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Game Forge => Professional Simulation - Digital and Tabletop => Topic started by: DicedT on July 30, 2012, 07:18:15 PM

Title: What the U.S. Army Wants in a Shooter Game
Post by: DicedT on July 30, 2012, 07:18:15 PM
http://kotaku.com/5930302/what-the-us-army-wants-in-a-shooter-game
Title: Re: What the U.S. Army Wants in a Shooter Game
Post by: bayonetbrant on July 31, 2012, 04:55:46 AM
Mike - I gotta pick on you for one thing you put in there:

Quote
but the Army has turned it into a jack-of-all-trades trainer for everything from cultural awareness to IED detection. The Army's new shooter game will be used for a lot more than shooting.

While the Army is using it for a variety of things, wasn't it the Marines that started most of the mods to VBS2?  The VCAT and ATLS software started w/ a USMC contract, and many of the initial mods came out of bolt-ons to the DVTE.
Title: Re: What the U.S. Army Wants in a Shooter Game
Post by: James Sterrett on August 02, 2012, 05:19:02 PM
Yep.  Paul Nichols over at PMTRASYS won't let forget it, either.  :) 
Title: Re: What the U.S. Army Wants in a Shooter Game
Post by: DicedT on August 02, 2012, 05:23:50 PM
I haven't heard a peep about Marine gaming in a while (I think they're focusing on LVC now, and MARSYSCOM hits the roof if I dare to use the word "game"). So I just focus on the Army now.

Michael
Title: Re: What the U.S. Army Wants in a Shooter Game
Post by: Smuckatelli on September 13, 2012, 09:36:58 AM
Trasys & PEO Stri is working hand in hand on this effort. Basically what we ended up doing was leveraging the Australian MOD VBS-2, did a CTA and came up with the requirements for VBS-2/VTK. A critical function was the ability for a third party to link with VBS-2. That is were the ALTS (VRP) and IMT stuff came from.