The "Uber" Command: Modern Air/Naval Ops Thread

Started by Grim.Reaper, December 19, 2012, 03:07:57 PM

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Dimitris

Command: Modern Air/Naval Operations
http://www.warfaresims.com/Command

Herman Hum

Quote from: spelk on September 29, 2013, 01:24:04 PM
Is it easy to add your own images to the DB, or create your own pack from a trawl of Google images? Where do you put them and how do you ensure they are linked to the DB entry?
If you are just looking for a collection of images, you are also free to adapt the ones collected for Harpoon and the PlayersDB.  They are in the public domain so you can just re-configure them, if you like.

http://tinyurl.com/ANW-and-HUE-Images
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spelk

Thanks for that, I could be tempted to roll my own image database - only for personal use - without regard of anyones copyrights ;)

After watching Baloogan's video, I attempted the Air tutorial scenario once again, with renewed vigour, and this time I managed to plan my missions well, organising an effective CAP, screening the forming up location and the support craft. Then I identified key targets and set up empty inactive missions.

Once my support was up, I set up a jamming support patrol, trying to lay a path that afforded the most time on target with the jammers facing. Once everything was ready and airborne, I began by sending my waved attacks in, SEAD first shrike attacks, followed up with Walleye strikes on the SAM's and the Radar, followed by iron bombs on Runway, runway approaches, and finally the gas tanks.

I also moved my CAP forward into the strike zone, to overwhelm the missile defense systems as best I could. It went very smoothly, but most of all, it didn't devolve into c haos, everything was according to my plan, and I wasn't left bewildered with aircraft all over the shop.

Finally when most of the SAM's were out, I finished the mobile one remaining with manually targetted cluster bombs (the Corsairs didnt seem to want to go below 4000ft, but they released the cbu's at that altitude) and even strafed the site with their Vulcan cannons! Once a few hangers had the last of my bombs, I RTB'ed everyone and checked the score. 1300, minor victory, with loss of only two aircraft - 1 Tomcat, 1 Corsair. Really pleased with that result, because I had my hands firmly on the reigns and planned everything.

Turning on the target indicators was very helpful, to see who was going after what with AI setup missions.  Hitting the gas tanks did an enormous amount of damage, and I figured as long as the runway was taken out with the approaches then the site was considered nutrilised.

Thoroughly enjoyed it. There is something quite satisfying about understanding the situation, planning up an attack and then executing it, with good timing, and seeing the missiles come in a strike.

mikeck

I'm trying the brass drum scenario now. I launches a massive tomahawk strike against am airbase but hugs amounts of my tomahawks were shot down...which seems odd since they pop up only briefly. Anyway, I'm trying again. This time, I perfectly timed a SEAD strike right before my tomahawks got there. Took out a lot of the radars so most missiles got through. Also escorted by an EA-6B to jam.

Hardest part is coordinating missions
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

I have had two crashes today...not good. Both times it just locked up. Not too much stuff going on. Maybe just me
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Herman Hum

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Jarhead0331

The game can't possibly be as painfully bad as that video review.
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Toonces

"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

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GibbyG

Erik's answer to the review.

They had Herman review Command? Seriously? That's review malpractice, choosing someone with a personal grudge against the developers as the author. Incredible.

Very disappointed that they chose such a biased reviewer. That review is a case study of how to pick apart a good game and make it seem like something else.

Here's the SimHQ preview by a different author. I think you can draw your own conclusions.

http://www.simhq.com/naval-combat/command-modern-air-naval-operations-preview.html

Regards,

- Erik


http://www.matrixgames.com/forums/tm.asp?m=3422661

Staggerwing

^Different Erik.

This Erik will make up his mind after playing the game himself. After he skips enough fast-food meals to buy it, that is.
Tell me that an Atlantic WW2 DLC is in the works and I'll be eating nothing but Raman noodles...
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mikeck

#475
Lol....that review is unfair. I've been playing the game for about 8 hours now. It's great. UI takes getting used to. Information that should be available easily often is not...and I had 2 crashes. I updated to net 4.5 and that seems to help. At any rate, it's miles ahead of harpoon (at least how I Remember it...inasmuch as I hated it). Give me any game and if I have decided I hate it before I play it, I can make it look like rubbish. Right now I don't think its worth $90 for one reason: not enough good scenarios. Sorry, I don't want to play Russia vs Ajerbajian or India vs Senegal or whatever. But after a time, user made scenarios will come forth.

If you want harpoon but you don't want to play harpoon (or want a game from the last 10 years), this is it boys...only game in town.

Game of the year? No...but that's ridiculous
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

jomni

#476
Quote from: spelk on September 29, 2013, 02:56:20 PM
Thoroughly enjoyed it. There is something quite satisfying about understanding the situation, planning up an attack and then executing it, with good timing, and seeing the missiles come in a strike.

Well I got 1200 points with very little planning. Just sent CAP, SEAD, Strike packages in the zone without even thinking about coordination.  No groups are formed, just individual planes endlessly streaming out of the base doing their own thing.  Lost 3 planes.  :o

Arctic Blast

#477
The review is AN HOUR AND 11 MINUTES LONG? That's insane.

It is impressive that they apparently got a Speak & Spell to do the review, though...

Update : I am actually attempting to watch/listen to this video. I know nothing about the accuracy of the review's complaints. I DO know that it spends an awful lot of time obsessed with Harpoon.

I also know that this might be the single worst review I have ever experienced. What the Hell is with the Speak & Spell nature of the audio? The choppy editing done to this thing is so ham handed that it makes Joan Rivers' facelifts look like high-end chop work. I also enjoy the bizarre segments of dead air. Look at stuff happen on screen for half a minute while NOTHING IS SAID. Thrilling stuff! Also, if you're going to mention something specific as a pro or con, PERHAPS ACTUALLY SHOW IT. Finally, there is no way in Hell that a review should EVER be over an hour long. This is either an indication of sheer arrogance on the part of the reviewer, or perhaps a lacking ability to tell time.


mikeck

#478
Quote from: jomni on September 29, 2013, 10:28:25 PM
Quote from: spelk on September 29, 2013, 02:56:20 PM
Thoroughly enjoyed it. There is something quite satisfying about understanding the situation, planning up an attack and then executing it, with good timing, and seeing the missiles come in a strike.

Well I got 1200 points with very little planning. Just sent CAP, SEAD, Strike packages in the zone without even thinking about coordination.  No groups are formed, just individual planes endlessly streaming out of the base doing their own thing.  Lost 3 planes.  :o

It's a tutorial. The idea isn't to beat it, it's to follow the directions and learn the game. It's supposed to be easy! Play brass drum by just sending aircraft all over uncoordinated  and lose quick. On my second try, I just lost half my SEAD package because I failed to provide enough escorts. When about 6 enemy planes took off, I couldn't run fast enough. CAP wasn't close enough to help. Dunno,  pretty bad at these games though
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

mikeck

Here's an example of the absolute absurdity of that review: Herman's complaints about having to click on every unit individually to tell the AI not to fire. Makes a big production about how much of a pain it is to click on every unit. Well, why would you have to do that? Almost every unit that is doing something is doing it within the framework of a mission created in the editor. When you create that mission, you create the rules of Engagement. Standard would be "engage unidentified targets: no"

So, if my ROE is set to not shoot at crap when I don't know of its hostile, why would I have to run around and manually tell every pilot not to shoot at unidentified crap? Well, you don't...that's why we have Roe. Now, is there a time when you wouldn't want a ship or plane to fire at a hostile target when in weapons range? Perhaps...and when that occasion occurs, you can click on the unit and select "AI hold fire" simple.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson