engagements where one side brought only one carrier. I was incorrect previously; at coral sea, both sides had two carriers. The earlier battles like coral sea and midway did not see battleships on the U.S. Side ....presumably most of them had been sunk. I did have the ship order of battle for the US at Leyte Gulf. This was the 3rd and 7th fleets  totaling 300 ships.

I don't know whether the game is realistic or not but I certainly think it's realistic to have multiple carriers in fleets of 100 or so.  I suspect there were not a lot of battleships in the US fleet for the first year or so because we simply did not have any. Again, I'm not an expert on the stuff and I could be talking out of my arse.

~300 ships in total[1]
8 fleet carriers
8 light carriers
18 escort carriers
12 battleships
24 cruisers
166 destroyers and destroyer escorts
Many PT boats, submarines, and fleet auxiliaries
About 1,500 planes

I also looked at the Battle off of Guadacanal. A smaller battle but it seems the U.S. put Battleships in with Carriers at times.US OOB.

1 carrier
2 battleships
2 heavy cruisers
3 light cruisers
12 destroy
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson