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Digital Gaming => Computer Gaming => Topic started by: IICptMillerII on February 15, 2021, 09:05:33 PM

Title: Combat Mission: Cold War
Post by: IICptMillerII on February 15, 2021, 09:05:33 PM
https://community.battlefront.com/topic/138362-and-now/

 :o :o :o
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 15, 2021, 09:16:41 PM
I knew a big announcement was coming. Letís hope we wonít have too long to wait.
Title: Re: Combat Mission: wait... what?!?!
Post by: al_infierno on February 15, 2021, 09:16:47 PM
Hmm.  New module for SF2/Black Sea?  Or a new game altogether?  Maybe Combat Mission: 1984 with a cameo by Gal Gadot?   :D
Title: Re: Combat Mission: wait... what?!?!
Post by: Destraex on February 15, 2021, 09:17:36 PM
Cold war combat mission?
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 15, 2021, 09:17:53 PM
Hmm.  New module for SF2/Black Sea?  Or a new game altogether?  Maybe Combat Mission: 1984 with a cameo by Gal Gadot?   :D

My hunch is totally new series.
Title: Re: Combat Mission: wait... what?!?!
Post by: Sir Slash on February 15, 2021, 09:45:18 PM
A Combat Mission: Yom Kippur War would be to die for.  :dreamer:
Title: Re: Combat Mission: wait... what?!?!
Post by: Michael Dorosh on February 15, 2021, 10:46:47 PM
Classic BFC. After a long period of dormancy they finally announce pre-orders on the long-promised Eastern Front module and then without actually releasing anything they throw out this random teaser into the ether with stuff completely out of left field.

Like, just tell us what you're working on and when we might expect to have it. That's really all people want to know.

Having just sent in my money for the East Front module preorder, this really just says to me that module was never the priority.

The smart play would have been to release Fire and Rubble first, IMO.

Unless this is just a distraction around another delay to Fire and Rubble.




Title: Re: Combat Mission: wait... what?!?!
Post by: Elvis on February 15, 2021, 11:41:41 PM
Hi mom.
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on February 16, 2021, 02:38:59 AM
Cold war combat mission?

1985 central front. That would be a dream.
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on February 16, 2021, 02:40:02 AM
Looks like cluster munitions in the picture. DIPCM - from later posts this is definitely CM Cold war.

Still not to get too excited - it'll be 2 years at least before we see anything. Unless this is a partnership with Matrix and they have extra resources to throw at it.
Title: Re: Combat Mission: wait... what?!?!
Post by: Redwolf on February 16, 2021, 05:42:28 AM
Apparently it is 1979-1982 around and including the Fulda Gap.

It says US, but I hope we can rummage around in Leopards at least with the first module.

Instant buy for me.
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 16, 2021, 07:05:11 AM
Tuesday February 16th, Slitherine will show the game for the first time during a special Twitch Live: https://www.twitch.tv/slitherinegroup (https://www.twitch.tv/slitherinegroup)

Looks like it is at 12:00pm EST.
Title: Re: Combat Mission: wait... what?!?!
Post by: Michael Dorosh on February 16, 2021, 08:18:28 AM
1985 central front. That would be a dream.

It opens the door to a lot of possibilities - especially once the West Germans, Canadian, Brits and French are included. Which we all know will be spread out over a couple of modules. Would also be nice to see East Germans, Czechs, Poles and whomever else is in the lineup in the east.

Would be fun to see the Operation Flashpoint islands done in CM form - I doubt BFC could do it without running into IP problems, but I am sure there are bright boys in the community thinking about it as we speak.

The Canadian Army had a training manual which was more novel than training guide, with distinct scenarios that would be a perfect source for Canadian content. Unless BFC has really missed the boat, they're probably looking at that as well.

Lots of potential content, but the stuff that people really want to see - Team Yankee, etc. - probably belongs to someone else as far as IP goes.
Title: Re: Combat Mission: wait... what?!?!
Post by: Elvis on February 16, 2021, 08:29:13 AM
Here are our pages for the game:

https://www.battlefront.com/cold-war/cmcw-base-game/

Expected release in April 2021. Yes, it is that far along.
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 16, 2021, 08:30:54 AM
Here is a link to the TO&E -

https://www.battlefront.com/cold-war/cmcw-base-game/?tab=toe (https://www.battlefront.com/cold-war/cmcw-base-game/?tab=toe)
Title: Re: Combat Mission: wait... what?!?!
Post by: Michael Dorosh on February 16, 2021, 08:38:36 AM
Here is a link to the TO&E -

https://www.battlefront.com/cold-war/cmcw-base-game/?tab=toe (https://www.battlefront.com/cold-war/cmcw-base-game/?tab=toe)

I'll hold off until the NATO module is announced in hopes of bundling it with the main game.

Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 16, 2021, 08:51:24 AM


I finally get to show this off!
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 16, 2021, 09:02:49 AM
So much opportunity for "BUUUUUUUURRRRRRRRT!"
Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 16, 2021, 09:32:39 AM
So much opportunity for "BUUUUUUUURRRRRRRRT!"

BRRRRRRRRRRRRRT followed by some air delivered cluster bombs! All from the same aircraft too!
Title: Re: Combat Mission: wait... what?!?!
Post by: Michael Dorosh on February 16, 2021, 09:48:12 AM
It's a well-put together video, but the use of 1980s VCR technology is kind of a hilarious reminder of CM's aging graphics....

Though now that I think of it, could be interesting to see M-1 Tank Platoon scenarios rendered in CM.  At least that way the graphics are a step up....

(https://www.mobygames.com/images/shots/l/401122-m1-tank-platoon-dos-screenshot-mapboard-with-vehicle-data.png)
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 16, 2021, 09:52:29 AM
At least that way the graphics are a step up....


Ouch!

That screenshot brings back so many wonderful memories.
Title: Re: Combat Mission: wait... what?!?!
Post by: Michael Dorosh on February 16, 2021, 10:02:52 AM
That screenshot brings back so many wonderful memories.

Definitely. It's funny, despite being a fictional setting, there is a ton of content already out there which scenario designers can draw on for inspiration.

I still rate M-1 Tank Platoon's campaign system as one of the most fun I've ever played, and it didn't even have a strategic map the way Close Combat did.
Title: Re: Combat Mission: wait... what?!?!
Post by: Sir Slash on February 16, 2021, 10:10:32 AM
I want this game NOW. Why do I have to wait? FEED THE NEED!
Title: Re: Combat Mission: wait... what?!?!
Post by: Toonces on February 16, 2021, 10:11:00 AM
This looks like a Day 1 buy for me as well.
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on February 16, 2021, 10:12:23 AM
Here are our pages for the game:

https://www.battlefront.com/cold-war/cmcw-base-game/

Expected release in April 2021. Yes, it is that far along.

Yes but that still really means 2022 :) just kidding.... \m/
Title: Re: Combat Mission: wait... what?!?!
Post by: JasonPratt on February 16, 2021, 10:52:42 AM
All hail forward Battlefront progress!!  :notworthy:
Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 16, 2021, 11:15:14 AM
Some screenshot goodness!

(https://i.imgur.com/0BLVatv.jpg)

(https://i.imgur.com/DtGIYPF.jpg)

(https://i.imgur.com/lU2Ax3V.jpg)

(https://i.imgur.com/QTLByFZ.jpg)

(https://i.imgur.com/jWtH3n9.jpg)
Title: Re: Combat Mission: wait... what?!?!
Post by: MOS:96B2P on February 16, 2021, 12:11:05 PM
CMCW also has a campaign and scenarios set at the NTC.  Very, very cool.  This title is probably my favorite out of all the CM titles.  With all the brush wars etc. and the CM modding community the possibilities for this title are very exciting. 
Title: Re: Combat Mission: wait... what?!?!
Post by: Skoop on February 16, 2021, 02:37:58 PM
This does look pretty cool.  The option of '79 vs '82 is cool too, will make for some interesting engagements.  I wonder how long it'll take until it's in our hands.
Title: Re: Combat Mission: wait... what?!?!
Post by: Yskonyn on February 16, 2021, 02:41:28 PM
Very cool and totally unexpected.  :clap:
I hope Engine 5 will give the series a graphical touch up, however. Itís beginning to show its age rather glaringly.
I donít feel flashy graphics are whatís needed, just higher detailed textures, more detailed terrain mesh and improved 3D models.
Title: Re: Combat Mission: wait... what?!?!
Post by: Grim.Reaper on February 16, 2021, 02:44:16 PM
This does look pretty cool.  The option of '79 vs '82 is cool too, will make for some interesting engagements.  I wonder how long it'll take until it's in our hands.

Initial estimate is April 2021
Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 16, 2021, 02:53:47 PM
This does look pretty cool.  The option of '79 vs '82 is cool too, will make for some interesting engagements.  I wonder how long it'll take until it's in our hands.

April 2021 is the official release window!

Very cool and totally unexpected.  :clap:
I hope Engine 5 will give the series a graphical touch up, however. Itís beginning to show its age rather glaringly.
I donít feel flashy graphics are whatís needed, just higher detailed textures, more detailed terrain mesh and improved 3D models.

That would certainly be nice. I have no idea what they have in store for Engine 5. A graphical touch-up, or maybe just a few new animations and higher res ground textures would go a long way to giving the games a nice facelift. We can certainly hope.
Title: Re: Combat Mission: wait... what?!?!
Post by: Destraex on February 16, 2021, 03:17:14 PM
I don't know whether combat missions maps would be large enough to suspend my disbelief in cold war scenarios. I guess I am just used to games like wargame: red dragon, I know it's not a proper wargame but it has just about as many stats and realistic features as we all wanted back in the 90s. Armored Brigade and those sort of games. The maps are huge and you feel like the size of the engagements that the fulda gap would probably have.


Some things I would love updated:

- Trenches that are below ground
- Briefing screens that adjust according to your screen resolution
- Curved surfaces such as properly cornered roads
- Co-op or at least more than two player multiplayer. (I know about the work arounds)
- Do Helicopters and aircraft appear on map now when called? Are the maps still too small for this?
- Will it be on steam off the bat?
Title: Re: Combat Mission: wait... what?!?!
Post by: Michael Dorosh on February 16, 2021, 03:29:13 PM
I don't know whether combat missions maps would be large enough to suspend my disbelief in cold war scenarios. I guess I am just used to games like wargame: red dragon, I know it's not a proper wargame but it has just about as many stats and realistic features as we all wanted back in the 90s. Armored Brigade and those sort of games. The maps are huge and you feel like the size of the engagements that the fulda gap would probably have.


Some things I would love updated:

- Trenches that are below ground
- Briefing screens that adjust according to your screen resolution
- Curved surfaces such as properly cornered roads
- Co-op or at least more than two player multiplayer. (I know about the work arounds)
- Do Helicopters and aircraft appear on map now when called? Are the maps still too small for this?
- Will it be on steam off the bat?

Number one on my list would be the ability to place water at different elevations.
Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 16, 2021, 03:45:10 PM
I don't know whether combat missions maps would be large enough to suspend my disbelief in cold war scenarios. I guess I am just used to games like wargame: red dragon, I know it's not a proper wargame but it has just about as many stats and realistic features as we all wanted back in the 90s. Armored Brigade and those sort of games. The maps are huge and you feel like the size of the engagements that the fulda gap would probably have.


Some things I would love updated:

- Trenches that are below ground
- Briefing screens that adjust according to your screen resolution
- Curved surfaces such as properly cornered roads
- Co-op or at least more than two player multiplayer. (I know about the work arounds)
- Do Helicopters and aircraft appear on map now when called? Are the maps still too small for this?
- Will it be on steam off the bat?

The campaigns in the game really give you a sense of scale and maneuver, at least to me. And by maneuver I mean tactical maneuver, not road marching for 25km before hitting the line of departure. I understand the knife fight in a phonebooth opinion with the modern CM titles, but I do think that this title does a good job of alleviating that to a great degree. A lot of the battles are pretty large.

It will be on Steam off the bat upon release.
Title: Re: Combat Mission: wait... what?!?!
Post by: Elvis on February 16, 2021, 03:52:54 PM

- Will it be on steam off the bat?

Yes, and like to other 2 Combat Mission games on Steam, if you have the Battlefront version you'll also be able to get a Steam key at no additional charge.
Title: Re: Combat Mission: wait... what?!?!
Post by: al_infierno on February 16, 2021, 09:08:29 PM
Against my better judgment, I decided to preorder this.  I'll be genuinely shocked if it actually arrives in April, but I've been wrong before, so I've been told.  :buck2:
Title: Re: Combat Mission: wait... what?!?!
Post by: stolypin on February 18, 2021, 01:54:45 PM
A Combat Mission: Yom Kippur War would be to die for.  :dreamer:

Combat Mission:  Villers-Bretonneux 1918

Now THAT would be to die for!
Title: Re: Combat Mission: wait... what?!?!
Post by: Gusington on February 18, 2021, 02:16:32 PM
Me too  :nerd:
Title: Re: Combat Mission: wait... what?!?!
Post by: Apocalypse 31 on February 20, 2021, 05:57:55 PM
It looks like a CMx2 mod.

Is there anything actually new about this release?
Title: Re: Combat Mission: wait... what?!?!
Post by: al_infierno on February 20, 2021, 06:46:24 PM
It looks like a CMx2 mod.

Is there anything actually new about this release?

Do you mean aside from the completely new setting and a TO&E for 1979-82?
Title: Re: Combat Mission: wait... what?!?!
Post by: Apocalypse 31 on February 20, 2021, 07:07:10 PM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 20, 2021, 07:12:35 PM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?

Sorry, Apocalypse...there is no live fire and you cannot actually be killed by playing. It is going to disappoint your high expectations for realism.  :crazy2:
Title: Re: Combat Mission: wait... what?!?!
Post by: Apocalypse 31 on February 20, 2021, 07:17:13 PM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?

Sorry, Apocalypse...there is no live fire and you cannot actually be killed by playing. It is going to disappoint your high expectations for realism.  :crazy2:

It's a combat mission game, so my expectations are already low.

A map that is bigger than the max effective range of an M829 round would be a great start.
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on February 20, 2021, 07:29:11 PM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?

Sorry, Apocalypse...there is no live fire and you cannot actually be killed by playing. It is going to disappoint your high expectations for realism.  :crazy2:

It's a combat mission game, so my expectations are already low.

A map that is bigger than the max effective range of an M829 round would be a great start.

Yeah. I know what your beefs are with game. They're fair, but the system is never going to change in that way.
Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 20, 2021, 10:10:50 PM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?

DPICM/cluster munitions for artillery and aircraft respectively comes to mind. Its been a requested feature for a long time and I'm glad we are finally getting it.

There are a bunch of new vehicles unique to Combat Mission, such as the M60 series, the T-64 series and the T-80 series tanks, plus some new variants of the M113. There is also the M48 Chaparral which is cool.

As others have mentioned, it takes place in the Cold War, 1979-1982 which is also unique, but can be understandably underwhelming for someone not interested in that time period. I personally am extremely interested in the time period, and I also really like Combat Mission, so I am a bit biased.

That said, I definitely get your complaints. I share them to a degree as well. I wish we could have essentially double the map size (and double the optimization to boot) as well as a few other quality of life improvements to reduce the admin burden on the player. The biggest thing I am hoping for is an optimization improvement. They have announced that there will be an engine 5 upgrade. No details on that yet, but I really hope at least part of it includes optimization.
Title: Re: Combat Mission: wait... what?!?!
Post by: Destraex on February 21, 2021, 12:17:08 AM
This still hurts my eyes after over 10yrs... I am still using a 1080 screen as well. My previous of a different wider resolution died and to keep my FPS up in high end games I kept the same res. I should go up to a 1440 res monitor but I think that would make the text even smaller.
(https://farm6.static.flickr.com/5264/5656910874_527097caaa_b.jpg)

(https://i.imgur.com/dELidaW.png)
Title: Re: Combat Mission: wait... what?!?!
Post by: al_infierno on February 21, 2021, 12:58:16 AM
Sorry, Apocalypse...there is no live fire and you cannot actually be killed by playing. It is going to disappoint your high expectations for realism.  :crazy2:

This is my favorite comment in this thread.   :2funny:
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on February 21, 2021, 03:48:15 AM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?

DPICM/cluster munitions for artillery and aircraft respectively comes to mind. Its been a requested feature for a long time and I'm glad we are finally getting it.

There are a bunch of new vehicles unique to Combat Mission, such as the M60 series, the T-64 series and the T-80 series tanks, plus some new variants of the M113. There is also the M48 Chaparral which is cool.

As others have mentioned, it takes place in the Cold War, 1979-1982 which is also unique, but can be understandably underwhelming for someone not interested in that time period. I personally am extremely interested in the time period, and I also really like Combat Mission, so I am a bit biased.

That said, I definitely get your complaints. I share them to a degree as well. I wish we could have essentially double the map size (and double the optimization to boot) as well as a few other quality of life improvements to reduce the admin burden on the player. The biggest thing I am hoping for is an optimization improvement. They have announced that there will be an engine 5 upgrade. No details on that yet, but I really hope at least part of it includes optimization.

I understand the comment - but I remember reading somewhere that research by the US army after WWII found the actual average opening engagement range in NWE was about 600 yards - Even the shermans 75 had a range of over 2,300 yds. Estimates that - given line of sight and terrain - it wouldn't have been much different in any cold war engagement - especially given things were a lot more built up. Bigger maps be nice - but short of being in the desert - not sure theoretical ranges play too badly against what CM is trying to simulate. Still - bigger anything is better.

Not sure you can stand in a lot of places in germany in 1985 and fire at something 2-3 miles away in a straight line wihthout something getting in the way.
Title: Re: Combat Mission: wait... what?!?!
Post by: Apocalypse 31 on February 21, 2021, 05:54:03 AM
Quote
I understand the comment - but I remember reading somewhere that research by the US army after WWII found the actual average opening engagement range in NWE was about 600 yards - Even the shermans 75 had a range of over 2,300 yds. Estimates that - given line of sight and terrain - it wouldn't have been much different in any cold war engagement - especially given things were a lot more built up. Bigger maps be nice - but short of being in the desert - not sure theoretical ranges play too badly against what CM is trying to simulate. Still - bigger anything is better.

It's not about engagement ranges - its about maneuver space.

There's nothing more frustrating than playing CMSF or CMBS and being IMMEDIATELY engaged with direct and indirect weapons. Your first move was doomed to fail and you've already blundered by making contact with the enemy. The player gets punished.

BUT, the National Training Center is as flat desert-like terrain that you will ever see. Lines of sight for 20+ miles in some areas. How is CMCW going to depict that with its current engine limitations? The entire combat center also revolves around a massive mountain (Tiefort Mountain). It should be interesting to see how the dev's pull that one off.


(https://www.researchgate.net/profile/Edward_Salo/publication/296637967/figure/fig9/AS:667645204525088@1536190429929/MOUT-at-the-National-Training-Center-Fort-Irwin-California.png)
(https://upload.wikimedia.org/wikipedia/commons/6/6c/Fort_Irwin_National_Training_Center_-_Road_-_1.jpg)
(https://images04.military.com/sites/default/files/styles/full/public/media/global/newscred/2017/05/national-training-center-2100-31-may-2017.jpeg.jpg?itok=bfJyVhBU)
Title: Re: Combat Mission: wait... what?!?!
Post by: z1812 on February 21, 2021, 08:34:27 AM
This still hurts my eyes after over 10yrs... I am still using a 1080 screen as well. My previous of a different wider resolution died and to keep my FPS up in high end games I kept the same res. I should go up to a 1440 res monitor but I think that would make the text even smaller.

I use a 3440 x 1440 monitor and CM looks great on it. I don't have a problem reading the text................but I do have glasses.
Title: Re: Combat Mission: wait... what?!?!
Post by: IICptMillerII on February 21, 2021, 08:35:33 AM
Do you mean aside from the completely new setting and a TO&E for 1979-82?

Yes. Is there anything innovative with this release?

DPICM/cluster munitions for artillery and aircraft respectively comes to mind. Its been a requested feature for a long time and I'm glad we are finally getting it.

There are a bunch of new vehicles unique to Combat Mission, such as the M60 series, the T-64 series and the T-80 series tanks, plus some new variants of the M113. There is also the M48 Chaparral which is cool.

As others have mentioned, it takes place in the Cold War, 1979-1982 which is also unique, but can be understandably underwhelming for someone not interested in that time period. I personally am extremely interested in the time period, and I also really like Combat Mission, so I am a bit biased.

That said, I definitely get your complaints. I share them to a degree as well. I wish we could have essentially double the map size (and double the optimization to boot) as well as a few other quality of life improvements to reduce the admin burden on the player. The biggest thing I am hoping for is an optimization improvement. They have announced that there will be an engine 5 upgrade. No details on that yet, but I really hope at least part of it includes optimization.

I understand the comment - but I remember reading somewhere that research by the US army after WWII found the actual average opening engagement range in NWE was about 600 yards - Even the shermans 75 had a range of over 2,300 yds. Estimates that - given line of sight and terrain - it wouldn't have been much different in any cold war engagement - especially given things were a lot more built up. Bigger maps be nice - but short of being in the desert - not sure theoretical ranges play too badly against what CM is trying to simulate. Still - bigger anything is better.

Not sure you can stand in a lot of places in germany in 1985 and fire at something 2-3 miles away in a straight line wihthout something getting in the way.

There were defense terrain surveys done in Germany that found that the average sightline was not more than 1500m. This is mostly due to the nature of the terrain (terrain dictates) with the rolling hills and forests present in Germany and the rest of Western Europe.

Apocalype does bring up a good point though, and posted some great pictures as well! Again, we are in agreement here. I am really hoping that we continue to see larger maps possible in the CMx2 engine. There is hope for this. When CMSF1 first came out I think the max map size was something like 1.5x1.5km. The current engine supports maps that can be more than twice as large now. I really do hope that we continue to see the maximum map size increase.
Concerning the NTC terrain, I can say that the guy developing the maps and campaign is a prior serviceman who spent a fair bit of time at the NTC. A lot of love has gone into his maps and scenarios. He has picked terrain that certainly allows for very interesting and tense tactical actions, even given CMs map size limitations. I think anyone who has been to NTC will recognize some of the terrain right away, and those that have not been will quickly learn why OPFOR has the reputation it does.

Title: Re: Combat Mission: wait... what?!?!
Post by: z1812 on February 21, 2021, 09:13:26 AM
Whether you are talking about map size in regards to engagement or maneuver, you must remember that a person's computer has to be able to comfortably manage the system requirements.

Not everyone has a computer capable of handling large maps with the all the troops and terrain at a quality where the game would be enjoyable.

Battlefront is a business and I presume they craft the requirements in as much of a balance as is possible to ensure reaching as large an interested market as possible.

As I recall, originally the game was advertised as best played at Company level.
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on February 21, 2021, 10:52:21 AM
Whether you are talking about map size in regards to engagement or maneuver, you must remember that a person's computer has to be able to comfortably manage the system requirements.

Not everyone has a computer capable of handling large maps with the all the troops and terrain at a quality where the game would be enjoyable.

Battlefront is a business and I presume they craft the requirements in as much of a balance as is possible to ensure reaching as large an interested market as possible.

As I recall, originally the game was advertised as best played at Company level.

Yeah - and I think this is partly the point. Company level and 16KM squared seems room for manoeuvre at that scale - try to put a battalion in there and yes the maps are a limit - guess that is down to scenario makers. In any event - not saying it wouldn't be good to have much larger maps - just saying in Germany I dont think it makes a difference given the right force size. Not much interested in the NTC stuff myself.

Not sure if the maps limit is a hardcoded one on one they have set to stop people trying. Seems a desert or terrain like NTC would have much less requirements given the sparseness of terrain - so could be done with those. Not sure the coding that good to allow memory measurement.
Title: Re: Combat Mission: wait... what?!?!
Post by: Apocalypse 31 on February 21, 2021, 10:54:16 AM
Quote
As I recall, originally the game was advertised as best played at Company level.

And what is the typical size of an armored company area of operations?

Hint - Bigger than a Combat Mission map can run within reason (without a super computer).

To caveat your statement - the game was designed WW2 combat, focused on light infantry engagements with some armor support.
Title: Re: Combat Mission: wait... what?!?!
Post by: z1812 on February 21, 2021, 11:51:16 AM
Quote
As I recall, originally the game was advertised as best played at Company level.

And what is the typical size of an armored company area of operations?

Hint - Bigger than a Combat Mission map can run within reason (without a super computer).

To caveat your statement - the game was designed WW2 combat, focused on light infantry engagements with some armor support.

So bearing in mind the difficulty of keeping the game in the realm of possibility for a reasonable spectrum of customers with different computer specs, what do you suggest?
Title: Re: Combat Mission: wait... what?!?!
Post by: Father Ted on February 21, 2021, 12:09:00 PM
I also wonder how manageable and enjoyable CM would become with much larger maps.  As Apocalypse points out, the game-system started out as a way of depicting WW2 tactical encounters.  I think it does a great job at that, but maybe getting more modern is pushing its envelope too far.

Battlefront obviously have to keep developing and selling new products, and going forward in time seems logical, but will it necessarily make for a good gaming experience?

Someone above joked (?) about a WW1 game, and I think there is scope for a tactical treatment of early WW1 stuff and also even the later trench fighting.
Title: Re: Combat Mission: wait... what?!?!
Post by: Gusington on February 21, 2021, 12:11:44 PM
^I can only pray that you are correct, Father.
Title: Re: Combat Mission: wait... what?!?!
Post by: Staggerwing on February 21, 2021, 12:46:51 PM
I also wonder how manageable and enjoyable CM would become with much larger maps.  As Apocalypse points out, the game-system started out as a way of depicting WW2 tactical encounters.  I think it does a great job at that, but maybe getting more modern is pushing its envelope too far.

Battlefront obviously have to keep developing and selling new products, and going forward in time seems logical, but will it necessarily make for a good gaming experience?

Someone above joked (?) about a WW1 game, and I think there is scope for a tactical treatment of early WW1 stuff and also even the later trench fighting.

Can a WW1-themed scenario be created in any of the current CM modules? It's been so long since I played my copy of CM:BfN I can't remember how customizable the unit load outs were. I don't even know if I have the install file anymore since I've changed my computer since last I played.

If the editor allows simulating trenches (maybe by raising the terrain on either side?) and there are options for barbwire and lots of shell holes you could do an 'over the top' scenario using only troops w/ bolt action rifles. The only issue would be how to decrease the ROF of the WW2 MGs to simulate the ones of WW1 types such as the Maxim.

 The original terrain editor w/ CB:AK was good enough for making steep, hilly maps so maybe CM2 might allow for creating scenarios, set in Italy and even the Balkans along the Adriatic, such as depicting Rommel's WW1 exploits as a unit commander in the Alpenkorps.
Title: Re: Combat Mission: wait... what?!?!
Post by: Father Ted on February 21, 2021, 04:21:34 PM

If the editor allows simulating trenches (maybe by raising the terrain on either side?)

Visually I think that still won't work - you can place trench objects, but the models are only 2d.  Using the editor to "dig" a 3d trench would mean that such a feature is a tile's width (40m?) wide I think.
Title: Re: Combat Mission: wait... what?!?!
Post by: gregb41352 on February 21, 2021, 06:15:49 PM
"Someone above joked (?) about a WW1 game, and I think there is scope for a tactical treatment of early WW1 stuff and also even the later trench fighting."

So much this.  I've waited so long.
Title: Re: Combat Mission: wait... what?!?!
Post by: Destraex on February 21, 2021, 07:09:37 PM
This still hurts my eyes after over 10yrs... I am still using a 1080 screen as well. My previous of a different wider resolution died and to keep my FPS up in high end games I kept the same res. I should go up to a 1440 res monitor but I think that would make the text even smaller.

I use a 3440 x 1440 monitor and CM looks great on it. I don't have a problem reading the text................but I do have glasses.
How much of the screen does your briefing screen fill?
Title: Re: Combat Mission: wait... what?!?!
Post by: Thomm on February 22, 2021, 03:20:06 AM
At least there are not many tanks to model for WW1:

https://en.wikipedia.org/wiki/Comparison_of_World_War_I_tanks (https://en.wikipedia.org/wiki/Comparison_of_World_War_I_tanks)

Best regards
Thomm
Title: Re: Combat Mission: wait... what?!?!
Post by: Sir Slash on February 22, 2021, 08:50:38 AM
There was a very good PTO mod for the original CMBO that I played the hell out of way back. My dream would be a new version of it.  :dreamer:
Title: Re: Combat Mission: wait... what?!?!
Post by: z1812 on February 22, 2021, 12:00:11 PM
This still hurts my eyes after over 10yrs... I am still using a 1080 screen as well. My previous of a different wider resolution died and to keep my FPS up in high end games I kept the same res. I should go up to a 1440 res monitor but I think that would make the text even smaller.

I use a 3440 x 1440 monitor and CM looks great on it. I don't have a problem reading the text................but I do have glasses.
How much of the screen does your briefing screen fill?

A small part in the center. The text is about the same size as you might see in a phone text message. It is easy for me to read, but as I have said I wear glasses and I know that helps.
Title: Re: Combat Mission: wait... what?!?!
Post by: Grim.Reaper on February 22, 2021, 12:30:54 PM
This still hurts my eyes after over 10yrs... I am still using a 1080 screen as well. My previous of a different wider resolution died and to keep my FPS up in high end games I kept the same res. I should go up to a 1440 res monitor but I think that would make the text even smaller.

I use a 3440 x 1440 monitor and CM looks great on it. I don't have a problem reading the text................but I do have glasses.
How much of the screen does your briefing screen fill?

A small part in the center. The text is about the same size as you might see in a phone text message. It is easy for me to read, but as I have said I wear glasses and I know that helps.

Although in today's modern games they should auto adjust for different screen resolutions and provide in-game UI scaling options, you can change the Windows setting to scale your display (i.e. 150% etc.) and the game/text will more fill the screen.  Again, you shouldn't have to do it and requires extra step but at least helps for now.
Title: Re: Combat Mission: wait... what?!?!
Post by: MOS:96B2P on April 11, 2021, 01:05:40 PM
It seems BFC is still planning on releasing Combat Mission Cold War in April.  However the Slitherine /Steam release will be delayed until June in order to add multiplayer support.  Steve at the BFC forum posted about the multiplayer support. Below is part of what he posted. 

We are jointly publishing Cold War with Slitherine.  Until the Slitherine launches there is no Steam version and Slitherine isn't planning on launching until June. 

So why is Cold War going to take a few more months to come out for Slitherine?  Because they asked us to put in some multiplayer support that no Combat Mission has (so far).  And it needs to be extensively tested.  Which is why an otherwise nearly complete Combat Mission game with traditional features isn't being released by Slitherine sooner.


In the same thread Steve implied other CM titles that have and/or will be released on Slitherine / Steam will also get this same multiplayer support.   :)
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on April 12, 2021, 01:58:23 PM
It seems BFC is still planning on releasing Combat Mission Cold War in April.  However the Slitherine /Steam release will be delayed until June in order to add multiplayer support.  Steve at the BFC forum posted about the multiplayer support. Below is part of what he posted. 

We are jointly publishing Cold War with Slitherine.  Until the Slitherine launches there is no Steam version and Slitherine isn't planning on launching until June. 

So why is Cold War going to take a few more months to come out for Slitherine?  Because they asked us to put in some multiplayer support that no Combat Mission has (so far).  And it needs to be extensively tested.  Which is why an otherwise nearly complete Combat Mission game with traditional features isn't being released by Slitherine sooner.


In the same thread Steve implied other CM titles that have and/or will be released on Slitherine / Steam will also get this same multiplayer support.   :)

So thats likely Slitherines PBEM system ?

If cold war makes an April release i shall eat my hat and several other peoples as well.
Title: Re: Combat Mission: wait... what?!?!
Post by: GDS_Starfury on April 14, 2021, 12:32:38 AM
dont eat any peoples, the hat has enough fiber.
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on April 14, 2021, 01:29:21 AM
 ;D
dont eat any peoples, the hat has enough fiber.
Title: Re: Combat Mission: wait... what?!?!
Post by: Staggerwing on April 14, 2021, 05:31:08 AM
^ Proper punctuation saves lives.
Title: Re: Combat Mission: wait... what?!?!
Post by: Sir Slash on April 14, 2021, 07:54:08 AM
 ;D  Some folks I know, the hat would be the best part.  ::)
Title: Re: Combat Mission: wait... what?!?!
Post by: Redwolf on April 15, 2021, 09:57:48 AM
So this is just fancier PBEM?

Or multiplayer-per-side?
Title: Re: Combat Mission: wait... what?!?!
Post by: Father Ted on April 15, 2021, 03:55:23 PM

If cold war makes an April release i shall eat my hat and several other peoples as well.

Zulu1966 - potential consumer of both millinery and nations
Title: Re: Combat Mission: wait... what?!?!
Post by: MOS:96B2P on April 15, 2021, 08:15:01 PM
So this is just fancier PBEM?

Or multiplayer-per-side?

I have not used Slitherine /Steam multi-player so I'm not sure how it works.  I suspect for CM it would handle the turns between two players.  Multiple players per side just sounds to good to be true.     
Title: Re: Combat Mission: wait... what?!?!
Post by: MOS:96B2P on April 23, 2021, 08:15:58 AM
Steve over at BFC posted the below:

So what are we talking about in terms of time?  F&R = days, Cold War = a week, maybe two.

Those are the best estimates I can give at this point.  More exact than that is only possible after we've put the URLs into the store.


So Combat Mission Red Thunder module Fire & Rubble may be out in days.

Combat Mission Cold War game family may be out in a week or two. 

I'm already wondering what might be a first module for CMCW.  :)
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on April 23, 2021, 10:13:42 AM
Steve over at BFC posted the below:

So what are we talking about in terms of time?  F&R = days, Cold War = a week, maybe two.

Those are the best estimates I can give at this point.  More exact than that is only possible after we've put the URLs into the store.


So Combat Mission Red Thunder module Fire & Rubble may be out in days.

Combat Mission Cold War game family may be out in a week or two. 

I'm already wondering what might be a first module for CMCW.  :)

Interesting ... currently eyeing up several peoples and a bottle of chianti. :knuppel2:
Title: Re: Combat Mission: wait... what?!?!
Post by: Father Ted on April 23, 2021, 11:44:41 AM


Interesting ... currently eyeing up several peoples and a bottle of chianti. :knuppel2:
:DD
Title: Re: Combat Mission: wait... what?!?!
Post by: Elvis on April 29, 2021, 06:38:16 PM

So thats likely Slitherines PBEM system ?

If cold war makes an April release i shall eat my hat and several other peoples as well.

Not for nuttin....Ya might want to start looking for the tastiest hat you can find. Just sayin.  ;)
Title: Re: Combat Mission: wait... what?!?!
Post by: Elvis on April 30, 2021, 05:46:59 AM
If cold war makes an April release i shall eat my hat and several other peoples as well.

It's officially out. April 30th local. Let's see you eating the hat. Pictures or it didn't happen.
Title: Re: Combat Mission: wait... what?!?!
Post by: Jarhead0331 on April 30, 2021, 07:36:13 AM
If cold war makes an April release i shall eat my hat and several other peoples as well.

It's officially out. April 30th local. Let's see you eating the hat. Pictures or it didn't happen.

(https://tremorsintoronto.files.wordpress.com/2013/05/eating-gif.gif?w=475&zoom=2)
Title: Re: Combat Mission: wait... what?!?!
Post by: Gusington on April 30, 2021, 07:37:57 AM
That...is a delicious looking hat.
Title: Re: Combat Mission: wait... what?!?!
Post by: z1812 on April 30, 2021, 07:42:37 AM
The definition of several is more than 2 but less than many. So if you settle on 3 for several, and of course there is your own hat, that is 4 eats to be eaten.

I am unsure which wine goes with hats, but I would recommend at least one bottle per hat.
Title: Re: Combat Mission: wait... what?!?!
Post by: Gusington on April 30, 2021, 07:52:24 AM
^HA
Title: Re: Combat Mission: wait... what?!?!
Post by: Redwolf on April 30, 2021, 09:12:18 AM
Awesome game. This work day is a goner.
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on April 30, 2021, 10:10:36 AM
If cold war makes an April release i shall eat my hat and several other peoples as well.

It's officially out. April 30th local. Let's see you eating the hat. Pictures or it didn't happen.

Man - they did it deliberately. Knew there was a reason I shouldn't have pre ordered - could have argued it wasn't. Damn. Going to have to get a take out now.... :'(

Now going to buy the smallest hat I can find.

It was a clever piece of reverse psychology on my part - if I hadnt said it it would have arrived later. DL now....
Title: Re: Combat Mission: wait... what?!?!
Post by: Elvis on April 30, 2021, 10:59:50 AM
If cold war makes an April release i shall eat my hat and several other peoples as well.

It's officially out. April 30th local. Let's see you eating the hat. Pictures or it didn't happen.

Man - they did it deliberately. Knew there was a reason I shouldn't have pre ordered - could have argued it wasn't. Damn. Going to have to get a take out now.... :'(

Now going to buy the smallest hat I can find.

It was a clever piece of reverse psychology on my part - if I hadnt said it it would have arrived later. DL now....

Blame me.  :) I could have sat on it another day but I had to see the "eatin o the hat"
Title: Re: Combat Mission: wait... what?!?!
Post by: Zulu1966 on April 30, 2021, 11:07:08 AM
If cold war makes an April release i shall eat my hat and several other peoples as well.

It's officially out. April 30th local. Let's see you eating the hat. Pictures or it didn't happen.

Man - they did it deliberately. Knew there was a reason I shouldn't have pre ordered - could have argued it wasn't. Damn. Going to have to get a take out now.... :'(

Now going to buy the smallest hat I can find.

It was a clever piece of reverse psychology on my part - if I hadnt said it it would have arrived later. DL now....

Blame me.  :) I could have sat on it another day but I had to see the "eatin o the hat"

 :DD :notworthy:
Title: Re: Combat Mission: wait... what?!?!
Post by: Boggit on April 30, 2021, 07:14:42 PM
^ :2funny: > O0
Title: Re: Combat Mission: wait... what?!?!
Post by: MOS:96B2P on April 30, 2021, 07:58:53 PM
One of the many new features in Combat Mission Cold War is the Medium Girder Bridge (MGB).

(https://i.imgur.com/geHg0aPh.jpg)

(https://i.imgur.com/CKChjWMh.jpg)
Title: Re: Combat Mission: wait... what?!?!
Post by: Gusington on May 01, 2021, 12:20:09 PM
Is that an M60?
Title: Re: Combat Mission: wait... what?!?!
Post by: Redwolf on May 01, 2021, 01:12:17 PM
Is that an M60?

Yeah, the entire game is full of M60s.

Early Abrams is in, too, as well as some leftover M48.
Title: Re: Combat Mission: wait... what?!?!
Post by: MOS:96B2P on May 01, 2021, 01:39:58 PM
Yes it's an M-60 Patton on the MGB.  There are seven versions of the M-60, an M48A5 Patton and a 105mm Abrams.  Below are some screenshots of the Cold War US tanks in NTC terrain.  Back row are three of the M60s.  Front row is M48 and M1.  I hope a future module brings in the M551 Sheridan and others.   

 (https://i.imgur.com/U6eC2A7h.jpg)
Title: Re: Combat Mission: wait... what?!?!
Post by: Gusington on May 01, 2021, 03:47:13 PM
Thanks, those models looks solid.
Title: Re: Combat Mission: Cold War
Post by: Yskonyn on May 03, 2021, 02:47:05 PM
Edited the title to something a little more relevant with regards to search queries.  ;)
Title: Re: Combat Mission: Cold War
Post by: Redwolf on May 03, 2021, 03:24:43 PM
That M60A2 with the 152mm gun is a beast in the game, especially at long range.
Title: Re: Combat Mission: Cold War
Post by: MOS:96B2P on May 03, 2021, 07:24:03 PM
Here are the M113s in the game set in the National Training Center (NTC) environment.

(https://i.imgur.com/uD1LERLh.jpg)
Title: Re: Combat Mission: Cold War
Post by: FarAway Sooner on May 03, 2021, 11:35:15 PM
I just reread Red Storm Rising a few months ago.  Man, was that a fun read, even if Clancy's technology usually worked a bit more reliably than IRL!

Did we ever figure out how effective TOWs or Apaches were against T72s?  Or whether the M1A1's stabilization technology really put it in a different class than anything the Russians could field in terms of shooting on the move? 

I remember a ton of weapons systems that all looked good on paper but never ended up being deployed in combat until 1991, against an undertrained and overbombed Iraqi army that melted like butter in the desert.  After all these years, I can't even remember when the Bradleys finally replaced the M113s, when the F16s replaced the F4s, when the Leopards rolled out en masse, or when the M1A1 got its teething problems worked out.

I do remember, by 1990s, the Danes had at least one tank.  I saw it on a railroad siding once!
Title: Re: Combat Mission: Cold War
Post by: Redwolf on May 28, 2021, 07:43:46 PM
Patch 1.01 is out.

It contains at least one bridge bug fix :D

Change list here:
https://community.battlefront.com/topic/139422-cm-cold-war-v101-patch-is-now-avilable/
Title: Re: Combat Mission: Cold War
Post by: Boggit on June 05, 2021, 11:04:11 AM
Patch 1.01 is out.

It contains at least one bridge bug fix :D

Change list here:
https://community.battlefront.com/topic/139422-cm-cold-war-v101-patch-is-now-avilable/
Thanks Redwolf! Downloading now. O0