need moders for OAoW type game, wargamers asked for this game to be made

Started by crowdrake, August 16, 2022, 10:39:53 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

crowdrake



OK! I need Maps and scenario setups! any modders like to help? Just think I got the game finalised maybe a few bits but I think everything is ready to GO!

I hope you guys will help, because its my achilles heel, I can program, but setting up all the chits and making the maps is not great for me.

https://www.matrixgames.com/forums/viewtopic.php?p=5026383#p5026383

All graphics has to have source and artist info, or i cant distribute it.

game link

https://witaman.itch.io/the-operational-wwii


crowdrake



!OK I did a basic Demo Map, I added 5 Move point costs to enter or exit sea areas, to simulate boarding and disembarking a transport ship. planes can passs over sea area like any area.

I am hopeing some modders want to get in?  https://witaman.itch.io/the-operational-wwii  the programming seems to be done. I may just add some snippets, but now its scenario setups and Maps needed, so its the time of grognards to help And i would think right up their alley




NEW update Random Map Generation so full game now, with Railways Woods and mountains. Railways are a great new feature for fast travel. YOU CAN AUTO-GENERTAE a RAIL NETWORK ON ANY MAP

https://witaman.itch.io/the-operational-wwii

crowdrake

OK! I will try to be Clear as to what's needed.

The Chits are autogenerated art, so not unit images are required.

I need three Maps 3600x3600 res. They don't use hexes as the game will put the hexes on top of the Maps. the game is more a Land based game rather than sea, but small areas of sea is OK. after the Maps are made all the hexes on the Map need to have there Move Cost input and saved.

Then 5 scenarios per Map have to be created, all the chits need to be placed on the Map and all the Stats need to be input per chit.

Do you guys want the game to be open source? I can decide if there is enough interest, but I am trying to keep it pure, so you dont get loads of offshoots, because the code is very complex, and I am pretty sure it will be very hard to follow.

I would also like someone to write a manual.






crowdrake

All Prior versions Failed to delete Units after they were destroyed, so they did not work, its fixed now, this shows how play testing helps.

crowdrake



new update, you can plan attacks now. and set units to reserves. getting interesting, but I have done so much I am hoping its finished, so any play testing would be great?