GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: JasonPratt on August 01, 2020, 10:04:56 AM

Title: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on August 01, 2020, 10:04:56 AM
There's no thread on this yet?? (If so, certainly merge or point, thx!)

So, lots of us liked Aggressors: Ancient Wars released two years ago now (aahhh the age it burrrnnns!), which had the fortune or misfortune of landing at the same time as two other Roman Republic titles: Paradox's Imperator, and another Matrix title Field of Glory: Empires. (The latter of which I'm still playing today, btw. I mean literally today, in multiplayer. And occasionally in sp.)

Aggy is of a Civ-hex design focused on the period of the rise of Rome. I had some problems with some of its design quirks, but generally I liked it, especially for its (Civ-typical) random map generator. That said, I only played 7 hours according to Steam. (That said, I've played much less of Imperator, so...)

Imperiums goes back to pick up the rise of the Greek states; which come to think of it is also the topic of the recent DLC for FoG:Emp. It includes a bunch of polish and improvements, and is getting good early Steam reviews since its release two days ago. Arguably the biggest upgrade is the new capability for multiplayer, both hot-seat local and remote. (And mixed!)

It lists on Steam for $30, but you can get a 20% discount if you already own Aggressors, and if you buy directly from the dev's site. (They aren't distributing through Matrix-litherine this time.) This is how I picked it up.

Steps:

1.) Install Aggressors (probably through Steam not Matrix directly, for reasons I'll mention in a minute. It's not on sale, btw, and also lists as $30.)
2.) Run Aggressors.
3.) On the main page, at the bottom, should be a new hyperlink tag for buying Imperiums at 20% off. Clicking that will open their website in your standard browser. (This is why I suspect it might not work from a Matrix direct download; I don't know that they're updating Aggressors anymore, or if they're allowing an update for advertising their developer jumping ship. ;) )
4.) The web page uses a Humble Bundle widget for selling the game at a discount, which will generate a Steam link at HB when you're done. You don't have to register at HB, but you'll have to give an email address for HB to send your activation link. You'll also have to decide whether you want to risk your credit card info or Paypal for the payment method. ;) (I went with Paypal and didn't see anything suspicious.)
5.) Once you complete the transaction, HB emails your activation link. Go to your email and find that email.
6.) Click on the activation link from within the email.
7.) This takes you to a HB where after a few seconds a button will generate for redeeming your Steam code.
8.) Click that button and get your Steam code. I recommend copy-pasting it somewhere, because I'm unsure if you can get back here later!

If you already know how to activate a product on Steam, just do that with this code. If not...

9.) Login to Steam, and click "add a game" in the bottom left corner.
10.) From the little menu that pops up, click the middle option "Activate a Product On Steam".
11.) Steam will give you another new window telling you what's happening. Click next; then I agree. Type or copy-paste the code into the next window. Make sure you didn't include any spaces. Click next.

That should activate your code in Steam, and give you some options for installing it now or just finishing.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Tanaka on August 01, 2020, 12:24:03 PM
Really enjoying it highly recommend!

Here is a very nice review!

https://steamcommunity.com/id/cablenexus/recommended/1183470/
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: airboy on August 01, 2020, 07:30:02 PM
For whatever reason - matrix/slitherine did not distribute this one.

I loved Aggressors and wrote a very long review/strategy guide.  It is a very fun 4x combat oriented game.  The historical game was so tilted towards Rome that Rome would always win if you took that side.

I put it on my wishlist.  I'll probably get around to this one eventually.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on August 07, 2020, 12:56:21 PM
Their previous game was called Aggressors: Ancient Rome. For various reasons the dev team decided to rename the successor 'Imperiums', and Greek Wars (GW) is their first title after going indy (also for various reasons).

GW has many new features, including a totally optional mythological layer; a new UI; improved terrain graphics; among others. I can give a few more specifics, if desired, but I invite you to check it out yourself! I can pretty much guarantee if you liked the award-winning Aggressors, you'll like Imperiums!


JRR

EDIT: From a post from the devs on Steam:
___________
There are many features which you don't know from Ancient Rome. To name the most interesting:

   Generals and heroes (whole new layer affecting military and state aspects of the game)
   Common military campaigns - plan your conquest with other players directly on maps
   Ancient myths (whole new layer of gameplay)
   Quests for generals

Some others, which we also consider to substantially increase the fun for players:

   Extended diplomacy - new treaties and diplomacy offers.
   Sages - spreading knowledge around and within your country.   
   Many new buildings, improvements, state decisions and objectives.
   New UI.
   Players appearing during the game.
   Territories.
   Corruption mechanics.
   New invention tree (locked technologies, conditions, acceleration of research).
   Independent cities able to defend themselves.
   New slavery mechanics

And on top of that, the game will have hot-seat, multiplayer, localization to several languages, new UI and terrain look.

The map is the most detailed map of Ancient Greece so far in strategy games, with 30 playable factions.

We really think that players will enjoy it.
________________
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Fetrik on August 08, 2020, 04:44:30 AM
I am only 10 hours into my first campaign but so far it has that just one more turn feel .
I bought Agressors in the recent steam sale but upgraded to  Imperiums after playing a few turns in a custom scenario. 
Very happy customer so far.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 10, 2020, 01:34:09 AM
I am playing it and am doing a let's play. I have worked on the french translation of the game. Very interesting setting and lots of improvements over Aggressors.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Jarhead0331 on August 10, 2020, 04:55:02 AM
Are there any plans to incorporate the improvements into Aggressors via an update, patch or even dlc?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 10, 2020, 06:38:54 AM
Are there any plans to incorporate the improvements into Aggressors via an update, patch or even dlc?
I don't think that aggressors is going to be further improved. However, new scenarios/maps are going to be released for Imperiums. I am pretty sure that we will see a similar map of the mediterranean as in Aggressors fairly soon for Imperiums. I already worked on the translation for two new scenarios (not yet released) for Imperiums. Can't say which one yet.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 10, 2020, 03:10:54 PM
Picked this up with the Aggressors discount (worth spending a few minutes to reinstall).  Haven't sunk too deeply into it (and I barely touched Aggressors), but it seems real nifty so far.  Really like the way combat is handled compared to similar games like Civ.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 10, 2020, 04:24:48 PM
How is combat handled?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 10, 2020, 05:23:23 PM
From the hour I played, it basically feels like an upgraded and grognardier version of Civ 4 combat with emphasis on supply lines, morale, and terrain bonuses/maluses (using the right unit for the right situation).  Square grid movement with stackable units like Civ 4, but there are combat bonuses for subsequent attacks on the same target, so each "wave" of an attack gets a stronger bonus.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MetalDog on August 10, 2020, 05:27:12 PM
Did somebody say Civ IV?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 10, 2020, 07:05:53 PM
^Hahaha

Do you work for the developer, Al? Because I'm closer to buying this now than I was five minutes ago.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 10, 2020, 09:01:31 PM
Hey now that you mention it, where the hell's my royalty check!?!   :crazy2:
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MetalDog on August 10, 2020, 10:37:15 PM
^Hahaha

Do you work for the developer, Al? Because I'm closer to buying this now than I was five minutes ago.

My thoughts, too.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 13, 2020, 01:41:39 AM
From the hour I played, it basically feels like an upgraded and grognardier version of Civ 4 combat with emphasis on supply lines, morale, and terrain bonuses/maluses (using the right unit for the right situation).  Square grid movement with stackable units like Civ 4, but there are combat bonuses for subsequent attacks on the same target, so each "wave" of an attack gets a stronger bonus.

To amend this, I've finally gotten around to firing up the game for a second time, finishing the tutorial, and looking through the PDF manual (totally worth it, game has its hooks in me).  There's not actually "group attacks" in the same sense as Civ IV, but group attacks are simulated by having multiple units launch attacks 1 at a time with each subsequent attacker getting an increasing bonus.  Attacks are resolved against *all* units in the enemy stack, so you need to pick the right unit for the 1st wave who can soften the enemies while withstanding the brunt of the defender's spears.  There's a stacking limit of 3 units (that also prevents friendly movement through a tile), so "doomstacks" seem to be out of the question.

The more I read up on this game, the more I'm coming to love it.  It feels like an old-school Civ-style game without feeling like a Civ clone at all.  Rather, it feels like a wargamey historical 4X with an optional mythological flavor.  There are also some cool diplomatic features, like the ability to propose a multi-pronged attack against a targeted nation, selecting target cities for each attacking participant.  I'll definitely be lapping up more of this game.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 13, 2020, 06:36:57 AM
What's the time frame of the game? And is Persia playable?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 13, 2020, 01:39:16 PM
The main campaign starts at 359 BCE, not sure when it ends.  When you create a custom world, you can choose any start year from 1000 BCE to 500 AD, but I think this is just for flavor as there's a separate setting for starting level of development.

Persia is in the game in the form of the Achaemenid Empire, but the historical map is focused on Greece and a bit of western Anatolia, so the scope of what you can do with them isn't nearly the same as something like Field of Glory: Empires.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 13, 2020, 01:40:53 PM
500 AD eh? Even if just for flavor that sounds cool.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 13, 2020, 04:15:28 PM
Afaik, the game ends when one factions achieves the Victory conditions. I don't think there's an end date per se.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on August 13, 2020, 07:39:20 PM
Correct, there is no time limit.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 15, 2020, 09:55:27 PM
I've been playing through the Peloponnese mini-campaign, focusing on a blown up version of the peninsula.  It's interesting as Sparta holds a rather Rome-like position of clear military dominance, but needs to bolster their economy and start conquering neighbors to expand their resource pool ASAP.  If you expand too aggressively, and don't maintain good relations with your distant neighbors through trades, you end up with a giant coalition rallying to take you down.  If you do play your cards right, you find yourself heading the Pelopponesian League trying to take down all dissenters.  It seems like a great beginner campaign, as you don't start at war with anyone so you can choose the pace of the game, but still poses a nice challenge.

I ended up in a two-front war against Messenia in the west and Arkadia in the north.  I was merely peacefully claiming my rightful living space for the Spartan people, and these dicks just decided to declare war on me.   >:(   Anyway, my economy is pretty strong now from building improvements and securing good trade deals, and I've managed to.... erm, encourage Spartan couples to produce more children to fuel my war machine.  But with the war effort quickly growing in scope, my hoplites are starting to lose steam -- their hands and knees must be sore from slaughtering all our enemies.  Now casualties are starting to mount, my forces are starting to lose battles, and happiness is dropping across all cities in my kingdom because the tides seem to be turning against me.

To top things off, some A-hole named Learinna just took power in one of my undefended cities (Argos in the north-east), and had the gall to offer me a white peace afterwards.  I declined, obviously, becasue I want my damn city back, so... now my list of enemies and potential fronts expands to 3.  I think they call this the "German in 1941" strategy of warfare.   :hide:



(https://i.imgur.com/p5ljuwn.png)


Sparta starts out with no navy, so since I haven't gotten around to building ships, you can see I've had to commit a Hoplite unit to fighting invaders off my coast in the south-east next to Motho.  I've also been reduced to hiring these damned (literally) Hades warriors.  You can spot 'em currently pillaging, looting, and being generally unpleasant to everyone between Hades and the frontline -- they're the black and red armored dudes at the bottom-center near Gythion -- not as strong as my Hoplites, but decent cheap mercs that can reduce targets before your costly Hoplites move in.

Also, I don't think you can see it on the map currently, but there's a big lion statue next to Argos as it was the capital city of a neighbor I conquered.  The game gave me an event allowing me to build a statue commemorating the fallen soldiers on their side of the war, earning some happiness and loyalty from the conquered populace at the expense of some gold and stone, which I thought was a neat touch.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 16, 2020, 02:31:31 PM
I am also playing this Campaign (i have a let's play on YouTube). I started with Messenia first and now Argos. It's a fun scenario.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 16, 2020, 09:43:38 PM
I am also playing this Campaign (i have a let's play on YouTube). I started with Messenia first and now Argos. It's a fun scenario.

Do you mind linking to your LP?  I'd be down to check it out!
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: marcoronanan on August 17, 2020, 03:19:51 AM
 8)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 17, 2020, 03:59:54 AM
I am also playing this Campaign (i have a let's play on YouTube). I started with Messenia first and now Argos. It's a fun scenario.

Do you mind linking to your LP?  I'd be down to check it out!

I am doing it in french but here it is (Part 1):
 


I have done six episodes so far.


Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 17, 2020, 01:03:16 PM
There's a nice review on strategy gamer:

https://www.strategygamer.com/reviews/imperiums-greek-wars/ (https://www.strategygamer.com/reviews/imperiums-greek-wars/)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on August 22, 2020, 08:22:41 PM
Lord Lambert plays Lead Dev Pavel:

https://www.youtube.com/watch?v=sRJfEUCZ4B4&lc=z22xwlkbrrvdclolracdp43bln2hciljh2sjkmk1ohlw03c010c&feature=em-comments

(Skip ahead 12 minutes.)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 23, 2020, 12:16:24 AM
Lord Lambert plays Lead Dev Pavel:

https://www.youtube.com/watch?v=sRJfEUCZ4B4&lc=z22xwlkbrrvdclolracdp43bln2hciljh2sjkmk1ohlw03c010c&feature=em-comments

(Skip ahead 12 minutes.)
I look forward to Watch this…you get most infos from the guys who make the games when they play!
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 24, 2020, 01:16:15 PM
Next free update will be TROY.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on August 24, 2020, 02:31:51 PM
Saw that. Am..... kind of unsure what to think of it. Will be cautiously optimistic.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 24, 2020, 02:49:13 PM
A Trojan War campaign seems like the next logical step for the direction they're taking, especially since the map focus is already right.  I'm optimistic, especially if it's free.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on August 24, 2020, 02:50:24 PM
Dumb question...where do you find info about Troy being the next update?  Didn't see it on steam or their official page.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 24, 2020, 03:02:23 PM
Dumb question...where do you find info about Troy being the next update?  Didn't see it on steam or their official page.
It's on the steam page under announcements.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on August 24, 2020, 04:09:22 PM
Dumb question...where do you find info about Troy being the next update?  Didn't see it on steam or their official page.
It's on the steam page under announcements.

Thank you
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: CJReich46 on August 24, 2020, 04:46:03 PM
A Trojan War campaign seems like the next logical step for the direction they're taking, especially since the map focus is already right.  I'm optimistic, especially if it's free.

 :o Troy and FREE!!!  :D
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on October 10, 2020, 05:13:37 PM
A Trojan War campaign seems like the next logical step for the direction they're taking, especially since the map focus is already right.  I'm optimistic, especially if it's free.

 :o Troy and FREE!!!  :D

Check out a limited time (up to) 30% discount from the dev website!

http://imperiumsgame.com/purchase/

Cheers! :)


JRR
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on October 10, 2020, 05:44:07 PM
O SNAP
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on October 10, 2020, 06:15:45 PM
I am confused...regular on steam is $29.99.  This special is for 30% off the price, but cost on that site is still $25.  Doesn't seem like that is accurate?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Bardolph on October 10, 2020, 10:39:37 PM
Pavel explained elsewhere that the discount rate varied by country due to Steam or some such restrictions. I think he said the effective price for US customers would be about $25.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on October 11, 2020, 07:59:36 AM
Gotcha..... $4 savings not enough to temp me yet.....
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on October 13, 2020, 04:45:06 PM
Gotcha..... $4 savings not enough to temp me yet.....

Heya!

Just curious: At what point would u be tempted? ;)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on October 13, 2020, 05:05:22 PM
Ha!
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on October 14, 2020, 03:27:03 AM
Gotcha..... $4 savings not enough to temp me yet.....

Heya!

Just curious: At what point would u be tempted? ;)

Much lower......saving $4 would never make me wait this long for buying a game, if I really wanted it, would have bought for full price right away.  To be seriously tempted, likely would need to be under $20 (and that is not a guarantee) as an impulse buy, this is just me personally as I usually struggle with liking and sticking with these type of games long,
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on October 14, 2020, 09:33:59 PM
Gotcha..... $4 savings not enough to temp me yet.....

Heya!

Just curious: At what point would u be tempted? ;)

Much lower......saving $4 would never make me wait this long for buying a game, if I really wanted it, would have bought for full price right away.  To be seriously tempted, likely would need to be under $20 (and that is not a guarantee) as an impulse buy, this is just me personally as I usually struggle with liking and sticking with these type of games long,

Ah... gotcha!

Thanx! :)


JRR
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MengJiao on April 21, 2021, 11:37:09 AM
The main campaign starts at 359 BCE, not sure when it ends.  When you create a custom world, you can choose any start year from 1000 BCE to 500 AD, but I think this is just for flavor as there's a separate setting for starting level of development.

Persia is in the game in the form of the Achaemenid Empire, but the historical map is focused on Greece and a bit of western Anatolia, so the scope of what you can do with them isn't nearly the same as something like Field of Glory: Empires.

  Sounds fantastic.  I'm firing this up in 900 BCE or so or something as soon as it downloads.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MengJiao on April 23, 2021, 09:25:36 AM
The main campaign starts at 359 BCE, not sure when it ends.  When you create a custom world, you can choose any start year from 1000 BCE to 500 AD, but I think this is just for flavor as there's a separate setting for starting level of development.

Persia is in the game in the form of the Achaemenid Empire, but the historical map is focused on Greece and a bit of western Anatolia, so the scope of what you can do with them isn't nearly the same as something like Field of Glory: Empires.

  Sounds fantastic.  I'm firing this up in 900 BCE or so or something as soon as it downloads.

  Made it back to 961 BCE with a pink boat to prove it.  And it looks like the Alexander DLC will cover things from Italy to the Persian Gulf.

  But here is a more primitive world:

Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on April 23, 2021, 10:10:38 AM
Cool. I also look forward to the Alexander DLC.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: KR777 on April 28, 2021, 02:58:33 AM
Well, in my humble opinion I prefer RTS over TBS at any given moment. Prove me wrong! Please!
Full disclosure: I'm a Hegemony-addict  :peace: That's why for me:

Aggressors: Ancient Rome << Hegemony III: Clash of the Ancients

Imperium: Greek Wars << Hegemony Gold: Wars of Ancient Greece

What do you think? Anyone played both types of game and can compare?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on April 28, 2021, 04:28:09 AM
Well, in my humble opinion I prefer RTS over TBS at any given moment. Prove me wrong! Please!
Full disclosure: I'm a Hegemony-addict  :peace: That's why for me:

Aggressors: Ancient Rome << Hegemony III: Clash of the Ancients

Imperium: Greek Wars << Hegemony Gold: Wars of Ancient Greece

What do you think? Anyone played both types of game and can compare?
I have all these games and enjoy them. I do think they are very different though. Overall, TBS offers a more relaxed experience. Hegemony Gold main campaign is  very scripted which is not the case for Imperium where you can do pretty much whatever you want.

Still no news for the new DLC for Hegemony III?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: KR777 on April 28, 2021, 06:43:51 AM
I have all these games and enjoy them. I do think they are very different though. Overall, TBS offers a more relaxed experience. Hegemony Gold main campaign is  very scripted which is not the case for Imperium where you can do pretty much whatever you want.
Thanks, I guess I will have to look into this at some point, when I have reduced the backlog in my games library to a bearable level  :coolsmiley:

Still no news for the new DLC for Hegemony III?
They did post a small update recently on their facebook page https://www.facebook.com/LongbowGames (https://www.facebook.com/LongbowGames)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: KR777 on April 29, 2021, 12:51:58 AM
I have all these games and enjoy them. I do think they are very different though. Overall, TBS offers a more relaxed experience.
So I looked over the Imperiums manual. I alway enjoyed the early game in Civilization and my impression is that imperium is basically early game civilization set in Greece with some Age of Mythology mixed in. Would that be a truthful characterization of the game? In what repsect would it be different from Civ?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on April 29, 2021, 09:09:20 AM
So I looked over the Imperiums manual. I alway enjoyed the early game in Civilization and my impression is that imperium is basically early game civilization set in Greece with some Age of Mythology mixed in. Would that be a truthful characterization of the game? In what repsect would it be different from Civ?

From what I recall of playing Aggressors, this description is fairly accurate. There are a lot more period details than you'd get from an ancients/classics focused Civ match, but the gameplay mechanics can be very Civvy.

The one big major difference in gameplay mechanics that I can recall, is supply, which is ultra-important in this system (although I recall that this can be dialed back when setting up a game, too.)

You will also find that resource nodes are typically very large cities in themselves and need major ass-kicking to take over! But the game scale is a bit whack anyway, as a scouting party will have like 5000 troops.  ::) ::) ::) These two things hard-broke my immersion in the game, and I had trouble staying invested because I couldn't get a proper handle on the scale for which I was supposed to be planning. Eventually through sleight-of-mind I managed to pretend that I was looking at hit-points, which after all is how they're treated in the game anyway. (But a dynamic hit point system where the more damage a unit takes the proportionately weaker it is in combat, which is reasonable.)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on April 29, 2021, 09:16:30 AM
^If that is accurate that sounds really good. I never played Age of Mythology.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MengJiao on April 29, 2021, 10:24:06 AM
So I looked over the Imperiums manual. I alway enjoyed the early game in Civilization and my impression is that imperium is basically early game civilization set in Greece with some Age of Mythology mixed in. Would that be a truthful characterization of the game? In what repsect would it be different from Civ?

From what I recall of playing Aggressors, this description is fairly accurate. There are a lot more period details than you'd get from an ancients/classics focused Civ match, but the gameplay mechanics can be very Civvy.

The one big major difference in gameplay mechanics that I can recall, is supply, which is ultra-important in this system (although I recall that this can be dialed back when setting up a game, too.)

You will also find that resource nodes are typically very large cities in themselves and need major ass-kicking to take over! But the game scale is a bit whack anyway, as a scouting party will have like 5000 troops.  ::) ::) ::) These two things hard-broke my immersion in the game, and I had trouble staying invested because I couldn't get a proper handle on the scale for which I was supposed to be planning. Eventually through sleight-of-mind I managed to pretend that I was looking at hit-points, which after all is how they're treated in the game anyway. (But a dynamic hit point system where the more damage a unit takes the proportionately weaker it is in combat, which is reasonable.)

  I take the troop strengths as simply effectiveness estimates  5000 might be 50 effectives but better than the 40 effectives that "4000" would suggest.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 03, 2021, 12:09:46 AM
I have all these games and enjoy them. I do think they are very different though. Overall, TBS offers a more relaxed experience.
So I looked over the Imperiums manual. I alway enjoyed the early game in Civilization and my impression is that imperium is basically early game civilization set in Greece with some Age of Mythology mixed in. Would that be a truthful characterization of the game? In what repsect would it be different from Civ?
Imperiums is more complex than early game Civilization. There are many state decisions (like birth rates) that you can take to improve your country. Morale is also something very important to take care of or you'll be losing cities and armies. The Mythology thing is optional. I think that it's much harder than early Civilization because there's a lot more internal politics. Also foreign politics is fairly deep with a lot of different treaties etc.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 04, 2021, 05:41:39 AM
Just bought this one today as folk on here who I have a lot of respect for seem to like it.

Also read the steam forums and the developers are incredibly responsive and evidently confident in their mechanics which is always a good sign.

Impressions later. The Alexander DLC has been wishlisted already to get the discount if I do click with this. ......I am such a skinflint  :))
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 04, 2021, 10:58:02 AM
Alexander DLC you say?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 04, 2021, 11:20:11 AM
Indeed Gus ...Alexander DLC due in a couple of months...if you wishlist it you get a discount on release... O0

First impressions of this one are that it has a very good tutorial and the tooltips and in game help are also quite exceptional.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 04, 2021, 11:35:22 AM
^Drooling over it right now. And wishlisting. I may buy the base game post haste! In an ancients mood.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 04, 2021, 12:12:01 PM
Would you all recommend going straight to Imperium, or is Aggressors worth a purchase too?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on May 04, 2021, 12:18:57 PM
Imperiums has more stuff, and the early Roman campaign is coming (apparently), at which point Aggressors will be redundant. (Also they're published by different people, and I doubt Aggressors is still being supported.)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 04, 2021, 12:20:40 PM
Personally I would go straight to Imperiums though Aggressors has good ratings. Apparently  Imperiums is more polished. As Alexander tickles your fancy  I expect the Greek rather than Roman focus would also appeal to you more.

Be aware on starting you have just four factions unlocked. The others are  unlocked by playtime with the easiest remaining factions being unlocked first. The last four hardest factions ( out of about 25) need certain conditions met by your play to unlock them.

Emergent factions are also a thing.

For info this is a deep game so dont judge the book by the cover in terms of graphics and has a biggish manual and probably the best diplomatic game and options I have seen.


Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 04, 2021, 12:44:29 PM
I welcome biggish manuals! Also like the idea of 'Civ for wargamers.'

Usually my favor goes more to Roman history but in the last 2-3 years I have read more Greek history too, and have recently done a lot of reading on Philip and Alexander.

I'm sure a few guys around here like Pratt have played Aggressors - I guess I should just go up-thread to see what I am forgetting.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 05, 2021, 03:39:25 AM
Would you all recommend going straight to Imperium, or is Aggressors worth a purchase too?
I still have a sweet spot for Aggressors and play both. If you can get Aggressors discounted, i would get it. I am having my Rome fix right now with it.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 05, 2021, 08:19:10 AM
^I knew you would have been the first to answer, and I knew that would be the answer!

My heart lies with Rome, but from what I've read above and online in general, Imperiums is the better game...a conundrum!

I also really like that Aggressors can have the timeline adjusted between 1000 BC and 500 AD.

Dammit...ok I think I will get Imperiums now and save Aggressors for the Steam summer sale.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 05, 2021, 08:34:28 AM
Dammit...ok I think I will get Imperiums now and save Aggressors for the Steam summer sale.
Now that's a reasonable decision  ;)

Aggressor is a fairly solid and enjoyable game even if various improvements have gone into Imperiums. It will take some time before a similar map to Aggressor comes in Imperiums (he first has to complete the Alexander DLC) so i would say that both deserve a space in gamer's library.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 05, 2021, 09:37:06 AM
^Thanks Anguille. I didn't see any Aggressors DLC available - is there anything planned?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 05, 2021, 10:05:46 AM
^Thanks Anguille. I didn't see any Aggressors DLC available - is there anything planned?
Aggressors doesn't have any DLC but then the map covers most of the Antic World.

Imperiums has so far one: Troy. Alexander should come out in about 2 months. I know he intends to keep on working on it so you can expect a larger one laters on.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 05, 2021, 10:22:32 AM
Yeah the Alexander announcement is what sucked me into this maelstrom in the first place :)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 05, 2021, 10:42:23 AM
^Thanks Anguille. I didn't see any Aggressors DLC available - is there anything planned?

There aren't any Aggressors expansions Gus and they are  very unlikely as the publisher is now different.

As Anguille says it is looking very promising for Imperiums  going forward though.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 05, 2021, 11:00:36 AM
Is the developer literally a one-man operation?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on May 05, 2021, 11:58:40 AM
Like the Civ games, the Aggro/Imp system has a random map generator where everyone can start at dirt level, if you like. Also, campaign design tools, for which Aggro already has a number of maps and such in the Steam Workshop. I suppose Impi does, too, by now, just haven't checked.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 05, 2021, 12:26:35 PM
^Very cool. Thanks.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 06, 2021, 12:38:48 AM
Okay....so 8 hours in and I am well and truly hooked.

I had a hunch this was a keeper when  I found I wanted to continue the tutorial as Macedonia (continuing a campaign started as a tutorial is almost unheard of for me).

Obviously I made cock ups early but it has been a fascinating ride so far as I am finally managing to secure my northern borders and after a setback against the Athenian holdings to my east where Athens had the gall to initially invade me from and take a frontier town I managed to secure a military alliance with Chadlidike to my south who have helped me retake it and pushed on themselves.

Athens itself has just fallen to the Boetians  and the Persian satrapies look to be peeling away. I am currently ranked 3rd in terms of reaching victory but a long way to go...Meanwhile my most senior General has gained so much experience  his loyalty is now wavering as he gets delusions of grandeur and I have had to recall him to Pella from the front to stop him deserting....the "Kill General" button on the UI is calling me...he may have an unfortunate" accident" very soon. :knuppel2:

Incidently after 8 hours I have unlocked 4 more factions so far which pop up as Steam Achievements as each of them  unlock which us a nice touch.

Now I need to get back to seeing how I can secure my trade routes and try to form the Northern League....

Great game.

Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 06, 2021, 09:29:39 AM
Ooh you mentioned the magic word...Persia.

Are they playable?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on May 06, 2021, 10:02:45 AM
Yes and no. The maps in Aggro/Impi (even with the new engine) aren't nearly as large as in some other games -- FoGEmp or Imperator being the primary contemporary comparisons (or the Total War series as another, or Crusader Kings, leaving aside the global maps of Paradox system games after CK2/3).

So in the main Imperiums campaign, Persia is the rebel Achaeminid Empire in Anatole (western Asia minor), specifically the satrapies of Lydia, Caria, Mysia, and Phrygia.

Italy isn't even on the map; it's just Greek-culture areas (up to around Byzantium's straits) and western Asia Minor, for 91x62 hexes.


Perhaps relatedly, I'm not sure if one of us mentioned this earlier, but unlike Aggro, Impi has full multiplayer support.  :smitten:
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 06, 2021, 10:10:11 AM
Ah Jason....is that  using the old fashioned email exchange system or does it use an inbuilt lobby for technophobe neanderthals like me ? I am away from my PC at the minute so can't check but I imagine that could be a hoot.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on May 06, 2021, 10:19:25 AM
It's a lobby system, with the host game acting as server. So the game can be played Asynch (with emails sent by the lobby system, as far as I can tell, like the PBEM+++ system for Matrix), or 'live' with the gathered players together in real time.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 06, 2021, 10:20:06 AM
Italy isn't even on the map; it's just Greek-culture areas (up to around Byzantium's straits) and western Asia Minor, for 91x62 hexes.
Italy will be on the map when Alexander DLC comes out. And i will eat my hat if the next map won't include Gauls and Spain.



Please note my presence in the video (second guy in the video  :D)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 06, 2021, 10:20:54 AM
It's a lobby system, with the host game acting as server. So the game can be played Asynch (with emails sent by the lobby system, as far as I can tell, like the PBEM+++ system for Matrix), or 'live' with the gathered players together in real time.
I am not sure but i believe Hotseat is also there, no?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on May 06, 2021, 10:28:21 AM
Italy isn't even on the map; it's just Greek-culture areas (up to around Byzantium's straits) and western Asia Minor, for 91x62 hexes.

Custom map games typically max out at 6000 hexes (by comparison the main campaign game of 91x62 = 5642), but editing a config file value can increase this maximum.

So even though the main campaign map area doesn't cover nearly as much as other games (only northern and southern Grecian and barbie areas to western Asia Minor), there's a lot of detail to what's there.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: devoncop on May 06, 2021, 10:43:04 AM
It's a lobby system, with the host game acting as server. So the game can be played Asynch (with emails sent by the lobby system, as far as I can tell, like the PBEM+++ system for Matrix), or 'live' with the gathered players together in real time.
I am not sure but i believe Hotseat is also there, no?


Oh cool.

Once have a handle on all the mechanics that may be a good thing to try.

Cheers

....Really looking forward to the Alexander DLC too.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 06, 2021, 11:10:38 AM
‘Technophobe neanderthals’ haha!

IIRC Pratt mentioned user made content...is there some good stuff available?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 13, 2021, 01:49:14 PM
FYI this is on sale for under 20.00 right now. I'm going in.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on May 13, 2021, 03:16:42 PM
FYI this is on sale forr under 20.00 right now. I'm going in.
It is well worth it! Have fun
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 13, 2021, 03:48:08 PM
I’m sending you the receipt 😎
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on May 13, 2021, 06:19:12 PM
IIRC Pratt mentioned user made content...is there some good stuff available?


There are only 17 workshop items so far, almost all of them (even the fantasy mod) being based on the main campaign map. There's a medieval Europe map however.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on May 13, 2021, 06:32:18 PM
Medieval Europe you say...