Author Topic: Hearts of Iron IV  (Read 262398 times)

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Offline Jarhead0331

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Re: Hearts of Iron IV
« Reply #1440 on: August 29, 2020, 01:00:38 PM »
I really enjoy the land warfare aspects of HOI IV, but when you throw in the air and naval wars, I start to get overwhelmed. I wish those aspects of the game could be assigned to staff AI assistants.
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Offline Skoop

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Re: Hearts of Iron IV
« Reply #1441 on: August 29, 2020, 01:07:06 PM »
Iíve seen casual players play this in large mp groups against the AI.  The casual guys will control the minor nations and the skilled ones take the major nations.  When six of your buddies are tag teaming the AI it can almost be beer and pretzels at that point.

Offline glen55

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Re: Hearts of Iron IV
« Reply #1442 on: August 30, 2020, 05:20:40 PM »
I really enjoy the land warfare aspects of HOI IV, but when you throw in the air and naval wars, I start to get overwhelmed. I wish those aspects of the game could be assigned to staff AI assistants.

I'm not sure I agree with this general sentiment, but I have to agree when you apply it to this particular game. The developers' attention has long been primarily on the land warfare, and I think it would be far better if the air and naval warfare were abstracted in some fashion, whether by some type of ability to delegate to assistants or otherwise. Neither game system really works in a way that doesn't create unrealistic outcomes that percolate through the rest of the game.
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Offline steve58

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Re: Hearts of Iron IV
« Reply #1443 on: March 10, 2021, 02:21:49 PM »
FYI:  free to play on Steam for the next ~44 hours.

https://store.steampowered.com/app/394360/Hearts_of_Iron_IV/
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Offline SlagDog

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Re: Hearts of Iron IV
« Reply #1444 on: March 10, 2021, 02:45:43 PM »
Woot! 44 hours would be just enough time for me to learn how three of the buttons in the game do.  ;)

I watch Gamer1492 or whatever play with the Black ice mod on YT and I have to say it completely overwhelms me when I watch him play. He makes that game play like it's Pong. Hmm, just had a thought - I wonder if Arumba or Quill18 has ever done a HoI4 tutorial. I'm going to have to look that up when I get home from work. Might be worth looking into.

Offline hellfish6

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Re: Hearts of Iron IV
« Reply #1445 on: March 10, 2021, 05:34:05 PM »
I play exclusively with the Black Ice mod - with it, HOI4 suddenly starts to form a fuzzy shape that looks a bit like a real wargame.

Offline Rayfer

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Re: Hearts of Iron IV
« Reply #1446 on: March 10, 2021, 06:43:14 PM »
I play exclusively with the Black Ice mod - with it, HOI4 suddenly starts to form a fuzzy shape that looks a bit like a real wargame.

I'm glad Black Ice works for you, but for me it was tedious, baffling and micro-management hell.  Just being honest...I like the game much more without it.

Offline bobarossa

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Re: Hearts of Iron IV
« Reply #1447 on: March 11, 2021, 08:30:09 AM »
I really enjoy the micromanagement hell of Black Ice up until the war starts.  Then I discover the AI simply can't figure out what to do with all those shiny new parts.  My attempt as the UK last month ended in Jan '42 when I discovered the US hadn't built ANY ships since the start of the game.  Previous attempts ended when as Germany I discovered the UK had converted almost all of their divisions to Heavy Tank divisions without building hardly any tanks to fill them.

Offline Jarhead0331

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Re: Hearts of Iron IV
« Reply #1448 on: April 28, 2021, 01:59:21 PM »
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Offline Gusington

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Re: Hearts of Iron IV
« Reply #1449 on: April 28, 2021, 02:33:46 PM »
Damn...that could be a standalone game.
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Offline Boggit

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Re: Hearts of Iron IV
« Reply #1450 on: May 05, 2021, 08:35:38 PM »
I enjoy the game, but I really wish they'd revisit the air war side of things. I'd like to see the ability of air forces to go after each other, much like air forces can go after ships and naval facilities. Let me be a bit more specific - I'd like to be able to use aircraft to not just go for air superiority in a region but for them to go after the aircraft on the ground. Technically there's a line on the air battle detail for planes bombed on the ground, but I never see this as more than zero.

Fighters, CAS, tactical and even heavy bombers went after airfields in almost every real life WW2 campaign. Sure you can technically select airfields for targeting under strategic bombing, but in reality it does not destroy planes on the ground. The war in Poland, battle of Britain, Barbarossa, the Pacific, and the drive on the Reich all involved aircraft taking out aircraft on the ground. The failure of HOI4 in this respect is the most disappointing aspect.

I'd also like to see air leaders and the development of specific air offensives under a unified command rather than as random penny packets everywhere. There is sort of this already piecemeal, but it would be nice to see it as a more structured command effort, perhaps as has been done with the fleet commands as in the Man the Guns DLC.
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Offline Sparhawk

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Re: Hearts of Iron IV
« Reply #1451 on: May 05, 2021, 10:36:37 PM »
I enjoy the game, but I really wish they'd revisit the air war side of things. I'd like to see the ability of air forces to go after each other, much like air forces can go after ships and naval facilities. Let me be a bit more specific - I'd like to be able to use aircraft to not just go for air superiority in a region but for them to go after the aircraft on the ground. Technically there's a line on the air battle detail for planes bombed on the ground, but I never see this as more than zero.

Fighters, CAS, tactical and even heavy bombers went after airfields in almost every real life WW2 campaign. Sure you can technically select airfields for targeting under strategic bombing, but in reality it does not destroy planes on the ground. The war in Poland, battle of Britain, Barbarossa, the Pacific, and the drive on the Reich all involved aircraft taking out aircraft on the ground. The failure of HOI4 in this respect is the most disappointing aspect.

I'd also like to see air leaders and the development of specific air offensives under a unified command rather than as random penny packets everywhere. There is sort of this already piecemeal, but it would be nice to see it as a more structured command effort, perhaps as has been done with the fleet commands as in the Man the Guns DLC.

The older iterations of HOI modeled this fairly well in my opinion. I wonder why this was left so abstract in HOI IV. One of my favorite strategies in "Arsenal of Democracy" was to target airfields having numerous squadrons of aircraft and assign "Airfield Strike" missions to my CAS squadrons. 

Offline Ian C

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Re: Hearts of Iron IV
« Reply #1452 on: May 06, 2021, 10:44:32 AM »
Let me be a bit more specific - I'd like to be able to use aircraft to not just go for air superiority in a region but for them to go after the aircraft on the ground. Technically there's a line on the air battle detail for planes bombed on the ground, but I never see this as more than zero.

You can do this, and typically in Paradox style, it's hidden under tiny buttons you thought were decorative graphics and buried in the UI.

You must select air units with a Strategic Bombardment ability - typically heavy bombers - then select the Strategic Bombing air mission for it. Click the cross-hair icon in the air missions toolbar and then click on the Strategic Bombing Priority for Airfields. I bet some of you didn't even know there were specific Strategic Target selections available. I didn't for some time.







 
« Last Edit: May 06, 2021, 02:20:29 PM by Ian C »